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-rw-r--r--Changelog.txt5
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/const.txt1
-rw-r--r--db/item_db.txt4
-rw-r--r--db/skill_cast_db.txt2
-rw-r--r--src/map/battle.c6
-rw-r--r--src/map/map.h1
-rw-r--r--src/map/mob.c18
-rw-r--r--src/map/pc.c7
-rw-r--r--src/map/skill.c9
-rw-r--r--src/map/skill.h219
11 files changed, 150 insertions, 124 deletions
diff --git a/Changelog.txt b/Changelog.txt
index ee2dbf710..69884439d 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
12/17
- * Added a fix for map loading, thanks to 'Guest' [celest]
+ * Reverted a change in map.c causing problems, sorry >.< [celest]
+ * Updated Sphere Mine - it'll now move in the opposite direction if
+ being hit by its master [celest]
+ * Updated Wind Walk [celest]
* Fixed skill #301 causing crashes [MouseJstr]
* Fixed documentation error on gm_skills_unconditionl [MouseJstr]
* added @grind test command.. only for testing [MouseJstr]
diff --git a/db/Changelog.txt b/db/Changelog.txt
index f7547db3a..4e58d8013 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -5,6 +5,8 @@
Ayathoya items == Added but no effect ( all are "ect" itens)
Skill databases == celest working on them i believe.
+12/17 * Added effect for Deadly poison bottle and Ice cream [celest]
+
12/15 * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks
to midas
* Removed elunium and oridecon from produce_db, thanks to Draco
diff --git a/db/const.txt b/db/const.txt
index a90cd2ba1..867bb4c12 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -252,6 +252,7 @@ SC_Blind 136
SC_SpeedPot0 37
SC_SpeedPot1 38
SC_SpeedPot2 39
+SC_SpeedPot3 40
SC_ATKPot 185
SC_MATKPot 186
SC_EncPoison 6
diff --git a/db/item_db.txt b/db/item_db.txt
index b0a4a87b1..6cff52c02 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -37,7 +37,7 @@
533,Grape_Juice,Grape Juice,0,250,0,40,,,,,10477567,2,,,,,{ itemheal 0,rand(15,24); },{}
534,Carrot_Juice,Carrot Juice,0,20,0,40,,,,,10477567,2,,,,,{ itemheal rand(27,32),0; },{}
535,Pumkin,Pumpkin,0,15,0,20,,,,,10477567,2,,,,,{ itemheal 19,0; },{}
-536,Ice_Cream,Ice Cream,0,150,0,80,,,,,10477567,2,,,,,{ itemheal rand(105,144),0; },{}
+536,Ice_Cream,Ice Cream,0,150,0,80,,,,,10477567,2,,,,,{ itemheal rand(105,144),0; if (rand(100)<3) goto FR; end; FR: sc_start SC_Freeze,10000,0; },{}
537,Pet_Food,Pet Food,0,1000,0,10,,,,,10477567,2,,,,,{ itemheal rand(50,89),0; },{}
538,Well-baked_Cookie,Well-baked Cookie,0,1000,0,30,,,,,10477567,2,,,,,{ itemheal rand(160,199),0; },{}
539,Piece_of_Cake,Piece of Cake,0,3000,0,100,,,,,10477567,2,,,,,{ itemheal rand(270,329),0; },{}
@@ -148,7 +148,7 @@
675,Silver_Coin,Silver Coin,2,20,0,40,,,,,0,3,,,,,{},{}
676,Silver_Coin_Pouch,Silver Coin Pouch,2,20,0,400,,,,,0,3,,,,,{},{}
677,Platinum_Coin,Platinum Coin,2,20,0,40,,,,,0,3,,,,,{},{}
-678,Deadly_Poison_Bottle,Deadly Poison Bottle,2,20,0,100,,,,,10477567,2,,,,,{ sc_start 193,60000,0; },{}
+678,Deadly_Poison_Bottle,Deadly Poison Bottle,2,20,0,100,,,,,10477567,2,,,,,{ if(Class!=4013) goto Not_ASC; sc_start SC_Poison,600000,0; sc_start SC_SpeedPot0,30,0; end; Not_ASC: percentheal -100,0; },{}
