diff options
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | db/Changelog.txt | 1 | ||||
-rw-r--r-- | db/item_avail.txt | 3 | ||||
-rw-r--r-- | src/map/atcommand.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 6 |
6 files changed, 14 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index eacb9df3b..7f427f830 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,10 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/11/16
+ * Overlapping song/dances will now cause dissonance/ugly-dance level 1
+ instead of retaining the level of their song/dance. [Skotlex]
+ * Fixed wrong check in @petrename, thanks to The Ultra Mage.[Skotlex]
2006/11/14
* Early Christmas present. 3 new "features" which were very easy to code,
and should help scripters tremendously. Eapp is quite a way from being
diff --git a/db/Changelog.txt b/db/Changelog.txt index f67c06fb3..17532d139 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -20,6 +20,7 @@ ========================
11/16
+ * Fixed the misleading description of what item_avail does. [Skotlex]
* Updated X.3 mob stats [Playtester]
* Updated Kiel dungeon mob stats [Playtester]
* Changed type of unimplemented cards to "Card" [Playtester]
diff --git a/db/item_avail.txt b/db/item_avail.txt index 3c27d93b2..1a1420915 100644 --- a/db/item_avail.txt +++ b/db/item_avail.txt @@ -1,5 +1,6 @@ // item id,sprite id
-// Client will use sprite ID to display particular item.
+// Replaces an item client-side while keeping them separate server-side.
+// Think of it as a way to disguise items.
// If 0 is used then item will be disabled.
2240,2241 //Beard - Grampa Beard
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 3f0a3c475..7e641bd1e 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -4337,7 +4337,7 @@ int atcommand_petrename( return -1;
}
pd = sd->pd;
- if (pd->pet.rename_flag) {
+ if (!pd->pet.rename_flag) {
clif_displaymessage(fd, msg_txt(188)); // You can already rename your pet.
return -1;
}
diff --git a/src/map/clif.c b/src/map/clif.c index bc3f1e2e7..27f634164 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8356,7 +8356,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->state.connect_new) {
int lv;
-
sd->state.connect_new = 0;
clif_skillinfoblock(sd);
clif_updatestatus(sd,SP_NEXTBASEEXP);
@@ -9124,7 +9123,7 @@ void clif_parse_Wis(int fd, struct map_session_data *sd) { // S 0096 <len>.w <ni {
sprintf(whisper_tmp, "@whispervar%d$", i);
set_var(sd,whisper_tmp,(char *) split_data[i]);
- }//You don't need to zero them, iust reset them [Kevin]
+ }//You don't need to zero them, just reset them [Kevin]
aFree(whisper_tmp);
whisper_tmp=(char *)aMallocA((strlen(npc->name)+18)*sizeof(char));
diff --git a/src/map/skill.c b/src/map/skill.c index 60d992671..aa79bf71d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6435,6 +6435,7 @@ static int skill_dance_switch_sub(struct skill_unit *unit, struct skill_unit_gro memset(&uglydance, 0, sizeof(uglydance)); group2 = &dissonance; group2->skill_id = BA_DISSONANCE; + group2->skill_lv = 1; group2->unit_id = skill_get_unit_id(group2->skill_id,0); group2->target_flag = skill_get_unit_target(group2->skill_id); group2->bl_flag= skill_get_unit_bl_target(group2->skill_id); @@ -6442,6 +6443,7 @@ static int skill_dance_switch_sub(struct skill_unit *unit, struct skill_unit_gro group2 = &uglydance; group2->skill_id = DC_UGLYDANCE; + group2->skill_lv = 1; group2->unit_id = skill_get_unit_id(group2->skill_id,0); group2->target_flag = skill_get_unit_target(group2->skill_id); group2->bl_flag= skill_get_unit_bl_target(group2->skill_id); @@ -6454,12 +6456,14 @@ static int skill_dance_switch_sub(struct skill_unit *unit, struct skill_unit_gro memcpy(&original, group, sizeof(struct skill_unit_group)); //Backup group2 = unit->val2&UF_SONG?&dissonance:&uglydance; group->skill_id = group2->skill_id; + group->skill_lv = group2->skill_lv; group->unit_id = group2->unit_id; group->target_flag = group2->target_flag; group->bl_flag= group2->bl_flag; group->interval = group2->interval; } else { //Restore only relevant values (should the backup be 5 ints rather than the whole structure?) group->skill_id = original.skill_id; + group->skill_lv = original.skill_lv; group->unit_id = original.unit_id; group->target_flag = original.target_flag; group->bl_flag = original.bl_flag; @@ -9325,7 +9329,7 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) } //Delete the rest of types. case HW_GANBANTEIN: - if(!skill_get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP)) + if(!(skill_get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP))) { //It deletes everything except songs/dances skill_delunit(unit, 1); return 1; |