diff options
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | Makefile | 3 | ||||
-rw-r--r-- | src/login_sql/login.c | 4 | ||||
-rw-r--r-- | src/map/script.c | 296 |
4 files changed, 187 insertions, 121 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 814f99cae..8b783b186 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,11 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/03/19 + * Script engine: + - calling functions without using the return value doesn't generate warnings + - more work on Ticket #41 + * Took care of two warnings and a minor change to the makefile. [FlavioJS] 2007/03/18 * Added missing VC++ 7.1 project files for mapcache. [Lance] * A followup to the login_sql server changes: @@ -133,9 +133,8 @@ endif conf: cp -r conf-tmpl conf - rm -rf conf/.svn conf/*/.svn cp -r save-tmpl save - rm -rf save/.svn + rm -rf conf/.svn conf/*/.svn save/.svn common: src/common/GNUmakefile $(MAKE) -C src/$@ $(MKDEF) diff --git a/src/login_sql/login.c b/src/login_sql/login.c index c79b57b4b..e2d63626e 100644 --- a/src/login_sql/login.c +++ b/src/login_sql/login.c @@ -1515,7 +1515,7 @@ int parse_login(int fd) } } } else { - char* error; + const char* error = ""; WFIFOHEAD(fd,23); if (login_config.log_login) { @@ -1547,7 +1547,7 @@ int parse_login(int fd) default : error = "Unknown Error."; break; } - sprintf(tmpsql, "INSERT DELAYED INTO `%s`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '%u', '%s', '%d','login failed : %s')", loginlog_db, ntohl(ipl), t_uid, result, error); + sprintf(tmpsql, "INSERT DELAYED INTO `%s`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '%lu', '%s', '%d','login failed : %s')", loginlog_db, ntohl(ipl), t_uid, result, error); //query if(mysql_query(&mysql_handle, tmpsql)) { diff --git a/src/map/script.c b/src/map/script.c index 1cd5b8feb..2e26b9cad 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2850,19 +2850,15 @@ void run_script_main(struct script_state *st) c= get_com(st->script->script_buf,&st->pos); switch(c){ case C_EOL: - if(stack->sp!=stack->defsp){ - if(stack->sp > stack->defsp) + if( stack->sp != stack->defsp ) + { + if( stack->sp > stack->defsp ) { //sp > defsp is valid in cases when you invoke functions and don't use the returned value. [Skotlex] //Since sp is supposed to be defsp in these cases, we could assume the extra stack elements are unneeded. - if (battle_config.etc_log) - { - ShowWarning("Clearing unused stack stack.sp(%d) -> default(%d)\n",stack->sp,stack->defsp); - report_src(st); - } pop_stack(stack, stack->defsp, stack->sp); //Clear out the unused stack-section. - } else if(battle_config.error_log) - ShowError("stack.sp(%d) != default(%d)\n",stack->sp,stack->defsp); - stack->sp=stack->defsp; + } else if( battle_config.error_log ) + ShowError("script:run_script_main: unexpected stack position stack.sp(%d) != default(%d)\n", stack->sp, stack->defsp); + stack->sp = stack->defsp; } break; case C_INT: @@ -4175,8 +4171,8 @@ struct script_function buildin_func[] = { BUILDIN_DEF(mobremove,"i"), BUILDIN_DEF(getmobdata,"i*"), BUILDIN_DEF(setmobdata,"iii"), - BUILDIN_DEF(mobassist,"i*"), - BUILDIN_DEF(mobattach,"i*"), + BUILDIN_DEF(mobassist,"i?"), + BUILDIN_DEF(mobattach,"i?"), BUILDIN_DEF(unitwalk,"ii?"), BUILDIN_DEF(unitkill,"i"), BUILDIN_DEF(unitwarp,"isii"), @@ -12511,6 +12507,8 @@ BUILDIN_FUNC(pcstopfollow) } // <--- [zBuffer] List of player cont commands // [zBuffer] List of mob control commands ---> +//## TODO always return if the request/whatever was successfull [FlavioJS] + BUILDIN_FUNC(mobspawn) { int class_,x,y,id; @@ -12589,156 +12587,193 @@ BUILDIN_FUNC(getmobdata) return 0; } +/// Changes the data of a mob +/// +/// setmobdata <mob unit id>,<type>,<value>; BUILDIN_FUNC(setmobdata) { - int id, value, value2; - struct mob_data *md = NULL; - id = conv_num(st, & (st->stack->stack_data[st->start+2])); - value = conv_num(st, & (st->stack->stack_data[st->start+3])); - value2 = conv_num(st, & (st->stack->stack_data[st->start+4])); - if(!(md = (struct mob_data *)map_id2bl(id)) || md->bl.type != BL_MOB){ - ShowWarning("buildin_setmobdata: Error in argument!\n"); - return -1; - } - switch(value){ + struct block_list* mob_bl; + + mob_bl = map_id2bl(conv_num(st, script_getdata(st, 2))); + + if( mob_bl != NULL && mob_bl->type == BL_MOB ) + { + TBL_MOB* md = (TBL_MOB*)mob_bl; + int type; + int value; + + type = conv_num(st, script_getdata(st, 3)); + value = conv_num(st, script_getdata(st, 4)); + + switch( type ) + { case 0: - md->class_ = (short)value2; + md->class_ = (short)value; break; case 1: - md->level = (unsigned short)value2; + md->level = (unsigned short)value; break; case 2: - md->status.hp = (unsigned int)value2; + md->status.hp = (unsigned int)value; break; case 3: - md->status.max_hp = (unsigned int)value2; + md->status.max_hp = (unsigned int)value; break; case 4: - md->master_id = value2; + md->master_id = value; break; case 5: - md->bl.m = (short)value2; + md->bl.m = (short)value; break; case 6: - md->bl.x = (short)value2; + md->bl.x = (short)value; break; case 7: - md->bl.y = (short)value2; + md->bl.y = (short)value; break; case 8: - md->status.speed = (unsigned short)value2; + md->status.speed = (unsigned short)value; break; case 9: - md->status.mode = (unsigned short)value2; + md->status.mode = (unsigned short)value; break; case 10: - md->special_state.ai = (unsigned int)value2; + md->special_state.ai = (unsigned int)value; break; case 11: - md->sc.option = (unsigned short)value2; + md->sc.option = (unsigned short)value; break; case 12: - md->vd->sex = (char)value2; + md->vd->sex = (char)value; break; case 13: - md->vd->class_ = (unsigned short)value2; + md->vd->class_ = (unsigned short)value; break; case 14: - md->vd->hair_style = (unsigned short)value2; + md->vd->hair_style = (unsigned short)value; break; case 15: - md->vd->hair_color = (unsigned short)value2; + md->vd->hair_color = (unsigned short)value; break; case 16: - md->vd->head_bottom = (unsigned short)value2; + md->vd->head_bottom = (unsigned short)value; break; case 17: - md->vd->head_mid = (unsigned short)value2; + md->vd->head_mid = (unsigned short)value; break; case 18: - md->vd->head_top = (unsigned short)value2; + md->vd->head_top = (unsigned short)value; break; case 19: - md->vd->cloth_color = (unsigned short)value2; + md->vd->cloth_color = (unsigned short)value; break; case 20: - md->vd->shield = (unsigned short)value2; + md->vd->shield = (unsigned short)value; break; case 21: - md->vd->weapon = (unsigned short)value2; + md->vd->weapon = (unsigned short)value; break; case 22: - md->vd->shield = (unsigned short)value2; + md->vd->shield = (unsigned short)value; break; case 23: - md->ud.dir = (unsigned char)value2; + md->ud.dir = (unsigned char)value; break; case 24: - md->state.killer = value2>0?1:0; + md->state.killer = value > 0 ? 1 : 0; break; case 25: - md->callback_flag = (short)value2; + md->callback_flag = (short)value; break; case 26: - md->state.no_random_walk = value2>0?1:0; + md->state.no_random_walk = value > 0 ? 