679,Recall_Pills,Recall Pills,2,20,0,300,,,,,0,3,,,,,{},{}
680,Carnation,Carnation,2,20,0,1000,,,,,0,3,,,,,{},{}
681,Wedding_Photo_Album,Wedding_Photo_Album,2,20,0,10,,,,,0,3,,,,,{},{}
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index bf977a8fb..342212dbb 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -144,7 +144,7 @@
230,1000,0,3:7:10:12:13,60000 //AM_ACIDTERROR#アシッドテラー#
232,2000,500,40000:50000:60000:70000:80000,0 //AM_CANNIBALIZE#バイオプラント#
-233,2000,500,30000,0 //AM_SPHEREMINE#スフィアーマイン#
+233,2000,500,40000:50000:60000:70000:80000,0 //AM_SPHEREMINE#スフィアーマイン#
234,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_WEAPON#ケミカルウェポンチャージ#
235,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_SHIELD#ケミカルシールドチャージ#
236,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_ARMOR#ケミカルアーマーチャージ#
diff --git a/src/map/battle.c b/src/map/battle.c
index 494b7a323..c43e9bb61 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -931,7 +931,7 @@ int battle_get_speed(struct block_list *bl)
if(sc_data[SC_CURSE].timer!=-1)
speed = speed + 450;
//ウィンドウォーク時はLv*2%減算
- if(sc_data[SC_WINDWALK].timer!=-1)
+ if(sc_data[SC_WINDWALK].timer!=-1 && sc_data[SC_INCREASEAGI].timer==-1)
speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100;
if(sc_data[SC_SLOWDOWN].timer!=-1)
speed = speed*150/100;
@@ -990,7 +990,7 @@ int battle_get_adelay(struct block_list *bl)
if(sc_data[SC_STEELBODY].timer!=-1) // 金剛
aspd_rate += 25;
//増速ポーション使用時は減算
- if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
+ if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
aspd_rate -= sc_data[i].val2;
//ディフェンダー時は加算
if(sc_data[SC_DEFENDER].timer != -1)
@@ -1037,7 +1037,7 @@ int battle_get_amotion(struct block_list *bl)
aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16);
if(sc_data[SC_STEELBODY].timer!=-1) // 金剛
aspd_rate += 25;
- if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
+ if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
aspd_rate -= sc_data[i].val2;
if(sc_data[SC_DEFENDER].timer != -1)
amotion += (550 - sc_data[SC_DEFENDER].val1*50);
diff --git a/src/map/map.h b/src/map/map.h
index 6d525c117..aaf44cd36 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -407,6 +407,7 @@ struct mob_data {
} state;
int timer;
short to_x,to_y;
+ short target_dir;
short speed;
int hp;
int target_id,attacked_id;
diff --git a/src/map/mob.c b/src/map/mob.c
index a057d12e1..a2ddc9e99 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -928,6 +928,7 @@ int mob_spawn(int id)
md->to_x=md->bl.x=x;
md->to_y=md->bl.y=y;
md->dir=0;
+ md->target_dir=0;
map_addblock(&md->bl);
@@ -1492,17 +1493,28 @@ static int mob_randomwalk(struct mob_data *md,int tick)
speed=battle_get_speed(&md->bl);
if(DIFF_TICK(md->next_walktime,tick)<0){
int i,x,y,c,d=12-md->move_fail_count;
+ int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}};
if(d<5) d=5;
for(i=0;i<retrycount;i++){ // Search of a movable place
int r=rand();
- x=md->bl.x+r%(d*2+1)-d;
- y=md->bl.y+r/(d*2+1)%(d*2+1)-d;
+ x=r%(d*2+1)-d;
+ y=r/(d*2+1)%(d*2+1)-d;
+ if (md->target_dir){
+ if (x<0) x=0-x;
+ if (y<0) y=0-y;
+ x *= mask[md->target_dir-1][0];
