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-rw-r--r--Changelog.txt11
-rw-r--r--db/const.txt2
-rw-r--r--src/map/map.c1
-rw-r--r--src/map/pc.c12
4 files changed, 26 insertions, 0 deletions
diff --git a/Changelog.txt b/Changelog.txt
index 765aab1f4..bf9594a14 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,6 +1,17 @@
Date Added
01/31
+ * Added Karma and Manner to const.txt
+ -- To change a player's alignment to more Good/Evil in scripting for example,
+ use:
+ set Karma, Karma + <number here>;
+
+ In older exe's (11-08 or older) you can actually check your karma in the
+ character alignment screen (alt-A)
+ The rest is up to your scripting creativity ^^
+
+ * Delete players' ID from id_db when kicking everyone from the map-server due
+ to char disconnection -- Fixes an odd crash with lazy mob AI [celest]
* Added at(@) command @autoloot, which turns autoloot on or off for the
player who uses it [Upa-Kun]
01/29
diff --git a/db/const.txt b/db/const.txt
index 63c502fba..2aa8757c4 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -110,6 +110,8 @@ MaxHp 6 1
Sp 7 1
MaxSp 8 1
BaseJob 119 1
+Karma 4
+Manner 5
bMaxHP 6
bMaxSP 8
diff --git a/src/map/map.c b/src/map/map.c
index 50f44c327..c214f16a2 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1094,6 +1094,7 @@ int map_quit(struct map_session_data *sd) {
}
strdb_erase(nick_db,sd->status.name);
numdb_erase(charid_db,sd->status.char_id);
+ numdb_erase(id_db,sd->bl.id);
free(sd->reg);
free(sd->regstr);
diff --git a/src/map/pc.c b/src/map/pc.c
index 6026da033..e98df2a02 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4748,6 +4748,12 @@ int pc_readparam(struct map_session_data *sd,int type)
case SP_LUK:
val= sd->status.luk;
break;
+ case SP_KARMA: // celest
+ val = sd->status.karma;
+ break;
+ case SP_MANNER:
+ val = sd->status.manner;
+ break;
case SP_FAME:
val= sd->fame;
break;
@@ -4877,6 +4883,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
case SP_LUK:
sd->status.luk = val;
break;
+ case SP_KARMA:
+ sd->status.karma = val;
+ break;
+ case SP_MANNER:
+ sd->status.manner = val;
+ break;
case SP_FAME:
sd->fame = val;
break;