diff options
-rw-r--r-- | doc/atcommands.txt | 34 | ||||
-rw-r--r-- | doc/sample/npc_test_quest.txt | 52 | ||||
-rw-r--r-- | doc/whisper_sys.txt | 38 | ||||
-rw-r--r-- | npc/cities/lutie.txt | 1 | ||||
-rw-r--r-- | npc/cities/prontera.txt | 4 | ||||
-rw-r--r-- | npc/cities/umbala.txt | 1 | ||||
-rw-r--r-- | npc/events/MemorialDay_2008.txt | 17 | ||||
-rw-r--r-- | npc/events/children_week.txt | 58 | ||||
-rw-r--r-- | npc/events/halloween_2009.txt | 6 | ||||
-rw-r--r-- | npc/events/idul_fitri.txt | 22 | ||||
-rw-r--r-- | npc/events/valentinesday.txt | 9 | ||||
-rw-r--r-- | npc/jobs/1-1e/taekwon.txt | 1 | ||||
-rw-r--r-- | npc/jobs/2-2/bard.txt | 47 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 4 | ||||
-rw-r--r-- | npc/jobs/2-2/monk.txt | 4 | ||||
-rw-r--r-- | npc/jobs/2-2/rogue.txt | 4 | ||||
-rw-r--r-- | npc/jobs/2-2/sage.txt | 4 | ||||
-rw-r--r-- | npc/other/books.txt | 3 | ||||
-rw-r--r-- | npc/quests/gunslinger_quests.txt | 3 | ||||
-rw-r--r-- | npc/re/merchants/inn.txt | 4 | ||||
-rw-r--r-- | npc/re/merchants/renters.txt | 4 |
21 files changed, 134 insertions, 186 deletions
diff --git a/doc/atcommands.txt b/doc/atcommands.txt index 10713e46b..a578bbe21 100644 --- a/doc/atcommands.txt +++ b/doc/atcommands.txt @@ -179,7 +179,7 @@ Toggles weather effects on your map. @clearweather -Stop all weather effects. May require a map change or @refresh +Stops all weather effects. May require a map change or @refresh for the effect to stop client-side. --------------------------------------- @@ -265,7 +265,7 @@ Other Flags: @gat -Give information about terrain/area (debug function). +Gives information about terrain/area (debug function). Output Example: prontera (x= 165, y= 202) 00 00 00 00 00 @@ -347,7 +347,7 @@ Output Example: @idsearch <item name> -Find an item ID based on the provided name. +Looks up an item by name (or part of a name). --------------------------------------- @@ -367,7 +367,7 @@ This does not include mobs summoned by scripts. @skillid <skill name> -Look up a skill by name (or part of a name). +Looks up a skill by name (or part of a name). --------------------------------------- @@ -493,14 +493,14 @@ all: 2 @where <player_name> -Locate a player on a map. The player must be online. +Locates a player on a map. The player must be online. --------------------------------------- @jailtime Displays remaining jail time. -If the @jail was used, the chat window will display "You have been jailed indefinitely". +If @jail was used, the chat window will display "You have been jailed indefinitely". --------------------------------------- @@ -689,7 +689,7 @@ Warps to a random coordinate on the current map. @go {<location name/ID>} -Warps you to predefined locations in major cities. +Warps to predefined locations in major cities. If no ID is given, all available maps will be displayed in the chat window. Locations and coordinates are stored in '/src/map/atcommand.c'. @@ -699,20 +699,16 @@ Locations and coordinates are stored in '/src/map/atcommand.c'. /mm <map> {<x> <y>} /mapmove <map> {<x> <y>} -Warps to a specified map. +Warps to the specified map. If no coordinates are entered, a random location will be chosen. --------------------------------------- @goto <player name/ID> - -Warp yourself to a player. - ---------------------------------------- - @follow <player name> -Warps to the specified player and follows their movements. +Warps to the specified player. +Aditionally, @follow will track the player's movements until turned off. --------------------------------------- @@ -811,7 +807,7 @@ Default is 150 (0 is fastest, 1000 is slowest). @spiritball <0-100> -Summons X amount of spirit spheres around you. +Summons the specified amount of spirit spheres around you. --------------------------------------- @@ -1056,14 +1052,14 @@ If a time is not specified (jailfor), the player will be jailed indefinitely. @kick <player name/ID> @kickall -Disconnects a user (or all users) from the server. +Disconnects a user or all users from the server. --------------------------------------- @ban <+/- time> <player name> @unban <player name> -Ban (or unban) a player for a limited time. +Bans or unbans a player for a limited time. Time elements: y/a, m, d/j, h, mn, s Example: @@ -1075,7 +1071,7 @@ Example: @block <player name> @unblock <player name> -Block