+ y *= mask[md->target_dir-1][1];
+ }
+ x+=md->bl.x;
+ y+=md->bl.y;
+
if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){
md->move_fail_count=0;
break;
}
if(i+1>=retrycount){
md->move_fail_count++;
+ md->target_dir = 0;
if(md->move_fail_count>1000){
if(battle_config.error_log)
printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class);
@@ -2278,6 +2290,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
mobskill_use_id(md,&md->bl,skillidx);//自爆詠唱開始
md->state.special_mob_ai++;
}
+ if (md->master_id==src->id)
+ md->target_dir=map_calc_dir(src,md->bl.x,md->bl.y)+1;
}
if(md->hp>0){
diff --git a/src/map/pc.c b/src/map/pc.c
index 3c37f7ce1..40d0cad79 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1888,11 +1888,12 @@ int pc_calcstatus(struct map_session_data* sd,int first)
aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16);
sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100;
}
- if( sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
+ if( sd->sc_data[i=SC_SPEEDPOTION3].timer!=-1 ||
+ sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 ||
sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // ? 速ポ?ション
aspd_rate -= sd->sc_data[i].val2;
- if(sd->sc_data[SC_WINDWALK].timer!=-1) //ウィンドウォ?ク時はLv*2%減算
+ if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) //ウィンドウォ?ク時はLv*2%減算
sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
if(sd->sc_data[SC_CARTBOOST].timer!=-1) // カ?トブ?スト
sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
@@ -2162,7 +2163,7 @@ int pc_calcspeed (struct map_session_data *sd)
if(sd->sc_data[SC_QUAGMIRE].timer!=-1){
sd->speed = sd->speed*3/2;
}
- if(sd->sc_data[SC_WINDWALK].timer!=-1) {
+ if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) {
sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
}
if(sd->sc_data[SC_CARTBOOST].timer!=-1) {
diff --git a/src/map/skill.c b/src/map/skill.c
index ec7ed2fe7..221118628 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8667,6 +8667,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
case SC_SPEEDPOTION0: /* ?速ポ?ション */
case SC_SPEEDPOTION1:
case SC_SPEEDPOTION2:
+ case SC_SPEEDPOTION3:
case SC_APPLEIDUN: /* イドゥンの林檎 */
case SC_RIDING:
case SC_BLADESTOP_WAIT:
@@ -9500,7 +9501,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
if(sc_data[type].timer != -1){ /* すでに同じ異常になっている場合タイマ解除 */
if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION &&
- type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2
+ type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 && type != SC_SPEEDPOTION3
&& type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
return 0;
if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON)
@@ -9553,8 +9554,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
calc_flag = 1;
if(sc_data[SC_DECREASEAGI].timer!=-1 )
skill_status_change_end(bl,SC_DECREASEAGI,-1);
- if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */
- skill_status_change_end(bl,SC_WINDWALK,-1);
+ // the effect will still remain [celest]
+// if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */
+// skill_status_change_end(bl,SC_WINDWALK,-1);
