diff options
-rw-r--r-- | Changelog-SVN.txt | 4 | ||||
-rw-r--r-- | db/const.txt | 2 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | src/map/mob.c | 3 | ||||
-rw-r--r-- | src/map/pc.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 79 | ||||
-rw-r--r-- | src/map/status.h | 54 |
8 files changed, 65 insertions, 84 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index 6eb897ee1..f93d32608 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,5 +1,9 @@ Date Added +02/21 + * Updated Bleeding effect [celest] + * Removed some unused code for Graffiti [celest] + 02/20 * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius] * Fixed the /mm /mapmove command access bug [Sirius] diff --git a/db/const.txt b/db/const.txt index b902d4350..768392519 100644 --- a/db/const.txt +++ b/db/const.txt @@ -271,7 +271,7 @@ SC_Curse 133 SC_Silence 134 SC_Confusion 135 SC_Blind 136 -SC_Bleeding 137 +SC_Bleeding 124 SC_SpeedPot0 37 SC_SpeedPot1 38 SC_SpeedPot2 39 diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 5920a29ed..92e458588 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -229,7 +229,7 @@ 365,300,300,0,0 //HW_MAGICCRASHER 366,700,0,30000,0 //HW_MAGICPOWER#魔法力増幅# -367,2000:2500:3000:3500:4000,2000:3000:4000:5000:6000,0,0 //PA_PRESSURE +367,2000:2500:3000:3500:4000,2000:3000:4000:5000:6000,0,2000:3000:4000:5000:6000 //PA_PRESSURE 369,0,0,100000,0 //PA_GOSPEL#ゴスペル# 370,0,300,0,0 //CH_PALMSTRIKE 371,0,0,0,2000:4000:6000:8000:10000 //CH_TIGERFIST#伏虎拳# diff --git a/src/map/mob.c b/src/map/mob.c index 6b2e4e37a..74a1c5889 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2811,9 +2811,10 @@ int mob_class_change(struct mob_data *md,int *value) */ int mob_heal(struct mob_data *md,int heal) { - int max_hp = status_get_max_hp(&md->bl); + int max_hp; nullpo_retr(0, md); + max_hp = status_get_max_hp(&md->bl); md->hp += heal; if( max_hp < md->hp ) diff --git a/src/map/pc.c b/src/map/pc.c index fc67196d5..416e05f97 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6538,7 +6538,8 @@ static int pc_natural_heal_sp(struct map_session_data *sd) nullpo_retr(0, sd); if (sd->sc_count && (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT - sd->sc_data[SC_BERSERK].timer != -1)) + sd->sc_data[SC_BERSERK].timer != -1 || + sd->sc_data[SC_BLEEDING].timer != -1)) return 0; if (sd->no_regen & 2) diff --git a/src/map/skill.c b/src/map/skill.c index 1eb09a8b7..9ae3e2ba4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1019,7 +1019,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s {//?件が良く分からないので適?に int race=status_get_race(bl); if( !(battle_check_undead(race,status_get_elem_type(bl)) || race == 6) && rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) - status_change_start(bl,SC_HEADCRUSH,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); } break; case LK_JOINTBEAT: /* ジョイントビ?ト */ diff --git a/src/map/status.c b/src/map/status.c index 7b2edb38d..0d35572d0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -241,7 +241,7 @@ int SkillStatusChangeTable[]={ /* status.hのenumのSC_***とあわせること */ SC_MOONLIT, SC_MARIONETTE, -1, - SC_HEADCRUSH, + SC_BLEEDING, SC_JOINTBEAT, /* 400 */ -1,-1, @@ -3072,13 +3072,9 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val return 0; if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON) return 0;/* ?ぎ足しができない?態異常である時は?態異常を行わない */ - if(type == SC_GRAFFITI){ //異常中にもう一度?