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-rw-r--r--conf/battle/feature.conf9
-rw-r--r--conf/inter-server.conf1
-rw-r--r--conf/logs.conf1
-rw-r--r--conf/map-server.conf3
-rw-r--r--conf/messages.conf7
-rw-r--r--db/re/item_db.txt2
-rw-r--r--doc/script_commands.txt59
-rw-r--r--npc/re/mobs/dungeons/dew_dun.txt19
-rw-r--r--npc/re/mobs/dungeons/dic_dun.txt41
-rw-r--r--npc/re/mobs/dungeons/iz_dun.txt13
-rw-r--r--npc/re/mobs/fields/dewata.txt9
-rw-r--r--npc/re/quests/homu_s.txt144
-rw-r--r--npc/re/quests/homun_s.txt1362
-rw-r--r--npc/re/scripts.conf2
-rw-r--r--sql-files/main.sql17
-rw-r--r--sql-files/upgrades/2013-10-09--21-38.sql3
-rw-r--r--sql-files/upgrades/2013-10-10--16-36.sql7
-rw-r--r--sql-files/upgrades/index.txt2
-rw-r--r--src/char/char.c25
-rw-r--r--src/common/mmo.h5
-rw-r--r--src/map/atcommand.c10
-rw-r--r--src/map/battle.c20
-rw-r--r--src/map/battle.h2
-rw-r--r--src/map/clif.c116
-rw-r--r--src/map/clif.h22
-rw-r--r--src/map/homunculus.c22
-rw-r--r--src/map/homunculus.h10
-rw-r--r--src/map/itemdb.c19
-rw-r--r--src/map/itemdb.h1
-rw-r--r--src/map/log.c1
-rw-r--r--src/map/log.h1
-rw-r--r--src/map/packets.h15
-rw-r--r--src/map/packets_struct.h35
-rw-r--r--src/map/pc.c54
-rw-r--r--src/map/pc.h3
-rw-r--r--src/map/script.c124
-rw-r--r--src/map/skill.c24
-rw-r--r--src/map/status.c2
38 files changed, 1914 insertions, 298 deletions
diff --git a/conf/battle/feature.conf b/conf/battle/feature.conf
index 440dbb31a..37b05c657 100644
--- a/conf/battle/feature.conf
+++ b/conf/battle/feature.conf
@@ -18,3 +18,12 @@ feature.search_stores: on
// Atcommand suggestions (Note 1)
// If one type incomplete atcommand, it will suggest the complete ones.
feature.atcommand_suggestions: off
+
+// Banking (Note 1)
+// Requires: 2013-07-24aRagexe or later
+feature.banking: on
+
+// Auction (Note 1)
+// Feature became unstable on clients 2012 onwards (exact date not known),
+// it has been fixed on clients 2013-05-15 onwards however.
+feature.auction: off \ No newline at end of file
diff --git a/conf/inter-server.conf b/conf/inter-server.conf
index 09ac15f82..db94494f1 100644
--- a/conf/inter-server.conf
+++ b/conf/inter-server.conf
@@ -109,6 +109,7 @@ mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
ragsrvinfo_db: ragsrvinfo
elemental_db: elemental
+account_data_db: account_data
// Map Database Tables
item_db_db: item_db
diff --git a/conf/logs.conf b/conf/logs.conf
index f036cbccf..6933e84fe 100644
--- a/conf/logs.conf
+++ b/conf/logs.conf
@@ -25,6 +25,7 @@
// 0x02000 - (E) Log mail system transactions.
// 0x04000 - (I) Log auction system transactions.
// 0x08000 - (B) Log buying store transactions
+// 0x20000 - (K) Log account bank transactions
// 0x10000 - (X) Log all other transactions (rentals expiring/inserting cards/items removed by item_check/
// rings deleted by divorce/pet egg (un)hatching/pet armor (un)equipping/Weapon Refine skill/Remove Trap skill)
// Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059
diff --git a/conf/map-server.conf b/conf/map-server.conf
index fb4614ca3..a3afde66c 100644
--- a/conf/map-server.conf
+++ b/conf/map-server.conf
@@ -97,11 +97,12 @@ minsave_time: 100
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// 128: After every buying store transaction
+// 256: After every bank transaction (deposit/withdraw)
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
-save_settings: 255
+save_settings: 511
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
diff --git a/conf/messages.conf b/conf/messages.conf
index fc8599f5b..4a08c0893 100644
--- a/conf/messages.conf
+++ b/conf/messages.conf
@@ -1519,5 +1519,12 @@
1480: I am %s Super Novice~
1481: Help me out~ Please~ T_T
+//Banking
+1482: You can't withdraw that much money
+1483: Banking is disabled
+
+//src/map/atcommand.c::ACMD(auction)
+1484: Auction is disabled
+
//Custom translations
import: conf/import/msg_conf.txt
diff --git a/db/re/item_db.txt b/db/re/item_db.txt
index b4c2ca654..7385672d9 100644
--- a/db/re/item_db.txt
+++ b/db/re/item_db.txt
@@ -8011,7 +8011,6 @@
18572,Korean_Judge_Hat,Judges Hat,5,20,,300,,2,,1,0xFFFFFFFF,63,2,256,,0,1,377,{ bonus bMdef,2; },{},{}
18573,White_Feather,White Feather,5,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,30,1,741,{},{},{}
18574,Lord_of_Death,Lord of the Dead Helm,5,20,,1000,,10,,1,0xFFFFFFFF,63,2,768,,70,1,742,{ bonus bMdef,5; },{},{}
-18574,Lord_of_Death,Lord of the Dead Helm,5,20,,1000,,10,,1,0xFFFFFFFF,63,2,768,,70,1,742,{ bonus bMdef,5; },{},{}
18575,Wunderkammer,Wunderkammer,5,20,,500,,10,,1,0xFFFFFFFF,7,2,769,,20,0,743,{ bonus bMdef,10; },{},{}
18576,YinYang_Earring,Yin Yang Earrings,5,20,,100,,0,,0,0xFFFFFFFF,63,2,512,,50,0,744,{},{},{}
18577,24_Bolt,Screw Stuck Head,5,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,10,0,696,{},{},{}
@@ -8042,7 +8041,6 @@
18602,Watermelon_Slice,Watermelon Bite,5,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,30,0,763,{ bonus bUnbreakableHelm,0; bonus bMdef,4; bonus2 bAddEle,Ele_Fire,4; },{},{}
18603,Black_Devil_Mask_,Black Devil's Mask,5,20,,100,,0,,1,0xFFFFFFFF,63,2,512,,0,0,760,{ bonus bAllStats,1; },{},{}
18604,Falcon_Mask,Falcon Mask,5,10,,30,,0,,1,0xFFFFFFFF,63,2,513,,50,0,782,{},{},{}
-18604,Falcon_Mask,Falcon Mask,5,10,,30,,0,,1,0xFFFFFFFF,63,2,513,,50,0,782,{},{},{}
18605,Dark_Age,Dark Age,5,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,10,1,766,{ bonus bMdef,3; },{},{}
18606,Tear_Drop,Tear drop,5,20,,100,,1,,0,0xFFFFFFFF,63,2,513,,30,0,767,{},{},{}
18607,Blush_,Blush,5,20,,100,,0,,1,0xFFFFFFFF,63,2,512,,0,0,125,{},{},{}
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index c0fc8ce40..756efd992 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5655,20 +5655,46 @@ above 91000 intimacy with its owner.
---------------------------------------
+*gethominfo(<type>)
+
+This function works as a direct counterpart of 'getpetinfo':
+ 0 - Homunculus unique ID
+ 1 - Homunculus Class
+ 2 - Name
+ 3 - Friendly level (intimacy score). 100000 is full loyalty.
+ 4 - Hungry level. 100 is completely full.
+ 5 - Rename flag. 0 means this homunculus has not been named yet.
+ 6 - Homunculus level
+
+---------------------------------------
+
+*morphembryo;
+
+This command will try to put the invoking player's Homunculus in an
+uncallable state, required for mutation into a Homunculus S. The player
+will also receive a Strange Embryo (ID 6415) in their inventory if
+successful, which is deleted upon mutation.
+
+The command will fail if the invoking player does not have an evolved
+Homunculus at level 99 or above. The /swt emotion is shown upon failure.
+
+Returns 1 upon success and 0 for all failures.
+
+---------------------------------------
+
*hommutate {<ID>};
-This command will try to mutate the invoking player's Homunculus into a
-Homunculus S. The Strange Embryo (ID 6415) is deleted upon success.
+This command will try to mutate the invoking player's Homunculus into
+a Homunculus S. The Strange Embryo (ID 6415) is deleted upon success.
-The command will fail if the invoking player does not have an evolved
-Homunculus at level 99 or above, if it is not in the embryo state (from
-the 'morphembryo' command), or if the invoking player does not possess a
-Strange Embryo. The /swt emotion is shown upon failure.
+The command will fail if the invoking player does not have an evolved
+Homunculus at level 99 or above, if it is not in the embryo state
+(from the 'morphembryo' command), or if the invoking player does not
+possess a Strange Embryo. The /swt emotion is shown upon failure.
-If the optional parameter <ID> is set, the invoking player's Homunculus
-will change into the specified Homunculus ID. Otherwise, a random
-Homunculus S will be chosen. See 'db/homunculus_db.txt' for a full list of
-IDs.
+If the optional parameter <ID> is set, the invoking player's Homunculus
+will change into the specified Homunculus ID. Otherwise, a random Homunculus S
+will be chosen. See 'db/homunculus_db.txt' for a full list of IDs.
Returns 1 upon success and 0 for all failures.
@@ -5685,19 +5711,6 @@ and will return the following values:
---------------------------------------
-*gethominfo(<type>)
-
-This function works as a direct counterpart of 'getpetinfo':
- 0 - Homunculus unique ID
- 1 - Homunculus Class
- 2 - Name
- 3 - Friendly level (intimacy score). 100000 is full loyalty.
- 4 - Hungry level. 100 is completely full.
- 5 - Rename flag. 0 means this homunculus has not been named yet.
- 6 - Homunculus level
-
----------------------------------------
-
*unitwalk <GID>,<x>,<y>;
*unitwalk <GID>,<mapid>;
diff --git a/npc/re/mobs/dungeons/dew_dun.txt b/npc/re/mobs/dungeons/dew_dun.txt
index 1080a1cf1..9b8a3e8ee 100644
--- a/npc/re/mobs/dungeons/dew_dun.txt
+++ b/npc/re/mobs/dungeons/dew_dun.txt
@@ -3,27 +3,28 @@
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= Official kRO monster spawns
//===== Additional Comments: =================================
//= 1.0 First Release
+//= 1.1 Updated spawn delays. [Euphy]
//============================================================
//==================================================
// dew_dun01 - Volcanic Island of Krakatoa
//==================================================
-dew_dun01,0,0,0,0 monster Ancient Worm 1305,25,0,0,0
-dew_dun01,0,0,0,0 monster Gullinbursti 1311,10,0,0,0
-dew_dun01,0,0,0,0 monster Comodo 2152,70,0,0,0
-dew_dun01,0,0,0,0 boss_monster Leak 2156,1,7200000,600000,1
+dew_dun01,0,0,0,0 monster Comodo 2152,70,5000,0,0
+dew_dun01,0,0,0,0 monster Ancient Worm 1305,25,5000,0,0
+dew_dun01,0,0,0,0 monster Gullinbursti 1311,10,5000,0,0
+dew_dun01,0,0,0,0 boss_monster Leak 2156,1,7200000,0,1
//==================================================
// dew_dun02 - Tina Grace Cave
//==================================================
-dew_dun02,0,0,0,0 monster Am Mut 1301,20,0,0,0
-dew_dun02,0,0,0,0 monster Gajomart 1309,30,0,0,0
-dew_dun02,0,0,0,0 monster Banaspaty 2154,50,0,0,0
-dew_dun02,0,0,0,0 monster Butoijo 2155,30,0,0,0
+dew_dun02,0,0,0,0 monster Banaspaty 2154,50,5000,0,0
+dew_dun02,0,0,0,0 monster Gajomart 1309,30,5000,0,0
+dew_dun02,0,0,0,0 monster Am Mut 1301,20,5000,0,0
+dew_dun02,0,0,0,0 monster Butoijo 2155,30,5000,0,0 \ No newline at end of file
diff --git a/npc/re/mobs/dungeons/dic_dun.txt b/npc/re/mobs/dungeons/dic_dun.txt
index f173fec0e..95715d678 100644
--- a/npc/re/mobs/dungeons/dic_dun.txt
+++ b/npc/re/mobs/dungeons/dic_dun.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
@@ -11,34 +11,35 @@
//===== Additional Comments: =================================
//= 1.0 Official spawns from Aegis [Kisuka]
//= 1.1 Added Nightmare Scaraba Hole [Chilly]
+//= 1.2 Updated Nightmare spawns and names. [Euphy]
//============================================================
//==================================================
// dic_dun01 - Underground Passage Kamidal Tunnel
//==================================================
-dic_dun01,0,0,0,0 monster One-Horned Scarab 2083,50,5000,0,0
-dic_dun01,0,0,0,0 monster Two-Horned Scarab 2084,45,5000,0,0
-dic_dun01,0,0,0,0 monster Scarab Egg 2088,15,5000,0,0
-dic_dun01,0,0,0,0 monster Scarab Egg 2089,15,5000,0,0
+dic_dun01,0,0,0,0 monster One-Horned Scaraba 2083,50,5000,0,0
+dic_dun01,0,0,0,0 monster Two-Horned Scaraba 2084,45,5000,0,0
+dic_dun01,0,0,0,0 monster Scaraba Egg 2088,15,5000,0,0
+dic_dun01,0,0,0,0 monster Scaraba Egg 2089,15,5000,0,0
//==================================================
-// dic_dun02 - Underground Nest Scarab Hole
+// dic_dun02 - Underground Nest Scaraba Hole
//==================================================
-dic_dun02,0,0,0,0 monster Antler Scarab 2085,50,5000,0,0
-dic_dun02,0,0,0,0 monster Rake Scarab 2086,45,5000,0,0
-dic_dun02,0,0,0,0 monster Antler Scarab Egg 2090,15,5000,0,0
-dic_dun02,0,0,0,0 monster Rake Scarab Egg 2091,15,5000,0,0
-dic_dun02,0,0,0,0 boss_monster Scarab Queen 2087,1,7200000,0,0
+dic_dun02,0,0,0,0 monster Antler Scaraba 2085,50,5000,0,0
+dic_dun02,0,0,0,0 monster Rake Scaraba 2086,45,5000,0,0
+dic_dun02,0,0,0,0 monster Antler Scaraba Egg 2090,15,5000,0,0
+dic_dun02,0,0,0,0 monster Rake Scaraba Egg 2091,15,5000,0,0
+dic_dun02,0,0,0,0 boss_monster Scaraba Queen 2087,1,7200000,0,1
//==================================================
// dic_dun03 - Nightmare Scaraba Hole
//==================================================
-dic_dun03,0,0,0,0 monster Gold One-Horn Scaraba 2161,50,0,0,0
-dic_dun03,0,0,0,0 monster Gold Two-Horn Scaraba 2162,45,0,0,0
-dic_dun03,0,0,0,0 monster Gold Antler Scaraba 2163,50,0,0,0
-dic_dun03,0,0,0,0 monster Gold Rake Scaraba 2164,45,0,0,0
-dic_dun03,0,0,0,0 monster Gold One-Horn Scaraba Egg 2166,15,0,0,0
