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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--db/mob_db.txt4
-rw-r--r--npc/Changelog.txt3
-rw-r--r--npc/quests/thana_quest.txt4034
-rw-r--r--npc/warps/dungeons/thana_custom.txt159
-rw-r--r--npc/warps/dungeons/thana_dun.txt118
6 files changed, 2525 insertions, 1795 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 3333921f6..41f06a571 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/05/18
+ * Fixed drops of Thanatos Dolor & Thanatos Odium regarding Thanatos Tower quest. [SinSloth]
2007/05/14
* Updated sql files [Toms]
2007/05/11
diff --git a/db/mob_db.txt b/db/mob_db.txt
index 84a9d8327..57fe1ed6c 100644
--- a/db/mob_db.txt
+++ b/db/mob_db.txt
@@ -730,10 +730,10 @@
1701,SHELTER,Shelter,Mistress of Shelter,80,38000,0,29010,25110,2,1871,1971,22,63,12,67,34,167,157,120,10,12,1,8,66,0x33B5,160,432,420,360,0,0,0,0,0,0,0,0,7440,200,7442,1,12040,50,722,1000,7005,1000,7442,50,0,0,0,0,0,0,4393,1
1702,RETRIBUTION,Retribution,Baroness of Retribution,79,46666,0,28332,33120,2,2022,2288,35,35,30,142,66,72,133,39,10,12,1,8,67,0x33B5,120,360,480,360,0,0,0,0,0,0,0,0,7440,400,2621,1,12040,50,723,1000,2506,5,1158,10,7442,50,0,0,0,0,4391,1
1703,SOLACE,Solace,Lady Solace,77,25252,0,21000,25110,2,1392,1462,21,67,12,76,29,145,99,100,10,12,1,8,66,0x33B5,180,576,420,360,0,0,0,0,0,0,0,0,7441,200,2621,1,12040,50,718,1000,1910,50,1909,100,7442,50,0,0,0,0,4394,1
-1704,THA_ODIUM,Thanatos Odium,Odium of Thanatos,92,72389,0,88420,63880,9,2100,2800,68,30,100,52,165,62,185,90,10,12,2,1,88,0x37B5,100,432,288,420,0,0,0,0,0,0,0,0,7054,1000,731,500,732,100,7436,10000,616,10,2520,1000,0,0,0,0,0,0,4396,1
+1704,THA_ODIUM,Thanatos Odium,Odium of Thanatos,92,72389,0,88420,63880,9,2100,2800,68,30,100,52,165,62,185,90,10,12,2,1,88,0x37B5,100,432,288,420,0,0,0,0,0,0,0,0,7054,1000,731,500,732,100,7438,10000,616,10,2520,1000,0,0,0,0,0,0,4396,1
1705,THA_DESPERO,Thanatos Despero,Despero of Thanatos,88,86666,0,62001,51220,2,2182,3082,38,39,100,167,79,92,151,120,10,12,2,1,88,0x37B5,150,160,528,360,0,0,0,0,0,0,0,0,7054,1000,731,500,732,100,7439,10000,616,10,2419,1000,0,0,0,0,0,0,4397,1
1706,THA_MAERO,Thanatos Maero,Maero of Thanatos,83,62000,0,56699,63880,2,2022,2288,29,72,100,176,30,200,122,29,10,12,1,1,88,0x37B5,150,160,480,360,0,0,0,0,0,0,0,0,7054,1000,731,500,732,100,7437,10000,616,10,2354,1000,0,0,0,0,0,0,4395,1
-1707,THA_DOLOR,Thanatos Dolor,Dolor of Thanatos,83,59922,0,43200,51220,2,1392,2092,21,80,100,76,29,206,139,44,10,12,0,1,88,0x37B5,150,160,672,480,0,0,0,0,0,0,0,0,7054,1000,731,500,732,100,7438,10000,616,10,5128,1000,0,0,0,0,0,0,4398,1
+1707,THA_DOLOR,Thanatos Dolor,Dolor of Thanatos,83,59922,0,43200,51220,2,1392,2092,21,80,100,76,29,206,139,44,10,12,0,1,88,0x37B5,150,160,672,480,0,0,0,0,0,0,0,0,7054,1000,731,500,732,100,7436,10000,616,10,5128,1000,0,0,0,0,0,0,4398,1
1708,THANATOS,Thanatos,Thanatos Phantom,99,3000000,0,3666000,2145060,3,3812,7483,35,35,100,108,122,86,147,32,10,12,2,6,88,0x37B5,120,115,816,504,1833000,10000,617,5500,603,5000,732,2000,7444,1000,2519,1000,7450,5000,2342,5000,2412,5000,2515,1000,2655,500,0,0,0,0,4399,1
1709,G_THA_ODIUM,Thanatos Odium,Odium of Thanatos,92,72389,0,10000,5000,9,2100,2800,68,30,100,52,165,62,185,90,10,12,2,1,88,0x33B5,100,115,288,420,0,0,0,0,0,0,0,0,7054,1000,731,500,732,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1710,G_THA_DESPERO,Thanatos Despero,Despero of Thanatos,88,86666,0,10000,5000,2,2182,3082,38,39,100,167,79,92,151,120,10,12,2,1,88,0x33B5,150,160,528,360,0,0,0,0,0,0,0,0,7054,1000,731,500,732,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index a40a0216d..71fa9e851 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
======
2007/05/18
+ * Updated Thanatos Tower quest to official. [SinSloth]
+ - Moved some NPC in proper quest file and updated warps.
