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-rw-r--r--doc/atcommands.txt1457
-rw-r--r--doc/ea_job_system.txt197
-rw-r--r--doc/effect_list.txt986
-rw-r--r--doc/map_cache.txt68
-rw-r--r--doc/quest_variables.txt108
-rw-r--r--doc/whisper_sys.txt52
-rw-r--r--doc/woe_time_explanation.txt102
7 files changed, 0 insertions, 2970 deletions
diff --git a/doc/atcommands.txt b/doc/atcommands.txt
deleted file mode 100644
index 1e2bc786c..000000000
--- a/doc/atcommands.txt
+++ /dev/null
@@ -1,1457 +0,0 @@
-//===== Hercules Documentation ===============================
-//= Atcommand List
-//===== By: ==================================================
-//= Hercules Dev Team
-//===== Current Version: =====================================
-//= 20130115
-//===== Description: =========================================
-//= List of available atcommands and their functions.
-//============================================================
-
-This file describes the usage of in-game commands and assumes that
-'conf/atcommand.conf' has the following:
- atcommand_symbol : "@"
- charcommand_symbol: "#"
-
-To search for a command, write "@" before the command name (ex. @commands).
-The format of this file is as follows:
- 1. System Commands
- 2. Database Commands
- 3. Player Information Commands
- 4. Action Commands
- 5. Administrative Commands
- 6. Party Commands
- 7. Guild Commands
- 8. Pet Commands
- 9. Homunculus Commands
-
-======================
-| 1. System Commands |
-======================
-
-@version
-
-Displays SVN version of the server.
-
----------------------------------------
-
-@rates
-
-Displays the server rates.
-
-Output Example:
-Experience rates: Base 1.00x / Job 1.00x
-Normal Drop Rates: Common 1.00x / Healing 1.00x / Usable 1.00x Equipment 1.00x / Card 1.00x
-Boss Drop Rates: Common 1.00x / Healing 1.00x / Usable 1.00x Equipment 1.00x / Card 1.00x
-Other Drop Rates: MvP 1.00x / Card-Based 1.00x / Treasure 1.00x
-
----------------------------------------
-
-@time
-
-Displays the local server time, along with day/night information.
-
----------------------------------------
-
-@uptime
-
-Show server uptime since last map server restart.
-
-Output Example:
-Server Uptime: 3 days, 8 hours, 6 minutes, 4 seconds.
-
----------------------------------------
-
-@refresh
-@refreshall
-
-Synchronizes the player's position on the client with the one stored on the server.
-Additionally, @refreshall will refresh all online players.
-
----------------------------------------
-
-@showexp
-
-Toggles the display of experience gain messages.
-
----------------------------------------
-
-@showzeny
-
-Toggles the display of Zeny gain messages.
-Configuration for zeny being dropped by mobs is in '/conf/battle/monster.conf':
-zeny_from_mobs: yes
-
----------------------------------------
-
-@showdelay
-
-Shows or hides the red "Cannot use the skills" message.
-
-Output Example:
-[Storm Gust] Cannot use the skills.
-
----------------------------------------
-
-@noask
-
-Toggles automatic rejection of deals and invites.
-
----------------------------------------
-
-@noks
-
-Toggles Kill Steal Protection.
-
----------------------------------------
-
-@font <0-9>
-
-Sets client font (0 is the default).
-
----------------------------------------
-
-@agitstart
-@agitend
-
-Starts or ends War of Emperium [FE] by invoking scripts with the
-OnAgitStart/OnAgitEnd labels.
-
----------------------------------------
-
-@agitstart2
-@agitend2
-
-Starts or ends War of Emperium [SE] by invoking scripts with the
-OnAgitStart2/OnAgitEnd2 labels.
-
----------------------------------------
-
-@pvpon
-@pvpoff
-
-Enables or disables PvP (Player vs. Player) mode on a map.
-
----------------------------------------
-
-@gvgon
-@gvgoff
-
-Enables or disables GvG (Guild vs. Guild) mode on a map.
-
----------------------------------------
-
-@skillon
-@skilloff
-
-Enables or disables skill usage on a map.
-
----------------------------------------
-
-@allowks
-
-Toggles Kill Steal Protection on a map.
-
----------------------------------------
-
-@day
-@night
-
-Sets the server to day or night mode.
-
----------------------------------------
-
-@sound <filename>
-
-Plays the specified sound.
-
----------------------------------------
-
-@snow
-@clouds
-@clouds2
-@fog
-@fireworks
-@sakura
-@leaves
-
-Toggles weather effects on your map.
-
----------------------------------------
-
-@clearweather
-
-Stops all weather effects. May require a map change or @refresh
-for the effect to stop client-side.
-
----------------------------------------
-
-@mapflag <flag> <value 0-1>
-
-Sets a mapflag for the current map (1 = On, 0 = Off).
-
----------------------------------------
-
-@addwarp <map> <x> <y> <npc name>
-
-Creates a warp portal on the character's current coordinates that lasts until the next reboot.
-The name parameter is mandatory and if it already exists, the server will automagically assign a name,
-and it will be displayed only once in the chat window.
-
-Example:
-@addwarp prontera 50 50 my_warp_sample
-
-Output:
-New warp NPC 'my_warp_sample' created.
-
----------------------------------------
-
-@effect <effect ID>
-
-Creates a visual effect on or around the character.
-A list of IDs can be found in '/db/const.txt'.
-Descriptions of the effects can be found in '/doc/effect_list.txt'.
-
----------------------------------------
-
-@misceffect
-
-Does some visual effect on the character (more info needed).
-
----------------------------------------
-
-@displayskill <skill ID> {<skill level>}
-
-Displays the animation of a skill without really using it (debug function).
-
----------------------------------------
-
-@option {<param 1> {<param 2> {<param 3>}}}
-
-Adds visual effects to the attached character.
-If no parameter is specified, a list of available options will be returned.
-
----------------------------------------
-
-@displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}
-
-Displays a status change without really applying it (debug function).
-
----------------------------------------
-
-@send <Hex Number> {<value>}
-
-Used for testing packet sends from the client (debug function).
-Value: <type=B(default),W,L><number> or S<length>"<string>"
-
----------------------------------------
-
-@mapinfo
-
-Displays information about the current map.
-
-Output Example:
------- Map Info ------
-Map Name: prontera | Players In Map: 1 | NPCs In Map: 127 | Chats In Map: 0
------- Map Flags ------
-Town Map
-Autotrade Enabled
-PvP Flags:
-GvG Flags:
-Teleport Flags:
-No Exp Penalty: On | No Zeny Penalty: On
-Weather Flags: Displays Night |
-Other Flags: NoBranch | Reset |
-Other Flags:
-
----------------------------------------
-
-@gat
-
-Gives information about terrain/area (debug function).
-
-Output Example:
-prontera (x= 165, y= 202) 00 00 00 00 00
-prontera (x= 165, y= 201) 01 00 00 00 00
-prontera (x= 165, y= 200) 01 00 00 00 00
-prontera (x= 165, y= 199) 01 00 00 00 00
-prontera (x= 165, y= 198) 01 00 00 00 00
-
----------------------------------------
-
-========================
-| 2. Database Commands |
-========================
-
-@mobinfo <mob name/ID>
-
-Displays monster information (rates, stats, drops, MVP data).
-
-Example:
-@monsterinfo Poring
-
-Output:
-Monster: 'Poring'/'Poring'/'PORING' (1002)
-Lv: 1 HP:60 Base EXP:27 Job EXP:20 HIT:103 FLEE:183
-DEF:2 MDEF:5 STR:6 AGI:1 VIT:1 INT:1 DEX:6 LUK:5
-ATK:8~9 Range:1~10~12 Size:Medium Race:Plant Element:Water (Lv:1)
-Drops:
- - Jellopy 70.00% - Knife[4] 1.00% etc...
-
----------------------------------------
-
-@iteminfo <item name/ID>
-
-Displays item information (type, price, weight, drops).
-
-Example:
-@iteminfo Jellopy
-
-Output:
-Item: 'Jellopy'/'Jellopy'[0] (909) Type: Etc. | Extra Effect: None
-NPC Buy:6z, Sell:3z | Weight: 1.0
-- Maximal monsters drop change: 75.00%
-
----------------------------------------
-
-@whodrops <item name/ID>
-
-Displays a list of mobs which drop the specified item.
-Only the highest drop rates are shown.
-
----------------------------------------
-
-@autoloot {<%>}
-
-Enables or disables autolooting items from killed mobs.
-If a percentage is given, only items dropped at that rate and below will be autolooted.
-
----------------------------------------
-
-@alootid <+/- item name/ID>
-@alootid reset
-
-Starts or stops autolooting a specified item.
-Typing "reset" will clear the autoloot item list.
-By default, 10 items can be autolooted at one time.
-
----------------------------------------
-
-@autoloottype <+/-><type name>
-@autoloottype reset
-
-Starts or stops autolooting a specified item type.
-Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo.
-Typing "reset" will clear the autoloot item list.
-
----------------------------------------
-
-
-@mobsearch <monster name>
-
-Locates and displays the position of a certain mob on the current map.
-
-Output Example:
-1[155:184] Poring
-2[154:188] Poring
-3[127:146] Poring
-
----------------------------------------
-
-@idsearch <item name>
-
-Looks up an item by name (or part of a name).
-
----------------------------------------
-
-@showmobs <monster name/ID>
-
-Locates and displays the position of a certain mob on your mini-map.
-This shows up as a small white cross (+).
-
----------------------------------------
-
-@whereis
-
-Displays the maps in which monster normally spawns.
-This does not include mobs summoned by scripts.
-
----------------------------------------
-
-@skillid <skill name>
-
-Looks up a skill by name (or part of a name).
-
----------------------------------------
-
-@skilltree <skill ID> <target>
-
-Lists requirements to obtain the specified skill on the target character.
-
----------------------------------------
-
-@questskill {<skill ID>}
-@lostskill {<skill ID>}
-
-Permanently adds or removes the specified quest skill.
-If no skill ID is specified, a list of available skills will be returned.
-
----------------------------------------
-
-@useskill <skill ID> <skill level> <target>
-
-Casts the specified skill.
-
-Example:
-@useskill 28 5 Char2
--> casts Level 5 Heal on player Char2
-
----------------------------------------
-
-==================================
-| 3. Player Information Commands |
-==================================
-
-@commands
-
-Displays a list of @ commands available to the player.
-
----------------------------------------
-
-@charcommands
-
-Displays a list of # commands available to the player.
-
----------------------------------------
-
-@help <command>
-
-Displays the help message for the specified command.
-
----------------------------------------
-
-@exp
-
-Displays current levels and % progress.
-
-Output Example:
-Base Level: 13 (3.323%) | Job Level: 10 (0.000%)
-
----------------------------------------
-
-@stats
-
-Displays the stats of the attached player in your chat bar.
-
----------------------------------------
-
-@storagelist <player name>
-
-Displays Kafra storage contents of the specified player.
-
----------------------------------------
-
-@cartlist <player name>
-
-Displays cart contents of the specified player.
-
----------------------------------------
-
-@itemlist
-
-Displays inventory contents of the attached player.
-
----------------------------------------
-
-@who
-@who2
-@who3
-
-Returns a list of online characters.
-@who will also return character positions.
-@who2 will also return job classes.
-@who3 will also return parties/guilds.
