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-rw-r--r--db/constants.conf68
-rw-r--r--doc/script_commands.txt146
-rw-r--r--src/map/script.c1600
-rw-r--r--src/map/script.h75
4 files changed, 1887 insertions, 2 deletions
diff --git a/db/constants.conf b/db/constants.conf
index 09c0fa9e4..c349ae152 100644
--- a/db/constants.conf
+++ b/db/constants.conf
@@ -3699,7 +3699,7 @@ constants_db: {
MOUNT_DRAGON_BLUE: 7
MOUNT_DRAGON_RED: 8
- comment__: "gettime"
+ comment__: "Gettime Types"
GETTIME_SECOND: 1
GETTIME_MINUTE: 2
GETTIME_HOUR: 3
@@ -3717,7 +3717,14 @@ constants_db: {
UNITTYPE_HOM: 4
UNITTYPE_MER: 5
UNITTYPE_ELEM: 6
-
+
+ comment__: "Unit AI Types"
+ AI_NONE: 0 //0: Normal mob.
+ AI_ATTACK: 1 //1: Standard summon, attacks mobs.
+ AI_SPHERE: 2 //2: Alchemist Marine Sphere
+ AI_FLORA: 3 //3: Alchemist Summon Flora
+ AI_ZANZOU: 4 //4: Summon Zanzou
+
comment__: "Colors"
C_AQUA: 0x00FFFF
C_BLACK: 0x000000
@@ -3744,4 +3751,61 @@ constants_db: {
comment__: "Genders"
SEX_FEMALE: 0
SEX_MALE: 1
+
+ comment__: "Script Unit Data Types"
+ UDT_TYPE: 0
+ UDT_SIZE: 1
+ UDT_LEVEL: 2
+ UDT_HP: 3
+ UDT_MAXHP: 4
+ UDT_SP: 5
+ UDT_MAXSP: 6
+ UDT_MASTERAID: 7
+ UDT_MASTERCID: 8
+ UDT_MAPIDXY: 9
+ UDT_WALKTOXY: 10
+ UDT_SPEED: 11
+ UDT_MODE: 12
+ UDT_AI: 13
+ UDT_SCOPTION: 14
+ UDT_SEX: 15
+ UDT_CLASS: 16
+ UDT_HAIRSTYLE: 17
+ UDT_HAIRCOLOR: 18
+ UDT_HEADBOTTOM: 19
+ UDT_HEADMIDDLE: 20
+ UDT_HEADTOP: 21
+ UDT_CLOTHCOLOR: 22
+ UDT_SHIELD: 23
+ UDT_WEAPON: 24
+ UDT_LOOKDIR: 25
+ UDT_CANMOVETICK: 26
+ UDT_STR: 27
+ UDT_AGI: 28
+ UDT_VIT: 29
+ UDT_INT: 30
+ UDT_DEX: 31
+ UDT_LUK: 32
+ UDT_ATKRANGE: 33
+ UDT_ATKMIN: 34
+ UDT_ATKMAX: 35
+ UDT_MATKMIN: 36
+ UDT_MATKMAX: 37
+ UDT_DEF: 38
+ UDT_MDEF: 39
+ UDT_HIT: 40
+ UDT_FLEE: 41
+ UDT_PDODGE: 42
+ UDT_CRIT: 43
+ UDT_RACE: 44
+ UDT_ELETYPE: 45
+ UDT_ELELEVEL: 46
+ UDT_AMOTION: 47
+ UDT_ADELAY: 48
+ UDT_DMOTION: 49
+ UDT_HUNGER: 50
+ UDT_INTIMACY: 51
+ UDT_LIFETIME: 52
+ UDT_MERC_KILLCOUNT: 53
+ UDT_STATADD: 54
}
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index a0e3a783d..352a9df51 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -9326,3 +9326,149 @@ to be used within a "OnPayFunds" event of a NST_CUSTOM trader.
Returns the amount of still-available <Item_ID> in the shop (on a NST_MARKET trader).
---------------------------------------
+
+*setunitdata(<GUID>, <DataType>, <Val1> {,<Val2>,<Val3>})
+
+Sets or alters the data in real-time for game objects of the following types -
+NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals.
+
+Applicable Data Types (available as constants) -
+ Data Types Description (parameter type)
+ UDT_SIZE: Unit Size (int)
+ UDT_LEVEL: Level (int)
+ UDT_HP: Current HP (int)
+ UDT_MAXHP: Max HP (int)
+ UDT_SP: SP (int)
+ UDT_MAXSP: MAX SP (int)
+ UDT_MASTERAID: Master Account ID (for Summons) (int)
+ UDT_MASTERCID: Master Char ID (for Summons) (int)
+ UDT_MAPIDXY: Warp a Unit to a map. (Val1 = (string) MapName, Val2 = (int) x, Val3 = (int) y)
+ UDT_WALKTOXY: Make a unit walk to certain co-ordinates. (Val1 = (int) x, Val2 = (int) y)
+ UDT_SPEED: Unit Speed. (int)
+ UDT_MODE: Mode (Mobs only) (int)
+ UDT_AI: Unit AI Type (see constants.conf for Unit AI Types)
+ UDT_SCOPTION: Status Options. (see constants.conf for Unit Option Types)
+ UDT_SEX: Gender of the unit. (see constants.conf for Genders)
+ UDT_CLASS: Class of the unit. (Monster ID) (int)
+ UDT_HAIRSTYLE: Hair Style ID. (int)
+ UDT_HAIRCOLOR: Hair Color ID. (int)
+ UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int)
+ UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int)
+ UDT_HEADTOP: Headgear Top Sprite ID. (int)
+ UDT_CLOTHCOLOR: Cloth Color ID. (int)
+ UDT_SHIELD: Shield Sprite ID. (int)
+ UDT_WEAPON: Weapon Sprite ID. (int)
+ UDT_LOOKDIR: Face direction. (int)
+ UDT_CANMOVETICK: Stop a unit from move for n seconds. (int)
+ UDT_STR: Unit STR. (int)
+ UDT_AGI: Unit AGI. (int)
+ UDT_VIT: Unit VIT. (int)
+ UDT_INT: Unit INT. (int)
+ UDT_DEX: Unit DEX. (int)
+ UDT_LUK: Unit LUK. (int)
+ UDT_ATKRANGE: Attack range of a unit. (int)
+ UDT_ATKMIN: Min Atk of a unit. (int)
+ UDT_ATKMAX: Max Atk of a unit. (int)
+ UDT_MATKMIN: Min MATK of a unit. (int)
+ UDT_MATKMAX: Max MATK of a unit. (int)
+ UDT_DEF: DEF. (int)
+ UDT_MDEF: MDEF. (int)
+ UDT_HIT: HIT. (int)
+ UDT_FLEE: FLEE. (int)
+ UDT_PDODGE: Perfect Dodge. (int)
+ UDT_CRIT: Critical Rate. (int)
+ UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7).
+ UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0).
