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-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--conf/mapflag/jail.txt2
-rw-r--r--src/map/npc.c6
3 files changed, 11 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 3d2a96e18..14b3bb657 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2008/02/23
+ * Now the server will print an error message if an invalid mapflag is
+ found during script loading (see bugreport:980 for the motivation)
+ - removed one extra space that broke jail's noreturn mapflag loading
2008/02/22
* Removed code in socket.c that tries to avoid send buffer overloading,
as there is a scenario (many players and charserver disconnect) where
diff --git a/conf/mapflag/jail.txt b/conf/mapflag/jail.txt
index 99cd7b653..5b1b9c48c 100644
--- a/conf/mapflag/jail.txt
+++ b/conf/mapflag/jail.txt
@@ -33,7 +33,7 @@ sec_pri mapflag noteleport
sec_pri mapflag nowarp
// No Return, Stop people from being pulled out of jail (warpparty/guild)
-sec_pri mapflag noreturn
+sec_pri mapflag noreturn
// Bloody Jail ===========================
//Uncomment following maps to let your prisoners fight with other prisoners
diff --git a/src/map/npc.c b/src/map/npc.c
index 6f1c59806..7a1cca0f3 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2491,6 +2491,12 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
map[m].flag.partylock=state;
else if (!strcmpi(w3,"guildlock"))
map[m].flag.guildlock=state;
+ else
+ {
+ char buf[256];
+ sv_escape_c(buf, w3, strlen(w3), NULL); // to handle \r properly
+ ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", buf, filepath, strline(buffer,start-buffer));
+ }
return strchr(start,'\n');// continue
}