diff options
-rw-r--r-- | doc/script_commands.txt | 8 | ||||
-rw-r--r-- | npc/other/CashShop_Functions.txt | 12 | ||||
-rw-r--r-- | src/map/clif.h | 50 | ||||
-rw-r--r-- | src/map/pc.c | 36 | ||||
-rw-r--r-- | src/map/script.c | 123 |
5 files changed, 137 insertions, 92 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index e4df77051..d7795b7a6 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2687,7 +2687,7 @@ Example 2: check party count (with a next() pause), before warping to event } // Finally, it's safe to start the event! - warpparty("event_map", 0, 0, getcharid(CHAR_ID_PARTY)); + warpparty("event_map", 0, 0, getcharid(CHAR_ID_PARTY), true); --------------------------------------- @@ -4355,7 +4355,7 @@ See also warp(). --------------------------------------- -*warpparty("<to_mapname>", <x>, <y>, <party_id>, {"<from_mapname>"}) +*warpparty("<to_mapname>", <x>, <y>, <party_id>, "<from_mapname>", <include_leader>) Warps a party to specified map and coordinate given the party ID, which you can get with getcharid(CHAR_ID_PARTY). You can also request another party id given @@ -4375,13 +4375,15 @@ Leader: All party members are warped to the leader's position. The If you specify a from_mapname, warpparty() will only affect those on that map. +You can exclude Party leader from warping, by keeping include_leader option as false. + Example: mes("[Party Warper]"); mes("Here you go!"); close2(); .@id = getcharid(CHAR_ID_PARTY); - warpparty("prontera", 150, 100, .@id); + warpparty("prontera", 150, 100, .@id, true); close(); --------------------------------------- diff --git a/npc/other/CashShop_Functions.txt b/npc/other/CashShop_Functions.txt index 629e91b8a..92fe841e1 100644 --- a/npc/other/CashShop_Functions.txt +++ b/npc/other/CashShop_Functions.txt @@ -56,10 +56,14 @@ function script F_CashStore { // - Summons Party members on party leader map to that location. // - No arguments. function script F_CashPartyCall { - warp "Random",0,0; - if (getpartyleader(getcharid(CHAR_ID_PARTY),2) == getcharid(CHAR_ID_CHAR)) { - getmapxy(.@mapl$, .@xl, .@yl, UNITTYPE_PC); - warpparty .@mapl$, .@xl, .@yl, getcharid(CHAR_ID_PARTY), .@mapl$; + warp "Random", 0, 0; + if (getpartyleader(getcharid(CHAR_ID_PARTY), 2) == getcharid(CHAR_ID_CHAR)) { + getmapxy(.@map$, .@x, .@y, UNITTYPE_PC); + do { + .@x2 = .@x + rand(-2, 2); + .@y2 = .@y + rand(-2, 2); + } while (checkcell(.@map$, .@x2, .@y2, cell_chknopass)); + warpparty(.@map$, .@x2, .@y2, getcharid(CHAR_ID_PARTY), .@map$, false); } return; } diff --git a/src/map/clif.h b/src/map/clif.h index 6b5fb8dca..ccb227267 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -359,30 +359,32 @@ typedef enum useskill_fail_cause { // clif_skill_fail }useskill_fail_cause; enum clif_messages { - MSG_ITEM_CANT_OBTAIN_WEIGHT = 0x034, ///< You cannot carry more items because you are overweight. - MSG_ITEM_NEED_STANDING = 0x297, ///< You cannot use this item while sitting. - MSG_MERCENARY_EXPIRED = 0x4f2, ///< The mercenary contract has expired. - MSG_MERCENARY_DIED = 0x4f3, ///< The mercenary has died. - MSG_MERCENARY_RELEASED = 0x4f4, ///< You have released the mercenary. - MSG_MERCENARY_ESCAPED = 0x4f5, ///< The mercenary has run away. - MSG_SKILL_CANT_USE_AREA = 0x536, ///< This skill cannot be used within this area - MSG_ITEM_CANT_USE_AREA = 0x537, ///< This item cannot be used within this area. - MSG_EQUIP_NOT_PUBLIC = 0x54d, ///< This character's equipment information is not open to the public. - MSG_ITEM_NEED_MADO = 0x59b, ///< Item can only be used when Mado Gear is mounted. - MSG_ITEM_NEED_CART = 0x5ef, ///< Usable only when cart is put on - MSG_RUNE_STONE_MAX_AMOUNT = 0x61b, ///< Cannot create Rune stone more than the maximum amount. - MSG_SKILL_POINTS_LEFT_JOB1 = 0x61e, ///< You must consume all '%d' remaining points in your 1st Job tab. - MSG_SKILL_POINTS_LEFT_JOB2 = 0x61f, ///< You must consume all '%d' remaining points in your 2nd Job tab. 1st Tab is already done. - MSG_SKILL_ITEM_NOT_FOUND = 0x623, // FIXME[Haru]: This seems to be 0x622 in the msgstringtable files I found. - MSG_SKILL_SUCCESS = 0x627, // FIXME[Haru]: This seems to be 0x626 in the msgstringtable files I found. - MSG_SKILL_FAILURE = 0x628, // FIXME[Haru]: This seems to be 0x627 in the msgstringtable files I found. - MSG_SKILL_ITEM_NEED_IDENTIFY = 0x62d, ///< Unable to use unchecked items as materials. - MSG_ITEM_CANT_EQUIP_LVL = 0x6ed, // FIXME[Haru]: This seems to be 0x6ee in the msgstringtable files I found. - MSG_ITEM_CANT_USE_LVL = 0x6ee, // FIXME[Haru]: This seems to be 0x6ef in the msgstringtable files I found. - MSG_COOKING_LIST_FAIL = 0x625, // FIXME[Haru]: This might be a wrong message ID. Not sure what it should be. - MSG_SECONDS_UNTIL_USE = 0x746, ///< %d seconds left until you can use - MSG_NPC_WORK_IN_PROGRESS = 0x783, // FIXME[Haru]: This seems to be 0x784 in the msgstringtable files I found. - MSG_REINS_CANT_USE_MOUNTED = 0x78b, // FIXME[Haru]: This seems to be 0x785 in the msgstringtalbe files I found. + MSG_ITEM_CANT_OBTAIN_WEIGHT = 0x034, ///< You cannot carry more items because you are overweight. + MSG_ITEM_NEED_STANDING = 0x297, ///< You cannot use this item while sitting. + MSG_MERCENARY_EXPIRED = 0x4f2, ///< The mercenary contract has expired. + MSG_MERCENARY_DIED = 0x4f3, ///< The mercenary has died. + MSG_MERCENARY_RELEASED = 0x4f4, ///< You have released the mercenary. + MSG_MERCENARY_ESCAPED = 0x4f5, ///< The mercenary has run away. + MSG_PARTY_MEMBER_NOT_SUMMONED = 0x4c5, ///< The party member was not summoned because you are not the party leader. + MSG_PARTY_NO_MEMBER_IN_MAP = 0x4c6, ///< There is no party member to summon in the current map. + MSG_SKILL_CANT_USE_AREA = 0x536, ///< This skill cannot be used within this area + MSG_ITEM_CANT_USE_AREA = 0x537, ///< This item cannot be used within this area. + MSG_EQUIP_NOT_PUBLIC = 0x54d, ///< This character's equipment information is not open to the public. + MSG_ITEM_NEED_MADO = 0x59b, ///< Item can only be used when Mado Gear is mounted. + MSG_ITEM_NEED_CART = 0x5ef, ///< Usable only when cart is put on + MSG_RUNE_STONE_MAX_AMOUNT = 0x61b, ///< Cannot create Rune stone more than the maximum amount. + MSG_SKILL_POINTS_LEFT_JOB1 = 0x61e, ///< You must consume all '%d' remaining points in your 1st Job tab. + MSG_SKILL_POINTS_LEFT_JOB2 = 0x61f, ///< You must consume all '%d' remaining points in your 2nd Job tab. 1st Tab is already done. + MSG_SKILL_ITEM_NOT_FOUND = 0x623, // FIXME[Haru]: This seems to be 0x622 in the msgstringtable files I found. + MSG_SKILL_SUCCESS = 0x627, // FIXME[Haru]: This seems to be 0x626 in the msgstringtable files I found. + MSG_SKILL_FAILURE = 0x628, // FIXME[Haru]: This seems to be 0x627 in the msgstringtable files I found. + MSG_SKILL_ITEM_NEED_IDENTIFY = 0x62d, ///< Unable to use unchecked items as materials. + MSG_ITEM_CANT_EQUIP_LVL = 0x6ed, // FIXME[Haru]: This seems to be 0x6ee in the msgstringtable files I found. + MSG_ITEM_CANT_USE_LVL = 0x6ee, // FIXME[Haru]: This seems to be 0x6ef in the msgstringtable files I found. + MSG_COOKING_LIST_FAIL = 0x625, // FIXME[Haru]: This might be a wrong message ID. Not sure what it should be. + MSG_SECONDS_UNTIL_USE = 0x746, ///< %d seconds left until you can use + MSG_NPC_WORK_IN_PROGRESS = 0x783, // FIXME[Haru]: This seems to be 0x784 in the msgstringtable files I found. + MSG_REINS_CANT_USE_MOUNTED = 0x78b, // FIXME[Haru]: This seems to be 0x785 in the msgstringtalbe files I found. }; /** diff --git a/src/map/pc.c b/src/map/pc.c index b1203e519..582abf71c 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4844,10 +4844,40 @@ int pc_isUseitem(struct map_session_data *sd,int n) if (map_flag_gvg2(sd->bl.m)) return 0; break; + + case ITEMID_GIANT_FLY_WING: { + struct party_data *p; + + if (!sd->status.party_id) { + clif->msgtable(sd, MSG_PARTY_MEMBER_NOT_SUMMONED); + break; + } + + if ((p = party->search(sd->status.party_id)) != NULL) { + int i; + int16 m; + + ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd); + + if (i == MAX_PARTY || !p->party.member[i].leader) { + clif->msgtable(sd, MSG_PARTY_MEMBER_NOT_SUMMONED); + break; + } + + m = sd->bl.m; + + ARR_FIND(0, MAX_PARTY, i, p->data[i].sd && p->data[i].sd != sd && p->data[i].sd->bl.m == m); + + if (i == MAX_PARTY || pc_isdead(p->data[i].sd)) { + clif->msgtable(sd, MSG_PARTY_NO_MEMBER_IN_MAP); + break; + } + } + } + FALLTHROUGH case ITEMID_WING_OF_FLY: - case ITEMID_GIANT_FLY_WING: - if( map->list[sd->bl.m].flag.noteleport || map_flag_gvg2(sd->bl.m) ) { - clif->skill_mapinfomessage(sd,0); + if (map->list[sd->bl.m].flag.noteleport || map_flag_gvg2(sd->bl.m)) { + clif->skill_mapinfomessage(sd, 0); return 0; } /* Fall through */ diff --git a/src/map/script.c b/src/map/script.c index a6d3ac852..d1806cb41 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -6690,9 +6690,10 @@ BUILDIN(warpchar) { return true; } /*========================================== - * Warpparty - [Fredzilla] [Paradox924X] - * Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"}; + * Warpparty - [Fredzilla] [Paradox924X] [Jedzkie] [Dastgir] + * Syntax: warpparty("<to_mapname>", <x>, <y>, <party_id>, "<from_mapname>", <include_leader>) * If 'from_mapname' is specified, only the party members on that map will be warped + * If 'include_leader' option is set to false, the leader will be warped too. *------------------------------------------*/ BUILDIN(warpparty) { @@ -6702,78 +6703,84 @@ BUILDIN(warpparty) int type; int map_index; int i; + bool include_leader = true; - const char* str = script_getstr(st,2); - int x = script_getnum(st,3); - int y = script_getnum(st,4); - int p_id = script_getnum(st,5); + const char* str = script_getstr(st, 2); + int x = script_getnum(st, 3); + int y = script_getnum(st, 4); + int p_id = script_getnum(st, 5); const char* str2 = NULL; - if ( script_hasdata(st,6) ) - str2 = script_getstr(st,6); + + if (script_hasdata(st, 6)) + str2 = script_getstr(st, 6); + if (script_hasdata(st, 7)) + include_leader = script_getnum(st, 7); p = party->search(p_id); - if(!p) + + if (p == NULL) return true; - type = ( strcmp(str,"Random")==0 ) ? 0 - : ( strcmp(str,"SavePointAll")==0 ) ? 