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-rw-r--r--Changelog-Trunk.txt10
-rw-r--r--conf-tmpl/Changelog.txt3
-rw-r--r--conf-tmpl/battle/battle.conf20
-rw-r--r--conf-tmpl/battle/client.conf4
-rw-r--r--conf-tmpl/battle/drops.conf20
-rw-r--r--conf-tmpl/battle/exp.conf15
-rw-r--r--conf-tmpl/battle/gm.conf11
-rw-r--r--conf-tmpl/battle/guild.conf6
-rw-r--r--conf-tmpl/battle/homunc.conf10
-rw-r--r--conf-tmpl/battle/items.conf10
-rw-r--r--conf-tmpl/battle/misc.conf14
-rw-r--r--conf-tmpl/battle/monster.conf8
-rw-r--r--conf-tmpl/battle/party.conf9
-rw-r--r--conf-tmpl/battle/pet.conf6
-rw-r--r--conf-tmpl/battle/player.conf20
-rw-r--r--conf-tmpl/battle/skill.conf36
-rw-r--r--conf-tmpl/battle/status.conf8
-rw-r--r--db/item_db.txt2
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/jobs/1-1/mage.txt2
-rw-r--r--npc/jobs/novice/novice.txt2
-rw-r--r--npc/quests/skills/monk_skills.txt4
-rw-r--r--npc/sample/monster_controller.txt (renamed from npc/sample/monster_controller.cpp)0
-rw-r--r--src/common/plugins.c3
-rw-r--r--src/common/timer.c6
-rw-r--r--src/common/timer.h4
-rw-r--r--src/map/atcommand.c85
-rw-r--r--src/map/battle.c1330
-rw-r--r--src/map/battle.h622
-rw-r--r--src/map/charcommand.c11
-rw-r--r--src/map/chat.c49
-rw-r--r--src/map/chat.h26
-rw-r--r--src/map/clif.c17
-rw-r--r--src/map/map.c4
-rw-r--r--src/map/map.h42
-rw-r--r--src/map/mob.c11
-rw-r--r--src/map/npc.c175
-rw-r--r--src/map/party.c53
-rw-r--r--src/map/party.h2
-rw-r--r--src/map/script.c2
-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c5
42 files changed, 1004 insertions, 1666 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 5314bf04f..585d673ed 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,16 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/08/15
+ * Some serious code cleanups
+ - adjusted @reloadbattleconf to not depend on variable ordering
+ - changed all battle vars to 'int' (removes pointless duplicit coding)
+ - added min, max and default columns to battle config data structure
+ - added properly bounded values for these columns (or at least tried to)
+ - battle-conf loading will now complain if it finds unknown settings,
+ and will reject values that are outside of the allowed range
+ - added CHATROOM_TITLE_SIZE and CHATROOM_PASS_SIZE
+ - partially cleaned up chatroom manipulation code
2007/08/13
* Modified map_foreachinrange so that you can also specify the max length
of the path to use. The max_count field in the skill_db is used to specify
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index 9396a6304..ba54ae956 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,8 @@
Date Added
+2007/08/15
+ * Removed useless 'party_skill_penalty' config option
+ * Removed 'Note 3' & 'Other information' since it doesn't apply anymore
2007/07/28
* Removed useless refine_posword setting from script_athena.conf
2007/07/25
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index db04fdd0b..9c0f708fd 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -17,21 +17,17 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: Value is a bit field. If no description is given,
+// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
-// Who should have a baseatk value (makes str affect damage)? (Note 4)
+// Who should have a baseatk value (makes str affect damage)? (Note 3)
enable_baseatk: 9
-// Who can have perfect flee? (Note 4)
+// Who can have perfect flee? (Note 3)
enable_perfect_flee: 1
-// Who can have critical attacks? (Note 4)
+// Who can have critical attacks? (Note 3)
// (Note that there are some skills that always do critical hit regardless of this)
enable_critical: 1
@@ -83,7 +79,7 @@ max_hitrate: 100
// 2 = agi_penalty_num is reduced from FLEE as an exact amount
agi_penalty_type: 1
-// When agi penalty is enabled, to whom it should apply to? (Note 4)
+// When agi penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
agi_penalty_target: 1
@@ -99,7 +95,7 @@ agi_penalty_num: 10
// 2 = vit_penalty_num is reduced from FLEE as an exact amount
vit_penalty_type: 1
-// When vit penalty is enabled, to whom it should apply to? (Note 4)
+// When vit penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
vit_penalty_target: 1
@@ -132,11 +128,11 @@ agi_penalty_count_lv: 2
// 4+: None of the above, count will always be 0
vit_penalty_count_lv: 3
-// Change attacker's direction to face opponent on every attack? (Note 4)
+// Change attacker's direction to face opponent on every attack? (Note 3)
attack_direction_change: 15
// For those who is set, attacks of Neutral element will not get any elemental
-// adjustment (100% versus on all defense-elements) (Note 4)
+// adjustment (100% versus on all defense-elements) (Note 3)
// NOTE: This is the setting that makes it so non-players can hit for full
// damage against Ghost-type targets (eg: Ghostring wearing players).
attack_attr_none: 14
diff --git a/conf-tmpl/battle/client.conf b/conf-tmpl/battle/client.conf
index 3e6b72415..756083f85 100644
--- a/conf-tmpl/battle/client.conf
+++ b/conf-tmpl/battle/client.conf
@@ -17,10 +17,6 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// Set here which client version do you accept. Add all values of clients:
diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf
index ea50c4701..c46de1c85 100644
--- a/conf-tmpl/battle/drops.conf
+++ b/conf-tmpl/battle/drops.conf
@@ -17,41 +17,37 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// If an item is dropped, does it go stright into the users inventory? (Note 1)
item_auto_get: no
-// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) [Note 3]
+// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
flooritem_lifetime: 60000
-// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
+// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
item_first_get_time: 3000
-// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
+// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after item_first_get_time elapses)
item_second_get_time: 1000
-// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
+// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after the item_second_get_time elapses)
item_third_get_time: 1000
-// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) (Note 3)
+// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
mvp_item_first_get_time: 10000
-// Grace time for the first and second MvP so they can get the item? (in milliseconds) (Note 3)
+// Grace time for the first and second MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_first_get_time elapses)
mvp_item_second_get_time: 10000
-// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) (Note 3)
+// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_second_get_time elapses)
mvp_item_third_get_time: 2000
-// Item drop rates (Note 2) (Note 3 applies to the rate settings only)
+// Item drop rates (Note 2)
// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 100
diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf
index 1d10156c8..7a9fa6ae0 100644
--- a/conf-tmpl/battle/exp.conf
+++ b/conf-tmpl/battle/exp.conf
@@ -17,19 +17,14 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: The max level of classes is stored in the exp table.
+// Note 3: The max level of classes is stored in the exp table.
// See files db/exp.txt and db/exp2.txt to change them.
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
-//--------------------------------------------------------------
//--------------------------------------------------------------
-// Rate at which exp. is given. (Note 2) (Note 3)
+// Rate at which exp. is given. (Note 2)
base_exp_rate: 100
-// Rate at which job exp. is given. (Note 2) (Note 3)
+// Rate at which job exp. is given. (Note 2)
job_exp_rate: 100
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
@@ -57,7 +52,7 @@ exp_bonus_attacker: 25
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
exp_bonus_max_attacker: 12
-// MVP bonus exp rate. (Note 2) (Note 3)
+// MVP bonus exp rate. (Note 2)
mvp_exp_rate: 100
// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
@@ -89,7 +84,7 @@ death_penalty_base: 100
// Job exp. penalty rate (Each 100 is 1% of their exp)
death_penalty_job: 100
-// When a player dies, how much zeny should we penalize them with? (Note 3)
+// When a player dies, how much zeny should we penalize them with?
// NOTE: It is a percentage of their zeny, so 100 = 1%
zeny_penalty: 0
diff --git a/conf-tmpl/battle/gm.conf b/conf-tmpl/battle/gm.conf
index e034db2bf..981672103 100644
--- a/conf-tmpl/battle/gm.conf
+++ b/conf-tmpl/battle/gm.conf
@@ -17,10 +17,6 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
@@ -59,8 +55,7 @@ atcommand_gm_only: no
hide_GM_session: no
// Ban people that try trade dupe.
-// Duration of the ban, in minutes (default: 5). Value from 0 to 32767
-// to disable the ban, set 0
+// Duration of the ban, in minutes (default: 5). To disable the ban, set 0.
ban_hack_trade: 5
// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc.
@@ -76,14 +71,14 @@ hack_info_GM_level: 60
// default: 20 (first level after normal player or super'normal' player)
any_warp_GM_min_level: 20
-// The minimum level for a GM to be unable to distribyte items.
+// The minimum level for a GM to be unable to distribute items.
// You should set this to the same level @item is set to in the atcommand.conf
// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players
gm_cant_drop_min_lv: 1
//The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items
//ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items.
-gm_cant_drop_max_lv: 98
+gm_cant_drop_max_lv: 0
// Minimum GM level to see the hp of every player? (Default: 60)
// no/0 can be used to disable it.
diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf
index 311df8c1f..2c474552e 100644
--- a/conf-tmpl/battle/guild.conf
+++ b/conf-tmpl/battle/guild.conf
@@ -17,10 +17,6 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// When making a guild, an Emperium is consumed? (Note 1)
@@ -55,7 +51,7 @@ gvg_misc_attack_damage_rate: 60
gvg_flee_penalty: 20
// When the emperium is broken during WoE, how long before the removal
-// of monsters/players from the castle? (in miliseconds) (Note 3)
+// of monsters/players from the castle? (in miliseconds)
gvg_eliminate_time: 7000
// Can the 'Glory of Guild' skill be learnt in the Guild window,
diff --git a/conf-tmpl/battle/homunc.conf b/conf-tmpl/battle/homunc.conf
index 3022926a1..6d4e0ba38 100644
--- a/conf-tmpl/battle/homunc.conf
+++ b/conf-tmpl/battle/homunc.conf
@@ -17,13 +17,11 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//--------------------------------------------------------------
-// Homunculus setting [Note 4]
+// Homunculus setting (Note 3)
// Activates various 'quirks' that makes them behave unlike normal characters.
// 0x001: Can't be targetted by support skills (except for their master)
// 0x002: Immunity to land skills
@@ -45,4 +43,4 @@ hom_rename: no
hvan_explosion_intimate: 45000
// Show stat growth to the owner when an Homunculus levels up
-homunculus_show_growth: 0
+homunculus_show_growth: no
diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf
index bdd201d6f..8ef1aac3e 100644
--- a/conf-tmpl/battle/items.conf
+++ b/conf-tmpl/battle/items.conf
@@ -17,15 +17,11 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: Value is a bit field. If no description is given,
+// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
-// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
+// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
vending_max_value: 1000000000
// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
@@ -42,7 +38,7 @@ weapon_produce_rate: 100
// Prepare Potion success rate. (Note 2)
potion_produce_rate: 100
-// Do produced items have the maker's name on them? (Note 4)
+// Do produced items have the maker's name on them? (Note 3)
// 0x01: Produced Weapons
// 0x02: Produced Potions
// 0x04: Produced Arrows
diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf
index e58378bcb..3fa7b34e6 100644
--- a/conf-tmpl/battle/misc.conf
+++ b/conf-tmpl/battle/misc.conf
@@ -17,12 +17,8 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: Value is a bit field. If no description is given,
+// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
@@ -59,8 +55,8 @@ pk_weapon_attack_damage_rate: 60
pk_magic_attack_damage_rate: 60
pk_misc_attack_damage_rate: 60
-// Display skill usage/errors in console? (for debug only) (default: off) (Note 4)
-skill_log: 0
+// Display skill usage/errors in console? (for debug only) (default: off) (Note 3)
+skill_log: off
// Display battle log? (for debug only) (default: off) (Note 1)
battle_log: off
@@ -84,12 +80,12 @@ night_at_start: no
// Define duration in msec of the day (default: 7200000 = 2 hours)
// Set to 0 to disable day cycle (but not @day GM command).
-// Except 0, minimum is 60000 (1 minute) (Note 3)
+// Except 0, minimum is 60000 (1 minute)
day_duration: 0
// Define duration in msec of the night (default: 1800000 = 30 min)
// Set to 0 to disable night cycle (but not @night GM command).
-// Except 0, minimum is 60000 (1 minute) (Note 3)
+// Except 0, minimum is 60000 (1 minute)
night_duration: 0
// Using duel on pvp-maps
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index c8f01be40..58111ab2d 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -17,12 +17,8 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: Value is a bit field. If no description is given,
+// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
@@ -34,7 +30,7 @@ monster_hp_rate: 100
// The maximum attack speed of a monster
monster_max_aspd: 199
-// Defines various mob AI related settings. [Note 4]
+// Defines various mob AI related settings. (Note 3)
// 0x001: When enabled mobs will update their target cell every few iterations
// (normally they never update their target cell until they reach it while
// chasing)
diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf
index 0623210ad..2dce065af 100644
--- a/conf-tmpl/battle/party.conf
+++ b/conf-tmpl/battle/party.conf
@@ -17,10 +17,6 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// If someone steals (gank/steal skills), show name in party? (Note 1)
@@ -46,7 +42,7 @@ show_party_share_picker: no
// 3: 1+2
party_item_share_type: 0
-// Is exp sharing disabled for idle members in the party?
+// Is exp/item sharing disabled for idle members in the party?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
@@ -56,6 +52,3 @@ idle_no_share: no
// Give additional experience bonus per party-member involved on even-share parties?
// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
party_even_share_bonus: 0
-
-// If a party uses a skill with penalties do they apply? (Note 1)
-party_skill_penalty: yes
diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf
index 40995cdc5..0d13d26b9 100644
--- a/conf-tmpl/battle/pet.conf
+++ b/conf-tmpl/battle/pet.conf
@@ -17,12 +17,8 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: Value is a bit field. If no description is given,
+// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// Rate for catching pets (Note 2)
diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf
index 118620baf..58f0f9bb1 100644
--- a/conf-tmpl/battle/player.conf
+++ b/conf-tmpl/battle/player.conf
@@ -17,10 +17,6 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// Players' maximum HP rate? (Default is 100)
@@ -46,7 +42,6 @@ player_skillfree: no
// When set to yes, forces skill points gained from 1st class to be put into 1st class
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
-// Default: yes [Kevin]
player_skillup_limit: yes
// Quest skills can be learned? (Note 1)
@@ -66,13 +61,13 @@ basic_skill_check: yes
// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
player_invincible_time: 5000
-// The time interval for HP to restore naturally. (in milliseconds) (Note 3)
+// The time interval for HP to restore naturally. (in milliseconds)
natural_healhp_interval: 6000
-// The time interval for SP to restore naturally. (in milliseconds) (Note 3)
+// The time interval for SP to restore naturally. (in milliseconds)
natural_healsp_interval: 8000
-// Automatic healing skill's time interval. (in milliseconds) (Note 3)
+// Automatic healing skill's time interval. (in milliseconds)
natural_heal_skill_interval: 10000
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
@@ -84,10 +79,10 @@ max_aspd: 190
// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300
-// Maximum HP. (Default is 1000000) (Note 3)
+// Maximum HP. (Default is 1000000)
max_hp: 1000000
-// Maximum SP. (Default is 1000000) (Note 3)
+// Maximum SP. (Default is 1000000)
max_sp: 1000000
// Max limit of char stats. (agi, str, etc.)
@@ -107,7 +102,7 @@ max_def: 99
// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
over_def_bonus: 0
-// Max weight carts can hold. (Note 3)
+// Max weight carts can hold.
max_cart_weight: 8000
// Prevent logout of players after being hit for how long (in ms, 0 disables)?
@@ -124,8 +119,7 @@ show_hp_sp_gain: yes
// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
friend_auto_add: yes
-// Are other requests accepted during [various things[party,guild]] a request or not?
-// It does not accept by no accepted by yes.
+// Are simultaneous trade/party/guild invite requests automatically rejected?
invite_request_check: yes
// Players' will drop a 'Skull' when killed?
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 3b4a58d2b..e6827b796 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -17,12 +17,8 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: Value is a bit field. If no description is given,
+// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
@@ -47,7 +43,7 @@ min_skill_delay_limit: 100
// appear to "teleport" afterwards.
default_skill_delay: 300
-//Completely disable skill delay of the following types (Note 4)
+//Completely disable skill delay of the following types (Note 3)
//NOTE: By default mobs don't have the skill delay as specified in the skill
// database, but follow their own 'reuse' skill delay which is specified on
// the mob skill db. When set, the delay for all skills become
@@ -68,13 +64,13 @@ skill_add_range: 0
// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
skill_out_range_consume: no
-// Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
+// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
// Default 14 (mobs + pets + homun)
skillrange_by_distance: 14
-// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4)
+// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is
// set, the range of all skills is 9 for monsters.
skillrange_from_weapon: 14
@@ -84,10 +80,10 @@ skillrange_from_weapon: 14
// no effect while the caster is unable to fight (eg: stunned).
skill_caster_check: yes
-// Should ground placed skills be removed as soon as the caster dies? [Note 4]
+// Should ground placed skills be removed as soon as the caster dies? (Note 3)
clear_skills_on_death: 0
-// Should ground placed skills be removed when the caster changes maps? [Note 4]
+// Should ground placed skills be removed when the caster changes maps? (Note 3)
clear_skills_on_warp: 15
//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
@@ -103,21 +99,21 @@ skill_min_damage: 6
// The delay rate of monk's combo (Note 2)
combo_delay_rate: 100
-// Use alternate auto Counter Attack Skill Type? (Note 4)
+// Use alternate auto Counter Attack Skill Type? (Note 3)
// For those characters on which it is set, 100% Critical,
// Otherwise it disregard DEF and HIT+20, CRI*2
auto_counter_type: 15
-// Can ground skills be placed on top of each other? (Note 4)
+// Can ground skills be placed on top of each other? (Note 3)
// By default, skills with UF_NOREITERATION set cannot be stacked on top of
// other skills, this setting will override that. (skill_unit_db)
skill_reiteration: 0
-// Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
+// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
skill_nofootset: 1
-// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4)
+// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
// Default on official servers: yes for player-traps
gvg_traps_target_all: 1
@@ -149,7 +145,7 @@ skill_wall_check: yes
player_cloak_check_type: 1
monster_cloak_check_type: 4
-// Can't place unlimited land skills at the same time (Note 4)
+// Can't place unlimited land skills at the same time (Note 3)
land_skill_limit: 1
//Determines which kind of skill-failed messages should be sent:
@@ -169,9 +165,9 @@ chat_warpportal: no
// 3: Both (the addition of both) [default]
sense_type: 3
-// Which finger offensive style can be used?
-// 0 = Aegis style
-// 1 = Athena style
+// Which finger offensive style will be used?
+// 0 = Aegis style (single multi-hit attack)
+// 1 = Athena style (multiple consecutive attacks)
finger_offensive_type: 0
// Number of hits at a time that undead/fire elemental enemies receive from firewall.
@@ -198,13 +194,13 @@ player_skill_partner_check: yes
// Remove trap type
// 0 = Aegis system : Returns 1 'Trap' item
-// 1 = Athena system : Allows the returned item and amount to be defined
+// 1 = Athena system : Returns all items used to deploy the trap
skill_removetrap_type: 0
// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
backstab_bow_penalty: yes
-// Use kRO new steal formula?
+// Use kRO new steal formula? (favors skillv more than dex difference) (Note 1)
skill_steal_type: yes
// How many times you could try to steal from a mob.
diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf
index 8883b6802..87d76de7a 100644
--- a/conf-tmpl/battle/status.conf
+++ b/conf-tmpl/battle/status.conf
@@ -17,15 +17,11 @@
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is not limited to 60k (see below)
-// Note 4: Value is a bit field. If no description is given,
+// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-// Other Information:
-// All values are limited to a number between 0 and 60k
-// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
-// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]?
+// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
status_cast_cancel: 0
// Will certain skill status-changes be removed on logout?
diff --git a/db/item_db.txt b/db/item_db.txt
index 83b7087b7..f3ac61238 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -2809,7 +2809,7 @@
9027,Alice_Egg,Alice Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
9028,Rice_Cake_Egg,Rice Cake Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
9029,Gobline_Xmas_Egg,Christmas Goblin Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
-9030,Chung_E_Egg,Green maiden Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
+9030,Chung_E_Egg,Green Maiden Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
9031,Eclipse_Egg,Eclipse Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
// Pet Accessories
//===================================================================
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 39ebaea33..76ee0105c 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
======
2007/08/15
+ * Fixed 'Job_Professer' typo in mage jobchange quest [ultramage]
* Rev. 11016 Corrected a few bugs in the Acolyte Job Quest. (Crashy) [L0ne_W0lf]
2007/08/14
* Deleted an Unnecessary "next;" on Rachel Guide. [Samuray22]
diff --git a/npc/jobs/1-1/mage.txt b/npc/jobs/1-1/mage.txt
index 2be2c586d..5c9d35655 100644
--- a/npc/jobs/1-1/mage.txt
+++ b/npc/jobs/1-1/mage.txt
@@ -23,7 +23,7 @@
geffen_in,164,124,4 script Mage Guildsman 123,{
if (Upper == 1) {
- if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professer) {
+ if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
if (Class == Job_Novice_High) {
mes "[Mage Guildsman]";
mes "Whoa, long time no see! But weren't you supposed to be dead?";
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt
index 34111186e..26234cc44 100644
--- a/npc/jobs/novice/novice.txt
+++ b/npc/jobs/novice/novice.txt
@@ -2083,7 +2083,7 @@ new_zone02,17,182,6 script Helper#2 84,{
mes "Field Combat Training can be";
mes "actually pretty dangerous for";
mes "new adventurers. Let me give you";
- mes "a little more strenght through the";
+ mes "a little more strength through the";
mes "power of my magic.";
next;
mes "[Elmeen]";
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt
index 456e64d63..e17eae2f0 100644
--- a/npc/quests/skills/monk_skills.txt
+++ b/npc/quests/skills/monk_skills.txt
@@ -411,9 +411,9 @@ prt_monk,129,263,3 script Monk 823,{
mes "and you're good.";
next;
mes "[Monk]";
- mes "If you have enough strenght";
+ mes "If you have enough strength";
mes "to kill Mandoragoras, it means";
- mes "you have heart and strenght";
+ mes "you have heart and strength";
mes "to defeat other monsters";
mes "that pester the innocent";
mes "travelers.";
diff --git a/npc/sample/monster_controller.cpp b/npc/sample/monster_controller.txt
index 4d368467c..4d368467c 100644
--- a/npc/sample/monster_controller.cpp
+++ b/npc/sample/monster_controller.txt
diff --git a/src/common/plugins.c b/src/common/plugins.c
index 76dfc5956..a2d4de73e 100644
--- a/src/common/plugins.c
+++ b/src/common/plugins.c
@@ -348,8 +348,7 @@ void plugins_init(void)
export_symbol(addr_, SYMBOL_ADDR);
// timers
export_symbol(get_uptime, SYMBOL_GET_UPTIME);
-// export_symbol(delete_timer, SYMBOL_DELETE_TIMER);
- export_symbol(delete_timer_sub, SYMBOL_DELETE_TIMER);
+ export_symbol(delete_timer, SYMBOL_DELETE_TIMER);
export_symbol(add_timer_func_list, SYMBOL_ADD_TIMER_FUNC_LIST);
export_symbol(add_timer_interval, SYMBOL_ADD_TIMER_INTERVAL);
export_symbol(add_timer, SYMBOL_ADD_TIMER);
diff --git a/src/common/timer.c b/src/common/timer.c
index 2a7dba676..15e50a05d 100644
--- a/src/common/timer.c
+++ b/src/common/timer.c
@@ -269,12 +269,10 @@ int add_timer_interval(unsigned int tick, TimerFunc func, int id, int data, int
return tid;
}
-//int delete_timer(int id, TimerFunc func)
-int delete_timer_sub(int id, TimerFunc func, const char* file, int line)
+int delete_timer(int id, TimerFunc func)
{
if (id <= 0 || id >= timer_data_num) {
- //ShowError("delete_timer error : no such timer %d (%08x(%s))\n", id, (int)func, search_timer_func_list(func));
- ShowError("delete_timer error : no such timer %d (%08x(%s)), invoked from %s:%d\n", id, (int)func, search_timer_func_list(func), file, line);
+ ShowError("delete_timer error : no such timer %d (%08x(%s))\n", id, (int)func, search_timer_func_list(func));
return -1;
}
if (timer_data[id].func != func) {
diff --git a/src/common/timer.h b/src/common/timer.h
index 24534de2a..b75cc6641 100644
--- a/src/common/timer.h
+++ b/src/common/timer.h
@@ -46,9 +46,7 @@ unsigned int gettick(void);
int add_timer(unsigned int,TimerFunc f,int,int);
int add_timer_interval(unsigned int tick, TimerFunc func, int id, int data, int interval);
-//int delete_timer(int,TimerFunc f);
-int delete_timer_sub(int,TimerFunc f, const char* file, int line);
-#define delete_timer(id, f) delete_timer_sub(id, f, __FILE__, __LINE__)
+int delete_timer(int,TimerFunc f);
int addtick_timer(int tid,unsigned int tick);
int settick_timer(int tid,unsigned int tick);
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 5b512a85c..c179451d8 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -1977,23 +1977,13 @@ int atcommand_speed(const int fd, struct map_session_data* sd, const char* comma
memset(atcmd_output, '\0', sizeof(atcmd_output));
- if (!message || !*message) {
+ if (!message || !*message || sscanf(message, "%d", &speed) < 1) {
sprintf(atcmd_output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
clif_displaymessage(fd, atcmd_output);
return -1;
}
- speed = atoi(message);
- if (speed < MIN_WALK_SPEED)
- {
- speed = MIN_WALK_SPEED;
- }
- else if (speed > MAX_WALK_SPEED)
- {
- speed = MAX_WALK_SPEED;
- }
-
- sd->base_status.speed = speed;
+ sd->base_status.speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
status_calc_bl(&sd->bl, SCB_SPEED);
clif_displaymessage(fd, msg_txt(8)); // Speed changed.
return 0;
@@ -2101,11 +2091,12 @@ int atcommand_hide(const int fd, struct map_session_data* sd, const char* comman
*------------------------------------------*/
int atcommand_jobchange(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
+ //FIXME: redundancy, potentially wrong code, should use job_name() or similar instead of hardcoding the table
int job = 0, upper = 0;
nullpo_retr(-1, sd);
- if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1) {
-
+ if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1)
+ {
int i, found = 0;
const struct { char name[16]; int id; } jobs[] = {
{ "novice", 0 },
@@ -5073,37 +5064,35 @@ int atcommand_reloadbattleconf(const int fd, struct map_session_data* sd, const
battle_config_read(BATTLE_CONF_FILENAME);
- if (memcmp(&prev_config.item_rate_mvp,
- &battle_config.item_rate_mvp,
- sizeof(battle_config.item_rate_mvp)+
- sizeof(battle_config.item_rate_common)+
- sizeof(battle_config.item_rate_common_boss)+
- sizeof(battle_config.item_rate_card)+
- sizeof(battle_config.item_rate_card_boss)+
- sizeof(battle_config.item_rate_equip)+
- sizeof(battle_config.item_rate_equip_boss)+
- sizeof(battle_config.item_rate_heal)+
- sizeof(battle_config.item_rate_heal_boss)+
- sizeof(battle_config.item_rate_use)+
- sizeof(battle_config.item_rate_use_boss)+
- sizeof(battle_config.item_rate_treasure)+
- sizeof(battle_config.item_rate_adddrop)+
- sizeof(battle_config.logarithmic_drops)+
- sizeof(battle_config.item_drop_common_min)+
- sizeof(battle_config.item_drop_common_max)+
- sizeof(battle_config.item_drop_card_min)+
- sizeof(battle_config.item_drop_card_max)+
- sizeof(battle_config.item_drop_equip_min)+
- sizeof(battle_config.item_drop_equip_max)+
- sizeof(battle_config.item_drop_mvp_min)+
- sizeof(battle_config.item_drop_mvp_max)+
- sizeof(battle_config.item_drop_heal_min)+
- sizeof(battle_config.item_drop_heal_max)+
- sizeof(battle_config.item_drop_use_min)+
- sizeof(battle_config.item_drop_use_max)+
- sizeof(battle_config.item_drop_treasure_min)+
- sizeof(battle_config.item_drop_treasure_max)
- ) != 0)
+ if( prev_config.item_rate_mvp != battle_config.item_rate_mvp
+ || prev_config.item_rate_common != battle_config.item_rate_common
+ || prev_config.item_rate_common_boss != battle_config.item_rate_common_boss
+ || prev_config.item_rate_card != battle_config.item_rate_card
+ || prev_config.item_rate_card_boss != battle_config.item_rate_card_boss
+ || prev_config.item_rate_equip != battle_config.item_rate_equip
+ || prev_config.item_rate_equip_boss != battle_config.item_rate_equip_boss
+ || prev_config.item_rate_heal != battle_config.item_rate_heal
+ || prev_config.item_rate_heal_boss != battle_config.item_rate_heal_boss
+ || prev_config.item_rate_use != battle_config.item_rate_use
+ || prev_config.item_rate_use_boss != battle_config.item_rate_use_boss
+ || prev_config.item_rate_treasure != battle_config.item_rate_treasure
+ || prev_config.item_rate_adddrop != battle_config.item_rate_adddrop
+ || prev_config.logarithmic_drops != battle_config.logarithmic_drops
+ || prev_config.item_drop_common_min != battle_config.item_drop_common_min
+ || prev_config.item_drop_common_max != battle_config.item_drop_common_max
+ || prev_config.item_drop_card_min != battle_config.item_drop_card_min
+ || prev_config.item_drop_card_max != battle_config.item_drop_card_max
+ || prev_config.item_drop_equip_min != battle_config.item_drop_equip_min
+ || prev_config.item_drop_equip_max != battle_config.item_drop_equip_max
+ || prev_config.item_drop_mvp_min != battle_config.item_drop_mvp_min
+ || prev_config.item_drop_mvp_max != battle_config.item_drop_mvp_max
+ || prev_config.item_drop_heal_min != battle_config.item_drop_heal_min
+ || prev_config.item_drop_heal_max != battle_config.item_drop_heal_max
+ || prev_config.item_drop_use_min != battle_config.item_drop_use_min
+ || prev_config.item_drop_use_max != battle_config.item_drop_use_max
+ || prev_config.item_drop_treasure_min != battle_config.item_drop_treasure_min
+ || prev_config.item_drop_treasure_max != battle_config.item_drop_treasure_max
+ )
{ //Drop rates changed.
mob_reload(); //Needed as well so rate changes take effect.
#ifndef TXT_ONLY
@@ -7372,7 +7361,7 @@ int atcommand_pettalk(const int fd, struct map_session_data* sd, const char* com
}
}
- snprintf(temp, sizeof temp ,"%s: %s",pd->pet.name,mes);
+ snprintf(temp, sizeof temp ,"%s : %s", pd->pet.name, mes);
clif_message(&pd->bl, temp);
return 0;
@@ -8324,7 +8313,7 @@ int atcommand_homevolution(const int fd, struct map_session_data* sd, const char
return 0;
}
- clif_displaymessage(fd, "Your homunculus doesn't evove.");
+ clif_displaymessage(fd, "Your homunculus doesn't evolve.");
return -1;
}
@@ -8441,7 +8430,7 @@ int atcommand_homtalk(const int fd, struct map_session_data* sd, const char* com
return -1;
}
- snprintf(temp, sizeof temp ,"%s: %s",sd->hd->homunculus.name,mes);
+ snprintf(temp, sizeof temp ,"%s : %s", sd->hd->homunculus.name, mes);
clif_message(&sd->hd->bl, temp);
return 0;
diff --git a/src/map/battle.c b/src/map/battle.c
index 82cd85615..00b7b64db 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3286,13 +3286,9 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if (
(sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
(sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
- sd->status.base_level < battle_config.pk_min_level ||
- sd2->status.base_level < battle_config.pk_min_level ||
- (battle_config.pk_level_range && (
- sd->status.base_level > sd2->status.base_level ?
- sd->status.base_level - sd2->status.base_level :
- sd2->status.base_level - sd->status.base_level )
- > battle_config.pk_level_range)
+ (int)sd->status.base_level < battle_config.pk_min_level ||
+ (int)sd2->status.base_level < battle_config.pk_min_level ||
+ (battle_config.pk_level_range && abs((int)sd->status.base_level - (int)sd2->status.base_level) > battle_config.pk_level_range)
)
state&=~BCT_ENEMY;
}
@@ -3339,974 +3335,441 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y);
}
-static const struct battle_data_short {
- const char *str;
- unsigned short *val;
-} battle_data_short[] = { //List here battle_athena options which are type unsigned short!
- { "warp_point_debug", &battle_config.warp_point_debug },
- { "enable_critical", &battle_config.enable_critical },
- { "mob_critical_rate", &battle_config.mob_critical_rate },
- { "critical_rate", &battle_config.critical_rate },
- { "enable_baseatk", &battle_config.enable_baseatk },
- { "enable_perfect_flee", &battle_config.enable_perfect_flee },
- { "casting_rate", &battle_config.cast_rate },
- { "delay_rate", &battle_config.delay_rate },
- { "delay_dependon_dex", &battle_config.delay_dependon_dex },
- { "delay_dependon_agi", &battle_config.delay_dependon_agi },
- { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable },
- { "left_cardfix_to_right", &battle_config.left_cardfix_to_right },
- { "skill_add_range", &battle_config.skill_add_range },
- { "skill_out_range_consume", &battle_config.skill_out_range_consume },
- { "skillrange_by_distance", &battle_config.skillrange_by_distance },
- { "skillrange_from_weapon", &battle_config.use_weapon_skill_range },
- { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate },
- { "defunit_not_enemy", &battle_config.defnotenemy },
- { "gvg_traps_target_all", &battle_config.vs_traps_bctall },
- { "traps_setting", &battle_config.traps_setting },
- { "summon_flora_setting", &battle_config.summon_flora },
- { "clear_skills_on_death", &battle_config.clear_unit_ondeath },
- { "clear_skills_on_warp", &battle_config.clear_unit_onwarp },
- { "random_monster_checklv", &battle_config.random_monster_checklv },
- { "attribute_recover", &battle_config.attr_recover },
- { "item_auto_get", &battle_config.item_auto_get },
- { "drop_rate0item", &battle_config.drop_rate0item },
- { "pvp_exp", &battle_config.pvp_exp },
- { "gtb_sc_immunity", &battle_config.gtb_sc_immunity },
- { "guild_max_castles", &battle_config.guild_max_castles },
- { "emergency_call", &battle_config.emergency_call },
- { "guild_aura", &battle_config.guild_aura },
- { "death_penalty_type", &battle_config.death_penalty_type },
- { "death_penalty_base", &battle_config.death_penalty_base },
- { "death_penalty_job", &battle_config.death_penalty_job },
- { "restart_hp_rate", &battle_config.restart_hp_rate },
- { "restart_sp_rate", &battle_config.restart_sp_rate },
- { "mvp_hp_rate", &battle_config.mvp_hp_rate },
- { "monster_hp_rate", &battle_config.monster_hp_rate },
- { "monster_max_aspd", &battle_config.monster_max_aspd },
- { "view_range_rate", &battle_config.view_range_rate },
- { "chase_range_rate", &battle_config.chase_range_rate },
- { "atcommand_gm_only", &battle_config.atc_gmonly },
- { "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit },
- { "atcommand_slave_clone_limit", &battle_config.atc_slave_clone_limit },
- { "partial_name_scan", &battle_config.partial_name_scan },
- { "gm_all_skill", &battle_config.gm_allskill },
- { "gm_all_equipment", &battle_config.gm_allequip },
- { "gm_skill_unconditional", &battle_config.gm_skilluncond },
- { "gm_join_chat", &battle_config.gm_join_chat },
- { "gm_kick_chat", &battle_config.gm_kick_chat },
- { "player_skillfree", &battle_config.skillfree },
- { "player_skillup_limit", &battle_config.skillup_limit },
- { "weapon_produce_rate", &battle_config.wp_rate },
- { "potion_produce_rate", &battle_config.pp_rate },
- { "monster_active_enable", &battle_config.monster_active_enable },
- { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate },
- { "monster_loot_type", &battle_config.monster_loot_type },
-// { "mob_skill_use", &battle_config.mob_skill_use }, //Deprecated
- { "mob_skill_rate", &battle_config.mob_skill_rate },
- { "mob_skill_delay", &battle_config.mob_skill_delay },
- { "mob_count_rate", &battle_config.mob_count_rate },
- { "mob_spawn_delay", &battle_config.mob_spawn_delay },
- { "no_spawn_on_player", &battle_config.no_spawn_on_player },
- { "force_random_spawn", &battle_config.force_random_spawn },
- { "plant_spawn_delay", &battle_config.plant_spawn_delay },
- { "boss_spawn_delay", &battle_config.boss_spawn_delay },
- { "slaves_inherit_mode", &battle_config.slaves_inherit_mode },
- { "slaves_inherit_speed", &battle_config.slaves_inherit_speed },
- { "summons_trigger_autospells", &battle_config.summons_trigger_autospells },
- { "pc_damage_walk_delay_rate", &battle_config.pc_walk_delay_rate },
- { "damage_walk_delay_rate", &battle_config.walk_delay_rate },
- { "multihit_delay", &battle_config.multihit_delay },
- { "quest_skill_learn", &battle_config.quest_skill_learn },
- { "quest_skill_reset", &battle_config.quest_skill_reset },
- { "basic_skill_check", &battle_config.basic_skill_check },
- { "guild_emperium_check", &battle_config.guild_emperium_check },
- { "guild_exp_limit", &battle_config.guild_exp_limit },
- { "player_invincible_time", &battle_config.pc_invincible_time },
- { "pet_catch_rate", &battle_config.pet_catch_rate },
- { "pet_rename", &battle_config.pet_rename },
- { "pet_friendly_rate", &battle_config.pet_friendly_rate },
- { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate },
- { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease },
- { "pet_status_support", &battle_config.pet_status_support },
- { "pet_attack_support", &battle_config.pet_attack_support },
- { "pet_damage_support", &battle_config.pet_damage_support },
- { "pet_support_min_friendly", &battle_config.pet_support_min_friendly },
- { "pet_support_rate", &battle_config.pet_support_rate },
- { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master },
- { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate },
- { "pet_lv_rate", &battle_config.pet_lv_rate }, //Skotlex
- { "pet_max_stats", &battle_config.pet_max_stats }, //Skotlex
- { "pet_max_atk1", &battle_config.pet_max_atk1 }, //Skotlex
- { "pet_max_atk2", &battle_config.pet_max_atk2 }, //Skotlex
- { "pet_disable_in_gvg", &battle_config.pet_no_gvg }, //Skotlex
- { "skill_min_damage", &battle_config.skill_min_damage },
- { "finger_offensive_type", &battle_config.finger_offensive_type },
- { "heal_exp", &battle_config.heal_exp },
- { "max_heal_lv", &battle_config.max_heal_lv },
- { "resurrection_exp", &battle_config.resurrection_exp },
- { "shop_exp", &battle_config.shop_exp },
- { "combo_delay_rate", &battle_config.combo_delay_rate },
- { "item_check", &battle_config.item_check },
- { "item_use_interval", &battle_config.item_use_interval },
- { "wedding_modifydisplay", &battle_config.wedding_modifydisplay },
- { "wedding_ignorepalette", &battle_config.wedding_ignorepalette }, //[Skotlex]
- { "xmas_ignorepalette", &battle_config.xmas_ignorepalette }, // [Valaris]
- { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate },
- { "arrow_decrement", &battle_config.arrow_decrement },
- { "max_aspd", &battle_config.max_aspd },
- { "max_walk_speed", &battle_config.max_walk_speed },
- { "max_lv", &battle_config.max_lv },
- { "aura_lv", &battle_config.aura_lv },
- { "max_parameter", &battle_config.max_parameter },
- { "max_baby_parameter", &battle_config.max_baby_parameter },
- { "max_def", &battle_config.max_def },
- { "over_def_bonus", &battle_config.over_def_bonus },
- { "skill_log", &battle_config.skill_log },
- { "battle_log", &battle_config.battle_log },
- { "save_log", &battle_config.save_log },
- { "error_log", &battle_config.error_log },
- { "etc_log", &battle_config.etc_log },
- { "save_clothcolor", &battle_config.save_clothcolor },
- { "undead_detect_type", &battle_config.undead_detect_type },
- { "auto_counter_type", &battle_config.auto_counter_type },
- { "min_hitrate", &battle_config.min_hitrate },
- { "max_hitrate", &battle_config.max_hitrate },
- { "agi_penalty_target", &battle_config.agi_penalty_target },
- { "agi_penalty_type", &battle_config.agi_penalty_type },
- { "agi_penalty_count", &battle_config.agi_penalty_count },
- { "agi_penalty_num", &battle_config.agi_penalty_num },
- { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv },
- { "vit_penalty_target", &battle_config.vit_penalty_target },
- { "vit_penalty_type", &battle_config.vit_penalty_type },
- { "vit_penalty_count", &battle_config.vit_penalty_count },
- { "vit_penalty_num", &battle_config.vit_penalty_num },
- { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv },
- { "weapon_defense_type", &battle_config.weapon_defense_type },
- { "magic_defense_type", &battle_config.magic_defense_type },
- { "skill_reiteration", &battle_config.skill_reiteration },
- { "skill_nofootset", &battle_config.skill_nofootset },
- { "player_cloak_check_type", &battle_config.pc_cloak_check_type },
- { "monster_cloak_check_type", &battle_config.monster_cloak_check_type },
- { "sense_type", &battle_config.estimation_type },
- { "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate },
- { "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate },
- { "gvg_weapon_attack_damage_rate", &battle_config.gvg_weapon_damage_rate },
- { "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate },
- { "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate },
- { "gvg_flee_penalty", &battle_config.gvg_flee_penalty },
- { "pk_short_attack_damage_rate", &battle_config.pk_short_damage_rate },
- { "pk_long_attack_damage_rate", &battle_config.pk_long_damage_rate },
- { "pk_weapon_attack_damage_rate", &battle_config.pk_weapon_damage_rate },
- { "pk_magic_attack_damage_rate", &battle_config.pk_magic_damage_rate },
- { "pk_misc_attack_damage_rate", &battle_config.pk_misc_damage_rate },
- { "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill },
- { "attack_direction_change", &battle_config.attack_direction_change },
- { "land_skill_limit", &battle_config.land_skill_limit },
- { "party_skill_penalty", &battle_config.party_skill_penalty },
- { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover},
- { "produce_item_name_input", &battle_config.produce_item_name_input },
- { "display_skill_fail", &battle_config.display_skill_fail },
- { "chat_warpportal", &battle_config.chat_warpportal },
- { "mob_warp", &battle_config.mob_warp },
- { "dead_branch_active", &battle_config.dead_branch_active },
- { "show_steal_in_same_party", &battle_config.show_steal_in_same_party },
- { "party_hp_mode", &battle_config.party_hp_mode },