+ UDT_ELELEVEL: Element Level (int).
+ UDT_AMOTION: AMotion Rate (int).
+ UDT_ADELAY: ADelay Rate (int).
+ UDT_DMOTION: DMotion Rate (int).
+ UDT_HUNGER: Hunger Rate (int) - for summons.
+ UDT_INTIMACY: Intimacy Rate (int) - for summons.
+ UDT_LIFETIME: LifeTime (int) - for summons.
+ UDT_MERC_KILLCOUNT: Kill count for mercenaries (int).
+ UDT_STATADD: Status Points (int) - for NPCs.
+
+returns 0 if value could not be set, 1 if successful.
+
+---------------------------------------
+
+*getunitdata (<GUID>,<DataType>{,<Variable>})
+
+Retrieves real-time data of a game object. For data with multiple return values,
+an array variable may be passed to store the data in.
+
+Applicable Data types (available as constants) -
+ Data Types Description (return type)
+ UDT_SIZE: Unit Size (int)
+ UDT_LEVEL: Level (int)
+ UDT_HP: Current HP (int)
+ UDT_MAXHP: Max HP (int)
+ UDT_SP: SP (int)
+ UDT_MAXSP: MAX SP (int)
+ UDT_MASTERAID: Master Account ID (for Summons) (int)
+ UDT_MASTERCID: Master Char ID (for Summons) (int)
+ UDT_MAPIDXY: Warp a Unit to a map. (Val1 = (string) MapName, Val2 = (int) x, Val3 = (int) y)
+ UDT_SPEED: Unit Speed. (int)
+ UDT_MODE: Mode (Mobs only) (int)
+ UDT_AI: Unit AI Type (see constants.conf for Unit AI Types)
+ UDT_SCOPTION: Status Options. (see constants.conf for Unit Option Types)
+ UDT_SEX: Gender of the unit. (see constants.conf for Genders)
+ UDT_CLASS: Class of the unit. (Monster ID) (int)
+ UDT_HAIRSTYLE: Hair Style ID. (int)
+ UDT_HAIRCOLOR: Hair Color ID. (int)
+ UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int)
+ UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int)
+ UDT_HEADTOP: Headgear Top Sprite ID. (int)
+ UDT_CLOTHCOLOR: Cloth Color ID. (int)
+ UDT_SHIELD: Shield Sprite ID. (int)
+ UDT_WEAPON: Weapon Sprite ID. (int)
+ UDT_LOOKDIR: Face direction. (int)
+ UDT_CANMOVETICK: Stop a unit from move for n seconds. (int)
+ UDT_STR: Unit STR. (int)
+ UDT_AGI: Unit AGI. (int)
+ UDT_VIT: Unit VIT. (int)
+ UDT_INT: Unit INT. (int)
+ UDT_DEX: Unit DEX. (int)
+ UDT_LUK: Unit LUK. (int)
+ UDT_ATKRANGE: Attack range of a unit. (int)
+ UDT_ATKMIN: Min Atk of a unit. (int)
+ UDT_ATKMAX: Max Atk of a unit. (int)
+ UDT_MATKMIN: Min MATK of a unit. (int)
+ UDT_MATKMAX: Max MATK of a unit. (int)
+ UDT_DEF: DEF. (int)
+ UDT_MDEF: MDEF. (int)
+ UDT_HIT: HIT. (int)
+ UDT_FLEE: FLEE. (int)
+ UDT_PDODGE: Perfect Dodge. (int)
+ UDT_CRIT: Critical Rate. (int)
+ UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7).
+ UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0).
+ UDT_ELELEVEL: Element Level (int).
+ UDT_AMOTION: AMotion Rate (int).
+ UDT_ADELAY: ADelay Rate (int).
+ UDT_DMOTION: DMotion Rate (int).
+ UDT_HUNGER: Hunger Rate (int) - for summons.
+ UDT_INTIMACY: Intimacy Rate (int) - for summons.
+ UDT_LIFETIME: LifeTime (int) - for summons.
+ UDT_MERC_KILLCOUNT: Kill count for mercenaries (int).
+
+returns 0 if value could not be retrieved.
+
+---------------------------------------
+
+*getunitname(<GID>)
+
+Retrieve the name of a unit.
+
+returns "Unknown" if the value could not be retrieved.
+
+---------------------------------------
+
+*setunitname(<GID>, <Name>)
+
+Changes the name of a unit.
+
+Supported Types - [ MOB | HOM | PET ].
+
+returns 1 on success, 0 on failure.
diff --git a/src/map/script.c b/src/map/script.c
index 38931bd11..ceb16eb36 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -17084,6 +17084,1601 @@ BUILDIN(getunittype) {
return true;
}
+/**
+ * Sets real-time unit data for a game object.
+ * Setunitdata <GUID>,<DataType>,<Val1>{,<Val2>,<Val3>}
+ * @param1 GUID GID of the unit.
+ * @param2 DataType Type of Data to be set for the unit.
+ * @param3 Value#1 Value to be passed as change in data.
+ * @param4 Value#2 Optional int value to be passed for certain data types.
+ * @param5 Value#3 Optional int value to be passed for certain data types.
+ * @return 1 on success, 0 on failure.
+ */
+BUILDIN(setunitdata)
+{
+ struct block_list *bl = NULL;
+ const char *mapname = NULL, *udtype = NULL;
+ int type = 0, val = 0, val2 = 0, val3 = 0;
+ struct map_session_data *tsd = NULL;
+
+ bl = map->id2bl(script_getnum(st, 2));
+
+ if (bl == NULL) {
+ ShowWarning("buildin_setunitdata: Error in finding object with given GID %d!\n", script_getnum(st, 2));
+ script_pushint(st, 0);
+ return false;
+ }
+
+ type = script_getnum(st, 3);
+
+ /* type bounds */
+ if (type < UDT_SIZE || type >= UDT_MAX) {
+ ShowError("buildin_setunitdata: Invalid unit data type %d provided.\n", type);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ /* Mandatory Argument 3 */
+ if (type == UDT_MAPIDXY) {
+ if (!script_isstringtype(st, 4)) {
+ ShowError("buildin_setunitdata: Invalid data type for argument #3.\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ mapname = script_getstr(st, 4);
+ } else {
+ if (script_isstringtype(st, 4)) {
+ ShowError("buildin_setunitdata: Invalid data type for argument #3.\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ val = script_getnum(st, 4);
+ }
+/* checks if value is out of bounds. */
+#define setunitdata_check_bounds(arg, min, max) \
+ do { \
+ if (script_getnum(st, arg) < min || script_getnum(st, arg) > max) { \
+ ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: %d, max: %d)\n", script_getnum(st, arg), arg-1, min, max); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while(0);
+/* checks if value is out of bounds. */
+#define setunitdata_check_unsigned(arg, max) \
+ do { \
+ if (script_getnum(st, arg) < 0 || script_getnum(st, arg) > max) { \
+ ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: 0, max: %u)\n", script_getnum(st, arg), arg-1, max); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while(0);
+/* checks if uint64 value is out of bounds. */
+#define setunitdata_check_uint64(arg, min, max) \
+ do { \
+ if (script_getnum(st, arg) < min || script_getnum(st, arg) > max) { \
+ ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: %d, max: %"PRIu64")\n", script_getnum(st, arg), arg-1, min, max); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while(0);
+/* checks if the argument doesn't exist, if required.
