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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--doc/script_commands.txt15
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/cities/jawaii.txt22
-rw-r--r--npc/cities/morocc.txt6
-rw-r--r--npc/events/gdevent_aru.txt72
-rw-r--r--npc/events/gdevent_sch.txt72
-rw-r--r--npc/jobs/2-2e/SoulLinker.txt6
-rw-r--r--npc/quests/cooking_quest.txt68
-rw-r--r--npc/quests/newgears/2004_headgears.txt36
-rw-r--r--npc/quests/quests_13_1.txt133
-rw-r--r--npc/quests/quests_13_2.txt4
-rw-r--r--npc/quests/quests_hugel.txt42
-rw-r--r--npc/quests/quests_juperos.txt28
-rw-r--r--npc/quests/quests_louyang.txt6
-rw-r--r--npc/quests/quests_moscovia.txt146
-rw-r--r--npc/quests/seals/brisingamen_seal.txt11
-rw-r--r--npc/quests/skills/hunter_skills.txt6
-rw-r--r--npc/warps/fields/abyss_warper.txt22
-rw-r--r--src/map/script.c9
20 files changed, 236 insertions, 472 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index d0bebeefe..e0c225ce7 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2010/06/22
+ * Rev. 14353 Added support for NPC names in the 'specialeffect' script command, go go copy/paste! [L0ne_W0lf]
2010/06/20
* Fixed codepage indicators being included in NPCs' whispervars. [Gepard]
2010/06/18
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 7b8330e2d..07819d238 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4561,7 +4561,7 @@ character.
---------------------------------------
-*specialeffect <effect number>{,<send_target>};
+*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"</NPC>};
This command will display special effect with the given number, centered on the
specified NPCs coordinates, if any. For a full list of special effect numbers
@@ -4569,6 +4569,19 @@ known see 'doc/effect_list.txt'. Some effect numbers are known not to work in
some client releases. (Notably, rain is absent from any client executables
released after April 2005.)
+<NPC name> parameter will display <effect number> on another NPC. If the NPC
+specified does not exist, the command will do nothing. When specifying an NPC,
+<send_target> must be specified when specifying an <NPC Name>, specifying AREA
+will retain the default behavior of the command.
+
+ // this will make the NPC "John Doe#1"
+ // show the effect "EF_HIT1" specified by
+ // Jane Doe. I wonder what John did...
+ mes "[Jane Doe];
+ mes "Well, I never!";
+ specialeffect EF_HIT1,AREA,"John Doe#1";
+ close;
+
---------------------------------------
*specialeffect2 <effect number>{,<send_target>};
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 2ef8e8ad8..e4b10cce7 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2010/06/22
+ * Rev. 14353 Updated several NPCs to use the updated specialeffect command, updated more NPCs to use the updated emotion command. [L0ne_W0lf]
2010/06/21
* Rev. 14352 Fixed setcell in arug_cas04 and 5 extending past what it should. (bugreport:4323) [L0ne_W0lf]
* Rev. 14351 Removed usage of the 'goto' command from job quests. [L0ne_W0lf]
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index 5ad12b4ab..a302a2572 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -988,7 +988,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
next;
mes "^3355FFYou gulp the delicious";
mes "Margarita down in one sip.^000000";
- specialeffect2 17; //EF_MAGNUMBREAK
+ specialeffect2 EF_MAGNUMBREAK;
percentheal -20,0;
next;
}
@@ -1010,7 +1010,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
mes "I'm a cowboy hero!";
mes "Bang Bang Bang!";
next;
- specialeffect2 18; //EF_STEAL
+ specialeffect2 EF_STEAL;
percentheal -10,0;
next;
break;
@@ -1034,7 +1034,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
mes "["+strcharinfo(0)+"]";
mes "Aaaaaahhhhhh~!";
mes "This drink is really good!";
- specialeffect2 83; //EF_SANCTUARY
+ specialeffect2 EF_SANCTUARY;
percentheal -10,0;
next;
break;
@@ -1054,7 +1054,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
mes "gulped it down.^000000";
next;
mes "^3355FFYou feel pretty hammered.^000000";
- specialeffect2 106; //EF_BLASTMINEBOMB
+ specialeffect2 EF_BLASTMINEBOMB;
percentheal -10,0;
next;
break;
@@ -1076,7 +1076,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
mes "^3355FFYou took a sip of it and sighed.^000000";
next;
mes "^3355FFAnd promised yourself that you would never drink it ever again.^000000";
- specialeffect2 5; //EF_HIT6
+ specialeffect2 EF_HIT6;
percentheal -10,0;
next;
break;
@@ -1266,7 +1266,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
next;
mes "[Bachewcca]";
mes "^666666*Grunt!*^000000";
- donpcevent "Customer#Bachewcca::OnEffect1";
+ specialeffect EF_TALK_SCREAM,AREA,"Customer#Bachewcca";
next;
mes "[SoloHan]";
mes "To...";
@@ -1372,7 +1372,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
next;
mes "[Bachewcca]";
mes "^666666*Grrr...!*^000000";
- donpcevent "Customer#Bachewcca::OnEffect2";
+ specialeffect EF_THROWITEM,AREA,"Customer#Bachewcca";
close;
}
mes "Oh man...";
@@ -1392,14 +1392,6 @@ prt_in,170,14,0 script Customer#Bachewcca 89,{
mes "Grrrrr!! That hit the spot!";
emotion e_sob;
close;
-
-OnEffect1:
- specialeffect 296; //EF_TALK_SCREAM
- end;
-
-OnEffect2:
- specialeffect 291; //EF_THROWITEM
- end;
}
// Izlude
diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt
index ea6d5a240..75b1c0c04 100644
--- a/npc/cities/morocc.txt
+++ b/npc/cities/morocc.txt
@@ -127,7 +127,7 @@ morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 741,{
next;
mes "[Ringing Voice]";
mes "Be quiet! Can't you see what's going on?!";
- donpcevent "Volunteer - Morroc#06::OnHit";
+ specialeffect EF_HIT2,AREA,"Volunteer - Morroc#06";
next;
mes "[Morroc Volunteer]";
mes "Heyyy, you're being too harsh, Senyorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
@@ -138,10 +138,6 @@ morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 741,{
mes "[Morroc Volunteer]";
mes "No, No way!? It,, sure is not!";
close;
-
-OnHit:
- specialeffect EF_HIT2;
- end;
}
morocc,226,102,4 duplicate(MocVolunteer) Volunteer - Morroc#07 726
diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt
index 3eb86f9da..e18495620 100644
--- a/npc/events/gdevent_aru.txt
+++ b/npc/events/gdevent_aru.txt
@@ -1092,10 +1092,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x1,rand(81,95);
set .@paper_y1,rand(87,100);
@@ -1121,10 +1117,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x2,rand(96,110);
set .@paper_y2,rand(87,100);
@@ -1150,10 +1142,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x3,rand(111,124);
set .@paper_y3,rand(87,100);
@@ -1179,10 +1167,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x4,rand(81,95);
set .@paper_y4,rand(73,86);
@@ -1208,10 +1192,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x5,rand(96,110);
set .@paper_y5,rand(73,86);
@@ -1237,10 +1217,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x6,rand(111,124);
set .@paper_y6,rand(73,86);
