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If you are reading this in a text editor, simply ignore this section
-->
+## [v2017.11.19] `November 19 2017`
+### Added
+- Added several missing members to the login interface. (Part of #1891)
+- Added support for colored character server population counter in the service selection list. Configurable through `users_count` in login-server.conf. (#1891)
+- Added top-level command `miniboss_monster` to label monsters as minibosses, and to send them as such to the client. (part of #1889)
+- Added support for 2017-10-25 - 2017-11-01 clients. (#1889)
+- Added support to display NPCs with player classes, including equipment and styles (best with clients starting from 20170726). This extends `getunitdata()` and `setunitdata()` with support for `UDT_SEX`, `UDT_HAIRSTYLE`, `UDT_HAIRCOLOR`, `UDT_HEADBOTTOM`, `UDT_HEADMIDDLE`, `UDT_HEADTOP`, `UDT_CLOTHCOLOR`, `UDT_SHIELD`, `UDT_WEAPON`, `UDT_ROBE`, `UDT_BODY2`. (#1893)
+- Added type constants for the `getiteminfo()` and `setiteminfo()` script commands. Existing third party code must be updated to use the new constants (see the pull request description and the command documentation for details). (#1902)
+- Added global function `F_GetAmmoType()`, counterpart to `F_GetWeaponType()` for ammunitions. Both functions have now been updated to only check the subtype if the item type is correct (`IT_AMMO` and `IT_WEAPON` respectively). (part of #1902)
+- Added support for the Skill Scale packet, available in client versions 20151223 and newer. (#1903)
+
+### Changed
+- Applied script standardization to the Octopus Cave instance script. (#1882)
+- Applied script standardization to the Ghost Palace instance script. (#1879)
+- Applied script standardization to the Sara's Memory instance script. (#1884)
+- Extended the script command `setequipoption()` with the possibility to remove item options from an equipment piece. (#1865)
+- Updated the `QTYPE_*` constants (`questinfo()`, `showevent()`) to support the new 2017 client icons. (#1894)
+- Applied script standardization to the Orc's Memory instance script. (#1872)
+- Applied script standardization to the Sealed Shrine instance script. (#1873)
+- Extended the global function `F_GetArmorType()` to support costumes and shadow equipment. (#1836)
+- Extended the script commands `has_instance()` and `has_instance2()` with suport to search instances of type `IOT_NONE`. (#1397)
+- Applied script standardization and improvements to the Endless Tower instance script. (#1862)
+- Cleared some confusion between skill IDs and indexes through the codebase. Rewritten Skill DB accessors in a safer, more readable way. (part of #1896)
+
+### Deprecated
+- The use of numeric type constants with `getiteminfo()` and `setiteminfo()` is deprecated. For technical reasons, no deprecation notice is displayed. (part of #1902)
+
+### Removed
+- The `MAX_SKILL` constant has been removed, in favor of the more clear `MAX_SKILL_DB`, to be used in all places that use the compacted Skill DB array. For use with the non-compacted clientside Skill IDs, the `MAX_SKILL_ID` constant is still available. (part of #1896)
+
+### Fixed
+- Fixed compilation warnings when compiling with gcc-7. (#1887)
+- Fixed the display flag for monsters labeled as `boss_monster` to be that of MVP monsters instead of miniboss monsters. (part of #1889)
+- Fixed a subtle error in case `skill->unit_group_newid` overflows, causing certain skill unit entries to get stuck and never get deleted correctly. This can manifest itself with some monster spawns becoming immune to certain AoE spells having the `UF_NOOVERLAP` flag (Storm Gust, Lord of Vermillion, etc). (#1896)
+- Implemented MATK support in the `getiteminfo()` and `setiteminfo()`. This functionality was previously advertised as availble in the command documentation, but was not implemented. (part of #1902)
+- Restored View Sprite support in the `getiteminfo()` and `setiteminfo()`. This functionality was lost with #1828. (part of #1902, issue #1895)
+- Reimplemented the global function `F_GetArmorType()` to reflect the fact that `ITEMINFO_LOC` returns a bitmask. The function now handles multi-slot headgears and other uncommon cases better. (part of #1902)
+- Corrected some incorrect data types passed to the SQL `StmtBind` functions, causing query errors and data loss. Said functions will now have a runtime assertion to ensure the right data type is passed. Third party code needs to be updated to reflect this stricter requirement. (#1901, issue #1531)
+- Corrected some RODEX related queries in case `MAX_SLOTS` or `MAX_ITEM_OPTIONS` are set to custom values. (part of #1901)
+
## [v2017.10.22-1] `October 22 2017` `PATCH 1`
### Fixed
- Fixed a wrong null pointer check in `logmes()`, which caused the command to never log and instead print debug information.
@@ -36,5 +76,6 @@ If you are reading this in a text editor, simply ignore this section
- New versioning scheme and project changelogs/release notes (#1853)
[Unreleased]: https://github.com/HerculesWS/Hercules/compare/stable...master
+[v2017.11.19]: https://github.com/HerculesWS/Hercules/compare/v2017.10.22-1...v2017.11.19
[v2017.10.22-1]: https://github.com/HerculesWS/Hercules/compare/v2017.10.22...v2017.10.22-1
[v2017.10.22]: https://github.com/HerculesWS/Hercules/compare/6b1fe2d...v2017.10.22