or unblock a player from logging in indefinitely. +Blocks or unblocks a player from logging in indefinitely. --------------------------------------- @@ -1118,7 +1114,7 @@ Reloads the specified configuration file. @setbattleflag <flag> <value> -Change a battle_config flag without rebooting the server. +Changes a battle_config flag without rebooting the server. --------------------------------------- diff --git a/doc/sample/npc_test_quest.txt b/doc/sample/npc_test_quest.txt index 097f7655b..2ac0ae173 100644 --- a/doc/sample/npc_test_quest.txt +++ b/doc/sample/npc_test_quest.txt @@ -2,43 +2,37 @@ // need to add the quest to /db/quest_db.txt - e.g: // 9000,0,1002,3,0,0,0,0,"3 Splats Please!" - prontera,90,95,1 script Jelly 123,{ -set .@n$, "["+strnpcinfo(1)+"]"; -if(checkquest(9000) == -1) goto L_Start; -if(checkquest(9000,HUNTING) == 2) goto L_Reward; -if(checkquest(9000) == 2) goto L_Done; - -L_Start: - mes .@n$; - mes "Hey there! Would you help me?"; - next; + if(checkquest(9000) == -1) { // Quest not yet started. + mes "[Jelly]"; + mes "Hey there! Would you help me?"; + next; switch(select("I'd rather not:What's up?")){ case 1: - mes .@n$; + mes "[Jelly]"; mes "I didn't want your help anyway!"; close; - case 2: - mes .@n$; + mes "[Jelly]"; mes "Those Porings are weirding me out."; mes "Would you kill 3 for me?"; - setquest 9000; // Adds the quest to your Quest Window. + setquest 9000; // Adds the quest to your Quest Window. close; - } } - close; - -L_Reward: - mes .@n$; - mes "Awesome! Than you =)"; - getexp 10000,0; - dispbottom "You have been rewarded with 10,000 Base Exp."; - completequest 9000; - close; - -L_Done: - mes .@n$; - mes "Thanks again for doing that for me =)"; - close; + } else if(checkquest(9000) == 1) { // Quest is active. + mes "[Jelly]"; + mes "Keep going, almost there!"; + close; + } else if(checkquest(9000,HUNTING) == 2) { // All monsters killed. + mes "[Jelly]"; + mes "Awesome! Thank you!"; + getexp 10000,0; + dispbottom "You have been rewarded with 10,000 Base Exp."; + completequest 9000; // Sets quest status to "complete". + close; + } else if(checkquest(9000) == 2) { // Quest finished. + mes "[Jelly]"; + mes "Thanks again for doing that for me!"; + close; + } }
\ No newline at end of file diff --git a/doc/whisper_sys.txt b/doc/whisper_sys.txt index 3593c486c..2e71558c3 100644 --- a/doc/whisper_sys.txt +++ b/doc/whisper_sys.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= lordalfa //===== Current Version: ===================================== -//= 20120826 +//= 20120904 //===== Description: ========================================= //= A description of rAthena's NPC whispering system. //============================================================ @@ -37,34 +37,16 @@ OnWhisperGlobal: end; } -The Whisper System is also useful for hidden event handler NPCs (NPCs that don't -have a sprite on a map for you to click). E.g: +This could also be used for hidden event triggers: +- script EventManager -1,{ OnWhisperGlobal: -if (getgmlevel()<80) goto L_NotGM; -if (@whispervar0$ == "event1") goto L_Event1; -if (@whispervar0$ == "event2") goto L_Event2; -if (@whispervar0$ == "event3") goto L_Event3; - -// If the string sent to this NPC doesn't contain any of the above: -else goto L_NoVar; -end; - -L_NotGM: - dispbottom "NPC : You do not have sufficient access to whisper in my ear."; - end; - -L_NoVar: - dispbottom "NPC : Sorry, i do not recognise that command."; - end; - -L_Event1: - if (@whispervar1$ == "start"){ - // Execute scripts to start Event1 + if (getgmlevel() < 80) end; + if (@whispervar0$ == "pvp") { + // Script for a PVP event. } - if (@whispervar1$ == "stop"){ - //Execute scripts to forcefully stop Event1 + else if (@whispervar0$ == "mvp") { + // Script for an MVP summoning event. } - - - + end; +}
