diff options
-rw-r--r-- | conf/battle/skill.conf | 4 | ||||
-rw-r--r-- | src/char/int_guild.c | 50 | ||||
-rw-r--r-- | src/map/atcommand.c | 14 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 12 | ||||
-rw-r--r-- | src/map/unit.c | 4 |
8 files changed, 43 insertions, 49 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 51d364be2..39e1b357a 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -44,7 +44,7 @@ castrate_dex_scale: 150 vcast_stat_scale: 530 // What level of leniency should the skill system give for skills when -// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100) +// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300) // // NOTE: Setting this to 100% may cause some issues with valid skills not being cast. // The time difference between client and server varies so allowing 90% leniency @@ -274,4 +274,4 @@ invincible.nodamage: no // Dancing Weapon Switch // On official server, a fix is in place that prevents the switching of weapons to cancel songs. // Default: yes -dancing_weaponswitch_fix: yes
\ No newline at end of file +dancing_weaponswitch_fix: yes diff --git a/src/char/int_guild.c b/src/char/int_guild.c index 305847c1d..9090bc007 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -112,7 +112,7 @@ int inter_guild_tosql(struct guild *g,int flag) // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`) // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`) - // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`) + // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`) // temporary storage for str convertion. They must be twice the size of the // original string to ensure no overflows will occur. [Skotlex] @@ -123,7 +123,7 @@ int inter_guild_tosql(struct guild *g,int flag) int i=0; if (g->guild_id<=0 && g->guild_id != -1) return 0; - + #ifdef NOISY ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag); #endif @@ -179,7 +179,7 @@ int inter_guild_tosql(struct guild *g,int flag) StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data); add_comma = true; } - if (flag & GS_BASIC) + if (flag & GS_BASIC) { strcat(t_info, " basic"); if( add_comma ) @@ -273,8 +273,8 @@ int inter_guild_tosql(struct guild *g,int flag) if (flag&GS_ALLIANCE) { - // Delete current alliances - // NOTE: no need to do it on both sides since both guilds in memory had + // Delete current alliances + // NOTE: no need to do it on both sides since both guilds in memory had // their info changed, not to mention this would also mess up oppositions! // [Skotlex] //if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) ) @@ -516,7 +516,7 @@ struct guild * inter_guild_fromsql(int guild_id) idb_put(guild_db_, guild_id, g); //Add to cache g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long. - + if (save_log) ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name); @@ -602,12 +602,12 @@ static struct guild_castle* inter_guildcastle_fromsql(int castle_id) static bool exp_guild_parse_row(char* split[], int column, int current) { int exp = atoi(split[0]); - + if (exp < 0 || exp >= INT_MAX) { ShowError("exp_guild: Invalid exp %d at line %d\n", exp, current); return false; } - + guild_exp[current] = exp; return true; } @@ -617,7 +617,7 @@ int inter_guild_CharOnline(int char_id, int guild_id) { struct guild *g; int i; - + if (guild_id == -1) { //Get guild_id from the database if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) ) @@ -641,7 +641,7 @@ int inter_guild_CharOnline(int char_id, int guild_id) } if (guild_id == 0) return 0; //No guild... - + g = inter_guild_fromsql(guild_id); if(!g) { ShowError("Character %d's guild %d not found!\n", char_id, guild_id); @@ -692,7 +692,7 @@ int inter_guild_CharOffline(int char_id, int guild_id) } if (guild_id == 0) return 0; //No guild... - + //Character has a guild, set character offline and check if they were the only member online g = inter_guild_fromsql(guild_id); if (g == NULL) //Guild not found? @@ -758,7 +758,7 @@ int search_guildname(char *str) { int guild_id; char esc_name[NAME_LENGTH*2+1]; - + Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH)); //Lookup guilds with the same name if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) ) @@ -837,13 +837,13 @@ int guild_calcinfo(struct guild *g) g->next_exp = nextexp; // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv. - g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; + g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; if(g->max_member > MAX_GUILD) { ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD); g->max_member = MAX_GUILD; } - + // Compute the guild average level level