diff options
-rw-r--r-- | conf/battle/monster.conf | 4 | ||||
-rw-r--r-- | src/map/battle.c | 1 | ||||
-rw-r--r-- | src/map/battle.h | 1 |
3 files changed, 0 insertions, 6 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index 301a1b8eb..779a69f43 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -183,10 +183,6 @@ mob_remove_damaged: yes // Delay before removing mobs from empty maps (default 5 min = 300 secs) mob_remove_delay: 300000 -// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off) -// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. -mob_clear_delay: 0 - // Defines on who the mob npc_event gets executed when a mob is killed. // Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) // Type 0: On the player that did the most damage to the mob. diff --git a/src/map/battle.c b/src/map/battle.c index 11e9fb81f..a384b2f2a 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4669,7 +4669,6 @@ static const struct _battle_data { { "show_hp_sp_drain", &battle_config.show_hp_sp_drain, 0, 0, 1, }, { "show_hp_sp_gain", &battle_config.show_hp_sp_gain, 1, 0, 1, }, { "mob_npc_event_type", &battle_config.mob_npc_event_type, 1, 0, 1, }, - { "mob_clear_delay", &battle_config.mob_clear_delay, 0, 0, INT_MAX, }, { "character_size", &battle_config.character_size, 1|2, 0, 1|2, }, { "mob_max_skilllvl", &battle_config.mob_max_skilllvl, MAX_SKILL_LEVEL, 1, MAX_SKILL_LEVEL, }, { "retaliate_to_master", &battle_config.retaliate_to_master, 1, 0, 1, }, diff --git a/src/map/battle.h b/src/map/battle.h index de59f5717..46d785a2b 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -410,7 +410,6 @@ extern struct Battle_Config int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex] int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] - int mob_clear_delay; // [Valaris] int character_size; // if riders have size=2, and baby class riders size=1 [Lupus] int mob_max_skilllvl; // Max possible skill level [Lupus] |