diff options
-rw-r--r-- | Changelog-SVN.txt | 3 | ||||
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/pet.c | 21 | ||||
-rw-r--r-- | src/map/skill.c | 28 |
4 files changed, 39 insertions, 15 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index 374049a61..d639683fb 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,6 +1,9 @@ Date Added
02/13
+ * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
+ * changed pet_skillattack_timer and corrected the poison spore attack
+ * tighter check's on "unknown skill" error; but added prints to trace it
* Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
[celest]
* Merged jA's equipment breaking system into the current one, and corrected
diff --git a/src/map/mob.c b/src/map/mob.c index 3c70998bf..f0a3edd63 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2049,7 +2049,7 @@ static int mob_delay_item_drop2(int tid,unsigned int tick,int id,int data) } } else #endif - if(battle_config.item_auto_get){ + if(battle_config.item_auto_get || ditem->first_sd->autoloot){//Autoloot added by Upa-Kun drop_flag = 0; if((flag = pc_additem(ditem->first_sd,&ditem->item_data,ditem->item_data.amount))){ clif_additem(ditem->first_sd,0,0,flag); diff --git a/src/map/pet.c b/src/map/pet.c index c50e76087..b4dddc372 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -1577,19 +1577,22 @@ int pet_skillattack_timer(int tid,unsigned int tick,int id,int data) } if(md && rand()%100 < sd->pet.intimate*pd->skilltimer/100 ) { - if(pd->skilltype==6 || pd->skilltype==176) { + switch(pd->skilltype) + { + case SM_PROVOKE: + //case NPC_POISON: poison is not handled there skill_castend_nodamage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); - } - - else if(pd->skilltype==110){ + break; + case BS_HAMMERFALL: skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval,tick,0); - } - - else if(pd->skilltype==91) { + break; + case WZ_HEAVENDRIVE: skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval+rand()%100,tick,0); - } - else + break; + default: skill_castend_damage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); + break; + } pd->skillbonustimer=add_timer(gettick()+1000,pet_skillattack_timer,sd->bl.id,0); return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index 803d8f9fc..0206777cb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -811,9 +811,12 @@ int skill_count_target(struct block_list *bl, va_list ap ); // [MouseJstr] - skill ok to cast? and when? int skillnotok(int skillid, struct map_session_data *sd) { + if (sd == 0) - return 0; - + //return 0; + return 1; + // I think it was meant to be "no skills allowed when not a valid sd" + if (!(skillid >= 10000 && skillid < 10015)) if ((skillid > MAX_SKILL) || (skillid < 0)) return 1; @@ -976,7 +979,12 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s nullpo_retr(0, src); nullpo_retr(0, bl); - //if(skilllv <= 0) return 0; + if(skillid < 0) + { // remove the debug print when this case is finished + printf("skill_additional_effect: skillid=%i\ncall: %p %p %i %i %i %i",skillid, + src, bl,skillid,skilllv,attack_type,tick); + return 0; + } if(skillid > 0 && skilllv <= 0) return 0; // don't forget auto attacks! - celest if (src->type == BL_PC){ @@ -2212,7 +2220,12 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s struct status_change *sc_data = status_get_sc_data(src); int i; - if(skillid < 0) return 0; + if(skillid < 0) + { // remove the debug print when this case is finished + printf("skill_castend_damage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid, + src, bl,skillid,skilllv,tick,flag); + return 0; + } if(skillid > 0 && skilllv <= 0) return 0; nullpo_retr(1, src); @@ -2876,7 +2889,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int ,1157,1159,1190,1272,1312,1373,1492}; int poringclass[]={1002}; - //if(skilllv <= 0) return 0; + if(skillid < 0) + { // remove the debug print when this case is finished + printf("skill_castend_damage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid, + src, bl,skillid,skilllv,tick,flag); + return 0; + } if(skillid > 0 && skilllv <= 0) return 0; // celest nullpo_retr(1, src); |