態異常になった時に解除してから再度かかる - status_change_end(bl,type,-1); - } else { - (*sc_count)--; - delete_timer(sc_data[type].timer, status_change_timer); - sc_data[type].timer = -1; - } + (*sc_count)--; + delete_timer(sc_data[type].timer, status_change_timer); + sc_data[type].timer = -1; } switch(type){ /* 異常の種類ごとの?理 */ @@ -3648,7 +3644,7 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val case SC_AURABLADE: /* オ?ラブレ?ド */ case SC_PARRYING: /* パリイング */ // case SC_ASSUMPTIO: /* */ - case SC_HEADCRUSH: /* ヘッドクラッシュ */ +// case SC_HEADCRUSH: /* ヘッドクラッシュ */ // case SC_JOINTBEAT: /* ジョイントビ?ト */ // case SC_MARIONETTE: /* マリオネットコントロ?ル */ @@ -3764,14 +3760,6 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val val2 = 3; //3回詠唱を1/3にする break; - case SC_GRAFFITI: /* グラフィティ */ - { - struct skill_unit_group *sg = skill_unitsetting(bl,RG_GRAFFITI,val1,val2,val3,0); - if(sg) - val4 = (int)sg; - } - break; - case SC_SPLASHER: /* ベナムスプラッシャ? */ break; @@ -3783,6 +3771,18 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val case SC_PRESERVE: break; + case SC_BLEEDING: + { + // every 1 vit deducts 1 second + val3 = tick - status_get_vit(bl) * 1000; + // minimum 50 seconds + if (val3 < 50000) + val3 = 50000; + val4 = 10000; + tick = 1000; + } + break; + case SC_SLOWDOWN: case SC_SPEEDUP0: calc_flag = 1; @@ -4073,13 +4073,6 @@ int status_change_end( struct block_list* bl , int type,int tid ) } calc_flag = 1; break; - case SC_GRAFFITI: - { - struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[type].val4; //val4がグラフィティのgroup_id - if(sg) - skill_delunitgroup(sg); - } - break; case SC_NOCHAT: //チャット禁止?態 { struct map_session_data *sd=NULL; @@ -4470,9 +4463,9 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) if( (--sc_data[type].val3) > 0) { int hp = status_get_max_hp(bl); if(status_get_hp(bl) > hp>>2) { - if(bl->type == BL_PC) { + if(sd) { hp = 3 + hp*3/200; - pc_heal((struct map_session_data *)bl,-hp,0); + pc_heal(sd,-hp,0); } else if(bl->type == BL_MOB) { struct mob_data *md; @@ -4526,22 +4519,28 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) status_change_end(&sd->bl,SC_TENSIONRELAX,-1); } break; - case SC_HEADCRUSH: // temporary damage [celest] -// case SC_BLEEDING: - if((--sc_data[type].val3) > 0) { - int hp = status_get_max_hp(bl); - if(sd) { - hp = 3 + hp*3/200; - pc_heal(sd,-hp,0); + case SC_BLEEDING: // [celest] + // i hope i haven't interpreted it wrong.. which i might ^^; + // Source: + // - 10ゥェエェネェヒHPェャハ盒 + // - ェホェ゙ェ゙ォオ?ォミケヤムェ茘ォォーェキェニェ?ヘェマ眈ェィェハェ、 + if((sc_data[type].val3 -= 1000) > 0) { + if((sc_data[type].val4 -= 1000) > 0) { + int hp = rand()%300+400; + if(sd) { + pc_heal(sd,-hp,0); + sd->canmove_tick = tick+1000; + } + else if(bl->type == BL_MOB) { + struct mob_data *md; + nullpo_retr(0, md=(struct mob_data *)bl); + md->hp -= hp; + } } - else if(bl->type == BL_MOB) { - struct mob_data *md; - nullpo_retr(0, md=(struct mob_data *)bl); - /*if((md=((struct mob_data *)bl)) == NULL) - break;*/ - hp = 3 + hp/200; - md->hp -= hp; + if (sd) { + sd->canact_tick = tick+1000; } + sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); } break; diff --git a/src/map/status.h b/src/map/status.h index 672bfc0da..d788c7b50 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -37,6 +37,8 @@ enum { // struct map_session_data の status_changeの番?テ?