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-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/skill.c235
-rw-r--r--src/map/skill.h6
3 files changed, 188 insertions, 54 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 4a63887c4..3ab3e2ddd 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -54,6 +54,7 @@ struct status_data;
enum {
// Flag of the final calculation
+ BF_NONE = 0x0000,
BF_WEAPON = 0x0001,
BF_MAGIC = 0x0002,
BF_MISC = 0x0004,
diff --git a/src/map/skill.c b/src/map/skill.c
index d20178a34..1bf1880e8 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -161,23 +161,32 @@ const char *skill_get_desc(int skill_id)
int skill_get_hit(int skill_id)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
return skill->dbs->db[idx].hit;
}
int skill_get_inf(int skill_id)
{
- int idx = skill->get_index(skill_id);
- Assert_ret(idx != 0);
+ int idx;
+ if (skill_id == 0)
+ return INF_NONE;
+ idx = skill->get_index(skill_id);
+ Assert_retr(INF_NONE, idx != 0);
return skill->dbs->db[idx].inf;
}
int skill_get_ele(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
- Assert_ret(idx != 0);
- Assert_ret(skill_lv > 0);
+ int idx;
+ if (skill_id == 0)
+ return ELE_NEUTRAL;
+ idx = skill->get_index(skill_id);
+ Assert_retr(ELE_NEUTRAL, idx != 0);
+ Assert_retr(ELE_NEUTRAL, skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
int val = skill->dbs->db[idx].element[skill_get_lvl_idx(skill_lv)];
return skill_adjust_over_level(val, skill_lv, skill->dbs->db[idx].max);
@@ -187,21 +196,30 @@ int skill_get_ele(int skill_id, int skill_lv)
int skill_get_nk(int skill_id)
{
- int idx = skill->get_index(skill_id);
- Assert_ret(idx != 0);
+ int idx;
+ if (skill_id == 0)
+ return NK_NONE;
+ idx = skill->get_index(skill_id);
+ Assert_retr(NK_NONE, idx != 0);
return skill->dbs->db[idx].nk;
}
int skill_get_max(int skill_id)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
return skill->dbs->db[idx].max;
}
int skill_get_range(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -213,7 +231,10 @@ int skill_get_range(int skill_id, int skill_lv)
int skill_get_splash(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -225,7 +246,10 @@ int skill_get_splash(int skill_id, int skill_lv)
int skill_get_hp(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -237,7 +261,10 @@ int skill_get_hp(int skill_id, int skill_lv)
int skill_get_sp(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -249,7 +276,10 @@ int skill_get_sp(int skill_id, int skill_lv)
int skill_get_hp_rate(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -261,7 +291,10 @@ int skill_get_hp_rate(int skill_id, int skill_lv)
int skill_get_sp_rate(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -273,14 +306,20 @@ int skill_get_sp_rate(int skill_id, int skill_lv)
int skill_get_state(int skill_id)
{
- int idx = skill->get_index(skill_id);
- Assert_ret(idx != 0);
+ int idx;
+ if (skill_id == 0)
+ return ST_NONE;
+ idx = skill->get_index(skill_id);
+ Assert_retr(ST_NONE, idx != 0);
return skill->dbs->db[idx].state;
}
int skill_get_spiritball(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -292,7 +331,10 @@ int skill_get_spiritball(int skill_id, int skill_lv)
int skill_get_itemid(int skill_id, int item_idx)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(item_idx >= 0 && item_idx < MAX_SKILL_ITEM_REQUIRE);
return skill->dbs->db[idx].itemid[item_idx];
@@ -300,7 +342,10 @@ int skill_get_itemid(int skill_id, int item_idx)
int skill_get_itemqty(int skill_id, int item_idx)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(item_idx >= 0 && item_idx < MAX_SKILL_ITEM_REQUIRE);
return skill->dbs->db[idx].amount[item_idx];
@@ -308,7 +353,10 @@ int skill_get_itemqty(int skill_id, int item_idx)
int skill_get_zeny(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -320,7 +368,10 @@ int skill_get_zeny(int skill_id, int skill_lv)
int skill_get_num(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -332,7 +383,10 @@ int skill_get_num(int skill_id, int skill_lv)
int skill_get_cast(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -344,7 +398,10 @@ int skill_get_cast(int skill_id, int skill_lv)
int skill_get_delay(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -356,7 +413,10 @@ int skill_get_delay(int skill_id, int skill_lv)
int skill_get_walkdelay(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -368,7 +428,10 @@ int skill_get_walkdelay(int skill_id, int skill_lv)
int skill_get_time(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -380,7 +443,10 @@ int skill_get_time(int skill_id, int skill_lv)
int skill_get_time2(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -392,28 +458,40 @@ int skill_get_time2(int skill_id, int skill_lv)
int skill_get_castdef(int skill_id)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
return skill->dbs->db[idx].cast_def_rate;
}
int skill_get_weapontype(int skill_id)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
return skill->dbs->db[idx].weapon;
}
