diff options
-rw-r--r-- | conf/battle/items.conf | 2 | ||||
-rw-r--r-- | conf/battle/skill.conf | 3 | ||||
-rw-r--r-- | src/map/clif.c | 8 | ||||
-rw-r--r-- | src/map/mob.c | 10 |
4 files changed, 20 insertions, 3 deletions
diff --git a/conf/battle/items.conf b/conf/battle/items.conf index 691517b72..7c0ee1ad3 100644 --- a/conf/battle/items.conf +++ b/conf/battle/items.conf @@ -34,7 +34,7 @@ potion_produce_rate: 100 // 0x01: Produced Weapons // 0x02: Produced Potions // 0x04: Produced Arrows -// 0x08: Produced Holy Water +// 0x08: Produced Holy Water/Ancilla // 0x10: Produced Deadly Potions // 0x80: Other produced items. produce_item_name_input: 0x03 diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index ee995cb1d..5f64126ec 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -40,6 +40,9 @@ no_skill_delay: 2 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 +// How much (dex*2+int) does variable cast turns zero? +vcast_stat_scale: 530 + // What level of leniency should the skill system give for skills when // accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100) // diff --git a/src/map/clif.c b/src/map/clif.c index b71c8e21c..508f4991e 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4139,6 +4139,14 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) clif_specialeffect_single(bl,423,sd->fd); else if(md->special_state.size==SZ_MEDIUM) clif_specialeffect_single(bl,421,sd->fd); +#if PACKETVER >= 20120404 + if( !(md->status.mode&MD_BOSS) ){ + int i; + for(i = 0; i < DAMAGELOG_SIZE; i++)// must show hp bar to all char who already hit the mob. + if( md->dmglog[i].id == sd->status.char_id ) + clif_monster_hp_bar(md, sd->fd); + } +#endif } break; case BL_PET: diff --git a/src/map/mob.c b/src/map/mob.c index 88ee88713..9653ba32b 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2083,8 +2083,14 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) return; #if PACKETVER >= 20120404 - if( src->type == BL_PC && !(md->status.mode&MD_BOSS) ) - clif_monster_hp_bar(md, ((TBL_PC*)src)->fd); + if( !(md->status.mode&MD_BOSS) ){ + int i; + for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. + struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); + if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range + clif_monster_hp_bar(md, sd->fd); + } + } #endif if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex] |