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-rw-r--r--src/map/battle.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 1a6179886..7c92f1517 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1924,12 +1924,14 @@ static struct Damage battle_calc_weapon_attack(
ATK_ADD(10*pc_checkskill(sd, TK_RUN));
break;
case GS_MAGICALBULLET:
+ {
int matk1=status_get_matk1(src),matk2=status_get_matk2(src);
if(matk1>matk2)
- ATK_ADD(matk2+atn_rand()%(matk1-matk2+1));
- else
- ATK_ADD(matk2);
+ {
+ ATK_ADD(matk2+rand()%(matk1-matk2+1));
+ } else ATK_ADD(matk2);
break;
+ }
}
}
//Here comes a second pass for skills that stack to the previously defined % damage. [Skotlex]