int skill_get_ammotype(int skill_id)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
return skill->dbs->db[idx].ammo;
}
int skill_get_ammo_qty(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -425,21 +503,30 @@ int skill_get_ammo_qty(int skill_id, int skill_lv)
int skill_get_inf2(int skill_id)
{
- int idx = skill->get_index(skill_id);
- Assert_ret(idx != 0);
+ int idx;
+ if (skill_id == 0)
+ return INF2_NONE;
+ idx = skill->get_index(skill_id);
+ Assert_retr(INF2_NONE, idx != 0);
return skill->dbs->db[idx].inf2;
}
int skill_get_castcancel(int skill_id)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
return skill->dbs->db[idx].castcancel;
}
int skill_get_maxcount(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -451,7 +538,10 @@ int skill_get_maxcount(int skill_id, int skill_lv)
int skill_get_blewcount(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -463,7 +553,10 @@ int skill_get_blewcount(int skill_id, int skill_lv)
int skill_get_mhp(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -475,7 +568,10 @@ int skill_get_mhp(int skill_id, int skill_lv)
int skill_get_castnodex(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -487,7 +583,10 @@ int skill_get_castnodex(int skill_id, int skill_lv)
int skill_get_delaynodex(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -499,14 +598,20 @@ int skill_get_delaynodex(int skill_id, int skill_lv)
int skill_get_type(int skill_id)
{
- int idx = skill->get_index(skill_id);
- Assert_ret(idx != 0);
+ int idx;
+ if (skill_id == 0)
+ return BF_NONE;
+ idx = skill->get_index(skill_id);
+ Assert_retr(BF_NONE, idx != 0);
return skill->dbs->db[idx].skill_type;
}
int skill_get_unit_id(int skill_id, int flag)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(flag >= 0 && flag < ARRAYLENGTH(skill->dbs->db[0].unit_id));
return skill->dbs->db[idx].unit_id[flag];
@@ -514,14 +619,20 @@ int skill_get_unit_id(int skill_id, int flag)
int skill_get_unit_interval(int skill_id)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
return skill->dbs->db[idx].unit_interval;
}
int skill_get_unit_range(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -533,28 +644,40 @@ int skill_get_unit_range(int skill_id, int skill_lv)
int skill_get_unit_target(int skill_id)
{
- int idx = skill->get_index(skill_id);
- Assert_ret(idx != 0);
+ int idx;
+ if (skill_id == 0)
+ return BCT_NOONE;
+ idx = skill->get_index(skill_id);
+ Assert_retr(BCT_NOONE, idx != 0);
return skill->dbs->db[idx].unit_target & BCT_ALL;
}
int skill_get_unit_bl_target(int skill_id)
{
- int idx = skill->get_index(skill_id);
- Assert_ret(idx != 0);
+ int idx;
+ if (skill_id == 0)
+ return BL_NUL;
+ idx = skill->get_index(skill_id);
+ Assert_retr(BL_NUL, idx != 0);
return skill->dbs->db[idx].unit_target & BL_ALL;
}
int skill_get_unit_flag(int skill_id)
{
- int idx = skill->get_index(skill_id);
- Assert_ret(idx != 0);
+ int idx;
+ if (skill_id == 0)
+ return UF_NONE;
+ idx = skill->get_index(skill_id);
+ Assert_retr(UF_NONE, idx != 0);
return skill->dbs->db[idx].unit_flag;
}
int skill_get_unit_layout_type(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -566,7 +689,10 @@ int skill_get_unit_layout_type(int skill_id, int skill_lv)
int skill_get_cooldown(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
if (skill_lv > MAX_SKILL_LEVEL) {
@@ -578,7 +704,10 @@ int skill_get_cooldown(int skill_id, int skill_lv)
int skill_get_fixed_cast(int skill_id, int skill_lv)
{
- int idx = skill->get_index(skill_id);
+ int idx;
+ if (skill_id == 0)
+ return 0;
+ idx = skill->get_index(skill_id);
Assert_ret(idx != 0);
Assert_ret(skill_lv > 0);
#ifdef RENEWAL_CAST
diff --git a/src/map/skill.h b/src/map/skill.h
index a0591de74..1e00e488f 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -76,6 +76,7 @@ struct status_change_entry;
//Constants to identify the skill's inf value:
enum e_skill_inf {
+ INF_NONE = 0x00,
INF_ATTACK_SKILL = 0x01,
INF_GROUND_SKILL = 0x02,
INF_SELF_SKILL = 0x04, // Skills casted on self where target is automatically chosen
@@ -88,6 +89,7 @@ enum e_skill_inf {
//The NK value applies only to non INF_GROUND_SKILL skills
//when determining skill castend function to invoke.
enum e_skill_nk {
+ NK_NONE = 0x00,
NK_NO_DAMAGE = 0x01,
NK_SPLASH = 0x02|0x04, // 0x4 = splash & split
NK_SPLASH_ONLY = 0x02,
@@ -102,6 +104,7 @@ enum e_skill_nk {
//A skill with 3 would be no damage + splash: area of effect.
//Constants to identify a skill's inf2 value.
enum e_skill_inf2 {
+ INF2_NONE = 0x00000,
INF2_QUEST_SKILL = 0x00001,
INF2_NPC_SKILL = 0x00002, // NPC skills are those that players can't have in their skill tree.
INF2_WEDDING_SKILL = 0x00004,
@@ -132,6 +135,7 @@ enum e_skill_display {
};
enum {
+ UF_NONE = 0x0000,
UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend'
UF_NOREITERATION = 0x0002, // Spell cannot be stacked
UF_NOFOOTSET = 0x0004, // Spell cannot be cast near/on targets
@@ -158,7 +162,7 @@ enum wl_spheres {
};
enum {
- ST_NONE,
+ ST_NONE = 0,
ST_HIDING,
ST_CLOAKING,
ST_HIDDEN,