+ * also checks if the argument exists, if not required. */
+#define setunitdata_assert_arg(arg, required) \
+ do { \
+ if (required && !script_hasdata(st, arg)) { \
+ ShowError("buildin_setunitdata: Type %d reqires argument #%d.\n", type, arg-1); \
+ script_pushint(st, 0); \
+ return false; \
+ } else if (!required && script_hasdata(st, arg)) { \
+ ShowError("buildin_setunitdata: Argument %d is not required for type %d.\n", arg-1, type); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while (0);
+/* checks if the data is an integer. */
+#define setunitdata_check_int(arg) \
+ do { \
+ setunitdata_assert_arg(arg, true); \
+ if (script_isstringtype(st, arg)) { \
+ ShowError("buildin_setunitdata: Argument #%d expects integer, string given.\n", arg-1); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while(0);
+/* checks if the data is a string. */
+#define setunitdata_check_string(arg) \
+ do { \
+ setunitdata_assert_arg(arg, true); \
+ if (script_isinttype(st, arg)) { \
+ ShowError("buildin_setunitdata: Argument #%d expects string, integer given.\n", arg-1); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while(0);
+
+ if (type != UDT_MAPIDXY && type != UDT_WALKTOXY) {
+ setunitdata_assert_arg(5, false);
+ setunitdata_assert_arg(6, false);
+ }
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ setunitdata_check_bounds(4, SZ_SMALL, SZ_BIG);
+ break;
+ case UDT_LEVEL:
+ case UDT_HP:
+ case UDT_MAXHP:
+ case UDT_SP:
+ case UDT_MAXSP:
+ case UDT_CLASS:
+ case UDT_HEADBOTTOM:
+ case UDT_HEADMIDDLE:
+ case UDT_HEADTOP:
+ case UDT_CLOTHCOLOR:
+ case UDT_SHIELD:
+ case UDT_WEAPON:
+ case UDT_INTIMACY:
+ case UDT_LIFETIME:
+ case UDT_MERC_KILLCOUNT:
+ setunitdata_check_unsigned(4, UINT_MAX);
+ break;
+ case UDT_MASTERAID:
+ setunitdata_check_unsigned(4, UINT_MAX);
+ tsd = map->id2sd(val);
+ if (tsd == NULL) {
+ ShowWarning("buildin_setunitdata: Account ID %d not found for master change!\n",val);
+ script_pushint(st, 0);
+ return false;
+ }
+ break;
+ case UDT_MASTERCID:
+ setunitdata_check_unsigned(4, UINT_MAX);
+ tsd = map->charid2sd((uint32) val);
+ if (tsd == NULL) {
+ ShowWarning("buildin_setunitdata: Character ID %d not found for master change!\n",val);
+ script_pushint(st, 0);
+ return false;
+ }
+ break;
+ case UDT_MAPIDXY:
+ if ((val = map->mapname2mapid(mapname)) == -1) {
+ ShowError("buildin_setunitdata: Non-existent map %s provided.\n", mapname);
+ return false;
+ }
+ setunitdata_check_int(5);
+ setunitdata_check_int(6);
+ setunitdata_check_bounds(5, 0, MAX_MAP_SIZE/2);
+ setunitdata_check_bounds(6, 0, MAX_MAP_SIZE/2);
+ val2 = script_getnum(st, 5);
+ val3 = script_getnum(st, 6);
+ break;
+ case UDT_WALKTOXY:
+ setunitdata_assert_arg(6, false);
+ setunitdata_check_int(5);
+ val2 = script_getnum(st, 5);
+ setunitdata_check_bounds(4, 0, MAX_MAP_SIZE/2);
+ setunitdata_check_bounds(5, 0, MAX_MAP_SIZE/2);
+ break;
+ case UDT_SPEED:
+ setunitdata_check_bounds(4, 0, MAX_WALK_SPEED);
+ break;
+ case UDT_MODE:
+ setunitdata_check_bounds(4, MD_NONE, MD_MASK);
+ break;
+ case UDT_AI:
+ setunitdata_check_bounds(4, AI_NONE, AI_MAX-1);
+ break;
+ case UDT_SCOPTION:
+ setunitdata_check_bounds(4, OPTION_NOTHING, OPTION_COSTUME);
+ break;
+ case UDT_SEX:
+ setunitdata_check_bounds(4, SEX_FEMALE, SEX_MALE);
+ break;
+ case UDT_HAIRSTYLE:
+ setunitdata_check_bounds(4, 0, battle->bc->max_hair_style);
+ break;
+ case UDT_HAIRCOLOR:
+ setunitdata_check_bounds(4, 0, battle->bc->max_hair_color);
+ break;
+ case UDT_LOOKDIR:
+ setunitdata_check_bounds(4, 0, 7);
+ break;
+ case UDT_CANMOVETICK:
+ setunitdata_check_uint64(4, 0, UINT64_MAX);
+ break;
+ case UDT_STR:
+ case UDT_AGI:
+ case UDT_VIT:
+ case UDT_INT:
+ case UDT_DEX:
+ case UDT_LUK:
+ case UDT_STATPOINT:
+ case UDT_ATKRANGE:
+ case UDT_ATKMIN:
+ case UDT_ATKMAX:
+ case UDT_MATKMIN:
+ case UDT_MATKMAX:
+ case UDT_AMOTION:
+ case UDT_ADELAY:
+ case UDT_DMOTION:
+ setunitdata_check_bounds(4, 0, USHRT_MAX);
+ break;
+ case UDT_DEF:
+ case UDT_MDEF:
+ case UDT_HIT:
+ case UDT_FLEE:
+ case UDT_PDODGE:
+ case UDT_CRIT:
+ setunitdata_check_bounds(4, 0, SHRT_MAX);
+ break;
+ case UDT_HUNGER:
+ setunitdata_check_bounds(4, 0, 99);
+ break;
+ case UDT_RACE:
+ case UDT_ELETYPE:
+ case UDT_ELELEVEL:
+ setunitdata_check_bounds(4, 0, CHAR_MAX);
+ break;
+ default:
+ break;
+ }
+
+#undef setunitdata_check_bounds
+#undef setunitdata_check_uint64
+#undef setunitdata_assert_arg
+#undef setunitdata_check_int
+#undef setunitdata_check_string
+
+ /* Set the values */
+ switch (bl->type) {
+ case BL_MOB:
+ {
+ struct mob_data *md = BL_UCAST(BL_MOB, bl);
+ nullpo_retr(false, md);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ md->status.size = (unsigned char) val;
+ break;
+ case UDT_LEVEL:
+ md->level = val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ clif->charnameack(0, &md->bl);
+ break;
+ case UDT_MAXHP:
+ md->status.max_hp = (unsigned int) val;
+ clif->charnameack(0, &md->bl);
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ md->status.max_sp = (unsigned int) val;
+ break;
+ case UDT_MASTERAID:
+ md->master_id = val;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_SPEED:
+ md->status.speed = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_MODE:
+ md->status.mode = (enum e_mode) val;
+ break;
+ case UDT_AI:
+ md->special_state.ai = (enum ai) val;
+ break;
+ case UDT_SCOPTION:
+ md->sc.option = (char) val;
+ break;
+ case UDT_SEX:
+ md->vd->sex = (char) val;
+ break;
+ case UDT_CLASS:
+ mob->class_change(md, val);
+ break;
+ case UDT_HAIRSTYLE:
+ clif->changelook(bl, LOOK_HAIR, (unsigned short) val);
+ break;
+ case UDT_HAIRCOLOR:
+ clif->changelook(bl, LOOK_HAIR_COLOR, (unsigned short) val);
+ break;
+ case UDT_HEADBOTTOM:
+ clif->changelook(bl, LOOK_HEAD_BOTTOM, (unsigned short) val);
+ break;
+ case UDT_HEADMIDDLE:
+ clif->changelook(bl, LOOK_HEAD_MID, (unsigned short) val);
+ break;
+ case UDT_HEADTOP:
+ clif->changelook(bl, LOOK_HEAD_TOP, (unsigned short) val);
+ break;
+ case UDT_CLOTHCOLOR:
+ clif->changelook(bl, LOOK_CLOTHES_COLOR, (unsigned short) val);
+ break;
+ case UDT_SHIELD:
+ clif->changelook(bl, LOOK_SHIELD, (unsigned short) val);
+ break;
+ case UDT_WEAPON:
+ clif->changelook(bl, LOOK_WEAPON, (unsigned short) val);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (uint8) val);
+ break;
+ case UDT_CANMOVETICK:
+ md->ud.canmove_tick = (int64) val;
+ break;
+ case UDT_STR:
+ md->status.str = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_AGI:
+ md->status.agi = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_VIT:
+ md->status.vit = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_INT:
+ md->status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_DEX:
+ md->status.dex = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_LUK:
+ md->status.luk = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_ATKRANGE:
+ md->status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ md->status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ md->status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ md->status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ md->status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ md->status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ md->status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ md->status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ md->status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ md->status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ md->status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ md->status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ md->status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ md->status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ md->status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ md->status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ md->status.dmotion = (unsigned short) val;
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for mob unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_HOM:
