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-rw-r--r--db/pre-re/skill_cast_db.txt14
-rw-r--r--db/pre-re/skill_db.txt27
-rw-r--r--db/pre-re/skill_require_db.txt38
-rw-r--r--db/pre-re/skill_unit_db.txt19
-rw-r--r--db/re/skill_cast_db.txt2
-rw-r--r--src/config/renewal.h4
-rw-r--r--src/map/atcommand.c5
7 files changed, 86 insertions, 23 deletions
diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt
index 68e9d418d..9c8942779 100644
--- a/db/pre-re/skill_cast_db.txt
+++ b/db/pre-re/skill_cast_db.txt
@@ -1367,11 +1367,11 @@
//-- SC_DIMENSIONDOOR
2300,1000,2000,0,4000:8000:12000,0,0
//-- SC_CHAOSPANIC
-2301,2000,2000,0,5000:10000:15000,30000,0
+2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0
//-- SC_MAELSTROM
2302,2000,2000,0,7000:14000:21000,0,0
//-- SC_BLOODYLUST
-2303,2000,2000,0,10000:20000:30000,30000,0
+2303,2000,2000,0,10000:20000:30000,0,0
//-- SC_FEINTBOMB
2304,1000,0,0,1000,0,5000
//==========================================
@@ -1728,9 +1728,9 @@
//-- MH_SUMMON_LEGION
8018,2000,0,0,20000:30000:40000:50000:60000,0,0
//-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech]
-8019,1500,0,0,0,0,0
+8019,1500,0,0,12000:14000:16000:18000:20000,0,0
//-- MH_POISON_MIST
-8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0
+8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0
//-- MH_PAIN_KILLER
8021,2000,0,0,20000:30000:40000:50000:60000,0,0
//-- MH_LIGHT_OF_REGENE
@@ -1751,8 +1751,8 @@
//8029,0,0,0,0,0,0
//-- MH_MIDNIGHT_FRENZY
//8030,0,0,0,0,0,0
-//-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech]
-8031,1000,0,0,0,0,0
+//-- MH_STAHL_HORN - dur1 = stun time
+8031,1000,0,0,5000,0,0
//-- MH_GOLDENE_FERSE
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_STEINWAND
@@ -1770,7 +1770,7 @@
//-- MH_MAGMA_FLOW
8039,4000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_GRANITIC_ARMOR
-8040,6000:5500:5000:4500:4000,0,0,0,0,0
+8040,6000:5500:5000:4500:4000,0,0,60000,0,0
//-- MH_LAVA_SLIDE
8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0
//-- MH_PYROCLASTIC
diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt
index b9d4fe4bf..149327010 100644
--- a/db/pre-re/skill_db.txt
+++ b/db/pre-re/skill_db.txt
@@ -1073,6 +1073,33 @@
8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0, HVAN_CHAOTIC,Benediction of Chaos
8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0, HVAN_INSTRUCT,Instruct
8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0, HVAN_EXPLOSION,Bio Explosion
+//
+8018,9,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_SUMMON_LEGION,Summon Legion
+8019,5,6,1,5,0,0,5,1,no,0,0,0,weapon,0, MH_NEEDLE_OF_PARALYZE,Needle of Paralyze
+8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0, MH_POISON_MIST,Poison Mist
+8021,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0, MH_PAIN_KILLER,Pain Killer
+8022,0,6,4,0,0,0x1,5,1,no,0,0,0,none,0, MH_LIGHT_OF_REGENE,Light of Regene
+8023,0,6,4,0,0,0x1,5,1,no,0,0,0,none,0, MH_OVERED_BOOST,Overed Boost
+8024,7,6,1,4:0:4:0:4,0,0,5,1,no,0,0,0,magic,0, MH_ERASER_CUTTER,Eraser Cutter
+8025,7,6,2,4:0:4:0:4,0,0,5,1,no,0,0,0,magic,0, MH_XENO_SLASHER,Xeno Slasher
+8026,5:5:7:7:9,6,16,0,0x1,0,5,1,no,0,0,0,magic,0, MH_SILENT_BREEZE,Silent Breeze
+8027,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, MH_STYLE_CHANGE,Style Change
+8028,1,8,1,0,0,0,5,1,no,0,0,0,weapon,0, MH_SONIC_CRAW,Sonic Claw
+8029,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_SILVERVEIN_RUSH,Silver Bain Rush
+8030,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_MIDNIGHT_FRENZY,Midnight Frenzy
+8031,5:6:7:8:9,6,1,0,0,0,5,1,no,0,0,0,weapon,3, MH_STAHL_HORN,Steel Horn
+8032,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_GOLDENE_FERSE,Golden Heel
+8033,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_STEINWAND,Stone Wall
+8034,9,6,1,6,0x2,1:1:1:1:2,5,1,no,0,0,0,magic,0, MH_HEILIGE_STANGE,Holy Pole
+8035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_ANGRIFFS_MODUS,Attack Mode
+8036,3:4:5:6:7,6,1,0,0,0,5,1,no,0,0,0,weapon,0, MH_TINDER_BREAKER,Tinder Breaker
+8037,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_CBC,Continual Break Combo
+8038,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_EQC,Eternal Quick Combo
+8039,0,6,4,3,0x2,1:1:1:2:2,5,1,no,0,0,0,weapon,0, MH_MAGMA_FLOW,Magma Flow
+8040,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_GRANITIC_ARMOR,Granitic Armor
+8041,7,6,2,3,0x2,0,5,1,no,0,0,1,weapon,0, MH_LAVA_SLIDE,Lava Slide