\ No newline at end of file diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt index 603450fb8..2596e0a4f 100644 --- a/npc/cities/lutie.txt +++ b/npc/cities/lutie.txt @@ -68,7 +68,6 @@ aldebaran,223,222,4 script Mr. Claus 718,{ } } - // Inside Lutie //============================================================ xmas_in,100,96,4 script Santa Claus 718,{ diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt index 38de54920..8dac3d078 100644 --- a/npc/cities/prontera.txt +++ b/npc/cities/prontera.txt @@ -30,14 +30,10 @@ prontera,160,330,0 script Guard#pront::prtguard 105,{ mes "Welcome to Prontera."; close; } - prontera,223,99,1 duplicate(prtguard) Guard#2pront 105 - prontera,229,104,5 duplicate(prtguard) Guard#3pront 105 - prontera,47,339,5 duplicate(prtguard) Guard#4pront 105 - prontera,101,288,3 script Shuger#pront 98,{ mes "[Shuger]"; mes "Outside the safety of the city, there is a pink beast known as ^000077Poring^000000."; diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt index 57ffafd2d..74fc5b6ea 100644 --- a/npc/cities/umbala.txt +++ b/npc/cities/umbala.txt @@ -26,7 +26,6 @@ comodo,170,137,7 script La Ed#um 84,{ end; - } comodo,171,137,1 script Haith#um 92,{ diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt index d6dae7d78..4073092f3 100644 --- a/npc/events/MemorialDay_2008.txt +++ b/npc/events/MemorialDay_2008.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -//= In Memory of Heroes (iRO Memorial Day 2008) +//= In Memory of Heroes //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== @@ -7,15 +7,15 @@ //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -// +//= iRO Memorial Day (2008) //===== Additional Comments: ================================= //= 1.0 First version. [Kisuka] //= 1.1 Many Many Fixes. [Kisuka] //= 1.2 Some changes. [Kisuka] //============================================================ -// ================== Lauds ====================== -// =============================================== +// Lauds +//============================================================ prontera,182,214,4 script Lauds#Memorial 58,{ if(Memorial08 < 1) { mes "[Mad Sago Lauds]"; @@ -194,8 +194,8 @@ prontera,182,214,4 script Lauds#Memorial 58,{ } } -// ============== Memorial Plaque ================ -// =============================================== +// Memorial Plaque +//============================================================ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ if(Memorial08 < 8) { mes "[" + strcharinfo(0) + "]"; @@ -251,9 +251,8 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ close; } - -// ==================== Grast ==================== -// =============================================== +// Grast +//============================================================ prontera,150,270,4 script Grast#Memorial 900,{ if(Memorial08 < 3) { mes "[Grast]"; diff --git a/npc/events/children_week.txt b/npc/events/children_week.txt index e0d3fec88..99c0fedaf 100644 --- a/npc/events/children_week.txt +++ b/npc/events/children_week.txt @@ -16,20 +16,20 @@ prontera,146,91,5 script Pandit chacha#child07 61,{ if(BaseLevel > 50) { mes "[Pandit chacha]"; - mes "Hahaha."; + mes "Hahaha~"; mes "It is special day, comes only one time in a year."; mes "If you see little adventurers around you send to me~"; mes "I will give the special gift."; close; } else if(BaseLevel < 20) { mes "[Pandit chacha]"; - mes "Hahaha."; + mes "Hahaha~"; mes "You are a baby adventurer not little adventurer."; mes "When you more grow up, come back again. hahaha."; close; } else if(oversea_event9 < 1) { mes "[Pandit chacha]"; - mes "Hahaha."; + mes "Hahaha~"; mes "Welcome, little adventurers!"; mes "Today is special day, isn't it~?"; mes "I would like to give the small gift to little adventurer..."; @@ -42,13 +42,13 @@ prontera,146,91,5 script Pandit chacha#child07 61,{ mes "Whenever come back again if you want it..."; close; } - set oversea_event9,1; - getitem 11705,10; //Children's Potion - mes "[Pandit chacha]"; - mes "Look. This is a child Potion."; - mes "The weight is just 1 but recover much HP."; - mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose."; - close; + set oversea_event9,1; + getitem 11705,10; //Children's Potion + mes "[Pandit chacha]"; + mes "Look. This is a child Potion."; + mes "The weight is just 1 but recover much HP."; + mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose."; + close; } else if(oversea_event9 == 1) { if(countitem(745) > 0 && countitem(748) > 0) { mes "[Pandit chacha]"; @@ -62,25 +62,25 @@ prontera,146,91,5 script Pandit chacha#child07 61,{ mes "If you are not prepared yet, call me when you ready."; close; } - mes "[Pandit chacha]"; - mes "Hahaha."; - mes "Oh~ you get it."; - mes "Here, I will exchange to the 50 child potion."; - mes "Once you get this 50 child potion, I won't give any