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-rw-r--r--src/map/battle.c31
1 files changed, 15 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 945d52c64..30b358492 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2692,22 +2692,11 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
d->dmg_lv = ATK_BLOCK;
return 0;
}
- if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK) && rnd()%100 < sce->val2 )
- {
+ if ((sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK) && rnd()%100 < sce->val2) {
int delay;
- struct block_list *d_bl;
- struct status_change_entry *sce_d;
- bool devoted = false;
-
- if ((sce_d = sc->data[SC_DEVOTION]) && (d_bl = map->id2bl(sce_d->val1)) &&
- ((d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) || //
- (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == bl->id))) {
- // if player is target of devotion, show guard effect on the devotion caster rather than the target
- devoted = true;
- clif->skill_nodamage(d_bl, d_bl, CR_AUTOGUARD, sce->val1, 1);
- } else
- clif->skill_nodamage(bl, bl, CR_AUTOGUARD,sce->val1, 1);
-
+ struct block_list *d_bl = NULL;
+ struct status_change_entry *sce_d = sc->data[SC_DEVOTION];
+
// different delay depending on skill level [celest]
if (sce->val1 <= 5)
delay = 300;
@@ -2716,7 +2705,17 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
else
delay = 100;
- unit->set_walkdelay((devoted ? d_bl : bl), timer->gettick(), delay, 1);
+ if (sce_d && (d_bl = map->id2bl(sce_d->val1))
+ && ((d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id)
+ || (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == bl->id))
+ ) {
+ // if player is target of devotion, show guard effect on the devotion caster rather than the target
+ clif->skill_nodamage(d_bl, d_bl, CR_AUTOGUARD, sce->val1, 1);
+ unit->set_walkdelay(d_bl, timer->gettick(), delay, 1);
+ } else {
+ clif->skill_nodamage(bl, bl, CR_AUTOGUARD, sce->val1, 1);
+ unit->set_walkdelay(bl, timer->gettick(), delay, 1);
+ }
if(sc->data[SC_CR_SHRINK] && rnd()%100<5*sce->val1)
skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0);