+ {
+ struct homun_data *hd = BL_UCAST(BL_HOM, bl);
+
+ nullpo_retr(false, hd);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ hd->base_status.size = (unsigned char) val;
+ break;
+ case UDT_LEVEL:
+ hd->homunculus.level = (short) val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXHP:
+ hd->homunculus.max_hp = val;
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ hd->homunculus.max_sp = val;
+ break;
+ case UDT_MASTERCID:
+ hd->homunculus.char_id = val;
+ hd->master = tsd;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_SPEED:
+ hd->base_status.speed = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (unsigned char) val);
+ break;
+ case UDT_CANMOVETICK:
+ hd->ud.canmove_tick = (int64) val;
+ break;
+ case UDT_STR:
+ hd->base_status.str = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_AGI:
+ hd->base_status.agi = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_VIT:
+ hd->base_status.vit = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_INT:
+ hd->base_status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_DEX:
+ hd->base_status.dex = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_LUK:
+ hd->base_status.luk = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_ATKRANGE:
+ hd->base_status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ hd->base_status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ hd->base_status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ hd->base_status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ hd->base_status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ hd->base_status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ hd->base_status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ hd->base_status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ hd->base_status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ hd->base_status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ hd->base_status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ hd->base_status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ hd->base_status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ hd->base_status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ hd->base_status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ hd->base_status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ hd->base_status.dmotion = (unsigned short) val;
+ break;
+ case UDT_HUNGER:
+ hd->homunculus.hunger = (short) val;
+ clif->send_homdata(hd->master, SP_HUNGRY, hd->homunculus.hunger);
+ break;
+ case UDT_INTIMACY:
+ homun->add_intimacy(hd, (unsigned int) val);
+ clif->send_homdata(hd->master, SP_INTIMATE, hd->homunculus.intimacy / 100);
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for homunculus unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ clif->send_homdata(hd->master, SP_ACK, 0); // send homun data
+ }
+ break;
+ case BL_PET:
+ {
+ struct pet_data *pd = BL_UCAST(BL_PET, bl);
+
+ nullpo_retr(false, pd);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ pd->status.size = (unsigned char) val;
+ break;
+ case UDT_LEVEL:
+ pd->pet.level = (short) val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXHP:
+ pd->status.max_hp = (unsigned int) val;
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ pd->status.max_sp = (unsigned int) val;
+ break;
+ case UDT_MASTERAID:
+ pd->pet.account_id = (int) val;
+ pd->msd = tsd;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_SPEED:
+ pd->status.speed = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (unsigned char) val);
+ break;
+ case UDT_CANMOVETICK:
+ pd->ud.canmove_tick = (int64) val;
+ break;
+ case UDT_STR:
+ pd->status.str = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_AGI:
+ pd->status.agi = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_VIT:
+ pd->status.vit = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_INT:
+ pd->status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_DEX:
+ pd->status.dex = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_LUK:
+ pd->status.luk = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_ATKRANGE:
+ pd->status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ pd->status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ pd->status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ pd->status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ pd->status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ pd->status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ pd->status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ pd->status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ pd->status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ pd->status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ pd->status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ pd->status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ pd->status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ pd->status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ pd->status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ pd->status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ pd->status.dmotion = (unsigned short) val;
+ break;
+ case UDT_INTIMACY:
+ pet->set_intimate(pd, val);
+ clif->send_petdata(pd->msd,pd,1,pd->pet.intimate);
+ break;
+ case UDT_HUNGER: pd->pet.hungry = (short) val;
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for pet unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ clif->send_petstatus(pd->msd); // send pet data
+ }
+ break;
+ case BL_MER:
+ {
+ struct mercenary_data *mc = BL_UCAST(BL_MER, bl);
+
+ nullpo_retr(false, mc);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ mc->base_status.size = (unsigned char) val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXHP:
+ mc->base_status.max_hp = (unsigned int) val;
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ mc->base_status.max_sp = (unsigned int) val;
+ break;
+ case UDT_MASTERCID:
+ mc->mercenary.char_id = (uint32) val;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_SPEED:
+ mc->base_status.size = (unsigned char) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (unsigned char) val);
+ break;
+ case UDT_CANMOVETICK:
+ mc->ud.canmove_tick = (int64) val;
+ break;
+ case UDT_STR:
+ mc->base_status.str = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_AGI:
+ mc->base_status.agi = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_VIT:
+ mc->base_status.vit = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_INT:
+ mc->base_status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_DEX:
+ mc->base_status.dex = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_LUK:
+ mc->base_status.luk = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_ATKRANGE:
+ mc->base_status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ mc->base_status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ mc->base_status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ mc->base_status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ mc->base_status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ mc->base_status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ mc->base_status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ mc->base_status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ mc->base_status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ mc->base_status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ mc->base_status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ mc->base_status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ mc->base_status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ mc->base_status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ mc->base_status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ mc->base_status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ mc->base_status.dmotion = (unsigned short) val;
+ break;
+ case UDT_MERC_KILLCOUNT:
+ mc->mercenary.kill_count = (unsigned int) val;
+ break;
+ case UDT_LIFETIME:
+ mc->mercenary.life_time = (unsigned int) val;
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for mercenary unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ clif->mercenary_info(map->charid2sd(mc->mercenary.char_id));
+ clif->mercenary_skillblock(map->charid2sd(mc->mercenary.char_id));
+ }
+ break;
+ case BL_ELEM:
+ {
+ struct elemental_data *ed = BL_UCAST(BL_ELEM, bl);
+
+ nullpo_retr(false, ed);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ ed->base_status.size = (unsigned char) val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXHP:
+ ed->base_status.max_hp = (unsigned int) val;
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ ed->base_status.max_sp = (unsigned int) val;
+ break;
+ case UDT_MASTERCID:
+ ed->elemental.char_id = val;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_SPEED:
+ ed->base_status.speed = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (unsigned char) val);
+ break;
+ case UDT_CANMOVETICK:
+ ed->ud.canmove_tick = (int64) val;
+ break;
+ case UDT_STR:
+ ed->base_status.str = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_AGI:
+ ed->base_status.agi = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_VIT:
+ ed->base_status.vit = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_INT:
+ ed->base_status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_DEX:
+ ed->base_status.dex = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_LUK:
+ ed->base_status.luk = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_ATKRANGE:
+ ed->base_status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ ed->base_status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ ed->base_status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ ed->base_status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ ed->base_status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ ed->base_status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ ed->base_status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ ed->base_status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ ed->base_status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ ed->base_status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ ed->base_status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ ed->base_status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ ed->base_status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ ed->base_status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ ed->base_status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ ed->base_status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ ed->base_status.dmotion = (unsigned short) val;
+ break;
+ case UDT_LIFETIME:
+ ed->elemental.life_time = (int) val;
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for elemental unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ clif->elemental_info(ed->master);
+ }
+ break;
+ case BL_NPC:
+ {
+ struct npc_data *nd = BL_UCAST(BL_NPC, bl);
+
+ nullpo_retr(false, nd);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ nd->status.size = (unsigned char) val;
+ break;
+ case UDT_LEVEL:
+ nd->level = (unsigned short) val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXHP:
+ nd->status.max_hp = (unsigned int) val;
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ nd->status.max_sp = (unsigned int) val;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_CLASS:
+ npc->setclass(nd, (short) val);
+ break;
+ case UDT_SPEED:
+ nd->speed = (short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (unsigned char) val);
+ break;
+ case UDT_STR:
+ nd->status.str = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_AGI:
+ nd->status.agi = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_VIT:
+ nd->status.vit = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_INT:
+ nd->status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_DEX:
+ nd->status.dex = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_LUK:
+ nd->status.luk = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_STATPOINT:
+ nd->stat_point = (unsigned short) val;
+ break;
+ case UDT_ATKRANGE:
+ nd->status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ nd->status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ nd->status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ nd->status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ nd->status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ nd->status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ nd->status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ nd->status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ nd->status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ nd->status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ nd->status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ nd->status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ nd->status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ nd->status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ nd->status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ nd->status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ nd->status.dmotion = (unsigned short) val;
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for NPC unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ default:
+ ShowError("buildin_setunitdata: Unknown object!\n");
+ script_pushint(st, 0);
+ return false;
+ } // end of bl->type switch
+
+ script_pushint(st, 1);
+ return true;
+}
+
+/**
+ * Retrieves real-time data for a game object.
+ * Getunitdata <GUID>,<DataType>{,<Variable>}
+ * @param1 GUID Game object unique Id.
+ * @param2 DataType Type of Data to be set for the unit.
+ * @param3 Variable array reference to store data into. (used for UDT_MAPIDXY)
+ * @return 0 on failure, <value> on success
+ */
+BUILDIN(getunitdata)
+{
+ struct block_list *bl;
+ const char *udtype = NULL;
+ const struct map_session_data *sd = NULL;
+ int type = 0;
+ char* name = NULL;
+ struct script_data *data = script_hasdata(st,4)?script_getdata(st, 4):NULL;
+
+ bl = map->id2bl(script_getnum(st, 2));
+
+ if (bl == NULL) {
+ ShowWarning("buildin_getunitdata: Error in finding object with given GID %d!\n", script_getnum(st, 2));
+ script_pushint(st, 0);
+ return false;
+ }
+
+ type = script_getnum(st, 3);
+
+ /* Type check */
+ if (type < UDT_SIZE || type >= UDT_MAX) {
+ ShowError("buildin_getunitdata: Invalid unit data type %d provided.\n", type);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ /* Argument checks */
+ if (type == UDT_MAPIDXY) {
+ if (data == NULL || !data_isreference(data)) {
+ ShowWarning("buildin_getunitdata: Error in argument 3. Please provide a reference variable to store values in.\n");
+ script_pushint(st, 0);
+ return false;
+ }
+
+ name = reference_getname(data);
+
+ if (not_server_variable(*name)) {
+ sd = script->rid2sd(st);
+ if (sd == NULL) {
+ ShowWarning("buildin_getunitdata: Player not attached! Cannot use player variable %s.\n",name);
+ script_pushint(st, 0);
+ return true;// no player attached
+ }
+ }
+ }
+
+#define getunitdata_sub(idx__,var__) script->setd_sub(st,NULL,name,(idx__),(void *)h64BPTRSIZE((int)(var__)),data->ref);
+
+ switch (bl->type) {
+ case BL_MOB:
+ {
+ const struct mob_data *md = BL_UCAST(BL_MOB, bl);
+
+ nullpo_retr(false, md);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_MOB); break;
+ case UDT_SIZE: script_pushint(st, md->status.size); break;
+ case UDT_LEVEL: script_pushint(st, md->level); break;
+ case UDT_HP: script_pushint(st, md->status.hp); break;
+ case UDT_MAXHP: script_pushint(st, md->status.max_hp); break;
+ case UDT_SP: script_pushint(st, md->status.sp); break;
+ case UDT_MAXSP: script_pushint(st, md->status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, md->bl.m);
+ getunitdata_sub(1, md->bl.x);
+ getunitdata_sub(2, md->bl.y);
+ break;
+ case UDT_SPEED: script_pushint(st, md->status.speed); break;