more."; - close2; - delitem 745,1; //Wedding Bouquet - delitem 748,1; //Witherless Rose - set oversea_event9,2; - getitem 11705,50; //Children's Potion - end; - } mes "[Pandit chacha]"; - mes "Little adventurers, you should bring the 1 Wedding Bouquet and 1 Witherless Rose."; - mes "If you bring these stuffs I will exchange them for child Potion. "; - close; + mes "Hahaha~"; + mes "Oh~ you get it."; + mes "Here, I will exchange to the 50 child potion."; + mes "Once you get this 50 child potion, I won't give any more."; + close2; + delitem 745,1; //Wedding Bouquet + delitem 748,1; //Witherless Rose + set oversea_event9,2; + getitem 11705,50; //Children's Potion + end; + } + mes "[Pandit chacha]"; + mes "Little adventurers, you should bring the 1 Wedding Bouquet and 1 Witherless Rose."; + mes "If you bring these stuffs I will exchange them for child Potion. "; + close; } - mes "[Pandit chacha]"; - mes "Hahaha."; - mes "Are you enjoying children week~? "; - close; + mes "[Pandit chacha]"; + mes "Hahaha~"; + mes "Are you enjoying children week~?"; + close; } diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt index c3d314d7a..f143c95f4 100644 --- a/npc/events/halloween_2009.txt +++ b/npc/events/halloween_2009.txt @@ -21,7 +21,7 @@ //============================================================ // Headgear Quest - Pumpkin Hat -// ============================ +//============================================================ prontera,152,192,5 script Pumpkin Hat Researcher 712,{ if(BaseLevel < 45) { mes "[Pumpkin Hat Researcher]"; @@ -95,7 +95,7 @@ prontera,152,192,5 script Pumpkin Hat Researcher 712,{ } // Buffs - Trick or Treaters -// ========================= +//============================================================ - script Trick or Treater::09Treats 706,2,2,{ OnTouch: hideoffnpc strnpcinfo(3); @@ -221,7 +221,7 @@ prontera,134,125,5 duplicate(09Treats) Trick or Treater#iRO7 706,2,2 prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 706,2,2 // Monster Summoning - Halloween Wizard -// ==================================== +//============================================================ - script Halloween Wizard#iRO09::09HallowWiz 737,{ mes "[Halloween Wizard]"; mes "..."; diff --git a/npc/events/idul_fitri.txt b/npc/events/idul_fitri.txt index 0c11775ca..aad875821 100644 --- a/npc/events/idul_fitri.txt +++ b/npc/events/idul_fitri.txt @@ -5,7 +5,7 @@ //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena Version +//= rAthena SVN //===== Description: ========================================= //= Info : Official idRO //= 2006/10/16: 1.0 Release and fully working. [$ephiroth] @@ -13,28 +13,26 @@ //============================================================ prontera,146,92,3 script Cellerb 58,{ - set @npcname$,"[Staff Idul Fitri]"; - mes @npcname$; + mes "[Staff Idul Fitri]"; if((gettime(6)==10 && (gettime(5)==24 || gettime(5)==25))==0) { mes "Congratulation! Celebrate Feast Day Of Ramadan Idul Fitri 1427 H."; specialeffect EF_SANDMAN; close; } mes "Haii......^FF8800"+strcharinfo(0)+"^000000!!"; - mes "First day of Idulfitri has arrived."; + mes "First day of Idul Fitri has arrived."; mes "Congratulation celebrate him."; mes "There is event special today."; next; - mes @npcname$; - mes "Event today .....^009500Idul Fitri Quest!^000000"; + mes "[Staff Idul Fitri]"; + mes "Event today.....^009500Idul Fitri Quest!^000000"; next; - mes @npcname$; + mes "[Staff Idul Fitri]"; mes "If you interest to follow this event, I will cook it to you."; next; - switch(select("Allright. I like that!!","Next time.... Thanks.")){ case 1: - mes @npcname$; + mes "[Staff Idul Fitri]"; mes "I have something that might interest you."; mes "I need all of the following items:"; mes "^D5A500Ketupat Sayur Ingredient :^000000"; @@ -42,7 +40,7 @@ prontera,146,92,3 script Cellerb 58,{ mes "^CC6633~5 Sweet Potato, 10 Meat~,^000000"; mes "^000088~2 Green Herb, 5 Stem~.