diff options
-rw-r--r-- | Changelog-Trunk.txt | 7 | ||||
-rw-r--r-- | db/skill_require_db.txt | 4 | ||||
-rw-r--r-- | src/map/battle.c | 3 | ||||
-rw-r--r-- | src/map/pc.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
5 files changed, 14 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index e84d9dfcd..4630d4082 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,13 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2008/10/13 + * Fixes from 2008/10/13 bugreport:2077 (Only commiting because nobody did until now and those bugs would get lost) + * Fixed monster's Spiral Pierce, now it is always blocked by Pneuma. + * Fixed Monk Absorb Spirits mana recovery per spirit absorbed, 7, not 10. + * Fixed Monk spirit balls not being removed on death (like happens with gunslingers). + * Fixed Swordman Auto-Berserk sp cost, 1, not 5. Should be 0, but eA wont allow the skill to work. + 2009/03/01 * Ankle Snare cannot be knocked back anymore (bugreport:2804) [ultramage] 2009/02/25 diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 607171f65..57503b618 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -135,7 +135,7 @@ 142,0,0,3,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#?急手?# 143,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_TRICKDEAD#死んだふり# -146,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#オ?トバ?サ?ク# +146,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#オ?トバ?サ?ク# 147,0,0,10,0,0,0,99,0,0,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#矢作成# 148,0,0,15,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#チャ?ジアロ?# 149,0,0,9,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#砂まき# @@ -267,7 +267,7 @@ 356,0,0,50,0,0,0,3,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#パリイング# 357,0,0,14:18:22:26:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_CONCENTRATION#コンセントレ?ション# 358,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_TENSIONRELAX#テンションリラックス# -359,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#バ?サ?ク# +359,0,0,200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#バ?サ?ク# 361,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HP_ASSUMPTIO#アスムプティオ# 362,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0 //HP_BASILICA#バジリカ# diff --git a/src/map/battle.c b/src/map/battle.c index b1bc7287d..b0ad2f075 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -329,6 +329,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if( sc->data[SC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG ) return 0; + + if( sc->data[SC_PNEUMA] && src->type == BL_MOB && skill_num == LK_SPIRALPIERCE) + return 0; //Mob's Spiral Pierce is always blocked by pneuma [Brain] if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK) && rand()%100 < sce->val2 ) { diff --git a/src/map/pc.c b/src/map/pc.c index 00827a055..ee9dc1878 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5266,7 +5266,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) npc_script_event(sd,NPCE_DIE); - if ( sd && sd->spiritball && (sd->class_&MAPID_BASEMASK)==MAPID_GUNSLINGER ) // maybe also monks' spiritballs ? + if ( sd && sd->spiritball ) // maybe also monks' spiritballs ? pc_delspiritball(sd,sd->spiritball,0); if (src) diff --git a/src/map/skill.c b/src/map/skill.c index f5fb90674..159f445ea 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3662,7 +3662,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in i = 0; if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) { // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen] - i = dstsd->spiritball * 10; + i = dstsd->spiritball * 7; pc_delspiritball(dstsd,dstsd->spiritball,0); } else if (dstmd && !(tstatus->mode&MD_BOSS) && rand() % 100 < 20) { // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen] |