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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--db/Changelog.txt1
-rw-r--r--db/skill_db.txt2
-rw-r--r--src/map/battle.c6
4 files changed, 6 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 59b35b2ec..88a55bedf 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/03/06
+ * Simplified the Utsusemi/Bunsinjyutsu check to only block weapon skills
+ that do not ignore offensive cards. [Skotlex]
* Added support for the 2 new packet versions. [Zephiris]
* Fixed the loginlog's `user` column length (use upgrade_svn9957.sql)
2007/03/05
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 64d06facc..be1767beb 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -20,6 +20,7 @@
========================
03/06
+ * Soul Breaker no longer ignores elemental adjustments. [Skotlex]
* Added the 2 new packet versions to packet_db.txt [Zephiris]
03/02
* Updated the stun length to 5 secs of: Meteor Storm, Sonic Blow, Throw
diff --git a/db/skill_db.txt b/db/skill_db.txt
index acb55d075..c9ec2a498 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -416,7 +416,7 @@
376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0 //ASC_KATAR#Advanced Katar Mastery#
//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#Hallucination Walk#
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0 //ASC_EDP#Deadly Poison Enchantment#
-379,9,6,1,-1,0x18,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer#
+379,9,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer#
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //SN_SIGHT#Falcon Eyes#
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0 //SN_FALCONASSAULT#Falcon Assault#
382,4,8,1,-1,0,2,5,1,yes,0,0,0,weapon,0 //SN_SHARPSHOOTING#Focused Arrow Strike#
diff --git a/src/map/battle.c b/src/map/battle.c
index 12438ea62..0b4aa2f69 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -295,7 +295,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if (sc && sc->count) {
//First, sc_*'s that reduce damage to 0.
- if (sc->data[SC_SAFETYWALL].timer!=-1 && flag&BF_SHORT && (skill_num != NPC_GUIDEDATTACK && skill_num != AM_DEMONSTRATION)
+ if (sc->data[SC_SAFETYWALL].timer!=-1 && flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK
) {
struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL].val3;
if (group) {
@@ -363,9 +363,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if ((sc->data[SC_UTSUSEMI].timer != -1 || sc->data[SC_BUNSINJYUTSU].timer != -1)
&&
- (flag&BF_WEAPON || (flag&(BF_MISC|BF_SHORT)) == (BF_MISC|BF_SHORT)) &&
- !(skill_get_nk(skill_num)&NK_NO_CARDFIX)
- )
+ flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX))
{
if (sc->data[SC_UTSUSEMI].timer != -1) {
clif_specialeffect(bl, 462, AREA);