diff options
-rw-r--r-- | src/map/battle.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 80660510f..c43b9be96 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -322,10 +322,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i return 0; } -// -- moonsoul (chance to block attacks with new Lord Knight skill parrying) -// - if((sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON && - rand()%100 < sce->val2) { + if((sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON + && skill_num != WS_CARTTERMINATION + && rand()%100 < sce->val2) + {// attack blocked by Parrying clif_skill_nodamage(bl,bl,LK_PARRYING,sce->val1,1); return 0; } @@ -409,7 +409,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i sce->val3&flag && sce->val4&flag) damage -= damage*sc->data[SC_ARMOR]->val2/100; - if(sc->data[SC_ENERGYCOAT] && flag&BF_WEAPON){ + if(sc->data[SC_ENERGYCOAT] && flag&BF_WEAPON + && skill_num != WS_CARTTERMINATION) + { struct status_data *status = status_get_status_data(bl); int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval per /=20; //Uses 20% SP intervals. |