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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/status.c5
-rw-r--r--src/map/unit.c8
3 files changed, 13 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 11b8c337b..1a2540fb6 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/04/05
+ * Running into a wall/npc/pc/mob no longer enables spurt. (r12498) [Kevin]
* Fixed unable to move after using a skill to break out of sprint. (r12497) [Kevin]
* DMG no longer stops running. (r12488) [Kevin]
2008/04/04
diff --git a/src/map/status.c b/src/map/status.c
index 47d2617b6..4db508cb2 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6305,12 +6305,15 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
case SC_RUN:
{
struct unit_data *ud = unit_bl2ud(bl);
+ bool begin_spurt = true;
if (ud) {
+ if(!ud->state.running)
+ begin_spurt = false;
ud->state.running = 0;
if (ud->walktimer != -1)
unit_stop_walking(bl,1);
}
- if (sce->val1 >= 7 &&
+ if (begin_spurt && sce->val1 >= 7 &&
DIFF_TICK(gettick(), sce->val4) <= 1000 &&
(!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
)
diff --git a/src/map/unit.c b/src/map/unit.c
index 575e95c1e..b8a5d327a 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -432,7 +432,11 @@ int unit_run(struct block_list *bl)
if(to_x == bl->x && to_y == bl->y) {
//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
clif_status_change(bl, SI_BUMP, 1);
+
+ //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
+ unit_bl2ud(bl)->state.running = 0;
status_change_end(bl,SC_RUN,-1);
+
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis.
clif_status_change(bl, SI_BUMP, 0);
@@ -448,7 +452,11 @@ int unit_run(struct block_list *bl)
if (i==0) {
// copy-paste from above
clif_status_change(bl, SI_BUMP, 1);
+
+ //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
+ unit_bl2ud(bl)->state.running = 0;
status_change_end(bl,SC_RUN,-1);
+
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
clif_fixpos(bl);
clif_status_change(bl, SI_BUMP, 0);