- { "show_party_share_picker", &battle_config.party_show_share_picker },
- { "party_update_interval", &battle_config.party_update_interval },
- { "party_item_share_type", &battle_config.party_share_type },
- { "attack_attr_none", &battle_config.attack_attr_none },
- { "gx_allhit", &battle_config.gx_allhit },
- { "gx_disptype", &battle_config.gx_disptype },
- { "devotion_level_difference", &battle_config.devotion_level_difference },
- { "player_skill_partner_check", &battle_config.player_skill_partner_check },
- { "hide_GM_session", &battle_config.hide_GM_session },
- { "invite_request_check", &battle_config.invite_request_check },
- { "skill_removetrap_type", &battle_config.skill_removetrap_type },
- { "disp_experience", &battle_config.disp_experience },
- { "disp_zeny", &battle_config.disp_zeny },
- { "castle_defense_rate", &battle_config.castle_defense_rate },
- { "hp_rate", &battle_config.hp_rate },
- { "sp_rate", &battle_config.sp_rate },
- { "gm_cant_drop_min_lv", &battle_config.gm_cant_drop_min_lv },
- { "gm_cant_drop_max_lv", &battle_config.gm_cant_drop_max_lv },
- { "disp_hpmeter", &battle_config.disp_hpmeter },
- { "bone_drop", &battle_config.bone_drop },
- { "buyer_name", &battle_config.buyer_name },
- { "skill_wall_check", &battle_config.skill_wall_check },
- { "cell_stack_limit", &battle_config.cell_stack_limit },
+static const struct _battle_data {
+ const char* str;
+ int* val;
+ int defval;
+ int min;
+ int max;
+} battle_data[] = {
+ { "warp_point_debug", &battle_config.warp_point_debug, 0, 0, 1, },
+ { "enable_critical", &battle_config.enable_critical, BL_PC, BL_NUL, BL_ALL, },
+ { "mob_critical_rate", &battle_config.mob_critical_rate, 100, 0, INT_MAX, },
+ { "critical_rate", &battle_config.critical_rate, 100, 0, INT_MAX, },
+ { "enable_baseatk", &battle_config.enable_baseatk, BL_PC|BL_HOM, BL_NUL, BL_ALL, },
+ { "enable_perfect_flee", &battle_config.enable_perfect_flee, BL_PC|BL_PET, BL_NUL, BL_ALL, },
+ { "casting_rate", &battle_config.cast_rate, 100, 0, INT_MAX, },
+ { "delay_rate", &battle_config.delay_rate, 100, 0, INT_MAX, },
+ { "delay_dependon_dex", &battle_config.delay_dependon_dex, 0, 0, 1, },
+ { "delay_dependon_agi", &battle_config.delay_dependon_agi, 0, 0, 1, },
+ { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable, 0, 0, 1, },
+ { "left_cardfix_to_right", &battle_config.left_cardfix_to_right, 0, 0, 1, },
+ { "skill_add_range", &battle_config.skill_add_range, 0, 0, INT_MAX, },
+ { "skill_out_range_consume", &battle_config.skill_out_range_consume, 1, 0, 1, },
+ { "skillrange_by_distance", &battle_config.skillrange_by_distance, ~BL_PC, BL_NUL, BL_ALL, },
+ { "skillrange_from_weapon", &battle_config.use_weapon_skill_range, ~BL_PC, BL_NUL, BL_ALL, },
+ { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate, 100, 0, INT_MAX, },
+ { "defunit_not_enemy", &battle_config.defnotenemy, 0, 0, 1, },
+ { "gvg_traps_target_all", &battle_config.vs_traps_bctall, BL_PC, BL_NUL, BL_ALL, },
+ { "traps_setting", &battle_config.traps_setting, 0, 0, 1, },
+ { "summon_flora_setting", &battle_config.summon_flora, 1|2, 0, 1|2, },
+ { "clear_skills_on_death", &battle_config.clear_unit_ondeath, BL_NUL, BL_NUL, BL_ALL, },
+ { "clear_skills_on_warp", &battle_config.clear_unit_onwarp, BL_ALL, BL_NUL, BL_ALL, },
+ { "random_monster_checklv", &battle_config.random_monster_checklv, 1, 0, 1, },
+ { "attribute_recover", &battle_config.attr_recover, 1, 0, 1, },
+ { "flooritem_lifetime", &battle_config.flooritem_lifetime, 60000, 1000, INT_MAX, },
+ { "item_auto_get", &battle_config.item_auto_get, 0, 0, 1, },
+ { "item_first_get_time", &battle_config.item_first_get_time, 3000, 0, INT_MAX, },
+ { "item_second_get_time", &battle_config.item_second_get_time, 1000, 0, INT_MAX, },
+ { "item_third_get_time", &battle_config.item_third_get_time, 1000, 0, INT_MAX, },
+ { "mvp_item_first_get_time", &battle_config.mvp_item_first_get_time, 10000, 0, INT_MAX, },
+ { "mvp_item_second_get_time", &battle_config.mvp_item_second_get_time, 10000, 0, INT_MAX, },
+ { "mvp_item_third_get_time", &battle_config.mvp_item_third_get_time, 2000, 0, INT_MAX, },
+ { "drop_rate0item", &battle_config.drop_rate0item, 0, 0, 1, },
+ { "base_exp_rate", &battle_config.base_exp_rate, 100, 0, INT_MAX, },
+ { "job_exp_rate", &battle_config.job_exp_rate, 100, 0, INT_MAX, },
+ { "pvp_exp", &battle_config.pvp_exp, 1, 0, 1, },
+ { "death_penalty_type", &battle_config.death_penalty_type, 0, 0, 2, },
+ { "death_penalty_base", &battle_config.death_penalty_base, 0, 0, INT_MAX, },
+ { "death_penalty_job", &battle_config.death_penalty_job, 0, 0, INT_MAX, },
+ { "zeny_penalty", &battle_config.zeny_penalty, 0, 0, INT_MAX, },
+ { "hp_rate", &battle_config.hp_rate, 100, 1, INT_MAX, },
+ { "sp_rate", &battle_config.sp_rate, 100, 1, INT_MAX, },
+ { "restart_hp_rate", &battle_config.restart_hp_rate, 0, 0, 100, },
+ { "restart_sp_rate", &battle_config.restart_sp_rate, 0, 0, 100, },
+ { "guild_aura", &battle_config.guild_aura, 31, 0, 31, },
+ { "mvp_hp_rate", &battle_config.mvp_hp_rate, 100, 1, INT_MAX, },
+ { "mvp_exp_rate", &battle_config.mvp_exp_rate, 100, 0, INT_MAX, },
+ { "monster_hp_rate", &battle_config.monster_hp_rate, 100, 1, INT_MAX, },
+ { "monster_max_aspd", &battle_config.monster_max_aspd, 199, 100, 199, },
+ { "view_range_rate", &battle_config.view_range_rate, 100, 0, INT_MAX, },
+ { "chase_range_rate", &battle_config.chase_range_rate, 100, 0, INT_MAX, },
+ { "gtb_sc_immunity", &battle_config.gtb_sc_immunity, 50, 0, INT_MAX, },
+ { "guild_max_castles", &battle_config.guild_max_castles, 0, 0, INT_MAX, },
+ { "emergency_call", &battle_config.emergency_call, 11, 0, 31, },
+ { "atcommand_gm_only", &battle_config.atc_gmonly, 0, 0, 1, },
+ { "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit, 100, 0, INT_MAX, },
+ { "atcommand_slave_clone_limit", &battle_config.atc_slave_clone_limit, 25, 0, INT_MAX, },
+ { "partial_name_scan", &battle_config.partial_name_scan, 0, 0, 1, },
+ { "gm_all_skill", &battle_config.gm_allskill, 0, 0, 100, },
+ { "gm_all_equipment", &battle_config.gm_allequip, 0, 0, 100, },
+ { "gm_skill_unconditional", &battle_config.gm_skilluncond, 0, 0, 100, },
+ { "gm_join_chat", &battle_config.gm_join_chat, 0, 0, 100, },
+ { "gm_kick_chat", &battle_config.gm_kick_chat, 0, 0, 100, },
+ { "player_skillfree", &battle_config.skillfree, 0, 0, 1, },
+ { "player_skillup_limit", &battle_config.skillup_limit, 1, 0, 1, },
+ { "weapon_produce_rate", &battle_config.wp_rate, 100, 0, INT_MAX, },
+ { "potion_produce_rate", &battle_config.pp_rate, 100, 0, INT_MAX, },
+ { "monster_active_enable", &battle_config.monster_active_enable, 1, 0, 1, },
+ { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate, 100, 0, INT_MAX, },
+ { "monster_loot_type", &battle_config.monster_loot_type, 0, 0, 1, },
+// { "mob_skill_use", &battle_config.mob_skill_use, 1, 0, 1, }, //Deprecated
+ { "mob_skill_rate", &battle_config.mob_skill_rate, 100, 0, INT_MAX, },
+ { "mob_skill_delay", &battle_config.mob_skill_delay, 100, 0, INT_MAX, },
+ { "mob_count_rate", &battle_config.mob_count_rate, 100, 0, INT_MAX, },
+ { "mob_spawn_delay", &battle_config.mob_spawn_delay, 100, 0, INT_MAX, },
+ { "plant_spawn_delay", &battle_config.plant_spawn_delay, 100, 0, INT_MAX, },
+ { "boss_spawn_delay", &battle_config.boss_spawn_delay, 100, 0, INT_MAX, },
+ { "no_spawn_on_player", &battle_config.no_spawn_on_player, 0, 0, 100, },
+ { "force_random_spawn", &battle_config.force_random_spawn, 0, 0, 1, },
+ { "slaves_inherit_mode", &battle_config.slaves_inherit_mode, 2, 0, 3, },
+ { "slaves_inherit_speed", &battle_config.slaves_inherit_speed, 3, 0, 3, },
+ { "summons_trigger_autospells", &battle_config.summons_trigger_autospells, 1, 0, 1, },
+ { "pc_damage_walk_delay_rate", &battle_config.pc_walk_delay_rate, 20, 0, INT_MAX, },
+ { "damage_walk_delay_rate", &battle_config.walk_delay_rate, 100, 0, INT_MAX, },
+ { "multihit_delay", &battle_config.multihit_delay, 80, 0, INT_MAX, },
+ { "quest_skill_learn", &battle_config.quest_skill_learn, 0, 0, 1, },
+ { "quest_skill_reset", &battle_config.quest_skill_reset, 0, 0, 1, },
+ { "basic_skill_check", &battle_config.basic_skill_check, 1, 0, 1, },
+ { "guild_emperium_check", &battle_config.guild_emperium_check, 1, 0, 1, },
+ { "guild_exp_limit", &battle_config.guild_exp_limit, 50, 0, 99, },
+ { "player_invincible_time", &battle_config.pc_invincible_time, 5000, 0, INT_MAX, },
+ { "pet_catch_rate", &battle_config.pet_catch_rate, 100, 0, INT_MAX, },
+ { "pet_rename", &battle_config.pet_rename, 0, 0, 1, },
+ { "pet_friendly_rate", &battle_config.pet_friendly_rate, 100, 0, INT_MAX, },
+ { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate, 100, 10, INT_MAX, },
+ { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease, 5, 0, INT_MAX, },
+ { "pet_status_support", &battle_config.pet_status_support, 0, 0, 1, },
+ { "pet_attack_support", &battle_config.pet_attack_support, 0, 0, 1, },
+ { "pet_damage_support", &battle_config.pet_damage_support, 0, 0, 1, },
+ { "pet_support_min_friendly", &battle_config.pet_support_min_friendly, 900, 0, 950, },
+ { "pet_support_rate", &battle_config.pet_support_rate, 100, 0, INT_MAX, },
+ { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master, 0, 0, 1, },
+ { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate, 100, 0, INT_MAX, },
+ { "pet_lv_rate", &battle_config.pet_lv_rate, 0, 0, INT_MAX, },
+ { "pet_max_stats", &battle_config.pet_max_stats, 99, 0, INT_MAX, },
+ { "pet_max_atk1", &battle_config.pet_max_atk1, 750, 0, INT_MAX, },
+ { "pet_max_atk2", &battle_config.pet_max_atk2, 1000, 0, INT_MAX, },
+ { "pet_disable_in_gvg", &battle_config.pet_no_gvg, 0, 0, 1, },
+ { "skill_min_damage", &battle_config.skill_min_damage, 2|4, 0, 1|2|4, },
+ { "finger_offensive_type", &battle_config.finger_offensive_type, 0, 0, 1, },
+ { "heal_exp", &battle_config.heal_exp, 0, 0, INT_MAX, },
+ { "resurrection_exp", &battle_config.resurrection_exp, 0, 0, INT_MAX, },
+ { "shop_exp", &battle_config.shop_exp, 0, 0, INT_MAX, },
+ { "max_heal_lv", &battle_config.max_heal_lv, 11, 1, INT_MAX, },
+ { "max_heal", &battle_config.max_heal, 9999, 0, INT_MAX, },
+ { "combo_delay_rate", &battle_config.combo_delay_rate, 100, 0, INT_MAX, },
+ { "item_check", &battle_config.item_check, 0, 0, 1, },
+ { "item_use_interval", &battle_config.item_use_interval, 100, 0, INT_MAX, },
+ { "wedding_modifydisplay", &battle_config.wedding_modifydisplay, 0, 0, 1, },
+ { "wedding_ignorepalette", &battle_config.wedding_ignorepalette, 0, 0, 1, },
+ { "xmas_ignorepalette", &battle_config.xmas_ignorepalette, 0, 0, 1, },
+ { "natural_healhp_interval", &battle_config.natural_healhp_interval, 6000, NATURAL_HEAL_INTERVAL, INT_MAX, },
+ { "natural_healsp_interval", &battle_config.natural_healsp_interval, 8000, NATURAL_HEAL_INTERVAL, INT_MAX, },
+ { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval, 10000, NATURAL_HEAL_INTERVAL, INT_MAX, },
+ { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate, 50, 50, 101 },
+ { "arrow_decrement", &battle_config.arrow_decrement, 1, 0, 2, },
+ { "max_aspd", &battle_config.max_aspd, 199, 100, 199, },
+ { "max_walk_speed", &battle_config.max_walk_speed, 300, 100, 100*DEFAULT_WALK_SPEED, },
+ { "max_lv", &battle_config.max_lv, 99, 0, 127, },
+ { "aura_lv", &battle_config.aura_lv, 99, 0, INT_MAX, },
+ { "max_hp", &battle_config.max_hp, 32500, 100, 1000000000, },
+ { "max_sp", &battle_config.max_sp, 32500, 100, 1000000000, },
+ { "max_cart_weight", &battle_config.max_cart_weight, 8000, 100, 1000000, },
+ { "max_parameter", &battle_config.max_parameter, 99, 10, 10000, },
+ { "max_baby_parameter", &battle_config.max_baby_parameter, 80, 10, 10000, },
+ { "max_def", &battle_config.max_def, 99, 0, INT_MAX, },
+ { "over_def_bonus", &battle_config.over_def_bonus, 0, 0, 1000, },
+ { "skill_log", &battle_config.skill_log, BL_NUL, BL_NUL, BL_ALL, },
+ { "battle_log", &battle_config.battle_log, 0, 0, 1, },
+ { "save_log", &battle_config.save_log, 0, 0, 1, },
+ { "error_log", &battle_config.error_log, 1, 0, 1, },
+ { "etc_log", &battle_config.etc_log, 1, 0, 1, },
+ { "save_clothcolor", &battle_config.save_clothcolor, 1, 0, 1, },
+ { "undead_detect_type", &battle_config.undead_detect_type, 0, 0, 2, },
+ { "auto_counter_type", &battle_config.auto_counter_type, BL_ALL, BL_NUL, BL_ALL, },
+ { "min_hitrate", &battle_config.min_hitrate, 5, 0, 100, },
+ { "max_hitrate", &battle_config.max_hitrate, 100, 0, 100, },
+ { "agi_penalty_target", &battle_config.agi_penalty_target, BL_PC, BL_NUL, BL_ALL, },
+ { "agi_penalty_type", &battle_config.agi_penalty_type, 1, 0, 2, },
+ { "agi_penalty_count", &battle_config.agi_penalty_count, 3, 2, INT_MAX, },
+ { "agi_penalty_num", &battle_config.agi_penalty_num, 10, 0, INT_MAX, },
+ { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv, ATK_FLEE, 0, INT_MAX, },
+ { "vit_penalty_target", &battle_config.vit_penalty_target, BL_PC, BL_NUL, BL_ALL, },
+ { "vit_penalty_type", &battle_config.vit_penalty_type, 1, 0, 2, },
+ { "vit_penalty_count", &battle_config.vit_penalty_count, 3, 2, INT_MAX, },
+ { "vit_penalty_num", &battle_config.vit_penalty_num, 5, 0, INT_MAX, },
+ { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv, ATK_DEF, 0, INT_MAX, },
+ { "weapon_defense_type", &battle_config.weapon_defense_type, 0, 0, INT_MAX, },
+ { "magic_defense_type", &battle_config.magic_defense_type, 0, 0, INT_MAX, },
+ { "skill_reiteration", &battle_config.skill_reiteration, BL_NUL, BL_NUL, BL_ALL, },
+ { "skill_nofootset", &battle_config.skill_nofootset, BL_PC, BL_NUL, BL_ALL, },
+ { "player_cloak_check_type", &battle_config.pc_cloak_check_type, 1, 0, 1|2|4, },
+ { "monster_cloak_check_type", &battle_config.monster_cloak_check_type, 4, 0, 1|2|4, },
+ { "sense_type", &battle_config.estimation_type, 1|2, 0, 1|2, },
+ { "gvg_eliminate_time", &battle_config.gvg_eliminate_time, 7000, 0, INT_MAX, },
+ { "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate, 80, 0, INT_MAX, },
+ { "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate, 80, 0, INT_MAX, },
+ { "gvg_weapon_attack_damage_rate", &battle_config.gvg_weapon_damage_rate, 60, 0, INT_MAX, },
+ { "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate, 60, 0, INT_MAX, },
+ { "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate, 60, 0, INT_MAX, },
+ { "gvg_flee_penalty", &battle_config.gvg_flee_penalty, 20, 0, INT_MAX, },
+ { "pk_short_attack_damage_rate", &battle_config.pk_short_damage_rate, 80, 0, INT_MAX, },
+ { "pk_long_attack_damage_rate", &battle_config.pk_long_damage_rate, 70, 0, INT_MAX, },
+ { "pk_weapon_attack_damage_rate", &battle_config.pk_weapon_damage_rate, 60, 0, INT_MAX, },
+ { "pk_magic_attack_damage_rate", &battle_config.pk_magic_damage_rate, 60, 0, INT_MAX, },
+ { "pk_misc_attack_damage_rate", &battle_config.pk_misc_damage_rate, 60, 0, INT_MAX, },
+ { "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill, 0, 0, 1, },
+ { "attack_direction_change", &battle_config.attack_direction_change, BL_ALL, BL_NUL, BL_ALL, },
+ { "land_skill_limit", &battle_config.land_skill_limit, BL_ALL, BL_NUL, BL_ALL, },
+ { "monster_class_change_full_recover", &battle_config.monster_class_change_recover, 1, 0, 1, },
+ { "produce_item_name_input", &battle_config.produce_item_name_input, 0x1|0x2, 0, 0x9F, },
+ { "display_skill_fail", &battle_config.display_skill_fail, 2, 0, 1|2|4|8, },
+ { "chat_warpportal", &battle_config.chat_warpportal, 0, 0, 1, },
+ { "mob_warp", &battle_config.mob_warp, 0, 0, 1|2|4, },
+ { "dead_branch_active", &battle_config.dead_branch_active, 1, 0, 1, },
+ { "vending_max_value", &battle_config.vending_max_value, 10000000, 1, MAX_ZENY, },
+ { "show_steal_in_same_party", &battle_config.show_steal_in_same_party, 0, 0, 1, },
+ { "party_hp_mode", &battle_config.party_hp_mode, 0, 0, 1, },
+ { "show_party_share_picker", &battle_config.party_show_share_picker, 0, 0, 1, },
+ { "party_update_interval", &battle_config.party_update_interval, 1000, 100, INT_MAX, },
+ { "party_item_share_type", &battle_config.party_share_type, 0, 0, 1|2|3, },
+ { "attack_attr_none", &battle_config.attack_attr_none, ~BL_PC, BL_NUL, BL_ALL, },
+ { "gx_allhit", &battle_config.gx_allhit, 0, 0, 1, },
+ { "gx_disptype", &battle_config.gx_disptype, 1, 0, 1, },
+ { "devotion_level_difference", &battle_config.devotion_level_difference, 10, 0, INT_MAX, },
+ { "player_skill_partner_check", &battle_config.player_skill_partner_check, 1, 0, 1, },
+ { "hide_GM_session", &battle_config.hide_GM_session, 0, 0, 1, },
+ { "invite_request_check", &battle_config.invite_request_check, 1, 0, 1, },
+ { "skill_removetrap_type", &battle_config.skill_removetrap_type, 0, 0, 1, },
+ { "disp_experience", &battle_config.disp_experience, 0, 0, 1, },
+ { "disp_zeny", &battle_config.disp_zeny, 0, 0, 1, },
+ { "castle_defense_rate", &battle_config.castle_defense_rate, 100, 0, 100, },
+ { "gm_cant_drop_min_lv", &battle_config.gm_cant_drop_min_lv, 1, 0, 100, },
+ { "gm_cant_drop_max_lv", &battle_config.gm_cant_drop_max_lv, 0, 0, 100, },
+ { "disp_hpmeter", &battle_config.disp_hpmeter, 0, 0, 100, },
+ { "bone_drop", &battle_config.bone_drop, 0, 0, 2, },
+ { "buyer_name", &battle_config.buyer_name, 1, 0, 1, },
+ { "skill_wall_check", &battle_config.skill_wall_check, 1, 0, 1, },
+ { "cell_stack_limit", &battle_config.cell_stack_limit, 1, 1, 255, },
// eAthena additions
- { "item_logarithmic_drops", &battle_config.logarithmic_drops },
- { "item_drop_common_min", &battle_config.item_drop_common_min }, // Added by TyrNemesis^
- { "item_drop_common_max", &battle_config.item_drop_common_max },
- { "item_drop_equip_min", &battle_config.item_drop_equip_min },
- { "item_drop_equip_max", &battle_config.item_drop_equip_max },
- { "item_drop_card_min", &battle_config.item_drop_card_min },
- { "item_drop_card_max", &battle_config.item_drop_card_max },
- { "item_drop_mvp_min", &battle_config.item_drop_mvp_min },
- { "item_drop_mvp_max", &battle_config.item_drop_mvp_max }, // End Addition
- { "item_drop_heal_min", &battle_config.item_drop_heal_min },
- { "item_drop_heal_max", &battle_config.item_drop_heal_max },
- { "item_drop_use_min", &battle_config.item_drop_use_min },
- { "item_drop_use_max", &battle_config.item_drop_use_max },
- { "item_drop_add_min", &battle_config.item_drop_adddrop_min },
- { "item_drop_add_max", &battle_config.item_drop_adddrop_max },
- { "item_drop_treasure_min", &battle_config.item_drop_treasure_min },
- { "item_drop_treasure_max", &battle_config.item_drop_treasure_max },
- { "prevent_logout", &battle_config.prevent_logout }, // Added by RoVeRT
- { "alchemist_summon_reward", &battle_config.alchemist_summon_reward }, // [Valaris]
- { "drops_by_luk", &battle_config.drops_by_luk }, // [Valaris]
- { "drops_by_luk2", &battle_config.drops_by_luk2 }, // [Skotlex]
- { "equip_natural_break_rate", &battle_config.equip_natural_break_rate },
- { "equip_self_break_rate", &battle_config.equip_self_break_rate },
- { "equip_skill_break_rate", &battle_config.equip_skill_break_rate },
- { "pk_mode", &battle_config.pk_mode }, // [Valaris]
- { "pk_level_range", &battle_config.pk_level_range },
- { "manner_system", &battle_config.manner_system }, // [Komurka]
- { "pet_equip_required", &battle_config.pet_equip_required }, // [Valaris]
- { "multi_level_up", &battle_config.multi_level_up }, // [Valaris]
- { "max_exp_gain_rate", &battle_config.max_exp_gain_rate }, // [Skotlex]
- { "backstab_bow_penalty", &battle_config.backstab_bow_penalty },
- { "night_at_start", &battle_config.night_at_start }, // added by [Yor]
- { "show_mob_info", &battle_config.show_mob_info }, // [Valaris]
- { "hack_info_GM_level", &battle_config.hack_info_GM_level }, // added by [Yor]
- { "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level }, // added by [Yor]
- { "packet_ver_flag", &battle_config.packet_ver_flag }, // added by [Yor]
- { "min_hair_style", &battle_config.min_hair_style }, // added by [MouseJstr]
- { "max_hair_style", &battle_config.max_hair_style }, // added by [MouseJstr]
- { "min_hair_color", &battle_config.min_hair_color }, // added by [MouseJstr]
- { "max_hair_color", &battle_config.max_hair_color }, // added by [MouseJstr]
- { "min_cloth_color", &battle_config.min_cloth_color }, // added by [MouseJstr]
- { "max_cloth_color", &battle_config.max_cloth_color }, // added by [MouseJstr]
- { "pet_hair_style", &battle_config.pet_hair_style }, // added by [Skotlex]
- { "castrate_dex_scale", &battle_config.castrate_dex_scale }, // added by [MouseJstr]
- { "area_size", &battle_config.area_size }, // added by [MouseJstr]
- { "zeny_from_mobs", &battle_config.zeny_from_mobs }, // [Valaris]
- { "mobs_level_up", &battle_config.mobs_level_up }, // [Valaris]
- { "mobs_level_up_exp_rate", &battle_config.mobs_level_up_exp_rate }, // [Valaris]
- { "pk_min_level", &battle_config.pk_min_level }, // [celest]
- { "skill_steal_type", &battle_config.skill_steal_type }, // [celest]
- { "skill_steal_rate", &battle_config.skill_steal_rate }, // [celest]
- { "skill_steal_max_tries", &battle_config.skill_steal_max_tries }, // [Lupus]
- { "motd_type", &battle_config.motd_type }, // [celest]
- { "finding_ore_rate", &battle_config.finding_ore_rate }, // [celest]
- { "exp_calc_type", &battle_config.exp_calc_type }, // [celest]
- { "exp_bonus_attacker", &battle_config.exp_bonus_attacker }, // [Skotlex]
- { "exp_bonus_max_attacker", &battle_config.exp_bonus_max_attacker }, // [Skotlex]
- { "min_skill_delay_limit", &battle_config.min_skill_delay_limit }, // [celest]
- { "default_skill_delay", &battle_config.default_skill_delay }, // [Skotlex]
- { "no_skill_delay", &battle_config.no_skill_delay }, // [Skotlex]
- { "attack_walk_delay", &battle_config.attack_walk_delay }, // [Skotlex]
- { "require_glory_guild", &battle_config.require_glory_guild }, // [celest]
- { "idle_no_share", &battle_config.idle_no_share }, // [celest], for a feature by [MouseJstr]
- { "party_even_share_bonus", &battle_config.party_even_share_bonus },
- { "delay_battle_damage", &battle_config.delay_battle_damage }, // [celest]
- { "hide_woe_damage", &battle_config.hide_woe_damage }, // [Skotlex]
- { "display_version", &battle_config.display_version }, // [Ancyker], for a feature by...?