-dic_dun03,0,0,0,0 monster Gold Two-Horn Scaraba Egg 2167,15,0,0,0
-dic_dun03,0,0,0,0 monster Gold Antler Scaraba Egg 2168,15,0,0,0
-dic_dun03,0,0,0,0 monster Gold Rake Scaraba Egg 2169,15,0,0,0
-dic_dun03,0,0,0,0 boss_monster Gold Queen Scaraba 2165,1,7200000,600000,1
+dic_dun03,0,0,0,0 monster Gold One-Horn Scaraba Egg 2166,10,5000,0,0
+dic_dun03,0,0,0,0 monster Gold Two-Horn Scaraba Egg 2167,10,5000,0,0
+dic_dun03,0,0,0,0 monster Gold Antler Scaraba Egg 2168,10,5000,0,0
+dic_dun03,0,0,0,0 monster Gold Rake Scaraba Egg 2169,10,5000,0,0
+dic_dun03,0,0,0,0 monster Gold One-Horn Scaraba 2161,30,5000,0,0
+dic_dun03,0,0,0,0 monster Gold Two-Horn Scaraba 2162,30,5000,0,0
+dic_dun03,0,0,0,0 monster Gold Antler Scaraba 2163,40,5000,0,0
+dic_dun03,0,0,0,0 monster Gold Rake Scaraba 2164,40,5000,0,0
+dic_dun03,0,0,0,0 boss_monster Gold Queen Scaraba 2165,1,7200000,0,1 \ No newline at end of file
diff --git a/npc/re/mobs/dungeons/iz_dun.txt b/npc/re/mobs/dungeons/iz_dun.txt
index 8d4fad684..afa850598 100644
--- a/npc/re/mobs/dungeons/iz_dun.txt
+++ b/npc/re/mobs/dungeons/iz_dun.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= Hercules
//===== Additional Comments: =================================
//= 1.1 Official kRO 10.1 spawns for 1-4 [Playtester]
//= 1.2 More accurate spawns [Playtester]
//= 1.3 Added Izlude Dungeon F6 spawns [Chilly]
+//= 1.4 Official F6 spawns [Euphy]
//============================================================
//==================================================
@@ -112,8 +113,8 @@ iz_dun04,33,115,0,0 monster Hydra 1068,1,321000,150000,0
//==================================================
// iz_dun05 - Undersea Tunnel F6
//==================================================
-iz_dun05,0,0,0,0 monster King Dramoh 2198,20,0,0,0
-iz_dun05,0,0,0,0 monster Sropho 2201,50,0,0,0
-iz_dun05,0,0,0,0 monster Pot Dofle 2203,30,0,0,0
-iz_dun05,0,0,0,0 monster Sedora 2204,50,0,0,0
-iz_dun05,0,0,0,0 boss_monster Kraken 2202,1,7200000,600000,1
+iz_dun05,0,0,0,0 monster Sropho 2201,50,5000,0,0
+iz_dun05,0,0,0,0 monster Sedora 2204,60,5000,0,0
+iz_dun05,0,0,0,0 monster Pot Dofle 2203,30,5000,0,0
+iz_dun05,0,0,0,0 monster King Dramoh 2198,25,5000,0,0
+iz_dun05,0,0,0,0 boss_monster Kraken 2202,1,7200000,1800000,0
diff --git a/npc/re/mobs/fields/dewata.txt b/npc/re/mobs/fields/dewata.txt
index 58118c4dc..6401b520b 100644
--- a/npc/re/mobs/fields/dewata.txt
+++ b/npc/re/mobs/fields/dewata.txt
@@ -3,16 +3,17 @@
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Description: =========================================
//= Official kRO monster spawns
//===== Additional Comments: =================================
//= 1.0 First Release
+//= 1.1 Updated spawn delays. [Euphy]
//============================================================
//==================================================
// dew_fild01 - Dewata Field Tribal Village
//==================================================
-dew_fild01,0,0,0,0 monster Argiope 1099,45,0,0,0
-dew_fild01,0,0,0,0 monster Alnoldi 2151,60,0,0,0
-dew_fild01,0,0,0,0 monster Cendrawasih 2153,10,0,0,0
+dew_fild01,0,0,0,0 monster Alnoldi 2151,60,5000,0,0
+dew_fild01,0,0,0,0 monster Argiope 1099,45,5000,0,0
+dew_fild01,0,0,0,0 monster Cendrawasih 2153,10,5000,0,0 \ No newline at end of file
diff --git a/npc/re/quests/homu_s.txt b/npc/re/quests/homu_s.txt
deleted file mode 100644
index 66e2b5c3d..000000000
--- a/npc/re/quests/homu_s.txt
+++ /dev/null
@@ -1,144 +0,0 @@
-//===== Hercules Script ======================================
-//= Homunculus S Quest
-//===== By: ==================================================
-//= Masao
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
-//= Evolves an Homunculus which is at least Level 99 to the
-//= new Homunculus S Class.
-//===== Additional Comments: =================================
-//= 1.0 First Version. The actual changing dialog is currently
-//= customized. [Masao]
-//= 1.1 Cleaning. [Euphy]
-//============================================================
-
-job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
-
- if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
- mes "[Viorel]";
- mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
- mes "However, I believe passion is the most important factor.";
- next;
- switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
- case 1:
- mes "[Viorel]";
- mes "So long~!";
- close;
- case 2:
- mes "[Viorel]";
- mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
- mes "People like me, especially, even think of creating life itself.";
- next;
- mes "[Viorel]";
- mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
- mes "Now, if you'll excuse me~!";
- close;
- case 3:
- emotion 4,0;
- mes "[Viorel]";
- mes "What, is it so strange to see an Alchemist in their own lab?";
- mes "How so?";
- close;
- }
- }
- mes "[Viorel]";
- mes "Hello "+strcharinfo(0)+",";
- mes "what can I do for a fellow Alchemist like you?";
- next;
- switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
- case 1:
- mes "[Viorel]";
- if(!getskilllv("AM_BIOETHICS")){
- mes "I'm sorry, but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into a Homunculus S.";
- close;
- }
- if(!gethominfo(1)){
- mes "You don't even have a Homunculus!";
- close;
- }
- if(gethominfo(1) < 6009){
- mes "You must have an evolved Homunculus, or you can't turn it into the new Homunculus S.";
- close;
- }
- if(gethominfo(6) < 99){
- mes "Your Homunculus must be level 99 to evolve into a Homuculus S!";
- mes "Come back after you've trained your Homunculus a little bit more.";
- close;
- }
- if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
- mes "Your Homunculus S looks great!";
- mes "I hope you will experience many great adventures with it!";
- close;
- }
- mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
- next;
- mes "[Viorel]";
- mes "Now you can either directly change your Homunculus to a random Homunculus S or you can donate a little fee of 50,000z";
- mes "to the Alchemist Guild. For this you'll be able to change your Homunculus into your desired Homunculus S Class!";
- mes "So, what do you think?";
- next;
- switch(Select("I want to donate.:I don't want to donate.:Cancel")){
- case 1:
- if(Zeny < 50000){
- mes "[Viorel]";
- mes "Haha, nice try my friend! But you don't even have the 50,000z to donate!";
- mes "Come back if you have the Zeny.";
- close;
- }
- mes "[Viorel]";
- mes "Alright, now please tell me which Homunculus you'd like to have:";
- next;
- set .@i, select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel");
- if (.@i == 6) {
- mes "[Viorel]";
- mes "So long~!";
- close;
- }
- case 2:
- mes "[Viorel]";
- mes "Ok, it's all set! Now just give me a moment!";
- next;
- mes "[Viorel]";
- mes "Abra...";
- next;
- mes "[Viorel]";
- mes "Kadabra...";
- next;
- mes "[Viorel]";
- mes "Simsala!";
- mes "...";
- mes "Oh, sorry... wrong game!";
- next;
- mes "[Viorel]";
- mes "Here you go! Your new Homunculus S!";
- if (.@i) {
- hommutate 6047+.@i;
- set Zeny,Zeny - 50000;
- }
- else hommutate;
- close;
- case 3:
- mes "[Viorel]";
- mes "So long~!";
- close;
- }
- case 2:
- mes "[Viorel]";
- mes "The Homunculus S are the new and improved versions of the current Homunculus you know.";
- mes "These new Homunculus have been made because the monsters in our world keep getting stronger and";
- mes "stronger, and our current Homunculus are just not able to keep up with them anymore.";
- next;
- mes "[Viorel]";
- mes "But since we're Alchemists and we don't want to abandon our precious Homunculus, we've discovered a way";
- mes "to improve their skills and strength in order to keep them by our side, and joining us once more";
- mes "in battle! Isn't that great?";
- close;
- case 3:
- mes "[Viorel]";
- mes "So long~!";
- close;
- }
-}
diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt
new file mode 100644
index 000000000..66b7537c9
--- /dev/null
+++ b/npc/re/quests/homun_s.txt
@@ -0,0 +1,1362 @@
+//===== Hercules Script ======================================
+//= Homunculus S Quest
+//===== By: ==================================================
+//= Masao
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= Hercules
+//===== Description: =========================================
+//= Evolves an Homunculus which is at least Level 99 to the
+//= new Homunculus S Class.
+//===== Additional Comments: =================================
+//= 1.0 First Version. The actual changing dialog is currently
+//= customized. [Masao]
+//= 1.1 Cleaning. [Euphy]
+//= 1.2 Replaced with official script. [Euphy]
+//============================================================
+
+// Main NPCs
+//============================================================
+job3_gen01,12,44,3 script Viorel#job3_gen01 542,{
+ if (countitem(6415)) {
+ if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
+ disable_items;
+ if (checkquest(4159) == -1 && checkquest(4160) == -1) {
+ mes "[Viorel]";
+ mes "Why are you here?";
+ mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
+ close2;
+ for(set .@i,4154; .@i<=4160; set .@i,.@i+1) {
+ if (checkquest(.@i) > -1)
+ erasequest .@i;
+ }
+ setquest 4154;
+ setquest 4159;
+ morphembryo;
+ if (countitem(6415) == 0)
+ getitem 6415,1; //Strange_Embryo
+ else if (countitem(6415) > 1)
+ delitem 6415, (countitem(6415) - 1); //Strange_Embryo
+ warp "que_house_s",63,41;
+ end;
+ }
+ enable_items;
+ } else if (Class == Job_Novice_High || Class == Job_Merchant_High || Class == Job_Alchemist || Class == Job_Creator) {
+ emotion e_what;
+ mes "[Viorel]";
+ mes "I don't know what's going on, but the way I remember it you were supposed to be qualified to research ^FF4800Homunculus^000000.";
+ next;
+ mes "[Viorel]";
+ mes "Whatever the reason, you're not able to continue the research on ^FF4800Homunculus^000000.";
+ mes "Come back after you become a ^005DFFGenetic^000000 and have obtained a ^0000FFBioethics^000000.";
+ close;
+ } else {
+ delitem 6415, countitem(6415); //Strange_Embryo
+ mes "[Viorel]";
+ mes "Wait, that embryo you have seems a little strange.";
+ next;
+ mes "[Viorel]";
+ mes "Unless you have a job researching ^FF4800Homunculus^000000....";
+ mes "It will be of no help to you what so ever.";
+ next;
+ mes "[Viorel]";
+ mes "I'm in charge of managing ^0000FFStrange Embryo^000000 so I'll take care of that for you.";
+ mes "No offense, and I'm not doing anything bad here.";
+ close;
+ }
+ }
+ if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && (checkquest(4154) > -1)) {
+ if ((checkquest(4155) > -1) || (checkquest(4160) > -1)) {
+ mes "[Viorel]";
+ mes "Weather's great.";
+ next;
+ callsub L_CheckHomunculus;
+ mes "[Viorel]";
+ mes "Ready to go to my house?";
+ next;
+ switch(select("Go to ^005DFFViorel^000000's house.:Don't go.")) {
+ case 1:
+ mes "[Viorel]";
+ mes "Good choice.";
+ mes "Now, close your eyes for a second...";
+ close2;
+ warp "que_house_s",19,42;
+ end;
+ case 2:
+ mes "[Viorel]";
+ mes "Come back when you're ready.";
+ mes "You must come with the ^FF4800Homunculus^000000.";
+ close;
+ }
+ } else {
+ mes "[Viorel]";
+ mes "Why are you here?";
+ mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
+ next;
+ callsub L_CheckHomunculus;
+ mes "[Viorel]";
+ mes "Now, ready to go to ^005DFFJeyna^000000?";
+ next;
+ switch(select("Go to ^005DFFJeyna^000000's room.:Don't go.")) {
+ case 1:
+ mes "[Viorel]";
+ mes "Good choice.";
+ mes "Now, close your eyes for a second...";
+ close2;
+ warp "que_house_s",63,41;
+ end;
+ case 2:
+ mes "[Viorel]";
+ mes "Come back when you're ready.";
+ mes "You must come with the ^FF4800Homunculus^000000.";
+ close;
+ }
+ }
+ }
+ if (BaseJob == Job_Merchant) {
+ mes "[Viorel]";
+ mes "I used to be a merchant once, just like you.";
+ mes "I'm researching on ^FF4800Homunculus^000000.";
+ next;
+ mes "[Viorel]";
+ mes "If you're interested in ^FF4800Homunculus^000000, become an ^005DFFAlchemist^000000 or a ^005DFFCreator^000000.";
+ close;
+ } else if (BaseJob == Job_Alchemist && Class < Job_Genetic) {
+ mes "[Viorel]";
+ mes "I've spent lots of time and energy on Homunculus.";
+ mes "If you feel like you're at a dead end, come back next time with a ^FF4800Homunculus^000000.";
+ next;
+ mes "[Viorel]";
+ mes "Oh. Of course you need to have the suitable potentials. You could probably prove yourself once you become a ^FF4800Genetic^000000.";
+ close;
+ } else if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
+ if (gethominfo(6) >= 99 && (gethominfo(1) >= 6009 && gethominfo(1) <= 6016)) { // Level 99+ evolved Homunculus
+ mes "[Viorel]";
