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-rw-r--r--Changelog-Trunk.txt8
-rw-r--r--db/Changelog.txt5
-rw-r--r--db/skill_db.txt2
-rw-r--r--db/skill_unit_db.txt2
-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/mob.c3
-rw-r--r--src/map/skill.c9
-rw-r--r--src/map/status.c14
-rw-r--r--src/map/unit.c1
9 files changed, 23 insertions, 23 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 70691b73b..2dde16c3f 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,9 +3,15 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/11/27
+ * Corrected the skill animation for Absorb Spirits [Skotlex]
+ * Cleaned up a bit the implementation of how Gravity Field blocks the
+ caster from moving. [Skotlex]
+ * Mob class-changing will fail if the new class is the same as the previous
+ one. [Skotlex]
2006/11/24
* Homunc's min matk is now always equal to max matk [Skotlex]
- * Fixed EDP's damage being 100% more than it should (should be 5x, not 6x
+ * Fixed EDP's damage being 100% more than it should (should be 4x, not 5x
on normal attacks) [Skotlex]
* Self Destruction will only hit everyone and not just enemies when used by
mobs (non marine spheres) unless the map is a versus map. [Skotlex]
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 812f353f4..785008fe2 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -19,6 +19,11 @@
-----
========================
+11/27
+ * Corrected KiriKage's range so it works correctly when used by non-players
+ or when use weapon's range is used. [Skotlex]
+ * Changed service for you's flags so it affects all players on range.
+ [Skotlex]
11/26
* Updated Rachel Field mob stats and drops [Playtester]
* Updated selling price for some common drops [Playtester]
diff --git a/db/skill_db.txt b/db/skill_db.txt
index ac0654f0f..8df120d21 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -554,7 +554,7 @@
527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,3 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
529,7:9:11:13:15,6,2,0,1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
-530,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
+530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
531,0,6,4,0,1,0,5,1,no,0,0,0,none,7 //NJ_UTSUSEMI#NJ_UTSUSEMI#
532,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU#
533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //NJ_NINPOU#NJ_NINPOU#
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index b88ac9460..d0d733900 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -73,7 +73,7 @@
327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS
-330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU
+330,0xaf, , 3, 0, -1,all, 0x120 //DC_SERVICEFORYOU
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS
362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA
diff --git a/src/map/clif.c b/src/map/clif.c
index 561c51912..5083e4a91 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -7107,7 +7107,7 @@ int clif_guild_skillinfo(struct map_session_data *sd)
WFIFOW(fd,c*37+12) = g->skill[i].lv;
WFIFOW(fd,c*37+14) = skill_get_sp(id,g->skill[i].lv);
WFIFOW(fd,c*37+16) = skill_get_range(id,g->skill[i].lv);
- malloc_tsetdword(WFIFOP(fd,c*37+18),0,24);
+ strncpy(WFIFOP(fd,c*37+18), skill_get_name(id), NAME_LENGTH);
if(g->skill[i].lv < guild_skill_get_max(id) && (sd == g->member[0].sd))
up = 1;
else
diff --git a/src/map/mob.c b/src/map/mob.c
index 97564cfd1..4772d5b60 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2315,6 +2315,9 @@ int mob_class_change (struct mob_data *md, int class_)
if (mob_is_clone(md->class_))
return 0; //Clones
+ if (md->class_ == class_)
+ return 0; //Nothing to change.
+
hp_rate = md->status.hp*100/md->status.max_hp;
md->class_ = class_;
md->db = mob_db(class_);
diff --git a/src/map/skill.c b/src/map/skill.c
index 26f9a8f41..0f78fe32a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3174,7 +3174,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (unit_movepos(src, x, y, 0, 0))
clif_slide(src,src->x,src->y);
}
- status_change_end(src, SC_HIDING, -1);
+ if (sc && sc->data[SC_HIDING].timer != -1)
+ status_change_end(src, SC_HIDING, -1);
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break;
case 0:
@@ -3945,10 +3946,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
i = 2 * dstmd->level;
mob_target(dstmd,src,0);
}
- if (i) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- status_heal(src, 0, i, 3);
- }
+ if (i) status_heal(src, 0, i, 3);
+ clif_skill_nodamage(src,bl,skillid,skilllv,i?1:0);
break;
case AC_MAKINGARROW:
diff --git a/src/map/status.c b/src/map/status.c
index 0228ec367..adb35c32d 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5358,13 +5358,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
case SC_GRAVITATION:
val2 = 50*val1; //aspd reduction
- if (val3 == BCT_SELF) {
- struct unit_data *ud = unit_bl2ud(bl);
- if (ud) {
- ud->canmove_tick += tick;
- ud->canact_tick += tick;
- }
- }
break;
case SC_HERMODE:
@@ -6171,13 +6164,6 @@ int status_change_end( struct block_list* bl , int type,int tid )
sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP),
skill_get_time(LK_BERSERK, sc->data[type].val1));
break;
- case SC_GRAVITATION:
- if (sc->data[type].val3 == BCT_SELF) {
- struct unit_data *ud = unit_bl2ud(bl);
- if (ud)
- ud->canmove_tick = ud->canact_tick = gettick();
- }
- break;
case SC_GOSPEL: //Clear the buffs from other chars.
if (sc->data[type].val3) { //Clear the group.
struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val3;
diff --git a/src/map/unit.c b/src/map/unit.c
index 6e3c66288..0d5fb5b71 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -699,6 +699,7 @@ int unit_can_move(struct block_list *bl)
|| (sc->data[SC_CLOAKING].timer != -1 && //Need wall at level 1-2
sc->data[SC_CLOAKING].val1 < 3 && !(sc->data[SC_CLOAKING].val4&1))
|| sc->data[SC_MADNESSCANCEL].timer != -1
+ || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF)
))
return 0;
}