+8042,0,6,4,3,0x1,0,5,1,no,0,0,0,none,0, MH_PYROCLASTIC,Pyroclastic
+8043,7,6,2,0,0x1,0,5,1,no,0,0,3,none,0, MH_VOLCANIC_ASH,Volcanic Ash
// Mercenary Skill Place holders
8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, MS_BASH,Bash
diff --git a/db/pre-re/skill_require_db.txt b/db/pre-re/skill_require_db.txt
index 42cadf03e..73da78aa1 100644
--- a/db/pre-re/skill_require_db.txt
+++ b/db/pre-re/skill_require_db.txt
@@ -171,7 +171,7 @@
234,0,0,30,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_WEAPON#ƒPƒ~ƒJƒ‹ƒEƒFƒ|ƒ“ƒ`ƒƒ?ƒW#
235,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_SHIELD#ƒPƒ~ƒJƒ‹ƒV?ƒ‹ƒhƒ`ƒƒ?ƒW#
236,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_ARMOR#ƒPƒ~ƒJƒ‹ƒA?ƒ}?ƒ`ƒƒ?ƒW#
-237,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_HELM#ƒPƒ~ƒJƒ‹ƒwƒ‹ƒ€ƒ`ƒƒ?ƒW#
+237,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_HELM#ƒPƒ~ƒJƒ‹ƒwƒ‹??ƒ`ƒƒ?ƒW#
243,0,0,10,0,0,0,99,0,0,none,0,7142,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CALLHOMUNCULUS
244,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_REST
@@ -443,7 +443,7 @@
1004,0,0,15,0,0,0,99,2,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_VENOMKNIFE#ƒxƒiƒ€ƒiƒCƒt#
1005,0,0,25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#ƒN??[ƒYƒRƒ“ƒtƒ@ƒCƒ“#
1006,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTBLASTER#ƒTƒCƒgƒuƒ‰ƒXƒ^?[#
-1007,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CREATECON#ƒGƒ‹ƒŒ?ƒ“ƒ^ƒ‹ƒRƒ“ƒo?[ƒ^?»‘?
+1007,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CREATECON#ƒGƒ‹ƒŒ?ƒ“ƒ^ƒ‹ƒRƒ“ƒo?[ƒ^?»??
1008,0,0,30,0,0,0,99,0,0,none,0,12115,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWATER#ƒGƒ‹ƒŒ?ƒ“ƒ^ƒ‹ƒ`ƒFƒ“ƒW#
1009,0,0,10,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#ƒtƒ@ƒ“ƒ^ƒXƒ~ƒbƒNƒA??[#
1010,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#ƒpƒ“ƒ{ƒCƒX#
@@ -748,10 +748,10 @@
2461,0,0,50,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_ACTION#Elemental Action#
2462,0,0,10:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_ANALYSIS#Four Spirit Analysis#
2464,0,0,10,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_CURE#Spirit Recovery#
-2465,0,0,22:30:38,0,0,0,99,0,0,none,0,6360,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_FIRE_INSIGNIA#Fire Insignia#
-2466,0,0,22:30:38,0,0,0,99,0,0,none,0,6361,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia#
-2467,0,0,22:30:38,0,0,0,99,0,0,none,0,6362,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia#
-2468,0,0,22:30:38,0,0,0,99,0,0,none,0,6363,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia#
+2465,0,0,22:30:38,0,0,0,99,0,0,none,0,6360,1,6360,2,6360,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_FIRE_INSIGNIA#Fire Insignia#
+2466,0,0,22:30:38,0,0,0,99,0,0,none,0,6361,1,6361,2,6361,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia#
+2467,0,0,22:30:38,0,0,0,99,0,0,none,0,6362,1,6362,2,6362,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia#
+2468,0,0,22:30:38,0,0,0,99,0,0,none,0,6363,1,6363,2,6363,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia#
//****
// GN Genetic
@@ -838,6 +838,32 @@
8013,0,0,22:24:26:28:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
8014,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
8016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_EXPLOSION
+8018,0,0,60:80:100:120:140,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION#Summon Legion#
+8019,0,0,48:60:72:84:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE#Needle of Paralyze#
+8020,0,0,65:75:85:95:105,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST#Poison Mist#
+8021,0,0,48:52:56:60:64,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER#Pain Killer#
+8022,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE#Light of Regene#
+8023,0,0,70:90:110:130:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST#Overed Boost#
+8024,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER#Eraser Cutter#
+8025,0,0,90:100:110:120:130,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER#Xeno Slasher#
+8026,0,0,45:54:63:72:81,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE#Silent Breeze#
+8027,0,0,35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE#Style Change#
+8028,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW#Sonic Claw#
+8029,0,0,10:15:20:25:30,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH#Silver Bain Rush#
