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-rw-r--r--db/const.txt6
-rw-r--r--doc/script_commands.txt7
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/pc.h2
-rw-r--r--src/map/script.c2
-rw-r--r--src/map/script.h2
6 files changed, 17 insertions, 4 deletions
diff --git a/db/const.txt b/db/const.txt
index 3c20abc4a..cdb000417 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -610,6 +610,12 @@ EQI_COSTUME_HEAD_LOW 11
EQI_COSTUME_HEAD_MID 12
EQI_COSTUME_HEAD_TOP 13
EQI_COSTUME_GARMENT 14
+EQI_SHADOW_ARMOR 15
+EQI_SHADOW_WEAPON 16
+EQI_SHADOW_SHIELD 17
+EQI_SHADOW_SHOES 18
+EQI_SHADOW_ACC_R 19
+EQI_SHADOW_ACC_L 20
LOOK_BASE 0
LOOK_HAIR 1
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index bd0b032f1..f2ba9f6ba 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2550,6 +2550,13 @@ EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks)
EQI_COSTUME_HEAD_LOW (11) - Lower Costume Headgear
EQI_COSTUME_HEAD_MID (12) - Middle Costume Headgear
EQI_COSTUME_HEAD_TOP (13) - Upper Costume Headgear
+EQI_COSTUME_GARMENT (14) - Costume Garment
+EQI_SHADOW_ARMOR (15) - Shadow Armor
+EQI_SHADOW_WEAPON (16) - Shadow Weapon
+EQI_SHADOW_SHIELD (17) - Shadow Shield
+EQI_SHADOW_SHOES (18) - Shadow Shoes
+EQI_SHADOW_ACC_R (19) - Shadow Accessory 2
+EQI_SHADOW_ACC_L (20) - Shadow Accessory 1
Notice that a few items occupy several equipment slots, and if the
character is wearing such an item, 'getequipid' will return it's ID number
diff --git a/src/map/pc.c b/src/map/pc.c
index 35d883b6f..41f4a1a96 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -10257,7 +10257,7 @@ void pc_defaults(void) {
{ SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon },
{ SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star }
};
- unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO};
+ unsigned int equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO, EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L };
pc = &pc_s;
diff --git a/src/map/pc.h b/src/map/pc.h
index fc37d0ef2..8eb7e692a 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -731,7 +731,7 @@ struct pc_interface {
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1];
#endif
- unsigned short equip_pos[EQI_MAX];
+ unsigned int equip_pos[EQI_MAX];
/* */
struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
struct fame_list smith_fame_list[MAX_FAME_LIST];
diff --git a/src/map/script.c b/src/map/script.c
index d51f27ce9..944759f39 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -18210,7 +18210,7 @@ void script_label_add(int key, int pos) {
void script_defaults(void) {
// aegis->athena slot position conversion table
- unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT};
+ unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT,EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L};
script = &script_s;
diff --git a/src/map/script.h b/src/map/script.h
index c6cb6070b..a4d14c777 100644
--- a/src/map/script.h
+++ b/src/map/script.h
@@ -35,7 +35,7 @@ struct eri;
//#define SCRIPT_HASH_SDBM
#define SCRIPT_HASH_ELF
-#define SCRIPT_EQUIP_TABLE_SIZE 14
+#define SCRIPT_EQUIP_TABLE_SIZE 20
//#define SCRIPT_DEBUG_DISP
//#define SCRIPT_DEBUG_DISASM