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-rw-r--r--src/map/skill.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 3baafef54..6886c5141 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1473,8 +1473,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
damage = dmg.damage + dmg.damage2;
- if (skillid == AL_INCAGI || skillid == AL_BLESSING && tsd->sc.data[SC_CHANGEUNDEAD])
- damage = 1;
+ if (skillid == AL_INCAGI || skillid == AL_BLESSING)
+ if (tsd->sc.data[SC_CHANGEUNDEAD])
+ damage = 1;
if (damage > 0 && dmg.flag&BF_WEAPON && src != bl && src == dsrc &&
skillid != WS_CARTTERMINATION) // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG]