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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--src/map/map.c11
-rw-r--r--src/map/pc.c18
-rw-r--r--src/map/skill.c10
4 files changed, 24 insertions, 20 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 6c217b374..0c3419978 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/24
+ * Adjusted skill_castfix_sc so that Suffragium will get consumed even on
+ instant cast skills, but Memorize won't. [Skotlex]
+ * BladeStop will now end when either of the characters is moved (knocked
+ out?) around. [Skotlex]
+ * Moved the Zeny penalty code from respawn to pc_dead. [Skotlex]
* Added a check to prevent Deluge/Volcano/Violent Gale from being placed on
top of each other. Reverted the previous 'fix' where atk was being
increased based on armor element rather than element of attack. [Skotlex]
diff --git a/src/map/map.c b/src/map/map.c
index bdf147082..323ad3681 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -498,6 +498,8 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) {
status_change_end(bl, SC_CLOSECONFINE, -1);
if (sc->data[SC_CLOSECONFINE2].timer != -1)
status_change_end(bl, SC_CLOSECONFINE2, -1);
+ if (sc->data[SC_BLADESTOP].timer != -1)
+ status_change_end(bl, SC_BLADESTOP, -1);
}
}
if (moveblock) map_delblock_sub(bl,0);
@@ -575,21 +577,20 @@ int map_count_oncell(int m, int x, int y, int type) {
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
- if (type == 0 || type != BL_MOB)
+ if (type&~BL_MOB)
{
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next)
- if(bl->x == x && bl->y == y && bl->type == (type?type:BL_PC)) count++;
+ if(bl->x == x && bl->y == y && bl->type&type) count++;
}
- if (type == 0 || type == BL_MOB)
+ if (type&BL_MOB)
{
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
+ for(i=0;i<c && bl;i++,bl=bl->next)
if(bl->x == x && bl->y == y) count++;
- }
}
return count;
}
diff --git a/src/map/pc.c b/src/map/pc.c
index c15fca7f9..ed58ded57 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -297,16 +297,6 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) {
}
/* removed exp penalty on spawn [Valaris] */
- if(type&2 && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) {
- int zeny = (int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
- if(zeny < 1) zeny = 1;
- if (sd->status.zeny > zeny)
- sd->status.zeny -= zeny;
- else
- sd->status.zeny = 0;
- clif_updatestatus(sd,SP_ZENY);
- }
-
return 0;
}
@@ -4902,7 +4892,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if (battle_config.death_penalty_base > 0) {
switch (battle_config.death_penalty_type) {
case 1:
- base_penalty += (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
+ base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
break;
case 2:
base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
@@ -4939,6 +4929,12 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
clif_updatestatus(sd,SP_JOBEXP);
}
}
+ if(battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty)
+ {
+ base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
+ if(base_penalty)
+ pc_payzeny(sd, base_penalty);
+ }
}
if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
diff --git a/src/map/skill.c b/src/map/skill.c
index 230b35e55..3e92d7357 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7053,7 +7053,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
// GXは重なっていたら3HITしない
if ((skillid==CR_GRANDCROSS || skillid==NPC_GRANDDARKNESS) && !battle_config.gx_allhit)
- ts->tick += sg->interval*(map_count_oncell(bl->m,bl->x,bl->y,0)-1);
+ ts->tick += sg->interval*(map_count_oncell(bl->m,bl->x,bl->y,BL_CHAR)-1);
}
//Temporarily set magic power to have it take effect. [Skotlex]
if (sg->state.magic_power && sc && sc->data[SC_MAGICPOWER].timer == -1)
@@ -8582,14 +8582,16 @@ int skill_castfix_sc (struct block_list *bl, int time)
{
struct status_change *sc = status_get_sc(bl);
-// if (time <= 0) return 0; //Reports say that Suffragium should be consumed even on instant cast skills [Skotlex]
-
if (sc && sc->count) {
if (sc->data[SC_SUFFRAGIUM].timer != -1) {
time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
status_change_end(bl, SC_SUFFRAGIUM, -1);
}
- if (sc->data[SC_MEMORIZE].timer != -1) {
+
+ if (time <= 0)
+ return 0; //Only Suffragium gets consumed even if time is 0
+
+ if (sc->data[SC_MEMORIZE].timer != -1 && time > 0) {
time>>=1;
if ((--sc->data[SC_MEMORIZE].val2) <= 0)
status_change_end(bl, SC_MEMORIZE, -1);