diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | doc/mob_db_mode_list.txt | 3 | ||||
-rw-r--r-- | src/map/mob.c | 2 |
3 files changed, 5 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 7ff0e678b..39f36d9e1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 09/06/08 + * Rev. 13869 Follow up to r13867, corrected the newly added MD_TARGETWEAK. Monsters with this mode will now only target players five level LOWER than itself. [L0ne_W0lf] +09/06/08 * Fixed bHPGainValue and bSPGainValue worked on all types of attacks and was only activated on mob's death.(bugreport:3193) [Inkfish] * Added a configuration for whether damage of EarthQuake with single target can be reflected. [Inkfish] * Fixed Wizard Spirit can block reflected magical damage other than Kaite's.(bugreport:3161) [Inkfish] diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt index 47a735289..73f0b2e3a 100644 --- a/doc/mob_db_mode_list.txt +++ b/doc/mob_db_mode_list.txt @@ -73,7 +73,8 @@ Change Target Chase: Enables a mob to switch targets when attacked while chasing another character. Target Weak: Allows aggressive monsters to only be aggressive against - characters that aren't five or more levels above the monster's. + characters that are five levels below it's own level. + For example, a monster of level 104 will not pick fights with a level 99. Random Target: Picks a new random target in range on each attack / skill. (not implemented) diff --git a/src/map/mob.c b/src/map/mob.c index 1dbc29757..13523d94e 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -967,7 +967,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) if ((*target) == bl || !status_check_skilluse(&md->bl, bl, 0, 0)) return 0; - if ((mode&MD_TARGETWEAK) && status_get_lv(bl) >= md->level+5) + if ((mode&MD_TARGETWEAK) && status_get_lv(bl) >= md->level-5) return 0; if(battle_check_target(&md->bl,bl,BCT_ENEMY)<=0) |