- { "who_display_aid", &battle_config.who_display_aid }, // [Ancyker], for a feature by...?
- { "display_hallucination", &battle_config.display_hallucination }, // [Skotlex]
- { "use_statpoint_table", &battle_config.use_statpoint_table }, // [Skotlex]
- { "ignore_items_gender", &battle_config.ignore_items_gender }, // [Lupus]
- { "copyskill_restrict", &battle_config.copyskill_restrict }, // [Aru]
- { "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs }, // [Aru]
- { "debuff_on_logout", &battle_config.debuff_on_logout },
- { "monster_ai", &battle_config.mob_ai },
- { "hom_setting", &battle_config.hom_setting },
- { "dynamic_mobs", &battle_config.dynamic_mobs },
- { "mob_remove_damaged", &battle_config.mob_remove_damaged },
- { "show_hp_sp_drain", &battle_config.show_hp_sp_drain }, // [Skotlex]
- { "show_hp_sp_gain", &battle_config.show_hp_sp_gain }, // [Skotlex]
- { "mob_npc_event_type", &battle_config.mob_npc_event_type },
- { "mob_clear_delay", &battle_config.mob_clear_delay }, // [Valaris]
- { "character_size", &battle_config.character_size }, // [Lupus]
- { "mob_max_skilllvl", &battle_config.mob_max_skilllvl }, // [Lupus]
- { "retaliate_to_master", &battle_config.retaliate_to_master }, // [Skotlex]
- { "rare_drop_announce", &battle_config.rare_drop_announce }, // [Lupus]
- { "firewall_hits_on_undead", &battle_config.firewall_hits_on_undead }, // [Skotlex]
- { "title_lvl1", &battle_config.title_lvl1 }, // [Lupus]
- { "title_lvl2", &battle_config.title_lvl2 }, // [Lupus]
- { "title_lvl3", &battle_config.title_lvl3 }, // [Lupus]
- { "title_lvl4", &battle_config.title_lvl4 }, // [Lupus]
- { "title_lvl5", &battle_config.title_lvl5 }, // [Lupus]
- { "title_lvl6", &battle_config.title_lvl6 }, // [Lupus]
- { "title_lvl7", &battle_config.title_lvl7 }, // [Lupus]
- { "title_lvl8", &battle_config.title_lvl8 }, // [Lupus]
- { "duel_allow_pvp", &battle_config.duel_allow_pvp }, // [LuzZza]
- { "duel_allow_gvg", &battle_config.duel_allow_gvg }, // [LuzZza]
- { "duel_allow_teleport", &battle_config.duel_allow_teleport }, // [LuzZza]
- { "duel_autoleave_when_die", &battle_config.duel_autoleave_when_die }, //[LuzZza]
- { "duel_time_interval", &battle_config.duel_time_interval }, // [LuzZza]
- { "duel_only_on_same_map", &battle_config.duel_only_on_same_map }, // [Toms]
- { "skip_teleport_lv1_menu", &battle_config.skip_teleport_lv1_menu }, // [LuzZza]
- { "allow_skill_without_day", &battle_config.allow_skill_without_day }, // [Komurka]
- { "allow_es_magic_player", &battle_config.allow_es_magic_pc },
- { "skill_caster_check", &battle_config.skill_caster_check },
- { "status_cast_cancel", &battle_config.sc_castcancel },
- { "pc_status_def_rate", &battle_config.pc_sc_def_rate },
- { "mob_status_def_rate", &battle_config.mob_sc_def_rate },
- { "pc_luk_status_def", &battle_config.pc_luk_sc_def },
- { "mob_luk_status_def", &battle_config.mob_luk_sc_def },
- { "pc_max_status_def", &battle_config.pc_max_sc_def },
- { "mob_max_status_def", &battle_config.mob_max_sc_def },
- { "sg_miracle_skill_ratio", &battle_config.sg_miracle_skill_ratio },
- { "sg_angel_skill_ratio", &battle_config.sg_angel_skill_ratio },
- { "autospell_stacking", &battle_config.autospell_stacking },
- { "override_mob_names", &battle_config.override_mob_names },
- { "min_chat_delay", &battle_config.min_chat_delay },
- { "friend_auto_add", &battle_config.friend_auto_add },
- { "hom_rename", &battle_config.hom_rename },
- { "homunculus_show_growth", &battle_config.homunculus_show_growth }, //[orn]
- { "homunculus_friendly_rate", &battle_config.homunculus_friendly_rate },
- { "vending_tax", &battle_config.vending_tax },
+ { "item_logarithmic_drops", &battle_config.logarithmic_drops, 0, 0, 1, },
+ { "item_drop_common_min", &battle_config.item_drop_common_min, 1, 1, 10000, },
+ { "item_drop_common_max", &battle_config.item_drop_common_max, 10000, 1, 10000, },
+ { "item_drop_equip_min", &battle_config.item_drop_equip_min, 1, 1, 10000, },
+ { "item_drop_equip_max", &battle_config.item_drop_equip_max, 10000, 1, 10000, },
+ { "item_drop_card_min", &battle_config.item_drop_card_min, 1, 1, 10000, },
+ { "item_drop_card_max", &battle_config.item_drop_card_max, 10000, 1, 10000, },
+ { "item_drop_mvp_min", &battle_config.item_drop_mvp_min, 1, 1, 10000, },
+ { "item_drop_mvp_max", &battle_config.item_drop_mvp_max, 10000, 1, 10000, },
+ { "item_drop_heal_min", &battle_config.item_drop_heal_min, 1, 1, 10000, },
+ { "item_drop_heal_max", &battle_config.item_drop_heal_max, 10000, 1, 10000, },
+ { "item_drop_use_min", &battle_config.item_drop_use_min, 1, 1, 10000, },
+ { "item_drop_use_max", &battle_config.item_drop_use_max, 10000, 1, 10000, },
+ { "item_drop_add_min", &battle_config.item_drop_adddrop_min, 1, 1, 10000, },
+ { "item_drop_add_max", &battle_config.item_drop_adddrop_max, 10000, 1, 10000, },
+ { "item_drop_treasure_min", &battle_config.item_drop_treasure_min, 1, 1, 10000, },
+ { "item_drop_treasure_max", &battle_config.item_drop_treasure_max, 10000, 1, 10000, },
+ { "item_rate_mvp", &battle_config.item_rate_mvp, 100, 0, INT_MAX, },
+ { "item_rate_common", &battle_config.item_rate_common, 100, 0, INT_MAX, },
+ { "item_rate_common_boss", &battle_config.item_rate_common_boss, 100, 0, INT_MAX, },
+ { "item_rate_equip", &battle_config.item_rate_equip, 100, 0, INT_MAX, },
+ { "item_rate_equip_boss", &battle_config.item_rate_equip_boss, 100, 0, INT_MAX, },
+ { "item_rate_card", &battle_config.item_rate_card, 100, 0, INT_MAX, },
+ { "item_rate_card_boss", &battle_config.item_rate_card_boss, 100, 0, INT_MAX, },
+ { "item_rate_heal", &battle_config.item_rate_heal, 100, 0, INT_MAX, },
+ { "item_rate_heal_boss", &battle_config.item_rate_heal_boss, 100, 0, INT_MAX, },
+ { "item_rate_use", &battle_config.item_rate_use, 100, 0, INT_MAX, },
+ { "item_rate_use_boss", &battle_config.item_rate_use_boss, 100, 0, INT_MAX, },
+ { "item_rate_adddrop", &battle_config.item_rate_adddrop, 100, 0, INT_MAX, },
+ { "item_rate_treasure", &battle_config.item_rate_treasure, 100, 0, INT_MAX, },
+ { "prevent_logout", &battle_config.prevent_logout, 10000, 0, 60000, },
+ { "alchemist_summon_reward", &battle_config.alchemist_summon_reward, 1, 0, 2, },
+ { "drops_by_luk", &battle_config.drops_by_luk, 0, 0, INT_MAX, },
+ { "drops_by_luk2", &battle_config.drops_by_luk2, 0, 0, INT_MAX, },
+ { "equip_natural_break_rate", &battle_config.equip_natural_break_rate, 0, 0, INT_MAX, },
+ { "equip_self_break_rate", &battle_config.equip_self_break_rate, 100, 0, INT_MAX, },
+ { "equip_skill_break_rate", &battle_config.equip_skill_break_rate, 100, 0, INT_MAX, },
+ { "pk_mode", &battle_config.pk_mode, 0, 0, 1, },
+ { "pk_level_range", &battle_config.pk_level_range, 0, 0, INT_MAX, },
+ { "manner_system", &battle_config.manner_system, 0xFFF, 0, 0xFFF, },
+ { "pet_equip_required", &battle_config.pet_equip_required, 0, 0, 1, },
+ { "multi_level_up", &battle_config.multi_level_up, 0, 0, 1, },
+ { "max_exp_gain_rate", &battle_config.max_exp_gain_rate, 0, 0, INT_MAX, },
+ { "backstab_bow_penalty", &battle_config.backstab_bow_penalty, 0, 0, 1, },
+ { "night_at_start", &battle_config.night_at_start, 0, 0, 1, },
+ { "show_mob_info", &battle_config.show_mob_info, 0, 0, 1|2|4, },
+ { "ban_hack_trade", &battle_config.ban_hack_trade, 0, 0, INT_MAX, },
+ { "hack_info_GM_level", &battle_config.hack_info_GM_level, 60, 0, 100, },
+ { "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level, 20, 0, 100, },
+ { "who_display_aid", &battle_config.who_display_aid, 40, 0, 100, },
+ { "packet_ver_flag", &battle_config.packet_ver_flag, 0xFFFF, 0x0000, 0xFFFF, },
+ { "min_hair_style", &battle_config.min_hair_style, 0, 0, INT_MAX, },
+ { "max_hair_style", &battle_config.max_hair_style, 23, 0, INT_MAX, },
+ { "min_hair_color", &battle_config.min_hair_color, 0, 0, INT_MAX, },
+ { "max_hair_color", &battle_config.max_hair_color, 9, 0, INT_MAX, },
+ { "min_cloth_color", &battle_config.min_cloth_color, 0, 0, INT_MAX, },
+ { "max_cloth_color", &battle_config.max_cloth_color, 4, 0, INT_MAX, },
+ { "pet_hair_style", &battle_config.pet_hair_style, 100, 0, INT_MAX, },
+ { "castrate_dex_scale", &battle_config.castrate_dex_scale, 150, 1, INT_MAX, },
+ { "area_size", &battle_config.area_size, 14, 0, INT_MAX, },
+ { "zeny_from_mobs", &battle_config.zeny_from_mobs, 0, 0, 1, },
+ { "mobs_level_up", &battle_config.mobs_level_up, 0, 0, 1, },
+ { "mobs_level_up_exp_rate", &battle_config.mobs_level_up_exp_rate, 1, 1, INT_MAX, },
+ { "pk_min_level", &battle_config.pk_min_level, 55, 1, INT_MAX, },
+ { "skill_steal_type", &battle_config.skill_steal_type, 1, 0, 1, },
+ { "skill_steal_max_tries", &battle_config.skill_steal_max_tries, 0, 0, UCHAR_MAX, },
+ { "motd_type", &battle_config.motd_type, 0, 0, 1, },
+ { "finding_ore_rate", &battle_config.finding_ore_rate, 100, 0, INT_MAX, },
+ { "exp_calc_type", &battle_config.exp_calc_type, 0, 0, 1, },
+ { "exp_bonus_attacker", &battle_config.exp_bonus_attacker, 25, 0, INT_MAX, },
+ { "exp_bonus_max_attacker", &battle_config.exp_bonus_max_attacker, 12, 2, INT_MAX, },
+ { "min_skill_delay_limit", &battle_config.min_skill_delay_limit, 100, 10, INT_MAX, },
+ { "default_skill_delay", &battle_config.default_skill_delay, 300, 0, INT_MAX, },
+ { "no_skill_delay", &battle_config.no_skill_delay, BL_MOB, BL_NUL, BL_ALL, },
+ { "attack_walk_delay", &battle_config.attack_walk_delay, 0, 0, INT_MAX, },
+ { "require_glory_guild", &battle_config.require_glory_guild, 0, 0, 1, },
+ { "idle_no_share", &battle_config.idle_no_share, 0, 0, INT_MAX, },
+ { "party_even_share_bonus", &battle_config.party_even_share_bonus, 0, 0, INT_MAX, },
+ { "delay_battle_damage", &battle_config.delay_battle_damage, 1, 0, 1, },
+ { "hide_woe_damage", &battle_config.hide_woe_damage, 0, 0, 1, },
+ { "display_version", &battle_config.display_version, 1, 0, 1, },
+ { "display_hallucination", &battle_config.display_hallucination, 1, 0, 1, },
+ { "use_statpoint_table", &battle_config.use_statpoint_table, 1, 0, 1, },
+ { "ignore_items_gender", &battle_config.ignore_items_gender, 1, 0, 1, },
+ { "copyskill_restrict", &battle_config.copyskill_restrict, 2, 0, 2, },
+ { "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs, 0, 0, 1, },
+ { "debuff_on_logout", &battle_config.debuff_on_logout, 1|2, 0, 1|2, },
+ { "monster_ai", &battle_config.mob_ai, 0x000, 0x000, 0x77F, },
+ { "hom_setting", &battle_config.hom_setting, 0xFFFF, 0x0000, 0xFFFF, },
+ { "dynamic_mobs", &battle_config.dynamic_mobs, 1, 0, 1, },
+ { "mob_remove_damaged", &battle_config.mob_remove_damaged, 1, 0, 1, },
+ { "show_hp_sp_drain", &battle_config.show_hp_sp_drain, 0, 0, 1, },
+ { "show_hp_sp_gain", &battle_config.show_hp_sp_gain, 1, 0, 1, },
+ { "mob_npc_event_type", &battle_config.mob_npc_event_type, 1, 0, 1, },
+ { "mob_clear_delay", &battle_config.mob_clear_delay, 0, 0, INT_MAX, },
+ { "character_size", &battle_config.character_size, 1|2, 0, 1|2, },
+ { "mob_max_skilllvl", &battle_config.mob_max_skilllvl, MAX_SKILL_LEVEL, 1, MAX_SKILL_LEVEL, },
+ { "retaliate_to_master", &battle_config.retaliate_to_master, 1, 0, 1, },
+ { "rare_drop_announce", &battle_config.rare_drop_announce, 0, 0, 10000, },
+ { "firewall_hits_on_undead", &battle_config.firewall_hits_on_undead, 1, 1, 255, },
+ { "title_lvl1", &battle_config.title_lvl1, 1, 0, 100, },
+ { "title_lvl2", &battle_config.title_lvl2, 10, 0, 100, },
+ { "title_lvl3", &battle_config.title_lvl3, 20, 0, 100, },
+ { "title_lvl4", &battle_config.title_lvl4, 40, 0, 100, },
+ { "title_lvl5", &battle_config.title_lvl5, 50, 0, 100, },
+ { "title_lvl6", &battle_config.title_lvl6, 60, 0, 100, },
+ { "title_lvl7", &battle_config.title_lvl7, 80, 0, 100, },
+ { "title_lvl8", &battle_config.title_lvl8, 99, 0, 100, },
+ { "duel_allow_pvp", &battle_config.duel_allow_pvp, 0, 0, 1, },
+ { "duel_allow_gvg", &battle_config.duel_allow_gvg, 0, 0, 1, },
+ { "duel_allow_teleport", &battle_config.duel_allow_teleport, 0, 0, 1, },
+ { "duel_autoleave_when_die", &battle_config.duel_autoleave_when_die, 1, 0, 1, },
+ { "duel_time_interval", &battle_config.duel_time_interval, 60, 1, INT_MAX, },
+ { "duel_only_on_same_map", &battle_config.duel_only_on_same_map, 0, 0, 1, },
+ { "skip_teleport_lv1_menu", &battle_config.skip_teleport_lv1_menu, 0, 0, 1, },
+ { "allow_skill_without_day", &battle_config.allow_skill_without_day, 0, 0, 1, },
+ { "allow_es_magic_player", &battle_config.allow_es_magic_pc, 0, 0, 1, },
+ { "skill_caster_check", &battle_config.skill_caster_check, 1, 0, 1, },
+ { "status_cast_cancel", &battle_config.sc_castcancel, BL_NUL, BL_NUL, BL_ALL, },
+ { "pc_status_def_rate", &battle_config.pc_sc_def_rate, 100, 0, INT_MAX, },
+ { "mob_status_def_rate", &battle_config.mob_sc_def_rate, 100, 0, INT_MAX, },
+ { "pc_luk_status_def", &battle_config.pc_luk_sc_def, 300, 1, INT_MAX, },
+ { "mob_luk_status_def", &battle_config.mob_luk_sc_def, 300, 1, INT_MAX, },
+ { "pc_max_status_def", &battle_config.pc_max_sc_def, 100, 0, INT_MAX, },
+ { "mob_max_status_def", &battle_config.mob_max_sc_def, 100, 0, INT_MAX, },
+ { "sg_miracle_skill_ratio", &battle_config.sg_miracle_skill_ratio, 1, 0, 10000, },
+ { "sg_angel_skill_ratio", &battle_config.sg_angel_skill_ratio, 10, 0, 10000, },
+ { "autospell_stacking", &battle_config.autospell_stacking, 0, 0, 1, },
+ { "override_mob_names", &battle_config.override_mob_names, 0, 0, 2, },
+ { "min_chat_delay", &battle_config.min_chat_delay, 0, 0, INT_MAX, },
+ { "friend_auto_add", &battle_config.friend_auto_add, 1, 0, 1, },
+ { "hom_rename", &battle_config.hom_rename, 0, 0, 1, },
+ { "homunculus_show_growth", &battle_config.homunculus_show_growth, 0, 0, 1, },
+ { "homunculus_friendly_rate", &battle_config.homunculus_friendly_rate, 100, 0, INT_MAX, },
+ { "vending_tax", &battle_config.vending_tax, 0, 0, 10000, },
+ { "day_duration", &battle_config.day_duration, 0, 0, INT_MAX, },
+ { "night_duration", &battle_config.night_duration, 0, 0, INT_MAX, },
+ { "mob_remove_delay", &battle_config.mob_remove_delay, 60000, 15000, INT_MAX, },
+ { "sg_miracle_skill_duration", &battle_config.sg_miracle_skill_duration, 3600000, 0, INT_MAX, },
+ { "hvan_explosion_intimate", &battle_config.hvan_explosion_intimate, 45000, 0, 100000, },
};
-static const struct battle_data_int {
- const char *str;
- int *val;
-} battle_data_int[] = { //List here battle_athena options which are type int!
- { "flooritem_lifetime", &battle_config.flooritem_lifetime },
- { "item_first_get_time", &battle_config.item_first_get_time },
- { "item_second_get_time", &battle_config.item_second_get_time },
- { "item_third_get_time", &battle_config.item_third_get_time },
- { "mvp_item_first_get_time", &battle_config.mvp_item_first_get_time },
- { "mvp_item_second_get_time", &battle_config.mvp_item_second_get_time },
- { "mvp_item_third_get_time", &battle_config.mvp_item_third_get_time },
- { "base_exp_rate", &battle_config.base_exp_rate },
- { "job_exp_rate", &battle_config.job_exp_rate },
- { "zeny_penalty", &battle_config.zeny_penalty },
- { "mvp_exp_rate", &battle_config.mvp_exp_rate },
- { "natural_healhp_interval", &battle_config.natural_healhp_interval },
- { "natural_healsp_interval", &battle_config.natural_healsp_interval },
- { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval },
- { "max_hp", &battle_config.max_hp },
- { "max_sp", &battle_config.max_sp },
- { "max_cart_weight", &battle_config.max_cart_weight },
- { "gvg_eliminate_time", &battle_config.gvg_eliminate_time },
- { "vending_max_value", &battle_config.vending_max_value },
-// eAthena additions
- { "item_rate_mvp", &battle_config.item_rate_mvp },
- { "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT
- { "item_rate_common_boss", &battle_config.item_rate_common_boss }, // [Reddozen]
- { "item_rate_equip", &battle_config.item_rate_equip },
- { "item_rate_equip_boss", &battle_config.item_rate_equip_boss }, // [Reddozen]
- { "item_rate_card", &battle_config.item_rate_card }, // End Addition
- { "item_rate_card_boss", &battle_config.item_rate_card_boss }, // [Reddozen]
- { "item_rate_heal", &battle_config.item_rate_heal }, // Added by Valaris
- { "item_rate_heal_boss", &battle_config.item_rate_heal_boss }, // [Reddozen]
- { "item_rate_use", &battle_config.item_rate_use }, // End
- { "item_rate_use_boss", &battle_config.item_rate_use_boss }, // [Reddozen]
- { "item_rate_adddrop", &battle_config.item_rate_adddrop }, // End
- { "item_rate_treasure", &battle_config.item_rate_treasure }, // End
- { "day_duration", &battle_config.day_duration }, // added by [Yor]
- { "night_duration", &battle_config.night_duration }, // added by [Yor]
- { "max_heal", &battle_config.max_heal },
- { "mob_remove_delay", &battle_config.mob_remove_delay },
- { "sg_miracle_skill_duration", &battle_config.sg_miracle_skill_duration },
- { "hvan_explosion_intimate", &battle_config.hvan_explosion_intimate }, //[orn]
-};
int battle_set_value(const char* w1, const char* w2)
{
+ int val = config_switch(w2);
+
int i;
- for(i = 0; i < sizeof(battle_data_short) / (sizeof(battle_data_short[0])); i++)
- if (strcmpi(w1, battle_data_short[i].str) == 0) {
- *battle_data_short[i].val = config_switch(w2);
- return 1;
- }
- for(i = 0; i < sizeof(battle_data_int) / (sizeof(battle_data_int[0])); i++)
- if (strcmpi(w1, battle_data_int[i].str) == 0) {
- *battle_data_int[i].val = config_switch(w2);
- return 1;
- }
- return 0;
+ ARR_FIND(0, ARRAYLENGTH(battle_data), i, strcmpi(w1, battle_data[i].str) == 0);
+ if (i == ARRAYLENGTH(battle_data))
+ return 0; // not found
+
+ if (val < battle_data[i].min || val > battle_data[i].max)
+ {
+ ShowWarning("Value for setting '%s': %s is invalid (min:%i max:%i)! Defaulting to %i...\n", w1, w2, battle_data[i].min, battle_data[i].max, battle_data[i].defval);
+ val = battle_data[i].defval;
+ }
+
+ *battle_data[i].val = val;
+ return 1;
}
int battle_get_value(const char* w1)
{
int i;
- for(i = 0; i < sizeof(battle_data_short) / (sizeof(battle_data_short[0])); i++)
- if (strcmpi(w1, battle_data_short[i].str) == 0) {
- return *battle_data_short[i].val;
- }
- for(i = 0; i < sizeof(battle_data_int) / (sizeof(battle_data_int[0])); i++)
- if (strcmpi(w1, battle_data_int[i].str) == 0) {
- return *battle_data_int[i].val;
- }
- return 0;
+ ARR_FIND(0, ARRAYLENGTH(battle_data), i, strcmpi(w1, battle_data[i].str) == 0);
+ if (i == ARRAYLENGTH(battle_data))
+ return 0; // not found
+ else
+ return *battle_data[i].val;
}
void battle_set_defaults()
{
- battle_config.warp_point_debug=0;
- battle_config.enable_critical=BL_PC;
- battle_config.mob_critical_rate=100;
- battle_config.critical_rate=100;
- battle_config.enable_baseatk = BL_PC|BL_HOM;
- battle_config.enable_perfect_flee = BL_PC|BL_PET;
- battle_config.cast_rate=100;
- battle_config.delay_rate=100;
- battle_config.delay_dependon_dex=0;
- battle_config.delay_dependon_agi=0;
- battle_config.sdelay_attack_enable=0;
- battle_config.left_cardfix_to_right=0;
- battle_config.skill_add_range=0;
- battle_config.skill_out_range_consume=1;
- battle_config.skillrange_by_distance=~BL_PC;
- battle_config.use_weapon_skill_range=~BL_PC;
- battle_config.pc_damage_delay_rate=100;
- battle_config.defnotenemy=0;
- battle_config.vs_traps_bctall=BL_PC;
- battle_config.traps_setting=0;
- battle_config.summon_flora=3;
- battle_config.clear_unit_ondeath=BL_ALL;
- battle_config.clear_unit_onwarp=BL_ALL;
- battle_config.random_monster_checklv=1;
- battle_config.attr_recover=1;
- battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000;
- battle_config.item_auto_get=0;
- battle_config.item_first_get_time=3000;
- battle_config.item_second_get_time=1000;
- battle_config.item_third_get_time=1000;
- battle_config.mvp_item_first_get_time=10000;
- battle_config.mvp_item_second_get_time=10000;
- battle_config.mvp_item_third_get_time=2000;
-
- battle_config.drop_rate0item=0;
- battle_config.base_exp_rate=100;
- battle_config.job_exp_rate=100;
- battle_config.pvp_exp=1;
- battle_config.gtb_sc_immunity=50;
- battle_config.death_penalty_type=0;
- battle_config.death_penalty_base=0;
- battle_config.death_penalty_job=0;
- battle_config.zeny_penalty=0;
- battle_config.restart_hp_rate=0;
- battle_config.restart_sp_rate=0;
- battle_config.mvp_exp_rate=100;
- battle_config.mvp_hp_rate=100;
- battle_config.monster_hp_rate=100;
- battle_config.monster_max_aspd=199;
- battle_config.view_range_rate=100;
- battle_config.chase_range_rate=100;
- battle_config.atc_gmonly=0;
- battle_config.atc_spawn_quantity_limit=0;
- battle_config.atc_slave_clone_limit=0;
- battle_config.partial_name_scan=0;
- battle_config.gm_allskill=0;
- battle_config.gm_allequip=0;
- battle_config.gm_skilluncond=0;
- battle_config.gm_join_chat=0;
- battle_config.gm_kick_chat=0;
- battle_config.guild_max_castles=0;
- battle_config.emergency_call=15;
- battle_config.guild_aura=31;
- battle_config.skillfree = 0;
- battle_config.skillup_limit = 0;
- battle_config.wp_rate=100;
- battle_config.pp_rate=100;
- battle_config.monster_active_enable=1;
- battle_config.monster_damage_delay_rate=100;
- battle_config.monster_loot_type=0;
- battle_config.mob_skill_rate=100;
- battle_config.mob_skill_delay=100;
- battle_config.mob_count_rate=100;
- battle_config.mob_spawn_delay=100;
- battle_config.no_spawn_on_player=0;
- battle_config.force_random_spawn=0;
- battle_config.plant_spawn_delay=100;
- battle_config.boss_spawn_delay=100;
- battle_config.slaves_inherit_mode=2;
- battle_config.slaves_inherit_speed=3;
- battle_config.summons_trigger_autospells=1;
- battle_config.pc_walk_delay_rate=20;
- battle_config.walk_delay_rate=100;
- battle_config.multihit_delay=80;
- battle_config.quest_skill_learn=0;
- battle_config.quest_skill_reset=1;
- battle_config.basic_skill_check=1;
- battle_config.guild_emperium_check=1;
- battle_config.guild_exp_limit=50;
- battle_config.pc_invincible_time = 5000;
- battle_config.pet_catch_rate=100;
- battle_config.pet_rename=0;
- battle_config.pet_friendly_rate=100;
- battle_config.pet_hungry_delay_rate=100;
- battle_config.pet_hungry_friendly_decrease=5;
- battle_config.pet_status_support=0;
- battle_config.pet_attack_support=0;
- battle_config.pet_damage_support=0;
- battle_config.pet_support_min_friendly=900;
- battle_config.pet_support_rate=100;
- battle_config.pet_attack_exp_to_master=0;
- battle_config.pet_attack_exp_rate=100;
- battle_config.pet_lv_rate=0; //Skotlex
- battle_config.pet_max_stats=99; //Skotlex
- battle_config.pet_max_atk1=750; //Skotlex
- battle_config.pet_max_atk2=1000; //Skotlex
- battle_config.pet_no_gvg=0; //Skotlex
- battle_config.skill_min_damage=6; //Ishizu claims that magic and misc attacks always do at least div_ damage. [Skotlex]
- battle_config.finger_offensive_type=0;
- battle_config.heal_exp=0;
- battle_config.max_heal=9999;
- battle_config.max_heal_lv=11;
- battle_config.resurrection_exp=0;
- battle_config.shop_exp=0;
- battle_config.combo_delay_rate=100;
- battle_config.item_check=1;
- battle_config.item_use_interval=100; //Use some very low value that won't bother players, but should cap bots.
- battle_config.wedding_modifydisplay=0;
- battle_config.wedding_ignorepalette=0;
- battle_config.xmas_ignorepalette=0; // [Valaris]
- battle_config.natural_healhp_interval=6000;
- battle_config.natural_healsp_interval=8000;
- battle_config.natural_heal_skill_interval=10000;
- battle_config.natural_heal_weight_rate=50;
- battle_config.arrow_decrement=1;
- battle_config.max_aspd = 199;
- battle_config.max_walk_speed = 300;
- battle_config.max_hp = 32500;
- battle_config.max_sp = 32500;
- battle_config.max_lv = 99; // [MouseJstr]
- battle_config.aura_lv = 99; // [Skotlex]
- battle_config.max_parameter = 99;
- battle_config.max_baby_parameter = 80;
- battle_config.max_cart_weight = 8000;
- battle_config.max_def = 99; // [Skotlex]
- battle_config.over_def_bonus = 0; // [Skotlex]
- battle_config.skill_log = 0;
- battle_config.battle_log = 0;
- battle_config.save_log = 0;
- battle_config.error_log = 1;
- battle_config.etc_log = 1;
- battle_config.save_clothcolor = 0;
- battle_config.undead_detect_type = 0;
- battle_config.auto_counter_type = BL_ALL;
- battle_config.min_hitrate = 5;
- battle_config.max_hitrate = 100;
- battle_config.agi_penalty_target = BL_PC;
- battle_config.agi_penalty_type = 1;
- battle_config.agi_penalty_count = 3;
- battle_config.agi_penalty_num = 10;
- battle_config.agi_penalty_count_lv = ATK_FLEE;
- battle_config.vit_penalty_target = BL_PC;
- battle_config.vit_penalty_type = 1;
- battle_config.vit_penalty_count = 3;
- battle_config.vit_penalty_num = 5;
- battle_config.vit_penalty_count_lv = ATK_DEF;
- battle_config.weapon_defense_type = 0;
- battle_config.magic_defense_type = 0;
- battle_config.skill_reiteration = 0;
- battle_config.skill_nofootset = BL_PC;
- battle_config.pc_cloak_check_type = 1;
- battle_config.monster_cloak_check_type = 0;
- battle_config.estimation_type = 3;
- battle_config.gvg_short_damage_rate = 80;
- battle_config.gvg_long_damage_rate = 80;
- battle_config.gvg_weapon_damage_rate = 60;
- battle_config.gvg_magic_damage_rate = 60;
- battle_config.gvg_misc_damage_rate = 60;
- battle_config.gvg_flee_penalty = 20;
- battle_config.gvg_eliminate_time = 7000;
-
- battle_config.pk_short_damage_rate = 80;
- battle_config.pk_long_damage_rate = 70;
- battle_config.pk_weapon_damage_rate = 60;
- battle_config.pk_magic_damage_rate = 60;
- battle_config.pk_misc_damage_rate = 60;
-
- battle_config.mob_changetarget_byskill = 0;
- battle_config.attack_direction_change = BL_ALL;
- battle_config.land_skill_limit = BL_ALL;
- battle_config.party_skill_penalty = 1;
- battle_config.monster_class_change_full_recover = 1;
- battle_config.produce_item_name_input = 0x3;
- battle_config.display_skill_fail = 0;
- battle_config.chat_warpportal = 0;
- battle_config.mob_warp = 0;
- battle_config.dead_branch_active = 0;
- battle_config.vending_max_value = 10000000;
- battle_config.vending_tax = 0;
- battle_config.show_steal_in_same_party = 0;
- battle_config.party_update_interval = 1000;
- battle_config.party_share_type = 0;
- battle_config.party_hp_mode = 0;
- battle_config.party_show_share_picker = 0;
- battle_config.attack_attr_none = ~BL_PC;
- battle_config.gx_allhit = 1;
- battle_config.gx_disptype = 1;
- battle_config.devotion_level_difference = 10;
- battle_config.player_skill_partner_check = 1;
- battle_config.hide_GM_session = 0;
- battle_config.invite_request_check = 1;
- battle_config.skill_removetrap_type = 0;
- battle_config.disp_experience = 0;
- battle_config.disp_zeny = 0;
- battle_config.castle_defense_rate = 100;
- battle_config.hp_rate = 100;
- battle_config.sp_rate = 100;
- battle_config.gm_cant_drop_min_lv = 1;
- battle_config.gm_cant_drop_max_lv = 0;
- battle_config.disp_hpmeter = 60;
- battle_config.skill_wall_check = 1;
- battle_config.cell_stack_limit = 1;
- battle_config.bone_drop = 0;
- battle_config.buyer_name = 1;
-
-// eAthena additions
- battle_config.item_rate_mvp=100;
- battle_config.item_rate_common = 100;
- battle_config.item_rate_common_boss = 100; // [Reddozen]
- battle_config.item_rate_equip = 100;
- battle_config.item_rate_equip_boss = 100; // [Reddozen]
- battle_config.item_rate_card = 100;
- battle_config.item_rate_card_boss = 100; // [Reddozen]
- battle_config.item_rate_heal = 100; // Added by Valaris
- battle_config.item_rate_heal_boss = 100; // [Reddozen]
- battle_config.item_rate_use = 100; // End
- battle_config.item_rate_use_boss = 100; // [Reddozen]
- battle_config.item_rate_adddrop = 100;
- battle_config.item_rate_treasure = 100;
- battle_config.logarithmic_drops = 0;
- battle_config.item_drop_common_min=1; // Added by TyrNemesis^
- battle_config.item_drop_common_max=10000;
- battle_config.item_drop_equip_min=1;
- battle_config.item_drop_equip_max=10000;
- battle_config.item_drop_card_min=1;
- battle_config.item_drop_card_max=10000;
- battle_config.item_drop_mvp_min=1;
- battle_config.item_drop_mvp_max=10000; // End Addition
- battle_config.item_drop_heal_min=1; // Added by Valaris
- battle_config.item_drop_heal_max=10000;
- battle_config.item_drop_use_min=1;
- battle_config.item_drop_use_max=10000; // End
- battle_config.item_drop_adddrop_min=1;
- battle_config.item_drop_adddrop_max=10000;
- battle_config.item_drop_treasure_min=1;
- battle_config.item_drop_treasure_max=10000;
- battle_config.prevent_logout = 10000; // Added by RoVeRT
- battle_config.drops_by_luk = 0; // [Valaris]
- battle_config.drops_by_luk2 = 0;
- battle_config.equip_natural_break_rate = 1;
- battle_config.equip_self_break_rate = 100; // [Valaris], adapted by [Skotlex]
- battle_config.equip_skill_break_rate = 100; // [Valaris], adapted by [Skotlex]
- battle_config.pk_mode = 0; // [Valaris]
- battle_config.pk_level_range = 0; // [Skotlex]
- battle_config.manner_system = 0xFFF; // [Valaris]
- battle_config.pet_equip_required = 0; // [Valaris]
- battle_config.multi_level_up = 0; // [Valaris]
- battle_config.max_exp_gain_rate = 0; // [Skotlex]
- battle_config.backstab_bow_penalty = 0; // Akaru
- battle_config.night_at_start = 0; // added by [Yor]
- battle_config.day_duration = 2*60*60*1000; // added by [Yor] (2 hours)
- battle_config.night_duration = 30*60*1000; // added by [Yor] (30 minutes)
- battle_config.show_mob_info = 0;
- battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level)
- battle_config.any_warp_GM_min_level = 20; // added by [Yor]
- battle_config.packet_ver_flag = 1023; // added by [Yor]
- battle_config.min_hair_style = 0;
- battle_config.max_hair_style = 23;
- battle_config.min_hair_color = 0;
- battle_config.max_hair_color = 9;
- battle_config.min_cloth_color = 0;
- battle_config.max_cloth_color = 4;
- battle_config.pet_hair_style = 100;
- battle_config.zeny_from_mobs = 0;
- battle_config.mobs_level_up = 0; // [Valaris]
- battle_config.mobs_level_up_exp_rate = 1; // [Valaris]
- battle_config.pk_min_level = 55;
- battle_config.skill_steal_type = 1;
- battle_config.skill_steal_rate = 100;
- battle_config.skill_steal_max_tries = 0; //Default: unlimited tries.
- battle_config.motd_type = 0;
- battle_config.finding_ore_rate = 100;
- battle_config.castrate_dex_scale = 150;
- battle_config.area_size = 14;
- battle_config.exp_calc_type = 1;
- battle_config.exp_bonus_attacker = 25;
- battle_config.exp_bonus_max_attacker = 12;
- battle_config.min_skill_delay_limit = 100;
- battle_config.default_skill_delay = 300; //Default skill delay according to official servers.
- battle_config.no_skill_delay = BL_MOB;
- battle_config.attack_walk_delay = 0;
- battle_config.require_glory_guild = 0;
- battle_config.idle_no_share = 0;
- battle_config.party_even_share_bonus = 0;
- battle_config.delay_battle_damage = 1;
- battle_config.hide_woe_damage = 0;
- battle_config.display_version = 1;
- battle_config.who_display_aid = 0;
- battle_config.display_hallucination = 1;
- battle_config.ignore_items_gender = 1;
- battle_config.copyskill_restrict = 2;
- battle_config.berserk_cancels_buffs = 1;
- battle_config.debuff_on_logout = 1;
- battle_config.use_statpoint_table = 1;
- battle_config.mob_ai = 0;
- battle_config.hom_setting = 0xFFFF;
- battle_config.dynamic_mobs = 1; // use Dynamic Mobs [Wizputer]
- battle_config.mob_remove_damaged = 1; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
- battle_config.mob_remove_delay = 60000;
- battle_config.show_hp_sp_drain = 0; //Display drained hp/sp from attacks
- battle_config.show_hp_sp_gain = 1; //Display gained hp/sp from mob-kills
- battle_config.mob_npc_event_type = 1; //Execute npc-event on player that delivered final blow.