+ mes "Oh, great~!";
+ mes "You have a ^FF4800Homunculus^000000.";
+ mes "With passion invested in its research we can make them better.";
+ next;
+ mes "[Viorel]";
+ mes "I must speak to you in private. Would you mind going to my house with me?";
+ next;
+ switch(select("Go to ^005DFFViorel^000000's home.:Stay here.")) {
+ case 1:
+ mes "[Viorel]";
+ mes "Good choice.";
+ mes "Now, close your eyes for a second...";
+ close2;
+ setquest 4154;
+ setquest 4155;
+ warp "que_house_s",19,42;
+ end;
+ case 2:
+ mes "[Viorel]";
+ mes "If you feel like you're at a dead end, come back next time with a ^FF4800Homunculus^000000.";
+ close;
+ }
+ } else if (gethominfo(6) >= 99 && (gethominfo(1) >= 6048 && gethominfo(1) <= 6052)) { // Level 99+ mutated Homunculus-S
+ mes "[Viorel]";
+ mes "Hello again.";
+ mes "Perhaps you may be interested";
+ mes "in the newly created ^FF4800Homunculus^000000,";
+ mes "born from the new ^006400Homunculus Mutation System^000000?";
+ next;
+ switch(select("Nope. Good bye.:Please, I'm busy.:That's exactly what I wanted to hear.:Why are you always standing there?")) {
+ case 1:
+ emotion e_heh;
+ mes "[Viorel]";
+ mes "Okay.";
+ mes "Good seeing you.";
+ mes "Good bye then~!";
+ close;
+ case 2:
+ emotion e_omg;
+ mes "[Viorel]";
+ mes "!!!!";
+ mes "I... I see.";
+ mes "I thought you were here to see me.";
+ close;
+ case 3:
+ emotion e_ic;
+ mes "[Viorel]";
+ mes "Just as I thought.";
+ mes "Let's have a look at the notes my dear friend Jeyna left.";
+ next;
+ playbgm "30.mp3"; // One Step Closer
+ callfunc "F_HomMutateInfo","[Memo Pad Notes]";
+ mes "[Viorel]";
+ mes "Hmm.";
+ mes "Well, that's all there is to it.";
+ mes "It's up to you to find out more.";
+ close2;
+ playbgm "08.mp3"; // Theme of Prontera
+ end;
+ case 4:
+ emotion e_swt;
+ mes "[Viorel]";
+ mes "No, I do not stand here every day.";
+ mes "But why do YOU stand there every day?";
+ next;
+ mes "[Viorel]";
+ mes "What?";
+ mes "No, the way I see it";
+ mes "you seem to be here every time I'm here.";
+ close;
+ }
+ } else {
+ if (gethominfo(1) >= 6009) { // Evolved Homunculus
+ mes "[Viorel]";
+ mes "Hmm, you seem to have a special bond with your ^FF4800Homunculus^000000.";
+ next;
+ mes "[Viorel]";
+ mes "Come back to me when that ^FF4800Homunculus^000000 reaches ^0000FFlevel 99^000000.";
+ close;
+ } else {
+ mes "[Viorel]";
+ mes "You do not yet possess an evolved ^FF4800Homunculus^000000...";
+ mes "As you may well know about evolution:";
+ next;
+ mes "[Viorel]";
+ mes "Using the ^0000FFStone of Sage^000000 when intimacy level is above ^006400Intimate^000000, the ^FF4800Homunculus^000000 goes through ^006400Evolution^000000.";
+ close;
+ }
+ }
+ }
+ mes "[Viorel]";
+ mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
+ mes "However, I believe passion is the most important factor.";
+ next;
+ switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
+ case 1:
+ mes "[Viorel]";
+ mes "So long~!";
+ close;
+ case 2:
+ mes "[Viorel]";
+ mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
+ mes "People like me, especially, even think of creating life itself.";
+ next;
+ mes "[Viorel]";
+ mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
+ mes "Now, if you'll excuse me~!";
+ close;
+ case 3:
+ emotion e_swt;
+ mes "[Viorel]";
+ mes "What, is it so strange to see an Alchemist in their own lab?";
+ mes "How so?";
+ close;
+ }
+ end;
+L_CheckHomunculus:
+ if (gethominfo(6) < 99 || (gethominfo(1) < 6009 || gethominfo(1) > 6016)) { // Not level 99+ evolved Homunculus
+ mes "[Viorel]";
+ mes "Huh?";
+ mes "Where's the ^FF4800Homunculus^000000 you used to have?";
+ mes "Perhaps I've mistaken it for something else...";
+ next;
+ mes "[Viorel]";
+ mes ".......";
+ mes " ";
+ mes "(Seems to be thinking about something.)";
+ next;
+ emotion e_heh;
+ mes "[Viorel]";
+ mes "Ha ha~";
+ mes "I think I've mistaken you for someone else.";
+ mes "If you'll excuse me.";
+ close;
+ }
+ return;
+}
+
+que_house_s,24,47,3 script Viorel#homun_s 542,{
+ if (checkquest(4155) > -1) {
+ emotion e_dum;
+ mes "[Viorel]";
+ mes "Good.";
+ mes "I see that you mean business.";
+ next;
+ playbgm "33.mp3"; // Yuna Song
+ mes "[Viorel]";
+ mes "Maybe you'll agree.";
+ mes "Currently, your ^FF4800Homunculus^000000 is not in its perfect state.";
+ next;
+ mes "[Viorel]";
+ mes "These days, studies on the growth of the ^FF4800Homunculus^000000 are actively taking place.";
+ mes "But, I do believe that I have found something special.";
+ next;
+ mes "[Viorel]";
+ mes "In order to break the current limitations of the ^FF4800Homunculus^000000, mutations need to happen.";
+ next;
+ switch(select("Like, biological experiments...?!:Well, yeah, naturally.:I don't want to hurt my Homunculus!")) {
+ case 1:
+ emotion e_swt2;
+ mes "[Viorel]";
+ mes "Don't look so surprised.";
+ mes "Ethics in biology are kind of blurry right now, right?";
+ mes "I mean...";
+ next;
+ mes "[Viorel]";
+ mes "It's my duty to study the true potential of the ^FF4800Homunculus^000000.";
+ next;
+ mes "[Viorel]";
+ mes "So far, Homunculus haven't demonstrated their full potential, but I know that I am close to a breakthrough.";
+ next;
+ break;
+ case 2:
+ emotion e_sigh;
+ mes "[Viorel]";
+ mes "Yes.";
+ mes "I'm glad you're not upset.";
+ mes "Mutation,";
+ mes "a word that sparks evil in the minds of the ordinary,";
+ mes "which made my research very difficult to proceed with.";
+ next;
+ mes "[Viorel]";
+ mes "Do you remember?";
+ mes "^005DFFKellasus^000000 of ^8B4513Lighthalzen^000000, the pioneer of ^FF4800Homunculus^000000 research.";
+ next;
+ mes "[Viorel]";
+ mes "I believe that this research fulfills the promise made with ^005DFFKellasus^000000, the giver of knowledge and belief.";
+ next;
+ break;
+ case 3:
+ emotion e_swt;
+ mes "[Viorel]";
+ mes "I understand your concern.";
+ mes "But I want to assure you that this Mutation does not harm or hurt your ^FF4800Homunculus^000000.";
+ next;
+ mes "[Viorel]";
+ mes "On the contrary, the ^FF4800Homunculus^000000 of today are in pain from imperfection, unable to live up to their supposed potentials.";
+ mes "Moreover, those ^FF4800Homunculus^000000 were often abandoned.";
+ next;
+ mes "[Viorel]";
+ mes "Don't get me wrong, I study the ^FF4800Homunculus^000000 because I love them.";
+ next;
+ break;
+ }
+ mes "[Viorel]";
+ mes "Well, by the way...";
+ mes "I have found this new mutation to be quite stable.";
+ next;
+ mes "[Viorel]";
+ mes "^006400The technology exists,";
+ mes "and they will likely have new";
+ mes "skills when mutated...^000000";
+ next;
+ mes "[Viorel]";
+ mes "The minor side effect...";
+ mes "^006400Their appearance will change^000000.";
+ mes "But I think you'll find that pretty satisfying.";
+ next;
+ mes "[Viorel]";
+ mes "I quote from ^005DFFKassibian^000000, an expert in ^FF4800Homunculus^000000 techniques,";
+ mes "^006400The truth is not in a single form~!^000000";
+ mes "Ha ha.";
+ next;
+ emotion e_flash;
+ mes "[Viorel]";
+ mes "I know it's a little abrupt, but...";
+ mes "How about changing your ^FF4800Homunculus^000000 into something incredible with my marvelous achievement, the ^006400Homunculus Mutation System^000000?";
+ next;
+ switch(select("Explore the ^006400Homunculus Mutation System^000000.:Cancel.")) {
+ case 1:
+ emotion e_no1;
+ mes "[Viorel]";
+ mes "Good choice.";
+ mes "Success lurks outside the box of conventional thinking, right?";
+ next;
+ mes "[Viorel]";
+ mes "The first person to help with the research is ^005DFFJeyna^000000.";
+ mes "I'll send you to ^005DFFJeyna^000000.";
+ mes "There, you'll learn more about the new ^0000FFHomunculus^000000.";
+ close2;
+ setquest 4156;
+ erasequest 4155;
+ warp "que_house_s",63,41;
+ end;
+ case 2:
+ emotion e_dots;
+ mes "[Viorel]";
+ mes "I don't see why you hesitate.";
+ mes "I am not trying to deceive you.";
+ mes "Maybe you need some time to think about it?";
+ next;
+ switch(select("Think about it.:I'm just going to walk away.")) {
+ case 1:
+ mes "[Viorel]";
+ mes "We'll talk in a bit then.";
+ close;
+ case 2:
+ emotion e_otl;
+ mes "[Viorel]";
+ mes "Shame.";
+ mes "However, I respect your opinion.";
+ mes "I'll send you back to the ^8B4513Laboratory^000000.";
+ close2;
+ erasequest 4154;
+ erasequest 4155;
+ warp "job3_gen01",12,47;
+ end;
+ }
+ }
+ } else if (checkquest(4160) > -1) {
+ playbgm "33.mp3"; // Yuna Song
+ mes "[Viorel]";
+ mes "The ^FF4800Homunculus^000000 I saw before has returned to its ^0000FFembryo^000000 state.";
+ mes "A little strange, but...";
+ mes "You don't have to worry about it.";
+ next;
+ mes "[Viorel]";
+ mes "By the way...";
+ mes "I forgot to tell you something.";
+ mes "In order to stabilize the Mutation process, I need some materials first.";
+ next;
+ mes "[Viorel]";
+ mes "Fortunately, you don't have to find them yourself because I have them here already..";
+ mes "But, I'll need ^FF000050,000 zeny^000000, you know, as a service fee.";
+ next;
+ mes "[Viorel]";
+ mes "I wish that I could do it for free but I'm not exactly made of money, you know.";
+ mes "That and I lack any investors to support my research at the moment.";
+ next;
+ mes "[Viorel]";
+ mes "In fact, if I had enough zeny to continue my research, then I could solve a lot of my problems...";
+ next;
+ mes "[Viorel]";
+ mes "Anyways, you can try to do this with or without the stabilization process. It's all up to you.";
+ next;
+ mes "[Viorel]";
+ mes "If you choose the unstable";
+ mes "mutation, I can't guarentee what kind of Homunculus you're going to get.";
+ mes "Anyways, it's up to you.";
+ next;
+ switch(select("Mutation stabilization (50,000 zeny):Unstable mutation")) {
+ case 1:
+ if (Zeny < 50000) {
+ mes "[Viorel]";
+ mes "I don't think you have ^FF000050 thousand Zeny^000000 with you right now.";
+ mes "Please bring enough Zeny.";
+ mes "I'll be waiting.";
+ mes "Want me to send you back to the ^8B4513Laboratory^000000?";
+ next;
+ switch(select("No thanks.:Yes. Send me back to the Lab.")) {
+ case 1:
+ mes "[Viorel]";
+ mes "Alright.";
+ mes "I'll see you in a bit.";
+ close;
+ case 2:
+ mes "[Viorel]";
+ mes "Alright.";
+ mes "I'll be waiting at the ^8B4513Laboratory^000000.";
+ close2;
+ warp "job3_gen01",12,47;
+ end;
+ }
+ }
+ emotion e_no1;
+ playbgm "19.mp3"; // Under the Ground
+ mes "[Viorel]";
+ mes "Good choice.";
+ mes "Choose from the different types of ^0000FFHomunculus^000000.";
+ next;
+ switch(select("Eira:Sera:Dieter:Bayeri:Eleanor")) {
+ case 1:
+ cutin "Mer_Eira_Card",3;
+ set .@Homunculus,6048; //MER_EIRA
+ break;
+ case 2:
+ cutin "Mer_Sera_Card",3;
+ set .@Homunculus,6050; //MER_SERA
+ break;
+ case 3:
+ cutin "Mer_Dieter_Card",3;
+ set .@Homunculus,6051; //MER_DIETER
+ break;
+ case 4:
+ cutin "Mer_Bayeri_Card",3;
+ set .@Homunculus,6049; //MER_BAYERI
+ break;
+ case 5:
+ cutin "Mer_Eleanor_Card",3;
+ set .@Homunculus,6052; //MER_ELEANOR
+ break;
+ }
+ mes "[Viorel]";
+ mes "Are you sure?";
+ next;
+ if(select("Yes.:No.") == 2) {
+ cutin "",255;
+ playbgm "33.mp3"; // Yuna Song
+ mes "[Viorel]";
+ mes "I see.";
+ mes "Give it more time to think.";
+ close;
+ }
+ cutin "",255;
+ mes "[Viorel]";
+ mes "Excellent!";
+ mes "Let's get on with it.";
+ next;
+ specialeffect2 EF_BASH;
+ mes "[Viorel]";
+ mes "Now focus~!";
+ mes "You... need...";
+ mes "... concentration.";
+ next;
+ specialeffect2 EF_PROVIDENCE;
+ mes "[Viorel]";
+ mes "Good. Almost done!";
+ next;
+ specialeffect2 EF_SUI_EXPLOSION;
+ set Zeny, Zeny - 50000;
+ hommutate .@Homunculus;
+ break;
+ case 2:
+ emotion e_hmm;
+ mes "[Viorel]";
+ mes "So, your choice is the Unstable Mutation Process.";
+ mes "You believe in destiny?";
+ mes "Seriously...";
+ mes "Do you really wish to proceed";
+ mes "with the process of random outcome?";
+ next;
+ if(select("Go ahead. (Random Mutation):Cancel.") == 2) {
+ playbgm "33.mp3"; // Yuna Song
+ mes "[Viorel]";
+ mes "I see.";
+ mes "Give it more time to think.";
+ close;
+ }
+ emotion e_dots;
+ mes "[Viorel]";
+ mes "Hmm...";
+ mes "The exploration of knowledge";
+ mes "is full of surprises.";
+ mes ".......";
+ next;
+ emotion e_heh;
+ mes "[Viorel]";
+ mes "Ha ha.";
+ mes "Hey, I feel like a Blacksmith!";
+ mes "Now let's get on with it.";
+ next;
+ specialeffect2 EF_BASH;
+ mes "[Viorel]";
+ mes "Now focus~!";
+ mes "You... need...";
+ mes "... concentration.";
+ next;
+ specialeffect2 EF_PRESSURE;
+ mes "[Viorel]";
+ mes "Concentrate a little more!";
+ next;
+ specialeffect2 EF_PROVIDENCE;
+ mes "[Viorel]";
+ mes "Good. Almost done!";
+ next;
+ specialeffect2 EF_SUI_EXPLOSION;
+ hommutate;
+ break;
+ }
+ erasequest 4160;