1 - : ( strcmp(str,"SavePoint")==0 ) ? 2 - : ( strcmp(str,"Leader")==0 ) ? 3 + type = (strcmp(str, "Random") == 0) ? 0 + : (strcmp(str, "SavePointAll") == 0) ? 1 + : (strcmp(str, "SavePoint") == 0) ? 2 + : (strcmp(str, "Leader") == 0) ? 3 : 4; - switch (type) - { - case 3: - for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); - if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online - return true; - pl_sd = p->data[i].sd; - map_index = pl_sd->mapindex; - x = pl_sd->bl.x; - y = pl_sd->bl.y; - break; - case 4: - map_index = script->mapindexname2id(st,str); - break; - case 2: - //"SavePoint" uses save point of the currently attached player - if (( sd = script->rid2sd(st) ) == NULL ) - return true; - /* Fall through */ - default: - map_index = 0; - break; + switch (type) { + case 3: + ARR_FIND(0, MAX_PARTY, i, p->party.member[i].leader); + if (i == MAX_PARTY || !p->data[i].sd) // Leader not found / not online + return true; + pl_sd = p->data[i].sd; + map_index = pl_sd->mapindex; + x = pl_sd->bl.x; + y = pl_sd->bl.y; + break; + case 4: + map_index = script->mapindexname2id(st, str); + break; + case 2: + // "SavePoint" uses save point of the currently attached player + if ((sd = script->rid2sd(st)) == NULL) + return true; + /* Fall through */ + default: + map_index = 0; + break; } for (i = 0; i < MAX_PARTY; i++) { - if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id ) + if (!(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id) continue; - if( str2 && strcmp(str2, map->list[pl_sd->bl.m].name) != 0 ) + if (str2 && strcmp(str2, map->list[pl_sd->bl.m].name) != 0) continue; - if( pc_isdead(pl_sd) ) + if (pc_isdead(pl_sd)) continue; - switch( type ) - { - case 0: // Random - if(!map->list[pl_sd->bl.m].flag.nowarp) - pc->randomwarp(pl_sd,CLR_TELEPORT); - break; - case 1: // SavePointAll - if(!map->list[pl_sd->bl.m].flag.noreturn) - pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); - break; - case 2: // SavePoint - if(!map->list[pl_sd->bl.m].flag.noreturn) - pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); - break; - case 3: // Leader - case 4: // m,x,y - if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp) - pc->setpos(pl_sd,map_index,x,y,CLR_TELEPORT); - break; + if (include_leader == false && p->party.member[i].leader) + continue; + + switch( type ) { + case 0: // Random + if (!map->list[pl_sd->bl.m].flag.nowarp) + pc->randomwarp(pl_sd, CLR_TELEPORT); + break; + case 1: // SavePointAll + if (!map->list[pl_sd->bl.m].flag.noreturn) + pc->setpos(pl_sd, pl_sd->status.save_point.map, pl_sd->status.save_point.x, pl_sd->status.save_point.y, CLR_TELEPORT); + break; + case 2: // SavePoint + if (!map->list[pl_sd->bl.m].flag.noreturn) + pc->setpos(pl_sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + break; + case 3: // Leader + case 4: // m,x,y + if (!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp) + pc->setpos(pl_sd, map_index, x, y, CLR_TELEPORT); + break; } } @@ -23118,7 +23125,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(warp,"sii?"), BUILDIN_DEF(areawarp,"siiiisii??"), BUILDIN_DEF(warpchar,"siii"), // [LuzZza] - BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X] + BUILDIN_DEF(warpparty,"siii??"), // [Fredzilla] [Paradox924X] [Jedzkie] [Dastgir] BUILDIN_DEF(warpguild,"siii?"), // [Fredzilla] BUILDIN_DEF(setlook,"ii"), BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it |