diff options
-rw-r--r-- | Changelog-Trunk.txt | 10 | ||||
-rw-r--r-- | db/Changelog.txt | 1 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | doc/map_cache.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 28 | ||||
-rw-r--r-- | src/map/skill.c | 11 |
6 files changed, 29 insertions, 25 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 8e8667ec0..b1930ae7c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,16 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/07/24 + * Fixes on Venom Splasher and the like (see topic:152975) [DracoRPG] + - VS / Envenom / Throw Venom Knife poison chance raised to 10+4*lv % + - Removed chance to be poisoned when hit if you're a VS time-bomb + - Adjusted bomb timer to correct values (5.5+0.5*lv sec) + - Removed damage boost from Poison React + - Now ignores EDP damage boost + - Prevented use on bosses + - Fixes still needed for recast restriction and splash damage + * Removed Emperium-damaging ability from Gloria Domini [DracoRPG] 2007/07/23 * Changed the restricting mapflag for @jump from nowarp/nowarpto to noteleport. Adjust your scripts if you were using it this way. diff --git a/db/Changelog.txt b/db/Changelog.txt index 5fb94087e..e44401ce7 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -50,6 +50,7 @@ ======================== 07/24 + * Updated Venom Splasher's bomb timer [DracoRPG] * Added Job_Alchemist constant, Job_Alchem should now be considered deprecated [DracoRPG] 07/15 * Rev. 10885 Fixed incorrect skill ID for Lady Tany's Expulsion. [L0ne_W0lf] diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 2b54bffe9..353d048e9 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -254,7 +254,7 @@ //-- AS_VENOMDUST 140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000 //-- AS_SPLASHER -141,1000,0,0,11000:10000:9000:8000:7000:6000:5000:4000:3000:2000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000 +141,1000,0,0,6000:6500:7000:7500:8000:8500:9000:9500:10000:10500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000 //========================================== diff --git a/doc/map_cache.txt b/doc/map_cache.txt index 47a236ab6..c235e8022 100644 --- a/doc/map_cache.txt +++ b/doc/map_cache.txt @@ -47,7 +47,7 @@ Here are the command-line arguments you can provide to the map cache builder to Allows to specify the file containing the list of maps to add to the map cache
-cache path/to/map/cache
Allows to specify the path to the generated map cache
- - rebuild
+ -rebuild
Allows to force the rebuild mode (map cache will be overwritten even if it already exists)
diff --git a/src/map/battle.c b/src/map/battle.c index 0a8fb57ed..b6d9dfd89 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -528,9 +528,8 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama if(md && md->guardian_data) { if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) - //SKill inmunity. + //Skill immunity. switch (skill_num) { - case PA_PRESSURE: case MO_TRIPLEATTACK: case HW_GRAVITATION: break; @@ -1067,8 +1066,8 @@ static struct Damage battle_calc_weapon_attack( if (skill_num && !flag.hit) switch(skill_num) { - case AS_SPLASHER: //Reports say it always hits? - if (wflag) //Only if you were the one exploding. + case AS_SPLASHER: + if (wflag) // Always hits the one exploding. break; flag.hit = 1; break; @@ -1247,14 +1246,14 @@ static struct Damage battle_calc_weapon_attack( (sc && sc->data[SC_WEAPONPERFECTION].timer!=-1?8:0); if (flag.arrow && sd) switch(sd->status.weapon) { - case W_BOW: - case W_REVOLVER: - case W_SHOTGUN: - case W_GATLING: - case W_GRENADE: - break; - default: - i |= 16; // for ex. shuriken must not be influenced by DEX + case W_BOW: + case W_REVOLVER: + case W_SHOTGUN: + case W_GATLING: + case W_GRENADE: + break; + default: + i |= 16; // for ex. shuriken must not be influenced by DEX } wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); if (flag.lh) @@ -1477,15 +1476,13 @@ static struct Damage battle_calc_weapon_attack( break; case AS_SPLASHER: i = 400+50*skill_lv; - if (sd) i += 20*pc_checkskill(sd,AS_POISONREACT); - if (wflag>1) i/=wflag; //Splash damage is half. + if (wflag>1) i /= 4; // FIXME: Should be 25% of damage inflicted to target, not 25% of skillratio bonus skillratio += i; break; case ASC_BREAKER: skillratio += 100*skill_lv-100; break; case PA_SACRIFICE: - //40% less effective on siege maps. [Skotlex] skillratio += 10*skill_lv-10; break; case PA_SHIELDCHAIN: @@ -1615,6 +1612,7 @@ static struct Damage battle_calc_weapon_attack( if(sc->data[SC_EDP].timer != -1 && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT && + skill_num != AS_SPLASHER && skill_num != AS_VENOMKNIFE) ATK_ADDRATE(sc->data[SC_EDP].val3); } diff --git a/src/map/skill.c b/src/map/skill.c index 0f95a0f7b..07c0eddeb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1088,12 +1088,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int sc_start4(bl,SC_DPOISON,sc->data[SC_EDP].val2, sc->data[SC_EDP].val1,0,0,0,skill_get_time2(ASC_EDP,sc->data[SC_EDP].val1)); } - if (tsc->count) { - if (tsc->data[SC_SPLASHER].timer != -1) - sc_start4(bl,SC_POISON,2*tsc->data[SC_SPLASHER].val1+10, - tsc->data[SC_SPLASHER].val1,0,0,0, - skill_get_time2(tsc->data[SC_SPLASHER].val2,tsc->data[SC_SPLASHER].val1)); - } } break; @@ -1110,7 +1104,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int skilllv = pc_checkskill(sd, TF_POISON); case TF_POISON: case AS_SPLASHER: - if(!sc_start(bl,SC_POISON,(2*skilllv+10),skilllv,skill_get_time2(skillid,skilllv)) + if(!sc_start(bl,SC_POISON,(4*skilllv+10),skilllv,skill_get_time2(skillid,skilllv)) && sd && skillid==TF_POISON ) clif_skill_fail(sd,skillid,0,0); @@ -5116,7 +5110,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case AS_SPLASHER: - if(tstatus->max_hp*3/4 < tstatus->hp) { + if(tstatus->mode&MD_BOSS || tstatus-> hp > tstatus->max_hp*3/4) { + if (sd) clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; } |