g->average_lv=0; g->connect_member=0; @@ -1193,7 +1193,7 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member return 0; } ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master); - + //Add to cache idb_put(guild_db_, g->guild_id, g); @@ -1326,7 +1326,7 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,in g = inter_guild_fromsql(guild_id); if(g==NULL) return 0; - + ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); if( i < g->max_member ) { @@ -1372,7 +1372,7 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,in int mapif_parse_BreakGuild(int fd,int guild_id) { struct guild * g; - + g = inter_guild_fromsql(guild_id); if(g==NULL) return 0; @@ -1423,7 +1423,7 @@ int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int le return mapif_guild_message(guild_id,account_id,mes,len, fd); } -// Modification of the guild +// Modification of the guild int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len) { struct guild * g; @@ -1453,7 +1453,7 @@ int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *da return 0; } -// Modification of the guild +// Modification of the guild int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len) { // Could make some improvement in speed, because only change guild_member @@ -1598,7 +1598,7 @@ int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char return 0; mapif_guild_info(-1,g); - + return 0; } @@ -1653,7 +1653,7 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac strcpy(name, g->alliance[i].name); g->alliance[i].guild_id=0; - + mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name); g->save_flag |= GS_ALLIANCE; return 0; @@ -1670,7 +1670,7 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1 if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild. return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild. - + if(g[0]==NULL || g[1]==NULL) return 0; @@ -1794,16 +1794,16 @@ int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int le int pos; g = inter_guild_fromsql(guild_id); - + if(g==NULL || len > NAME_LENGTH) return 0; - + // Find member (name) for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++); if (pos == g->max_member) return 0; //Character not found?? - + // Switch current and old GM memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 8f6fa41ac..1c7e37392 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -3171,7 +3171,7 @@ ACMD_FUNC(questskill) return -1; } - if (skill_id < 0 && skill_id >= MAX_SKILL_DB) { + if (skill_id >= MAX_SKILL_DB) { clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. return -1; } @@ -3215,7 +3215,7 @@ ACMD_FUNC(lostskill) return -1; } - if (skill_id < 0 && skill_id >= MAX_SKILL) { + if (skill_id >= MAX_SKILL) { clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. return -1; } @@ -5416,13 +5416,13 @@ ACMD_FUNC(useskill) char target[100]; nullpo_retr(-1, sd); - if(!message || !*message || sscanf(message, "%hui %hui %23[^\n]", &skill_id, &skill_lv, target) != 3) { + if(!message || !*message || sscanf(message, "%hu %hu %23[^\n]", &skill_id, &skill_lv, target) != 3) { clif_displaymessage(fd, msg_txt(1165)); // Usage: @useskill <skill ID> <skill level> <target> return -1; } - if ( (pl_sd = map_nick2sd(target)) == NULL ) - { + if(!strcmp(target,"self")) pl_sd = sd; //quick keyword + else if ( (pl_sd = map_nick2sd(target)) == NULL ){ clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } @@ -5460,7 +5460,7 @@ ACMD_FUNC(displayskill) uint16 skill_lv = 1; nullpo_retr(-1, sd); - if (!message || !*message || sscanf(message, "%hui %hui", &skill_id, &skill_lv) < 1) + if (!message || !*message || sscanf(message, "%hu %hu", &skill_id, &skill_lv) < 1) { clif_displaymessage(fd, msg_txt(1166)); // Usage: @displayskill <skill ID> {<skill level>} return -1; @@ -5486,7 +5486,7 @@ ACMD_FUNC(skilltree) struct skill_tree_entry *ent; nullpo_retr(-1, sd); - if(!message || !*message || sscanf(message, "%hui %23[^\r\n]", &skill_id, target) != 2) { + if(!message || !