+ case UDT_MODE: script_pushint(st, md->status.mode); break;
+ case UDT_AI: script_pushint(st, md->special_state.ai); break;
+ case UDT_SCOPTION: script_pushint(st, md->sc.option); break;
+ case UDT_SEX: script_pushint(st, md->vd->sex); break;
+ case UDT_CLASS: script_pushint(st, md->vd->class); break;
+ case UDT_HAIRSTYLE: script_pushint(st, md->vd->hair_style); break;
+ case UDT_HAIRCOLOR: script_pushint(st, md->vd->hair_color); break;
+ case UDT_HEADBOTTOM: script_pushint(st, md->vd->head_bottom); break;
+ case UDT_HEADMIDDLE: script_pushint(st, md->vd->head_mid); break;
+ case UDT_HEADTOP: script_pushint(st, md->vd->head_top); break;
+ case UDT_CLOTHCOLOR: script_pushint(st, md->vd->cloth_color); break;
+ case UDT_SHIELD: script_pushint(st, md->vd->shield); break;
+ case UDT_WEAPON: script_pushint(st, md->vd->weapon); break;
+ case UDT_LOOKDIR: script_pushint(st, md->ud.dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, md->ud.canmove_tick); break;
+ case UDT_STR: script_pushint(st, md->status.str); break;
+ case UDT_AGI: script_pushint(st, md->status.agi); break;
+ case UDT_VIT: script_pushint(st, md->status.vit); break;
+ case UDT_INT: script_pushint(st, md->status.int_); break;
+ case UDT_DEX: script_pushint(st, md->status.dex); break;
+ case UDT_LUK: script_pushint(st, md->status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, md->status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, md->status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, md->status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, md->status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, md->status.matk_max); break;
+ case UDT_DEF: script_pushint(st, md->status.def); break;
+ case UDT_MDEF: script_pushint(st, md->status.mdef); break;
+ case UDT_HIT: script_pushint(st, md->status.hit); break;
+ case UDT_FLEE: script_pushint(st, md->status.flee); break;
+ case UDT_PDODGE: script_pushint(st, md->status.flee2); break;
+ case UDT_CRIT: script_pushint(st, md->status.cri); break;
+ case UDT_RACE: script_pushint(st, md->status.race); break;
+ case UDT_ELETYPE: script_pushint(st, md->status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, md->status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, md->status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, md->status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, md->status.dmotion); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for Mob unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_HOM:
+ {
+ const struct homun_data *hd = BL_UCAST(BL_HOM, bl);
+
+ nullpo_retr(false, hd);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_HOM); break;
+ case UDT_SIZE: script_pushint(st, hd->base_status.size); break;
+ case UDT_LEVEL: script_pushint(st, hd->homunculus.level); break;
+ case UDT_HP: script_pushint(st, hd->base_status.hp); break;
+ case UDT_MAXHP: script_pushint(st, hd->base_status.max_hp); break;
+ case UDT_SP: script_pushint(st, hd->base_status.sp); break;
+ case UDT_MAXSP: script_pushint(st, hd->base_status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, hd->bl.m);
+ getunitdata_sub(1, hd->bl.x);
+ getunitdata_sub(2, hd->bl.y);
+ break;
+ case UDT_SPEED: script_pushint(st, hd->base_status.speed); break;
+ case UDT_LOOKDIR: script_pushint(st, hd->ud.dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, hd->ud.canmove_tick); break;
+ case UDT_MODE: script_pushint(st, hd->base_status.mode); break;
+ case UDT_STR: script_pushint(st, hd->base_status.str); break;
+ case UDT_AGI: script_pushint(st, hd->base_status.agi); break;
+ case UDT_VIT: script_pushint(st, hd->base_status.vit); break;
+ case UDT_INT: script_pushint(st, hd->base_status.int_); break;
+ case UDT_DEX: script_pushint(st, hd->base_status.dex); break;
+ case UDT_LUK: script_pushint(st, hd->base_status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, hd->base_status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, hd->base_status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, hd->base_status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, hd->base_status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, hd->base_status.matk_max); break;
+ case UDT_DEF: script_pushint(st, hd->base_status.def); break;
+ case UDT_MDEF: script_pushint(st, hd->base_status.mdef); break;
+ case UDT_HIT: script_pushint(st, hd->base_status.hit); break;
+ case UDT_FLEE: script_pushint(st, hd->base_status.flee); break;
+ case UDT_PDODGE: script_pushint(st, hd->base_status.flee2); break;
+ case UDT_CRIT: script_pushint(st, hd->base_status.cri); break;
+ case UDT_RACE: script_pushint(st, hd->base_status.race); break;
+ case UDT_ELETYPE: script_pushint(st, hd->base_status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, hd->base_status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, hd->base_status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, hd->base_status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, hd->base_status.dmotion); break;
+ case UDT_MASTERCID: script_pushint(st, hd->homunculus.char_id); break;
+ case UDT_HUNGER: script_pushint(st, hd->homunculus.hunger); break;
+ case UDT_INTIMACY: script_pushint(st, hd->homunculus.intimacy); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for Homunculus unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_PET:
+ {
+ const struct pet_data *pd = BL_UCAST(BL_PET, bl);
+
+ nullpo_retr(false, pd);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_PET); break;
+ case UDT_SIZE: script_pushint(st, pd->status.size); break;
+ case UDT_LEVEL: script_pushint(st, pd->pet.level); break;
+ case UDT_HP: script_pushint(st, pd->status.hp); break;
+ case UDT_MAXHP: script_pushint(st, pd->status.max_hp); break;
+ case UDT_SP: script_pushint(st, pd->status.sp); break;
+ case UDT_MAXSP: script_pushint(st, pd->status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, pd->bl.m);
+ getunitdata_sub(1, pd->bl.x);
+ getunitdata_sub(2, pd->bl.y);
+ break;
+ case UDT_SPEED: script_pushint(st, pd->status.speed); break;
+ case UDT_LOOKDIR: script_pushint(st, pd->ud.dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, pd->ud.canmove_tick); break;
+ case UDT_MODE: script_pushint(st, pd->status.mode); break;
+ case UDT_STR: script_pushint(st, pd->status.str); break;
+ case UDT_AGI: script_pushint(st, pd->status.agi); break;
+ case UDT_VIT: script_pushint(st, pd->status.vit); break;
+ case UDT_INT: script_pushint(st, pd->status.int_); break;
+ case UDT_DEX: script_pushint(st, pd->status.dex); break;
+ case UDT_LUK: script_pushint(st, pd->status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, pd->status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, pd->status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, pd->status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, pd->status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, pd->status.matk_max); break;
+ case UDT_DEF: script_pushint(st, pd->status.def); break;
+ case UDT_MDEF: script_pushint(st, pd->status.mdef); break;
+ case UDT_HIT: script_pushint(st, pd->status.hit); break;
+ case UDT_FLEE: script_pushint(st, pd->status.flee); break;
+ case UDT_PDODGE: script_pushint(st, pd->status.flee2); break;
+ case UDT_CRIT: script_pushint(st, pd->status.cri); break;
+ case UDT_RACE: script_pushint(st, pd->status.race); break;
+ case UDT_ELETYPE: script_pushint(st, pd->status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, pd->status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, pd->status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, pd->status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, pd->status.dmotion); break;
+ case UDT_MASTERAID: script_pushint(st, pd->pet.account_id); break;
+ case UDT_HUNGER: script_pushint(st, pd->pet.hungry); break;
+ case UDT_INTIMACY: script_pushint(st, pd->pet.intimate); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for Pet unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_MER:
+ {
+ const struct mercenary_data *mc = BL_UCAST(BL_MER, bl);
+
+ nullpo_retr(false, mc);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_MER); break;
+ case UDT_SIZE: script_pushint(st, mc->base_status.size); break;
+ case UDT_HP: script_pushint(st, mc->base_status.hp); break;
+ case UDT_MAXHP: script_pushint(st, mc->base_status.max_hp); break;
+ case UDT_SP: script_pushint(st, mc->base_status.sp); break;
+ case UDT_MAXSP: script_pushint(st, mc->base_status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, mc->bl.m);
+ getunitdata_sub(1, mc->bl.x);
+ getunitdata_sub(2, mc->bl.y);
+ break;
+ case UDT_SPEED: script_pushint(st, mc->base_status.speed); break;
+ case UDT_LOOKDIR: script_pushint(st, mc->ud.dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, mc->ud.canmove_tick); break;
+ case UDT_MODE: script_pushint(st, mc->base_status.mode); break;
+ case UDT_STR: script_pushint(st, mc->base_status.str); break;
+ case UDT_AGI: script_pushint(st, mc->base_status.agi); break;
+ case UDT_VIT: script_pushint(st, mc->base_status.vit); break;
+ case UDT_INT: script_pushint(st, mc->base_status.int_); break;
+ case UDT_DEX: script_pushint(st, mc->base_status.dex); break;
+ case UDT_LUK: script_pushint(st, mc->base_status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, mc->base_status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, mc->base_status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, mc->base_status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, mc->base_status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, mc->base_status.matk_max); break;
+ case UDT_DEF: script_pushint(st, mc->base_status.def); break;
+ case UDT_MDEF: script_pushint(st, mc->base_status.mdef); break;
+ case UDT_HIT: script_pushint(st, mc->base_status.hit); break;
+ case UDT_FLEE: script_pushint(st, mc->base_status.flee); break;
+ case UDT_PDODGE: script_pushint(st, mc->base_status.flee2); break;
+ case UDT_CRIT: script_pushint(st, mc->base_status.cri); break;
+ case UDT_RACE: script_pushint(st, mc->base_status.race); break;
+ case UDT_ELETYPE: script_pushint(st, mc->base_status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, mc->base_status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, mc->base_status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, mc->base_status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, mc->base_status.dmotion); break;
+ case UDT_MASTERCID: script_pushint(st, mc->mercenary.char_id); break;
+ case UDT_MERC_KILLCOUNT: script_pushint(st, mc->mercenary.kill_count); break;
+ case UDT_LIFETIME: script_pushint(st, mc->mercenary.life_time); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for Mercenary unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_ELEM:
+ {
+ const struct elemental_data *ed = BL_UCAST(BL_ELEM, bl);
+
+ nullpo_retr(false, ed);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_ELEM); break;
+ case UDT_SIZE: script_pushint(st, ed->base_status.size); break;
+ case UDT_HP: script_pushint(st, ed->base_status.hp); break;
+ case UDT_MAXHP: script_pushint(st, ed->base_status.max_hp); break;
+ case UDT_SP: script_pushint(st, ed->base_status.sp); break;
+ case UDT_MAXSP: script_pushint(st, ed->base_status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, ed->bl.m);
+ getunitdata_sub(1, ed->bl.x);
+ getunitdata_sub(2, ed->bl.y);
+ break;
+ case UDT_SPEED: script_pushint(st, ed->base_status.speed); break;
+ case UDT_LOOKDIR: script_pushint(st, ed->ud.dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, ed->ud.canmove_tick); break;
+ case UDT_MODE: script_pushint(st, ed->base_status.mode); break;
+ case UDT_STR: script_pushint(st, ed->base_status.str); break;
+ case UDT_AGI: script_pushint(st, ed->base_status.agi); break;
+ case UDT_VIT: script_pushint(st, ed->base_status.vit); break;
+ case UDT_INT: script_pushint(st, ed->base_status.int_); break;
+ case UDT_DEX: script_pushint(st, ed->base_status.dex); break;
+ case UDT_LUK: script_pushint(st, ed->base_status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, ed->base_status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, ed->base_status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, ed->base_status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, ed->base_status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, ed->base_status.matk_max); break;
+ case UDT_DEF: script_pushint(st, ed->base_status.def); break;
+ case UDT_MDEF: script_pushint(st, ed->base_status.mdef); break;
+ case UDT_HIT: script_pushint(st, ed->base_status.hit); break;
+ case UDT_FLEE: script_pushint(st, ed->base_status.flee); break;
+ case UDT_PDODGE: script_pushint(st, ed->base_status.flee2); break;
+ case UDT_CRIT: script_pushint(st, ed->base_status.cri); break;
+ case UDT_RACE: script_pushint(st, ed->base_status.race); break;
+ case UDT_ELETYPE: script_pushint(st, ed->base_status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, ed->base_status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, ed->base_status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, ed->base_status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, ed->base_status.dmotion); break;
+ case UDT_MASTERCID: script_pushint(st, ed->elemental.char_id); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for Elemental unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_NPC:
+ {
+ const struct npc_data *nd = BL_UCAST(BL_NPC, bl);
+
+ nullpo_retr(false, nd);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_NPC); break;
+ case UDT_SIZE: script_pushint(st, nd->status.size); break;
+ case UDT_HP: script_pushint(st, nd->status.hp); break;
+ case UDT_MAXHP: script_pushint(st, nd->status.max_hp); break;
+ case UDT_SP: script_pushint(st, nd->status.sp); break;
+ case UDT_MAXSP: script_pushint(st, nd->status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, bl->m);
+ getunitdata_sub(1, bl->x);
+ getunitdata_sub(2, bl->y);
+ break;
+ case UDT_SPEED: script_pushint(st, nd->status.speed); break;
+ case UDT_LOOKDIR: script_pushint(st, nd->ud->dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, nd->ud->canmove_tick); break;
+ case UDT_MODE: script_pushint(st, nd->status.mode); break;
+ case UDT_STR: script_pushint(st, nd->status.str); break;
+ case UDT_AGI: script_pushint(st, nd->status.agi); break;
+ case UDT_VIT: script_pushint(st, nd->status.vit); break;
+ case UDT_INT: script_pushint(st, nd->status.int_); break;
+ case UDT_DEX: script_pushint(st, nd->status.dex); break;
+ case UDT_LUK: script_pushint(st, nd->status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, nd->status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, nd->status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, nd->status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, nd->status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, nd->status.matk_max); break;
+ case UDT_DEF: script_pushint(st, nd->status.def); break;
+ case UDT_MDEF: script_pushint(st, nd->status.mdef); break;
+ case UDT_HIT: script_pushint(st, nd->status.hit); break;
+ case UDT_FLEE: script_pushint(st, nd->status.flee); break;
+ case UDT_PDODGE: script_pushint(st, nd->status.flee2); break;
+ case UDT_CRIT: script_pushint(st, nd->status.cri); break;
+ case UDT_RACE: script_pushint(st, nd->status.race); break;
+ case UDT_ELETYPE: script_pushint(st, nd->status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, nd->status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, nd->status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, nd->status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, nd->status.dmotion); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for NPC unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ default:
+ ShowError("buildin_getunitdata: Unknown object!\n");
+ script_pushint(st, 0);
+ return false;
+ } // end of bl->type switch
+
+#undef getunitdata_sub
+
+ return false;
+}
+
+/**
+ * Gets the name of a Unit.