+ - Removed old Thanatos custom warps.
* Sage Job Quest Item name fix: Mantis Scythe [Lupus]
* Rev 10561 Kiel Hyre quest fixes. [L0ne_W0lf]
- Fixed a typo in Elly, in her room. (<= should have been <)
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index a3f12957b..88c95abd9 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -3,1631 +3,2585 @@
//===== By: ==================================================
//= [Ishizu-chan]
//===== Current Version: =====================================
-//= 1.0 Beta
+//= 1.1
//===== Compatible With: =====================================
//= Any eAthena Version i guess?
//===== Description: =========================================
//= It's the Thanatos Tower Quest...
//===== Additional Comments: =================================
//= 1.0 - First Release [Ishizu-chan]
+//= 1.1 - Updated Thanatos Tower Quest to official. [SinSloth]
//============================================================
-
-// Tour Guide - 1st Floor
-tha_t01,149,78,3 script Tour Guide#1 90,{
-
- if (ThanaQuest & 1) {
-
- mes "[Tour Guide]";
- mes "Hello my friend.";
- mes "How are you? Do you enjoy working for the Rekkenber Corporation?";
- close;
-
- }
-
- mes "[Tour Guide]";
- mes "Hello there.";
- mes "So you came all the way to investigate the ^777777Thanatos Tower^000000, huh?";
- next;
-
- mes "[Tour Guide]";
- mes "I'm with the Rekkenber Corporation.";
- mes "We are still searching brave people, who would like to work for us and discover the deeper levels of the ^777777Thanatos Tower^000000.";
- next;
-
- mes "[Tour Guide]";
- mes "Are you by chance interested to volunteer to the ^777777Thanatos Tower Task Force^000000?";
- next;
- menu "No thanks.",L_End,
- "Yes, sign me up!",-;
-
- mes "[Tour Guide]";
- mes "Please sign your name here...";
- next;
-
- set ThanaQuest, ThanaQuest | 1;
-
- mes "[Tour Guide]";
- mes "Ok, ^000077"+strcharinfo(0)+"^000000, isn't it?";
- mes "Welcome to the ^777777Thanatos Tower Task Force^000000!";
- next;
-
- mes "[Tour Guide]";
- mes "Please be carefull when investigating the deeper levels of the ^777777Thanatos Tower^000000.";
- mes "The deeper you get, the less is known about it's dangers...";
- close;
-
- L_End:
- mes "[Tour Guide]";
- mes "Ok, but it was worth a try, wasn't it.";
- mes "Come back when you're interested.";
- close;
-
+hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
+
+ mes "[Gatei]";
+ mes "Greetings, adventurer.";
+ mes "I am Gatei Knumm, keeper";
+ mes "of this Thanatos Tower.";
+ mes "How may I help you?";
+ next;
+ switch( select( "Thanatos Tower?","Entrance Fee.","Enter the tower","Cancel" ) )
+ {
+ case 1:
+ mes "[Gatei]";
+ mes "Yes, the tower in front";
+ mes "of you was an ancient ruins";
+ mes "that got its name from a word";
+ mes "written on a stone plate found";
+ mes "inside. Today, this place is";
+ mes "a popular tourist attraction.";
+ next;
+ mes "[Gatei]";
+ mes "This tower grew in popularity";
+ mes "for adventurers when the";
+ mes "Rekenber Corporation began";
+ mes "tower reconstruction efforts.";
+ mes "The 1st and 2nd floors are now";
+ mes "repaired and free of monsters.";
+ next;
+ mes "[Gatei]";
+ mes "However, reconstruction of";
+ mes "the 3rd and higher floors is";
+ mes "incomplete. Those levels are";
+ mes "still infested with monsters, so we're contracting temp workers";
+ mes "to exterminate all of them.";
+ next;
+ mes "[Gatei]";
+ mes "If you're interested in";
+ mes "temporary contract work,";