- battle_config.mob_clear_delay = 0;
- battle_config.character_size = 3; //3: Peco riders Size=2, Baby Class Riders Size=1 [Lupus]
- battle_config.mob_max_skilllvl = MAX_SKILL_LEVEL; //max possible level of monsters skills [Lupus]
- battle_config.retaliate_to_master = 1; //Make mobs retaliate against the master rather than the mob that attacked them. [Skotlex]
- battle_config.rare_drop_announce = 1; //show global announces for rare items drops (<= 0.01% chance) [Lupus]
- battle_config.firewall_hits_on_undead = 1;
- battle_config.title_lvl1 = 1; //Players Titles for @who, etc commands [Lupus]
- battle_config.title_lvl2 = 10;
- battle_config.title_lvl3 = 20;
- battle_config.title_lvl4 = 40;
- battle_config.title_lvl5 = 50;
- battle_config.title_lvl6 = 60;
- battle_config.title_lvl7 = 80;
- battle_config.title_lvl8 = 99;
-
- battle_config.duel_allow_pvp = 0;
- battle_config.duel_allow_gvg = 0;
- battle_config.duel_allow_teleport = 0;
- battle_config.duel_autoleave_when_die = 1;
- battle_config.duel_time_interval = 60;
- battle_config.duel_only_on_same_map = 0;
-
- battle_config.skip_teleport_lv1_menu = 0;
- battle_config.allow_skill_without_day = 0;
- battle_config.allow_es_magic_pc = 0;
-
- battle_config.skill_caster_check = 1;
- battle_config.sc_castcancel = BL_NUL;
- battle_config.pc_sc_def_rate = 100;
- battle_config.mob_sc_def_rate = 100;
- battle_config.pc_luk_sc_def = 300;
- battle_config.mob_luk_sc_def = 300;
- battle_config.pc_max_sc_def = 100;
- battle_config.mob_max_sc_def = 100;
- battle_config.sg_miracle_skill_ratio=1;
- battle_config.sg_angel_skill_ratio=1;
- battle_config.sg_miracle_skill_duration=3600000;
- battle_config.autospell_stacking = 0;
- battle_config.override_mob_names = 0;
- battle_config.min_chat_delay = 0;
- battle_config.friend_auto_add = 1;
- battle_config.hvan_explosion_intimate = 45000; //[orn]
- battle_config.hom_rename=0;
- battle_config.homunculus_show_growth = 0; //[orn]
- battle_config.homunculus_friendly_rate = 100;
+ int i;
+ for (i = 0; i < ARRAYLENGTH(battle_data); i++)
+ *battle_data[i].val = battle_data[i].defval;
}
-void battle_validate_conf() {
- if(battle_config.flooritem_lifetime < 1000)
- battle_config.flooritem_lifetime = LIFETIME_FLOORITEM*1000;
-/* if(battle_config.restart_hp_rate < 0)
- battle_config.restart_hp_rate = 0;
- else*/ if(battle_config.restart_hp_rate > 100)
- battle_config.restart_hp_rate = 100;
-/* if(battle_config.restart_sp_rate < 0)
- battle_config.restart_sp_rate = 0;
- else*/ if(battle_config.restart_sp_rate > 100)
- battle_config.restart_sp_rate = 100;
- if(battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL)
- battle_config.natural_healhp_interval=NATURAL_HEAL_INTERVAL;
- if(battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL)
- battle_config.natural_healsp_interval=NATURAL_HEAL_INTERVAL;
- if(battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL)
- battle_config.natural_heal_skill_interval=NATURAL_HEAL_INTERVAL;
- if(battle_config.natural_heal_weight_rate < 50)
- battle_config.natural_heal_weight_rate = 50;
- if(battle_config.natural_heal_weight_rate > 101)
- battle_config.natural_heal_weight_rate = 101;
+void battle_adjust_conf()
+{
battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10;
- if(battle_config.monster_max_aspd < 10)
- battle_config.monster_max_aspd = 10;
- if(battle_config.monster_max_aspd > 1000)
- battle_config.monster_max_aspd = 1000;
battle_config.max_aspd = 2000 - battle_config.max_aspd*10;
- if(battle_config.max_aspd < 10)
- battle_config.max_aspd = 10;
- if(battle_config.max_aspd > 1000)
- battle_config.max_aspd = 1000;
-
- if (battle_config.max_walk_speed < 100)
- battle_config.max_walk_speed = 100;
- battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed;
- if (battle_config.max_walk_speed < 1)
- battle_config.max_walk_speed = 1;
-
- if(battle_config.hp_rate < 1)
- battle_config.hp_rate = 1;
- if(battle_config.sp_rate < 1)
- battle_config.sp_rate = 1;
- if(battle_config.max_hp > 1000000000)
- battle_config.max_hp = 1000000000;
- if(battle_config.max_hp < 100)
- battle_config.max_hp = 100;
- if(battle_config.max_sp > 1000000000)
- battle_config.max_sp = 1000000000;
- if(battle_config.max_sp < 100)
- battle_config.max_sp = 100;
- if(battle_config.max_parameter < 10)
- battle_config.max_parameter = 10;
- if(battle_config.max_parameter > 10000)
- battle_config.max_parameter = 10000;
- if(battle_config.max_baby_parameter < 10)
- battle_config.max_baby_parameter = 10;
- if(battle_config.max_baby_parameter > 10000)
- battle_config.max_baby_parameter = 10000;
- if(battle_config.max_cart_weight > 1000000)
- battle_config.max_cart_weight = 1000000;
- if(battle_config.max_cart_weight < 100)
- battle_config.max_cart_weight = 100;
+ battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed;
battle_config.max_cart_weight *= 10;
if(battle_config.max_def > 100 && !battle_config.weapon_defense_type) // added by [Skotlex]
battle_config.max_def = 100;
- if(battle_config.over_def_bonus > 1000)
- battle_config.over_def_bonus = 1000;
if(battle_config.min_hitrate > battle_config.max_hitrate)
battle_config.min_hitrate = battle_config.max_hitrate;
- if(battle_config.agi_penalty_count < 2)
- battle_config.agi_penalty_count = 2;
- if(battle_config.vit_penalty_count < 2)
- battle_config.vit_penalty_count = 2;
-
- if(battle_config.party_update_interval < 100)
- battle_config.party_update_interval = 100;
-
- if(battle_config.guild_exp_limit > 99)
- battle_config.guild_exp_limit = 99;
-/* if(battle_config.guild_exp_limit < 0)
- battle_config.guild_exp_limit = 0;*/
-
- if(battle_config.pet_support_min_friendly > 950) //Capped to 950/1000 [Skotlex]
- battle_config.pet_support_min_friendly = 950;
-
- if(battle_config.pet_hungry_delay_rate < 10)
- battle_config.pet_hungry_delay_rate=10;
-
if(battle_config.pet_max_atk1 > battle_config.pet_max_atk2) //Skotlex
battle_config.pet_max_atk1 = battle_config.pet_max_atk2;
-// if(battle_config.castle_defense_rate < 0)
-// battle_config.castle_defense_rate = 0;
- if(battle_config.castle_defense_rate > 100)
- battle_config.castle_defense_rate = 100;
- if(battle_config.item_drop_common_min < 1) // Added by TyrNemesis^
- battle_config.item_drop_common_min = 1;
- if(battle_config.item_drop_common_max > 10000)
- battle_config.item_drop_common_max = 10000;
- if(battle_config.item_drop_equip_min < 1)
- battle_config.item_drop_equip_min = 1;
- if(battle_config.item_drop_equip_max > 10000)
- battle_config.item_drop_equip_max = 10000;
- if(battle_config.item_drop_card_min < 1)
- battle_config.item_drop_card_min = 1;
- if(battle_config.item_drop_card_max > 10000)
- battle_config.item_drop_card_max = 10000;
- if(battle_config.item_drop_mvp_min < 1)
- battle_config.item_drop_mvp_min = 1;
- if(battle_config.item_drop_mvp_max > 10000)
- battle_config.item_drop_mvp_max = 10000; // End Addition
- if(battle_config.item_drop_heal_min < 1)
- battle_config.item_drop_heal_min = 1;
- if(battle_config.item_drop_heal_max > 10000)
- battle_config.item_drop_heal_max = 10000;
- if(battle_config.item_drop_use_min < 1)
- battle_config.item_drop_use_min = 1;
- if(battle_config.item_drop_use_max > 10000)
- battle_config.item_drop_use_max = 10000;
- if(battle_config.item_drop_adddrop_min < 1)
- battle_config.item_drop_adddrop_min = 1;
- if(battle_config.item_drop_adddrop_max > 10000)
- battle_config.item_drop_adddrop_max = 10000;
- if(battle_config.item_drop_treasure_min < 1)
- battle_config.item_drop_treasure_min = 1;
- if(battle_config.item_drop_treasure_max > 10000)
- battle_config.item_drop_treasure_max = 10000;
-
if (battle_config.day_duration && battle_config.day_duration < 60000) // added by [Yor]
battle_config.day_duration = 60000;
if (battle_config.night_duration && battle_config.night_duration < 60000) // added by [Yor]
battle_config.night_duration = 60000;
- if (battle_config.hack_info_GM_level > 100)
- battle_config.hack_info_GM_level = 100;
-
- if (battle_config.any_warp_GM_min_level > 100)
- battle_config.any_warp_GM_min_level = 100;
-
- if (battle_config.vending_max_value > MAX_ZENY || battle_config.vending_max_value <= 0)
- battle_config.vending_max_value = MAX_ZENY;
-
- if (battle_config.vending_tax > 10000)
- battle_config.vending_tax = 10000;
-
- if (battle_config.min_skill_delay_limit < 10)
- battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms
-
- if (battle_config.exp_bonus_max_attacker < 2)
- battle_config.exp_bonus_max_attacker = 2;
-
- if (battle_config.no_spawn_on_player > 100)
- battle_config.no_spawn_on_player = 100;
- if (battle_config.mob_remove_delay < 15000) //Min 15 sec
- battle_config.mob_remove_delay = 15000;
- if (battle_config.dynamic_mobs > 1)
- battle_config.dynamic_mobs = 1; //The flag will be used in assignations
- if (battle_config.mob_max_skilllvl> MAX_SKILL_LEVEL || battle_config.mob_max_skilllvl<1 )
- battle_config.mob_max_skilllvl = MAX_SKILL_LEVEL;
-
- if (battle_config.firewall_hits_on_undead < 1)
- battle_config.firewall_hits_on_undead = 1;
- else if (battle_config.firewall_hits_on_undead > 255) //The flag passed to battle_calc_damage is limited to 0xff
- battle_config.firewall_hits_on_undead = 255;
-
- if (battle_config.prevent_logout > 60000)
- battle_config.prevent_logout = 60000;
-
- if (battle_config.mobs_level_up_exp_rate < 1) // [Valaris]
- battle_config.mobs_level_up_exp_rate = 1;
-
- if (battle_config.pc_luk_sc_def < 1)
- battle_config.pc_luk_sc_def = 1;
- if (battle_config.mob_luk_sc_def < 1)
- battle_config.mob_luk_sc_def = 1;
-
- if (battle_config.sg_miracle_skill_ratio > 10000)
- battle_config.sg_miracle_skill_ratio = 10000;
-
- if (battle_config.skill_steal_max_tries >= UCHAR_MAX)
- battle_config.skill_steal_max_tries = UCHAR_MAX;
-
-#ifdef CELL_NOSTACK
- if (battle_config.cell_stack_limit < 1)
- battle_config.cell_stack_limit = 1;
- else
- if (battle_config.cell_stack_limit > 255)
- battle_config.cell_stack_limit = 255;
-#else
+#ifndef CELL_NOSTACK
if (battle_config.cell_stack_limit != 1)
ShowWarning("Battle setting 'cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n");
#endif
-
- if(battle_config.hvan_explosion_intimate > 100000) //[orn]
- battle_config.hvan_explosion_intimate = 100000;
}
-/*==========================================
- * ?ン定ファイルを読み?桙゙
- *------------------------------------------*/
-int battle_config_read(const char *cfgName)
+int battle_config_read(const char* cfgName)
{
char line[1024], w1[1024], w2[1024];
- FILE *fp;
+ FILE* fp;
static int count = 0;
- if ((count++) == 0)
+ if (count == 0)
battle_set_defaults();
+ count++;
+
fp = fopen(cfgName,"r");
if (fp == NULL) {
ShowError("File not found: %s\n", cfgName);
@@ -4316,17 +3779,20 @@ int battle_config_read(const char *cfgName)
{
if (line[0] == '/' && line[1] == '/')
continue;
- if (sscanf(line, "%[^:]:%s", w1, w2) != 2)
+ if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
continue;
if (strcmpi(w1, "import") == 0)
battle_config_read(w2);
else
- battle_set_value(w1, w2);
+ if (battle_set_value(w1, w2) == 0)
+ ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
fclose(fp);
- if (--count == 0)
- battle_validate_conf();
+ count--;
+
+ if (count == 0)
+ battle_adjust_conf();
return 0;
}
diff --git a/src/map/battle.h b/src/map/battle.h
index ff4270bce..1bd781f2b 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -87,31 +87,32 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range);
void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
// 設定
-extern struct Battle_Config {
- unsigned short warp_point_debug;
- unsigned short enable_critical;
- unsigned short mob_critical_rate;
- unsigned short critical_rate;
- unsigned short enable_baseatk;
- unsigned short enable_perfect_flee;
- unsigned short cast_rate, delay_rate;
- unsigned short delay_dependon_dex, delay_dependon_agi;
- unsigned short sdelay_attack_enable;
- unsigned short left_cardfix_to_right;
- unsigned short skill_add_range;
- unsigned short skill_out_range_consume;
- unsigned short skillrange_by_distance; //[Skotlex]
- unsigned short use_weapon_skill_range; //[Skotlex]
- unsigned short pc_damage_delay_rate;
- unsigned short defnotenemy;
- unsigned short vs_traps_bctall;
- unsigned short traps_setting;
- unsigned short summon_flora; //[Skotlex]
- unsigned short clear_unit_ondeath; //[Skotlex]
- unsigned short clear_unit_onwarp; //[Skotlex]
- unsigned short random_monster_checklv;
- unsigned short attr_recover;
- unsigned short item_auto_get;
+extern struct Battle_Config
+{
+ int warp_point_debug;
+ int enable_critical;
+ int mob_critical_rate;
+ int critical_rate;
+ int enable_baseatk;
+ int enable_perfect_flee;
+ int cast_rate, delay_rate;
+ int delay_dependon_dex, delay_dependon_agi;
+ int sdelay_attack_enable;
+ int left_cardfix_to_right;
+ int skill_add_range;
+ int skill_out_range_consume;
+ int skillrange_by_distance; //[Skotlex]
+ int use_weapon_skill_range; //[Skotlex]
+ int pc_damage_delay_rate;
+ int defnotenemy;
+ int vs_traps_bctall;
+ int traps_setting;
+ int summon_flora; //[Skotlex]
+ int clear_unit_ondeath; //[Skotlex]
+ int clear_unit_onwarp; //[Skotlex]
+ int random_monster_checklv;
+ int attr_recover;
+ int item_auto_get;
int flooritem_lifetime;
int item_first_get_time;
int item_second_get_time;
@@ -120,321 +121,320 @@ extern struct Battle_Config {
int mvp_item_second_get_time;
int mvp_item_third_get_time;
int base_exp_rate,job_exp_rate;
- unsigned short drop_rate0item;
- unsigned short death_penalty_type;
- unsigned short death_penalty_base,death_penalty_job;
- unsigned short pvp_exp; // [MouseJstr]
- unsigned short gtb_sc_immunity;
+ int drop_rate0item;
+ int death_penalty_type;
+ int death_penalty_base,death_penalty_job;
+ int pvp_exp; // [MouseJstr]
+ int gtb_sc_immunity;
int zeny_penalty;
- unsigned short restart_hp_rate;
- unsigned short restart_sp_rate;
+ int restart_hp_rate;
+ int restart_sp_rate;
int mvp_exp_rate;
- unsigned short mvp_hp_rate;
- unsigned short monster_hp_rate;
- unsigned short monster_max_aspd;
- unsigned short view_range_rate;
- unsigned short chase_range_rate;
- unsigned short atc_gmonly;
- unsigned short atc_spawn_quantity_limit;
- unsigned short atc_slave_clone_limit;
- unsigned short partial_name_scan;
- unsigned short gm_allskill;
- unsigned short gm_allequip;
- unsigned short gm_skilluncond;
- unsigned short gm_join_chat;
- unsigned short gm_kick_chat;
- unsigned short skillfree;
- unsigned short skillup_limit;
- unsigned short wp_rate;
- unsigned short pp_rate;
- unsigned short monster_active_enable;
- unsigned short monster_damage_delay_rate;
- unsigned short monster_loot_type;
- unsigned short mob_skill_rate; //[Skotlex]
- unsigned short mob_skill_delay; //[Skotlex]
- unsigned short mob_count_rate;
- unsigned short no_spawn_on_player; //[Skotlex]
- unsigned short force_random_spawn; //[Skotlex]
- unsigned short mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
- unsigned short slaves_inherit_mode;
- unsigned short slaves_inherit_speed;
- unsigned short summons_trigger_autospells;
- unsigned short pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
- unsigned short walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
- unsigned short multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
- unsigned short quest_skill_learn;
- unsigned short quest_skill_reset;
- unsigned short basic_skill_check;
- unsigned short guild_emperium_check;
- unsigned short guild_exp_limit;
- unsigned short guild_max_castles;
- unsigned short emergency_call;
- unsigned short guild_aura;
- unsigned short pc_invincible_time;
- unsigned short pet_catch_rate;
- unsigned short pet_rename;
- unsigned short pet_friendly_rate;
- unsigned short pet_hungry_delay_rate;
- unsigned short pet_hungry_friendly_decrease;
- unsigned short pet_status_support;
- unsigned short pet_attack_support;
- unsigned short pet_damage_support;
- unsigned short pet_support_min_friendly; //[Skotlex]
- unsigned short pet_support_rate;
- unsigned short pet_attack_exp_to_master;
- unsigned short pet_attack_exp_rate;
- unsigned short pet_lv_rate; //[Skotlex]
- unsigned short pet_max_stats; //[Skotlex]
- unsigned short pet_max_atk1; //[Skotlex]
- unsigned short pet_max_atk2; //[Skotlex]
- unsigned short pet_no_gvg; //Disables pets in gvg. [Skotlex]
- unsigned short skill_min_damage;
- unsigned short finger_offensive_type;
- unsigned short heal_exp;
- unsigned short max_heal_lv;
+ int mvp_hp_rate;
+ int monster_hp_rate;
+ int monster_max_aspd;
+ int view_range_rate;
+ int chase_range_rate;
+ int atc_gmonly;
+ int atc_spawn_quantity_limit;
+ int atc_slave_clone_limit;
+ int partial_name_scan;
+ int gm_allskill;
+ int gm_allequip;
+ int gm_skilluncond;
+ int gm_join_chat;
+ int gm_kick_chat;
+ int skillfree;
+ int skillup_limit;
+ int wp_rate;
+ int pp_rate;
+ int monster_active_enable;
+ int monster_damage_delay_rate;
+ int monster_loot_type;
+ int mob_skill_rate; //[Skotlex]
+ int mob_skill_delay; //[Skotlex]
+ int mob_count_rate;
+ int no_spawn_on_player; //[Skotlex]
+ int force_random_spawn; //[Skotlex]
+ int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
+ int slaves_inherit_mode;
+ int slaves_inherit_speed;
+ int summons_trigger_autospells;
+ int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
+ int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
+ int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
+ int quest_skill_learn;
+ int quest_skill_reset;
+ int basic_skill_check;
+ int guild_emperium_check;
+ int guild_exp_limit;
+ int guild_max_castles;
+ int emergency_call;
+ int guild_aura;
+ int pc_invincible_time;
+ int pet_catch_rate;
+ int pet_rename;
+ int pet_friendly_rate;
+ int pet_hungry_delay_rate;
+ int pet_hungry_friendly_decrease;
+ int pet_status_support;
+ int pet_attack_support;
+ int pet_damage_support;
+ int pet_support_min_friendly; //[Skotlex]
+ int pet_support_rate;
+ int pet_attack_exp_to_master;
+ int pet_attack_exp_rate;
+ int pet_lv_rate; //[Skotlex]
+ int pet_max_stats; //[Skotlex]
+ int pet_max_atk1; //[Skotlex]
+ int pet_max_atk2; //[Skotlex]
+ int pet_no_gvg; //Disables pets in gvg. [Skotlex]
+ int skill_min_damage;
+ int finger_offensive_type;
+ int heal_exp;
+ int max_heal_lv;
int max_heal; //Mitternacht
- unsigned short resurrection_exp;
- unsigned short shop_exp;
- unsigned short combo_delay_rate;
- unsigned short item_check;
- unsigned short item_use_interval; //[Skotlex]
- unsigned short wedding_modifydisplay;
- unsigned short wedding_ignorepalette; //[Skotlex]
- unsigned short xmas_ignorepalette; // [Valaris]
+ int resurrection_exp;
+ int shop_exp;
+ int combo_delay_rate;
+ int item_check;
+ int item_use_interval; //[Skotlex]
+ int wedding_modifydisplay;
+ int wedding_ignorepalette; //[Skotlex]
+ int xmas_ignorepalette; // [Valaris]
int natural_healhp_interval;
int natural_healsp_interval;
int natural_heal_skill_interval;
- unsigned short natural_heal_weight_rate;
- unsigned short arrow_decrement;
- unsigned short max_aspd;
- unsigned short max_walk_speed; //Maximum walking speed after buffs [Skotlex]
+ int natural_heal_weight_rate;
+ int arrow_decrement;
+ int max_aspd;
+ int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
int max_hp;
int max_sp;
- unsigned short max_lv, aura_lv;
- unsigned short max_parameter, max_baby_parameter;
+ int max_lv, aura_lv;
+ int max_parameter, max_baby_parameter;
int max_cart_weight;
- unsigned short skill_log;
- unsigned short battle_log;
- unsigned short save_log;
- unsigned short error_log;
- unsigned short etc_log;
- unsigned short save_clothcolor;
- unsigned short undead_detect_type;
- unsigned short auto_counter_type;
- unsigned short min_hitrate; //[Skotlex]
- unsigned short max_hitrate; //[Skotlex]
- unsigned short agi_penalty_target;
- unsigned short agi_penalty_type;
- unsigned short agi_penalty_count;
- unsigned short agi_penalty_num;
- unsigned short vit_penalty_target;
- unsigned short vit_penalty_type;
- unsigned short vit_penalty_count;
- unsigned short vit_penalty_num;
- unsigned short weapon_defense_type;
- unsigned short magic_defense_type;
- unsigned short skill_reiteration;
- unsigned short skill_nofootset;
- unsigned short pc_cloak_check_type;
- unsigned short monster_cloak_check_type;
- unsigned short estimation_type;
- unsigned short gvg_short_damage_rate;
- unsigned short gvg_long_damage_rate;
- unsigned short gvg_weapon_damage_rate;
- unsigned short gvg_magic_damage_rate;
- unsigned short gvg_misc_damage_rate;
- unsigned short gvg_flee_penalty;
+ int skill_log;
+ int battle_log;
+ int save_log;
+ int error_log;
+ int etc_log;
+ int save_clothcolor;
+ int undead_detect_type;
+ int auto_counter_type;
+ int min_hitrate; //[Skotlex]
+ int max_hitrate; //[Skotlex]
+ int agi_penalty_target;
+ int agi_penalty_type;
+ int agi_penalty_count;
+ int agi_penalty_num;
+ int vit_penalty_target;
+ int vit_penalty_type;
+ int vit_penalty_count;
+ int vit_penalty_num;
+ int weapon_defense_type;
+ int magic_defense_type;
+ int skill_reiteration;
+ int skill_nofootset;
+ int pc_cloak_check_type;
+ int monster_cloak_check_type;
+ int estimation_type;
+ int gvg_short_damage_rate;
+ int gvg_long_damage_rate;
+ int gvg_weapon_damage_rate;
+ int gvg_magic_damage_rate;
+ int gvg_misc_damage_rate;
+ int gvg_flee_penalty;
int gvg_eliminate_time;
- unsigned short pk_short_damage_rate;
- unsigned short pk_long_damage_rate;
- unsigned short pk_weapon_damage_rate;
- unsigned short pk_magic_damage_rate;
- unsigned short pk_misc_damage_rate;
- unsigned short mob_changetarget_byskill;
- unsigned short attack_direction_change;
- unsigned short land_skill_limit;
- unsigned short party_skill_penalty;
- unsigned short monster_class_change_full_recover;
- unsigned short produce_item_name_input;
- unsigned short display_skill_fail;
- unsigned short chat_warpportal;
- unsigned short mob_warp;
- unsigned short dead_branch_active;
+ int pk_short_damage_rate;
+ int pk_long_damage_rate;
+ int pk_weapon_damage_rate;
+ int pk_magic_damage_rate;
+ int pk_misc_damage_rate;
+ int mob_changetarget_byskill;
+ int attack_direction_change;
+ int land_skill_limit;
+ int party_skill_penalty;
+ int monster_class_change_recover;
+ int produce_item_name_input;
+ int display_skill_fail;
+ int chat_warpportal;
+ int mob_warp;
+ int dead_branch_active;
int vending_max_value;
- unsigned short vending_tax;
- unsigned short show_steal_in_same_party;
- unsigned short party_share_type;
- unsigned short party_hp_mode;
- unsigned short party_show_share_picker;
- unsigned short attack_attr_none;
- int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss, // added support for MVP drops [Reddozen]
+ int vending_tax;
+ int show_steal_in_same_party;
+ int party_share_type;
+ int party_hp_mode;
+ int party_show_share_picker;
+ int attack_attr_none;
+ int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
- item_rate_use_boss, item_rate_treasure, // Added by RoVeRT, Additional Heal and Usable item rate by Val
- item_rate_adddrop;
+ item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
- unsigned short logarithmic_drops;
- unsigned short item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
- unsigned short item_drop_card_min,item_drop_card_max;
- unsigned short item_drop_equip_min,item_drop_equip_max;
- unsigned short item_drop_mvp_min,item_drop_mvp_max; // End Addition
- unsigned short item_drop_heal_min,item_drop_heal_max; // Added by Valatris
- unsigned short item_drop_use_min,item_drop_use_max; //End
- unsigned short item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
- unsigned short item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
- unsigned short prevent_logout; // Added by RoVeRT
-
- unsigned short alchemist_summon_reward; // [Valaris]
- unsigned short drops_by_luk;
- unsigned short drops_by_luk2;
- unsigned short equip_natural_break_rate; //Base Natural break rate for attacks.
