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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c3
2 files changed, 3 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 2d9ecedaa..9e1957bc8 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/26
+ * Changed the skill_wall_check to use shoot-path seeking. May fix
+ skill_wall_check setting. [Skotlex]
* Fixed typo in skill.c: skill_clear_group [Lance]
2006/04/25
diff --git a/src/map/skill.c b/src/map/skill.c
index 887bc62ce..e25d79d2b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6553,8 +6553,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
if (alive && battle_config.skill_wall_check) {
//Check if there's a path between cell and center of casting.
- struct walkpath_data wpd;
- if (path_search_real(&wpd,src->m,ux,uy,x,y,0x1,CELL_CHKWALL) == -1)
+ if (!path_search_long(NULL,src->m,ux,uy,x,y))
alive = 0;
}