-
----------------------------------------
-
-@whomap
-@whomap2
-@whomap3
-
-Returns a list of online characters in a specific map.
-@whomap will also return character positions.
-@whomap2 will also return job classes.
-@whomap3 will also return parties/guilds.
-
----------------------------------------
-
-@whogm
-
-Returns a list of GMs online.
-For those who are higher GM level than yourself, only name is shown.
-For the rest, the command acts as a combination of @who+@who2+@who3.
-
----------------------------------------
-
-@users
-
-Displays distribution of players on the server per map (% on each map which has players.)
-
-Output Example:
-prontera: 1 (50%)
-prt_fild01: 1 (50%)
-all: 2
-
----------------------------------------
-
-@where <player_name>
-
-Locates a player on a map. The player must be online.
-
----------------------------------------
-
-@jailtime
-
-Displays remaining jail time.
-If @jail was used, the chat window will display "You have been jailed indefinitely".
-
----------------------------------------
-
-@accinfo <player name/account id>
-
-Searches for an account by ID or a character name, and outputs detailed information.
-Password will only be displayed for group levels lower than yours.
-To search partial names, "%" can be used as a wildcard.
-
-Example:
-@accinfo Test%
-
-Output:
--- Account 2000001 --
-User: user123 | GM Group: 0 | State: 0
-Password: password123
-Account e-mail: a@a.com
-Last IP: 127.0.0.1 (Unknown)
-This user has logged 27 times, the last time were at 2012-11-24 17:29:07
--- Character Details --
-[Slot/CID: 0/150001] Test1 | High Swordsman | Level: 99/50 | Off
-[Slot/CID: 1/150002] Test2 | Rune Knight | Level: 150/50 | On
-
-======================
-| 4. Action Commands |
-======================
-
-@me <message>
-
-Displays the text as a normal message with the format "*name <message>*" instead of "name: <message>".
-
----------------------------------------
-
-@main {<message>}
-
-Broadcasts a message to all players with @main enabled.
-Using the command without a message will enable or disable main chat.
-
----------------------------------------
-
-@storage
-
-Opens your Kafra storage.
-
----------------------------------------
-
-@mail
-
-Opens your mailbox.
-
----------------------------------------
-
-@auction
-
-Opens the auction window.
-
----------------------------------------
-
-@identify
-
-Opens the Identification window if any unappraised items are in your inventory.
-
----------------------------------------
-
-@trade <player name>
-
-Opens the trade window with the specified player.
-
----------------------------------------
-
-@autotrade
-
-Allows you continue vending offline, then logs off.
-The character will continue vending until you log in to that account again,
-all items are sold, or the mapserver closes.
-
----------------------------------------
-
-@monster <monster name/ID> {<amount>}
-@monstersmall <monster name/ID> {<amount>}
-@monsterbig <monster name/ID> {<amount>}
-
-Spawns the specified monster.
-If an amount is given, that number will be spawned.
-Additionally, monster size can be adjusted.
-
----------------------------------------
-
-@summon <monster name/ID> {<duration>}
-
-Spawns mobs that treat you as their master.
-If a duration is specified, they will stay with you until the duration has ended.
-
----------------------------------------
-
-@clone <player name/ID>
-@slaveclone <player name/ID>
-@evilclone <player name/ID>
-
-Spawns a clone of the specified player.
-@clone will spawn a supportive clone.
-@slaveclone will spawn a supportive clone that follows the creator around.
-@evilclone will spawn an aggressive clone.
-
----------------------------------------
-
-@item <item name/ID> {<amount>}
-/item <item name/ID>
-@delitem <item name/ID> <amount>
-
-Creates or removes the specified item.
-If an amount is given for @item, that number will be created.
-
----------------------------------------
-
-@item2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>
-
-Creates an item with the given parameters (the 'cards' can be any item).
-identify_flag: 0 = unidentified, 1 = identified
-attribute: 0 = not broken, 1 = broken
-
----------------------------------------
-
-@itembound <item name/ID> <amount> <bound_type>
-
-Creates the specified item and bounds it to the account.
-bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character
-
----------------------------------------
-
-@itembound2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>
-
-Creates an item with the given parameters (the 'cards' can be any item) and bounds it to the account.
-identify_flag: 0 = unidentified, 1 = identified
-attribute: 0 = not broken, 1 = broken
-bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character
-
----------------------------------------
-
-@produce <equip name/ID> <element> <# of Very's>
-
-Creates a weapon with the given parameters.
-
-Example:
-@produce 1602 1 2
--> crafts an item called "Very Very Strong Char's Ice Rod".
-
----------------------------------------
-
-@refine <equip position> <+/- amount>
-
-Refines an equipped item by the specified amount.
-0: All Equipment
-1: Lower Headgear
-2: Right Hand
-4: Garment
-8: Left Accessory
-16: Body Armor
-32: Left Hand
-64: Shoes
-128: Right Accessory
-256: Top Headgear
-512: Mid Headgear
-
----------------------------------------
-
-@repairall
-
-Repairs all broken items in your inventory.
-
----------------------------------------
-
-@dropall
-
-Drops all inventory and equipped items onto the floor.
-
----------------------------------------
-
-@storeall
-
-Places all inventory and equipped items directly into your Kafra Storage.
-
----------------------------------------
-
-@itemreset
-
-Deletes all inventory items (not equipped items).
-
----------------------------------------
-
-@clearstorage
-@cleargstorage
-
-Deletes all items in storage (or guild storage).
-
----------------------------------------
-
-@clearcart
-
-Deletes all items in cart, but does not remove the cart.
-
----------------------------------------
-
-@cleanarea
-@cleanmap
-
-Deletes floor items in sight range or across the entire map.
-
----------------------------------------
-
-@save
-
-Sets your save point as your current map coordinates.
-
----------------------------------------
-
-@memo {<0-2>}
-
-Saves a warp point for the "Warp Portal" skill.
-If a number is not specified, the command will output all currently saved locations.
-Location "void" indicates an empty warp point.
-
----------------------------------------
-
-@load
-
-Warps to your save point.
-
----------------------------------------
-
-@jump
-
-Warps to a random coordinate on the current map.
-
----------------------------------------
-
-@go {<location name/ID>}
-
-Warps to predefined locations in major cities.
-If no ID is given, all available maps will be displayed in the chat window.
-Locations and coordinates are stored in '/src/map/atcommand.c'.
-
----------------------------------------
-
-@warp <map> {<x> <y>}
-/mm <map> {<x> <y>}
-/mapmove <map> {<x> <y>}
-
-Warps to the specified map.
-If no coordinates are entered, a random location will be chosen.
-
----------------------------------------
-
-@jumpto <player name/ID>
-@follow <player name>
-
-Warps to the specified player.
-Additionally, @follow will track the player's movements until turned off.
-
----------------------------------------
-
-@recall <player name>
-/recall <player name>
-@recallall
-
-Warps a character to your position.
-Additionally, @recallall will recall the entire server.
-
----------------------------------------
-
-@tonpc <npc name>
-
-Warps to the specified npc.
-
----------------------------------------
-
-@killer
-
-Allows you to attack other players outside of PvP.
-
----------------------------------------
-
-@killable
-
-Allows other players to attack you outside of PvP.
-
----------------------------------------
-
-@blvl <+/- amount>
-@jlvl <+/- amount>
-
-Changes base or job level by the specified amount.
-
----------------------------------------
-
-@str <+/- amount>
-@agi <+/- amount>
-@vit <+/- amount>
-@int <+/- amount>
-@dex <+/- amount>
-@luk <+/- amount>
-
-Changes the specified stat of your character.
-
----------------------------------------
-
-@allstats
-
-Sets all stats to the maximum (default is 99).
-
----------------------------------------
-
-@allskill
-
-Gives your character all skills in their current skill tree.
-
----------------------------------------
-
-@stpoint <+/- amount>
-@skpoint <+/- amount>
-
-Changes unused status or skill points by the specified amount.
-
----------------------------------------
-
-@streset
-@skreset
-@reset
-
-Resets stats (@streset), skills (@skreset), or both (@reset).
-
----------------------------------------
-
-@feelreset
-
-Resets a Star Gladiator's marked maps.
-
----------------------------------------
-
-@jobchange <job name/ID>
-
-Changes your job.
-If no job is given, a list of all available jobs will be returned.
-Note that jobs 22 (Wedding), 26 (Summer), and 27 (Christmas) are not available via @job.
-
----------------------------------------
-
-@speed <0-1000>
-
-Sets the speed at which the character walks and attacks.
-Default is 150 (0 is fastest, 1000 is slowest).
-
----------------------------------------
-
-@spiritball <0-100>
-
-Summons the specified amount of spirit spheres around you.
-
----------------------------------------
-
-@mount
-@mount2
-
-Toggles mounting/unmounting a peco (@mount) or cash mount (@mount2).
-
----------------------------------------
-
-@zeny <+/- amount>
-
-Changes Zeny by the specified amount.
-
----------------------------------------
-
-@cash <+/- amount>
-
-Changes Cash Points by the specified amount.
-
----------------------------------------
-
-@points <+/- amount>
-
-Changes Kafra Points by the specified amount.
-
----------------------------------------
-
-@model <hair style> <hair color> <cloth color>
-@hairstyle <default: 0-27>
-@haircolor <default: 0-8>
-@dye <default: 0-4>
-
-Changes appearance based on the given parameters.
-The min/max values are set in '/conf/battle/client.conf'.
-
----------------------------------------
-
-@changelook {position} <view ID>
-
-Changes the player's appearance to the specified view ID.
-If no position is given, the command defaults to headgear.
-1: Top
-2: Middle
-3: Bottom
-4: Weapon
-5: Shield
-6: Shoes
-7: Robe
-
----------------------------------------
-
-@fakename {<text string>}
-
-Temporarily changes name to the specified string.
-If no string is given, the character's real name will be re-applied.
-
----------------------------------------
-
-@size <0-2>
-@sizeall <0-2>
-
-Changes your size (0 = Normal, 1 = Small, 2 = Large).
-Additionally, @sizeall will change the size of all online players.
-
----------------------------------------
-
-@duel {<player name>}
-@invite <player name>
-@accept
-@reject
-@leave
-
-Duel-organizing commands.
-Some options can be found in '/conf/battle/misc.conf'.
-
----------------------------------------
-
-@heal
-
-Fully heals HP and SP.
-
----------------------------------------
-
-@alive
-@raisemap
-@raise
-
-Resurrection commands.
-@alive will revive the attached player.
-@raisemap will revive all players on the map.
-@raise will revive all players on the server.
-
----------------------------------------
-
-@disguise <monster/npc name/ID>
-@undisguise
-@disguiseall <monster/npc name/ID>
-@undisguiseall
-
-Disguises or undisguises player as a monster/NPC sprite.
-Additionally, @disguiseall/@undisguiseall will disguise all online players.
-
----------------------------------------
-
-@monsterignore
-
-Makes you immune to attacks (monsters/players/skills cannot target/hit you).
-
----------------------------------------
-
-@hide
-/hide
-
-Toggles GM Hide (total invisibility to characters and monsters).
-
----------------------------------------
-
-@npctalk <npc name> <message>
-
-Command what other npcs say.
-Displays the message above the NPC's head (like the 'npctalk' script command).
-
----------------------------------------
-
-==============================
-| 5. Administrative Commands |
-==============================
-
-@email <current@email.tld> <new@email.tld>
-
-Changes the email address attached the player's account.
-Note: This command doesn't validate the email address itself, but checks the structure of the email (xxx@xxx).
-
-Example:
-@email a@b.com b@b.com
-
-Output:
-Fail message: Invalid email. If you have default e-mail, type a@a.com.
-Success message: Information sent to login-server via char-server.
-
----------------------------------------
-
-@changesex
-
-Changes the gender attached to the player's account.
-
----------------------------------------
-
-@marry <player 1> <player 2>
-@divorce <player>
-
-Marries or divorces two players.
-
----------------------------------------
-
-@request <message>
-
-Sends a message to all connected GMs (via the GM whisper system).
-
----------------------------------------
-
-@gmotd
-
-Displays the motd file to all players.
-
----------------------------------------
-
-@broadcast <message>
-/b <message>
-/nb <message>
-@localbroadcast <message>
-/lb <message>
-/nlb <message>
-
-Announces a message in yellow text.
-Except for /nb and /nlb, the message will be prefixed with the name of the attached character.
-@broadcast will be shown to the entire server.
-@localbroadcast will be shown on the player's map only.
-
----------------------------------------
-
-@kami <message>
-@kamib <message>
-@kamic <color> <message>
-@lkami <message>
-
-Announces a message without a name prefix.
-@kami will broadcast in yellow text.
-@kamib will broadcast in blue text.
-@kamic will broadcast in the specified color (a hexadecimal value).
-@lkami will broadcast on the attached character's current map.
-
-Example:
-@kamic FF0000 This message is in red.
-
----------------------------------------
-
-@killmonster
-@killmonster2
-
-Kills all monsters on the map.
-Additionally, @killmonster2 will prevent the monsters from dropping items (except looted items).
-
----------------------------------------
-
-@kill
-@nuke <player name>
-@doommap
-@doom
-
-Kill commands.
-@kill will kill the attached player.
-@nuke will kill the specified player and deal area splash damage.
-@doommap will kill all players on the map.
-@doom will kill all players on the server.
-
----------------------------------------
-
-@mute <time> <player name>
-@mutearea <time>
-@unmute <player name>
-
-Mutes or unmutes a player (prevents talking, usage of skills, and commands).
-@mutearea will mute every player on screen for the specified time.
-
----------------------------------------
-
-@jail <player name>
-@jailfor <time> <player name>
-@unjail <player name>
-
-Sends the specified character to jail.
-If a time is not specified (jailfor), the player will be jailed indefinitely.
-
----------------------------------------
-
-@kick <player name/ID>
-@kickall
-
-Disconnects a user or all users from the server.
-
----------------------------------------
-
-@ban <+/- time> <player name>
-@unban <player name>
-
-Bans or unbans a player for a limited time.
-Time elements: y/a, m, d/j, h, mn, s
-
-Example:
-@ban +2d Char2
--> bans Char2's account for 2 days.
-
----------------------------------------
-
-@block <player name>
-@unblock <player name>
-
-Blocks or unblocks a player from logging in indefinitely.
-
----------------------------------------
-
-@mapexit
-
-Sends quit signal to mapserver, saving all data and causing a graceful shutdown.
-This will also send a packet to clients causing them to close.
-
----------------------------------------
-
-@reloaditemdb
-@reloadmobdb
-@reloadskilldb
-@reloadquestdb
-@reloadscript
-
-Reloads the specified database.
--itemdb: Item Database
--mobdb: Monster Database
--skilldb: Skill Database
--questdb: Quest Database
--script: NPC Scripts
-
----------------------------------------
-
-@reloadatcommand
-@reloadbattleconf
-@reloadstatusdb
-@reloadpcdb
-@reloadmotd
-
-Reloads the specified configuration file.
--atcommand: Atcommand Settings
--battleconf: Battle Settings (may require relog)
--statusdb: Status Settings
--pcdb: Player Settings
--motd: Message of the Day
-
----------------------------------------
-
-@set <variable> {<value>}
-
-Changes a player or account variable to the specified value.
-If no value is given, the variable's current value will be displayed.
-Note that the value of a string variable may be typed with or without double quotes.
-
----------------------------------------
-
-@setbattleflag <flag> <value>
-
-Changes a battle_config flag without rebooting the server.
-
----------------------------------------
-
-@adjgroup <group ID>
-
-Changes the group of a character (lasts until relog).
-The groups are specified in '/conf/groups.conf'.
-
----------------------------------------
-
-@addperm {<permission name>}
-@rmvperm {<permission name>}
-
-Changes the permissions of a character (lasts until relog).
-If no permission is given, a list of available permissions will be returned.
-
----------------------------------------
-
-@npcmove <x> <y> <npc name>
-
-Moves an NPC to a specified coordinate on its map.
-
----------------------------------------
-
-@hidenpc <npc name>
-@shownpc <npc name>
-
-Toggles the visibility of an NPC's sprite.
-
----------------------------------------
-
-@loadnpc <path>
-
-Loads an NPC script by path.
-
-Example:
-@loadnpc npc/custom/jobmaster.txt
-
----------------------------------------
-
-@unloadnpc <npc name>
-
-Unloads an NPC.
-
-Example:
-@unloadnpc Job Master
-
----------------------------------------
-
-@unloadnpcfile <path>
-
-Unloads all NPCs in a file.
-
-Example:
-@unloadnpcfile npc/custom/jobmaster.txt
-
----------------------------------------
-
-=====================
-| 6. Party Commands |
-=====================
-
-@party <party_name>
-
-Organizes a new party, with the attached character as leader.
-
----------------------------------------
-
-@partyoption <pickup share: yes/no> <item distribution: yes/no>
-
-Changes party options for experience sharing and item sharing.
-
----------------------------------------
-
-@changeleader <party_member_name>
-
-Changes the leader of your party to another member.
-You must be the party leader to use this command.
-
----------------------------------------
-
-@partyrecall <party name>
-
-Warps all online characters of a party to your location.
-
----------------------------------------
-
-@partyspy <party name>
-
-Allows you to spy on any party's Party Chat.
-At least one member of that party must be online.
-NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes)
-
----------------------------------------
-
-=====================
-| 7. Guild Commands |
-=====================
-
-@guild <guild name>
-
-Creates a new guild, with the attached character as guildmaster.
-
----------------------------------------
-
-@breakguild
-
-Breaks the guild of the attached character.
-You must be the guildmaster to use this command.
-
----------------------------------------
-
-@changegm <guild_member_name>
-
-Changes the guildmaster of your guild to another member.
-You must be the guildmaster to use this command.
-
----------------------------------------
-
-@guildstorage
-
-Opens your guild storage.
-
----------------------------------------
-
-@glvl <+/- amount>
-
-Changes guild level by the specified amount.
-
----------------------------------------
-
-@disguiseguild <monster/npc name/ID> <guild name/ID>
-@undisguiseguild
-
-Disguises or undisguises all online characters of a guild.
-
----------------------------------------
-
-@sizeguild <size> <guild name>
-
-Changes the size of all online characters of a guild.
-
----------------------------------------
-
-@guildrecall <guild name>
-
-Warps all online characters of a guild to your location.
-
----------------------------------------
-
-@guildspy <guild name>
-
-Allows you to spy on any guild's Guild Chat.
-At least one member of that guild must be online.
-NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes)
-
----------------------------------------
-
-===================
-| 8. Pet Commands |
-===================
-
-@makeegg <egg ID>
-
-Creates a Pet Egg based on the given ID.
-
----------------------------------------
-
-@hatch
-
-Opens the Hatch window (like using a Pet Incubator).
-
----------------------------------------
-
-@pettalk <message>
-
-Command what the player's pet will say.
-
----------------------------------------
-
-@petrename
-
-If you have not already renamed your pet, you can do this on the Pet window.
-If you have renamed your pet, this command will allow you to use the
-the rename option on the window again.
-
----------------------------------------
-
-@petfriendly <0-1000>
-
-Sets the intimacy level of your pet, with 1000 being "Loyal".
-
----------------------------------------
-
-@pethungry <0-100>
-
-Sets the hunger level of your pet, with 100 being "Stuffed".
-
----------------------------------------
-
-==========================
-| 9. Homunculus Commands |
-==========================
-
-@makehomun <Homunculus ID>
-
-Creates the specified homunculus.
-
----------------------------------------
-
-@homevolution
-@hommutate {<Homunculus ID>}
-
-Evolves or mutates your homunculus, if possible.
-If no Homunculus ID is specified for @hommutate, a random ID is chosen.
-If it doesn't work, the /swt emotion is shown.
-
----------------------------------------
-
-@hominfo
-@homstats
-
-Displays homunculus stats in different formats.
-
-Output Example [@hominfo]:
-Homunculus Stats:
-HP: 153/153 - SP: 54/54
-ATK: 59 - MATK: 69~69
-Hungry: 29 - Intimacy: 5
-Stats: Str 24 / Agi 25 / Vit 18 / Int 40 / Dex 31 / Luk 14
-
-Output Example [@homstats]:
-Homunculus growth stats (Lv 1 Lif):
-Max HP: 153 (151~160)
-Max SP: 54 (50~60)
-Str: 20 (18~22)
-Agi: 22 (21~24)
-Vit: 16 (16~20)
-Int: 40 (39~45)
-Dex: 29 (25~34)
-Luk: 14 (13~15)
-
----------------------------------------
-
-@homshuffle
-
-Re-calculates homunculus stats, as if the homunculus was re-leveled from level 1.
-
----------------------------------------
-
-@homtalk <message>
-
-Command what the player's homunculus will say.
-
----------------------------------------
-
-@homlevel <+/- amount>
-
-Changes homunculus level by the specified amount.
-
----------------------------------------
-
-@homfriendly <0-1000>
-
-Sets the intimacy level of your homunculus, with 1000 being "Loyal".
-
----------------------------------------
-
-@homhungry <0-100>
-
-Sets the hunger level of your homunculus, with 100 being "Stuffed".
-
----------------------------------------
diff --git a/doc/ea_job_system.txt b/doc/ea_job_system.txt
deleted file mode 100644
index 997debf4d..000000000
--- a/doc/ea_job_system.txt
+++ /dev/null
@@ -1,197 +0,0 @@
-//===== Hercules Documentation ===============================
-//= eAthena Job System
-//===== By: ==================================================
-//= Skotlex
-//===== Current Version: =====================================
-//= 2013-02-10
-//===== Description: =========================================
-//= A reference description of eA's inner job system (for use
-//= in scripts through the eaclass and roclass script commands).
-//============================================================
-
-Preface:
--------------------------------------------------------------------------------
-
- Most scripters are aware of the class values used in RO and their constants specified on db/const.txt. Each class has a number associated to it for referencing, so when someone's class is 9 that means they are a wizard. However, this list of job numbers has no real order behind it, and no logic behind it's assignation.
-
- You can add 3999 to a job to get their rebirth ID, but if you try to do the same to get the Baby class ID, that fails on the super Baby class. Also, there's no way to calculate, from a given first class, which classes would be their "evolution". That is, given the Archer's ID, you cannot just add a value that will return you "Hunter", and will still work if applied to the other classes. It didn't help much when they added Taekwon Boy, a first class, with an ID of 4046, and much later they added Ninja/Gunslinger with the IDs 25/24. How do you identify a first class on all this mess without recurring to very ugly range checks?
-
-The eA Job System:
--------------------------------------------------------------------------------
-
- Since the code also required to do this kind of checks for various skills (the Soul Linker Spirit buffs specifically come to mind), an alternate job ID system was developed, which attempts to make more sense and make it easier to check where a particular job stands in relation to the rest.
-
- The scheme consists in that every job can be broken down by 3 criteria:
-
-- Base Job: This determines to which class-tree a job belongs. All jobs can be traced back to their root. The base job of all classes has to be one of the following:
-
- EAJ_NOVICE 0x0
- EAJ_SWORDMAN 0x1
- EAJ_MAGE 0x2
- EAJ_ARCHER 0x3
- EAJ_ACOLYTE 0x4
- EAJ_MERCHANT 0x5
- EAJ_THIEF 0x6
- EAJ_TAEKWON 0x7
- EAJ_GUNSLINGER 0x9
- EAJ_NINJA 0x0A
- EAJ_GANGSI 0x0D
-
-- Branch: All classes can be classified as "1st Class", "2-1 Class" or "2-2 Class":
-
- EAJL_2_1 0x100
- EAJL_2_2 0x200
- EAJL_2 0x300
-
-- The third category is type. Classes can either be normal, rebirth/advanced, adopted, or third class.
-
- EAJL_UPPER 0x1000
- EAJL_BABY 0x2000
- EAJL_THIRD 0x4000
-
-So using these three categories, any job class can be constructed from the others. Let's take a swordman, for example.
-
-The first step is basic swordman, with nothing else:
-
- EAJ_SWORDMAN
-
-If a swordman is adopted...
-
- EAJ_SWORDMAN|EAJL_BABY -> EAJ_BABY_SWORDMAN
-
-The next step is to either become a 2-1 or a 2-2 job:
-
- EAJ_SWORDMAN|EAJL_2_1 -> EAJ_KNIGHT
- EAJ_SWORDMAN|EAJL_2_2 -> EAJ_CRUSADER
-
-Getting out the rebirth versions of a swordman:
-
- EAJ_SWORDMAN|EAJL_UPPER -> EAJ_SWORDMAN_HIGH
- EAJ_SWORDMAN|EAJL_2_1|EAJL_UPPER -> EAJ_LORD_KNIGHT
- EAJ_SWORDMAN|EAJL_2_2|EAJL_UPPER -> EAJ_PALADIN
-
-Or getting the third job versions:
-
- EAJ_SWORDMAN|EAJL_2_1|EAJL_THIRD -> EAJ_RUNE_KNIGHT
- EAJ_SWORDMAN|EAJL_2_2|EAJL_THIRD -> EAJ_ROYAL_GUARD
-
-Why are we using the bitwise OR operand ('|') rather than just adding? Because the OR is wreck-proof:
-
- EAJ_SWORDMAN_HIGH|EAJL_UPPER -> EAJ_SWORDMAN_HIGH
-
-If we had used addition, we would have gotten a completely different result.
-
-The EAJL (eA Job Level) constants
--------------------------------------------------------------------------------
-
- There are a few constants which can be used to filter out and make job comparisons easier. The comparisons involve eA job IDs, not classic job IDs, using the eaclass() command explained in the next section.
-
- set @eac, eaclass();
-
-EAJL_2_1:
- Checks if the class is a 2-1 class:
- if (@eac&EAJL_2_1)
- mes "Using the classic 2-1 job, huh?";
-
-EAJL_2_2:
- Checks if the class is a 2-2 class:
- if (@eac&EAJL_2_2)
- mes "Oh, a 2-2 job!";
-
-EAJL_2:
- Checks if the class is a 2nd Class. If the check fails, you can be sure the character is a first class.
- if (!(@eac&EAJL_2))
- mes "Will you wait until Job 50 to change?";
-
-EAJL_UPPER:
- Check if a class is Rebirth/Advanced:
- if(@eac&EAJL_UPPER)
- mes "It must have taken you a LONG time...";
-
-EAJL_BABY:
- Check if a class is an adopted class.
- if (@eac&EAJL_BABY)
- mes "Don't you hate being weak?";
-
-EAJL_THIRD:
- Checks if a class is a third job.
- if(@eac&EAJL_THIRD)
- mes "Wow, you've really grown!";
-
-EAJ_UPPERMASK:
- The upper mask can be used to "strip" the upper/baby characteristics of a class, used when you want to know if someone is a certain class regardless of rebirth/adopted status. For example, the following code would go through for Monks, Champions and Baby Monks:
- if ((@eac&EAJ_UPPERMASK) == EAJ_MONK)
- mes "Aren't knuckles such a cool weapon?";
-
- Note that if instead of EAJ_MONK you used EAJ_CHAMPION or EAJ_BABY_MONK, the check would had never passed, since the upper/baby state has been removed from the original job when checking.
-
-EAJ_BASEMASK:
- This mask strips also the 2nd class attributes. It can be used to check against the basic job of a character. For example, the following code would go through for Merchants (+Baby Merchant and High Merchant), Blacksmiths (+Baby blacksmiths and Whitesmith) and Alchemist (+Baby Alchemist and +Creator):
- if ((@eac&EAJ_BASEMASK) == EAJ_MERCHANT)
- mes "Why I can't have discount like you guys do?";
-
- Note that, like before, if you try to check versus any of the other classes (High merchant, blacksmith, etc) instead of basic merchant, the check will always fail for the same reasons previously explained.
-
-EAJ_THIRDMASK:
- This mask strips 3rd class attributes. It will give the "normal" class of a third job, regardless of rebirth/adopted status. When used on non-third class characters, it will return the second job, or, if that also doesn't exist, the first.
- if ((@eac&EAJ_THIRDMASK) == EAJ_WARLOCK_T)
- mes "You've gone through rebirth, I see.";
-
-The script commands eaclass, roclass:
--------------------------------------------------------------------------------
-
- These script commands are what you can use in scripts to convert between the RO classic job id, and eA's job system. The following script code demonstrates how to use these script commands to guess what your next job will be:
-
- set @eac, eaclass();
- if (@eac&EAJL_2)
- { //2nd class
- //If upper or baby, you can't rebirth
- if (@eac&(EAJL_UPPER|EAJL_BABY)) {
- mes "You can't go anywhere, can you?";
- close;
- }
- //Note that if we remove the EAJL_BABY check up there, the following check
- //will also fail, because there's no such thing as Rebirth-Baby classes.
- set @newclass, roclass(@eac|EAJL_UPPER);
- if (@newclass == -1) {
- //Don't you hate this of SG and SL?
- mes "Haha, your class doesn't has a rebirth version yet!";
- close;
- }
- mes "Still dreaming of the day you become a "+jobname(@newclass)+"?";
- close;
- }
- set @class1, roclass(@eac|EAJL_2_1);
- set @class2, roclass(@eac|EAJL_2_2);
- if (@class1 == -1) {
- //NJ/GS are the only classes who get stuck on their 1st class forever.
- mes "Looks like you are stuck forever on that class.";
- close;
- }
- if (@class2 == -1) {
- //Not quite true, currently the only 1st class that doesn't has two choices is Novice -> Supernovice (see s.novice section below)
- mes "Looks like you have no choice but to be a "+jobname(@class1)+".";
- close;
- }
- mes "Have you decided yet if you want to be a "+jobname(@class1)+" or a "+jobname(@class2)+"?";
- close;
-
-
-Oddities of the System:
--------------------------------------------------------------------------------
-About Bards and Dancers:
- These two classes are considered the same in eA's job system, since they both are the 2-2 job of archers. The only way to tell them apart is by using the gender of the character we are referring to. The script command roclass() will automatically use the gender of the attached player (or 'male' if there's no such player), but you can also explicitly pass the gender to the script command when there's no player attached.
-
-About Novices and Super Novices:
- These are treated a bit differently from you'd expect. Because.. for instance, a novice is not supposed to be a 1st class, but it is considered as one on this tree system:
-
- EAJ_NOVICE -> Novice
- EAJ_NOVICE|EAJL_2_1 -> EAJ_SUPER_NOVICE
- EAJ_NOVICE|EAJL_UPPER -> EAJ_NOVICE_HIGH
- EAJ_NOVICE|EAJL_BABY -> EAJ_BABY
- EAJ_NOVICE|EAJL_BABY|EAJL_2_1 -> EAJ_SUPER_BABY
-
- So as you can see, on this job system, the Super Novice is treated as the 2-1 job of a Novice, and the Novice job it's at the same level of the other 1st jobs. Even though that may seem like a hindrance, it makes it very easy to add a check to discard Novice types from a quest:
-
- if ((eaclass()&EAJ_BASEMASK) == EAJ_NOVICE)
- //Novice class detected.
diff --git a/doc/effect_list.txt b/doc/effect_list.txt
deleted file mode 100644
index 01ea2753b..000000000
--- a/doc/effect_list.txt
+++ /dev/null
@@ -1,986 +0,0 @@
-//===== Hercules Documentation ===============================
-//= Client Effects List
-//===== By: ==================================================
-//= Hercules Dev Team
-//===== Current Version: =====================================
-//= 20120822
-//===== Description: =========================================
-//= A list of client-side effects sorted by ID.
-//============================================================
-
-The following is a compiled list of visual and sound effects which the client
-can produce when receiving a packet with id 0x1f3 (01f3 <ID>.l <type>.l).
-Each list entry contains a number and a short description of the effect.
-You can produce these effects ingame by doing "@effect <number> 22" (22=self).
-It's also possible to attach effects to item/npc scripts by using 'misceffect'.
-
-Number Description
------- -----------
-0. Regular Hit
-1. Bash
-2. Melee Skill Hit
-3. Melee Skill Hit
-4. Melee Skill Hit
-5. Melee Skill Hit
-6. Being Warped
-7. Item Heal effect
-8. Yellow Ripple Effect
-9. Different Type of Heal
-10. Mammonite
-11. Endure
-12. Yellow cast aura
-13. Blue Box
-14. Blue restoring effect
-15. Soul Strike
-16. Hide
-17. Magnum Break
-18. Steal
-19. (Invalid)
-20. Envenom/Poison
-21. Detoxify
-22. Sight
-23. Stone Curse
-24. Fire Ball
-25. Fire Wall
-26. A sound (a swipe?)
-27. Frost Diver (Traveling to Target)
-28. Frost Diver (Hitting)
-29. Lightning Bolt
-30. Thunder Storm
-31. Weird bubbles launching from feet
-32. Small clustered explosions
-33. Ruwach
-34. Old Map Exit Animation (unused)
-35. Old Warp Portal (unused)
-36. Old Warp Portal (unused)
-37. AGI Up
-38. AGI Down
-39. Aqua Benedicta
-40. Signum Crucis
-41. Angelus
-42. Blessing
-43. Dex + Agi Up
-44. Little Fog Smoke.
-45. Faint Little Ball Things.
-46. Sand Wind
-47. Torch
-48. Small Piece of Glass
-49. Firebolt/Wall Hits
-50. Spinning Fire Thing
-51. Ice Elemental Hit
-52. Wind Elemental Hit
-53. Puff of Purpulish Smoke?
-54. Cast Initiation Aura (Water Element)
-55. Cast Initiation Aura (Fire Element)
-56. Cast Initiation Aura (Wind Element)
-57. Cast Initiation Aura (Earth Element)
-58. Cast Initiation Aura (Holy Element)
-59. Cast Initiation Aura (Poison Element)
-60. Cast target circle
-61. Old Warp Portal (NPC Warp, unused)
-62. Sight Trasher
-63. Moonlight Sphere
-64. Something Like Puruple/Yellow Light Bullet
-65. Something Like Absorb of Power
-66. Cure
-67. Provoke
-68. MVP Banner
-69. Skid Trap
-70. Brandish Spear
-71. Spiral White balls
-72. Bigger Spiral White balls
-73. Blue/White Small Aura
-74. Ice Wall
-75. Gloria
-76. Magnificat
-77. Resurrection
-78. Status Recovery
-79. Earth Spike
-80. Spear Boomerang
-81. Skill hit
-82. Turn Undead
-83. Sanctuary
-84. Impositio Manus
-85. Lex Aeterna
-86. Aspersio
-87. Lex Divina
-88. Suffragium
-89. Storm Gust
-90. Lord of Vermilion
-91. B. S. Sacramenti
-92. Meteor Storm
-93. Jupitel Thunder (Ball)
-94. Jupitel Thunder (Hit)
-95. Quagmire
-96. Fire Pillar
-97. Fire Pillar/Land Mine hit
-98. Adrenaline Rush
-99. Flasher Trap
-100. Yellow ball fountain
-101. Weapon Repair
-102. Hammerfall
-103. Weapon Perfection
-104. Maximize Power
-105. (nothing)
-106. Blast Mine Trap
-107. Claymore Trap
-108. Freezing Trap
-109. Bailaban Blue bubble Map Effect
-110. Trap Used by Giearth
-111. Spring Trap
-112. Kyrie Eleison
-113. Magnus Exorcismus
-114. Old Magnus Exorcismus Map Unit (unused)
-115. Blitz Beat
-116. Fling Watersphere
-117. Waterball
-118. Fling Firesphere
-119. Detect
-120. Cloaking
-121. Sonic Blow (Part 1/2)
-122. Multi hit effect
-123. Grimtooth Cast
-124. Venom Dust
-125. Enchant Poison
-126. Poison React
-127. Small Posion React
-128. Over Thrust
-129. Venom Splasher Explosion
-130. Two-Hand Quicken
-131. Auto-Counter Hit
-132. Grimtooth Hit
-133. Ice Effect (Used by NPCs)
-134. Ice Effect (Used by NPCs)
-135. Ice Effect (Used by NPCs)
-136. Slow Poison
-137. Old Sanctuary Map Unit (unused)
-138. Fire pillar
-139. Sandman Trap
-140. Ressurection Aura
-141. Pneuma
-142. Heaven's Drive
-143. Sonic Blow (Part 2/2)
-144. Brandish Spear Pre-Hit Effect
-145. Shockwave Trap
-146. Shockwave Trap Hit
-147. Pierce Hit
-148. Pierce Cast Animation
-149. Bowling Bash
-150. Pierce Cast Animation
-151. Spear Boomerang Cast
-152. Turn Undead
-153. Increase Concentration
-154. Refine Success
-155. Refine Fail
-156. jobchange.str not found error
-157. levelup.str not found error
-158. Job Level Up
-159. PvP circle
-160. PvP Party Circle
-161. (Nothing)
-162. Snow
-163. White Sakura Leaves
-164. (Nothing)
-165. Comodo Fireworks Ball
-166. Energy Coat (Visual Effect)
-167. (Nothing)
-168. (Nothing)
-169. Energy Coat Animation
-170. Cart Revolution
-171. Venom Dust Map Unit
-172. Change Element (Dark)
-173. Change Element (Fire)
-174. Change Element (Water)
-175. Change Element (Wind)
-176. Change Element (Fire)
-177. Change Element (Earth)
-178. Change Element (Holy)
-179. Change Element (Poison)
-180. Darkness Attack
-181. Mental Breaker
-182. Magical Hit
-183. Self Destruction
-184. (Nothing)
-185. (Nothing)
-186. Combo Attack 1
-187. Combo Attack 2
-188. Combo Attack 3
-189. Combo Attack 4
-190. Combo Attack 5
-191. Guided Attack
-192. Poison Attack
-193. Silence Attack
-194. Stun Attack
-195. Petrify Attack
-196. Curse Attack
-197. Sleep Attack
-198. (Nothing)
-199. Small Popping Bubble Map Effect
-200. Normal level 99 Aura (Middle)
-201. Normal level 99 Aura (Bottom)
-202. Lv 99 Aura Bubble
-203. Fury (Visual Effect)
-204. Red Herb/Potion
-205. Orange Potion
-206. Yellow Herb/Potion
-207. White Herb/Potion
-208. Blue Herb/Potion
-209. Green Herb/Potion
-210. Yellow Circle Healing Effect
-211. Blue Circle Healing Effect
-212. Dark Breath
-213. Defender
-214. Keeping
-215. Summon Slave
-216. Blood Drain
-217. Energy Drain
-218. Concentration Potion
-219. Awakening Potion
-220. Berserk Potion
-221. Intense light beam
-222. Defender (Crusader)
-223. Holy Cast Aura
-224. Wind (Map effect)
-225. Volcano casting effect
-226. Grand Cross Effect
-227. Snatch
-228. (Nothing)
-229. (Nothing)
-230. (Nothing)
-231. Map Light Pillar Animation 1
-232. Sacrifice (Visual Effect)
-233. Fog
-234. Spell Breaker
-235. Dispell
-236. Deluge Cast Aura
-237. Violent Gale Cast Aura
-238. Magnetic Earth Cast Aura
-239. Volcano (Visual Effect)
-240. Deluge (Visual Effect)
-241. Violent Gale (Visual Effect)
-242. Magnetic Earth (Visual Effect)
-243. (Invalid)
-244. Magic Rod
-245. Holy Cross
-246. Shield Charge
-247. Map Light Pillar Animation 2
-248. Resistant Souls
-249. Shield Boomerang
-250. Spear Quicken
-251. Devotion
-252. Reflect Shield
-253. Absorb Spirit Spheres
-254. Mental Strength (Visual Effect)
-255. Elemental Endow (Fire)
-256. Elemental Endow (Water)
-257. Elemental Endow (Wind)
-258. Elemental Endow (Earth)
-259. Map Light Pillar Animation 3
-260. Map Light Pillar Animation 4
-261. Fury Cast Animation
-262. Raging Quadruple Blow
-263. Raging Quadruple Blow 2
-264. (Nothing)
-265. Throw Spirit Sphere
-266. Raging Quadruple Blow 3
-267. Occult Impaction
-268. Steal Coin
-269. Divest Weapon
-270. Divest Shield
-271. Divest Armor
-272. Divest Helm
-273. Raging Quadruple Blow 4
-274. Steal Coin Animation
-275. Back Stab Animation
-276. Raging Thrust
-277. Dissoance Map Unit
-278. Lullaby Map Unit
-279. Mr Kim a Rich Man Map Unit
-280. Eternal Chaos Map Unit
-281. A Drum on the Battlefield Map Unit
-282. The Ring Of Nibelungen Map Unit
-283. Loki's Veil Map Unit
-284. Into the Abyss Map Unit
-285. Invunerable Siegfriend Map Unit
-286. A Wistle Map Unit
-287. Assassin Cross of Sunset Map Unit
-288. A Poem of Bragi Map Unit
-289. The Apple Of Idun Map Unit
-290. Ugly Dance Map Unit
-291. Humming Map Unit
-292. Please don't Forget Me Map Unit
-293. Fortune's Kiss Map Unit
-294. Service For You Map Unit
-295. Frost Joke
-296. Scream
-297. Fire Works (Visual Effect)
-298. Acid Terror Animnation
-299. (Nothing)
-300. Chemical Protection
-301. Fire Works (Sound Effect)
-302. Bomb
-303. (Unused)
-304. Teleportation Animation
-305. Pharmacy Success
-306. Pharmacy Failed
-307. Forest Light 1
-308. Throw Stone
-309. First Aid
-310. Sprinkle Sand
-311. Crazy Uproar
-312. Heal Effect
-313. Heal Effect 2
-314. Old Map Exit effect (Unused)
-315. Safety Wall
-316. Warp Portal Animation 1
-317. Warp Portal Animation 2
-318. Magnus Exorcisimus Map Unit
-319. Sanctuary Map Unit
-320. Offensive Heal
-321. Warp NPC
-322. Forest Light 2
-323. Forest Light 3
-324. Forest Light 4
-325. Heal Effect 4
-326. Chase Walk Left Foot
-327. Chse Walk Right Foot
-328. Monk Asura Strike
-329. Triple Strike
-330. Combo Finish
-331. Natural HP Regeneration
-332. Natural SP Regeneration
-333. Autumn Leaves
-334. Blind
-335. Poison
-336. Kyrie Eleison/Parrying Shield
-337. Class Change
-338. Super Novice/Taekwon Level Up Angel
-339. Spiral Pierce
-340. (Nothing)
-341. Wedding Warp Portal
-342. Wedding Skill
-343. Another Merry Skill
-344. Character map entry effect
-345. Wings (Animated)
-346. Like Moonlight But Blue
-347. Wedding Ceremony
-348. Like 1000 Blade trepassing
-349. Waterfall (Horizonatal)
-350. Waterfall (Vertical)
-351. Small Waterfall (Horizonatal)
-352. Small Waterfall (Vertical)
-353. Dark Waterfall (Horizonatal)
-354. Dark Waterfall (Vertical)
-355. Dark Small Waterfall (Horizonatal)
-356. Dark Small Waterfall (Vertical)
-357. (Nothing)
-358. Niflheim Ghost
-359. Niflheim Bat Slow
-360. Niflheim Bat Fast
-361. Soul Destroyer
-362. Trancendant Level 99 Aura 1
-363. Valentine Day Heart With Wings
-364. Valentine Day Heart
-365. Gloria Domini
-366. Martyr's Reckoning
-367. Aura Blade
-368. Berserk
-369. Concentration
-370. Gospel Map Unit
-371. Level Up
-372. Death
-373. House Smoke
-374. Basilica
-375. Assumptio (Visual Effect)
-376. Palm Strike
-377. Matyr's Reckoning 2
-378. Soul Drain (1st Part)
-379. Soul Drain (2nd Part)
-380. Magic Crasher
-381. Blue Starburst (Unknown use)
-382. (Nothing)
-383. Health Conversion
-384. Soul Change (Sound Effect)
-385. Soul Change (Visual Effect)
-386. True Sight
-387. Falcon Assault
-388. Focused Arrow Strike (Sound Effect)
-389. Wind Walk
-390. Shattering Strike
-391. Cart Boost
-392. Reject Sword
-393. Arrow Vulcan
-394. Sheltering Bliss
-395. Marionette Control (Sound Effect)
-396. Marionette Control (Visual Effect)
-397. Trancended 99 Aura (Middle)
-398. Trancended 99 Aura (Bottom)
-399. Head Crush
-400. Joint Beat
-401. Napalm Vulcan Sound
-402. Dangerous Soul Collect
-403. Mind Breaker
-404. Fiber Lock
-405. Wall Of Fog
-406. Soul Burn
-407. Soul Change
-408. Mom, Dad, I love you! (Baby Skill)
-409. Meteor Assault
-410. Rainbow
-411. Leap
-412. Like Throw Spirit Sphere
-413. Axe Kick
-414. Round Kick
-415. Counter Kick
-416. (Nothing)
-417. Flash
-418. Warmth Lightning
-419. Kaite (Visual Effect)
-420. Eswoo (Small) (Visual Effect)
-421. Eswoo (Alt. Small) (Visual Effect)
-422. Eswoo (Normal) (Visual Effect)
-423. Eswoo (Alt. Normal) (Visual Effect)
-424. Spirit Link (Visual Effect)
-425. Esma Hit (Visual Effect)
-426. Sprint Collision (Visual Effect)
-427. (Nothing)
-428. (Nothing)
-429. Taekwon Kick Hit 1
-430. Taekwon Kick Hit 2
-431. Taekwon Kick Hit 3
-432. Solar, Lunar and Stellar Perception (Visual Effect)
-433. Solar, Lunar and Stellar Opposition (Visual Effect)
-434. Taekwon Kick Hit 4
-435. Whirlwind Kick
-436. White Barrier (Unused)
-437. White barrier 2 (Unused)
-438. Kaite Reflect Animation
-439. Flying Side Kick
-440. Assumptio (Animation)
-441. Comfort Skills Cast Aura
-442. Foot Prints caused by Sprint.
-443. (Nothing)
-444. Sprint Stop Animation
-445. High Jump (Jump)
-446. High Jump (Return Down)
-447. Running Left Foot
-448. Running Right Foot
-449. KA-Spell (1st Part)
-450. Darkcross
-451. Dark Strike
-452. Something Like Jupitel Thunder
-453. Paralized
-454. Like Blind
-455. Another Warmth Lightning
-456. Power Up
-457. Flying Side Kick (2nd Part)
-458. Running/Sprint (running into a wall)
-459. Brown tornado that spins sprite (unused)
-460. Green tornado (unused)
-461. Blue tornado (unused)
-462. Kaupe Dodge Effect
-463. Kaupe Dodge Effect
-464. White tornado (unused)
-465. Purple tornado (unused)
-466. Another Round Kick
-467. Warm/Mild Wind (Earth)
-468. Warm/Mild Wind (Wind)
-469. Warm/Mild Wind (Water)
-470. Warm/Mild Wind (Fire)
-471. Warm/Mild Wind (Undead)
-472. Warm/Mild Wind (Shadow)
-473. Warm/Mild Wind (Holy)
-474. (Nothing)
-475. Demon of The Sun Moon And Stars (Level 1)
-476. Demon of The Sun Moon And Stars (Level 2)
-477. Demon of The Sun Moon And Stars (Level 3)
-478. Demon of The Sun Moon And Stars (Level 4)
-479. Demon of The Sun Moon And Stars (Level 5)
-480. Demon of The Sun Moon And Stars (Level 6)
-481. Demon of The Sun Moon And Stars (Level 7)
-482. Demon of The Sun Moon And Stars (Level 8)
-483. Demon of The Sun Moon And Stars (Level 9)
-484. Demon of The Sun Moon And Stars (Level 10)
-485. Mental Strength Lightning but White
-486. Mental Strength Lightning
-487. Demon of The Sun Moon And Stars Ground Effect
-488. Comfort Skills
-489. (Nothing)
-490. (Nothing)
-491. Element Potions
-492. Cooking Foods
-493. Enchant Deadly Poison
-494. Throwing Tomahawk
-495. Full Strip Sound
-496. Preserve
-497. Twilight Alchemy 1
-498. Twilight Alchemy 2
-499. Twilight Alchemy 3
-500. Player Become Blue with Blue Aura
-501. Chase Walk Animation
-502. Player Become Yellow with Yellow Aura
-503. Soul Link Word
-504. (Nothing)
-505. Memorize
-506. (Nothing)
-507. Authoritative Badge
-508. Fire Cracker
-509. Valentine Day Hearth (Wings)
-510. Champion Asura Strike
-511. (Nothing)
-512. Chain Crush Combo
-513. Area Cast
-514. Really Big Circle
-515. Einbroch Fog
-516. Airship Cloud
-517. (Nothing)
-518. Cart Termination
-519. Speed Down Potion
-520. Shield Bumerang
-521. Player Become Red with Red Aura
-522. Gravitation Field
-523. Tarot Card of Fate (The Fool)
-524. Tarot Card of Fate (The Magician)
-525. Tarot Card of Fate (The High Priestess)
-526. Tarot Card of Fate (The Chariot)
-527. Tarot Card of Fate (Strength)
-528. Tarot Card of Fate (The Lovers)
-529. Tarot Card of Fate (The Wheel of Fortune)
-530. Tarot Card of Fate (The Hanged Man)
-531. Tarot Card of Fate (Death)
-532. Tarot Card of Fate (Temperance)
-533. Tarot Card of Fate (The Devil)
-534. Tarot Card of Fate (The Tower)
-535. Tarot Card of Fate (The Star)
-536. Tarot Card of Fate (The Sun)
-537. Acid Demonstration
-538. Player Become Green with Green Aura
-539. Throw Random Bottle
-540. Instant Small->Normal
-541. (Nothing)
-542. KA-Spell (1st Part)
-543. Kahii
-544. Warmth Red Sprite
-545. Sound And... PUFF Client Crash :P
-546. Kaupe
-547. Estin
-548. Instant Red Sprite
-549. Instant Blue Sprite
-550. Another Effect like Running Hit
-551. Effect Like Estun but with Circle
-552. (Nothing)
-553. Esma
-554. Large White Cloud
-555. Estun
-556. (Nothing)
-557. Juperos Energy Waterfall (Horizontal)
-558. Juperos Energy Waterfall (Vertical)
-559. Juperos Energy Waterfall Fast (Horizontal)
-560. Juperos Energy Waterfall Fast (Vertical)
-561. Juperos Warp
-562. Juperos Warp
-563. Earthquake Effect (Juperos Elevator)
-564. Wedding Cast
-565. Filir Moonlight Lvl 1
-566. Filir Moonlight Lvl 2
-567. Filir Moonlight Lvl 3
-568. Another Job Level Up
-569. Amistr Bulwark
-570. Amistr Castling
-571. Amistr Bloodlust
-572. Warmth Soul
-573. Twilight Alchemy 1
-574. Twilight Alchemy 2
-575. Twilight Alchemy 3
-576. Box Effect (Thunder)
-577. Box Effect (Cloud)
-578. Box Effect (Curse)
-579. Box Effect (Sleep)
-580. Box Effect (Rain)
-581. Box Effect (Sunlight)
-582. Another Super Novice/Taekwon Angel
-583. Warmth Hit
-584. Full Buster
-585. 5 Medium Size Explosion
-586. Somatology Lab Mobs Aura
-587. Big Purple Flame
-588. Little Red Flame
-589. Eswoo
-590. Running Stop
-591. (Nothing)
-592. Thanatos Tower Bloody Clouds
-593. Food Effect (STR)
-594. Food Effect (INT)
-595. Food Effect (VIT)
-596. Food Effect (AGI)
-597. Food Effect (DEX)
-598. Food Effect (LUK)
-599. Cast Time Sound and Flashing Animation on Player
-600. Throw Venom Knife
-601. Sight Blaster
-602. Close Confine (Grab Effect)
-603. Spinning fire ball (like 50, but smaller)
-604. Close Confine (Ground Effect)
-605. (Nothing)
-606. Pang Voice (Visual Effect)
-607. Wink of Charm (Visual Effect)
-608. Cooking Success
-609. Cooking Failed
-610. Success
-611. Failed
-612. Korean Words and /no1 Emoticon
-613. Throw Shuriken
-614. Throw Kunai
-615. Throw Fumma Shuriken
-616. Throw Money
-617. Illusionary Shadow
-618. Crimson Fire Bolossom
-619. Lightning Spear Of Ice
-620. Water Escape Technique
-621. Wind Blade
-622. Lightning Crash
-623. Piercing Shot
-624. Kamaitachi
-625. Madness Canceller
-626. Adjustment
-627. Disarm (Sound Effect)
-628. Dust
-629. (Nothing)
-630. Shadow Slash
-631. Reverse Tatami Map Unit
-632. Mist Slash
-633. Final Strike
-634. Crimson Fire Formation
-635. Dragon Fire Formation
-636. Falling Ice Pillar
-637. Desperado
-638. Ground Drift Grenade
-639. Ground Drift Grenade
-640. Ground Drift Grenade
-641. Ground Drift Grenade
-642. Ground Drift Grenade
-643. Rapid Shower
-644. Magic Bullet
-645. Spread Attack
-646. Tracking (Shown While Casting)
-647. Tracking
-648. Triple Action
-649. Bull's Eye
-650. Ice Cave Level 4 Circle
-651. Ice Cave Level 4 Big Circle
-652. Like Regeneration Number but Red with a Sound
-653. Like Regeneration Number but Red
-654. Like Regeneration Number but Purple
-655. Mobs Skill (Change Undead Element)
-656. Last animation before Change Undead Element finish
-657. (Nothing)
-658. (Nothing)
-659. (Nothing)
-660. (Nothing)
-661. (Nothing)
-662. (Nothing)
-663. (Nothing)
-664. (Nothing)
-665. Little Blue Ball Falling From the Sky
-666. Earthquake
-667. (Nothing)
-668. Dragonfear
-669. Wide Bleeding
-670. Dragon fear (Visual Effect)
-671. The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)
-672. The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)
-673. Map turns Blue (like Soul Link)
-674. Evil Land Cell
-675. Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece
-676. Slow Casting
-677. Critical Wounds/Bleeding Attack
-678. White 99 Aura Bubbles
-679. Green Aura (Middle)
-680. Green Aura (Bottom)
-681. Dimensional Gorge Map Effect
-682. I Love You Banner
-683. Happy White Day Banner
-684. Happy Valentine Day Banner
-685. Happy Birthday Banner
-686. Merry Christmas Banner
-687. Cast Circle-Like effect 1
-688. Cast Circle-Like effect 2
-689. Endless Tower Map Effect
-690. Burning Flame (Red)
-691. Burning Flame (Green)
-692. Unknown Aura Bubbles (Small ghosts)
-693. Translucent yellow circle
-694. Translucent green circle
-695. Rotating green light
-696. The same of 690 and 691 but Blue/Purple
-697. (Nothing)
-698. (Nothing)
-699. Fall of powder from the sky and raise of some leaf
-700. Big Colored Green Sphere.
-701. Huge Blue Sphere
-702. Little Colored Violet Sphere
-703. Light Infiltration with fall of pownder
-704. Client Error (mobile_ef02.str)
-705. Client Error (mobile_ef01.str)
-706. Client Error (mobile_ef03.str)
-707. Client Crash :P
-708. Storm Gust (same as 89)
-709. A Firework that split in 4 mini fireworks
-710. A Sphere like Effect 701 but Green, and a bit more larger
-711. A big violet wall
-712. A Little Flame Sphere
-713. A lot of Very Small and Yellow Sphere
-714. (Nothing)
-715. Little blue Basilica
-716. Same as 715
-717. Christmas Carol (copy of Angelus)
-718. Judex (Visual Effect)
-719. Renovatio (light beam)
-720. Yellow version of Soul Breaker
-721. Adoramus (lightning bolt)
-722. Ignition Break (big explosion)
-723. Hundred Spear (sound effect)
-724. Green version of Detecting
-725. Oratorio (like Detecting)
-726. Frost Misty (blue vapor and bubbles)
-727. Crimson Rock
-728. Small fire (part of Hell Inferno)
-729. Marsh of Abyss (like Close Confine)
-730. Small, cartoony explosion (part of Soul Expansion)
-731. Dragon Howling (blinking, expanding circle)
-732. Spike from the ground
-733. Fluffy Ball flying by
-734. Chain Lightning
-735. (Nothing)
-736. (Nothing)
-737. (Nothing)
-738. (Nothing)
-739. Old Magenta Trap
-740. Old Cobald Trap
-741. Old Maize Trap
-742. Old Verdure Trap
-743. White Ranger Trap
-744. Camouflage
-745. Aimed Bolt (crosshairs)
-746. Arrow Storm
-747. Falling white feathers
-748. Falling blue feathers
-749. Millennium Shield
-750. Detonator (blue sparkles)
-751. Releasing summoned warlock spheres
-752. Like Energy Coat, but not as dark
-753. Clearance
-754. Green warp portal (root of Epiclesis)
-755. Oratio (spinning blue symbol)
-756. Enchant Blade (like Berserk Potion)
-757. Third Class Aura (Middle)
-758. Rolling Cutter - Spin Count 1
-759. Rolling Cutter - Spin Count 2
-760. Rolling Cutter - Spin Count 3
-761. Rolling Cutter - Spin Count 4
-762. Rolling Cutter - Spin Count 5
-763. Rolling Cutter - Spin Count 6
-764. Rolling Cutter - Spin Count 7
-765. Rolling Cutter - Spin Count 8
-766. Rolling Cutter - Spin Count 9
-767. Rolling Cutter - Spin Count 10
-768. Blinking
-769. Cross Ripper Slasher (flying knives)
-770. Strip sound
-771. Poison sound
-772. Poison particles
-773. Expanding purple aura (part of Phantom Menace)
-774. Axe Boomerang
-775. Spinning character sprite
-776. Like Desperado sound effect
-777. Faded light from the ground [S]
-778. Expanding white aura (like Clearance)
-779. Faded light from the ground [S]
-780. Expanding red aura (from Infrared Scan)
-781. Magnetic Field (purple chains)
-782. All-around shield [S]
-783. Yellow shaft of light
-784. White shaft of light
-785. Upward flying wrenches
-786. Symbol with bleeping sound [S]
-787. Flare Launcher (line of fire)
-788. Venom Impress (green skull)
-789. Freezing Status Effect (two ancillas)
-790. Burning Status Effect (flame symbol)
-791. Two ice shots
-792. Upward streaming white particles
-793. Same, but more brief
-794. Infrared Scan (red lasers)
-795. Power Swing (axe crash)
-796. Spinning blue triangles
-797. Stapo
-798. Red triangles (like Intimidate)
-799. Stasis (expanding blue mist) [S]
-800. Hell Inferno (red lights)
-801. Jack Frost unit (ice spikes)
-802. White Imprison
-803. Recognized Spell
-804. Tetra Vortex [S]
-805. Tetra Vortex cast animation (blinking colors)
-806. Flying by as fast as a rocket
-807. Kidnapping sound
-808. Like Recognized Spell, but one symbol
-809. Shadowy filter [S]
-810. Damp thud sound [S]
-811. Body Painting
-812. Black expanding aura
-813. Masquerade - Enervation
-814. Masquerade - Groomy
-815. Masquerade - Ignorance
-816. Masquerade - Laziness
-817. Masquerade - Unlucky
-818. Masquerade - Weakness
-819. (Nothing)
-820. Strip Accessory
-821. Waterfall
-822. Dimension Door (spinning blue aura)
-823. in-the-manhole effect
-824. Some filter
-825. Dimension Door (aura + blue light)
-826. Expanding black casting anim.
-827. Chaos Panic (spinning brown aura)
-828. Maelstrom (spinning pink aura)
-829. Bloody Lust (spinning red aura)
-830. Blue aura (Arch Bishop cast animation)
-831. Blue cone [S]
-832. Sonic Wave
-833. (Nothing)
-834. Light shooting away circlish
-835. Fastness yellow-reddish
-836. Fastness yellow-pinkish
-837. Casting [S]
-838. Watery aura
-839. [Client Error]
-840. Red cone
-841. Green cone
-842. Yellow cone
-843. White cone
-844. Purple cone
-845. light-bluish turquoise cone
-846. (Nothing)
-847. Gloomy Day (white/red light rays)
-848. Gloomy Day (white/blue light rays)
-849. (Nothing)
-850. (Nothing)
-851. Green mushy-foggy stuff (dull)
-852. Green mushy-foggy stuff (bright)
-853. Bright green flower area
-854. Blue beam of light with notes
-855. (Nothing)
-856. Reverberation (red eighth notes)
-857. Severe Rainstorm (falling red and blue beams)
-858. Deep Sleep Lullaby (two red beams and music notes)
-859. Holograph of text (blue)
-860. Distorted note (blue)
-861. Green aura (from Circle of Life's Melody)
-862. Randomize Spell (holograph of text)
-863. Dominion Impulse (two spears of light)
-864. Gloomy Day (colorful lines)
-865. Blue aura (from Song of Mana)
-866. Dance with a Warg (Wargs)
-867. Yellow aura (from Dance with a Warg)
-868. Song of Mana (Violies)
-869. Strip sound [S]
-870. Ghostly Succubuses of fire
-871. Red aura (from Lerad's Dew)
-872. Lerad's Dew (Minerals)
-873. Stargate-wormhole stuff (bright purple)
-874. Melody of Sink (Ktullanuxes)
-875. Stargate-wormhole stuff (bright turquoise)
-876. Warcry of Beyond (Garms)
-877. Stargate-wormhole stuff (white)
-878. Unlimited Humming Voice (Miyabi Ningyos)
-879. Siren's Voice (heart-like)
-880. Bluish castish cone
-881. Blue aura
-882. Whirl of fireflies (red)
-883. Epiclesis (transparent green tree)
-884. Green beam
-885. Blue light beams
-886. Blue castish cone
-887. Wavy sparks
-888. Earth Shaker (same as 432)
-889. Fast light beams
-890. Rotation
-891. Magic shots [S]
-892. Fastness with hitting sound[S]
-893. Blue-white light passing by
-894. (Nothing)
-895. Big wheel of flat light beams
-896. Still sun shaped lightning aura
-897. Animated sun shaped lightning aura
-898. Animated, curvy sun shaped lightning aura
-899. White/red light shots from below
-900. Animated, slow curvy sun shaped lightning aura
-901. Explosion
-902. Floating bedtable texture
-903. Castish flamey cone
-904. Yellow/pink lights passing by
-905. Expanding circle
-906. Shield Press (falling shield)
-907. Chainy, metalish sound [S]
-908. Prestige (sphere of yellow particles)
-909. Banding (sphere of red particles)
-910. Inspiration (sphere of blue particles)
-911. Green castish animation [S]
-912. Wall of Thorns unit (green fog cloud)
-913. Magic projectiles
-914. (Nothing)
-915. Crazy Weed
-916. Demonic Fire
-917. More angry, demonic flames
-918. Fire Insignia (demonic flames)
-919. Hell's Plant (green snapping plant)
-920. Fire Walk unit
-921. Vacuum Extreme (whirlwind)
-922. Psychic Wave
-923. Poison Buster
-924. Poisoning animation
-925. Some filter
-926. Electric Walk unit
-927. Earth Grave (speary roots)
-928. Ice cloud projectiles
-929. Warmer (field of flames)
-930. Varetyr Spear (falling spear)
-931. (Nothing)
-932. Firefly
-933. [Client Crash]
-934. White, castishly expanding cone
-935. Green magic projectile
-936. Red, castishly expanding cone
-937. Yellow, castishly expanding cone
-938. Dark-red, castishly expanding cone
-939. Blue, conish aura
-940. Snow flake
-941. Explosion of red, demonic fire
-942. Expanding, white dome
-943. Green, fluffy projectile
-944. Falling gems
-945. (Nothing)
-946. Floating lights
-947. Blue lightning sphere
-948. Two blue lightning spheres
-949. Flat, spinning diamond
-950. Circling, planetlike spheres
-951. Three lightning spheres
-952. Flat, spinning gem and two lightning spheres
-953. Spinning, planetlike spheres
-954. Two lightblue glowing spheres
-955. Three spinning flame spheres
-956. Flame
-957. Spinning planetlike sphere
-958. Two flames
-959. Purple flame
-960. Small yellow explosion
-961. Cartoony whirlwind
-962. Rising fire
-963. Dark filter (like Stone Curse)
-964. Same as 920
-965. Small white explosion
-966. Bone crack
-967. Another little explosion
diff --git a/doc/map_cache.txt b/doc/map_cache.txt
deleted file mode 100644
index 19ab92a4d..000000000
--- a/doc/map_cache.txt
+++ /dev/null
@@ -1,68 +0,0 @@
-//===== Hercules Documentation ===============================
-//= Hercules Map Cache Builder and Format Documentation
-//===== By: ==================================================
-//= DracoRPG
-//===== Current Version: =====================================
-//= 20070724
-//===== Description: =========================================
-//= A complete manual for Hercules' map cache generator as
-//= well as a reference on the map cache format used.
-//============================================================
-
-Preface:
--------------------------------------------------------------------------------
-
-Since SVN revision ~10000, the map-server no longer knows how to read GRFs directly. It reads maps from a
-"map cache" file that contains all and only the useful data about the maps. A map cache containing every official
-kRO Sakray map currently supported by Hercules is provided as a default.
-If you have custom maps or want to minimize the size of your map cache because your server does not load all of them
-(multi-map-server or light test server), you can use the map cache builder to generate a new one fitting your needs.
-
-Map cache builder manual:
--------------------------------------------------------------------------------
-
-The source code for the map cache builder is located in src/tool/. It can be built using "make tools" if you use the Makefile
-or using the "mapcache" project under Visual Studio. Named "mapcache", the executable will be in your Hercules main folder.
-The map cache builder needs 3 file paths : one is a list of GRFs and/or data directory containing the maps, the second
-is the list of maps to add to the map cache, and the last one is the path of the map cache to generate. Default values for
-those paths are "tools/mapcache/grf_files.txt", "db/map_index.txt" and "db/(pre-)re/map_cache.dat".
-
-As of r16867, the mapcache within SVN can be located in db/pre-re/ and db/re/. This is due to renewal and pre-renewal modes
-having slightly different maps. When building your cache, you should ensure you're pointing the tool to the correct location.
-
-The list of GRFs and/or data directory must follow the format and indication of the default file: as many "grf:" entries as
-you wish and optionally only one "data_dir:" entry with trailing backslash included. // comments are supported as usual.
-In fact, any file with one map name per line can be used as a map list, that's why the map index list is used as a default:
-we are sure it contains every map supported by the server. Anything after the map name is ignored, // comments are supported
-and if the first word on the line is "map:" then the second word is used as the map name instead: that allows using
-/conf/maps.conf as your map list, which is handy if you want to generate a minimal map cache for each of your multiple
-map-servers.
-The map cache file path can point to an already existing file, as the builder adds a map only if it's not already cached.
-This way, you can add custom maps to the base map cache without even needing kRO Sakray maps. If you wish to rebuild the
-entire map cache, though, you can either provide a path to a non-existing file, or force the rebuild mode.
