diff options
-rw-r--r-- | src/map/battle.c | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 1fc7f0bc5..37e13a83f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4265,6 +4265,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.div_ = tstatus->size + 2 + ( (rnd()%100 < 50-tstatus->size*10) ? 1 : 0 ); break; #ifdef RENEWAL + case PA_SHIELDCHAIN: case NJ_KUNAI: case HW_MAGICCRASHER: case NJ_SYURIKEN: @@ -4666,9 +4667,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list break; } break; + + case PA_SHIELDCHAIN: #endif case CR_SHIELDBOOMERANG: - case PA_SHIELDCHAIN: wd.damage = sstatus->batk; if (sd) { int damagevalue = 0; @@ -4785,6 +4787,16 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list break; #ifdef RENEWAL + case PA_SHIELDCHAIN: + if ( sd ) { + short index = sd->equip_index[EQI_HAND_L]; + if ( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_ARMOR ) { + ATK_ADD(sd->inventory_data[index]->weight / 10 + 4 * sd->status.inventory[index].refine); + } + } else + ATK_ADD(sstatus->rhw.atk2); //Else use Atk2 + ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag)); + break; case NJ_TATAMIGAESHI: ATK_RATE(200); /* Fall through */ |