1 : 0; break; default: - ShowError("buildin_setmobdata: argument id is not identified."); - return -1; + ShowError("script:setmobdata: unknown data identifier %d\n", type); + return 1; + } } + return 0; } +/// Makes the mob assist the target unit as a slave +/// +/// mobassist <mob unit id>,"<player name>"; +/// mobassist <mob unit id>,<target id>; BUILDIN_FUNC(mobassist) { - int id; - const char *target; - struct mob_data *md = NULL; - struct block_list *bl = NULL; - struct unit_data *ud; - - id = conv_num(st, & (st->stack->stack_data[st->start+2])); - target = conv_str(st, & (st->stack->stack_data[st->start+3])); + struct block_list* mob_bl; + + // get mob + mob_bl = map_id2bl(conv_num(st, script_getdata(st,2))); + if( mob_bl != NULL && mob_bl->type == BL_MOB ) + { + TBL_MOB* md = (TBL_MOB*)mob_bl; + struct block_list* target_bl = NULL; + struct script_data* data; - if((bl =&(map_nick2sd(target)->bl)) || (bl = map_id2bl(atoi(target)))) { - md = (struct mob_data *)map_id2bl(id); - if(md && md->bl.type == BL_MOB) { - ud = unit_bl2ud(bl); - md->master_id = bl->id; + // get target + data = script_getdata(st, 3); + get_val(st, data); + if( data_isstring(data) ) + { + struct map_session_data* sd = map_nick2sd(conv_str(st, data)); + if( sd != NULL ) + target_bl = &sd->bl; + } + if( target_bl == NULL ) + target_bl = map_id2bl(conv_num(st, data)); + + // set mob as slave + if( target_bl != NULL ) + { + struct unit_data* ud; + + md->master_id = target_bl->id; md->state.killer = 1; mob_convertslave(md); - if (ud) { - if (ud->target) + ud = unit_bl2ud(mob_bl); + if( ud != NULL ) + { + if( ud->target != 0 ) md->target_id = ud->target; - else if (ud->skilltarget) + else if( ud->skilltarget != 0 ) md->target_id = ud->skilltarget; - if(md->target_id) + if( md->target_id != 0 ) unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2); } } } + return 0; } +/// Attaches the current npc or the target npc to the mob unit +/// +/// mobattach <mob unit id>{,"<npc name>"}; BUILDIN_FUNC(mobattach) { - int id; - struct mob_data *md = NULL; - struct npc_data *nd = NULL; - const char *npcname = NULL; - id = conv_num(st, & (st->stack->stack_data[st->start+2])); - if(st->end > st->start + 3){ - npcname = conv_str(st, & (st->stack->stack_data[st->start+3])); - } + struct block_list* mob_bl; - if(npcname) - nd = npc_name2id(npcname); - else - nd = (struct npc_data *)map_id2bl(st->oid); + mob_bl = map_id2bl(conv_num(st, script_getdata(st,2))); + if( mob_bl != NULL && mob_bl->type == BL_MOB ) + { + TBL_MOB* md = (TBL_MOB*)mob_bl; + TBL_NPC* nd = NULL; - if(nd) - if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB) + if( script_hasdata(st,3) ) + nd = npc_name2id(conv_str(st, script_getdata(st,3))); + else + { + struct block_list* npc_bl = map_id2bl(st->oid); + if( npc_bl != NULL && npc_bl->type == BL_NPC ) + nd = (TBL_NPC*)npc_bl; + } + + if( nd != NULL ) md->nd = nd; + } return 0; } @@ -12746,8 +12781,8 @@ BUILDIN_FUNC(mobattach) /// Makes the unit walk to target position or map /// Returns if it was successfull /// -/// unitwalk(<unit_id>,<x>,<y>) -> <bool>; -/// unitwalk(<unit_id>,<map_id>) -> <bool>; +/// unitwalk(<unit_id>,<x>,<y>) -> <bool> +/// unitwalk(<unit_id>,<map_id>) -> <bool> BUILDIN_FUNC(unitwalk) { struct block_list* bl; @@ -12787,7 +12822,7 @@ BUILDIN_FUNC(unitkill) /// Warps the unit to the target position in the target map /// Returns if it was