+ mes "or would like to know about";
+ mes "this place in detail, please";
+ mes "ask one of the guides inside.";
+ mes "Thank you and enjoy your visit~";
+ close;
+
+ case 2:
+ mes "[Gatei]";
+ mes "Everyone is welcome to";
+ mes "enjoy Thanatos Tower.";
+ mes "Only the 1st and 2nd floors";
+ mes "are open to the public at";
+ mes "this time. The entrance fee";
+ mes "is 5,000 zeny per person.";
+ next;
+ mes "[Gatei]";
+ mes "5,000 zeny may seem a little";
+ mes "steep for a tourist attraction,";
+ mes "but trust me, this tower provides a very unique experience. Also,";
+ mes "our loyal customers and contract workers get a special discount~";
+ close;
+
+ case 3:
+ mes "[Gatei]";
+ mes "Would you like to";
+ mes "enter Thanatos Tower?";
+ mes "The entry fee is ^FF00005,000 zeny^000000.";
+ next;
+ switch( select( "Enter","Maybe next time." ) )
+ {
+ case 1:
+ if (thana_quest)
+ {
+ mes "[Gatei]";
+ mes "Oh, "+strcharinfo(0)+"!";
+ mes "Welcome back! Since you've";
+ mes "got a temporary Rekenber";
+ mes "work contract, your entrance";
+ mes "fee is only 3,000 zeny.";
+ next;
+ switch( select( "Enter","No, thanks." ) )
+ {
+ case 1:
+ if (Zeny < 3000)
+ {
+ mes "[Gatei]";
+ mes "Oh, I'm sorry...";
+ mes "But you don't seem to";
+ mes "have enough zeny. Oh well,";
+ mes "just come back again later~";
+ close;
+ }
+ mes "[Gatei]";
+ mes "Thank you, and";
+ mes "please keep up the";
+ mes "good work. Ah, and don't";
+ mes "forget: safety first when";
+ mes "you fight those monsters!";
+ set Zeny,Zeny - 3000;
+ close2;
+ warp "tha_scene01",131,220;
+ end;
+
+ case 2:
+ mes "[Gatei]";
+ mes "Oh, I'm sorry...";
+ mes "But you don't seem to";
+ mes "have enough zeny. Oh well,";
+ mes "just come back again later~";
+ close;
+ }
+ }
+ if (Zeny < 5000)
+ {
+ mes "[Gatei]";
+ mes "Well...";
+ mes "Hm. I'm sorry, but you";
+ mes "don't seem to have enough";
+ mes "zeny for the entrance fee.";
+ mes "Please come back later...";
+ close;
+ }
+ mes "[Gatei]";
+ mes "Ah, I've received your";
+ mes "entrance fee. Thank you";
+ mes "very much. Now, I hope";
+ mes "you enjoy your visit";
+ mes "to Thanatos Tower~";
+ set Zeny,Zeny - 5000;
+ close2;
+ warp "tha_scene01",131,220;
+ end;
+
+ case 2:
+ mes "[Gatei]";
+ mes "Very well. Please come";
+ mes "and visit us again here";
+ mes "in Thanatos Tower.";
+ close;
+ }
+
+ case 4:
+ mes "[Gatei]";
+ mes "Very well. Please come";
+ mes "and visit us again here";
+ mes "in Thanatos Tower.";
+ close;
+ }
}
-
-// Tour Guide - 2nd Floor
-tha_t02,231,161,5 script Tour Guide#2 874,{
-
- if (ThanaQuest < 1) {
-
- mes "[Tour Guide]";
- mes "Hello there.";
- mes "Nice day, isn't it?";
- next;
-
- mes "[Tour Guide]";
- mes "If you want to visit the higher levels, you'll need to volunteer to the ^777777Thanatos Tower Task Force^000000.";
- next;
-
- mes "[Tour Guide]";
- mes "You can do so by speaking with the nice woman at the counter, near the entrance.";
- mes "See you later~";
- close;
-
- }
-
- mes "[Tour Guide]";
- mes "Hello my friend.";
- mes "Oh, you're one of the new volunteers from the ^777777Thanatos Tower Task Force^000000.";
- next;
-
- mes "[Tour Guide]";
- mes "If you wish to enter the next level, you'll need to form a party.";
- mes "Please gather at least 5 of your Friends around me, so that I can warp you towards the next level.";
- next;
-
- mes "[Tour Guide]";
- mes "I will warp your whole party, so tell your comrades to stand by.";
- mes "Shall I warp you now?";
- next;
- menu "No, I need some time...",L_End,
- "Yes, please warp us!",-;
-
- set @partyid, getcharid(1);
-
- if (@partyid == 0) goto L_NoParty;
-
- getpartymember(@partyid);
- set @partymembercount,$@partymembercount;
- copyarray @partymembername$[0],$@partymembername$[0],@partymembercount;
-
- if (@partymembercount < 6) goto L_NotEnough;
-
- for(set @i, 0; @i < @partymembercount; set @i, @i + 1) {
- if (getmapxy(@mapname$,@mapx,@mapy,0,@partymembername$[@i]) != 0) goto L_Offline;
- if (@mapname$ != "tha_t02" || @mapx < 223 || @mapx > 239 || @mapy < 153 || @mapy > 169) goto L_Away;
- }
-
- warpparty "tha_t03",220,165,@partyid;
- end;
-
- L_NoParty:
- mes "[Tour Guide]";
- mes "Erm, you need to form a party first.";
- close;
-
- L_NotEnough:
- mes "[Tour Guide]";
- mes "You'll need to bring at least 5 friends, if you want to enter the next level.";
- close;
-
- L_Offline:
- mes "[Tour Guide]";
- mes "Hmm, it seems some of your friends aren't online.";
- close;
-
- L_Away:
- mes "[Tour Guide]";
- mes "I can't find some of your friends.";
- mes "Please tell them to come close to me, so I can see them.";
- close;
-
- L_End:
- mes "[Tour Guide]";
- mes "Ok, come back whenever you're ready to go.";
- close;
-
+tha_t01,149,78,4 script Guide 90,{
+
+ if(!thana_quest)
+ {
+ mes "[Ditze]";
+ mes "Welcome to Thanatos Tower.";
+ mes "The tower's reconstruction is";
+ mes "a Rekenber Corporation project,";
+ mes "and the 1st and 2nd floors are";
+ mes "now open to the public. So";
+ mes "how may I help you today?";
+ next;
+ switch( select( "Tower Information","Temporary Work Contract","Cancel" ) )
+ {
+ case 1:
+ mes "[Ditze]";
+ mes "When this tower was built,";
+ mes "who built it, and its purpose";
+ mes "are all mysteries. There are";
+ mes "many rumors about it being a";
+ mes "Mage lab, a hero's monument,";
+ mes "or a demon fortress...";
+ next;
+ mes "[Ditze]";
+ mes "The Rekenber Corporation has";
+ mes "been researching the origin of";
+ mes "this tower, but has not yet been able to confirm anything. Although";
+ mes "we've lost many researchers to the tower monsters, we won't give up!";
+ next;
+ mes "[Ditze]";
+ mes "Rekenber is convinced that this";
+ mes "tower holds many secrets, and";
+ mes "successfully reconstructed the";
+ mes "first 2 floors of this tower in";
+ mes "the pursuit of this knowledge.";
+ next;
+ mes "[Ditze]";
+ mes "Currently, we are focused on";
+ mes "reconstructing the tower's 3rd";
+ mes "and 4th floors. Luckily, many";
+ mes "adventurers are exterminating";
+ mes "the monsters on those floors, working under temporary contracts.";
+ next;
+ mes "[Ditze]";
+ mes "At this rate, we expect";
+ mes "to complete reconstruction";
+ mes "of the 3rd and 4th floors in";
+ mes "the near future, bringing us";
+ mes "closer to our goal of opening all 12 floors of Thanatos Tower.";
+ next;
+L_Ask1:
+ switch( select( "Tower Monsters?","Temp Contract Work?","......" ) )
+ {
+ case 1:
+ mes "[Ditze]";
+ mes "Yes, when we began";
+ mes "reconstruction of the";
+ mes "Thanatos Tower, these";
+ mes "monsters that look like angels";
+ mes "just appeared out of nowhere";
+ mes "to attack all the workers.";
+ next;
+ mes "[Ditze]";
+ mes "At first, witnesses thought";
+ mes "that these monsters might";
+ mes "be, you know, actual angels.";
+ mes "But if they were, why were they";
+ mes "attacking for no reason?";
+ next;
+ mes "[Ditze]";
+ mes "Anyway, we asked the Juno ";
+ mes "Sage Academy to investigate";
+ mes "them, and they confirmed that";