- unsigned short equip_self_break_rate; //Natural & Penalty skills break rate
- unsigned short equip_skill_break_rate; //Offensive skills break rate
- unsigned short pet_equip_required;
- unsigned short multi_level_up;
- unsigned short max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
- unsigned short pk_mode;
- unsigned short pk_level_range;
-
- unsigned short manner_system; // end additions [Valaris]
- unsigned short show_mob_info;
-
- unsigned short agi_penalty_count_lv;
- unsigned short vit_penalty_count_lv;
-
- unsigned short gx_allhit;
- unsigned short gx_disptype;
- unsigned short devotion_level_difference;
- unsigned short player_skill_partner_check;
- unsigned short hide_GM_session;
- unsigned short invite_request_check;
- unsigned short skill_removetrap_type;
- unsigned short disp_experience;
- unsigned short disp_zeny;
- unsigned short castle_defense_rate;
- unsigned short backstab_bow_penalty;
- unsigned short hp_rate;
- unsigned short sp_rate;
- unsigned short gm_cant_drop_min_lv;
- unsigned short gm_cant_drop_max_lv;
- unsigned short disp_hpmeter;
- unsigned short bone_drop;
- unsigned short buyer_name;
+ int logarithmic_drops;
+ int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
+ int item_drop_card_min,item_drop_card_max;
+ int item_drop_equip_min,item_drop_equip_max;
+ int item_drop_mvp_min,item_drop_mvp_max; // End Addition
+ int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
+ int item_drop_use_min,item_drop_use_max; //End
+ int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
+ int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
+ int prevent_logout; // Added by RoVeRT
+
+ int alchemist_summon_reward; // [Valaris]
+ int drops_by_luk;
+ int drops_by_luk2;
+ int equip_natural_break_rate; //Base Natural break rate for attacks.
+ int equip_self_break_rate; //Natural & Penalty skills break rate
+ int equip_skill_break_rate; //Offensive skills break rate
+ int pet_equip_required;
+ int multi_level_up;
+ int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
+ int pk_mode;
+ int pk_level_range;
+
+ int manner_system; // end additions [Valaris]
+ int show_mob_info;
+
+ int agi_penalty_count_lv;
+ int vit_penalty_count_lv;
+
+ int gx_allhit;
+ int gx_disptype;
+ int devotion_level_difference;
+ int player_skill_partner_check;
+ int hide_GM_session;
+ int invite_request_check;
+ int skill_removetrap_type;
+ int disp_experience;
+ int disp_zeny;
+ int castle_defense_rate;
+ int backstab_bow_penalty;
+ int hp_rate;
+ int sp_rate;
+ int gm_cant_drop_min_lv;
+ int gm_cant_drop_max_lv;
+ int disp_hpmeter;
+ int bone_drop;
+ int buyer_name;
// eAthena additions
- unsigned short night_at_start; // added by [Yor]
+ int night_at_start; // added by [Yor]
int day_duration; // added by [Yor]
int night_duration; // added by [Yor]
- short ban_hack_trade; // added by [Yor]
- unsigned short hack_info_GM_level; // added by [Yor]
- unsigned short any_warp_GM_min_level; // added by [Yor]
- unsigned short packet_ver_flag; // added by [Yor]
+ int ban_hack_trade; // added by [Yor]
+ int hack_info_GM_level; // added by [Yor]
+ int any_warp_GM_min_level; // added by [Yor]
+ int packet_ver_flag; // added by [Yor]
- unsigned short min_hair_style; // added by [MouseJstr]
- unsigned short max_hair_style; // added by [MouseJstr]
- unsigned short min_hair_color; // added by [MouseJstr]
- unsigned short max_hair_color; // added by [MouseJstr]
- unsigned short min_cloth_color; // added by [MouseJstr]
- unsigned short max_cloth_color; // added by [MouseJstr]
- unsigned short pet_hair_style; // added by [Skotlex]
-
- unsigned short castrate_dex_scale; // added by [MouseJstr]
- unsigned short area_size; // added by [MouseJstr]
-
- unsigned short max_def, over_def_bonus; //added by [Skotlex]
+ int min_hair_style; // added by [MouseJstr]
+ int max_hair_style; // added by [MouseJstr]
+ int min_hair_color; // added by [MouseJstr]
+ int max_hair_color; // added by [MouseJstr]
+ int min_cloth_color; // added by [MouseJstr]
+ int max_cloth_color; // added by [MouseJstr]
+ int pet_hair_style; // added by [Skotlex]
+
+ int castrate_dex_scale; // added by [MouseJstr]
+ int area_size; // added by [MouseJstr]
+
+ int max_def, over_def_bonus; //added by [Skotlex]
- unsigned short zeny_from_mobs; // [Valaris]
- unsigned short mobs_level_up; // [Valaris]
- unsigned short mobs_level_up_exp_rate; // [Valaris]
- unsigned short pk_min_level; // [celest]
- unsigned short skill_steal_type; // [celest]
- unsigned short skill_steal_rate; // [celest]
- unsigned short skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
- unsigned short motd_type; // [celest]
- unsigned short finding_ore_rate; // orn
- unsigned short exp_calc_type;
- unsigned short exp_bonus_attacker;
- unsigned short exp_bonus_max_attacker;
- unsigned short min_skill_delay_limit;
- unsigned short default_skill_delay;
- unsigned short no_skill_delay;
- unsigned short attack_walk_delay;
- unsigned short require_glory_guild;
- unsigned short idle_no_share;
- unsigned short party_update_interval;
- unsigned short party_even_share_bonus;
- unsigned short delay_battle_damage;
- unsigned short hide_woe_damage;
- unsigned short display_version;
- unsigned short who_display_aid;
-
- unsigned short display_hallucination; // [Skotlex]
- unsigned short use_statpoint_table; // [Skotlex]
-
- unsigned short ignore_items_gender; //[Lupus]
-
- unsigned short copyskill_restrict; // [Aru]
- unsigned short berserk_cancels_buffs; // [Aru]
- unsigned short debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
- unsigned short mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
- unsigned short hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
- unsigned short dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
- unsigned short mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
+ int zeny_from_mobs; // [Valaris]
+ int mobs_level_up; // [Valaris]
+ int mobs_level_up_exp_rate; // [Valaris]
+ int pk_min_level; // [celest]
+ int skill_steal_type; // [celest]
+ int skill_steal_rate; // [celest]
+ int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
+ int motd_type; // [celest]
+ int finding_ore_rate; // orn
+ int exp_calc_type;
+ int exp_bonus_attacker;
+ int exp_bonus_max_attacker;
+ int min_skill_delay_limit;
+ int default_skill_delay;
+ int no_skill_delay;
+ int attack_walk_delay;
+ int require_glory_guild;
+ int idle_no_share;
+ int party_update_interval;
+ int party_even_share_bonus;
+ int delay_battle_damage;
+ int hide_woe_damage;
+ int display_version;
+ int who_display_aid;
+
+ int display_hallucination; // [Skotlex]
+ int use_statpoint_table; // [Skotlex]
+
+ int ignore_items_gender; //[Lupus]
+
+ int copyskill_restrict; // [Aru]
+ int berserk_cancels_buffs; // [Aru]
+ int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
+ int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
+ int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
+ int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
+ int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
- unsigned short show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
+ int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
- unsigned short mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
- unsigned short mob_clear_delay; // [Valaris]
+ int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
+ int mob_clear_delay; // [Valaris]
- unsigned short character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
- unsigned short mob_max_skilllvl; // Max possible skill level [Lupus]
- unsigned short rare_drop_announce; // chance <= to show rare drops global announces
+ int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
+ int mob_max_skilllvl; // Max possible skill level [Lupus]
+ int rare_drop_announce; // chance <= to show rare drops global announces
- unsigned short retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
- unsigned short firewall_hits_on_undead; //Number of hits firewall does at a time on undead. [Skotlex]
+ int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
+ int firewall_hits_on_undead; //Number of hits firewall does at a time on undead. [Skotlex]
- unsigned short title_lvl1; // Players titles [Lupus]
- unsigned short title_lvl2; // Players titles [Lupus]
- unsigned short title_lvl3; // Players titles [Lupus]
- unsigned short title_lvl4; // Players titles [Lupus]
- unsigned short title_lvl5; // Players titles [Lupus]
- unsigned short title_lvl6; // Players titles [Lupus]
- unsigned short title_lvl7; // Players titles [Lupus]
- unsigned short title_lvl8; // Players titles [Lupus]
+ int title_lvl1; // Players titles [Lupus]
+ int title_lvl2; // Players titles [Lupus]
+ int title_lvl3; // Players titles [Lupus]
+ int title_lvl4; // Players titles [Lupus]
+ int title_lvl5; // Players titles [Lupus]
+ int title_lvl6; // Players titles [Lupus]
+ int title_lvl7; // Players titles [Lupus]
+ int title_lvl8; // Players titles [Lupus]
- unsigned short duel_allow_pvp; // [LuzZza]
- unsigned short duel_allow_gvg; // [LuzZza]
- unsigned short duel_allow_teleport; // [LuzZza]
- unsigned short duel_autoleave_when_die; // [LuzZza]
- unsigned short duel_time_interval; // [LuzZza]
- unsigned short duel_only_on_same_map; // [Toms]
+ int duel_allow_pvp; // [LuzZza]
+ int duel_allow_gvg; // [LuzZza]
+ int duel_allow_teleport; // [LuzZza]
+ int duel_autoleave_when_die; // [LuzZza]
+ int duel_time_interval; // [LuzZza]
+ int duel_only_on_same_map; // [Toms]
- unsigned short skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
-
- unsigned short allow_skill_without_day; // [Komurka]
- unsigned short allow_es_magic_pc; // [Skotlex]
- unsigned short skill_wall_check; // [Skotlex]
- unsigned short cell_stack_limit; // [Skotlex]
- unsigned short skill_caster_check; // [Skotlex]
- unsigned short sc_castcancel; // [Skotlex]
- unsigned short pc_sc_def_rate; // [Skotlex]
- unsigned short mob_sc_def_rate;
- unsigned short pc_luk_sc_def;
- unsigned short mob_luk_sc_def;
- unsigned short pc_max_sc_def;
- unsigned short mob_max_sc_def;
-
- unsigned short sg_angel_skill_ratio;
- unsigned short sg_miracle_skill_ratio;
+ int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
+
+ int allow_skill_without_day; // [Komurka]
+ int allow_es_magic_pc; // [Skotlex]
+ int skill_wall_check; // [Skotlex]
+ int cell_stack_limit; // [Skotlex]
+ int skill_caster_check; // [Skotlex]
+ int sc_castcancel; // [Skotlex]
+ int pc_sc_def_rate; // [Skotlex]
+ int mob_sc_def_rate;
+ int pc_luk_sc_def;
+ int mob_luk_sc_def;
+ int pc_max_sc_def;
+ int mob_max_sc_def;
+
+ int sg_angel_skill_ratio;
+ int sg_miracle_skill_ratio;
int sg_miracle_skill_duration;
- unsigned short autospell_stacking; //Enables autospell cards to stack. [Skotlex]
- unsigned short override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
- unsigned short min_chat_delay; //Minimum time between client messages. [Skotlex]
- unsigned short friend_auto_add; //When accepting friends, both get friended. [Skotlex]
+ int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
+ int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
+ int min_chat_delay; //Minimum time between client messages. [Skotlex]
+ int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
int hvan_explosion_intimate; // fix [albator]
- unsigned short hom_rename;
- unsigned short homunculus_show_growth ; //[orn]
- unsigned short homunculus_friendly_rate;
+ int hom_rename;
+ int homunculus_show_growth ; //[orn]
+ int homunculus_friendly_rate;
} battle_config;
void do_init_battle(void);
diff --git a/src/map/charcommand.c b/src/map/charcommand.c
index cee5f995e..008c01a5d 100644
--- a/src/map/charcommand.c
+++ b/src/map/charcommand.c
@@ -1950,16 +1950,7 @@ int charcommand_speed(const int fd, struct map_session_data* sd, const char* com
return -1;
}
- if (speed < MIN_WALK_SPEED)
- {
- speed = MIN_WALK_SPEED;
- }
- else if (speed > MAX_WALK_SPEED)
- {
- speed = MAX_WALK_SPEED;
- }
-
- pl_sd->base_status.speed = speed;
+ pl_sd->base_status.speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
status_calc_bl(&pl_sd->bl, SCB_SPEED);
clif_displaymessage(pl_sd->fd, msg_txt(8)); // Speed changed.
if (pl_sd->fd != fd)
diff --git a/src/map/chat.c b/src/map/chat.c
index 4a7bdeedd..b5b16f28c 100644
--- a/src/map/chat.c
+++ b/src/map/chat.c
@@ -2,14 +2,15 @@
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
-#include "../common/nullpo.h"
#include "../common/malloc.h"
-#include "battle.h"
-#include "map.h"
+#include "../common/nullpo.h"
+#include "../common/strlib.h"
+#include "atcommand.h" // msg_txt()
+#include "battle.h" // struct battle_config
#include "clif.h"
+#include "map.h"
+#include "npc.h" // npc_event_do()
#include "pc.h"
-#include "npc.h"
-#include "atcommand.h"
#include "chat.h"
#include <stdio.h>
@@ -20,7 +21,7 @@ int chat_triggerevent(struct chat_data *cd);
/*==========================================
* chatroom creation
*------------------------------------------*/
-int chat_createchat(struct map_session_data* sd,int limit, int pub, char* pass, char* title, int titlelen)
+int chat_createchat(struct map_session_data* sd, int limit, bool pub, char* pass, char* title, int titlelen)
{
struct chat_data *cd;
@@ -40,9 +41,9 @@ int chat_createchat(struct map_session_data* sd,int limit, int pub, char* pass,
cd->pub = pub;
cd->users = 1;
titlelen = cap_value(titlelen, 0, sizeof(cd->title)-1); // empty string achievable by using custom client
- // the following two input strings aren't zero terminated, have to handle it manually
- memcpy(cd->pass, pass, 8); cd->pass[8]= '\0';
- memcpy(cd->title, title, titlelen); cd->title[titlelen] = '\0';
+ // the following two input strings aren't zero terminated and need to be handled carefully
+ safestrncpy(cd->title, title, min(titlelen+1,CHATROOM_TITLE_SIZE));
+ safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE);
cd->owner = (struct block_list **)(&cd->usersd[0]);
cd->usersd[0] = sd;
@@ -84,7 +85,7 @@ int chat_joinchat(struct map_session_data* sd, int chatid, char* pass)
return 0;
}
//Allows Gm access to protected room with any password they want by valaris
- if ((cd->pub == 0 && strncmp(pass, (char *)cd->pass, 8) && (pc_isGM(sd) < battle_config.gm_join_chat || !battle_config.gm_join_chat)) ||
+ if ((!cd->pub && strncmp(pass, (char *)cd->pass, 8) && (pc_isGM(sd) < battle_config.gm_join_chat || !battle_config.gm_join_chat)) ||
chatid == (int)sd->chatID) //Double Chat fix by Alex14, thx CHaNGeTe
{
clif_joinchatfail(sd,1);
@@ -172,7 +173,7 @@ int chat_leavechat(struct map_session_data* sd)
/*==========================================
* チャットルームの持ち主を譲る
*------------------------------------------*/
-int chat_changechatowner(struct map_session_data *sd,char *nextownername)
+int chat_changechatowner(struct map_session_data* sd, char* nextownername)
{
struct chat_data *cd;
struct map_session_data *tmp_sd;
@@ -217,7 +218,7 @@ int chat_changechatowner(struct map_session_data *sd,char *nextownername)
/*==========================================
* チャットの状態(タイトル等)を変更
*------------------------------------------*/
-int chat_changechatstatus(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen)
+int chat_changechatstatus(struct map_session_data* sd, char* title, char* pass, int limit, bool pub)
{
struct chat_data *cd;
@@ -227,13 +228,10 @@ int chat_changechatstatus(struct map_session_data *sd,int limit,int pub,char* pa
if(cd==NULL || (struct block_list *)sd != (*cd->owner))
return 1;
+ safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE);
+ safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE);
cd->limit = limit;
cd->pub = pub;
- memcpy(cd->pass,pass,8);
- cd->pass[7]= '\0'; //Overflow check... [Skotlex]
- if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
- memcpy(cd->title,title,titlelen);
- cd->title[titlelen]=0;
clif_changechatstatus(cd);
clif_dispchat(cd,0);
@@ -244,7 +242,7 @@ int chat_changechatstatus(struct map_session_data *sd,int limit,int pub,char* pa
/*==========================================
* チャットルームから蹴り出す
*------------------------------------------*/
-int chat_kickchat(struct map_session_data *sd,char *kickusername)
+int chat_kickchat(struct map_session_data* sd,char* kickusername)
{
struct chat_data *cd;
int i;
@@ -270,7 +268,7 @@ int chat_kickchat(struct map_session_data *sd,char *kickusername)
}
/// Creates a chat room for the npc.
-int chat_createnpcchat(struct npc_data* nd,int limit,int pub,int trigger,const char* title,int titlelen,const char *ev)
+int chat_createnpcchat(struct npc_data* nd, int limit, bool pub, int trigger, const char* title, const char* ev)
{
struct chat_data *cd;
@@ -283,21 +281,16 @@ int chat_createnpcchat(struct npc_data* nd,int limit,int pub,int trigger,const c
cd->trigger = trigger;
cd->pub = pub;
cd->users = 0;
- cd->pass[0] = '\0';
- if( titlelen > sizeof(cd->title) - 1 )
- titlelen = sizeof(cd->title) - 1;
- memcpy(cd->title, title, titlelen);
- cd->title[titlelen] = '\0';
+ safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE);
+ memset(cd->pass, '\0', CHATROOM_PASS_SIZE);
cd->bl.m = nd->bl.m;
cd->bl.x = nd->bl.x;
cd->bl.y = nd->bl.y;
cd->bl.type = BL_CHAT;
cd->bl.prev = cd->bl.next = NULL;
- cd->owner_ = (struct block_list *)nd;
- cd->owner = &cd->owner_;
- strncpy(cd->npc_event, ev, ARRAYLENGTH(cd->npc_event));
- cd->npc_event[ARRAYLENGTH(cd->npc_event)-1] = '\0';
+ cd->owner = &(struct block_list *)nd;
+ safestrncpy(cd->npc_event, ev, ARRAYLENGTH(cd->npc_event));
cd->bl.id = map_addobject(&cd->bl);
if( cd->bl.id == 0)
{
diff --git a/src/map/chat.h b/src/map/chat.h
index db7b21b15..e6a0c819e 100644
--- a/src/map/chat.h
+++ b/src/map/chat.h
@@ -4,19 +4,21 @@
#ifndef _CHAT_H_
#define _CHAT_H_
-#include "map.h"
+//#include "map.h"
+struct map_session_data;
+struct chat_data;
-int chat_createchat(struct map_session_data *,int,int,char*,char*,int);
-int chat_joinchat(struct map_session_data *,int,char*);
-int chat_leavechat(struct map_session_data* );
-int chat_changechatowner(struct map_session_data *,char *);
-int chat_changechatstatus(struct map_session_data *,int,int,char*,char*,int);
-int chat_kickchat(struct map_session_data *,char *);
+int chat_createchat(struct map_session_data* sd, int limit, bool pub, char* pass, char* title, int titlelen);
+int chat_joinchat(struct map_session_data* sd, int chatid, char* pass);
+int chat_leavechat(struct map_session_data* sd);
+int chat_changechatowner(struct map_session_data* sd, char* nextownername);
+int chat_changechatstatus(struct map_session_data* sd, char* title, char* pass, int limit, bool pub);
+int chat_kickchat(struct map_session_data* sd, char* kickusername);
-int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,const char* title,int titlelen,const char *ev);
-int chat_deletenpcchat(struct npc_data *nd);
-int chat_enableevent(struct chat_data *cd);
-int chat_disableevent(struct chat_data *cd);
-int chat_npckickall(struct chat_data *cd);
+int chat_createnpcchat(struct npc_data* nd, int limit, bool pub, int trigger, const char* title, const char* ev);
+int chat_deletenpcchat(struct npc_data* nd);
+int chat_enableevent(struct chat_data* cd);
+int chat_disableevent(struct chat_data* cd);
+int chat_npckickall(struct chat_data* cd);
#endif /* _CHAT_H_ */
diff --git a/src/map/clif.c b/src/map/clif.c
index 2c54e0787..30646a5b3 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -9236,11 +9236,22 @@ void clif_parse_ChatAddMember(int fd,struct map_session_data *sd)
}
/*==========================================
- *
+ * S 00de <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B
*------------------------------------------*/
-void clif_parse_ChatRoomStatusChange(int fd,struct map_session_data *sd)
+void clif_parse_ChatRoomStatusChange(int fd, struct map_session_data* sd)
{
- chat_changechatstatus(sd,RFIFOW(fd,4),RFIFOB(fd,6),(char*)RFIFOP(fd,7),(char*)RFIFOP(fd,15),RFIFOW(fd,2)-15);
+ int len = RFIFOW(fd,2)-15;
+ int limit = RFIFOW(fd,4);
+ bool public = (bool)RFIFOB(fd,6);
+ const char* password = (char*)RFIFOP(fd,7); //not zero-terminated
+ const char* title = (char*)RFIFOP(fd,15); // not zero-terminated
+
+ char s_title[CHATROOM_TITLE_SIZE];
+ char s_password[CHATROOM_PASS_SIZE];
+ safestrncpy(s_title, title, min(len+1,CHATROOM_TITLE_SIZE));
+ safestrncpy(s_password, password, CHATROOM_PASS_SIZE);
+
+ chat_changechatstatus(sd, s_title, s_password, limit, public);
}
/*==========================================
diff --git a/src/map/map.c b/src/map/map.c
index ebc0f403a..82a557109 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -2505,10 +2505,10 @@ int map_waterheight(char* mapname)
char *rsw, *found;
//Look up for the rsw
- sprintf(fn,"data\\%s.rsw", mapname);
+ sprintf(fn, "data\\%s.rsw", mapname);
found = grfio_find_file(fn);
- if (found) strcpy(fn, found);
+ if (found) strcpy(fn, found); // replace with real name
// read & convert fn
rsw = (char *) grfio_read (fn);
diff --git a/src/map/map.h b/src/map/map.h
index f63e2b10c..7d5340373 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -35,7 +35,6 @@
#define MAX_NPC_PER_MAP 512
#define BLOCK_SIZE 8
#define AREA_SIZE battle_config.area_size
-#define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
//Quick defines to know which are the min-max common ailments. [Skotlex]
@@ -169,7 +168,10 @@ enum {
//String length you can write in the 'talking box'
#define CHATBOX_SIZE 70
//Talk max size: <name> : <message of 70> [Skotlex]
-#define CHAT_SIZE (NAME_LENGTH + 3 + CHATBOX_SIZE)
+#define CHAT_SIZE (NAME_LENGTH + 3 + CHATBOX_SIZE)
+//Chatroom-related string sizes
+#define CHATROOM_TITLE_SIZE (36 + 1)
+#define CHATROOM_PASS_SIZE (8 + 1)
#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
@@ -188,7 +190,7 @@ enum bl_type {
BL_PC = 0x001,
BL_MOB = 0x002,
BL_PET = 0x004,
- BL_HOM = 0x008, //[blackhole89]
+ BL_HOM = 0x008,
BL_ITEM = 0x010,
BL_SKILL = 0x020,
BL_NPC = 0x040,
@@ -1108,16 +1110,18 @@ struct map_data {
struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
int mob_delete_timer; // [Skotlex]
- int zone; // [Komurka]
+ int zone; // zone number (for item/skill restrictions)
int jexp; // map experience multiplicator
int bexp; // map experience multiplicator
int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
};
+/// Stores information about a remote map (for multi-mapserver setups).