+ erasequest 4154;
+ emotion e_ho;
+ playbgm "64.mp3"; // One Fine Day
+ mes "[Viorel]";
+ mes "Okay, Mutation Complete.";
+ mes "Phew... Didn't skip a heartbeat, did you?";
+ next;
+ mes "[Viorel]";
+ mes "Remember what ^005DFFKellasus^000000 said?";
+ mes "To the doorstep of the truth...";
+ mes "We must see for ourselves";
+ mes "the path that leads to it.";
+ next;
+ mes "[Viorel]";
+ mes "^0000FF" + strcharinfo(0) + "^000000,";
+ mes "I haven't known you";
+ mes "for a very long time,";
+ mes "but I get the feeling that";
+ mes "you'll achieve great things.";
+ next;
+ mes "[Viorel]";
+ mes "Good luck on you adventures.";
+ mes "I hope that your new ^FF4800Homunculus^000000 will excel under your care.";
+ next;
+ mes "[Viorel]";
+ mes "And don't you forget.";
+ mes "Our research";
+ mes "has only just begun~!";
+ close;
+ } else {
+ for(set .@i,4154; .@i<=4160; set .@i,.@i+1) {
+ if (checkquest(.@i) > -1)
+ erasequest .@i;
+ }
+ mes "[Viorel]";
+ mes "Now that all the work is done, I ask you to take your leave.";
+ mes "I need to recuperate.";
+ close2;
+ warp "job3_gen01",12,47;
+ end;
+ }
+}
+
+que_house_s,80,42,3 script Jeyna#homun_s 558,{
+ if (checkquest(4156) > -1) {
+ playbgm "28.mp3"; // You're in Ruins
+ emotion e_gasp;
+ mes "[Jeyna]";
+ mes "Welcome.";
+ mes "I just got word from ^005DFFViorel^000000 that you were coming.";
+ next;
+ emotion e_hmm;
+ mes "[Jeyna]";
+ mes "By the way...";
+ mes "Did he convince you to do something...?";
+ mes "He does have a way with words.";
+ next;
+ mes "[Jeyna]";
+ mes "He needs them because Alchemists are such awkward people.";
+ emotion e_sigh;
+ next;
+ mes "[Jeyna]";
+ mes "Anyways~";
+ mes "^0000FF"+strcharinfo(0)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod.";
+ next;
+ emotion e_heh;
+ mes "[Jeyna]";
+ mes "Hahaha~ No offense.";
+ mes "I think it's a good thing.";
+ mes "Oh, yes.";
+ mes "You're here for the ^FF4800Homunculus^000000 Mutation.";
+ next;
+ mes "[Jeyna]";
+ mes "While I do some preparation,";
+ mes "why don't you take a look at that board?";
+ mes "The ^006400Homunculus Mutation System^000000 has ^0000FF5 different types^000000 of new mutations.";
+ next;
+ emotion e_gasp,0,"Magic Board#homun_s";
+ mes "[Jeyna]";
+ mes "Your ^FF4800Homunculus^000000 can mutate into any of the 5 different forms.";
+ next;
+ emotion e_ic;
+ mes "[Jeyna]";
+ mes "Let's see...";
+ mes "The ^006400Homunculus Mutation System^000000 includes new evolutions of the normal ^0000FFHomunculus^000000.";
+ mes "After they mutate, all previously learned skills will also remain.";
+ next;
+ mes "[Jeyna]";
+ mes "In other words...";
+ mes "Even if you change the magic wielder ^FF4800Vanilmirth^000000 to a fighter type,";
+ mes "skills such as Caprice will be";
+ mes "^006400retained and usable even after Mutation^000000.";
+ next;
+ emotion e_gasp,0,"Magic Board#homun_s";
+ mes "[Jeyna]";
+ mes "Take a look at the Magic Board behind me and decide for yourself.";
+ close2;
+ setquest 4157;
+ erasequest 4156;
+ end;
+ } else if (checkquest(4157) > -1) {
+ emotion e_what;
+ mes "[Jeyna]";
+ mes "Take a look at the board behind me, on the right.";
+ close2;
+ emotion e_gasp,0,"Magic Board#homun_s";
+ end;
+ } else if (checkquest(4158) > -1) {
+ playbgm "28.mp3"; // You're in Ruins
+ disable_items;
+ mes "[Jeyna]";
+ mes "Okay, I'm ready too.";
+ mes "In order to revert the process now, I need the Homunculus in its embryo form.";
+ next;
+ callsub L_CheckHomunculus;
+ if (checkweight(6415,1) == 0) {
+ mes "[Jeyna]";
+ mes "But,";
+ mes "You don't have enough space to carry an ^0000FFembryo^000000.";
+ mes "Please come back with enough space in your bag.";
+ next;
+ mes "[Jeyna]";
+ mes "Please return to the ^8B4513Laboratory^000000.";
+ mes "You can find ^005DFFViorel^000000 at the ^8B4513Laboratory^000000 once you empty your bag.";
+ next;
+ mes "[Jeyna]";
+ mes "When you're done with emptying your bag, ask ^005DFFViorel^000000 to send you back here.";
+ mes "Go on and empty your bag~!";
+ close2;
+ warp "job3_gen01",12,47;
+ end;
+ }
+ mes "[Jeyna]";
+ mes "Now's about time for a decision.";
+ mes "To go through the Mutation to the new ^0000FFHomunculus^000000 with the Homunculus Mutation System,";
+ mes "you need to go through the process of regression to turn the Homunculus back to its ^0000FFembryo^000000 state.";
+ next;
+ mes "[Jeyna]";
+ mes "And...";
+ mes "^006400You cannot use the ability Call Homunculus until the process is complete.^000000";
+ mes "It won't take long, so don't wander off.";
+ next;
+ mes "[Jeyna]";
+ mes "So, please decide.";
+ mes "Do you want to proceed with the new ^0000FFHomunculus Mutation System^000000?";
+ next;
+ switch(select("Yes, I do.:I need to think more.")) {
+ case 1:
+ if (checkhomcall() == 1) {
+ mes "[Jeyna]";
+ mes "Oh, wait a minute.";
+ mes "To proceed with the Mutation, you need to wake up the Homunculus from the state of Vaporization.";
+ next;
+ mes "[Jeyna]";
+ mes "Come back after you've done that.";
+ close;
+ }
+ emotion e_no1;
+ mes "[Jeyna]";
+ mes "Good thinking.";
+ mes "It is unacceptable for Alchemists like us to fear challenge.";
+ next;
+ playbgm "01.mp3"; // Title
+ mes "[Jeyna]";
+ mes "Now I need you to focus.";
+ next;
+ specialeffect2 EF_ABSORBSPIRITS;
+ mes "[Jeyna]";
+ mes "We need to...";
+ mes "Stabilize a little more.";
+ mes ".......";
+ next;
+ specialeffect2 EF_CURE;
+ mes "[Jeyna]";
+ mes "In a few moments, the ^FF4800Homunculus^000000 will return to its embryo state.";
+ next;
+ specialeffect2 EF_HOLYHIT;
+ mes "[Jeyna]";
+ mes "Into a special embryo...";
+ next;
+ callsub L_CheckHomunculus;
+ specialeffect2 EF_BLESSING;
+ morphembryo;
+ setquest 4159;
+ erasequest 4158;
+ emotion e_ho;
+ mes "[Jeyna]";
+ mes "Phew~ All done.";
+ mes "Hmm, its state is a little strange.";
+ next;
+ emotion e_heh;
+ mes "[Jeyna]";
+ mes "I guess it'll be just fine.";
+ mes "Don't lose that ^0000FFStrange Embryo^000000.";
+ mes "Also...";
+ next;
+ mes "[Jeyna]";
+ mes "Don't do anything like changing jobs or anything like that before the process is over.";
+ mes "If so, you, ^0000FF"+strcharinfo(0)+"^000000 might lose all the abilities you have over the Homunculus.";
+ next;
+ mes "[Jeyna]";
+ mes "All that concentration made me tired.";
+ mes "I'll just take a glass of water.";
+ close;
+ case 2:
+ playbgm "28.mp3"; // You're in Ruins
+ emotion e_sigh;
+ mes "[Jeyna]";
+ mes "Maybe I shouldn't have asked in the first place.";
+ close;
+ }
+ } else if (checkquest(4159) > -1 || checkquest(4160) > -1) {
+ playbgm "28.mp3"; // You're in Ruins
+ mes "[Jeyna]";
+ mes "^005DFFViorel^000000 will finish the mutation process.";
+ mes "Now it's my time to say good bye.";
+ next;
+ mes "[Jeyna]";
+ mes "It was short, but it was nice to meet you.";
+ mes "We'll see each other again some time.";
+ next;
+ mes "[Jeyna]";
+ mes "Best of luck~!";
+ close2;
+ setquest 4160;
+ erasequest 4159;
+ warp "que_house_s",19,42;
+ end;
+ } else {
+ if (checkquest(4154) > -1)
+ erasequest 4154;
+ mes "[Jeyna]";
+ mes "Hey, how did you get in here?";
+ mes "Please get out. I'm changing~!";
+ close2;
+ warp "job3_gen01",12,47;
+ end;
+ }
+ end;
+L_CheckHomunculus:
+ if (gethominfo(6) < 99 || (gethominfo(1) < 6009 || gethominfo(1) > 6016)) { // Not level 99+ evolved Homunculus
+ mes "[Jeyna]";
+ mes "Hey, wait.";
+ mes "The condition of the ^FF4800Homunculus^000000 is not suitable.";
+ mes "That was close.";
+ next;
+ mes "[Jeyna]";
+ mes "To use the Homunculus Mutation System";
+ mes "to change to the new";
+ mes "^FF4800Homunculus^000000,";
+ mes "the ^006400Homunculus must be above level 99 and evolved^000000.";
+ next;
+ mes "[Jeyna]";
+ mes "Come back to ^005DFFViorel^000000 when you're ready.";
+ mes "I'll see you later then~!";
+ close2;
+ erasequest 4154;
+ erasequest 4158;
+ warp "job3_gen01",12,47;
+ end;
+ }
+ return;
+}
+
+// Magic Board
+//============================================================
+que_house_s,83,47,3 script Magic Board#homun_s 857,{
+ playbgm "26.mp3"; // Everlasting Wanderers
+ callfunc "F_HomMutateInfo","[Magic Board Posts]";
+ mes "[Magic Board Posts]";
+ mes ":: ^0000FFHomunculus^000000 research is";
+ mes ":: so much fun.";
+ mes ":: Be an Alchemist";
+ mes ":: who always enjoys";
+ mes ":: one's research.";
+ next;
+ mes "[Magic Board Posts]";
+ mes ":: Oh, and Viorel...";
+ mes ":: About what you said";
+ mes ":: yesterday...";
+ mes "::";
+ mes "::";
+ next;
+ mes "--------------------------";
+ mes "The rest is sealed because it seems to be a private message.";
+ close2;
+ if (checkquest(4157) > -1) {
+ setquest 4158;
+ erasequest 4157;
+ }
+ end;
+}
+
+function script F_HomMutateInfo {
+ mes getarg(0);
+ mes ":: The ability of the mutated";
+ mes ":: ^0000FFHomunculus^000000 clearly goes";
+ mes ":: beyond the previous state.";
+ mes ":: In addition, its appearance";
+ mes ":: will evolve as well.";
+ next;
+ mes getarg(0);
+ mes ":: ^0000FFHomunculus^000000 appearances of the";
+ mes ":: new types can be classified";
+ mes ":: based on different species.";
+ mes ":: Creatures of the same species";
+ mes ":: generally have a similar";
+ mes ":: appearance.";
+ next;
+ mes getarg(0);
+ mes ":: The category, appearance and";
+ mes ":: ability of the ^0000FFHomunculus^000000";
+ mes ":: via the Homunculus Mutation";
+ mes ":: System are as follows:";
+ next;
+ cutin "Mer_Eira_Card",3;
+ mes getarg(0);
+ mes ":: The first of the five";
+ mes ":: is called ^FF4800Eira^000000.";
+ mes ":: Beautiful and graceful.";
+ next;
+ mes getarg(0);
+ mes ":: ^FF4800Eira^000000 uses";
+ mes ":: ^006400Wind Element^000000 Magic Attacks and";
+ mes ":: Support Skills.";
+ mes ":: It even has the ability";
+ mes ":: to revive its";
+ mes ":: fallen master.";
+ next;
+ mes getarg(0);
+ mes ":: ^FF4800Eira^000000 eats";
+ mes ":: ^0000FFSmall Snow Flower^000000.";
+ mes ":: Surprising how it survives on";
+ mes ":: such a small amount.";
+ mes ":: ^0000FFSmall Snow Flower^000000 can be bought";
+ mes ":: from ^005DFFTaming Merchants^000000.";
+ next;
+ cutin "",255;
+ cutin "Mer_Sera_Card",3;
+ mes getarg(0);
+ mes ":: The second of the five";
+ mes ":: is known as ^FF4800Sera^000000.";
+ mes ":: It looks just like ^FF0000Mistress^000000 but";
+ mes ":: it doesn't run away.";
+ next;
+ mes getarg(0);
+ mes ":: ^FF4800Sera^000000";
+ mes ":: specializes in ^006400Poison Attacks^000000.";
+ mes ":: Also, it uses distinct";
+ mes ":: Support Skills using poisons.";
+ next;
+ mes getarg(0);
+ mes ":: ^FF4800Sera^000000 eats";
+ mes ":: ^0000FFApple Pudding^000000.";
+ mes ":: It prefers sweet food.";
+ mes ":: ^0000FFApple Pudding^000000 can be bought";
+ mes ":: from ^005DFFTaming Merchants^000000.";
+ next;
+ cutin "",255;
+ cutin "Mer_Dieter_Card",3;
+ mes getarg(0);
+ mes ":: The third of the five";
+ mes ":: is ^FF4800Dieter^000000.";
+ mes ":: It looks unusual but it";
+ mes ":: has a good demeanor.";
+ next;
+ mes getarg(0);
+ mes ":: ^FF4800Dieter^000000 uses";
+ mes ":: ^FF0000Fire^000000 based Attacks and";
+ mes ":: Support Skills.";
+ mes ":: It is just as fragile...";
+ mes ":: ah, reliable, as it looks.";
+ next;
+ mes getarg(0);
+ mes ":: ^FF4800Dieter^000000 eats";
+ mes ":: ^0000FFBig Cell^000000.";
+ mes ":: ^0000FFBig Cell^000000 can be bought";
+ mes ":: from ^005DFFTaming Merchants^000000.";
+ next;
+ cutin "",255;
+ cutin "Mer_Bayeri_Card",3;
+ mes getarg(0);
+ mes ":: The fourth of the five";
+ mes ":: is ^FF4800Bayeri^000000.";
+ mes ":: Bayeri has the form of a";
+ mes ":: unicorn.";
+ next;
+ mes getarg(0);
+ mes ":: It has a powerful dash skill";
+ mes ":: and uses ^006400Holy Element^000000 magic.";
+ mes ":: Unfortunately,";
+ mes ":: they won't let you ride them.";
+ mes ":: Not all four-legged creatures";
+ mes ":: can be ridden.";
+ next;
+ mes getarg(0);
+ mes ":: ^FF4800Bayeri^000000 eats";
+ mes ":: ^0000FFFresh Plant^000000.";
+ mes ":: No matter how hungry it";
+ mes ":: never feeds on rotten greens.";
+ mes ":: ^0000FFFresh Plant^000000 can be bought";
+ mes ":: from ^005DFFTaming Merchants^000000.";
+ next;
+ cutin "",255;
+ cutin "Mer_Eleanor_Card",3;
+ mes getarg(0);
+ mes ":: The last of the five";
+ mes ":: is ^FF4800Eleanor^000000.";
+ mes ":: It has a feminine appearance";
+ mes ":: and outstanding physical skill.";
+ next;
+ mes getarg(0);
+ mes ":: ^FF4800Eleanor^000000";
+ mes ":: uses ^006400Strike or Grapple Attacks^000000";
+ mes ":: sequentially in battle.";
+ mes ":: Absolutely stunning.";
+ next;
+ mes getarg(0);
+ mes ":: ^FF4800Eleanor^000000 eats";
+ mes ":: ^0000FFKid's Dumpling^000000.";