+8030,0,0,8:16:24:32:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY#Midnight Frenzy#
+8031,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN#Steel Horn#
+8032,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE#Golden Heel#
+8033,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND#Stone Wall#
+8034,0,0,60:68:76:84:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE#Holy Pole#
+8035,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS#Attack Mode#
+8036,0,0,20:25:30:35:40,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER#Tinder Breaker#
+8037,0,0,10:20:30:40:50,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC#Continual Break Combo#
+8038,0,0,24:28:32:36:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC#Eternal Quick Combo#
+8039,0,0,34:38:42:46:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW#Magma Flow#
+8040,0,0,54:58:62:66:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR#Granitic Armor#
+8041,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE#Lava Slide#
+8042,0,0,20:28:36:44:52,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC#Pyroclastic#
+8043,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH#Volcanic Ash#
8201,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_BASH
8202,20:20:19:19:18:18:17:17:16:16,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_MAGNUM
diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt
index 1a8b6d0f5..2123da0d8 100644
--- a/db/pre-re/skill_unit_db.txt
+++ b/db/pre-re/skill_unit_db.txt
@@ -15,6 +15,7 @@
// 0x200(UF_ENSEMBLE) Ensemble skill
// 0x400(UF_SONG) Song skill
// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
+// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
@@ -119,9 +120,9 @@
2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR
-2301,0xce, , 0, 2, -1,enemy, 0x00E //SC_CHAOSPANIC
+2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC
2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM
-2303,0xd0, , 0, 2, -1,enemy, 0x018 //SC_BLOODYLUST
+2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST
2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
@@ -138,10 +139,10 @@
2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL
2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
-2465,0xf1, , 0, 2,1000,all, 0x010 //SO_FIRE_INSIGNIA
-2466,0xf2, , 0, 2,1000,all, 0x010 //SO_WATER_INSIGNIA
-2467,0xf3, , 0, 2,1000,all, 0x010 //SO_WIND_INSIGNIA
-2468,0xf4, , 0, 2,1000,all, 0x010 //SO_EARTH_INSIGNIA
+2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
+2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
+2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
+2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
@@ -157,6 +158,12 @@
3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI
3010,0xfc, , 0, 1,1000,enemy, 0x020 //KO_MAKIBISHI
+8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
+8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
+8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
+8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
+8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH
+
8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 70c2cc8e0..c954b8ca6 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -1754,7 +1754,7 @@
//-- MH_STEINWAND
8033,1000,0,0,30000:45000:60000:75000:90000,0,0,-1
//-- MH_HEILIGE_STANGE
-8034,2000,0,0,0,0,0,1800:1600:1400:1200:1000
+8034,200:400:600:800:1000,0,0,0,0,0,1800:1600:1400:1200:1000
//-- MH_ANGRIFFS_MODUS
8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,-1
//-- MH_TINDER_BREAKER
diff --git a/src/config/renewal.h b/src/config/renewal.h
index 4713cc185..339937adb 100644
--- a/src/config/renewal.h
+++ b/src/config/renewal.h
@@ -45,7 +45,7 @@
/// renewal level modifier on damage
/// (disable by commenting the line)
-///
+///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG
@@ -60,7 +60,7 @@
/// renewal ASPD [malufett]
/// (disable by commenting the line)
-///
+///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 5be76d36a..27329ae4a 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -2533,7 +2533,10 @@ ACMD_FUNC(zeny)
clif_displaymessage(fd, msg_txt(1012)); // Please enter an amount (usage: @zeny <amount>).
return -1;
}
- pc_getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL);
+ if(zeny > 0)
+ pc_getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL);
+ else
+ pc_payzeny(sd,zeny,LOG_TYPE_COMMAND,NULL);
return 0;
}