diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2d9ecedaa..9e1957bc8 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/26
+ * Changed the skill_wall_check to use shoot-path seeking. May fix
+ skill_wall_check setting. [Skotlex]
* Fixed typo in skill.c: skill_clear_group [Lance]
2006/04/25
diff --git a/src/map/skill.c b/src/map/skill.c index 887bc62ce..e25d79d2b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6553,8 +6553,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, if (alive && battle_config.skill_wall_check) {
//Check if there's a path between cell and center of casting.
- struct walkpath_data wpd;
- if (path_search_real(&wpd,src->m,ux,uy,x,y,0x1,CELL_CHKWALL) == -1)
+ if (!path_search_long(NULL,src->m,ux,uy,x,y))
alive = 0;
}
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