^000000"; next; - mes @npcname$; + mes "[Staff Idul Fitri]"; if ( (countitem(552)<5 || countitem(515)<5 ||countitem(516)<5 || countitem(517)<10 || countitem(511)<2 || countitem(905)<5) ) { mes "You don't have enough items."; mes "Come back when you have them all."; @@ -62,12 +60,12 @@ prontera,146,92,3 script Cellerb 58,{ mes "^009500-Clang clang~^000000"; getitem 583,1; next; - mes @npcname$; + mes "[Staff Idul Fitri]"; mes "We appreciate your participation in this special event."; emotion e_thx; close; case 2: - mes @npcname$; + mes "[Staff Idul Fitri]"; mes "Oh well, maybe you will participate in tommorow's quest."; emotion e_hmm; close; diff --git a/npc/events/valentinesday.txt b/npc/events/valentinesday.txt index 519ccb350..c6941016d 100644 --- a/npc/events/valentinesday.txt +++ b/npc/events/valentinesday.txt @@ -15,7 +15,8 @@ //= 1.1 Cleaning. [Euphy] //============================================================ -// Stephen - Valentine Event Chocolate seller ------------------ +// Stephen - Valentine Event Chocolate seller +//============================================================ alberta,26,243,4 script Stephen 58,{ mes "[Stephen]"; mes "Guess what I've got?"; @@ -58,7 +59,8 @@ alberta,26,243,4 script Stephen 58,{ close; } -// Jainie -- Gives information about Valentine Event ------------------------ +// Jainie -- Gives information about Valentine Event +//============================================================ alberta,29,243,4 script Jainie 53,{ mes "[Jainie]"; mes "You know what? The chocolate that my boyfriend sells are from me!"; @@ -81,7 +83,8 @@ alberta,29,243,4 script Jainie 53,{ close; } -// Carl Orleans -- Valentine Event Chocolate maker ------------------ +// Carl Orleans -- Valentine Event Chocolate maker +//============================================================ prt_castle,54,34,4 script Carl Orleans 47,{ mes "[Carl Orleans]"; mes "Yes?"; diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index 54a6c8ce2..6d4b2ad52 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -16,7 +16,6 @@ //= 1.4 Removed use of 'goto', and fixed some indentation. [L0ne_W0lf] //============================================================ - payon,157,141,5 script Phoenix#TKJobChange 753,{ if(Upper == 2) { mes "[Phoenix]"; diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index a4b158ec8..788542b76 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -25,7 +25,8 @@ //= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================ -//=============== Ayealo ============================ +// Ayealo +//============================================================ comodo,226,123,5 script Wandering Bard 741,{ if(Upper == 1) { mes "[Lalo]"; @@ -912,28 +913,28 @@ comodo,226,123,5 script Wandering Bard 741,{ end; S_ChangeJob: - completequest 3004; - callfunc "Job_Change",Job_Bard; - callfunc "F_ClearJobVar"; - mes "[Lalo]"; - mes "Good job. I will make you a job change souvenir with this."; - mes "Wait just a moment."; - next; - mes "[Lalo]"; - mes "^3355FFScrape Scrape Tang Tang^000000"; - mes "^3355FFSqueak Squeak Scratch Scratch^000000"; - delitem getarg(0),60; - getitem getarg(1),1; - next; - mes "[Lalo]"; - mes "Here you go, a souvenir. It is useful when you sing."; - mes "Hope you sing happy songs."; - next; - mes "[Lalo]"; - mes "See you next time!"; - close2; - cutin "job_bard_aiolo01",255; - end; + completequest 3004; + callfunc "Job_Change",Job_Bard; + callfunc "F_ClearJobVar"; + mes "[Lalo]"; + mes "Good job. I will make you a job change souvenir with this."; + mes "Wait just a moment."; + next; + mes "[Lalo]"; + mes "^3355FFScrape Scrape Tang Tang^000000"; + mes "^3355FFSqueak Squeak Scratch Scratch^000000"; + delitem getarg(0),60; + getitem getarg(1),1; + next; + mes "[Lalo]"; + mes "Here you go, a souvenir. It is useful when you sing."; + mes "Hope you sing happy songs."; + next; + mes "[Lalo]"; + mes "See you next time!"; + close2; + cutin "job_bard_aiolo01",255; + end; } //============================================================ diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index 5f0cebf45..fc54de2c2 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -1459,10 +1459,6 @@ OnStop: } //============================================================ -// mapflag -//============================================================ - -//============================================================ // Old changelog //============================================================ //= Need optimalization and fixing diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 869011f09..f2d1ade8b 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -2607,10 +2607,6 @@ job_monk,0,0,0,0 monster Thief Mushroom 1182,70,0,0,0 