diff options
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/common/mmo.h | 4 | ||||
-rw-r--r-- | src/map/clif.c | 6 | ||||
-rw-r--r-- | src/map/mercenary.c | 6 | ||||
-rw-r--r-- | src/map/pc.c | 20 | ||||
-rw-r--r-- | src/map/skill.c | 32 | ||||
-rw-r--r-- | src/map/status.c | 107 | ||||
-rw-r--r-- | src/map/status.h | 2 |
8 files changed, 109 insertions, 72 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 6a020c598..c6bb70cfa 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/13
+ * Added support for reading correctly status change data from Guild and
+ Homun skills. [Skotlex]
+ * Added support for reading Homun skill data (which means the HM skills are
+ now safe to add to skill_db, skill_require_db, etc) [Skotlex]
* Oppositions can't be made during WoE now. [Skotlex]
* Fixed a few compiler warnings from VC [Skotlex]
* Commented out the Homunculus Skills<->Status Change link which was
diff --git a/src/common/mmo.h b/src/common/mmo.h index 9cd6c4f90..3509692a3 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -383,6 +383,10 @@ enum { GD_DEVELOPMENT=10014,
};
+//Base Homun skill.
+#define HM_SKILLBASE 8001
+#define MAX_HOMUNSKILL 16
+
//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
JOB_NOVICE,
diff --git a/src/map/clif.c b/src/map/clif.c index d08c9c0c5..cbbf7398e 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8483,7 +8483,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c < if (skillnotok(MO_EXPLOSIONSPIRITS,sd))
break; //Do not override the noskill mapflag. [Skotlex]
clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,-1,
- sc_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],100,
+ sc_start(&sd->bl,SkillStatusChangeTable(MO_EXPLOSIONSPIRITS),100,
17,skill_get_time(MO_EXPLOSIONSPIRITS,1))); //Lv17-> +50 critical (noted by Poki) [Skotlex]
sd->state.snovice_flag = 0;
break;
@@ -10781,7 +10781,7 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) { if ((sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON
&& sd->state.rest && (level = pc_checkskill(sd,TK_SPTIME)))
- sc_start(&sd->bl,SkillStatusChangeTable[TK_SPTIME],100,level,skill_get_time(TK_SPTIME, level));
+ sc_start(&sd->bl,SkillStatusChangeTable(TK_SPTIME),100,level,skill_get_time(TK_SPTIME, level));
return;
}
/*==========================================
@@ -10800,7 +10800,7 @@ void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd) }
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_exp > 0 && nextbaseexp > 0 && (int)((double)1000*sd->status.base_exp/nextbaseexp)%100==0){
clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,5,
- sc_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],100,
+ sc_start(&sd->bl,SkillStatusChangeTable(MO_EXPLOSIONSPIRITS),100,
5,skill_get_time(MO_EXPLOSIONSPIRITS,5)));
}
}
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index c62877411..58e0e69a4 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -91,7 +91,7 @@ void merc_load_exptables(void) char *merc_skill_get_name(int id)
{
- return merc_skillname[id-8000];
+ return merc_skillname[id-HM_SKILLBASE];
}
void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
@@ -112,8 +112,8 @@ void merc_skillup(struct map_session_data *sd,short skillnum) nullpo_retv(sd->hd);
if(!sd->hd->skillpts) return; //no skill points left
- sd->hd->hskill[(skillnum-8001)%4].id=skillnum;
- sd->hd->hskill[(skillnum-8001)%4].level+=1;
+ sd->hd->hskill[(skillnum-HM_SKILLBASE)%4].id=skillnum;
+ sd->hd->hskill[(skillnum-HM_SKILLBASE)%4].level+=1;
sd->hd->skillpts-=1;
clif_homuninfo(sd);
diff --git a/src/map/pc.c b/src/map/pc.c index a0b5956e8..877c97366 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -286,7 +286,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { if(sd->state.snovice_flag == 4) { // [Celest]
status_heal(&sd->bl, status->max_hp, status->max_sp, 1);
sd->state.snovice_flag = 0;
- sc_start(&sd->bl,SkillStatusChangeTable[MO_STEELBODY],100,1,skill_get_time(MO_STEELBODY,1));
+ sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
} else
status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
} else { //Just for saving on the char-server
@@ -3874,16 +3874,16 @@ int pc_checkbaselevelup(struct map_session_data *sd) if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
{
- sc_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],100,1,skill_get_time(PR_KYRIE,1));
- sc_start(&sd->bl,SkillStatusChangeTable[PR_IMPOSITIO],100,1,skill_get_time(PR_IMPOSITIO,1));
- sc_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],100,1,skill_get_time(PR_MAGNIFICAT,1));
- sc_start(&sd->bl,SkillStatusChangeTable[PR_GLORIA],100,1,skill_get_time(PR_GLORIA,1));
- sc_start(&sd->bl,SkillStatusChangeTable[PR_SUFFRAGIUM],100,1,skill_get_time(PR_SUFFRAGIUM,1));
+ sc_start(&sd->bl,SkillStatusChangeTable(PR_KYRIE),100,1,skill_get_time(PR_KYRIE,1));
+ sc_start(&sd->bl,SkillStatusChangeTable(PR_IMPOSITIO),100,1,skill_get_time(PR_IMPOSITIO,1));
+ sc_start(&sd->bl,SkillStatusChangeTable(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1));
+ sc_start(&sd->bl,SkillStatusChangeTable(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1));
+ sc_start(&sd->bl,SkillStatusChangeTable(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1));
} else
if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON)
{
- sc_start(&sd->bl,SkillStatusChangeTable[AL_INCAGI],100,10,skill_get_time(AL_INCAGI,10));
- sc_start(&sd->bl,SkillStatusChangeTable[AL_BLESSING],100,10,skill_get_time(AL_BLESSING,10));
+ sc_start(&sd->bl,SkillStatusChangeTable(AL_INCAGI),100,10,skill_get_time(AL_INCAGI,10));
+ sc_start(&sd->bl,SkillStatusChangeTable(AL_BLESSING),100,10,skill_get_time(AL_BLESSING,10));
}
clif_misceffect(&sd->bl,0);
//LORDALFA - LVLUPEVENT
@@ -4893,7 +4893,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) status_percent_heal(&sd->bl, 10*sd->sc.data[SC_KAIZEL].val1, 0);
if(battle_config.pc_invincible_time)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
- sc_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],100,10,skill_get_time2(SL_KAIZEL,sd->sc.data[SC_KAIZEL].val1));
+ sc_start(&sd->bl,SkillStatusChangeTable(PR_KYRIE),100,10,skill_get_time2(SL_KAIZEL,sd->sc.data[SC_KAIZEL].val1));
status_change_end(&sd->bl,SC_KAIZEL,-1);
return 0;
}
@@ -4906,7 +4906,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) sd->state.snovice_flag = 0;
if(battle_config.pc_invincible_time)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
- sc_start(&sd->bl,SkillStatusChangeTable[MO_STEELBODY],100,1,skill_get_time(MO_STEELBODY,1));
+ sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
return 0;
}
diff --git a/src/map/skill.c b/src/map/skill.c index f1298ae50..5338768ec 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -36,6 +36,8 @@ //Guild Skills are shifted to these to make them stick into the skill array. #define GD_SKILLRANGEMIN 900 #define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL +#define HM_SKILLRANGEMIN 800 +#define HM_SKILLRANGEMAX HM_SKILLRANGEMIN+MAX_HOMUNSKILL int skill_names_id[MAX_SKILL_DB]; const struct skill_name_db skill_names[] = { @@ -648,7 +650,9 @@ struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; // for values that might need to use a different function just skill_chk would suffice. #define skill_chk(i, l) \ if (i >= GD_SKILLRANGEMIN && i <= GD_SKILLRANGEMAX) { return 0; } \ + if (i >= HM_SKILLRANGEMIN && i <= HM_SKILLRANGEMAX) { return 0; } \ if (i >= GD_SKILLBASE) {i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;} \ + if (i >= HM_SKILLBASE) {i = HM_SKILLRANGEMIN + i - HM_SKILLBASE;} \ if (i < 1 || i >= MAX_SKILL_DB) {return 0;} \ if (l <= 0 || l > MAX_SKILL_LEVEL) {return 0;} #define skill_get(var, i, l) \ @@ -1192,7 +1196,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case NPC_POISON: case NPC_SILENCEATTACK: case NPC_STUNATTACK: - sc_start(bl,SkillStatusChangeTable[skillid],50+10*skilllv,skilllv,src->type==BL_PET?skilllv*1000:skill_get_time2(skillid,skilllv)); + sc_start(bl,SkillStatusChangeTable(skillid),50+10*skilllv,skilllv,src->type==BL_PET?skilllv*1000:skill_get_time2(skillid,skilllv)); break; case NPC_MENTALBREAKER: @@ -1236,7 +1240,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case LK_JOINTBEAT: /* ジョイントビート */ //条件が良く分からないので適当に - sc_start(bl,SkillStatusChangeTable[skillid],(5*skilllv+5),skilllv,skill_get_time2(skillid,skilllv)); + sc_start(bl,SkillStatusChangeTable(skillid),(5*skilllv+5),skilllv,skill_get_time2(skillid,skilllv)); break; case ASC_METEORASSAULT: /* メテオアサルト */ @@ -1429,7 +1433,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * break; case MO_EXTREMITYFIST: /* 阿修羅覇凰拳 */ //阿修羅を使うと5分間自然回復しないようになる - sc_start(src,SkillStatusChangeTable[skillid],100,skilllv,skill_get_time2(skillid,skilllv)); + sc_start(src,SkillStatusChangeTable(skillid),100,skilllv,skill_get_time2(skillid,skilllv)); break; } @@ -3138,8 +3142,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,0); } - if (skillid > 0 && skillid < MAX_SKILL) - type = SkillStatusChangeTable[skillid]; + if (skillid > 0) + type = SkillStatusChangeTable(skillid); tsc = status_get_sc(bl); @@ -5286,7 +5290,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case GD_BATTLEORDER: if(flag&1) { if (status_get_guild_id(src) == status_get_guild_id(bl)) - sc_start(bl,SC_BATTLEORDERS,100,skilllv,skill_get_time(skillid, skilllv)); + sc_start(bl,type,100,skilllv,skill_get_time(skillid, skilllv)); } else if (status_get_guild_id(src)) { clif_skill_nodamage(src,bl,skillid,skilllv,1); map_foreachinrange(skill_area_sub, src, @@ -5963,7 +5967,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s struct skill_unit_group *sg; clif_skill_poseffect(src,skillid,skilllv,x,y,tick); sg = skill_unitsetting(src,skillid,skilllv,x,y,0); - sc_start4(src,SkillStatusChangeTable[skillid],100, + sc_start4(src,SkillStatusChangeTable(skillid),100, skilllv,0,BCT_SELF,(int)sg,skill_get_time(skillid,skilllv)); flag|=1; } @@ -6477,7 +6481,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned if (sc && sc->option&OPTION_HIDE && sg->skill_id != WZ_HEAVENDRIVE) return 0; //Hidden characters are inmune to AoE skills except Heaven's Drive. [Skotlex] - type = SkillStatusChangeTable[sg->skill_id]; + type = SkillStatusChangeTable(sg->skill_id); skillid = sg->skill_id; //In case the group is deleted, we need to return the correct skill id, still. switch (sg->unit_id) { case UNT_SAFETYWALL: @@ -6608,7 +6612,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns sc = NULL; sstatus = NULL; } - type = SkillStatusChangeTable[sg->skill_id]; + type = SkillStatusChangeTable(sg->skill_id); skillid = sg->skill_id; if (sg->interval == -1) { @@ -6951,7 +6955,7 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in if (sc && !sc->count) sc = NULL; - type = SkillStatusChangeTable[sg->skill_id]; + type = SkillStatusChangeTable(sg->skill_id); if (bl->prev==NULL || !src->alive || //Need to delete the trap if the source died. (status_isdead(bl) && sg->unit_id != UNT_ANKLESNARE && sg->unit_id != UNT_SPIDERWEB)) @@ -7007,7 +7011,7 @@ static int skill_unit_onleft (int skill_id, struct block_list *bl, unsigned int if (sc && !sc->count) sc = NULL; - type = SkillStatusChangeTable[skill_id]; + type = SkillStatusChangeTable(skill_id); switch (skill_id) { @@ -7223,11 +7227,11 @@ static void skill_moonlit (struct block_list* src, struct block_list* partner, i BL_CHAR,src,partner,blowcount); sc_start4(src,SC_DANCING,100,CG_MOONLIT,0,0,partner?partner->id:BCT_SELF,time+1000); - sc_start4(src,SkillStatusChangeTable[CG_MOONLIT],100,skilllv,0,0,0,time); + sc_start4(src,SkillStatusChangeTable(CG_MOONLIT),100,skilllv,0,0,0,time); if (partner) { sc_start4(partner,SC_DANCING,100,CG_MOONLIT,0,0,src->id,time+1000); - sc_start4(partner,SkillStatusChangeTable[CG_MOONLIT],100,skilllv,0,0,0,time); + sc_start4(partner,SkillStatusChangeTable(CG_MOONLIT),100,skilllv,0,0,0,time); } } @@ -7579,7 +7583,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t case PA_GOSPEL: case CR_SHRINK: case TK_RUN: - if(sc && sc->data[SkillStatusChangeTable[skill]].timer!