@@ -1266,10 +1242,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x7,rand(81,95);
set .@paper_y7,rand(59,72);
@@ -1295,10 +1267,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x8,rand(96,110);
set .@paper_y8,rand(59,72);
@@ -1324,10 +1292,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x9,rand(111,124);
set .@paper_y9,rand(59,72);
@@ -1360,33 +1324,33 @@ Onmvp:
end;
OnTimer1000:
- donpcevent "paper_sp_1_a::Onmvp";
- donpcevent "paper_sp_3_a::Onmvp";
- donpcevent "paper_sp_5_a::Onmvp";
- donpcevent "paper_sp_7_a::Onmvp";
- donpcevent "paper_sp_9_a::Onmvp";
+ specialeffect EF_MVP,AREA,"paper_sp_1_a";
+ specialeffect EF_MVP,AREA,"paper_sp_3_a";
+ specialeffect EF_MVP,AREA,"paper_sp_5_a";
+ specialeffect EF_MVP,AREA,"paper_sp_7_a";
+ specialeffect EF_MVP,AREA,"paper_sp_9_a";
end;
OnTimer2000:
- donpcevent "paper_sp_2_a::Onmvp";
- donpcevent "paper_sp_4_a::Onmvp";
- donpcevent "paper_sp_6_a::Onmvp";
- donpcevent "paper_sp_8_a::Onmvp";
+ specialeffect EF_MVP,AREA,"paper_sp_2_a";
+ specialeffect EF_MVP,AREA,"paper_sp_4_a";
+ specialeffect EF_MVP,AREA,"paper_sp_6_a";
+ specialeffect EF_MVP,AREA,"paper_sp_8_a";
end;
OnTimer3000:
- donpcevent "paper_sp_1_a::Onmvp";
- donpcevent "paper_sp_3_a::Onmvp";
- donpcevent "paper_sp_5_a::Onmvp";
- donpcevent "paper_sp_7_a::Onmvp";
- donpcevent "paper_sp_9_a::Onmvp";
+ specialeffect EF_MVP,AREA,"paper_sp_1_a";
+ specialeffect EF_MVP,AREA,"paper_sp_3_a";
+ specialeffect EF_MVP,AREA,"paper_sp_5_a";
+ specialeffect EF_MVP,AREA,"paper_sp_7_a";
+ specialeffect EF_MVP,AREA,"paper_sp_9_a";
end;
OnTimer4000:
- donpcevent "paper_sp_2_a::Onmvp";
- donpcevent "paper_sp_4_a::Onmvp";
- donpcevent "paper_sp_6_a::Onmvp";
- donpcevent "paper_sp_8_a::Onmvp";
+ specialeffect EF_MVP,AREA,"paper_sp_2_a";
+ specialeffect EF_MVP,AREA,"paper_sp_4_a";
+ specialeffect EF_MVP,AREA,"paper_sp_6_a";
+ specialeffect EF_MVP,AREA,"paper_sp_8_a";
stopnpctimer;
end;
}
diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt
index 92d2b7faf..011d0acd7 100644
--- a/npc/events/gdevent_sch.txt
+++ b/npc/events/gdevent_sch.txt
@@ -1091,10 +1091,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x1,rand(81,95);
set .@paper_y1,rand(87,100);
@@ -1120,10 +1116,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x2,rand(96,110);
set .@paper_y2,rand(87,100);
@@ -1149,10 +1141,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x3,rand(111,124);
set .@paper_y3,rand(87,100);
@@ -1178,10 +1166,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x4,rand(81,95);
set .@paper_y4,rand(73,86);
@@ -1207,10 +1191,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x5,rand(96,110);
set .@paper_y5,rand(73,86);
@@ -1236,10 +1216,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x6,rand(111,124);
set .@paper_y6,rand(73,86);
@@ -1265,10 +1241,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x7,rand(81,95);
set .@paper_y7,rand(59,72);
@@ -1294,10 +1266,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x8,rand(96,110);
set .@paper_y8,rand(59,72);
@@ -1323,10 +1291,6 @@ OnEnable:
}
end;
-Onmvp:
- specialeffect EF_MVP;
- end;
-
Onbingo:
set .@paper_x9,rand(111,124);
set .@paper_y9,rand(59,72);
@@ -1359,33 +1323,33 @@ Onmvp:
end;
OnTimer1000:
- donpcevent "paper_sp_1_s::Onmvp";
- donpcevent "paper_sp_3_s::Onmvp";
- donpcevent "paper_sp_5_s::Onmvp";
- donpcevent "paper_sp_7_s::Onmvp";
- donpcevent "paper_sp_9_s::Onmvp";
+ specialeffect EF_MVP,AREA,"paper_sp_1_s";
+ specialeffect EF_MVP,AREA,"paper_sp_3_s";
+ specialeffect EF_MVP,AREA,"paper_sp_5_s";
+ specialeffect EF_MVP,AREA,"paper_sp_7_s";
+ specialeffect EF_MVP,AREA,"paper_sp_9_s";
end;
OnTimer2000:
- donpcevent "paper_sp_2_s::Onmvp";
- donpcevent "paper_sp_4_s::Onmvp";
- donpcevent "paper_sp_6_s::Onmvp";
- donpcevent "paper_sp_8_s::Onmvp";
+ specialeffect EF_MVP,AREA,"paper_sp_2_s";
+ specialeffect EF_MVP,AREA,"paper_sp_4_s";
+ specialeffect EF_MVP,AREA,"paper_sp_6_s";
+ specialeffect EF_MVP,AREA,"paper_sp_8_s";
end;
OnTimer3000:
- donpcevent "paper_sp_1_s::Onmvp";
- donpcevent "paper_sp_3_s::Onmvp";
- donpcevent "paper_sp_5_s::Onmvp";
- donpcevent "paper_sp_7_s::Onmvp";
- donpcevent "paper_sp_9_s::Onmvp";
+ specialeffect EF_MVP,AREA,"paper_sp_1_s";
+ specialeffect EF_MVP,AREA,"paper_sp_3_s";
+ specialeffect EF_MVP,AREA,"paper_sp_5_s";
+ specialeffect EF_MVP,AREA,"paper_sp_7_s";
+ specialeffect EF_MVP,AREA,"paper_sp_9_s";
end;
OnTimer4000:
- donpcevent "paper_sp_2_s::Onmvp";
- donpcevent "paper_sp_4_s::Onmvp";
- donpcevent "paper_sp_6_s::Onmvp";
- donpcevent "paper_sp_8_s::Onmvp";
+ specialeffect EF_MVP,AREA,"paper_sp_2_s";
+ specialeffect EF_MVP,AREA,"paper_sp_4_s";
+ specialeffect EF_MVP,AREA,"paper_sp_6_s";
+ specialeffect EF_MVP,AREA,"paper_sp_8_s";
stopnpctimer;
end;
}
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index 870e4cc94..df5eb6d8d 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -410,7 +410,7 @@ OnTouch:
mes "[Maia]";
mes "This Witherless Rose will";
mes "wither away instead of you...";
- donpcevent "Maia#link2::Oneff";
+ specialeffect EF_MAPPILLAR2,AREA,"Maia#link2";
next;
mes "[Maia]";
mes "This Witherless Rose will";
@@ -477,10 +477,6 @@ OnTouch:
close2;
warp "morocc",157,47;
end;
-
-Oneff:
- specialeffect EF_MAPPILLAR2;
- end;
}
job_soul,35,30,6 duplicate(SLTester) Maia#link6 716
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index c36e282e1..2f9b95e07 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -138,7 +138,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
switch(select("......?:She is my sister:Actually, I don't know her.")) {
case 1:
cutin "nyuang_3",2;
- donpcevent "Child with Cat#cook::onDelight";
+ emotion e_ho,0,"Child with Cat#cook";
mes "[The kid with a cat]";
mes "Nyahahaha,";
mes "Nyahahaha~";
@@ -153,7 +153,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
break;
case 2:
cutin "nyuang_1",2;
- donpcevent "Child with Cat#cook::OnWhat";
+ emotion e_what,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "...Nya?";
mes "...Meow?";
@@ -168,7 +168,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
break;
case 3:
cutin "nyuang_2",2;
- donpcevent "Child with Cat#cook::OnPif";
+ emotion e_pif,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyahahaha,";
mes "Nyahahaha~";
@@ -828,7 +828,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
next;
switch(select("What's your name, kid?:Do you want to eat something?:Here, kitty~:Get out!")) {
case 1:
- donpcevent "Child with Cat#cook::OnOkay";
+ emotion e_ok,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyaaa~";
mes "nyaaa~";
@@ -842,7 +842,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
goto L_End;
case 2:
cutin "nyuang_2",2;
- donpcevent "Child with Cat#cook::OnPif";
+ emotion e_pif,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyaaaa~";
mes "(Purrrrrr~)";
@@ -858,7 +858,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
goto L_End;
case 3:
cutin "nyuang_3",2;
- donpcevent "Child with Cat#cook::OnHeh";