job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0 //============================================================ -// mapflag -//============================================================ - -//============================================================ // Old changelog //============================================================ //= 1.1 Fixed missing '";'. Now it's loading fine [Lupus] diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index 6d9ffe14f..ba6938052 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -2013,10 +2013,6 @@ in_rogue,399,286,1 script switch#rogreset 88,{ } //============================================================ -// mapflag -//============================================================ - -//============================================================ // Old changelog //============================================================ //= 1.1 fixed 3 wrong questions, added missing lines [Lupus] diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index 481392c60..49ada45f4 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -2894,10 +2894,6 @@ OnTimer9000: } //============================================================ -// Mapflag -//============================================================ - -//============================================================ // Old changelog //============================================================ //= Script mostly based on translated jA script diff --git a/npc/other/books.txt b/npc/other/books.txt index 7655b9516..6175e383f 100644 --- a/npc/other/books.txt +++ b/npc/other/books.txt @@ -14,9 +14,6 @@ //= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //============================================================ -// Prontera -//============================================================ - prt_in,168,56,4 script Monster Encyclopedia#prt 111,{ mes "^FF0000[Monster Encyclopedia]^000000"; mes "This is a Monster Encyclopedia"; diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index 2f1c5b317..d45a09c20 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -23,9 +23,6 @@ //= 1.6c Corrected a bad delitem. (bugreport:763) [Samuray22] //============================================================ - -//===================== Garrison ===================================================== - que_ng,182,85,3 script Garrison 109,{ if(BaseJob != Job_Gunslinger) diff --git a/npc/re/merchants/inn.txt b/npc/re/merchants/inn.txt index 5429354ef..e8eb922a5 100644 --- a/npc/re/merchants/inn.txt +++ b/npc/re/merchants/inn.txt @@ -13,8 +13,8 @@ //= 1.1 Updated dialog for Brasilis inn. [L0ne_W0lf] //============================================================ - -//======================== Brasilis ================================= +// Brasilis +//============================================================ bra_in01,27,24,3 script Hotel Keeper#bra1 478,{ mes "[Hotel Keeper]"; mes "Welcome to the beautiful Brasilis Hotel."; diff --git a/npc/re/merchants/renters.txt b/npc/re/merchants/renters.txt index 278b1937b..0ac62a476 100644 --- a/npc/re/merchants/renters.txt +++ b/npc/re/merchants/renters.txt @@ -13,6 +13,7 @@ //============================================================ // Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO. +//============================================================ job3_rune01,88,62,5 script Dragon Breeder 105,{ mes "[Dragon Breeder]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { @@ -50,6 +51,7 @@ job3_rune01,88,62,5 script Dragon Breeder 105,{ } // Dragon/Gryphon Master +//============================================================ prontera,130,213,5 script Riding Creature Master 105,{ mes "[Riding Creature Master]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { @@ -114,6 +116,7 @@ prontera,130,213,5 script Riding Creature Master 105,{ } // Peco removing NPC +//============================================================ prontera,125,208,5 script Peco Peco Remover 105,{ mes "[Soldier]"; mes "If you're unable to dismount from a Peco Peco"; @@ -144,6 +147,7 @@ prontera,125,208,5 script Peco Peco Remover 105,{ } // Magic Gear Renter +//============================================================ prontera,163,178,4 script Magic Gear Master 105,{ mes "[Magic Gear Master]"; if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) { |