ブル SC_TRICKDEAD = 29, SC_LOUD = 30, SC_ENERGYCOAT = 31, + SC_BROKNARMOR = 32, + SC_BROKNWEAPON = 33, SC_HALLUCINATION = 34, SC_WEIGHT50 = 35, SC_WEIGHT90 = 36, @@ -44,7 +46,9 @@ enum { // struct map_session_data の status_changeの番?テ?ブル SC_SPEEDPOTION1 = 38, SC_SPEEDPOTION2 = 39, SC_SPEEDPOTION3 = 40, -//-- 40-50 + SC_SPEEDUP0 = 41, // for skill speedup + SC_SPEEDUP1 = 42, // for skill speedup +//-- 43-50 SC_STRIPWEAPON = 50, SC_STRIPSHIELD = 51, SC_STRIPARMOR = 52, @@ -78,7 +82,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル SC_ASSUMPTIO = 110, /* アシャンプティオ */ //-- 111, 112 SC_MAGICPOWER = 113, /* 魔法力?幅 */ -//-- 114 + SC_EDP = 114, /* エフェクトが判明したら移動 */ SC_TRUESIGHT = 115, /* トゥル?サイト */ SC_WINDWALK = 116, /* ウインドウォ?ク */ SC_MELTDOWN = 117, /* メルトダウン */ @@ -86,8 +90,9 @@ enum { // struct map_session_data の status_changeの番?テ?ブル //-- 119 SC_REJECTSWORD = 120, /* リジェクトソ?ド */ SC_MARIONETTE = 121, /* マリオネットコントロ?ル */ -//-- 122, 123 - SC_HEADCRUSH = 124, /* ヘッドクラッシュ */ + SC_MARIONETTE2 = 122, // Marionette target +//-- 123 + SC_BLEEDING = 124, /* ヘッドクラッシュ */ SC_JOINTBEAT = 125, /* ジョイントビ?ト */ //-- 126, 127 @@ -103,7 +108,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル SC_CONFUSION = 135, SC_BLIND = 136, SC_DIVINA = SC_SILENCE, - +//-- 137-139 SC_SAFETYWALL = 140, SC_PNEUMA = 141, SC_WATERBALL = 142, @@ -111,7 +116,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル SC_DANCING = 144, SC_KEEPING = 145, SC_BARRIER = 146, - +//-- 147,148 SC_MAGICROD = 149, SC_SIGHT = 150, SC_RUWACH = 151, @@ -122,8 +127,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル SC_BLADESTOP_WAIT = 156, SC_BLADESTOP = 157, SC_EXTREMITYFIST = 158, - SC_GRAFFITI = 159, - +//-- 159 SC_LULLABY =160, SC_RICHMANKIM =161, SC_ETERNALCHAOS =162, @@ -143,7 +147,6 @@ enum { // struct map_session_data の status_changeの番?テ?ブル SC_FORTUNE =176, SC_SERVICE4U =177, SC_SPIDERWEB =180, /* スパイダ?ウェッブ */ -// SC_EDP // moved SC_SACRIFICE =184, /* サクリファイス */ SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか) SC_NOCHAT =188, //赤エモ?態 @@ -153,16 +156,11 @@ enum { // struct map_session_data の status_changeの番?テ?ブル SC_DPOISON =198, /* 猛毒 */ // Used by English Team - SC_BROKNARMOR =32, - SC_BROKNWEAPON =33, - SC_SPEEDUP0 =41, // for skill speedup - SC_SPEEDUP1 =42, // for skill speedup SC_SLOWDOWN =45, // for skill slowdown SC_AUTOBERSERK =46, SC_SIGHTTRASHER =73, - SC_BASILICA =102, // temporarily use this before an actual id is found [celest] - SC_EDP =114, /* エフェクトが判明したら移動 */ - SC_MARIONETTE2 =122, // Marionette target + SC_BASILICA =102, // temporarily use this before an actual id is found [celest] + SC_ENSEMBLE =159, SC_FOGWALL =178, SC_GOSPEL =179, @@ -176,29 +174,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル SC_LANDPROTECTOR =193, SC_ADAPTATION =194, SC_CHASEWALK =195, - SC_REGENERATION =196, - - -// [Celest] - SC_BLEEDING = 124, // Temporarily same id as headcrush - -// -- testing various SC effects -// SC_AURABLADE =81, -// SC_CONCENTRATION =83, -// SC_TENSIONRELAX =84, -// SC_BERSERK =85, -// SC_CALLSPIRITS =100, -// SC_PARRYING =100, -// SC_FREECAST =101, -// SC_ABSORBSPIRIT =102, -// SC_ASSUMPTIO =114, -// SC_SHARPSHOOT =127, -// SC_GANGSTER =184, -// SC_CANNIBALIZE =186, -// SC_SPHEREMINE =187, -// SC_METEOSTORM =189, -// SC_CASTCANCEL =190, -// SC_SPIDERWEB =191, + SC_REGENERATION =196, }; extern int SkillStatusChangeTable[]; |