=-1) + if(sc && sc->data[SkillStatusChangeTable(skill)].timer!=-1) return 1; //Allow turning off. break; diff --git a/src/map/status.c b/src/map/status.c index bd58b91b0..9b9a8c081 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -30,7 +30,10 @@ #include "../common/showmsg.h" #include "../common/malloc.h" -int SkillStatusChangeTable[MAX_SKILL]; //Stores the status that should be associated to this skill. +//For specifying where in the SkillStatusChangeTableArray the "out of bounds" skills get stored. [Skotlex] +#define SC_HM_BASE 800 +#define SC_GD_BASE 900 +int SkillStatusChangeTableArray[MAX_SKILL]; //Stores the status that should be associated to this skill. int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change. int StatusSkillChangeTable[SC_MAX]; //Stores the skill that should be considered associated to this status change. unsigned long StatusChangeFlagTable[SC_MAX]; //Stores the flag specifying what this SC changes. @@ -52,6 +55,31 @@ int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex] //we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only //to avoid cards exploits +static void add_sc(int skill, int sc) +{ + int sk = skill; + if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE; + else + if (sk > HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE; + if (sk < 0 || sk >= MAX_SKILL) { + if (battle_config.error_log) + ShowError("add_sc: Unsupported skill id %d\n", skill); + return; + } + if (SkillStatusChangeTableArray[skill]==-1) + SkillStatusChangeTableArray[skill] = sc; + if (StatusSkillChangeTable[sc]==0) + StatusSkillChangeTable[sc] = skill; +} + +static void set_sc(int skill, int sc, int icon, unsigned int flag) +{ + if (StatusIconChangeTable[sc]==SI_BLANK) + StatusIconChangeTable[sc] = icon; + StatusChangeFlagTable[sc] |= flag; + add_sc(skill, sc); +} + //Initializes the StatusIconChangeTable variable. May seem somewhat slower than directly defining the array, //but it is much less prone to errors. [Skotlex] void initChangeTables(void) { @@ -59,7 +87,7 @@ void initChangeTables(void) { for (i = 0; i < SC_MAX; i++) StatusIconChangeTable[i] = SI_BLANK; for (i = 0; i < MAX_SKILL; i++) - SkillStatusChangeTable[i] = -1; + SkillStatusChangeTableArray[i] = -1; memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable)); memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable)); @@ -104,18 +132,6 @@ void initChangeTables(void) { // StatusIconChangeTable[SC_DPOISON] = SI_BLANK; -#define set_sc(skill, sc, icon, flag) \ - if (SkillStatusChangeTable[skill]==-1) SkillStatusChangeTable[skill] = sc; \ - if (StatusSkillChangeTable[sc]==0) StatusSkillChangeTable[sc] = skill; \ - if (StatusIconChangeTable[sc]==SI_BLANK) StatusIconChangeTable[sc] = icon; \ - StatusChangeFlagTable[sc] |= flag; - -//This one is for sc's that already were defined. -#define add_sc(skill, sc) \ - if (SkillStatusChangeTable[skill]==-1) SkillStatusChangeTable[skill] = sc; \ - if (StatusSkillChangeTable[sc]==0) StatusSkillChangeTable[sc] = skill; - - add_sc(SM_BASH, SC_STUN); set_sc(SM_PROVOKE, SC_PROVOKE, SI_PROVOKE, SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK); add_sc(SM_MAGNUM, SC_WATK_ELEMENT); @@ -354,28 +370,30 @@ void initChangeTables(void) { // set_sc(NJ_KAENSIN, SC_KAENSIN, SI_BLANK); set_sc(NJ_SUITON, SC_SUITON, SI_BLANK, SCB_AGI); set_sc(NJ_NEN, SC_NEN, SI_NEN, SCB_STR|SCB_INT); -// FIXME: These skills have IDs of 8k and above, how do I fix these