diff options
-rw-r--r-- | db/attr_fix.txt | 90 | ||||
-rw-r--r-- | src/map/pc.c | 3 |
2 files changed, 51 insertions, 42 deletions
diff --git a/db/attr_fix.txt b/db/attr_fix.txt index f9d6da1a8..134eec5cd 100644 --- a/db/attr_fix.txt +++ b/db/attr_fix.txt @@ -1,50 +1,56 @@ -//Neutral,Water,Earth,Fire,Wind,Poison,Holy,Shadow,Ghost,Undead -// Row: Monster's Attribute // Column: Attack's Attribute +// Elemental attribute damage adjustment tables +// +// Row: target's defense element +// Column: attacker's weapon element 1,10 // lv1 Attribute table -100,100,100,100,100,100,100,100,25,100, // Neutral -100,25,100,150,50,100,75,100,100,100, // Water -100,100,100,50,150,100,75,100,100,100, // Earth -100,50,150,25,100,100,75,100,100,125, // Fire -100,175,50,100,25,100,75,100,100,100, // Wind -100,100,125,125,125,0,75,50,100,-25, // Poison -100,100,100,100,100,100,0,125,100,150, // Holy -100,100,100,100,100,50,125,0,100,-25, // Shadow -25,100,100,100,100,100,75,75,125,100, // Ghost -100,100,100,100,100,50,100,0,100,0, // Undead +//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und + 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral + 100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // Water + 100, 100, 100, 50, 150, 100, 75, 100, 100, 100, // Earth + 100, 50, 150, 25, 100, 100, 75, 100, 100, 125, // Fire + 100, 175, 50, 100, 25, 100, 75, 100, 100, 100, // Wind + 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison + 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy + 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow + 25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost + 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead 2,10 // lv2 Attribute table -100,100,100,100,100,100,100,100,25,100, // Neutral -100,0,100,175,25,100,50,75,100,100, // Water -100,100,50,25,175,100,50,75,100,100, // Earth -100,25,175,0,100,100,50,75,100,150, // Fire -100,175,25,100,0,100,50,75,100,100, // Wind -100,75,125,125,125,0,50,25,75,-50, // Poison -100,100,100,100,100,100,-25,150,100,175,// Holy -100,100,100,100,100,25,150,-25,100,-50, // Shadow -0,75,75,75,75,75,50,50,150,125, // Ghost -100,75,75,75,75,25,125,0,100,0, // Undead +//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und + 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral + 100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // Water + 100, 100, 50, 25, 175, 100, 50, 75, 100, 100, // Earth + 100, 25, 175, 0, 100, 100, 50, 75, 100, 150, // Fire + 100, 175, 25, 100, 0, 100, 50, 75, 100, 100, // Wind + 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison + 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy + 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow + 0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost + 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead 3,10 // lv3 Attribute table -100,100,100,100,100,100,100,100,0,100, // Neutral -100,-25,100,200,0,100,25,50,100,125, // Water -100,100,0,0,200,100,25,50,100,75, // Earth -100,0,200,-25,100,100,25,50,100,175, // Fire -100,200,0,100,-25,100,25,50,100,100, // Wind -100,50,100,100,100,0,25,0,50,-75, // Poison -100,100,100,100,100,125,-50,175,100,200,// Holy -100,100,100,100,100,0,175,-50,100,-75, // Shadow -0,50,50,50,50,50,25,25,175,150, // Ghost -100,50,50,50,50,0,150,0,100,0, // Undead +//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und + 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral + 100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // Water + 100, 100, 0, 0, 200, 100, 25, 50, 100, 75, // Earth + 100, 0, 200, -25, 100, 100, 25, 50, 100, 175, // Fire + 100, 200, 0, 100, -25, 100, 25, 50, 100, 100, // Wind + 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison + 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy + 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow + 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost + 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead 4,10 // lv4 Attribute table -100,100,100,100,100,100,100,100,0,100, // Neutral -100,-50,100,200,0,75,0,25,100,150, // Water -100,100,-25,0,200,75,0,25,100,50, // Earth -100,0,200,-50,100,75,0,25,100,200, // Fire -100,200,0,100,-50,75,0,25,100,100, // Wind -100,25,75,75,75,0,0,-25,25,-100, // Poison -100,75,75,75,75,125,-100,200,100,200, // Holy -100,75,75,75,75,-25,200,-100,100,-100, // Shadow -0,25,25,25,25,25,0,0,200,175, // Ghost -100,25,25,25,25,-25,175,0,100,0, // Undead
\ No newline at end of file +//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und + 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral + 100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // Water + 100, 100, -25, 0, 200, 75, 0, 25, 100, 50, // Earth + 100, 0, 200, -50, 100, 75, 0, 25, 100, 200, // Fire + 100, 200, 0, 100, -50, 75, 0, 25, 100, 100, // Wind + 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison + 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy + 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow + 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost + 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead diff --git a/src/map/pc.c b/src/map/pc.c index 199602cbc..25bfaa9e9 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -7861,6 +7861,9 @@ int pc_readdb(void) p=strchr(p,','); if(p) *p++=0; } + if( j < 2 ) + continue; + lv=atoi(split[0]); n=atoi(split[1]); |