-
-Here are the command-line arguments you can provide to the map cache builder to customize its behavior:
- -grf path/to/grf/list
- Allows to specify the file containing the list of GRFs and/or data directory
- -list path/to/map/list
- Allows to specify the file containing the list of maps to add to the map cache
- -cache path/to/map/cache
- Allows to specify the path to the generated map cache
- -rebuild
- Allows to force the rebuild mode (map cache will be overwritten even if it already exists)
-
-
-Map cache format reference:
--------------------------------------------------------------------------------
-
-The file is written as little-endian, even on big-endian systems, for cross-compatibility reasons. Appropriate conversions
-are done when generating it, so don't worry about it.
-The first 6 bytes are a main header:
-<unsigned int> file size
-<unsigned short> number of maps
-Then maps are stored one right after another:
-<12-characters-long string> map name
-<short> X size
-<short> Y size
-<long> compressed cell data length
-<variable> compressed cell data
diff --git a/doc/quest_variables.txt b/doc/quest_variables.txt
deleted file mode 100644
index 0be144183..000000000
--- a/doc/quest_variables.txt
+++ /dev/null
@@ -1,108 +0,0 @@
-//===== Hercules Documentation ===============================
-//= Permanent Quest Variables
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 20120826
-//===== Description: =========================================
-//= This file should help to understand and manage bit-wise
-//= quest variables. You can store up to 31 boolean value into
-//= a single variable.
-//============================================================
-
-Variable: MISC_QUEST
---------------------------------------------------------------
-
-Quest: Juice Maker Quest
-Info: How to make juices. This bit keeps final state of the quest.
-How to set: set MISC_QUEST, MISC_QUEST | 1;
-How to check: if (MISC_QUEST & 1) {}
-
-Quest: Tempestra Quest
-Info: Determines if player has given a potion to Tempestra.
-How to set: set MISC_QUEST, MISC_QUEST | 2;
-How to check: if (MISC_QUEST & 2) {}
-
-Quest: Morgenstein Quest
-Info: How to make Mixture & Counteragent. This bit keeps final state of the quest.
-How to set: set MISC_QUEST, MISC_QUEST | 4;
-How to check: if (MISC_QUEST & 4) {}
-
-Quest: Prontera Culvert Quest
-Info: Determines if player can enter Prontera Culverts.
-How to set: set MISC_QUEST, MISC_QUEST | 8;
-How to check: if (MISC_QUEST & 8) {}
-
-Quest: Edgar's Offer
-Info: Cheap ticket from Izlude to Alberta. This bit keeps final state of the quest.
-How to set: set MISC_QUEST, MISC_QUEST | 16;
-How to check: if (MISC_QUEST & 16) {}
-
-Quest: Piano Quest
-Info: The only way from Niflheim to Umbala.
-How to set: set MISC_QUEST, MISC_QUEST | 32;
-How to check: if (MISC_QUEST & 32) {}
-
-Quest: Bio Ethics Quest
-Info: Quest for homunculus skill for alchemists. This bit keeps final state of the quest.
-How to set: set MISC_QUEST, MISC_QUEST|64;
-How to check: if (MISC_QUEST & 64) {}
-
-Quest: DTS Warper
-Info: Determines if player has already voted.
-How to set: set MISC_QUEST, MISC_QUEST|128;
-How to check: if (MISC_QUEST & 128) {}
-
-Quest: -
-Info: -
-How to set: set MISC_QUEST, MISC_QUEST | 256;
-How to check: if (MISC_QUEST & 256) {}
-
-Quest: Cube Room
-Info: Lighthalzen Cube Room quest (to enter Bio-Lab)
-How to set: set MISC_QUEST, MISC_QUEST | 512;
-How to check: if (MISC_QUEST & 512) {}
-
-Quest: Reset Skills Event
-Info: Yuno, Hypnotist Teacher
-How to set: set MISC_QUEST, MISC_QUEST | 1024;
-How to check: if (MISC_QUEST & 1024) {}
-
-Quest: Slotted Arm Guard Quest
-Info: Ninja Job Room, Boshuu
-How to set: set MISC_QUEST, MISC_QUEST | 2048;
-How to check: if (MISC_QUEST & 2048) {}
-
-Quest: Improved Arm Guard Quest
-Info: Ninja Job Room, Basshu
-How to set: set MISC_QUEST, MISC_QUEST | 4096;
-How to check: if (MISC_QUEST & 4096) {}
-
-Quest: Rachel Sanctuary Quest
-Info: Determines if player can access Rachel Santuary.
-How to set: set MISC_QUEST, MISC_QUEST | 8192;
-How to check: if (MISC_QUEST & 8192) {}
-
-Quest: Message Delivery Quest
-Info: Send a message to Elly, in Niflheim from Erious.
-How to set: set MISC_QUEST, MISC_QUEST | 16384;
-How to check: if (MISC_QUEST & 16384) {}
-
-Quest: Umbala Domestic Dispute?
-Info: Reward: 1 Yggdrasil Leaf.
-How to set: set MISC_QUEST, MISC_QUEST | 32768;
-How to check: if (MISC_QUEST & 32768) {}
-
-Quest: Access to the Turtle Island
-Info: Reward: ~1 OCA, OVB, GB.
-How to set: set MISC_QUEST, MISC_QUEST | 65536;
-How to check: if (MISC_QUEST & 65536) {}
-
-
-Variable: MISC_QUEST2
---------------------------------------------------------------
-
-Quest: -
-Info: -
-How to set: set MISC_QUEST2, MISC_QUEST2 | ?;
-How to check: if (MISC_QUEST2 & ?) {}
diff --git a/doc/whisper_sys.txt b/doc/whisper_sys.txt
deleted file mode 100644
index 39e2a54f2..000000000
--- a/doc/whisper_sys.txt
+++ /dev/null
@@ -1,52 +0,0 @@
-//===== Hercules Documentation ===============================
-//= NPC Whisper System
-//===== By: ==================================================
-//= lordalfa
-//===== Current Version: =====================================
-//= 20120904
-//===== Description: =========================================
-//= A description of Hercules' NPC whispering system.
-//============================================================
-
-This piece of code to allows characters to execute events in NPCs by whispering
-them up to ten parameters. The NPC must have an "OnWhisperGlobal" label, or an
-"event not found" error will result.
-
- NPC:<NPC Name> <String>{#String 2{#...{#String 10}}}
-
-The whispered strings are separated by the "#" character, and are each stored
-into separate temporary character string variables:
-
- @whispervar0$, @whispervar1$, ... @whispervar9$
-
----------------------------------------------------------------------------------
-
-Below is an example of how this feature might be used.
-You whisper an NPC "NPCCommander" in-game with the following instructions:
-
- NPC:NPCCommander Report#Killstealing#Lordalfa
-
-The parameters are passed on to the "OnWhisperGlobal" label of the NPC, and can
-be processed accordingly:
-
-- script NPCCommander -1,{
-OnWhisperGlobal:
- // Inform player "Lordalfa" that he has been reported for killstealing.
- if (@whispervar0$ == "Report")
- message @whispervar2$,"You have been reported for "+@whispervar1$+".";
- end;
-}
-
-This could also be used for hidden event triggers:
-
-- script EventManager -1,{
-OnWhisperGlobal:
- if (getgmlevel() < 80) end;
- if (@whispervar0$ == "pvp") {
- // Script for a PVP event.
- }
- else if (@whispervar0$ == "mvp") {
- // Script for an MVP summoning event.
- }
- end;
-}
diff --git a/doc/woe_time_explanation.txt b/doc/woe_time_explanation.txt
deleted file mode 100644
index 9f288eae7..000000000
--- a/doc/woe_time_explanation.txt
+++ /dev/null
@@ -1,102 +0,0 @@
-//===== Hercules Documentation ===============================
-//= WoE Time Explanation
-//===== By: ==================================================
-//= erKURITA
-//===== Current Version: =====================================
-//= 20120717
-//===== Description: =========================================
-//= Details on the behavior of the default WoE controller.
-//============================================================
-
-There are 2 main commands that determine WoE times:
-OnClock<time>: and gettime(<type>).
-
-OnClock<time> triggers when <time> is reached.
-The format is HHMM, where H = hour, M = minute.
-OnClock2350: would run at 23:50, server time.
-
-gettime(<type>) is a function that checks for certain
-information regarding time. The types are:
-
- 1 - Seconds (of a minute)
- 2 - Minutes (of an hour)
- 3 - Hour (of a day), ranging from 0 to 23
- 4 - Weekday, ranging from 0 (Sunday) to 6 (Saturday)
- 5 - Day of the month
- 6 - Number of the month
- 7 - Year
- 8 - Day of the year
-
-This way, we can check for a desired minute, hour, day, month, etc.
-
--------------------------------------------------------------------------------
-
-Now the structure:
-
- OnClock2100: // Start time for Tues(2), Thurs(4)
- OnClock2300: // End time for Tues(2), Thurs(4)
- OnClock1600: // Start time for Sat(6)
- OnClock1800: // End time for Sat(6)
-
-These 4 labels will run one after the other, reaching the next check:
-
- if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
- if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
- if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start;
-
-This part will check for the times. Since both Start and End times run
-through the same chain of commands, these are important checks to ensure
-it's the right time. Let's take the following example:
-
- if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23))
-
-The first gettime() is checking for a type 4, the day of the week, and it's
-comparing it to the one desired, which is 2 (Tuesday). The function will
-return either 1 (true) or 0 (false).
-
-The second gettime is checking type 3, the hour, and it's comparing
-it to 21. If the first part is greater than or equal to (>=) the second part,
-the comparison will return 1.
-
-The third and last gettime is checking again for the hour, but the time has to be less
-than the specified time (in this case, 23).
-
-Now, look at the parentheses. Parentheses are very important when making comparisons
-and conditions. Check the order of these. I'll place dummy characters for this example:
-
- if ((X && (Y && Z)) goto L_Start;
-
-It's saying, if Y and Z are true, the condition is met. Now let's use another set
-of dummy characters. We're checking if (Y && Z) = G:
-
- if (X && G) goto L_Start;
-
-It's saying that if X and G are true, the condition is met, thus proceeding to L_Start.
-
-Now, the last part of the script, regarding the end of WoE time:
-
- if((gettime(4)==2) && (gettime(3)==23)) goto L_End;
- if((gettime(4)==4) && (gettime(3)==23)) goto L_End;
- if((gettime(4)==6) && (gettime(3)==18)) goto L_End;
- end;
-
-This is the same as before, but it's checking for the day in the first gettime() and
-the hour on the second. If both conditions are true, WoE will end. We're checking
-here for the end time, not the start.
-
-Another important thing is "OnAgitInit:". This special label will be run as soon as the
-castle data is loaded from the char data. It will check for the above start and end times
-to see if it's in WoE time, hence why the hours have to be checked.
-
--------------------------------------------------------------------------------
-
-An example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm:
-
- OnClock1600: // 16:00 = 4 pm
- OnClock2200: // 22:00 = 10 pm
-
- OnAgitInit: // This can only be written once: put OnClock above and the checks below.
-
- if ((gettime(4)==1) && (gettime(3)>=16 && gettime(3)<22)) goto L_Start;
- if ((gettime(4)==1) && (gettime(3)==22) goto L_End;
- end; // Don't forget this!