+ mes "these angelic creatures are true monsters--their resemblance to";
+ mes "angels is merely coincidence.";
+ next;
+ goto L_Ask1;
+
+ case 2:
+ break;
+
+ case 3:
+ mes "[Ditze]";
+ mes "To develop the floors above";
+ mes "the 2nd floor, we're going to";
+ mes "need as many temp contract";
+ mes "workers as we can hire. Why";
+ mes "don't you consider working";
+ mes "for us under a temp contract?";
+ close;
+ }
+ break;
+
+ case 2:
+ break;
+
+ case 3:
+ mes "[Ditze]";
+ mes "Well, if you have any";
+ mes "questions, feel free to";
+ mes "ask me later. My name is";
+ mes "Ditze Lappa. Have a good day!";
+ close;
+ }
+ mes "[Ditze]";
+ mes "You may have already heard";
+ mes "from the Tower Keeper, but";
+ mes "we're contracting adventurers to exterminate the tower monsters";
+ mes "in the 3rd and higher levels on";
+ mes "a temporary employee basis.";
+ next;
+ mes "[Ditze]";
+ mes "I'm in charge of hiring";
+ mes "temp contract workers, so";
+ mes "talk to me if you're interested. Only temp workers are allowed";
+ mes "to access the higher levels";
+ mes "here in Thanatos Tower.";
+ next;
+ switch( select( "Maybe next time","Sure, I'd like to work for you." ) )
+ {
+ case 1:
+ mes "[Ditze]";
+ mes "Well, alright.";
+ mes "But come and talk to";
+ mes "me as soon as you decide";
+ mes "that you want to help with";
+ mes "the tower reconstruction by";
+ mes "working for Rekenber.";
+ close;
+
+ case 2:
+ mes "[Ditze]";
+ mes "That's great!";
+ mes "Would you please fill";
+ mes "out this employment";
+ mes "agreement first? Let's";
+ mes "see. Your name is...";
+ mes ""+strcharinfo(0)+", right?";
+ next;
+ switch( select( "Yes" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Ditze]";
+ mes "Alright, please read";
+ mes "this agreement carefully.";
+ mes "If you agree with all of";
+ mes "the conditions, go ahead";
+ mes "and just sign the bottom.";
+ next;
+ mes "^3355FFDitze hands you the";
+ mes "Employment Agreement";
+ mes "document for you to read.^000000";
+ next;
+ mes "- Employment Agreement -";
+ mes " ";
+ mes "1. This employment agreement";
+ mes "is effective between Rekenber";
+ mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
+ mes "1-1. This employment agreement";
+ mes "is classified as a Mercernary";
+ mes "contract between both parties.";
+ mes "2. The terms of this contract";
+ mes "immediately take effect once";
+ mes "it is signed by both parties";
+ mes "(Employer and Employee).";
+ mes "3. When the Employee performs";
+ mes "a mission, the mission results";
+ mes "must be verified with acceptible physical proof that must be";
+ mes "presented to the Employer.";
+ mes "3-1. Please refer to Section";
+ mes "7A for examples of acceptible";
+ mes "proof of monster extermination.";
+ mes "3-2. Acceptible proof is";
+ mes "determined and defined by a";
+ mes "representative of the Employer.";
+ mes "4. Employer will allot rewards";
+ mes "to Employees after receiving";
+ mes "extermination proof.";
+ mes "4-1. Possible rewards for";
+ mes "monster exterminations may";
+ mes "include the following.";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes "13. This contract's terms are";
+ mes "only applicable within Thanatos";
+ mes "Tower.";
+ mes "14. Employees will receive";
+ mes "a discount on the Entry Fee";
+ mes "to the Thanatos Tower.";
+ mes " ";
+ mes " ";
+ mes " ";
+ mes "Employer Signature____________";
+ mes "Employee Signature____________";
+ next;
