diff options
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | src/map/pc.c | 6 |
2 files changed, 9 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index b37c7c254..2bde2cfd9 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/12
+ * Fixed exploit in pc_bonus there are no checks that check that the value being
+ added onto a status don't make it go below zero, which means if you have a mineral
+ card and reset stats it reduces your base attack to lower than zero, making it
+ go up to 64000. Fixed by adding a check for SP_BASE_ATK, although i recommend
+ doing it for other status bonuses also [Zido]
* Recoded NJ_BAKUENRYU to behave as I understand it best from the
skill-description (since Haplo told me this skill doesn't really has video
information or anything...) [Skotlex]
diff --git a/src/map/pc.c b/src/map/pc.c index d8b8f9bfa..53c953a2c 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1278,8 +1278,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val) status->lhw->atk2+=val; break; case SP_BASE_ATK: - if(sd->state.lr_flag != 2) - status->batk+=val; + if(sd->state.lr_flag != 2) { + if(!(val<0 && ((val-val-val)>status->batk))) + status->batk+=val; + } break; case SP_MATK1: if(sd->state.lr_flag != 2) |