+ mes ":: Don't confuse it with a normal";
+ mes ":: dumpling.";
+ mes ":: ^0000FFKid's Dumpling^000000 can be bought";
+ mes ":: from ^005DFFTaming Merchants^000000.";
+ next;
+ cutin "",255;
+ return;
+}
+
+// Books
+//============================================================
+que_house_s,13,52,3 script Open Book#01homun_s 111,{
+ switch(rand(1,7)) {
+ case 1:
+ mes "[Bookcase Notes]";
+ mes "Insanity and Genius are the same in concept in that they are both abnormal phenomenon.";
+ mes "Observing the chemist ^005DFFMorgenstein^000000 of ^8B4513Geffen^000000, I consider them equal.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "Once I had to visit...";
+ mes "the strange ^005DFFMorgenstein^000000 for research purposes.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "I had a meat stew before I met ^005DFFMorgenstein^000000,";
+ mes "surprisingly enough, he muttered that he smelled meat even before I was close.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "I never thought that chemists had a great sense of smell.";
+ mes "The next time I give";
+ mes "^005DFFMorgenstein^000000 a visit,";
+ mes "I'll eat some other meal.";
+ close;
+ case 2:
+ mes "[Bookcase Notes]";
+ mes "^005DFFDe Bris^000000 thinks the enthusiasm of Alchemists has lately dropped <Dramatically>...";
+ next;
+ mes "[Bookcase Notes]";
+ mes "He especially didn't like the fact that I was bound tightly to ^FF4800Homunculus^000000 research.";
+ mes "He didn't say such a thing when we studied together in ^8B4513Rune Midgarts^000000.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "One day, I'll show ^005DFFDe Bris^000000 my ^FF4800Homunculus^000000 research data.";
+ mes "I love watching him jump out of his skin.... I look forward to the day.";
+ close;
+ case 3:
+ mes "[Bookcase Notes]";
+ mes "^005DFFDe Bris^000000' passion for the ^57007FGenetic^000000 arts is amazing.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "Recently, the Alchemist Union offered me the chance to join the ^57007FGenetic^000000 through a letter.";
+ mes "I wonder what ^005DFFDe Bris^000000 said to the union...";
+ next;
+ mes "[Bookcase Notes]";
+ mes "Well, I appreciate it...";
+ mes "However, for me right now";
+ mes "my research is of utmost priority.";
+ close;
+ case 4:
+ mes "[Bookcase Notes]";
+ mes "There's something funny ^005DFFDarcia^000000 said to me.";
+ mes "It was about when ^005DFFJeyna^000000 first came to learn about potion combination......";
+ next;
+ mes "[Bookcase Notes]";
+ mes "She did good up to the stage of pouring water into the mixture.";
+ mes "She just had to put it into an empty bottle...";
+ next;
+ mes "[Bookcase Notes]";
+ mes "^005DFFDarcia^000000 watched what she would do with the last stage,";
+ mes "and the confused ^005DFFJeyna^000000 drank the mixture out of the bowl and told her that it healed well.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "To think that even ^005DFFJeyna^000000,";
+ mes "now a master of potion combination,";
+ mes "had her rookie mistakes";
+ mes "shows how hard it is to imagine";
+ mes "and forecast one's past and future.";
+ close;
+ case 5:
+ mes "[Bookcase Notes]";
+ mes "^005DFFVincent^000000, I think I did it.";
+ mes "I will never forget your words of courage ";
+ mes "and I am grateful that I now get to pay you back.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "It was indeed a long process.";
+ mes "When many of the union";
+ mes "considered my research insignificant";
+ mes "... Though I did not lose my belief";
+ mes "it did heart deep inside.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "The few friends who believed me";
+ mes "especially ^005DFFJeyna^000000";
+ mes "and you ^005DFFVincent^000000 ...";
+ mes "I am sincerely thankful with all my soul.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "They say that,";
+ mes "the end justifies the means.";
+ mes "At first,";
+ mes "I did not know what it meant...";
+ next;
+ mes "[Bookcase Notes]";
+ mes "Now I know.";
+ mes "I know how important it is";
+ mes "to follow one's heart.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "I'll drop by very soon.";
+ mes "Be well until then.";
+ close;
+ case 6:
+ mes "[Bookcase Notes]";
+ mes "A game called ^0000FFThe Epic Battle 2^000000, similar to chess, was intriguing.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "Some time ago, I met a ^0000FFFruit Seller^000000 who excelled in The Epic Battle 2.";
+ mes "He even overcame the infamous ^006400Grizzly Shockwave Strategy^000000 and ^006400God of Death Terror^000000 with ease.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "To overcome those in the early stages of the battle of the ^0000FFPriest Faction^000000...";
+ mes "It is difficult for me, since I need to combine the pieces and use some luring skills.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "I wonder when I'll become a 3 Carat Diamond level player.";
+ close;
+ case 7:
+ mes "[Bookcase Notes]";
+ mes "There are many Alchemists who like the ^FF4800Vanilmirth^000000.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "But I prefer the ^FF4800Amistr^000000.";
+ mes "It's cute when it wags its tale with those shiny eyes.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "My Amistr Jonathan is clever and mellow, making it ever so lovable.";
+ mes "We're good friends, aren't we Jonathan?";
+ close;
+ }
+}
+
+que_house_s,16,52,3 script Open Book#02homun_s 111,{
+ switch(rand(1,8)) {
+ case 1:
+ mes "[Bookcase Notes]";
+ mes "What should I write to ^005DFFDe Bris^000000.";
+ mes ":: To my noted ";
+ mes ":: Genetic friend De Bris.";
+ mes ":: How's Lighthalzen?";
+ mes ":: Do they have enough of those";
+ mes ":: cookies you oh so love?";
+ next;
+ mes "[Bookcase Notes]";
+ mes ":: I'll drop by soon";
+ mes ":: with some cookies.";
+ mes ":: When we meet,";
+ mes ":: I'll introduce you to my";
+ mes ":: ^006400New Homunculus^000000.";
+ next;
+ mes "[Bookcase Notes]";
+ mes ":: No need to be alert.";
+ mes ":: Unlike you,";
+ mes ":: they aren't interested in ";
+ mes ":: what others have to eat.";
+ mes ":: I'll see you soon~!";
+ mes ":: Dare close the door on me.";
+ close;
+ case 2:
+ mes "[Bookcase Notes]";
+ mes "The last time I visited the Alchemist Union, there was an interesting debate on the table.";
+ mes "I think it was something to do with ^006400Negligence of Homunculus in public places^000000.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "While the master dozed off,";
+ mes "one of the ^FF4800Homunculus^000000 off its leash";
+ mes "caused some sort of problem.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "I will make sure that my Homunculus Jonathan...";
+ mes "is trained well not to cause trouble around other people.";
+ close;
+ case 3:
+ mes "[Bookcase Notes]";
+ mes "There's a new toy me and ^005DFFJeyna^000000 have grown fond of.";
+ mes "It's relatively new,";
+ mes "called... ^0000FF'Helo'^000000, I think?";
+ next;
+ mes "[Bookcase Notes]";
+ mes "There was a related song to it, sung by some ^57007FMinstrel^000000.";
+ mes "The lyrics were something like ^006400'Ahhh~Ahh~Ahhhhhhhh'^000000.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "The entertainment itself is fun,";
+ mes "but the music is also excellent,";
+ mes "and when I listen to it";
+ mes "it feels like my SP is restored significantly.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "I must say,";
+ mes "entertainment is crucial when resting";
+ mes "to boost morale for research.";
+ mes "^006400For Homunculus~!^000000";
+ close;
+ case 4:
+ mes "[Bookcase Notes]";
+ mes "From what I heard from the union member";
+ mes "^005DFFParmy^000000,";
+ mes "^005DFFRaspuchin^000000 is still his own weird self.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "It may not be such a good idea";
+ mes "to drive those energetic souls";
+ mes "coming to change jobs";
+ mes "with such enthusiasm.";
+ close;
+ case 5:
+ mes "[Bookcase Notes]";
+ mes "A friend of mine who was into painting,";
+ mes "suggested making a <Graphic Novel> called";
+ mes "^0000FFMUTATIONER^000000";
+ mes "after he heard about my research";
+ mes "and my works.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "The story begins...";
+ mes "With an alien";
+ mes "^FF4800Homunculus^000000";
+ mes "visiting our world.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "The visiting alien";
+ mes "^FF4800Homunculus^000000 can survive";
+ mes "without a master";
+ mes "and it could change into";
+ mes "various creatures that";
+ mes "roam our world.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "These alien^FF4800Homunculus^000000";
+ mes "have two opposing factions";
+ mes "divided by political differences.";
+ mes "In our world, we call them";
+ mes "^006400Aut-homun^000000 and ";
+ mes "^006400Decept-homun^000000";
+ next;
+ mes "[Bookcase Notes]";
+ mes "The ^006400Aut-homun^000000 are our friends.";
+ mes "Their leader,";
+ mes "called ^005DFFOptimus Poring^000000,";
+ mes "is built and so cool";
+ mes "for a poring,";
+ mes "and it summons a cart at will!";
+ next;
+ mes "[Bookcase Notes]";
+ mes "The opposing side, the ^006400Decept-homun^000000,";
+ mes "is led by ^005DFFMegatroll^000000";
+ mes "and they use all means ";
+ mes "to destroy our world.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "The hero of this story";
+ mes "is one from ^8B4513Alberta^000000 called ^005DFFJam Wicky^000000,";
+ mes "who meets ^005DFFOptimus Poring^000000";
+ mes "while shopping for a cart,";
+ mes "as if it was his destiny.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "And so thus";
+ mes "unfolds an epic battle";
+ mes "in the ^8B4513Moroc Desert^000000";
+ mes "where the fate of our world";
+ mes "lies in his hands...";
+ next;
+ mes "[Bookcase Notes]";
+ mes "Enough of that~!";
+ mes "The rest of the story can be";
+ mes "checked in the published copy.";
+ mes "^0000FFMUTATIONER^000000";
+ mes "It's going to be awesome~!";
+ close;
+ case 6:
+ mes "[Bookcase Notes]";
+ mes "The Union sent a special gift to its members.";
+ mes "It's called a ^0000FFHigh Clip 4^000000.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "It is originally used as a tool to allow easy whispering between members, but it also has other useful functions.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "A guild invented this. I recall that their emblem had an image of an apple.";
+ close;
+ case 7:
+ mes "[Bookcase Notes]";
+ mes "Homunculus is indeed worthy.";
+ mes "However, like everyone else, I sometimes question its meaning and future.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "I believe that life given by nature was supposed to be used for oneself.";
+ mes "However...";
+ next;
+ mes "[Bookcase Notes]";
+ mes "The research to give the Homunculus life is, in reality, for the benefit of man.";
+ mes "Perhaps mankind is not ready ethically to create life.";
+ close;
+ case 8:
+ mes "[Bookcase Notes]";
+ mes "Some time ago, ^005DFFJeyna^000000 introduced me to someone.";
+ mes "She is from ^8B4513Geffen^000000,";
+ mes "and she introduced herself as a ^005DFFChicken Researcher^000000.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "She is an expert on something called the ^006400Legendary Bijofnil^000000.";
+ mes "She finds it offensive that people think that the Bijofnil is a hawk.";
+ next;
+ mes "[Bookcase Notes]";
+ mes "She said something about somewhere in ^8B4513Hvergilmir's Fountain^000000";
+ mes "there exists a ^005DFFtalking chicken^000000 and other stories...";
+ mes "Well, it went on like that";
+ mes "and it was interesting.";
+ close;
+ }
+}
+
+// Notifiers
+//============================================================
+que_house_s,11,52,3 script #03homun_s 111,{
+ end;
+OnInit:
+ initnpctimer;
+ end;
+OnTimer6000:
+ emotion e_gasp;
+ end;
+OnTimer7000:
+ emotion e_gasp,0,"#04homun_s";
+ stopnpctimer;
+ initnpctimer;
+ end;
+}
+
+que_house_s,14,52,3 script #04homun_s 111,{
+ end;
+}
+
+// Researcher's Pet
+//============================================================
+que_house_s,24,46,3 script Jonathan#homun_s 6002,{
+ end;
+}
+
+que_house_s,23,46,3 script #05homun_s 111,{
+ emotion e_no,0,"Jonathan#homun_s";
+ if (gethominfo(1) < 6048 || gethominfo(1) > 6052) { // Not mutated Homunculus-S
+ mes "[Jonathan]";
+ mes "Hwang~ Hwang!";
+ next;
+ mes ":: It seems to be Viorel's";
+ mes ":: Homunculus.";
+ mes ":: It is wearing a small necklace";
+ mes ":: with the name Jonathan engraved";
+ mes ":: on it.";
+ close;
+ } else {
+ mes "[Jonathan]";
