diff options
-rw-r--r-- | src/map/clif.c | 1 | ||||
-rw-r--r-- | src/map/pc.c | 74 |
2 files changed, 33 insertions, 42 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 3443c1ae3..e04941336 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9358,6 +9358,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) } map_iwall_get(sd); // Updates Walls Info on this Map to Client + status_calc_pc(sd, false);/* some conditions are map-dependent so we must recalculate */ sd->state.changemap = false; } diff --git a/src/map/pc.c b/src/map/pc.c index abfbbcc12..e26191717 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -700,24 +700,24 @@ int pc_setequipindex(struct map_session_data *sd) return 0; } +//static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int flag) +//{ +// int i; +// struct item *item = &sd->status.inventory[eqindex]; +// struct item_data *data; +// +// //Crafted/made/hatched items. +// if (itemdb_isspecial(item->card[0])) +// return 1; +// +// /* scan for enchant armor gems */ +// if( item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1 ) +// s = MAX_SLOTS - 1; +// +// ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag ); +// return( i < s ) ? 0 : 1; +//} -static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int flag) -{ - int i; - struct item *item = &sd->status.inventory[eqindex]; - struct item_data *data; - - //Crafted/made/hatched items. - if (itemdb_isspecial(item->card[0])) - return 1; - - /* scan for enchant armor gems */ - if( item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1 ) - s = MAX_SLOTS - 1; - - ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag ); - return( i < s ) ? 0 : 1; -} bool pc_isequipped(struct map_session_data *sd, int nameid) { @@ -860,18 +860,18 @@ int pc_isequip(struct map_session_data *sd,int n) #endif if(item->sex != 2 && sd->status.sex != item->sex) return 0; - if(!map_flag_vs(sd->bl.m) && ((item->flag.no_equip&1) || !pc_isAllowedCardOn(sd,item->slot,n,1))) + if(!map_flag_vs(sd->bl.m) && ((item->flag.no_equip&1))) return 0; - if(map[sd->bl.m].flag.pvp && ((item->flag.no_equip&2) || !pc_isAllowedCardOn(sd,item->slot,n,2))) + if(map[sd->bl.m].flag.pvp && ((item->flag.no_equip&2))) return 0; - if(map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&4) || !pc_isAllowedCardOn(sd,item->slot,n,4))) + if(map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&4))) return 0; - if(map[sd->bl.m].flag.battleground && ((item->flag.no_equip&8) || !pc_isAllowedCardOn(sd,item->slot,n,8))) + if(map[sd->bl.m].flag.battleground && ((item->flag.no_equip&8))) return 0; if(map[sd->bl.m].flag.restricted) { int flag =8*map[sd->bl.m].zone; - if (item->flag.no_equip&flag || !pc_isAllowedCardOn(sd,item->slot,n,flag)) + if (item->flag.no_equip&flag) return 0; } @@ -8618,33 +8618,27 @@ int pc_checkitem(struct map_session_data *sd) if( sd->state.vending ) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam) return 0; - if( battle_config.item_check ) - {// check for invalid(ated) items - for( i = 0; i < MAX_INVENTORY; i++ ) - { + if( battle_config.item_check ) { // check for invalid(ated) items + for( i = 0; i < MAX_INVENTORY; i++ ) { id = sd->status.inventory[i].nameid; - if( id && !itemdb_available(id) ) - { + if( id && !itemdb_available(id) ) { ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id); pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } } - for( i = 0; i < MAX_CART; i++ ) - { + for( i = 0; i < MAX_CART; i++ ) { id = sd->status.cart[i].nameid; - if( id && !itemdb_available(id) ) - { + if( id && !itemdb_available(id) ) { ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id); pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); } } } - for( i = 0; i < MAX_INVENTORY; i++) - { + for( i = 0; i < MAX_INVENTORY; i++) { it = sd->inventory_data[i]; if( sd->status.inventory[i].nameid == 0 ) @@ -8653,31 +8647,27 @@ int pc_checkitem(struct map_session_data *sd) if( !sd->status.inventory[i].equip ) continue; - if( sd->status.inventory[i].equip&~pc_equippoint(sd,i) ) - { + if( sd->status.inventory[i].equip&~pc_equippoint(sd,i) ) { pc_unequipitem(sd, i, 2); calc_flag = 1; continue; } - if( it ) - { // check for forbiden items. + if( it ) { // check for forbiden items. int flag = (map[sd->bl.m].flag.restricted?(8*map[sd->bl.m].zone):0) | (!map_flag_vs(sd->bl.m)?1:0) | (map[sd->bl.m].flag.pvp?2:0) | (map_flag_gvg(sd->bl.m)?4:0) | (map[sd->bl.m].flag.battleground?8:0); - if( flag && (it->flag.no_equip&flag || !pc_isAllowedCardOn(sd,it->slot,i,flag)) ) - { + if( flag && (it->flag.no_equip&flag) ) { pc_unequipitem(sd, i, 2); calc_flag = 1; } } } - if( calc_flag && sd->state.active ) - { + if( calc_flag && sd->state.active ) { pc_checkallowskill(sd); status_calc_pc(sd,0); } |