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-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--doc/script_commands.txt42
2 files changed, 40 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index b0e56fb60..9fad57ece 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,5 +1,9 @@
Date Added
+2011/03/13
+ * Script commands documentation updates. [Ai4rei]
+ - Added missing description for script command 'cooking' provided by Masao (bugreport:3372, follow up to r13628).
+ - Fixed wrong item levels being listed in the description to script command 'produce'.
2011/03/08
* Fixed @item2 and script command 'getitem2' not taking MAX_REFINE define into consideration (bugreport:4804). [Ai4rei]
* Fixed @str/@agi/@vit/@int/@dex/@luk commands setting a stat to 0 (rather than 1), when exact amount is subtracted (bugreport:4803, since r14493). [Ai4rei]
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 6afc94444..0be0460e1 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4,7 +4,7 @@
//= A reference manual for the eAthena scripting language.
//= Commands are sorted depending on their functionality.
//===== Version ===========================================
-//= 3.37.20110306
+//= 3.38.20110313
//=========================================================
//= 1.0 - First release, filled will as much info as I could
//= remember or figure out, most likely there are errors,
@@ -159,6 +159,9 @@
//= Added 'buyingstore' command. [Ai4rei]
//= 3.37.20110306
//= Added 'searchstores' command. [Ai4rei]
+//= 3.38.20110313
+//= Added 'cooking' command. [Ai4rei]
+//= Fixed item levels in 'produce' command.
//=========================================================
This document is a reference manual for all the scripting commands and functions
@@ -4317,11 +4320,38 @@ Valid item levels are:
1 - Level 1 Weapons
2 - Level 2 Weapons
3 - Level 3 Weapons
- 16 - Blacksmith's Stones and Metals
- 32 - Alchemist's Potions
- 64 - Whitesmith's Coins
- 123 - Whitesmith's Nuggets
- 256 - Assassin Cross's Deadly Poison
+ 21 - Blacksmith's Stones and Metals
+ 22 - Alchemist's Potions, Holy Water, Assassin Cross's Deadly Poison
+ 23 - Elemental Converters
+
+---------------------------------------
+
+*cooking <dish level>;
+
+This command will open a produce window on the client connected to the invoking
+character. The 'dish level' is the number which determines what kind of dish
+level you can produce. You can see the full list of dishes that can be produced in
+'db/produce_db.txt'.
+
+The window will be shown empty if the invoking character does not have enough of
+the required incredients to cook a dish.
+
+Valid dish levels are:
+
+11 - Level 1 Dish
+12 - Level 2 Dish
+13 - Level 3 Dish
+14 - Level 4 Dish
+15 - Level 5 Dish
+16 - Level 6 Dish
+17 - Level 7 Dish
+18 - Level 8 Dish
+19 - Level 9 Dish
+20 - Level 10 Dish
+
+Altough it's required to set a dish level, it doesn't matter if you set it to 1
+and you want to cook a level 10 dish, as long as you got the required incredients
+to cook the dish the command works.
---------------------------------------