+ mes "Hwang~?!";
+ next;
+ emotion e_swt2,0,"Jonathan#homun_s";
+ mes "[Jonathan]";
+ mes "*Sniff* ...";
+ next;
+ mes ":: This Amistr";
+ mes ":: called Jonathan";
+ mes ":: seems to be surprised by my";
+ mes ":: new Homunculus.";
+ close;
+ }
+} \ No newline at end of file
diff --git a/npc/re/scripts.conf b/npc/re/scripts.conf
index e3b683a34..86cf10d28 100644
--- a/npc/re/scripts.conf
+++ b/npc/re/scripts.conf
@@ -88,7 +88,7 @@ npc: npc/re/quests/eden/eden_service.txt
npc: npc/re/quests/eden/eden_tutorial.txt
// --------------------------------------------------------------
//npc: npc/re/quests/cupet.txt
-npc: npc/re/quests/homu_s.txt
+npc: npc/re/quests/homun_s.txt
npc: npc/re/quests/magic_books.txt
npc: npc/re/quests/mrsmile.txt
npc: npc/re/quests/pile_bunker.txt
diff --git a/sql-files/main.sql b/sql-files/main.sql
index 0e9dc5b67..1f654ed14 100644
--- a/sql-files/main.sql
+++ b/sql-files/main.sql
@@ -657,6 +657,8 @@ INSERT INTO `sql_updates` (`timestamp`) VALUES (1362794218);
INSERT INTO `sql_updates` (`timestamp`) VALUES (1364409316);
INSERT INTO `sql_updates` (`timestamp`) VALUES (1366075474);
INSERT INTO `sql_updates` (`timestamp`) VALUES (1366078541);
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1381354728);
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1381423003);
--
-- Table structure for table `sstatus`
@@ -691,6 +693,10 @@ CREATE TABLE IF NOT EXISTS `storage` (
KEY `account_id` (`account_id`)
) ENGINE=MyISAM;
+--
+-- Table structure for table `interreg`
+--
+
CREATE TABLE IF NOT EXISTS `interreg` (
`varname` varchar(11) NOT NULL,
`value` varchar(20) NOT NULL,
@@ -698,3 +704,14 @@ CREATE TABLE IF NOT EXISTS `interreg` (
) ENGINE=InnoDB;
INSERT INTO `interreg` (`varname`, `value`) VALUES
('unique_id', '0');
+
+--
+-- Table structure for table `account_data`
+--
+
+CREATE TABLE IF NOT EXISTS `account_data` (
+ `account_id` int(11) unsigned NOT NULL default '0',
+ `bank_vault` int(11) unsigned NOT NULL default '0',
+ PRIMARY KEY (`account_id`)
+) ENGINE=MyISAM;
+
diff --git a/sql-files/upgrades/2013-10-09--21-38.sql b/sql-files/upgrades/2013-10-09--21-38.sql
new file mode 100644
index 000000000..fee85c40b
--- /dev/null
+++ b/sql-files/upgrades/2013-10-09--21-38.sql
@@ -0,0 +1,3 @@
+#1381354728
+ALTER TABLE `zenylog` MODIFY `type` enum('T','V','P','M','S','N','D','C','A','E','I','B','K') NOT NULL DEFAULT 'S';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1381354728); \ No newline at end of file
diff --git a/sql-files/upgrades/2013-10-10--16-36.sql b/sql-files/upgrades/2013-10-10--16-36.sql
new file mode 100644
index 000000000..784449898
--- /dev/null
+++ b/sql-files/upgrades/2013-10-10--16-36.sql
@@ -0,0 +1,7 @@
+#1381423003
+CREATE TABLE IF NOT EXISTS `account_data` (
+ `account_id` int(11) unsigned NOT NULL default '0',
+ `bank_vault` int(11) unsigned NOT NULL default '0',
+ PRIMARY KEY (`account_id`)
+) ENGINE=MyISAM;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1381423003); \ No newline at end of file
diff --git a/sql-files/upgrades/index.txt b/sql-files/upgrades/index.txt
index 984898b22..2996a07f0 100644
--- a/sql-files/upgrades/index.txt
+++ b/sql-files/upgrades/index.txt
@@ -4,3 +4,5 @@
2013-03-06--00-00.sql
2013-03-09--01-56.sql
2013-04-16--01-24.sql
+2013-10-09--21-38.sql
+2013-10-10--16-36.sql \ No newline at end of file
diff --git a/src/char/char.c b/src/char/char.c
index 7a948398c..5a51130de 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -70,6 +70,7 @@ char mercenary_owner_db[256] = "mercenary_owner";
char ragsrvinfo_db[256] = "ragsrvinfo";
char elemental_db[256] = "elemental";
char interreg_db[32] = "interreg";
+char account_data_db[256] = "account_data";
// show loading/saving messages
int save_log = 1;
@@ -497,6 +498,14 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus* p)
} else
strcat(save_status, " status");
}
+
+ if( p->bank_vault != cp->bank_vault ) {
+ if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`account_id`,`bank_vault`) VALUES ('%d','%d')",account_data_db,p->account_id,p->bank_vault) ) {
+ Sql_ShowDebug(sql_handle);
+ errors++;
+ } else
+ strcat(save_status, " bank");
+ }
//Values that will seldom change (to speed up saving)
if (
@@ -675,6 +684,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus* p)
strcat(save_status, " hotkeys");
}
#endif
+
StrBuf->Destroy(&buf);
if (save_status[0]!='\0' && save_log)
ShowInfo("Saved char %d - %s:%s.\n", char_id, p->name, save_status);
@@ -1085,6 +1095,7 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything
int hotkey_num;
#endif
unsigned int opt;
+ int account_id;
memset(p, 0, sizeof(struct mmo_charstatus));
@@ -1174,6 +1185,9 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything
SQL->StmtFree(stmt);
return 0;
}
+
+ account_id = p->account_id;
+
p->last_point.map = mapindex_name2id(last_map);
p->save_point.map = mapindex_name2id(save_map);
@@ -1338,6 +1352,15 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything
mercenary_owner_fromsql(char_id, p);
strcat(t_msg, " mercenary");
+ //`account_data` (`account_id`,`bank_vault`)
+ if( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `bank_vault` FROM `%s` WHERE `account_id`=? LIMIT 1", account_data_db)
+ || SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &account_id, 0)
+ || SQL_ERROR == SQL->StmtExecute(stmt)
+ || SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &p->bank_vault, 0, NULL, NULL) )
+ SqlStmt_ShowDebug(stmt);
+
+ if( SQL_SUCCESS == SQL->StmtNextRow(stmt) )
+ strcat(t_msg, " bank");
if (save_log) ShowInfo("Loaded char (%d - %s): %s\n", char_id, p->name, t_msg); //ok. all data load successfuly!
SQL->StmtFree(stmt);
@@ -4721,6 +4744,8 @@ void sql_config_read(const char* cfgName)
safestrncpy(elemental_db,w2,sizeof(elemental_db));
else if(!strcmpi(w1,"interreg_db"))
safestrncpy(interreg_db,w2,sizeof(interreg_db));
+ else if(!strcmpi(w1,"account_data_db"))
+ safestrncpy(account_data_db,w2,sizeof(account_data_db));
//support the import command, just like any other config
else if(!strcmpi(w1,"import"))
sql_config_read(w2);
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 205cf8425..ccba0fa7f 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -90,6 +90,10 @@
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000
+
+//Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default )
+#define MAX_BANK_ZENY 2100000000
+
#define MAX_FAME 1000000000
#define MAX_CART 100
#define MAX_SKILL 1478
@@ -366,6 +370,7 @@ struct mmo_charstatus {
unsigned int base_exp,job_exp;
int zeny;
+ int bank_vault;
short class_;
unsigned int status_point,skill_point;
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 3d04a6bff..10c96e317 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -6869,7 +6869,7 @@ ACMD(makehomun) {
homunid = atoi(message);
if( homunid == -1 && sd->status.hom_id && !homun_alive(sd->hd) ) {
- if( !sd->hd->homunculus.vaporize )
+ if( sd->hd->homunculus.vaporize )
homun->ressurect(sd, 100, sd->bl.x, sd->bl.y);
else
homun->call(sd);
@@ -7956,10 +7956,14 @@ ACMD(feelreset)
/*==========================================
* AUCTION SYSTEM
*------------------------------------------*/
-ACMD(auction)
-{
+ACMD(auction) {
nullpo_ret(sd);
+ if( !battle_config.feature_auction ) {
+ clif->colormes(sd->fd,COLOR_RED,msg_txt(1484));
+ return false;
+ }
+
clif->auction_openwindow(sd);
return true;
diff --git a/src/map/battle.c b/src/map/battle.c
index 928d14c22..ef62eb1d2 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -6474,6 +6474,10 @@ static const struct _battle_data {
{ "client_accept_chatdori", &battle_config.client_accept_chatdori, 0, 0, INT_MAX, },
{ "snovice_call_type", &battle_config.snovice_call_type, 0, 0, 1, },
{ "guild_notice_changemap", &battle_config.guild_notice_changemap, 2, 0, 2, },
+ { "feature.banking", &battle_config.feature_banking, 1, 0, 1, },
+ { "feature.auction", &battle_config.feature_auction, 0, 0, 2, },
+
+
};
#ifndef STATS_OPT_OUT
/**
@@ -6695,6 +6699,22 @@ void battle_adjust_conf(void) {
battle_config.feature_search_stores = 0;
}
#endif
+
+#if PACKETVER < 20130724
+ if( battle_config.feature_banking ) {
+ ShowWarning("conf/battle/feature.conf banking is enabled but it requires PACKETVER 2013-07-24 or newer, disabling...\n");
+ battle_config.feature_banking = 0;
+ }
+#endif
+
+#if PACKETVER > 20120000 && PACKETVER < 20130515 /* exact date (when it started) not known */
+ if( battle_config.feature_auction == 1 ) {
+ ShowWarning("conf/battle/feature.conf:feature.auction is enabled but it is not stable on PACKETVER "EXPAND_AND_QUOTE(PACKETVER)", disabling...\n");
+ ShowWarning("conf/battle/feature.conf:feature.auction change value to '2' to silence this warning and maintain it enabled\n");
+ battle_config.feature_auction = 0;
+ }
+#endif
+
#ifndef CELL_NOSTACK
if (battle_config.cell_stack_limit != 1)
diff --git a/src/map/battle.h b/src/map/battle.h
index 6d5d5f186..533fa40b0 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -461,6 +461,8 @@ struct Battle_Config {
int snovice_call_type;
int guild_notice_changemap;
+ int feature_banking;
+ int feature_auction;
} battle_config;
// Dammage delayed info
diff --git a/src/map/clif.c b/src/map/clif.c
index 357c4dc6a..823a44956 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -61,10 +61,11 @@ struct clif_interface clif_s;
//Converts item type in case of pet eggs.
static inline int itemtype(int type) {
- switch( type ){
+ switch( type ) {
#if PACKETVER >= 20080827
case IT_WEAPON: return IT_ARMOR;
case IT_ARMOR:
+ case IT_PETARMOR:
#endif
case IT_PETEGG: return IT_WEAPON;
default: return type;
@@ -1378,7 +1379,7 @@ void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag)
WBUFW(buf,0)=0x22e;
memcpy(WBUFP(buf,2),hd->homunculus.name,NAME_LENGTH);
// Bit field, bit 0 : rename_flag (1 = already renamed), bit 1 : homunc vaporized (1 = true), bit 2 : homunc dead (1 = true)
- WBUFB(buf,26)=(battle_config.hom_rename?0:hd->homunculus.rename_flag) | (hd->homunculus.vaporize << 1) | (hd->homunculus.hp?0:4);
+ WBUFB(buf,26)=(battle_config.hom_rename && hd->homunculus.rename_flag ? 0x1 : 0x0) | (hd->homunculus.vaporize == HOM_ST_REST ? 0x2 : 0) | (hd->homunculus.hp > 0 ? 0x4 : 0);
WBUFW(buf,27)=hd->homunculus.level;
WBUFW(buf,29)=hd->homunculus.hunger;
WBUFW(buf,31)=(unsigned short) (hd->homunculus.intimacy / 100) ;
@@ -14987,6 +14988,9 @@ void clif_Auction_openwindow(struct map_session_data *sd)
if( sd->state.storage_flag || sd->state.vending || sd->state.buyingstore || sd->state.trading )
return;
+ if( !battle_config.feature_auction )
+ return;
+
WFIFOHEAD(fd,packet_len(0x25f));
WFIFOW(fd,0) = 0x25f;
WFIFOL(fd,2) = 0;
@@ -15076,6 +15080,9 @@ void clif_parse_Auction_setitem(int fd, struct map_session_data *sd)
int amount = RFIFOL(fd,4); // Always 1
struct item_data *item;
+ if( !battle_config.feature_auction )
+ return;
+
if( sd->auction.amount > 0 )
sd->auction.amount = 0;
@@ -15151,6 +15158,9 @@ void clif_parse_Auction_register(int fd, struct map_session_data *sd)
struct auction_data auction;
struct item_data *item;
+ if( !battle_config.feature_auction )
+ return;
+
auction.price = RFIFOL(fd,2);
auction.buynow = RFIFOL(fd,6);
auction.hours = RFIFOW(fd,10);
@@ -15282,6 +15292,9 @@ void clif_parse_Auction_search(int fd, struct map_session_data* sd)
short type = RFIFOW(fd,2), page = RFIFOW(fd,32);
int price = RFIFOL(fd,4); // FIXME: bug #5071
+ if( !battle_config.feature_auction )
+ return;
+
clif->pAuction_cancelreg(fd, sd);
safestrncpy(search_text, (char*)RFIFOP(fd,8), sizeof(search_text));
@@ -15297,6 +15310,10 @@ void clif_parse_Auction_search(int fd, struct map_session_data* sd)
void clif_parse_Auction_buysell(int fd, struct map_session_data* sd)
{
short type = RFIFOW(fd,2) + 6;
+
+ if( !battle_config.feature_auction )
+ return;
+
clif->pAuction_cancelreg(fd, sd);
intif->Auction_requestlist(sd->status.char_id, type, 0, "", 1);
@@ -17725,6 +17742,79 @@ void clif_cart_additem_ack(struct map_session_data *sd, int flag) {
clif->send(&p,sizeof(p), &sd->bl, SELF);
}
+/* Bank System [Yommy/Hercules] */
+void clif_parse_BankDeposit(int fd, struct map_session_data* sd) {
+ struct packet_banking_deposit_req *p = P2PTR(fd);
+ int money;
+
+ if( !battle_config.feature_banking ) {
+ clif->colormes(fd,COLOR_RED,msg_txt(1483));
+ return;
+ }
+
+ money = (int)cap_value(p->Money,0,INT_MAX);
+
+ pc->bank_deposit(sd,money);
+}
+
+void clif_parse_BankWithdraw(int fd, struct map_session_data* sd) {
+ struct packet_banking_withdraw_req *p = P2PTR(fd);
+ int money;
+
+ if( !battle_config.feature_banking ) {
+ clif->colormes(fd,COLOR_RED,msg_txt(1483));
+ return;
+ }
+