+ emotion e_heh,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyahahaha~";
mes "Nyhhahaha~";
@@ -870,13 +870,13 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
mes "...Then I don't need you to be here.";
goto L_End;
case 4:
- donpcevent "Child with Cat#cook::OnDot";
+ emotion e_dots,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "...";
mes "(Meow?)";
next;
cutin "nyuang_4",2;
- donpcevent "Child with Cat#cook::OnAngry";
+ emotion e_an,0,"Child with Cat#cook";
specialeffect2 EF_HIT2;
percentheal -10,0;
mes "[Child with Cat]";
@@ -913,14 +913,14 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
mes "or shed on any of the food!";
next;
cutin "nyuang_4",2;
- donpcevent "Child with Cat#cook::OnAngry";
+ emotion e_an,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Grrrrrrr!";
mes "RRRRreow!";
next;
donpcevent "Wickebine#cook::OnEnable";
emotion e_omg;
- donpcevent "Child with Cat#cook::OnDelight";
+ emotion e_ho,0,"Child with Cat#cook";
next;
cutin "job_black_hucke01",1;
mes "[Wickebine]";
@@ -948,7 +948,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
mes "bothering Charles, Nyuyang?";
next;
cutin "nyuang_3",2;
- donpcevent "Child with Cat#cook::OnHeh";
+ emotion e_heh,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyuuuunyuuu~";
mes "nyuuuunyuuu~";
@@ -984,7 +984,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
mes "So do not worry, Madam~";
next;
cutin "job_black_hucke01",1;
- donpcevent "Wickebine#cook::OnWhat";
+ emotion e_what,0,"Wickebine#cook";
mes "[Wickebine]";
mes "Are you sure, Charles?";
mes "I know how serious you";
@@ -1001,18 +1001,18 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
mes "Well then, take care~";
next;
cutin "nyuang_3",2;
- donpcevent "Child with Cat#cook::OnHeh";
+ emotion e_heh,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyahahaha~";
mes "Nyahahaha~";
mes "(Meow, meow~)";
next;
cutin "job_black_hucke02",255;
- donpcevent "Wickebine#cook::OnDelight";
+ emotion e_ho,0,"Wickebine#cook";
donpcevent "Wickebine#cook::OnDisable";
next;
emotion e_dots;
- donpcevent "Child with Cat#cook::OnDot";
+ emotion e_dots,0,"Child with Cat#cook";
mes "[Charles Orleans]";
mes "......";
next;
@@ -2191,35 +2191,6 @@ prt_castle,45,28,3 script Child with Cat#cook 877,{
close2;
cutin "nyuang_1",255;
end;
-
-OnDelight:
- emotion e_ho;
- end;
-
-OnWhat:
- emotion e_what;
- end;
-
-OnPif:
- emotion e_pif;
- end;
-
-OnOkay:
- emotion e_ok;
- end;
-
-OnHeh:
- emotion e_heh;
- end;
-
-OnDot:
- emotion e_dots;
- end;
-
-OnAngry:
- emotion e_an;
- end;
-
}
prt_castle,44,30,5 script Wickebine#cook 725,{
@@ -2237,15 +2208,6 @@ OnEnable:
OnDisable:
disablenpc "Wickebine#cook";
end;
-
-OnDelight:
- emotion e_ho;
- end;
-
-OnWhat:
- emotion e_what;
- end;
-
}
payon,209,127,3 script Servant 88,{
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index 3b3489b4c..f7275c771 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -1918,15 +1918,15 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{
mes "It's sexy time!";
next;
specialeffect EF_FLASHER;
- setnpcdisplay "Muscle Man#Alarm Mask Man", 1193;
+ setnpcdisplay "Muscle Man#Alarm Mask", 1193;
enablenpc " #Alarm Mask Man1";
enablenpc " #Alarm Mask Man2";
enablenpc " #Alarm Mask Man3";
enablenpc " #Alarm Mask Man4";
- donpcevent " #Alarm Mask Man1::OnAlarmState";
- donpcevent " #Alarm Mask Man2::OnAlarmState";
- donpcevent " #Alarm Mask Man3::OnAlarmState";
- donpcevent " #Alarm Mask Man4::OnAlarmState";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4";
initnpctimer;
if (countitem(1095) > 2999 && countitem(2288) > 0) {
if (select("Give him items:Cancel") == 1) {
@@ -2033,15 +2033,15 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{
OnTimer4000:
specialeffect EF_FLASHER;
- setnpcdisplay "Muscle Man#Alarm Mask Man", 748;
+ setnpcdisplay "Muscle Man#Alarm Mask", 748;
disablenpc " #Alarm Mask Man1";
disablenpc " #Alarm Mask Man2";
disablenpc " #Alarm Mask Man3";
disablenpc " #Alarm Mask Man4";
- donpcevent " #Alarm Mask Man1::OnAlarmState";
- donpcevent " #Alarm Mask Man2::OnAlarmState";
- donpcevent " #Alarm Mask Man3::OnAlarmState";
- donpcevent " #Alarm Mask Man4::OnAlarmState";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4";
stopnpctimer;
end;
}
@@ -2050,40 +2050,24 @@ alde_alche,86,184,0 script #Alarm Mask Man1 1193,{
OnInit:
disablenpc " #Alarm Mask Man1";
end;
-
-OnAlarmState:
- specialeffect EF_CLAYMORE;
- end;
}
alde_alche,89,184,0 script #Alarm Mask Man2 1193,{
OnInit:
disablenpc " #Alarm Mask Man2";
end;
-
-OnAlarmState:
- specialeffect EF_CLAYMORE;
- end;
}
alde_alche,92,184,0 script #Alarm Mask Man3 1193,{
OnInit:
disablenpc " #Alarm Mask Man3";
end;
-
-OnAlarmState:
- specialeffect EF_CLAYMORE;
- end;
}
alde_alche,95,184,0 script #Alarm Mask Man4 1193,{
OnInit:
disablenpc " #Alarm Mask Man4";
end;
-
-OnAlarmState:
- specialeffect EF_CLAYMORE;
- end;
}
// Drooping Cat, Smokie Leaf, Lazy Smokie, Blue Fish
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 0058a76a9..1c758b664 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -12086,7 +12086,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "[Expedition Messenger]";
mes "You, head to Schwaltzval Republic.";
mes "And you, take Arunafeltz. I'll visit Prontera Palace.";
- donpcevent "Expedition Messenger#2::OnOK";
+ emotion e_ok,0,"Expedition Messenger#2";
next;
mes "[Expedition Messenger]";
mes "I'll see you guys later.";
@@ -12094,7 +12094,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
next;
mes "[Expedition Messenger]";
mes "What's up? Why haven't you left...?";
- specialeffect2 EF_SOULBREAKER; // 361 : "Expedition Messenger#edq" EF_SOULBREAKER
+ specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger";
next;
mes "[Expedition Messenger]";
mes "Argh... Why are you doing this?!";
@@ -12116,12 +12116,13 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Give it to me, now!";
next;
donpcevent "Expedition Messenger#2::OnEnable";
- donpcevent "Expedition Messenger#3:OnGasp";
+ emotion e_casp,0,"Expedition Messenger#3";
cutin "ep13_shadow_edq",2;
mes "[???]";
mes "Argh...";
next;
- donpcevent "Expedition Messenger#3:OnEffect";
+ specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
+ specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
mes "[???]";
mes "Argh... You...";
next;
@@ -12169,11 +12170,12 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Oh, yeah? Then I'll have to use force!";
next;
donpcevent "Expedition Messenger#2::OnEnable";
- donpcevent "Expedition Messenger#3:OnGasp";
+ emotion e_casp,0,"Expedition Messenger#3";
mes "[???]";
mes "Argh!";
next;
- donpcevent "Expedition Messenger#3:OnEffect";
+ specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
+ specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
mes "[???]";
mes "Argh... You...";
next;
@@ -12291,15 +12293,6 @@ Ongo:
OnDisable:
disablenpc "Expedition Messenger#2";
end;
-
-OnOK:
- emotion e_ok;
- end;
-
-OnEffect:
- specialeffect2 EF_SOULBREAKER;
- specialeffect2 EF_SONICBLOW;
- end;
}
mid_camp,209,286,3 script Expedition Messenger#3 998,4,4,{
@@ -12321,15 +12314,6 @@ OnEnable:
OnDisable:
disablenpc "Expedition Messenger#3";
end;
-
-OnGaspp:
- emotion e_gasp;
- end;
-
-OnEffect:
- specialeffect2 EF_SOULBREAKER;
- specialeffect2 EF_SONICBLOW;
- end;
}
man_fild01,315,95,3 script Expedition Scout#1 707,{
@@ -15096,7 +15080,7 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
specialeffect EF_BEGINSPELL2;
next;
mes "- The fire sparked, but then it immediatly blew out. -";
- donpcevent "Wet Firewood#moc2::OnEffect1";
+ specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
next;
mes "[Defaria]";
mes "...............";
@@ -15115,7 +15099,7 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
specialeffect EF_BEGINSPELL2;
next;
mes "- The fire sparked, but then it immediately blew out.-";
- donpcevent "Wet Firewood#moc2::OnEffect1";
+ specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
next;
mes "[Defaria]";
mes "...............";
@@ -15352,7 +15336,8 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
mes "..Hopefully I can make a fire with your nice logs....";
specialeffect EF_BEGINSPELL2;
next;
- donpcevent "Wet Firewood#moc2::OnEffect2";
+ specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2";
+ specialeffect EF_TORCH,AREA,"Wet Firewood#moc2";
mes "[Defaria]";
mes "Oh, this is as great as I'd hoped!";
mes "I guess my magic hasn't gotten that rusty after all..";
@@ -15508,15 +15493,6 @@ mid_camp,255,269,0 script Wet Firewood#moc2 844,{
mes "It seems somebody has been futilely attempting to make a fire with them.";
close;
}
-
-OnEffect1:
- specialeffect EF_FIREARROW;
- end;
-
-OnEffect2:
- specialeffect EF_FIREWALL;
- specialeffect EF_TORCH;
- end;
}
morocc,43,108,5 script Sharp-Looking Boy#dan_07 82,{
@@ -16697,17 +16673,17 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{
cutin "moc2_dan02",255;
switch(select("Smack his head.:Punch his stomach.:Slap his face.")) {
case 1:
- donpcevent "Rayan#moc_room2_2::OnHit1";
+ specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2";
mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -";
next;
break;
case 2:
- donpcevent "Rayan#moc_room2_2::OnHit2";
+ specialeffect EF_HIT4,AREA,"Rayan#moc_room2_2";
mes "- Wanting to stop Rayan from going berserk, you sucker punched him in the 'ole bread basket. Rayan staggered and then fell to the ground..! -";
next;
break;
case 3:
- donpcevent "Rayan#moc_room2_2::OnHit3";
+ specialeffect EF_HIT1,AREA,"Rayan#moc_room2_2";
mes "- Wanting to stop Rayan from going berserk, you slapped his face with the journal. Rayan staggered and then fell onto the ground. Wah! -";
next;
break;
@@ -16718,7 +16694,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{
mes "[Rayan]";
mes "Ahh....";
mes "....? Isn't.. Isn't this?!....";
- donpcevent "Rayan#moc_room2_2::OnEffect1";
+ specialeffect EF_POISON,AREA,"Rayan#moc_room2_2";
next;
mes "[Rin]";
mes "Wah! What's going on?";
@@ -16760,7 +16736,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{
mes "You're Rin, right?";
mes "This is the last time you'll ever see me.";
mes "Haha... Muhahahahaha!!";
- donpcevent "Rayan#moc_room2_2::OnEffect2";
+ specialeffect EF_ENTRY,AREA,"Rayan#moc_room2_2";
donpcevent "Rayan#moc_room2_2::OnDisable";
next;
cutin "moc2_rin03",2;
@@ -16968,26 +16944,6 @@ OnEnable:
OnDisable:
disablenpc "Rayan#moc_room2_2";
end;
-
-OnEffect1:
- specialeffect EF_POISON;
- end;
-
-OnEffect2:
- specialeffect EF_ENTRY;
- end;
-
-OnHit1:
- specialeffect EF_HIT2;
- end;
-
-OnHit2:
- specialeffect EF_HIT4;
- end;
-
-OnHit3:
- specialeffect EF_HIT1;
- end;
}
hu_fild04,235,103,0 script Heap of Earth#mao2_01 844,4,4,{
@@ -17189,9 +17145,9 @@ OnTouch:
mes "Why? Why is Rin here? Wait, where am I?";
mes "Argh.. I can't move at all...";
next;
- donpcevent "Dandelion Member#moc2_1::OnEffect1";
- donpcevent "Dandelion Member#moc2_2::OnEffect1";
- emotion e_gasp;
+ specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_1";
+ specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_2";
+ emotion e_gasp,"Rin#moc2_bt_rin01";
emotion e_gasp,1;
mes "[Rin]";
mes "You're not alone. So what?";
@@ -17199,7 +17155,8 @@ OnTouch:
next;
donpcevent "Rin#moc2_bt_rin01::OnDisable";
donpcevent "Rin#moc2_bt_rin02::OnEnable";
- donpcevent "Rin#moc2_bt_rin01::OnEffect1";
+ specialeffect EF_ICECRASH,AREA,"Rin#moc2_bt_rin01";
+ specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin01";
mes "[Rayan]";
mes "Hah, how impressive! You run like a rabbit!";
mes "I should have you killed you when I had the chance.";
@@ -17216,16 +17173,16 @@ OnTouch:
donpcevent "Dandelion Member#moc2_4::OnEnable";
donpcevent "Dandelion Member#moc2_5::OnEnable";
next;
- donpcevent "Rin#moc2_bt_rin02::OnEffect1";
+ specialeffect EF_FREEZED,AREA,"Rin#moc2_bt_rin02";
emotion e_gasp;
mapannounce "que_dan01", "Rin: When.. When did you...!?!",bc_map,"0x7b68ee";
mes "[Rayan]";
mes "I'm sorry that I have to do this.";
mes "...";
mes "Kill her.";
- donpcevent "Dandelion Member#moc2_3::OnEffect1";
- donpcevent "Dandelion Member#moc2_4::OnEffect1";
- donpcevent "Dandelion Member#moc2_5::OnEffect1";
+ specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_3";
+ specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_4";
+ specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_5";
next;
mapannounce "que_dan01", "Rayan: Follow me as soon as you take care of her. Our next meeting place is the usual place. I'm leaving.",bc_map,"0xA8A8A8";
donpcevent "Rayan#moc2_bt_r01::OnDisable";
@@ -17233,7 +17190,9 @@ OnTouch:
donpcevent "Dandelion Member#moc2_2::OnDisable";
mes "[" + strcharinfo(0) + "]";
mes "Rin-!!!";
- donpcevent "Rin#moc2_bt_rin02::OnEffect2";
+ specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02";
+ specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02";
+ specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin02";
donpcevent "Rin#moc2_bt_rin02::OnDisable";
next;
mes "You feel helpless: you can do nothing but watch her slowly get overpowered..";
@@ -17370,11 +17329,6 @@ OnEnable:
OnDisable:
disablenpc "Rin#moc2_bt_rin01";
end;
-
-OnEffect1:
- specialeffect EF_ICECRASH;
- specialeffect EF_METEORSTORM;
- end;
}
que_dan01,29,34,7 script Rin#moc2_bt_rin02 885,{
@@ -17391,16 +17345,6 @@ OnEnable:
OnDisable:
disablenpc "Rin#moc2_bt_rin02";
end;
-
-OnEffect1:
- specialeffect EF_FREEZED;
- end;
-
-OnEffect2:
- specialeffect EF_LIGHTBOLT;
- specialeffect EF_FIREPILLARBOMB;
- specialeffect EF_METEORSTORM;
- end;
}
que_dan01,36,34,3 script Rayan#moc2_bt_r01 456,{
@@ -17434,9 +17378,6 @@ OnDisable:
disablenpc "Dandelion Member#moc2_1";
end;
-OnEffect1:
- specialeffect EF_BEGINSPELL2;
- end;
}
que_dan01,41,34,3 script Dandelion Member#moc2_2 456,{
@@ -17453,10 +17394,6 @@ OnEnable:
OnDisable:
disablenpc "Dandelion Member#moc2_2";
end;
-
-OnEffect1:
- specialeffect EF_BEGINSPELL2;
- end;
}
que_dan01,26,40,5 script Dandelion Member#moc2_3 456,{
@@ -17473,10 +17410,6 @@ OnEnable:
OnDisable:
disablenpc "Dandelion Member#moc2_3";
end;
-
-OnEffect1:
- specialeffect EF_BEGINSPELL2;
- end;
}
que_dan01,21,35,5 script Dandelion Member#moc2_4 456,{
@@ -17493,10 +17426,6 @@ OnEnable:
OnDisable:
disablenpc "Dandelion Member#moc2_4";
end;
-
-OnEffect1:
- specialeffect EF_BEGINSPELL2;
- end;
}
que_dan01,25,32,7 script Dandelion Member#moc2_5 456,{
@@ -17513,10 +17442,6 @@ OnEnable:
OnDisable:
disablenpc "Dandelion Member#moc2_5";
end;
-
-OnEffect1:
- specialeffect EF_BEGINSPELL2;
- end;
}
yuno_fild09,234,133,0 warp #moc2_fild09-que_dan02 1,1,que_dan02,13,10
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 5769206a7..abbbadac8 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -7616,7 +7616,7 @@ OnInit:
enablenpc "#mj01_01";
end;
-.@get_stone:
+OnTouch:
if ((ep13_2_tre == 2) && (countitem(6076) == 1)) {
if (countitem(6077) < 10) {
specialeffect EF_COUPLECASTING;
@@ -7688,7 +7688,7 @@ OnInit:
enablenpc "#mj01_02";
end;
-.@get_stone:
+OnTouch:
if ((ep13_2_tre == 2) && (countitem(6076) == 1)) {
if (countitem(6077) < 10) {
specialeffect EF_COUPLECASTING;
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index a2f503e80..f8b42a938 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -312,7 +312,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "medicine you're";
mes "supposed to";
mes "need so badly.";
- donpcevent "Postell Schuwell#D::OnEffect";
+ specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
next;
mes "[Allen]";
mes "Thank goodness...";
@@ -324,7 +324,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "Something's not";
mes "right. Bunkoll A";
mes "doesn't taste like this...";
- donpcevent "Postell Schuwell#D::OnSweat";
+ emotion e_swt,0,"Postell Schuwell#D";
next;
mes "[Postell]";
mes "Bunkoll A...?";
@@ -469,15 +469,6 @@ OnTimer100000:
disablenpc "Postell Schuwell#D";
stopnpctimer;
end;
-
-OnSweat:
- emotion e_swt;
- end;
-
-OnEffect:
- specialeffect EF_CHANGECOLD;
- end;
-
}
hu_fild06,34,123,3 script Postell Schuwell 97,{
@@ -4467,7 +4458,7 @@ hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
mes "- *Whizz Whizz Bzzzz* -";
mes "- *Whizz Whizz*-";
mes "- *Whizz Whizz*-";
- specialeffect2 71;
+ specialeffect2 EF_CONE;
next;
if(rand(1,5) > 4)
{
@@ -4566,7 +4557,7 @@ lhz_dun02,244,226,0 script Unethical Machine 111,{
mes "- You threw a Marine Sphere Bottle toward the machine. -";
next;
mes "BOOM!";
- specialeffect2 183;
+ specialeffect2 EF_SUI_EXPLOSION;
enablenpc "HiddenExplosion";
mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
delitem 7138,1; //Marine sphere bottle
@@ -4590,7 +4581,7 @@ OnInit:
OnTouch:
percentheal -10,0;
- specialeffect 4;
+ specialeffect EF_HIT5;
disablenpc "HiddenExplosion";
end;
@@ -4644,7 +4635,7 @@ hugel,198,169,0 script #HugelTree 139,2,2,{
}
else if(hg_memory == 6)
{
- specialeffect2 57;
+ specialeffect2 EF_BEGINSPELL5;
mes "^3355FFWhat's this strange";
mes "feeling of dread?";
mes "This peculiar chill...";
@@ -5350,7 +5341,7 @@ hugel,196,164,3 script El Schatt 50,{
mes "It's... I'm Manainne...";
mes "^333333*Sniff*^000000 She had to go back...";
next;
- specialeffect2 71;
+ specialeffect2 EF_CONE;
set hg_memory,12;
getexp 50000,0;
getitem 603,1; //Old blue box
@@ -5680,7 +5671,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
mes "it's not much, but I hope";
mes "you accept this as our thanks.";
mes "Goodbye for now, adventurer~";
- specialeffect2 71;
+ specialeffect2 EF_CONE;
set hg_ubu01,8;
getitem 12065,3; //Green salad
getexp 50000,0;
@@ -5702,7 +5693,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
mes "it's not much, but I hope";
mes "you accept this as our thanks.";
mes "Goodbye for now, adventurer~";
- specialeffect2 68;
+ specialeffect2 EF_MVP;
set hg_ubu01,8;
getitem 12065,3; //Green salad
getexp 50000,0;
@@ -7172,7 +7163,7 @@ yuno,111,156,3 script Euslan 90,{
mes "Take care of yourself...";
close2;
set hg_ma1,13;
- specialeffect 253;
+ specialeffect EF_ABSORBSPIRITS;
getexp 900000,600000;
end;
}
@@ -7725,7 +7716,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
close;
}
set hg_milk,9;
- specialeffect2 71;
+ specialeffect2 EF_CONE;
getexp 100000,0;
getitem 12063,3;
mes "[Kurupe]";
@@ -10314,9 +10305,6 @@ hu_in01,155,82,4 script Julian#2 86,{
}
moc_fild12,160,372,0 script Hit 139,{
-
-OnEffect:
- specialeffect 122;
end;
}
@@ -10335,7 +10323,7 @@ OnTouch:
mes "followed. Hold on a sec";
mes "while I take care of him.";
next;
- donpcevent "Hit::OnEffect";
+ specialeffect EF_SONICBLOWHIT,AREA,"Hit";
mes "[???]";
mes "Ha!";
next;
@@ -10773,9 +10761,9 @@ OnTouch:
mes "What was";
mes "that noise?!";
next;
- specialeffect 90;
- specialeffect 90;
- specialeffect 90;
+ specialeffect EF_LORD;
+ specialeffect EF_LORD;
+ specialeffect EF_LORD;
mes "["+strcharinfo(0)+"]";
mes "Wa...waaaahhhh!";
close2;
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt
index 0b5441add..3452c8904 100644
--- a/npc/quests/quests_juperos.txt
+++ b/npc/quests/quests_juperos.txt
@@ -1858,7 +1858,7 @@ OnMyMobDead:
mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
else if (.MyMobs == 0) {
mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
- specialeffect2 563; // 563
+ specialeffect2 563;
soundeffectall "earth_quake.wav",0;
disablenpc "3F Gate Switch#jupe";
donpcevent "Restricted Area#jupe::OnEnable";
@@ -1912,7 +1912,7 @@ OnTimer483000:
OnTimer506000:
OnTimer529000:
OnTimer552000:
- specialeffect 561; //"Restricted Area#jupe" 561
+ specialeffect 561;
end;
OnTimer556000:
@@ -1924,7 +1924,7 @@ OnTimer561000:
end;
OnTimer598000:
- specialeffect 561; //"Restricted Area#jupe" 561
+ specialeffect 561;
end;
OnTimer600000:
@@ -2067,7 +2067,7 @@ OnInit:
OnEnable:
enablenpc "Warp#1-1";
- specialeffect 561; //"Warp#1-1" 561
+ specialeffect 561;
soundeffectall "jupe_warp.wav",0;
initnpctimer;
end;
@@ -2361,7 +2361,7 @@ OnInit:
OnEnable:
enablenpc "Warp#1-2";
- specialeffect 561; //"Warp#1-2" 561
+ specialeffect 561;
soundeffectall "jupe_warp.wav",0;
initnpctimer;
end;
@@ -2648,7 +2648,7 @@ OnInit:
OnEnable:
enablenpc "Warp#1-3";
- specialeffect 561; //"Warp#1-3" 561
+ specialeffect 561;
soundeffectall "jupe_warp.wav",0;
initnpctimer;
end;
@@ -2937,7 +2937,7 @@ OnInit:
OnEnable:
enablenpc "Warp#1-4";
- specialeffect 561; //"Warp#1-4" 561
+ specialeffect 561;
soundeffectall "jupe_warp.wav",0;
initnpctimer;
end;
@@ -3143,7 +3143,7 @@ OnInit:
OnEnable:
enablenpc "LeverWarp#ufe";
- specialeffect 561; //"LeverWarp#ufe" 561
+ specialeffect 561;
soundeffectall "jupe_warp.wav",0;
initnpctimer;
end;
@@ -3276,7 +3276,7 @@ OnInit:
OnEnable:
enablenpc "Warp#2-1";
- specialeffect 561; //"Warp#2-1" 561
+ specialeffect 561;
soundeffectall "jupe_warp.wav",0;
initnpctimer;
end;
@@ -3570,7 +3570,7 @@ OnInit:
OnEnable:
enablenpc "Warp#2-2";
- specialeffect 561; //"Warp#2-2" 561
+ specialeffect 561;
soundeffectall "jupe_warp.wav",0;
initnpctimer;
end;
@@ -3857,7 +3857,7 @@ OnInit:
OnEnable:
enablenpc "Warp#2-3";
- specialeffect 561; //"Warp#2-3" 561
+ specialeffect 561;
soundeffectall "jupe_warp.wav",0;
initnpctimer;
end;
@@ -4148,7 +4148,7 @@ OnInit:
OnEnable:
enablenpc "Warp#2-4";
- specialeffect 561; //"Warp#2-4" 561
+ specialeffect 561;
soundeffectall "jupe_warp.wav",0;
initnpctimer;
end;
@@ -4356,7 +4356,7 @@ OnInit:
OnEnable:
enablenpc "LeverWarp#ufe2";
- specialeffect 561; //"LeverWarp#ufe2" 561
+ specialeffect 561;
soundeffectall "jupe_warp.wav",0;
initnpctimer;
end;
@@ -4450,7 +4450,7 @@ jupe_ele_r,51,98,0 script Switch#ufe 844,{
disablenpc "Switch#ufe";
enablenpc "Switch On#ufe";
initnpctimer;
- specialeffect2 563; // 563
+ specialeffect2 563;
soundeffectall "earth_quake.wav",0;
close2;
cutin "5-1",255;
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index b11abc8c5..e545f5e95 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -4112,7 +4112,7 @@ lou_fild01,224,348,0 script Lady#delivery 817,{
set zeny,zeny-100;
}
close2;
- donpcevent " #fire::OnClaymore";
+ specialeffect EF_BLASTMINEBOMB,AREA," #fire";
end;
}
mes "[Lady]";
@@ -4233,10 +4233,6 @@ lou_fild01,224,348,0 script Lady#delivery 817,{
lou_fild01,225,350,0 script #fire 139,{
end;
-
-OnClaymore:
- specialeffect EF_BLASTMINEBOMB;
- end;
}
lou_in01,101,125,0 script Trap#lou_in1 -1,20,1,{
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index f62e8beb2..d4f52b2d2 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -3789,7 +3789,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
if (.@music_bard == 2) {
soundeffect "mos_gusli1.wav",0;
emotion e_no1;
- specialeffect2 7;
+ specialeffect2 EF_EXIT;
mes "[Aged Stranger]";
mes "Oh! You are good at playing the";
mes "Gusli! In such a short time... you";
@@ -3833,7 +3833,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
if (.@music_etc == 3) {
soundeffect "mos_gusli1.wav",0;
emotion e_no1;
- specialeffect2 7;
+ specialeffect2 EF_EXIT;
mes "[Aged Stranger]";
mes "Oh! You are good at playing the";
mes "Gusli! In such a short time... you";
@@ -3905,7 +3905,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
if (.@music_bard == 2) {
soundeffect "mos_gusli1.wav",0;
emotion e_no1;
- specialeffect2 7;
+ specialeffect2 EF_EXIT;
mes "[Aged Stranger]";
mes "Oh! You are good at playing the";
mes "Gusli! In such a short time... you";
@@ -3949,7 +3949,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
if (.@music_etc == 3) {
soundeffect "mos_gusli1.wav",0;
emotion e_no1;
- specialeffect2 7;
+ specialeffect2 EF_EXIT;
mes "[Aged Stranger]";
mes "Oh! You are good at playing the";
mes "Gusli! In such a short time... you";
@@ -10394,8 +10394,8 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
next;
mes "- !!!!!! -";
percentheal -50,-50;
- specialeffect2 212;
- specialeffect2 1;
+ specialeffect2 EF_DARKBREATH;
+ specialeffect2 EF_HIT2;
emotion 23,1;
next;
mes "- An unknown force has -";
@@ -10518,7 +10518,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 972,{
mes "Unless you want to be killed, leave now.";
set rhea_rus_main,3;
emotion 23,1;
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -50,0;
next;
mes "- The Gray Wolf attacks you -";
@@ -10771,8 +10771,8 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "- The key begins to glow -";
mes "- wind begins to blow -";
mes "- from somewhere -";
- specialeffect2 12;
- specialeffect 134;
+ specialeffect2 EF_BEGINSPELL;
+ specialeffect EF_FREEZED;
next;
}else{
mes "["+ strcharinfo(0) +"]";
@@ -10789,13 +10789,15 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "- The wind disappears and -";
mes "- a very young girl appears -";
donpcevent "Maria Morebna#rus46::OnEnable";
- donpcevent "Maria Morebna#rus46::OnFreezed";
+ specialeffect EF_FREEZED,AREA,"Maria Morebna#rus46";
next;
mes "[Maria Morebna]";
mes "Thank you!";
mes "I'm finally out of there! Now I can.....................aaaaak!!!....";
next;
- donpcevent "Maria Morebna#rus46::OnDeath";
+ specialeffect EF_HIT2,AREA,"Maria Morebna#rus46";
+ specialeffect EF_DARKBREATH,AREA,"Maria Morebna#rus46";
+ specialeffect EF_DEVIL,AREA,"Maria Morebna#rus46";
mes "- Maria is attacked -";
mes "- and falls down!! -";
next;
@@ -10824,7 +10826,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "Gray Wolf...";
mes "You think you can fight me?!";
next;
- donpcevent "Gray Wolf#rus05::OnFirehit";
+ specialeffect EF_FIREHIT,AREA,"Gray Wolf#rus05";
mes "- Staggering from -";
mes "- Koshei's flames, -";
mes "- Gray Wolf quickly tell me -";
@@ -10956,7 +10958,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "- The wounds and -";
mes "- curses on her body -";
mes "- are removed !! -";
- donpcevent "Maria Morebna#rus46::OnAbsorbspirits";
+ specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46";
next;
mes "["+ strcharinfo(0) +"]";
mes "Ok! Next...";
@@ -10986,7 +10988,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
next;
}
mes "- !! -";
- donpcevent "Maria Morebna#rus46::OnResurrection";
+ specialeffect EF_RESURRECTION,AREA,"Maria Morebna#rus46";
next;
mes "[Gray Wolf]";
mes "Success!!";
@@ -11170,10 +11172,6 @@ OnDisable:
disablenpc "Gray Wolf#rus05";
end;
-OnFirehit:
- specialeffect 49;
- end;
-
OnTimer120000:
stopnpctimer;
donpcevent "Gray Wolf#rus05::OnDisable";
@@ -11200,24 +11198,6 @@ OnDisable:
disablenpc "Maria Morebna#rus46";
end;
-OnFreezed:
- specialeffect 134;
- end;
-
-OnDeath:
- specialeffect 1;
- specialeffect 212;
- specialeffect 372;
- end;
-
-OnAbsorbspirits:
- specialeffect 253;
- end;
-
-OnResurrection:
- specialeffect 77;
- end;
-
OnTimer120000:
donpcevent "Maria Morebna#rus46::OnDisable";
end;
@@ -11422,7 +11402,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
next;
mes "[The Blacksmith]";
mes "'^ff0000Spellshield Protection^000000.";
- specialeffect2 253;
+ specialeffect2 EF_ABSORBSPIRITS;
next;
mes "[The Blacksmith]";
mes "This spell protects you from any curse the keymaker might try to use. Remember the words of the spell. It won't last very long because I am just a blacksmith.";
@@ -12470,7 +12450,7 @@ mosk_fild02,151,188,0 script Pointed Tree#rus11 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12508,7 +12488,7 @@ mosk_fild02,160,227,0 script Pointed Tree#rus12 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12546,7 +12526,7 @@ mosk_fild02,160,179,0 script Pointed Tree#rus13 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12584,7 +12564,7 @@ mosk_fild02,142,247,0 script Pointed Tree#rus14 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12622,7 +12602,7 @@ mosk_fild02,149,223,0 script Pointed Tree#rus15 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12660,7 +12640,7 @@ mosk_fild02,114,223,0 script Pointed Tree#rus16 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12698,7 +12678,7 @@ mosk_fild02,101,197,0 script Pointed Tree#rus17 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12736,7 +12716,7 @@ mosk_fild02,125,182,0 script Pointed Tree#rus18 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12919,7 +12899,7 @@ OnTouch:
mes "- something gleaming -";
mes "- seems to stare at you!! -";
next;
- specialeffect2 99;
+ specialeffect2 EF_FLASHER;
percentheal -100,0;
close;
}
@@ -12946,7 +12926,7 @@ OnTouch:
close;
}else{
mes "-You seem to hear the splash but something gleaming raids on you!!-";
- specialeffect2 99;
+ specialeffect2 EF_FLASHER;
percentheal -100,0;
close;
}
@@ -13164,7 +13144,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
mes "Here, my hair...?!";
mes "Aaaaaaaah!??!?!";
sc_start SC_CURSE,60000,0;
- specialeffect2 90;
+ specialeffect2 EF_LORD;
emotion 23,1;
percentheal -30,0;
next;
@@ -13210,7 +13190,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
}
}else{
mes "-When Lusalka watches you, you are blacked out-";
- specialeffect2 99;
+ specialeffect2 EF_FLASHER;
percentheal -100,0;
donpcevent "Lusalka#rus23::OnDisable";
close;
@@ -13616,7 +13596,7 @@ OnInit:
OnEnable:
initnpctimer;
- specialeffect 317;
+ specialeffect EF_PORTAL2;
enablenpc "1#rus27";
end;
@@ -13719,7 +13699,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Oops, it's hot, hot!!!";
- specialeffect2 49;
+ specialeffect2 EF_FIREHIT;
emotion 23,1;
percentheal -5,0;
close;
@@ -14065,7 +14045,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "[Baba Yaga]";
mes "'Presto Change-o!!'";
mes "'Turn into a pig!!'";
- specialeffect2 63;
+ specialeffect2 EF_BARRIER;
emotion 23;
next;
mes "[Baba Yaga]";
@@ -14083,7 +14063,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "["+ strcharinfo(0) +"]";
mes "Eh, eh.. I mean.. I say.. spell...";
mes ""+ .@input$ +" !!!";
- specialeffect2 253;
+ specialeffect2 EF_ABSORBSPIRITS;
next;
}else{
mes "["+ strcharinfo(0) +"]";
@@ -14254,7 +14234,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "[Baba Yaga]";
mes "Ok.. Let's do this.";
mes "'Keep off the grass!!!'";
- specialeffect 56;
+ specialeffect EF_BEGINSPELL4;
delitem 7881,1;
set rhea_rus_main,28;
monster "mosk_dun02",52,210,"Violent Gardener",1493,1,"Baba Yaga#rus32::OnMyMobDead";
@@ -14283,7 +14263,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
next;
mes "[Baba Yaga]";
mes "'There is an order for you to open your eyes!!!'";
- specialeffect2 55;
+ specialeffect2 EF_BEGINSPELL3;
set rhea_rus_main,29;
monster "mosk_dun02",52,210,"Alarm to 5 minutes",1193,1,"Baba Yaga#rus32::OnMyMobDead";
monster "mosk_dun02",53,210,"Alarm on time",1193,1,"Baba Yaga#rus32::OnMyMobDead";
@@ -14497,7 +14477,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
next;
mes "[Baba Yaga]";
mes "Yg~ Yg~ Yggdrasil~ Yggdrasil has lots of iron~";
- specialeffect 305;
+ specialeffect EF_PHARMACY_OK;
next;
mes "[Baba Yaga]";
mes "Here, I made the 'Living Water' so now let's make the 'Dead Water'...";
@@ -14511,7 +14491,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
next;
mes "[Baba Yaga]";
mes "Hi~ hi~ hi~ hi~ na~ lle~ Stir with right hand~ Stir with left hand~ Both hands will be ok~";
- specialeffect 305;
+ specialeffect EF_PHARMACY_OK;
next;
mes "[Baba Yaga]";
mes "Here, it's done.";
@@ -14671,7 +14651,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
}
mes "[Baba Yaga]";
mes "Here, done!";
- specialeffect 305;
+ specialeffect EF_PHARMACY_OK;
next;
mes "[Baba Yaga]";
mes "Whenever you want more, come to me.";
@@ -14770,7 +14750,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
}
mes "[Baba Yaga]";
mes "Here, done!";
- specialeffect 305;
+ specialeffect EF_PHARMACY_OK;
next;
mes "[Baba Yaga]";
mes "Whenever you want more, come to me.";
@@ -14879,7 +14859,7 @@ OnTouch:
if (.@input$ == "Good feed is orange-flavored") {
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!!";
- specialeffect 304;
+ specialeffect EF_TELEPORTATION2;
next;
mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -";
donpcevent "Cow#rus33::OnDisable";
@@ -14993,7 +14973,7 @@ OnTouch:
if (.@input$ == "Good feed is orange-flavored") {
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!!";
- specialeffect 304;
+ specialeffect EF_TELEPORTATION2;
next;
mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -";
donpcevent "Cow#rus34::OnDisable";
@@ -15107,7 +15087,7 @@ OnTouch:
if (.@input$ == "Good feed is orange-flavored") {
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!!";
- specialeffect 304;
+ specialeffect EF_TELEPORTATION2;
next;
mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -";
donpcevent "Cow#rus35::OnDisable";
@@ -15211,7 +15191,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Heaven, earth, and wind belong to God, there is no place for evil.";
- specialeffect 42;
+ specialeffect EF_BLESSING;
next;
mes "[Noisy Coffin]";
mes "Heek, heeee! Heeeeeek!";
@@ -15223,7 +15203,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Heaven, earth, and wind belong to God, there is no place for evil.";
- specialeffect 42;
+ specialeffect EF_BLESSING;
next;
mes "[Noisy Coffin]";
mes "What was that? What was that for? Was it fun?";
@@ -15243,7 +15223,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "- The covetous, the perverse -";
mes "- All the evils hateful -";
mes "- Will be droven off this land -";
- specialeffect 75;
+ specialeffect EF_GLORIA;
next;
mes "[Noisy Coffin]";
mes "Heek, heeee! Heeeeeek!";
@@ -15257,7 +15237,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "- The covetous, the perverse -";
mes "- All the evils hateful -";
mes "- Will be droven off this land -";
- specialeffect 75;
+ specialeffect EF_GLORIA;
next;
mes "[Noisy Coffin]";
mes "Perverse! The perverse!! Drive away!! What was that song?! Was it fun?!";
@@ -15275,7 +15255,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "If you don't shut up, I will pour Holy Water on you!";
next;
mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -";
- specialeffect 72;
+ specialeffect EF_SPHERE;
next;
mes "[Noisy Coffin]";
mes "Heek, heeee! Heeeeeek!";
@@ -15287,7 +15267,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "If you don't shut up, I will pour Holy Water on you!";
next;
mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -";
- specialeffect 72;
+ specialeffect EF_SPHERE;
next;
mes "[Noisy Coffin]";
mes "Ah, cold! No, it's cool! Was it fun? Was it fun?!";
@@ -15321,7 +15301,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
next;
mes "[Noisy Coffin]";
mes "Heeeek! Heeeeeee!!!! I am scared! Stop it!!";
- specialeffect 152;
+ specialeffect EF_HOLYHIT;
set rhea_rus_main,20;
next;
break;
@@ -15331,7 +15311,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "......I will kick you!!";
next;
mes "- You close your eyes, take a deep breathe and kick the coffin with the might of God !! -";
- specialeffect 152;
+ specialeffect EF_HOLYHIT;
next;
mes "[Noisy Coffin]";
mes "Slam! Slam! I like noise! Do it more, more, more!";
@@ -15426,7 +15406,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Arrrrrk? What is this!!";
- specialeffect 99;
+ specialeffect EF_FLASHER;
next;
}else{