+ * Supported types are [MOB|HOM|PET|NPC].
+ * MER and ELEM don't support custom names.
+ *
+ * @command getunitname <GUID>;
+ * @param GUID Game Object Unique ID.
+ * @return boolean or Name of the game object.
+ */
+BUILDIN(getunitname)
+{
+ const struct block_list* bl = NULL;
+
+ bl = map->id2bl(script_getnum(st, 2));
+
+ if (bl == NULL) {
+ ShowWarning("buildin_getunitname: Error in finding object with given game ID %d!\n", script_getnum(st, 2));
+ script_pushconststr(st, "Unknown");
+ return false;
+ }
+
+ script_pushstrcopy(st, status->get_name(bl));
+
+ return true;
+}
+
+/**
+ * Changes the name of a bl.
+ * Supported types are [MOB|HOM|PET].
+ * For NPC see 'setnpcdisplay', MER and ELEM don't support custom names.
+ *
+ * @command setunitname <GUID>,<name>;
+ * @param GUID Game object unique ID.
+ * @param Name as string.
+ * @return boolean.
+ */
+BUILDIN(setunitname)
+{
+ struct block_list* bl = map->id2bl(script_getnum(st, 2));
+
+ if (bl == NULL) {
+ ShowWarning("buildin_setunitname: Game object with ID %d was not found!\n", script_getnum(st, 2));
+ script_pushint(st, 0);
+ return false;
+ }
+
+ switch (bl->type) {
+ case BL_MOB:
+ {
+ struct mob_data *md = BL_UCAST(BL_MOB, bl);
+ if (md == NULL) {
+ ShowWarning("buildin_setunitname: Error in finding object BL_MOB!\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ safestrncpy(md->name, script_getstr(st, 3), NAME_LENGTH);
+ }
+ break;
+ case BL_HOM:
+ {
+ struct homun_data *hd = BL_UCAST(BL_HOM, bl);
+ if (hd == NULL) {
+ ShowWarning("buildin_setunitname: Error in finding object BL_HOM!\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ safestrncpy(hd->homunculus.name, script_getstr(st, 3), NAME_LENGTH);
+ }
+ break;
+ case BL_PET:
+ {
+ struct pet_data *pd = BL_UCAST(BL_PET, bl);
+ if (pd == NULL) {
+ ShowWarning("buildin_setunitname: Error in finding object BL_PET!\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ safestrncpy(pd->pet.name, script_getstr(st, 3), NAME_LENGTH);
+ }
+ break;
+ default:
+ script_pushint(st, 0);
+ ShowWarning("buildin_setunitname: Unknown object type!\n");
+ return false;
+ }
+
+ script_pushint(st, 1);
+ clif->charnameack(0, bl); // Send update to client.
+
+ return true;
+}
+
/// Makes the unit walk to target position or target id
/// Returns if it was successfull
///
@@ -21141,6 +22736,11 @@ void script_parse_builtin(void) {
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
BUILDIN_DEF(getunittype,"i"),
+ /* Unit Data */
+ BUILDIN_DEF(setunitdata,"iiv??"),
+ BUILDIN_DEF(getunitdata,"ii?"),
+ BUILDIN_DEF(getunitname,"i"),
+ BUILDIN_DEF(setunitname,"is"),
BUILDIN_DEF(unitwalk,"ii?"),
BUILDIN_DEF(unitkill,"i"),
BUILDIN_DEF(unitwarp,"isii"),
diff --git a/src/map/script.h b/src/map/script.h
index a69000991..7ee6d772b 100644
--- a/src/map/script.h
+++ b/src/map/script.h
@@ -350,6 +350,81 @@ enum navigation_service {
};
/**
+ * Unit Types for script handling.
+ */
+enum script_unit_types {
+ UNIT_PC = 0,
+ UNIT_NPC,
+ UNIT_PET,
+ UNIT_MOB,
+ UNIT_HOM,
+ UNIT_MER,
+ UNIT_ELEM,
+};
+
+/**
+ * Unit Data Types for script handling.
+ */
+enum script_unit_data_types {
+ UDT_TYPE = 0,
+ UDT_SIZE,
+ UDT_LEVEL,
+ UDT_HP,
+ UDT_MAXHP,
+ UDT_SP,
+ UDT_MAXSP,
+ UDT_MASTERAID,
+ UDT_MASTERCID,
+ UDT_MAPIDXY,
+ UDT_WALKTOXY,
+ UDT_SPEED,
+ UDT_MODE,
+ UDT_AI,
+ UDT_SCOPTION,
+ UDT_SEX,
+ UDT_CLASS,
+ UDT_HAIRSTYLE,
+ UDT_HAIRCOLOR,
+ UDT_HEADBOTTOM,
+ UDT_HEADMIDDLE,
+ UDT_HEADTOP,
+ UDT_CLOTHCOLOR,
+ UDT_SHIELD,
+ UDT_WEAPON,
+ UDT_LOOKDIR,
+ UDT_CANMOVETICK,
+ UDT_STR,
+ UDT_AGI,
+ UDT_VIT,
+ UDT_INT,
+ UDT_DEX,
+ UDT_LUK,
+ UDT_ATKRANGE,
+ UDT_ATKMIN,
+ UDT_ATKMAX,
+ UDT_MATKMIN,
+ UDT_MATKMAX,
+ UDT_DEF,
+ UDT_MDEF,
+ UDT_HIT,
+ UDT_FLEE,
+ UDT_PDODGE,
+ UDT_CRIT,
+ UDT_RACE,
+ UDT_ELETYPE,
+ UDT_ELELEVEL,
+ UDT_AMOTION,
+ UDT_ADELAY,
+ UDT_DMOTION,
+ UDT_HUNGER,
+ UDT_INTIMACY,
+ UDT_LIFETIME,
+ UDT_MERC_KILLCOUNT,
+ UDT_STATPOINT,
+ UDT_MAX
+};
+
+/**
* Structures
**/