break;
case SC_DECREASEAGI: /* 速度減少 */
if (bl->type == BL_PC) // Celest
@@ -9840,6 +9842,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
case SC_SPEEDPOTION0: /* ?速ポ?ション */
case SC_SPEEDPOTION1:
case SC_SPEEDPOTION2:
+ case SC_SPEEDPOTION3:
calc_flag = 1;
tick = 1000 * tick;
val2 = 5*(2+type-SC_SPEEDPOTION0);
diff --git a/src/map/skill.h b/src/map/skill.h
index 09f47403e..4d1319599 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -183,134 +183,135 @@ enum {
enum { // struct map_session_data の status_changeの番?テ?ブル
// SC_SENDMAX未?はクライアントへの通知あり。
// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。
- SC_SENDMAX =128,
+ SC_SENDMAX =128,
SC_PROVOKE = 0,
SC_ENDURE = 1,
- SC_TWOHANDQUICKEN = 2,
+ SC_TWOHANDQUICKEN = 2,
SC_CONCENTRATE = 3,
SC_HIDING = 4,
SC_CLOAKING = 5,
- SC_ENCPOISON = 6,
+ SC_ENCPOISON = 6,
SC_POISONREACT = 7,
SC_QUAGMIRE = 8,
SC_ANGELUS = 9,
- SC_BLESSING =10,
- SC_SIGNUMCRUCIS =11,
- SC_INCREASEAGI =12,
- SC_DECREASEAGI =13,
- SC_SLOWPOISON =14,
- SC_IMPOSITIO =15,
- SC_SUFFRAGIUM =16,
- SC_ASPERSIO =17,
- SC_BENEDICTIO =18,
- SC_KYRIE =19,
- SC_MAGNIFICAT =20,
- SC_GLORIA =21,
- SC_AETERNA =22,
- SC_ADRENALINE =23,
- SC_WEAPONPERFECTION =24,
- SC_OVERTHRUST =25,
- SC_MAXIMIZEPOWER =26,
- SC_RIDING =27,
- SC_FALCON =28,
- SC_TRICKDEAD =29,
- SC_LOUD =30,
- SC_ENERGYCOAT =31,
- SC_HALLUCINATION =34,
- SC_WEIGHT50 =35,
- SC_WEIGHT90 =36,
- SC_SPEEDPOTION0 =37,
- SC_SPEEDPOTION1 =38,
- SC_SPEEDPOTION2 =39,
- SC_STRIPWEAPON =50,
- SC_STRIPSHIELD =51,
- SC_STRIPARMOR =52,
- SC_STRIPHELM =53,
- SC_CP_WEAPON =54,
- SC_CP_SHIELD =55,
- SC_CP_ARMOR =56,
- SC_CP_HELM =57,
- SC_AUTOGUARD =58,
- SC_REFLECTSHIELD =59,
- SC_DEVOTION =60,
- SC_PROVIDENCE =61,
- SC_DEFENDER =62,
- SC_AUTOSPELL =65,
- SC_SPEARSQUICKEN =68,
- SC_EXPLOSIONSPIRITS =86,
- SC_STEELBODY =87,
- SC_COMBO =89,
- SC_FLAMELAUNCHER =90,
- SC_FROSTWEAPON =91,
- SC_LIGHTNINGLOADER =92,
- SC_SEISMICWEAPON =93,
- SC_AURABLADE =103, /* オ?ラブレ?ド */
- SC_PARRYING =104, /* パリイング */
- SC_CONCENTRATION =105, /* コンセントレ?ション */
- SC_TENSIONRELAX =106, /* テンションリラックス */
- SC_BERSERK =107, /* バ?サ?ク */
- SC_ASSUMPTIO =110, /* アシャンプティオ */
- SC_MAGICPOWER =113, /* 魔法力?幅 */
- SC_TRUESIGHT =115, /* トゥル?サイト */
- SC_WINDWALK =116, /* ウインドウォ?ク */
- SC_MELTDOWN =117, /* メルトダウン */
- SC_CARTBOOST =118, /* カ?トブ?スト */
- SC_REJECTSWORD =120, /* リジェクトソ?ド */
- SC_MARIONETTE =121, /* マリオネットコントロ?ル */
- SC_HEADCRUSH =124, /* ヘッドクラッシュ */
- SC_JOINTBEAT =125, /* ジョイントビ?ト */
-
- SC_STONE =128,
- SC_FREEZE =129,
- SC_STAN =130,
- SC_SLEEP =131,
- SC_POISON =132,
- SC_CURSE =133,
- SC_SILENCE =134,
- SC_CONFUSION =135,
- SC_BLIND =136,
+ SC_BLESSING = 10,
+ SC_SIGNUMCRUCIS = 11,
+ SC_INCREASEAGI = 12,
+ SC_DECREASEAGI = 13,
+ SC_SLOWPOISON = 14,
+ SC_IMPOSITIO = 15,
+ SC_SUFFRAGIUM = 16,
+ SC_ASPERSIO = 17,
+ SC_BENEDICTIO = 18,
+ SC_KYRIE = 19,
+ SC_MAGNIFICAT = 20,
+ SC_GLORIA = 21,
+ SC_AETERNA = 22,
+ SC_ADRENALINE = 23,
+ SC_WEAPONPERFECTION = 24,
+ SC_OVERTHRUST = 25,
+ SC_MAXIMIZEPOWER = 26,
+ SC_RIDING = 27,
+ SC_FALCON = 28,
+ SC_TRICKDEAD = 29,
+ SC_LOUD = 30,
+ SC_ENERGYCOAT = 31,
+ SC_HALLUCINATION = 34,