+ money = (int)cap_value(p->Money,0,INT_MAX);
+
+ pc->bank_withdraw(sd,money);
+}
+
+void clif_parse_BankCheck(int fd, struct map_session_data* sd) {
+ struct packet_banking_check p;
+
+ if( !battle_config.feature_banking ) {
+ clif->colormes(fd,COLOR_RED,msg_txt(1483));
+ return;
+ }
+
+ p.PacketType = banking_checkType;
+ p.Money = (int)sd->status.bank_vault;
+ p.Reason = (short)0;
+
+ clif->send(&p,sizeof(p), &sd->bl, SELF);
+}
+
+void clif_parse_BankOpen(int fd, struct map_session_data* sd) {
+ return;
+}
+
+void clif_parse_BankClose(int fd, struct map_session_data* sd) {
+ return;
+}
+
+void clif_bank_deposit(struct map_session_data *sd, enum e_BANKING_DEPOSIT_ACK reason) {
+ struct packet_banking_deposit_ack p;
+
+ p.PacketType = banking_deposit_ackType;
+ p.Balance = sd->status.zeny;/* how much zeny char has after operation */
+ p.Money = (int64)sd->status.bank_vault;/* money in the bank */
+ p.Reason = (short)reason;
+
+ clif->send(&p,sizeof(p), &sd->bl, SELF);
+}
+void clif_bank_withdraw(struct map_session_data *sd,enum e_BANKING_WITHDRAW_ACK reason) {
+ struct packet_banking_withdraw_ack p;
+
+ p.PacketType = banking_withdraw_ackType;
+ p.Balance = sd->status.zeny;/* how much zeny char has after operation */
+ p.Money = (int64)sd->status.bank_vault;/* money in the bank */
+ p.Reason = (short)reason;
+
+ clif->send(&p,sizeof(p), &sd->bl, SELF);
+}
+
/* */
unsigned short clif_decrypt_cmd( int cmd, struct map_session_data *sd ) {
if( sd ) {
@@ -17735,10 +17825,6 @@ unsigned short clif_decrypt_cmd( int cmd, struct map_session_data *sd ) {
unsigned short clif_parse_cmd_normal( int fd, struct map_session_data *sd ) {
unsigned short cmd = RFIFOW(fd,0);
- // filter out invalid / unsupported packets
- if( cmd > MAX_PACKET_DB || cmd < MIN_PACKET_DB || packet_db[cmd].len == 0 )
- return 0;
-
return cmd;
}
unsigned short clif_parse_cmd_decrypt( int fd, struct map_session_data *sd ) {
@@ -17746,10 +17832,6 @@ unsigned short clif_parse_cmd_decrypt( int fd, struct map_session_data *sd ) {
cmd = clif->decrypt_cmd(cmd, sd);
- // filter out invalid / unsupported packets
- if( cmd > MAX_PACKET_DB || cmd < MIN_PACKET_DB || packet_db[cmd].len == 0 )
- return 0;
-
return cmd;
}
unsigned short clif_parse_cmd_optional( int fd, struct map_session_data *sd ) {
@@ -17824,7 +17906,10 @@ int clif_parse(int fd) {
else
parse_cmd_func = clif->parse_cmd;
- if( !( cmd = parse_cmd_func(fd,sd) ) ) {
+ cmd = parse_cmd_func(fd,sd);
+
+ // filter out invalid / unsupported packets
+ if( cmd > MAX_PACKET_DB || cmd < MIN_PACKET_DB || packet_db[cmd].len == 0 ) {
ShowWarning("clif_parse: Received unsupported packet (packet 0x%04x (0x%04x), %d bytes received), disconnecting session #%d.\n", cmd, RFIFOW(fd,0), RFIFOREST(fd), fd);
#ifdef DUMP_INVALID_PACKET
ShowDump(RFIFOP(fd,0), RFIFOREST(fd));
@@ -18523,6 +18608,9 @@ void clif_defaults(void) {
clif->chsys_quitg = clif_hercules_chsys_quitg;
clif->chsys_gjoin = clif_hercules_chsys_gjoin;
clif->chsys_gleave = clif_hercules_chsys_gleave;
+ /* Bank System [Yommy/Hercules] */
+ clif->bank_deposit = clif_bank_deposit;
+ clif->bank_withdraw = clif_bank_withdraw;
/*------------------------
*- Parse Incoming Packet
*------------------------*/
@@ -18745,4 +18833,10 @@ void clif_defaults(void) {
clif->pPartyBookingReqVolunteer = clif_parse_PartyBookingReqVolunteer;
clif->pPartyBookingRefuseVolunteer = clif_parse_PartyBookingRefuseVolunteer;
clif->pPartyBookingCancelVolunteer = clif_parse_PartyBookingCancelVolunteer;
+ /* Bank System [Yommy/Hercules] */
+ clif->pBankDeposit = clif_parse_BankDeposit;
+ clif->pBankWithdraw = clif_parse_BankWithdraw;
+ clif->pBankCheck = clif_parse_BankCheck;
+ clif->pBankOpen = clif_parse_BankOpen;
+ clif->pBankClose = clif_parse_BankClose;
}
diff --git a/src/map/clif.h b/src/map/clif.h
index 1a2748353..2baca2aaf 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -414,6 +414,19 @@ enum BATTLEGROUNDS_QUEUE_NOTICE_DELETED {
BGQND_FAIL_NOT_QUEUING = 11,
};
+enum e_BANKING_DEPOSIT_ACK {
+ BDA_SUCCESS = 0x0,
+ BDA_ERROR = 0x1,
+ BDA_NO_MONEY = 0x2,
+ BDA_OVERFLOW = 0x3,
+};
+enum e_BANKING_WITHDRAW_ACK {
+ BWA_SUCCESS = 0x0,
+ BWA_NO_MONEY = 0x1,
+ BWA_UNKNOWN_ERROR = 0x2,
+};
+
+
/**
* Structures
**/
@@ -964,6 +977,9 @@ struct clif_interface {
void (*chsys_quitg) (struct map_session_data *sd);
void (*chsys_gjoin) (struct guild *g1,struct guild *g2);
void (*chsys_gleave) (struct guild *g1,struct guild *g2);
+ /* Bank System [Yommy/Hercules] */
+ void (*bank_deposit) (struct map_session_data *sd, enum e_BANKING_DEPOSIT_ACK reason);
+ void (*bank_withdraw) (struct map_session_data *sd,enum e_BANKING_WITHDRAW_ACK reason);
/*------------------------
*- Parse Incoming Packet
*------------------------*/
@@ -1184,6 +1200,12 @@ struct clif_interface {
void (*pPartyBookingReqVolunteer) (int fd, struct map_session_data *sd);
void (*pPartyBookingRefuseVolunteer) (int fd, struct map_session_data *sd);
void (*pPartyBookingCancelVolunteer) (int fd, struct map_session_data *sd);
+ /* Bank System [Yommy/Hercules] */
+ void (*pBankDeposit) (int fd, struct map_session_data *sd);
+ void (*pBankWithdraw) (int fd, struct map_session_data *sd);
+ void (*pBankCheck) (int fd, struct map_session_data *sd);
+ void (*pBankOpen) (int fd, struct map_session_data *sd);
+ void (*pBankClose) (int fd, struct map_session_data *sd);
};
struct clif_interface *clif;
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 45e9af2b0..1e47053fe 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -134,25 +134,25 @@ int homunculus_dead(struct homun_data *hd) {
}
//Vaporize a character's homun. If flag, HP needs to be 80% or above.
-int homunculus_vaporize(struct map_session_data *sd, int flag) {
+int homunculus_vaporize(struct map_session_data *sd, enum homun_state flag) {
struct homun_data *hd;
nullpo_ret(sd);
hd = sd->hd;
- if (!hd || hd->homunculus.vaporize)
+ if (!hd || hd->homunculus.vaporize != HOM_ST_ACTIVE)
return 0;
if (status->isdead(&hd->bl))
return 0; //Can't vaporize a dead homun.
- if (flag && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80)
+ if (flag == HOM_ST_REST && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80)
return 0;
hd->regen.state.block = 3; //Block regen while vaporized.
//Delete timers when vaporized.
homun->hunger_timer_delete(hd);
- hd->homunculus.vaporize = 1;
+ hd->homunculus.vaporize = flag;
if(battle_config.hom_setting&0x40)
memset(hd->blockskill, 0, sizeof(hd->blockskill));
clif->hominfo(sd, sd->hd, 0);
@@ -260,7 +260,7 @@ void homunculus_skillup(struct homun_data *hd,uint16 skill_id) {
int i = 0 ;
nullpo_retv(hd);
- if(hd->homunculus.vaporize)
+ if(hd->homunculus.vaporize != HOM_ST_ACTIVE)
return;
i = skill_id - HM_SKILLBASE;
@@ -471,7 +471,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) {
int homunculus_gainexp(struct homun_data *hd,unsigned int exp) {
enum homun_type htype;
- if(hd->homunculus.vaporize)
+ if(hd->homunculus.vaporize != HOM_ST_ACTIVE)
return 1;
if( (htype = homun->class2type(hd->homunculus.class_)) == HT_INVALID ) {
@@ -571,7 +571,7 @@ unsigned char homunculus_menu(struct map_session_data *sd,unsigned char menu_num
bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) {
int i, foodID, emotion;
- if(hd->homunculus.vaporize)
+ if(hd->homunculus.vaporize == HOM_ST_REST)
return false;
foodID = hd->homunculusDB->foodID;
@@ -781,11 +781,11 @@ bool homunculus_call(struct map_session_data *sd) {
hd = sd->hd;
- if (!hd->homunculus.vaporize)
+ if (hd->homunculus.vaporize != HOM_ST_REST)
return false; //Can't use this if homun wasn't vaporized.
homun->init_timers(hd);
- hd->homunculus.vaporize = 0;
+ hd->homunculus.vaporize = HOM_ST_ACTIVE;
if (hd->bl.prev == NULL) { //Spawn him
hd->bl.x = sd->bl.x;
hd->bl.y = sd->bl.y;
@@ -833,7 +833,7 @@ bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) {
homun->create(sd, sh);
hd = sd->hd;
- if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) {
+ if(hd && hd->homunculus.hp && hd->homunculus.vaporize == HOM_ST_ACTIVE && hd->bl.prev == NULL && sd->bl.prev != NULL) {
enum homun_type htype = homun->class2type(hd->homunculus.class_);
map->addblock(&hd->bl);
@@ -908,7 +908,7 @@ bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short
hd = sd->hd;
- if (hd->homunculus.vaporize)
+ if (hd->homunculus.vaporize != HOM_ST_ACTIVE)
return false; // vaporized homunculi need to be 'called'
if (!status->isdead(&hd->bl))
diff --git a/src/map/homunculus.h b/src/map/homunculus.h
index 9562ed5c3..2cb558930 100644
--- a/src/map/homunculus.h
+++ b/src/map/homunculus.h
@@ -11,7 +11,7 @@
#define MAX_HOM_SKILL_REQUIRE 5
#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX)
-#define homun_alive(x) ((x) && (x)->homunculus.vaporize != 1 && (x)->battle_status.hp > 0)
+#define homun_alive(x) ((x) && (x)->homunculus.vaporize == HOM_ST_ACTIVE && (x)->battle_status.hp > 0)
struct h_stats {
unsigned int HP, SP;
@@ -44,6 +44,12 @@ enum {
SP_HUNGRY = 0x2,
};
+enum homun_state {
+ HOM_ST_ACTIVE = 0,/* either alive or dead */
+ HOM_ST_REST = 1,/* is resting (vaporized) */
+ HOM_ST_MORPH = 2,/* in morph state */
+};
+
struct homun_data {
struct block_list bl;
struct unit_data ud;
@@ -94,7 +100,7 @@ struct homunculus_interface {
enum homun_type (*class2type) (int class_);
void (*damaged) (struct homun_data *hd);
int (*dead) (struct homun_data *hd);
- int (*vaporize) (struct map_session_data *sd, int flag);
+ int (*vaporize) (struct map_session_data *sd, enum homun_state flag);
int (*delete) (struct homun_data *hd, int emote);
int (*checkskill) (struct homun_data *hd, uint16 skill_id);
int (*calc_skilltree) (struct homun_data *hd, int flag_evolve);
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index fe2c43fcc..09eec557d 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -1704,12 +1704,11 @@ int itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt)
* Reading item from item db
* item_db2 overwriting item_db
*------------------------------------------*/
-int itemdb_readdb(void)
-{
+int itemdb_readdb(void) {
const char* filename[] = {
DBPATH"item_db.txt",
"item_db2.txt" };
-
+ bool duplicate[MAX_ITEMDB];
int fi;
for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) {
@@ -1726,11 +1725,13 @@ int itemdb_readdb(void)
continue;
}
+ memset(&duplicate,0,sizeof(duplicate));
+
// process rows one by one
while(fgets(line, sizeof(line), fp))
{
char *str[32], *p;
- int i;
+ int i, id = 0;
lines++;
if(line[0] == '/' && line[1] == '/')
continue;
@@ -1807,9 +1808,14 @@ int itemdb_readdb(void)
}
}
- if (!itemdb->parse_dbrow(str, filepath, lines, 0))
+ if (!(id = itemdb->parse_dbrow(str, filepath, lines, 0)))
continue;
+ if( duplicate[id] ) {
+ ShowWarning("itemdb_readdb:%s: duplicate entry of ID #%d (%s/%s)\n",filename[fi],id,itemdb_name(id),itemdb_jname(id));
+ } else
+ duplicate[id] = true;
+
count++;
}
@@ -1836,7 +1842,7 @@ int itemdb_read_sqldb(void) {
for( fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) {
uint32 count = 0;
-
+
// retrieve all rows from the item database
if( SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT * FROM `%s`", item_db_name[fi]) ) {
Sql_ShowDebug(map->mysql_handle);
@@ -1856,6 +1862,7 @@ int itemdb_read_sqldb(void) {
if (!itemdb->parse_dbrow(str, item_db_name[fi], -(atoi(str[0])), SCRIPT_IGNORE_EXTERNAL_BRACKETS))
continue;
+
++count;
}
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index fe67ebbef..0f46c1c01 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -40,6 +40,7 @@ enum item_itemid {
ITEMID_RED_GEMSTONE = 716,
ITEMID_BLUE_GEMSTONE = 717,
ITEMID_TRAP = 1065,
+ ITEMID_STRANGE_EMBRYO = 6415,
ITEMID_FACE_PAINT = 6120,
ITEMID_STONE = 7049,
ITEMID_SKULL_ = 7420,
diff --git a/src/map/log.c b/src/map/log.c
index e33240505..19a98f34b 100644
--- a/src/map/log.c
+++ b/src/map/log.c
@@ -40,6 +40,7 @@ char log_picktype2char(e_log_pick_type type) {
case LOG_TYPE_AUCTION: return 'I'; // Auct(I)on
case LOG_TYPE_BUYING_STORE: return 'B'; // (B)uying Store
case LOG_TYPE_LOOT: return 'L'; // (L)oot (consumed monster pick/drop)
+ case LOG_TYPE_BANK: return 'K'; // Ban(K) Transactions
case LOG_TYPE_OTHER: return 'X'; // Other
}
diff --git a/src/map/log.h b/src/map/log.h
index 07606c8ef..9864a54d7 100644
--- a/src/map/log.h
+++ b/src/map/log.h
@@ -60,6 +60,7 @@ typedef enum e_log_pick_type {
LOG_TYPE_AUCTION = 0x04000,
LOG_TYPE_BUYING_STORE = 0x08000,
LOG_TYPE_OTHER = 0x10000,
+ LOG_TYPE_BANK = 0x20000,
// combinations
LOG_TYPE_LOOT = LOG_TYPE_PICKDROP_MONSTER|LOG_TYPE_CONSUME,
// all
diff --git a/src/map/packets.h b/src/map/packets.h
index c91b5d50c..918f0a10f 100644
--- a/src/map/packets.h
+++ b/src/map/packets.h
@@ -2375,6 +2375,21 @@ packet(0x020d,-1);