issues?? -// set_sc(HLIF_AVOID, SC_AVOID, SI_BLANK, SCB_SPEED); -// set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_INT); -// set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK); -// set_sc(HFLI_FLEET, SC_FLEET, SI_BLANK, SCB_ASPD|SCB_BATK|SCB_WATK); + set_sc(HLIF_AVOID, SC_AVOID, SI_BLANK, SCB_SPEED); + set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_INT); + set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK); + set_sc(HFLI_FLEET, SC_FLEET, SI_BLANK, SCB_ASPD|SCB_BATK|SCB_WATK); + + set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_GUILDAURA, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX); + set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BATTLEORDERS, SCB_STR|SCB_INT|SCB_DEX); // Storing the target job rather than simply SC_SPIRIT simplifies code later on. - SkillStatusChangeTable[SL_ALCHEMIST] = MAPID_ALCHEMIST, - SkillStatusChangeTable[SL_MONK] = MAPID_MONK, - SkillStatusChangeTable[SL_STAR] = MAPID_STAR_GLADIATOR, - SkillStatusChangeTable[SL_SAGE] = MAPID_SAGE, - SkillStatusChangeTable[SL_CRUSADER] = MAPID_CRUSADER, - SkillStatusChangeTable[SL_SUPERNOVICE] = MAPID_SUPER_NOVICE, - SkillStatusChangeTable[SL_KNIGHT] = MAPID_KNIGHT, - SkillStatusChangeTable[SL_WIZARD] = MAPID_WIZARD, - SkillStatusChangeTable[SL_PRIEST] = MAPID_PRIEST, - SkillStatusChangeTable[SL_BARDDANCER] = MAPID_BARDDANCER, - SkillStatusChangeTable[SL_ROGUE] = MAPID_ROGUE, - SkillStatusChangeTable[SL_ASSASIN] = MAPID_ASSASSIN, - SkillStatusChangeTable[SL_BLACKSMITH] = MAPID_BLACKSMITH, - SkillStatusChangeTable[SL_HUNTER] = MAPID_HUNTER, - SkillStatusChangeTable[SL_SOULLINKER] = MAPID_SOUL_LINKER, + SkillStatusChangeTableArray[SL_ALCHEMIST] = MAPID_ALCHEMIST, + SkillStatusChangeTableArray[SL_MONK] = MAPID_MONK, + SkillStatusChangeTableArray[SL_STAR] = MAPID_STAR_GLADIATOR, + SkillStatusChangeTableArray[SL_SAGE] = MAPID_SAGE, + SkillStatusChangeTableArray[SL_CRUSADER] = MAPID_CRUSADER, + SkillStatusChangeTableArray[SL_SUPERNOVICE] = MAPID_SUPER_NOVICE, + SkillStatusChangeTableArray[SL_KNIGHT] = MAPID_KNIGHT, + SkillStatusChangeTableArray[SL_WIZARD] = MAPID_WIZARD, + SkillStatusChangeTableArray[SL_PRIEST] = MAPID_PRIEST, + SkillStatusChangeTableArray[SL_BARDDANCER] = MAPID_BARDDANCER, + SkillStatusChangeTableArray[SL_ROGUE] = MAPID_ROGUE, + SkillStatusChangeTableArray[SL_ASSASIN] = MAPID_ASSASSIN, + SkillStatusChangeTableArray[SL_BLACKSMITH] = MAPID_BLACKSMITH, + SkillStatusChangeTableArray[SL_HUNTER] = MAPID_HUNTER, + SkillStatusChangeTableArray[SL_SOULLINKER] = MAPID_SOUL_LINKER, //Status that don't have a skill associated. StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50; @@ -425,17 +443,24 @@ void initChangeTables(void) { StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; - //Guild skills don't fit due to their range being beyond MAX_SKILL - StatusIconChangeTable[SC_GUILDAURA] = SI_GUILDAURA; - StatusChangeFlagTable[SC_GUILDAURA] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX; - StatusIconChangeTable[SC_BATTLEORDERS] = SI_BATTLEORDERS; - StatusChangeFlagTable[SC_BATTLEORDERS] |= SCB_STR|SCB_INT|SCB_DEX; -#undef set_sc -#undef add_sc if (!battle_config.display_hallucination) //Disable Hallucination. StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK; } +int SkillStatusChangeTable(int skill) +{ + int sk = skill; + if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE; + else + if (sk > HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE; + if (sk < 0 || sk >= MAX_SKILL) { + if (battle_config.error_log) + ShowError("add_sc: Unsupported skill id %d\n", skill); + return -1; + } + return SkillStatusChangeTableArray[skill]; +} +int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change. static void initDummyData(void) { memset(&dummy_status, 0, sizeof(dummy_status)); dummy_status.hp = diff --git a/src/map/status.h b/src/map/status.h index 59fe25d6b..5a454c855 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -257,7 +257,7 @@ enum { SC_INCDEXRATE,
SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex]
};
-extern int SkillStatusChangeTable[MAX_SKILL];
+int SkillStatusChangeTable(int skill);
extern int StatusSkillChangeTable[SC_MAX];
//Numerates the Number for the status changes (client-dependent), imported from jA
|