diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/battle.c | 6 |
2 files changed, 2 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 309060310..b035bd67c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/11/29 + * Probably fixed splash damage. * Reflected spells no longer cause knockback. * SG Blessing skills now grant the extra experience to everyone when the SG killed the mob. diff --git a/src/map/battle.c b/src/map/battle.c index 13a5dfd0b..e54730cde 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2884,12 +2884,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2); -// Eh, battle_calc_damage should take care of not making the off-hand dmg miss. -// if(sd && sd->status.weapon > MAX_WEAPON_TYPE && wd.damage2 == 0) -// clif_damage(src, target, tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0); - if (sd && sd->splash_range > 0 && damage > 0) - skill_castend_damage_id(src, target, 0, -1, tick, 0); + skill_castend_damage_id(src, target, 0, 1, tick, 0); map_freeblock_lock(); |