diff options
-rw-r--r-- | src/map/battle.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index adf8d38c5..4635c3c36 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2718,7 +2718,7 @@ void battle_calc_skillratio_weapon_unknown(int *attack_type, struct block_list * *------------------------------------------*/ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv) { struct map_session_data *s_sd, *t_sd; - struct status_change *sc, *tsc; + struct status_change *s_sc, *sc; struct status_change_entry *sce; int div_, flag; @@ -2750,8 +2750,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if(!damage) return 0; } + s_sc = status->get_sc(src); sc = status->get_sc(bl); - tsc = status->get_sc(src); if( sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] ) return 1; @@ -3215,24 +3215,24 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam } //SC effects from caster side. - if (tsc && tsc->count) { - if( tsc->data[SC_INVINCIBLE] && !tsc->data[SC_INVINCIBLEOFF] ) + if (s_sc && s_sc->count) { + if( s_sc->data[SC_INVINCIBLE] && !s_sc->data[SC_INVINCIBLEOFF] ) damage += damage * 75 / 100; // [Epoque] if (bl->type == BL_MOB) { const struct mob_data *md = BL_UCCAST(BL_MOB, bl); int i; - if (((sce=tsc->data[SC_MANU_ATK]) != NULL && (flag&BF_WEAPON)) - || ((sce=tsc->data[SC_MANU_MATK]) != NULL && (flag&BF_MAGIC))) { + if (((sce=s_sc->data[SC_MANU_ATK]) != NULL && (flag&BF_WEAPON)) + || ((sce=s_sc->data[SC_MANU_MATK]) != NULL && (flag&BF_MAGIC))) { for (i = 0; i < ARRAYLENGTH(mob->manuk); i++) if (md->class_ == mob->manuk[i]) { damage += damage * sce->val1 / 100; break; } } - if (((sce=tsc->data[SC_SPL_ATK]) != NULL && (flag&BF_WEAPON)) - || ((sce=tsc->data[SC_SPL_MATK]) != NULL && (flag&BF_MAGIC))) { + if (((sce=s_sc->data[SC_SPL_ATK]) != NULL && (flag&BF_WEAPON)) + || ((sce=s_sc->data[SC_SPL_MATK]) != NULL && (flag&BF_MAGIC))) { for (i = 0; i < ARRAYLENGTH(mob->splendide); i++) if (md->class_ == mob->splendide[i]) { damage += damage * sce->val1 / 100; @@ -3240,24 +3240,24 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam } } } - if( tsc->data[SC_POISONINGWEAPON] ) { + if( s_sc->data[SC_POISONINGWEAPON] ) { struct status_data *tstatus = status->get_status_data(bl); - if ( !(flag&BF_SKILL) && (flag&BF_WEAPON) && damage > 0 && rnd()%100 < tsc->data[SC_POISONINGWEAPON]->val3 ) { + if ( !(flag&BF_SKILL) && (flag&BF_WEAPON) && damage > 0 && rnd()%100 < s_sc->data[SC_POISONINGWEAPON]->val3 ) { short rate = 100; - if ( tsc->data[SC_POISONINGWEAPON]->val1 == 9 ) // Oblivion Curse gives a 2nd success chance after the 1st one passes which is reducible. [Rytech] + if ( s_sc->data[SC_POISONINGWEAPON]->val1 == 9 ) // Oblivion Curse gives a 2nd success chance after the 1st one passes which is reducible. [Rytech] rate = 100 - tstatus->int_ * 4 / 5; - sc_start(src,bl,tsc->data[SC_POISONINGWEAPON]->val2,rate,tsc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON,1) - (tstatus->vit + tstatus->luk) / 2 * 1000); + sc_start(src,bl,s_sc->data[SC_POISONINGWEAPON]->val2,rate,s_sc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON,1) - (tstatus->vit + tstatus->luk) / 2 * 1000); } } - if( tsc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * tsc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) ) + if( s_sc->data[SC__DEADLYINFECT] && flag&BF_SHORT && damage > 0 && rnd()%100 < 30 + 10 * s_sc->data[SC__DEADLYINFECT]->val1 && !is_boss(src) ) status->change_spread(src, bl); - if (tsc->data[SC_SHIELDSPELL_REF] && tsc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0) + if (s_sc->data[SC_SHIELDSPELL_REF] && s_sc->data[SC_SHIELDSPELL_REF]->val1 == 1 && damage > 0) skill->break_equip(bl,EQP_ARMOR,10000,BCT_ENEMY ); - if (tsc->data[SC_STYLE_CHANGE] && rnd()%2) { + if (s_sc->data[SC_STYLE_CHANGE] && rnd()%2) { struct homun_data *hd = BL_CAST(BL_HOM,bl); if (hd) homun->addspiritball(hd, 10); } - if (src->type == BL_PC && damage > 0 && (sce = tsc->data[SC_GENTLETOUCH_ENERGYGAIN]) != NULL) { + if (src->type == BL_PC && damage > 0 && (sce = s_sc->data[SC_GENTLETOUCH_ENERGYGAIN]) != NULL) { if (s_sd != NULL && rnd() % 100 < sce->val2) pc->addspiritball(s_sd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(s_sd, 0)); } |