*message || sscanf(message, "%hu %23[^\r\n]", &skill_id, target) != 2) { clif_displaymessage(fd, msg_txt(1167)); // Usage: @skilltree <skill ID> <target> return -1; } diff --git a/src/map/battle.c b/src/map/battle.c index d6bcc6060..87f1e7196 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -5846,7 +5846,7 @@ static const struct _battle_data { { "max_third_parameter", &battle_config.max_third_parameter, 120, 10, 10000, }, { "max_baby_third_parameter", &battle_config.max_baby_third_parameter, 108, 10, 10000, }, { "atcommand_max_stat_bypass", &battle_config.atcommand_max_stat_bypass, 0, 0, 100, }, - { "skill_amotion_leniency", &battle_config.skill_amotion_leniency, 90, 0, 100 }, + { "skill_amotion_leniency", &battle_config.skill_amotion_leniency, 90, 0, 300 }, { "mvp_tomb_enabled", &battle_config.mvp_tomb_enabled, 1, 0, 1 }, { "feature.atcommand_suggestions", &battle_config.atcommand_suggestions_enabled, 0, 0, 1 }, { "min_npc_vending_distance", &battle_config.min_npc_vending_distance, 3, 0, 100 }, diff --git a/src/map/clif.c b/src/map/clif.c index 2199bf12a..4b5e34232 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -5257,7 +5257,7 @@ void clif_skill_produce_mix_list(struct map_session_data *sd, uint16 skill_id , for(i=0,c=0;i<MAX_SKILL_PRODUCE_DB;i++){ if( skill_can_produce_mix(sd,skill_produce_db[i].nameid, trigger, 1) && - ( ( skill_id > 0 && skill_produce_db[i].req_skill == skill_id ) || skill_id < 0 ) + ( skill_id > 0 && skill_produce_db[i].req_skill == skill_id ) ){ if((view = itemdb_viewid(skill_produce_db[i].nameid)) > 0) WFIFOW(fd,c*8+ 4)= view; diff --git a/src/map/pc.c b/src/map/pc.c index 3af065db8..c7d5b87f0 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4882,7 +4882,7 @@ int pc_checkskill(struct map_session_data *sd,uint16 skill_id) return guild_checkskill(g,skill_id); return 0; } - else if( skill_id < 0 || skill_id >= ARRAYLENGTH(sd->status.skill) ) + else if(skill_id >= ARRAYLENGTH(sd->status.skill) ) { ShowError("pc_checkskill: Invalid skill id %d (char_id=%d).\n", skill_id, sd->status.char_id); return 0; @@ -5976,7 +5976,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) return 0; } - if( skill_id < 0 || skill_id >= MAX_SKILL ) + if(skill_id >= MAX_SKILL ) return 0; if( sd->status.skill_point > 0 && diff --git a/src/map/skill.c b/src/map/skill.c index 918d10b53..d0319afb1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -524,7 +524,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) // allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as // AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion. if( !sd->state.autocast && sd->skillitem != skill_id && sd->canskill_tick && - DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (100 + battle_config.skill_amotion_leniency) / 100) ) + DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) ) {// attempted to cast a skill before the attack motion has finished return 1; } @@ -724,7 +724,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint nullpo_ret(src); nullpo_ret(bl); - if(skill_id < 0) return 0; if(skill_id > 0 && skill_lv <= 0) return 0; // don't forget auto attacks! - celest if( dmg_lv < ATK_BLOCK ) // Don't apply effect if miss. @@ -1746,7 +1745,6 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * nullpo_ret(src); nullpo_ret(bl); - if(skill_id < 0) return 0; if(skill_id > 0 && skill_lv <= 0) return 0; // don't forget auto attacks! - celest sd = BL_CAST(BL_PC, src); @@ -3724,10 +3722,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint else if( dir == 7 || dir < 2 ) y = i; else y = 0; if( (mbl == src || !map_flag_gvg(src->m) && !map[src->m].flag.battleground) && // only NJ_ISSEN don't have slide effect in GVG - unit_movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) { + unit_movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) { clif_slide(src, src->x, src->y); //uncomment this if you want to remove MO_EXTREMITYFIST glitchy walking effect. [malufett] - //clif_fixpos(src); + //clif_fixpos(src); } } break; @@ -7823,7 +7821,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( src == bl ) rate = 100; // Success Chance: On self, 100% else if(bl->type == BL_PC) rate += 20 + 10 * skill_lv; // On Players, (20 + 10 * Skill Level) % else rate += 40 + 10 * skill_lv; // On Monsters, (40 + 10 * Skill Level) % - + if( sd ) skill_blockpc_start(sd,skill_id,4000); @@ -9355,7 +9353,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) #endif } if (target && target->m == src->m) - { //Move character to target anyway. + { //Move character to target anyway. if (unit_movepos(src, src->x+3, src->y+3, 1, 1)) { //Display movement + animation. clif_slide(src,src->x,src->y); diff --git a/src/map/unit.c b/src/map/unit.c index 110fcb079..eb8eac589 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -866,8 +866,6 @@ int unit_stop_walking(struct block_list *bl,int type) int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv) { - if(skill_id < 0) return 0; - return unit_skilluse_id2( src, target_id, skill_id, skill_lv, skill_castfix(src, skill_id, skill_lv), @@ -1368,8 +1366,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv) { - if(skill_id < 0) - return 0; return unit_skilluse_pos2( src, skill_x, skill_y, skill_id, skill_lv, skill_castfix(src, skill_id, skill_lv), |