packet(0x0930,36,clif->pStoragePassword,0);
#endif
+/* Bank System [Yommy/Hercules] */
+#if PACKETVER >= 20130724
+ packet(0x09A6,12); // ZC_BANKING_CHECK
+ packet(0x09A7,10,clif->pBankDeposit,2,4,6);
+ packet(0x09A8,16); // ZC_ACK_BANKING_DEPOSIT
+ packet(0x09A9,10,clif->pBankWithdraw,2,4,6);
+ packet(0x09AA,16); // ZC_ACK_BANKING_WITHDRAW
+ packet(0x09AB,6,clif->pBankCheck,2,4);
+ ////
+ packet(0x09B6,6,clif->pBankOpen,2,4);
+ packet(0x09B7,4); // ZC_ACK_OPEN_BANKING
+ packet(0x09B8,6,clif->pBankClose,2,4);
+ packet(0x09B9,4); // ZC_ACK_CLOSE_BANKING
+#endif
+
//2013-07-03Ragexe (Shakto)
#if PACKETVER >= 20130703
packet(0x0930,5,clif->pChangeDir,2,4);
diff --git a/src/map/packets_struct.h b/src/map/packets_struct.h
index f39b4a55b..9d7282c92 100644
--- a/src/map/packets_struct.h
+++ b/src/map/packets_struct.h
@@ -18,6 +18,9 @@ struct EQUIPSLOTINFO {
*
**/
enum packet_headers {
+ banking_withdraw_ackType = 0x9aa,
+ banking_deposit_ackType = 0x9a8,
+ banking_checkType = 0x9a6,
cart_additem_ackType = 0x12c,
sc_notickType = 0x196,
#if PACKETVER < 20061218
@@ -543,6 +546,38 @@ struct packet_cart_additem_ack {
char result;
} __attribute__((packed));
+struct packet_banking_check {
+ short PacketType;
+ int64 Money;
+ short Reason;
+} __attribute__((packed));
+
+struct packet_banking_deposit_req {
+ short PacketType;
+ unsigned int AID;
+ int Money;
+} __attribute__((packed));
+
+struct packet_banking_withdraw_req {
+ short PacketType;
+ unsigned int AID;
+ int Money;
+} __attribute__((packed));
+
+struct packet_banking_deposit_ack {
+ short PacketType;
+ short Reason;
+ int64 Money;
+ int Balance;
+} __attribute__((packed));
+
+struct packet_banking_withdraw_ack {
+ short PacketType;
+ short Reason;
+ int64 Money;
+ int Balance;
+} __attribute__((packed));
+
#pragma pack(pop)
#endif /* _PACKETS_STRUCT_H_ */
diff --git a/src/map/pc.c b/src/map/pc.c
index 6b7d6c735..157d9e28a 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -6438,7 +6438,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
pc->setoption(sd, i);
if( homun_alive(sd->hd) && pc->checkskill(sd, AM_CALLHOMUN) )
- homun->vaporize(sd, 0);
+ homun->vaporize(sd, HOM_ST_ACTIVE);
}
for( i = 1; i < MAX_SKILL; i++ ) {
@@ -6663,7 +6663,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if (sd->status.hom_id > 0){
if(battle_config.homunculus_auto_vapor && sd->hd && !sd->hd->sc.data[SC_LIGHT_OF_REGENE])
- homun->vaporize(sd, 0);
+ homun->vaporize(sd, HOM_ST_ACTIVE);
}
if( sd->md )
@@ -7588,7 +7588,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
pc->setoption(sd, i);
if(homun_alive(sd->hd) && !pc->checkskill(sd, AM_CALLHOMUN))
- homun->vaporize(sd, 0);
+ homun->vaporize(sd, HOM_ST_ACTIVE);
if(sd->status.manner < 0)
clif->changestatus(sd,SP_MANNER,sd->status.manner);
@@ -10079,6 +10079,51 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) {
return;
}
+void pc_bank_deposit(struct map_session_data *sd, int money) {
+ unsigned int limit_check = money+sd->status.bank_vault;
+
+ if( money <= 0 || limit_check > MAX_BANK_ZENY ) {
+ clif->bank_deposit(sd,BDA_OVERFLOW);
+ return;
+ } else if ( money > sd->status.zeny ) {
+ clif->bank_deposit(sd,BDA_NO_MONEY);
+ return;
+ }
+
+ if( pc->payzeny(sd,money, LOG_TYPE_BANK, NULL) )
+ clif->bank_deposit(sd,BDA_NO_MONEY);
+ else {
+ sd->status.bank_vault += money;
+ if( map->save_settings&256 )
+ chrif->save(sd,0);
+ clif->bank_deposit(sd,BDA_SUCCESS);
+ }
+}
+void pc_bank_withdraw(struct map_session_data *sd, int money) {
+ unsigned int limit_check = money+sd->status.zeny;
+
+ if( money <= 0 ) {
+ clif->bank_withdraw(sd,BWA_UNKNOWN_ERROR);
+ return;
+ } else if ( money > sd->status.bank_vault ) {
+ clif->bank_withdraw(sd,BWA_NO_MONEY);
+ return;
+ } else if ( limit_check > MAX_ZENY ) {
+ /* no official response for this scenario exists. */
+ clif->colormes(sd->fd,COLOR_RED,msg_txt(1482));
+ return;
+ }
+
+ if( pc->getzeny(sd,money, LOG_TYPE_BANK, NULL) )
+ clif->bank_withdraw(sd,BWA_NO_MONEY);
+ else {
+ sd->status.bank_vault -= money;
+ if( map->save_settings&256 )
+ chrif->save(sd,0);
+ clif->bank_withdraw(sd,BWA_SUCCESS);
+ }
+}
+
/*==========================================
* pc Init/Terminate
*------------------------------------------*/
@@ -10402,4 +10447,7 @@ void pc_defaults(void) {
pc->checkcombo = pc_checkcombo;
pc->calcweapontype = pc_calcweapontype;
pc->removecombo = pc_removecombo;
+
+ pc->bank_withdraw = pc_bank_withdraw;
+ pc->bank_deposit = pc_bank_deposit;
}
diff --git a/src/map/pc.h b/src/map/pc.h
index fadb922b5..f770818c2 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -961,6 +961,9 @@ struct pc_interface {
int (*checkcombo) (struct map_session_data *sd, struct item_data *data );
int (*calcweapontype) (struct map_session_data *sd);
int (*removecombo) (struct map_session_data *sd, struct item_data *data );
+
+ void (*bank_deposit) (struct map_session_data *sd, int money);
+ void (*bank_withdraw) (struct map_session_data *sd, int money);
};
struct pc_interface *pc;
diff --git a/src/map/script.c b/src/map/script.c
index 8460b23b0..1bedb78b6 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -6780,7 +6780,7 @@ BUILDIN(strnpcinfo) {
}
/*==========================================
- * GetEquipID(Pos); Pos: 1-10
+ * GetEquipID(Pos); Pos: 1-SCRIPT_EQUIP_TABLE_SIZE
*------------------------------------------*/
BUILDIN(getequipid)
{
@@ -9564,44 +9564,82 @@ BUILDIN(homunculus_evolution)
/*==========================================
* [Xantara]
+ * Checks for vaporized morph state
+ * and deletes ITEMID_STRANGE_EMBRYO.
*------------------------------------------*/
BUILDIN(homunculus_mutate) {
int homun_id;
enum homun_type m_class, m_id;
TBL_PC *sd;
+ bool success = false;
sd = script->rid2sd(st);
if( sd == NULL || sd->hd == NULL )
return true;
-
- if( script_hasdata(st,2) )
- homun_id = script_getnum(st,2);
- else
- homun_id = 6048 + (rnd() % 4);
-
- if( homun_alive(sd->hd) ) {
+
+ if( sd->hd->homunculus.vaporize == HOM_ST_MORPH ) {
+ int i = pc->search_inventory(sd, ITEMID_STRANGE_EMBRYO);
+ if( script_hasdata(st,2) )
+ homun_id = script_getnum(st,2);
+ else
+ homun_id = 6048 + (rnd() % 4);
+
m_class = homun->class2type(sd->hd->homunculus.class_);
m_id = homun->class2type(homun_id);
- if( m_class != HT_INVALID && m_id != HT_INVALID && m_class == HT_EVO && m_id == HT_S && sd->hd->homunculus.level >= 99 )
+ if( m_class == HT_EVO && m_id == HT_S &&
+ sd->hd->homunculus.level >= 99 && i >= 0 &&
+ !pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_SCRIPT) ) {
+ sd->hd->homunculus.vaporize = HOM_ST_REST; // Remove morph state.
+ homun->call(sd); // Respawn homunculus.
homun->mutate(sd->hd, homun_id);
- else
+ success = true;
+ } else
clif->emotion(&sd->hd->bl, E_SWT);
- }
+ } else
+ clif->emotion(&sd->hd->bl, E_SWT);
+
+ script_pushint(st,success?1:0);
return true;
}
-// [Zephyrus]
-BUILDIN(homunculus_shuffle) {
+/*==========================================
+ * Puts homunculus into morph state
+ * and gives ITEMID_STRANGE_EMBRYO.
+ *------------------------------------------*/
+BUILDIN(homunculus_morphembryo) {
+ enum homun_type m_class;
+ int i = 0;
TBL_PC *sd;
+ bool success = false;
- sd=script->rid2sd(st);
- if( sd == NULL )
+ sd = script->rid2sd(st);
+ if( sd == NULL || sd->hd == NULL )
return true;
- if(homun_alive(sd->hd))
- homun->shuffle(sd->hd);
+ if( homun_alive(sd->hd) ) {
+ m_class = homun->class2type(sd->hd->homunculus.class_);
+
+ if ( m_class == HT_EVO && sd->hd->homunculus.level >= 99 ) {
+ struct item item_tmp;
+
+ memset(&item_tmp, 0, sizeof(item_tmp));
+ item_tmp.nameid = ITEMID_STRANGE_EMBRYO;
+ item_tmp.identify = 1;
+
+ if( (i = pc->additem(sd, &item_tmp, 1, LOG_TYPE_SCRIPT)) ) {
+ clif->additem(sd, 0, 0, i);
+ clif->emotion(&sd->hd->bl, E_SWT);
+ } else {
+ homun->vaporize(sd, HOM_ST_MORPH);
+ success = true;
+ }
+ } else
+ clif->emotion(&sd->hd->bl, E_SWT);
+ } else
+ clif->emotion(&sd->hd->bl, E_SWT);
+ script_pushint(st, success?1:0);
return true;
}
@@ -9612,21 +9650,29 @@ BUILDIN(homunculus_shuffle) {
* 1 = Homunculus is vaporized (rest)
* 2 = Homunculus is in morph state
*------------------------------------------*/
-BUILDIN(checkhomcall)
-{
+BUILDIN(homunculus_checkcall) {
TBL_PC *sd = script->rid2sd(st);
- TBL_HOM *hd;
- if( sd == NULL )
- return false;
-
- hd = sd->hd;
-
- if( !hd )
+ if( sd == NULL || !sd->hd )
script_pushint(st, -1);
else
- script_pushint(st, hd->homunculus.vaporize);
+ script_pushint(st, sd->hd->homunculus.vaporize);
+
+ return true;
+}
+
+// [Zephyrus]
+BUILDIN(homunculus_shuffle) {
+ TBL_PC *sd;
+
+ sd=script->rid2sd(st);
+ if( sd == NULL )
+ return true;
+
+ if(homun_alive(sd->hd))
+ homun->shuffle(sd->hd);
+
return true;
}
@@ -12166,12 +12212,9 @@ BUILDIN(getpetinfo)
BUILDIN(gethominfo)
{
TBL_PC *sd=script->rid2sd(st);
- TBL_HOM *hd;
- int type=script_getnum(st,2);
+ int type = script_getnum(st,2);
- hd = sd?sd->hd:NULL;
- if(!homun_alive(hd))
- {
+ if(!sd || !sd->hd) {
if (type == 2)
script_pushconststr(st,"null");
else
@@ -12180,13 +12223,13 @@ BUILDIN(gethominfo)
}
switch(type){
- case 0: script_pushint(st,hd->homunculus.hom_id); break;
- case 1: script_pushint(st,hd->homunculus.class_); break;
- case 2: script_pushstrcopy(st,hd->homunculus.name); break;
- case 3: script_pushint(st,hd->homunculus.intimacy); break;
- case 4: script_pushint(st,hd->homunculus.hunger); break;
- case 5: script_pushint(st,hd->homunculus.rename_flag); break;
- case 6: script_pushint(st,hd->homunculus.level); break;
+ case 0: script_pushint(st,sd->hd->homunculus.hom_id); break;
+ case 1: script_pushint(st,sd->hd->homunculus.class_); break;
+ case 2: script_pushstrcopy(st,sd->hd->homunculus.name); break;
+ case 3: script_pushint(st,sd->hd->homunculus.intimacy); break;
+ case 4: script_pushint(st,sd->hd->homunculus.hunger); break;
+ case 5: script_pushint(st,sd->hd->homunculus.rename_flag); break;
+ case 6: script_pushint(st,sd->hd->homunculus.level); break;
default:
script_pushint(st,0);
break;
@@ -17655,8 +17698,9 @@ void script_parse_builtin(void) {
BUILDIN_DEF(warpportal,"iisii"),
BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
+ BUILDIN_DEF2(homunculus_morphembryo,"morphembryo",""),
+ BUILDIN_DEF2(homunculus_checkcall,"checkhomcall",""),
BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
- BUILDIN_DEF(checkhomcall,""),
BUILDIN_DEF(eaclass,"?"), //[Skotlex]
BUILDIN_DEF(roclass,"i?"), //[Skotlex]
BUILDIN_DEF(checkvending,"?"),
diff --git a/src/map/skill.c b/src/map/skill.c
index 248e19e77..70e946119 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6971,21 +6971,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if(sd) {
struct map_session_data *f_sd = pc->get_father(sd);
struct map_session_data *m_sd = pc->get_mother(sd);
- // if neither was found
- if(!f_sd && !m_sd) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map->freeblock_unlock();
- return 0;
+ bool we_baby_parents = false;
+ if(m_sd && check_distance_bl(bl,&m_sd->bl,AREA_SIZE)) {
+ sc_start(&m_sd->bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
+ clif->specialeffect(&m_sd->bl,408,AREA);
+ we_baby_parents = true;
}
- status->change_start(bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time2(skill_id,skill_lv),8);
- if (f_sd) {
+ if(f_sd && check_distance_bl(bl,&f_sd->bl,AREA_SIZE)) {
sc_start(&f_sd->bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
clif->specialeffect(&f_sd->bl,408,AREA);
+ we_baby_parents = true;
}
- if (m_sd) {
- sc_start(&m_sd->bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
- clif->specialeffect(&m_sd->bl,408,AREA);
+ if (!we_baby_parents) {
+ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ map->freeblock_unlock();
+ return 0;
}
+ else status->change_start(bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time2(skill_id,skill_lv),8);
}
break;
@@ -7516,7 +7518,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case AM_REST:
if (sd) {
- if (homun->vaporize(sd,1))
+ if (homun->vaporize(sd,HOM_ST_REST))
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
else
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
diff --git a/src/map/status.c b/src/map/status.c
index 497d02bbf..ae900e04d 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -8230,7 +8230,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( pc_isridingwug(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
if( pc_isfalcon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_FALCON);
if( sd->status.pet_id > 0 ) pet->menu(sd, 3);
- if( homun_alive(sd->hd) ) homun->vaporize(sd,1);
+ if( homun_alive(sd->hd) ) homun->vaporize(sd,HOM_ST_REST);
if( sd->md ) mercenary->delete(sd->md,3);
}
break;