successfull /// -/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>; +/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool> BUILDIN_FUNC(unitwarp) { int unit_id; @@ -12802,7 +12837,7 @@ BUILDIN_FUNC(unitwarp) y = (short)conv_num(st, script_getdata(st,5)); bl = map_id2bl(unit_id); - if( map != 0 && bl != NULL ) + if( map > 0 && bl != NULL ) { script_pushint(st, unit_warp(bl,map,x,y,0)); } @@ -12814,48 +12849,71 @@ BUILDIN_FUNC(unitwarp) return 0; } -/// TODO clean up +/// Makes the unit attack the target. +/// If the unit is a player and <action type> is not 0, it does a continuous +/// attack instead of a single attack. +/// Returns if the request was successfull. /// -/// unitattack(<unit_id>,"<target name>",<action type>) -> <bool>; -/// unitattack(<unit_id>,<target_id>,<action type>) -> <bool>; -/// unitattack(<unit_id>,"<target name>") -> <bool>; -/// unitattack(<unit_id>,<target_id>) -> <bool>; +/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool> +/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool> BUILDIN_FUNC(unitattack) { + struct block_list* unit_bl; + int id = 0, actiontype = 0; const char *target = NULL; struct map_session_data *sd = NULL; struct block_list *bl = NULL, *tbl = NULL; - - id = conv_num(st, & (st->stack->stack_data[st->start+2])); - target = conv_str(st, & (st->stack->stack_data[st->start+3])); - if(st->end > st->start + 4) - actiontype = conv_num(st, & (st->stack->stack_data[st->start+4])); - sd = map_nick2sd(target); - if(!sd) - tbl = map_id2bl(atoi(target)); - else - tbl = &sd->bl; + // get unit + unit_bl = map_id2bl(conv_num(st, script_getdata(st, 2))); + if( unit_bl != NULL ) + { + struct block_list* target_bl = NULL; + struct script_data* data; + int actiontype = 0; - if((bl = map_id2bl(id))){ - switch (bl->type) { - case BL_PC: - clif_parse_ActionRequest_sub(((TBL_PC *)bl), actiontype > 0?0x07:0x00, tbl->id, gettick()); - push_val(st->stack,C_INT,1); - return 0; - case BL_MOB: - ((TBL_MOB *)bl)->state.killer = 1; - ((TBL_MOB *)bl)->target_id = tbl->id; - break; - case BL_PET: - ((TBL_PET *)bl)->target_id = tbl->id; - break; + // get target + data = script_getdata(st, 3); + get_val(st, data); + if( data_isstring(data) ) + { + struct map_session_data* sd = map_nick2sd(conv_str(st, data)); + if( sd != NULL ) + target_bl = &sd->bl; + } + if( target_bl == NULL ) + target_bl = map_id2bl(conv_num(st, data)); + + // get actiontype + if( script_hasdata(st,4) ) + actiontype = conv_num(st, script_getdata(st, 4)); + + // request the attack + if( target_bl != NULL ) + { + switch( unit_bl->type ) + { + case BL_PC: + clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick()); + script_pushint(st, 1); + return 0; + case BL_MOB: + ((TBL_MOB *)unit_bl)->state.killer = 1; + ((TBL_MOB *)unit_bl)->target_id = target_bl->id; + break; + case BL_PET: + ((TBL_PET *)unit_bl)->target_id = target_bl->id; + break; + default: + ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type); + script_pushint(st, 0); + return 0; + } + script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2)); } - push_val(st->stack,C_INT,unit_walktobl(bl, tbl, 65025, 2)); - } else { - push_val(st->stack,C_INT,0); } + script_pushint(st, 0); return 0; } @@ -12953,6 +13011,10 @@ BUILDIN_FUNC(unitdeadsit) WBUFL(buf, 2) = bl->id; WBUFB(buf,26) = (unsigned char)action; clif_send(buf, 61, bl, AREA); + } else + { + ShowWarning("script:unitdeadsit: %d is not a valid action\n", action); + report_src(st); } } |