mes "- Her eyes are made from jewels !! -";
@@ -15437,7 +15417,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{
end;
}
mes "- You wave your arms and cover your eyes. The mirror inside your bag reflects the light from her eyes accidentally !! -";
- specialeffect 99;
+ specialeffect EF_FLASHER;
next;
mes "- The light reflected goes to the woman shape and fumes comes from the box and it opens !! -";
next;
@@ -15509,7 +15489,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Ouch?!";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
next;
mes "- Something unidentified bites your hand !! -";
@@ -15563,7 +15543,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Ouch?!";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
next;
mes "- Something unidentified bites your hand !! -";
@@ -15810,7 +15790,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
next;
mes "- You tap the jar -";
mes "- with your hand -";
- specialeffect 62;
+ specialeffect EF_SIGHTRASHER;
emotion 23,1;
next;
mes "- A voice laughs in the jar as -";
@@ -15818,7 +15798,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "You! No more games! Come out of there!";
- specialeffect 1;
+ specialeffect EF_HIT2;
next;
mes "- You kick the jar -";
mes "- it rolls to the floor -";
@@ -15837,7 +15817,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "- As you plan to kick the jar -";
mes "- again, something scared -";
mes "- utters in a shaky voice -";
- specialeffect 196;
+ specialeffect EF_CURSEATTACK;
next;
mes "[House Ghost]";
mes "No! Please stop it! I was wrong!";
@@ -15886,19 +15866,19 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
next;
mes "[House Ghost]";
mes "One!";
- specialeffect 0;
+ specialeffect EF_HIT1;
next;
mes "[House Ghost]";
mes "One! Two!";
- specialeffect 1;
+ specialeffect EF_HIT2;
next;
mes "[House Ghost]";
mes "One! Two! Three!";
- specialeffect 2;
+ specialeffect EF_HIT3;
next;
mes "[House Ghost]";
mes "Ok! I will pick one of them up!";
- specialeffect 18;
+ specialeffect EF_STEAL;
next;
mes "[House Ghost]";
mes "Ok! I will pick one of them up!";
@@ -16413,7 +16393,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "I cast first.";
next;
mes "- Ghost Tree casts a dice. The dice falls down, rotates and stops there-";
- specialeffect 194;
+ specialeffect EF_STUNATTACK;
next;
set .@tree_dice01,rand(1,6);
if (.@tree_dice01 == 1) {
@@ -16456,7 +16436,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "Ok, it is my turn?";
next;
mes "-You cast a dice. The dice falls down, rotates and stops there-";
- specialeffect2 194;
+ specialeffect2 EF_STUNATTACK;
next;
set .@rus_dice01,rand(1,6);
mes "["+ strcharinfo(0) +"]";
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index 9c3117c53..6e52c0651 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -3160,18 +3160,11 @@ que_god02,173,58,4 script #doppelganger1 739,{
}
que_god02,175,55,4 script #doppelganger2 739,{
-
-OnCast:
- specialeffect EF_BEGINSPELL7;
end;
}
que_god02,175,54,1 script #lowen 745,{
end;
-
-OnCast:
- specialeffect EF_BEGINSPELL7;
- end;
}
que_god02,178,49,1 script #knight1 751,{
@@ -3244,7 +3237,7 @@ OnTouch:
mes "Go, Lowen!";
mes "Cast Grand Cross, now!^000000";
next;
- donpcevent "#lowen::OnCast";
+ specialeffect EF_BEGINSPELL7,AREA,"#lowen";
mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
donpcevent "#brisinsummon::OnDoppel1Off";
donpcevent "#brisinsummon::OnDoppel2On";
@@ -3255,7 +3248,7 @@ OnTouch:
mes "[" + strcharinfo(0) + "]";
mes " ??!!!";
next;
- donpcevent "#doppelganger2::OnCast";
+ specialeffect EF_BEGINSPELL7,AREA,"#doppelganger2";
mes "[Male Voice]";
mes "Lowen!";
mes "Noooooooooo!!!";
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index fe69243ac..ea8497f69 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -170,8 +170,8 @@ pay_arche,109,169,3 script Arpesto 712,{
next;
mes "[Arpesto]";
mes "ARRRRRRRROOOOOOW~!";
- specialeffect 99;
- specialeffect2 99;
+ specialeffect EF_FLASHER;
+ specialeffect2 EF_FLASHER;
next;
mes "[Arpesto]";
mes "^333333*Pant Pant*^000000";
@@ -182,7 +182,7 @@ pay_arche,109,169,3 script Arpesto 712,{
next;
mes "^3355FF*Swwwwwww!*";
mes "*Bang!*^000000";
- specialeffect 1;
+ specialeffect EF_HIT2;
emotion 23;
emotion 23,1;
next;
diff --git a/npc/warps/fields/abyss_warper.txt b/npc/warps/fields/abyss_warper.txt
index d916d224a..d6acd9294 100644
--- a/npc/warps/fields/abyss_warper.txt
+++ b/npc/warps/fields/abyss_warper.txt
@@ -37,28 +37,28 @@ hu_fild05,168,304,0 script Column#abyss1 111,{
mes "the grooves, and then you";
mes "hear a powerful rumbling";
mes "from within the column.^000000";
- specialeffect 52;
+ specialeffect EF_WINDHIT;
next;
mes "^3355FFYou slowly insert a";
mes "Dragon Scale into another";
mes "of the column's grooves,";
mes "trigerring another small";
mes "tremor from the column.^000000";
- specialeffect 52;
+ specialeffect EF_WINDHIT;
next;
mes "^3355FFYou cautiously insert";
mes "a Dragon Tail into the";
mes "final groove. Lights shine";
mes "forth from cracks in the";
mes "column's surface...^000000";
- specialeffect 52;
+ specialeffect EF_WINDHIT;
next;
mes "^3355FFThe ground beneath";
mes "your feet begins to";
mes "violently shake.^000000";
- specialeffect 73;
+ specialeffect EF_BOWLINGBASH;
donpcevent "AbyssWarp::OnWarp";
- specialeffect2 36;
+ specialeffect2 EF_PORTAL;
delitem 1035,1;
delitem 1036,1;
delitem 1037,1;
@@ -105,7 +105,7 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
mes "the column starts to shake.";
mes "You hear a faint rumbling";
mes "from inside the column.^000000";
- specialeffect 52;
+ specialeffect EF_WINDHIT;
next;
mes "*Ggghhhhhzzzz!*";
mes "*BAM!*";
@@ -116,8 +116,8 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
mes "ground beneath your feet";
mes "begin to slowly sink away...^000000";
next;
- specialeffect 73;
- specialeffect2 36;
+ specialeffect EF_BOWLINGBASH;
+ specialeffect2 EF_PORTAL;
close2;
warp "hu_fild05",169,305;
end;
@@ -126,7 +126,7 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
mes "^3355FF*Ppppsssh!*";
mes "You accidentally";
mes "broke the item.^000000";
- specialeffect 52;
+ specialeffect EF_WINDHIT;
next;
mes "^3355FF*Gggggggghhhhhhhhzzzzzzjjjjhh!*^000000";
next;
@@ -138,8 +138,8 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
mes "steadily, but suddently you";
mes "are warped somewhere else...^000000";
next;
- specialeffect 73;
- specialeffect2 36;
+ specialeffect EF_BOWLINGBASH;
+ specialeffect2 EF_PORTAL;
close2;
warp "hu_fild05",157,284;
end;
diff --git a/src/map/script.c b/src/map/script.c
index eef1bfcd6..51d5f8376 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -10996,7 +10996,14 @@ BUILDIN_FUNC(specialeffect)
if(bl==NULL)
return 0;
- clif_specialeffect(bl, type, target);
+ if( script_hasdata(st,4) )
+ {
+ TBL_NPC *nd = npc_name2id(script_getstr(st,4));
+ if(nd)
+ clif_specialeffect(&nd->bl, type, target);
+ }
+ else
+ clif_specialeffect(bl, type, target);
return 0;
}