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-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/skill_db.txt2
-rw-r--r--src/map/status.c14
4 files changed, 11 insertions, 11 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index a466c9736..fd1f4cc02 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/29
+ * Removed Undead being inmune to poison status. [Skotlex]
+ * Removed speed penalty from SC_SKA [Skotlex]
+ * Fixed SC_SPURT triggering on Soul Linkers. [Skotlex]
+ * SC_DODGE won't be dispelled on death now. [Skotlex]
* [Fixed]:
- pc_follow_timer possible triggering crash.
- pc_reg_received to use battle_status.hp instead of status.hp
diff --git a/db/Changelog.txt b/db/Changelog.txt
index e895d11dd..1ce97001d 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -29,6 +29,8 @@
05/29
* Fixed Green Ale's effect, thanks to NLZ. [MasterOfMuppets]
05/28
+ * Updated ASC_BREAKER's range to 9. [Skotlex]
+05/28
* Readded some aDelay fixes which were accidentaly reverted [Playtester]
05/26
* Added Red Chile drop to Kraben & small aMotion fix [Playtester]
diff --git a/db/skill_db.txt b/db/skill_db.txt
index ceebf260a..2703ab43a 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -398,7 +398,7 @@
376,0,0,0,0,1,0,5,1,no,0,0,0,weapon,0 //ASC_KATAR#Advanced Katar Mastery#
//377,0,0,4,0,1,0,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#Hallucination Walk#
378,0,6,4,5,1,0,5,1,no,0,1024,0,weapon,0 //ASC_EDP#Deadly Poison Enchantment#
-379,5,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer#
+379,9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer#
380,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //SN_SIGHT#Falcon Eyes#
381,5,8,1,0,0,0,5,1,yes,0,0,0,misc,0 //SN_FALCONASSAULT#Falcon Assault#
382,4,8,1,-1,0,2,5,1,yes,0,0,0,weapon,0 //SN_SHARPSHOOTING#Focused Arrow Strike#
diff --git a/src/map/status.c b/src/map/status.c
index ab391e092..13106ccd6 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -317,7 +317,7 @@ void initChangeTables(void) {
add_sc(SL_STUN, SC_STUN);
set_sc(SL_SWOO, SC_SWOO, SI_BLANK, SCB_SPEED);
set_sc(SL_SKE, SC_SKE, SI_BLANK, SCB_BATK|SCB_WATK|SCB_DEF|SCB_DEF2);
- set_sc(SL_SKA, SC_SKA, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_SPEED|SCB_ASPD);
+ set_sc(SL_SKA, SC_SKA, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_ASPD);
set_sc(SL_SMA, SC_SMA, SI_SMA, SCB_NONE);
set_sc(ST_PRESERVE, SC_PRESERVE, SI_PRESERVE, SCB_NONE);
set_sc(PF_DOUBLECASTING, SC_DOUBLECAST, SI_DOUBLECAST, SCB_NONE);
@@ -2986,8 +2986,6 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
speed += speed * 25/100;
if(sc->data[SC_STEELBODY].timer!=-1)
speed += speed * 25/100;
- if(sc->data[SC_SKA].timer!=-1)
- speed += speed * 25/100;
if(sc->data[SC_QUAGMIRE].timer!=-1)
speed += speed * 50/100;
if(sc->data[SC_DONTFORGETME].timer!=-1)
@@ -3836,11 +3834,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
//Check for inmunities / sc fails
switch (type) {
- case SC_POISON:
- case SC_DPOISON:
- if (undead_flag && !(flag&1))
- return 0; //Undead inmune to poison. Thanks to orn [Skotlex]
- break;
case SC_FREEZE:
case SC_STONE:
//Undead are inmune to Freeze/Stone
@@ -5059,7 +5052,8 @@ int status_change_clear(struct block_list *bl,int type)
(type == 0 && (
i == SC_EDP || i == SC_MELTDOWN || i == SC_XMAS || i == SC_NOCHAT ||
i == SC_FUSION || i == SC_TKREST || i == SC_READYSTORM ||
- i == SC_READYDOWN || i == SC_READYCOUNTER || i == SC_READYTURN
+ i == SC_READYDOWN || i == SC_READYCOUNTER || i == SC_READYTURN ||
+ i == SC_DODGE
)))
continue;
@@ -5148,7 +5142,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
if (sc->data[type].val1 >= 7 &&
DIFF_TICK(gettick(), sc->data[type].val4) <= 1000 &&
(!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0 &&
- (sd->class_&MAPID_BASEMASK) != MAPID_SOUL_LINKER))
+ (sd->class_&MAPID_UPPERMASK) != MAPID_SOUL_LINKER))
)
sc_start(bl,SC_SPURT,100,sc->data[type].val1,skill_get_time2(StatusSkillChangeTable[type], sc->data[type].val1));
}