+ SC_WEIGHT50 = 35,
+ SC_WEIGHT90 = 36,
+ SC_SPEEDPOTION0 = 37,
+ SC_SPEEDPOTION1 = 38,
+ SC_SPEEDPOTION2 = 39,
+ SC_SPEEDPOTION3 = 40,
+ SC_STRIPWEAPON = 50,
+ SC_STRIPSHIELD = 51,
+ SC_STRIPARMOR = 52,
+ SC_STRIPHELM = 53,
+ SC_CP_WEAPON = 54,
+ SC_CP_SHIELD = 55,
+ SC_CP_ARMOR = 56,
+ SC_CP_HELM = 57,
+ SC_AUTOGUARD = 58,
+ SC_REFLECTSHIELD = 59,
+ SC_DEVOTION = 60,
+ SC_PROVIDENCE = 61,
+ SC_DEFENDER = 62,
+ SC_AUTOSPELL = 65,
+ SC_SPEARSQUICKEN = 68,
+ SC_EXPLOSIONSPIRITS = 86,
+ SC_STEELBODY = 87,
+ SC_COMBO = 89,
+ SC_FLAMELAUNCHER = 90,
+ SC_FROSTWEAPON = 91,
+ SC_LIGHTNINGLOADER = 92,
+ SC_SEISMICWEAPON = 93,
+ SC_AURABLADE = 103, /* オ?ラブレ?ド */
+ SC_PARRYING = 104, /* パリイング */
+ SC_CONCENTRATION = 105, /* コンセントレ?ション */
+ SC_TENSIONRELAX = 106, /* テンションリラックス */
+ SC_BERSERK = 107, /* バ?サ?ク */
+ SC_ASSUMPTIO = 110, /* アシャンプティオ */
+ SC_MAGICPOWER = 113, /* 魔法力?幅 */
+ SC_TRUESIGHT = 115, /* トゥル?サイト */
+ SC_WINDWALK = 116, /* ウインドウォ?ク */
+ SC_MELTDOWN = 117, /* メルトダウン */
+ SC_CARTBOOST = 118, /* カ?トブ?スト */
+ SC_REJECTSWORD = 120, /* リジェクトソ?ド */
+ SC_MARIONETTE = 121, /* マリオネットコントロ?ル */
+ SC_HEADCRUSH = 124, /* ヘッドクラッシュ */
+ SC_JOINTBEAT = 125, /* ジョイントビ?ト */
+
+ SC_STONE = 128,
+ SC_FREEZE = 129,
+ SC_STAN = 130,
+ SC_SLEEP = 131,
+ SC_POISON = 132,
+ SC_CURSE = 133,
+ SC_SILENCE = 134,
+ SC_CONFUSION = 135,
+ SC_BLIND = 136,
SC_DIVINA = SC_SILENCE,
- SC_SAFETYWALL =140,
- SC_PNEUMA =141,
- SC_WATERBALL =142,
- SC_ANKLE =143,
- SC_DANCING =144,
- SC_KEEPING =145,
- SC_BARRIER =146,
-
- SC_MAGICROD =149,
- SC_SIGHT =150,
- SC_RUWACH =151,
- SC_AUTOCOUNTER =152,
- SC_VOLCANO =153,
- SC_DELUGE =154,
- SC_VIOLENTGALE =155,
- SC_BLADESTOP_WAIT =156,
- SC_BLADESTOP =157,
- SC_EXTREMITYFIST =158,
- SC_GRAFFITI =159,
+ SC_SAFETYWALL = 140,
+ SC_PNEUMA = 141,
+ SC_WATERBALL = 142,
+ SC_ANKLE = 143,
+ SC_DANCING = 144,
+ SC_KEEPING = 145,
+ SC_BARRIER = 146,
+
+ SC_MAGICROD = 149,
+ SC_SIGHT = 150,
+ SC_RUWACH = 151,
+ SC_AUTOCOUNTER = 152,
+ SC_VOLCANO = 153,
+ SC_DELUGE = 154,
+ SC_VIOLENTGALE = 155,
+ SC_BLADESTOP_WAIT = 156,
+ SC_BLADESTOP = 157,
+ SC_EXTREMITYFIST = 158,
+ SC_GRAFFITI = 159,
SC_LULLABY =160,
- SC_RICHMANKIM =161,
+ SC_RICHMANKIM =161,
SC_ETERNALCHAOS =162,
SC_DRUMBATTLE =163,
- SC_NIBELUNGEN =164,
- SC_ROKISWEIL =165,
- SC_INTOABYSS =166,
- SC_SIEGFRIED =167,
- SC_DISSONANCE =168,
+ SC_NIBELUNGEN =164,
+ SC_ROKISWEIL =165,
+ SC_INTOABYSS =166,
+ SC_SIEGFRIED =167,
+ SC_DISSONANCE =168,
SC_WHISTLE =169,
SC_ASSNCROS =170,
- SC_POEMBRAGI =171,
- SC_APPLEIDUN =172,
- SC_UGLYDANCE =173,
+ SC_POEMBRAGI =171,
+ SC_APPLEIDUN =172,
+ SC_UGLYDANCE =173,
SC_HUMMING =174,
SC_DONTFORGETME =175,
SC_FORTUNE =176,
- SC_SERVICE4U =177,
+ SC_SERVICE4U =177,
- SC_SPIDERWEB =180, /* スパイダ?ウェッブ */
+ SC_SPIDERWEB =180, /* スパイダ?ウェッブ */
SC_MEMORIZE =181, /* メモライズ */
// SC_DPOISON =182, /* 猛毒 */
@@ -319,7 +320,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル
SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか)
SC_NOCHAT =188, //赤エモ?態
SC_SPLASHER =189, /* ベナムスプラッシャ? */
- SC_SELFDESTRUCTION =190, /* 自爆 */
+ SC_SELFDESTRUCTION =190, /* 自爆 */
// Used by English Team