+/// Beginning of data structure matches 'map_data', to allow typecasting.
struct map_data_other_server {
char name[MAP_NAME_LENGTH];
unsigned short index; //Index is the map index used by the mapindex* functions.
- unsigned char *gat; // NULL固定にして判断
+ unsigned char *gat; // If this is NULL the map is not on this map-server
uint32 ip;
uint16 port;
};
@@ -1131,6 +1135,19 @@ struct flooritem_data {
struct item item_data;
};
+struct chat_data {
+ struct block_list bl; // data for this map object
+ char title[CHATROOM_TITLE_SIZE]; // room title
+ char pass[CHATROOM_PASS_SIZE]; // password
+ bool pub; // private/public flag
+ unsigned char users; // current users
+ unsigned char limit; // join limit
+ unsigned char trigger; // number of users needed to trigger event
+ struct map_session_data *usersd[20];
+ struct block_list **owner;
+ char npc_event[50];
+};
+
enum _sp {
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
@@ -1249,21 +1266,6 @@ enum {
CELL_CLRICEWALL,
};
-struct chat_data {
- struct block_list bl;
-
- char pass[8+1]; /* password */
- char title[60+1]; /* room title */
- unsigned char limit; /* join limit */
- unsigned char trigger;
- unsigned char users; /* current users */
- unsigned char pub; /* room attribute */
- struct map_session_data *usersd[20];
- struct block_list *owner_;
- struct block_list **owner;
- char npc_event[50];
-};
-
extern struct map_data map[];
extern int map_num;
extern int autosave_interval;
diff --git a/src/map/mob.c b/src/map/mob.c
index d15a50a27..89642430e 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1495,11 +1495,8 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
&& check_distance_blxy(&dlist->first_sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE)
#endif
) { //Autoloot.
- if (party_share_loot(
- dlist->first_sd->status.party_id?
- party_search(dlist->first_sd->status.party_id):
- NULL,
- dlist->first_sd,&ditem->item_data,dlist->first_sd->bl.id) == 0
+ if (party_share_loot(party_search(dlist->first_sd->status.party_id),
+ dlist->first_sd, &ditem->item_data, dlist->first_sd->bl.id) == 0
) {
ers_free(item_drop_ers, ditem);
return;
@@ -2344,7 +2341,7 @@ int mob_class_change (struct mob_data *md, int class_)
clif_mob_class_change(md,class_);
status_calc_mob(md, 3);
- if (battle_config.monster_class_change_full_recover) {
+ if (battle_config.monster_class_change_recover) {
memset(md->dmglog, 0, sizeof(md->dmglog));
md->tdmg = 0;
} else {
@@ -2465,7 +2462,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
amount+=k; //Increase final value by same amount to preserve total number to summon.
}
- if (!battle_config.monster_class_change_full_recover &&
+ if (!battle_config.monster_class_change_recover &&
(skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS))
hp_rate = 100*md2->status.hp/md2->status.max_hp;
diff --git a/src/map/npc.c b/src/map/npc.c
index f8b095b4f..f991f14d1 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2227,6 +2227,19 @@ void npc_movenpc(struct npc_data* nd, int x, int y)
map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
npc_setcells(nd);
}
+
+int npc_changename(const char* name, const char* newname, short look)
+{
+ struct npc_data* nd = (struct npc_data *) strdb_remove(npcname_db, name);
+ if (nd == NULL)
+ return 0;
+ npc_enable(name, 0);
+ strcpy(nd->name, newname);
+ nd->class_ = look;
+ npc_enable(newname, 1);
+ return 0;
+}
+
/*==========================================
* function行解析
*------------------------------------------*/
@@ -2472,16 +2485,15 @@ static int npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4)
m = map_mapname2mapid(mapname);
if (m < 0)
return 1;
- if (w4 && strcmpi(w4, "off") == 0)
+ if (w4 && !strcmpi(w4, "off"))
state = 0; //Disable mapflag rather than enable it. [Skotlex]
-//マップフラグ
- if (strcmpi(w3, "nosave") == 0) {
+ if (!strcmpi(w3, "nosave")) {
char savemap[MAP_NAME_LENGTH_EXT];
int savex, savey;
if (state == 0)
; //Map flag disabled.
- else if (strcmp(w4, "SavePoint") == 0) {
+ else if (!strcmpi(w4, "SavePoint")) {
map[m].save.map = 0;
map[m].save.x = -1;
map[m].save.y = -1;
@@ -2497,32 +2509,25 @@ static int npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4)
}
map[m].flag.nosave = state;
}
- else if (strcmpi(w3,"nomemo")==0) {
+ else if (!strcmpi(w3,"nomemo"))
map[m].flag.nomemo=state;
- }
- else if (strcmpi(w3,"noteleport")==0) {
+ else if (!strcmpi(w3,"noteleport"))
map[m].flag.noteleport=state;
- }
- else if (strcmpi(w3,"nowarp")==0) {
+ else if (!strcmpi(w3,"nowarp"))
map[m].flag.nowarp=state;
- }
- else if (strcmpi(w3,"nowarpto")==0) {
+ else if (!strcmpi(w3,"nowarpto"))
map[m].flag.nowarpto=state;
- }
- else if (strcmpi(w3,"noreturn")==0) {
+ else if (!strcmpi(w3,"noreturn"))
map[m].flag.noreturn=state;
- }
- else if (strcmpi(w3,"monster_noteleport")==0) {
+ else if (!strcmpi(w3,"monster_noteleport"))
map[m].flag.monster_noteleport=state;
- }
- else if (strcmpi(w3,"nobranch")==0) {
+ else if (!strcmpi(w3,"nobranch"))
map[m].flag.nobranch=state;
- }
- else if (strcmpi(w3,"nopenalty")==0) {
+ else if (!strcmpi(w3,"nopenalty")) {
map[m].flag.noexppenalty=state;
map[m].flag.nozenypenalty=state;
}
- else if (strcmpi(w3,"pvp")==0) {
+ else if (!strcmpi(w3,"pvp")) {
map[m].flag.pvp=state;
if (state) {
if (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle)
@@ -2532,26 +2537,24 @@ static int npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4)
map[m].flag.gvg_castle=0;
}
}
- else if (strcmpi(w3,"pvp_noparty")==0) {
+ else if (!strcmpi(w3,"pvp_noparty"))
map[m].flag.pvp_noparty=state;
- }
- else if (strcmpi(w3,"pvp_noguild")==0) {
+ else if (!strcmpi(w3,"pvp_noguild"))
map[m].flag.pvp_noguild=state;
- }
- else if (strcmpi(w3, "pvp_nightmaredrop") == 0) {
+ else if (!strcmpi(w3, "pvp_nightmaredrop")) {
char drop_arg1[16], drop_arg2[16];
int drop_id = 0, drop_type = 0, drop_per = 0;
if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
int i;
- if (strcmp(drop_arg1, "random") == 0)
+ if (!strcmpi(drop_arg1, "random"))
drop_id = -1;
else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
drop_id = 0;
- if (strcmp(drop_arg2, "inventory") == 0)
+ if (!strcmpi(drop_arg2, "inventory"))
drop_type = 1;
- else if (strcmp(drop_arg2,"equip") == 0)
+ else if (!strcmpi(drop_arg2,"equip"))
drop_type = 2;
- else if (strcmp(drop_arg2,"all") == 0)
+ else if (!strcmpi(drop_arg2,"all"))
drop_type = 3;
if (drop_id != 0){
@@ -2568,10 +2571,9 @@ static int npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4)
} else if (!state) //Disable
map[m].flag.pvp_nightmaredrop = 0;
}
- else if (strcmpi(w3,"pvp_nocalcrank")==0) {
+ else if (!strcmpi(w3,"pvp_nocalcrank"))
map[m].flag.pvp_nocalcrank=state;
- }
- else if (strcmpi(w3,"gvg")==0) {
+ else if (!strcmpi(w3,"gvg")) {
map[m].flag.gvg=state;
if (state && map[m].flag.pvp)
{
@@ -2579,92 +2581,69 @@ static int npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4)
ShowWarning("You can't set PvP and GvG flags for the same map! Removing PvP flag from %s\n", map[m].name);
}
}
- else if (strcmpi(w3,"gvg_noparty")==0) {
+ else if (!strcmpi(w3,"gvg_noparty"))
map[m].flag.gvg_noparty=state;
- }
- else if (strcmpi(w3,"gvg_dungeon")==0) {
+ else if (!strcmpi(w3,"gvg_dungeon")) {
map[m].flag.gvg_dungeon=state;
if (state) map[m].flag.pvp=0;
}
- else if (strcmpi(w3,"gvg_castle")==0) {
+ else if (!strcmpi(w3,"gvg_castle")) {
map[m].flag.gvg_castle=state;
if (state) map[m].flag.pvp=0;
}
- else if (strcmpi(w3,"noexppenalty")==0) {
+ else if (!strcmpi(w3,"noexppenalty"))
map[m].flag.noexppenalty=state;
- }
- else if (strcmpi(w3,"nozenypenalty")==0) {
+ else if (!strcmpi(w3,"nozenypenalty"))
map[m].flag.nozenypenalty=state;
- }
- else if (strcmpi(w3,"notrade")==0) {
+ else if (!strcmpi(w3,"notrade"))
map[m].flag.notrade=state;
- }
- else if (strcmpi(w3,"novending")==0) {
+ else if (!strcmpi(w3,"novending"))
map[m].flag.novending=state;
- }
- else if (strcmpi(w3,"nodrop")==0) {
+ else if (!strcmpi(w3,"nodrop"))
map[m].flag.nodrop=state;
- }
- else if (strcmpi(w3,"noskill")==0) {
+ else if (!strcmpi(w3,"noskill"))
map[m].flag.noskill=state;
- }
- else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris]
+ else if (!strcmpi(w3,"noicewall"))
map[m].flag.noicewall=state;
- }
- else if (strcmpi(w3,"snow")==0) { // snow [Valaris]
+ else if (!strcmpi(w3,"snow"))
map[m].flag.snow=state;
- }
- else if (strcmpi(w3,"clouds")==0) {
+ else if (!strcmpi(w3,"clouds"))
map[m].flag.clouds=state;
- }
- else if (strcmpi(w3,"clouds2")==0) { // clouds2 [Valaris]
+ else if (!strcmpi(w3,"clouds2"))
map[m].flag.clouds2=state;
- }
- else if (strcmpi(w3,"fog")==0) { // fog [Valaris]
+ else if (!strcmpi(w3,"fog"))
map[m].flag.fog=state;
- }
- else if (strcmpi(w3,"fireworks")==0) {
+ else if (!strcmpi(w3,"fireworks"))
map[m].flag.fireworks=state;
- }
- else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris]
+ else if (!strcmpi(w3,"sakura"))
map[m].flag.sakura=state;
- }
- else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris]
+ else if (!strcmpi(w3,"leaves"))
map[m].flag.leaves=state;
- }
- else if (strcmpi(w3,"rain")==0) { // rain [Valaris]
+ else if (!strcmpi(w3,"rain"))
map[m].flag.rain=state;
- }
- else if (strcmpi(w3,"indoors")==0) { // celest
+ else if (!strcmpi(w3,"indoors"))
map[m].flag.indoors=state;
- }
- else if (strcmpi(w3,"nightenabled")==0) { // Skotlex
+ else if (!strcmpi(w3,"nightenabled"))
map[m].flag.nightenabled=state;
- }
- else if (strcmpi(w3,"nogo")==0) { // celest
+ else if (!strcmpi(w3,"nogo"))
map[m].flag.nogo=state;
- }
- else if (strcmpi(w3,"noexp")==0) { // Lorky
+ else if (!strcmpi(w3,"noexp")) {
map[m].flag.nobaseexp=state;
map[m].flag.nojobexp=state;
}
- else if (strcmpi(w3,"nobaseexp")==0) { // Lorky
+ else if (!strcmpi(w3,"nobaseexp"))
map[m].flag.nobaseexp=state;
- }
- else if (strcmpi(w3,"nojobexp")==0) { // Lorky
+ else if (!strcmpi(w3,"nojobexp"))
map[m].flag.nojobexp=state;
- }
- else if (strcmpi(w3,"noloot")==0) { // Lorky
+ else if (!strcmpi(w3,"noloot")) {
map[m].flag.nomobloot=state;
map[m].flag.nomvploot=state;
}
- else if (strcmpi(w3,"nomobloot")==0) { // Lorky
+ else if (!strcmpi(w3,"nomobloot"))
map[m].flag.nomobloot=state;
- }
- else if (strcmpi(w3,"nomvploot")==0) { // Lorky
+ else if (!strcmpi(w3,"nomvploot"))
map[m].flag.nomvploot=state;
- }
- else if (strcmpi(w3,"nocommand")==0) { // Skotlex
+ else if (!strcmpi(w3,"nocommand")) {
if (state) {
if (sscanf(w4, "%d", &state) == 1)
map[m].nocommand =state;
@@ -2673,7 +2652,7 @@ static int npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4)
} else
map[m].nocommand=0;
}
- else if (strcmpi(w3,"restricted")==0) { // Komurka
+ else if (!strcmpi(w3,"restricted")) {
if (state) {
map[m].flag.restricted=1;
sscanf(w4, "%d", &state);
@@ -2683,28 +2662,24 @@ static int npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4)
map[m].zone = 0;
}
}
- else if (strcmpi(w3,"jexp")==0) {
+ else if (!strcmpi(w3,"jexp")) {
map[m].jexp = (state) ? atoi(w4) : 100;
if( map[m].jexp < 0 ) map[m].jexp = 100;
map[m].flag.nojobexp = (map[m].jexp==0)?1:0;
}
- else if (strcmpi(w3,"bexp")==0) {
+ else if (!strcmpi(w3,"bexp")) {
map[m].bexp = (state) ? atoi(w4) : 100;
if( map[m].bexp < 0 ) map[m].bexp = 100;
map[m].flag.nobaseexp = (map[m].bexp==0)?1:0;
}
- else if (strcmpi(w3,"loadevent")==0) { // Skotlex
+ else if (!strcmpi(w3,"loadevent"))
map[m].flag.loadevent=state;
- }
- else if (strcmpi(w3,"nochat")==0) { // Skotlex
+ else if (!strcmpi(w3,"nochat"))
map[m].flag.nochat=state;
- }
- else if (strcmpi(w3,"partylock")==0) { // Skotlex
+ else if (!strcmpi(w3,"partylock"))
map[m].flag.partylock=state;
- }
- else if (strcmpi(w3,"guildlock")==0) { // Skotlex
+ else if (!strcmpi(w3,"guildlock"))
map[m].flag.guildlock=state;
- }
return 0;
}
@@ -3167,15 +3142,3 @@ int do_init_npc(void)
return 0;
}
-// [Lance]
-int npc_changename(const char* name, const char* newname, short look)
-{
- struct npc_data* nd = (struct npc_data *) strdb_remove(npcname_db, name);
- if (nd == NULL)
- return 0;
- npc_enable(name, 0);
- strcpy(nd->name, newname);
- nd->class_ = look;
- npc_enable(newname, 1);
- return 0;
-}
diff --git a/src/map/party.c b/src/map/party.c
index 5117ce5ed..2427dab98 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -702,20 +702,20 @@ int party_send_xy_clear(struct party_data *p)
}
// exp share and added zeny share [Valaris]
-int party_exp_share(struct party_data *p,struct block_list *src,unsigned int base_exp,unsigned int job_exp,int zeny)
+int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
struct map_session_data* sd[MAX_PARTY];
- int i;
- unsigned short c;
+ unsigned int i, c;
nullpo_retr(0, p);
- for (i = c = 0; i < MAX_PARTY; i++)
- if ((sd[c] = p->data[i].sd)!=NULL && sd[c]->bl.m == src->m && !pc_isdead(sd[c])) {
- if (battle_config.idle_no_share && (sd[c]->chatID || sd[c]->vender_id || (sd[c]->idletime < (last_tick - battle_config.idle_no_share))))
- continue;
- c++;
- }
+ // count the number of players eligible for exp sharing
+ for (i = c = 0; i < MAX_PARTY; i++) {
+ if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) ||
+ battle_config.idle_no_share && (sd[c]->chatID || sd[c]->vender_id || sd[c]->idletime < last_tick - battle_config.idle_no_share) )
+ continue;
+ c++;
+ }
if (c < 1)
return 0;
@@ -723,32 +723,15 @@ int party_exp_share(struct party_data *p,struct block_list *src,unsigned int bas
job_exp/=c;
zeny/=c;
- if (battle_config.party_even_share_bonus && c > 1) {
- unsigned short bonus =100 + battle_config.party_even_share_bonus*(c-1);
- if (base_exp) {
- if (base_exp/100 > UINT_MAX/bonus)
- base_exp= UINT_MAX; //Exp overflow
- else if (base_exp > 10000)
- base_exp = (base_exp/100)*bonus; //Calculation overflow protection
- else
- base_exp = base_exp*bonus/100;
- }
- if (job_exp) {
- if (job_exp/100 > UINT_MAX/bonus)
- job_exp = UINT_MAX;
- else if (job_exp > 10000)
- job_exp = (job_exp/100)*bonus;
- else
- job_exp = job_exp*bonus/100;
- }
- if (zeny) {
- if (zeny/100 > INT_MAX/bonus)
- zeny = INT_MAX;
- else if (zeny > 10000)
- zeny = (zeny/100)*bonus;
- else
- zeny = zeny*bonus/100;
- }
+ if (battle_config.party_even_share_bonus && c > 1)
+ {
+ double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
+ if (base_exp)
+ base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
+ if (job_exp)
+ job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
+ if (zeny)
+ zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
}
for (i = 0; i < c; i++)
diff --git a/src/map/party.h b/src/map/party.h
index f8ceb67f8..ac08e8cf2 100644
--- a/src/map/party.h
+++ b/src/map/party.h
@@ -41,7 +41,7 @@ int party_check_conflict(struct map_session_data *sd);
int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv);
int party_send_xy_clear(struct party_data *p);
int party_exp_share(struct party_data *p,struct block_list *src,unsigned int base_exp,unsigned int job_exp,int zeny);
-int party_share_loot(struct party_data *p, TBL_PC *sd, struct item *item_data, int type);
+int party_share_loot(struct party_data* p, TBL_PC* sd, struct item* item_data, int first);
int party_send_dot_remove(struct map_session_data *sd);
int party_sub_count(struct block_list *bl, va_list ap);
int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int type,...);
diff --git a/src/map/script.c b/src/map/script.c
index 99a3434f5..d689463cf 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -8965,7 +8965,7 @@ BUILDIN_FUNC(waitingroom)
ev = script_getstr(st, 4);
}
if( (nd=(struct npc_data *)map_id2bl(st->oid)) != NULL )
- chat_createnpcchat(nd, limit, pub, trigger, title, (int)strlen(title), ev);
+ chat_createnpcchat(nd, limit, pub, trigger, title, ev);
return 0;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 3f58a891c..b18572d79 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8680,7 +8680,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
}
break;
case ST_RECOV_WEIGHT_RATE:
- if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate) {
+ if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= (unsigned int)battle_config.natural_heal_weight_rate) {
clif_skill_fail(sd,skill,0,0);
return 0;
}
diff --git a/src/map/status.c b/src/map/status.c
index 37d37b3bf..717aaa993 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5640,10 +5640,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break;
case SC_ADRENALINE2:
case SC_ADRENALINE:
- if (val2 || !battle_config.party_skill_penalty)
- val3 = 300;
- else
- val3 = 200;
+ val3 = (val2) ? 300 : 200; // aspd increase
case SC_WEAPONPERFECTION:
case SC_OVERTHRUST:
if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)