diff options
-rw-r--r-- | Changelog.txt | 11 | ||||
-rw-r--r-- | db/const.txt | 2 | ||||
-rw-r--r-- | src/map/map.c | 1 | ||||
-rw-r--r-- | src/map/pc.c | 12 |
4 files changed, 26 insertions, 0 deletions
diff --git a/Changelog.txt b/Changelog.txt index 765aab1f4..bf9594a14 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,6 +1,17 @@ Date Added 01/31 + * Added Karma and Manner to const.txt + -- To change a player's alignment to more Good/Evil in scripting for example, + use: + set Karma, Karma + <number here>; + + In older exe's (11-08 or older) you can actually check your karma in the + character alignment screen (alt-A) + The rest is up to your scripting creativity ^^ + + * Delete players' ID from id_db when kicking everyone from the map-server due + to char disconnection -- Fixes an odd crash with lazy mob AI [celest] * Added at(@) command @autoloot, which turns autoloot on or off for the player who uses it [Upa-Kun] 01/29 diff --git a/db/const.txt b/db/const.txt index 63c502fba..2aa8757c4 100644 --- a/db/const.txt +++ b/db/const.txt @@ -110,6 +110,8 @@ MaxHp 6 1 Sp 7 1 MaxSp 8 1 BaseJob 119 1 +Karma 4 +Manner 5 bMaxHP 6 bMaxSP 8 diff --git a/src/map/map.c b/src/map/map.c index 50f44c327..c214f16a2 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1094,6 +1094,7 @@ int map_quit(struct map_session_data *sd) { } strdb_erase(nick_db,sd->status.name); numdb_erase(charid_db,sd->status.char_id); + numdb_erase(id_db,sd->bl.id); free(sd->reg); free(sd->regstr); diff --git a/src/map/pc.c b/src/map/pc.c index 6026da033..e98df2a02 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4748,6 +4748,12 @@ int pc_readparam(struct map_session_data *sd,int type) case SP_LUK: val= sd->status.luk; break; + case SP_KARMA: // celest + val = sd->status.karma; + break; + case SP_MANNER: + val = sd->status.manner; + break; case SP_FAME: val= sd->fame; break; @@ -4877,6 +4883,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val) case SP_LUK: sd->status.luk = val; break; + case SP_KARMA: + sd->status.karma = val; + break; + case SP_MANNER: + sd->status.manner = val; + break; case SP_FAME: sd->fame = val; break; |