+ switch( select( "Sign","Don't Sign" ) )
+ {
+ case 1:
+ mes "^3355FFYou sign two copies of the";
+ mes "Employment Agreement.^000000";
+ next;
+ mes "[Ditze]";
+ mes "Thank you. Now, you are";
+ mes "an official employee of the";
+ mes "Rekenber Corporation! Well,";
+ mes "within the limits of this tower";
+ mes "anyway. This contract doesn't";
+ mes "apply outside of this place.";
+ next;
+ mes "[Ditze]";
+ mes "From now on, you can talk";
+ mes "to the 2nd Floor Guide to";
+ mes "enter the 3rd Floor. If you";
+ mes "have any mission reward";
+ mes "questions, please ask ^3355FFLiei^000000.";
+ next;
+ mes "[Ditze]";
+ mes "If you want to check";
+ mes "more information about";
+ mes "your work, please talk";
+ mes "to the 2nd Floor Guide.";
+ mes "Thank you, and welcome";
+ mes "to the Rekenber Corporation~";
+ set thana_quest,1;
+ close;
+
+ case 2:
+ mes "[Ditze]";
+ mes "Oh? Was there an article";
+ mes "within the contract that you";
+ mes "disagreed with? Hm. Well,";
+ mes "that's fine. But if you change";
+ mes "your mind, please come back";
+ mes "and ask me anytime. Thank you~";
+ close;
+ }
+ }
+ }
+ mes "[Ditze]";
+ mes "For more detailed information";
+ mes "about monster exterminations,";
+ mes "please ask the 2nd Floor Guide";
+ mes "and the Guide next to me. Well,";
+ mes "we hope you enjoy your experience working with Rekenber Corporation~";
+ close;
}
+tha_t01,140,78,4 script Guide 831,{
-// Mechanical Device - Red Key
-tha_t03,67,70,0 script Mechanical Device#1 111,{
-
- if (ThanaQuest & 2) {
-
- mes "[Mechanical Device]";
- mes "This is where you found the";
- mes "^EF797BRed Key^000000.";
- close;
-
- }
-
- mes "[Mechanical Device]";
- mes "There's a strange mechanical device here.";
- next;
- menu "Investigate the device.",-,
- "Leave it alone.",L_End;
-
- mes "[Mechanical Device]";
- mes "...";
- next;
-
- mes "[Mechanical Device]";
- mes "It seems there is something inside, but the device is protected by a mysterious strong power.";
- next;
- menu "Try to get whats inside.",L_Denied,
- "Get rid of the strong power",-,
- "Leave it alone.",L_End;
-
- if (getequipweaponlv(4) < 4) goto L_NoWeapon;
-
- mes "[Mechanical Device]";
- mes "As you point your weapon towards the device, the magic power seems to fade.";
- mes "You now can get inside the device.";
- next;
-
- set ThanaQuest, ThanaQuest | 2;
- getitem 7421,1; // Red Key
-
- mes "[Mechanical Device]";
- mes "You found the ^EF797BRed Key^000000.";
- close;
-
- L_Denied:
- mes "[Mechanical Device]";
- mes "You were pushed away as you tried to get inside.";
- mes "It seems the device is protected by a strong magical force.";
- close;
-
- L_NoWeapon:
- mes "[Mechanical Device]";
- mes "You tried to get rid of the mysterious power, but your weapon doesn't seem to be strong enough...";
- close;
-
- L_End:
- mes "[Mechanical Device]";
- mes "You left the mechanical device alone.";
- close;
-
+ if(!thana_quest)
+ {
+ mes "[Liei]";
+ mes "Good day, I'm";
+ mes "Liei Kuniziet of the";
+ mes "Employee Mission";
+ mes "Reward Department";
+ mes "here in Thanatos Tower.";
+ next;
+ switch( select( "Employee's mission reward?","Keep up the good work." ) )
+ {
+ case 1:
+ mes "[Liei]";
+ mes "Currently, Rekenber Corporation";
+ mes "is contracting temp employees";
+ mes "to develop the higher levels";
+ mes "of Thanatos Tower. If you'd";
+ mes "like to apply, please ask";
+ mes "Ditze right next to me.";
+ close;
+
+ case 2:
+ mes "[Liei]";
+ mes "Thank you. Ah, and I hope";
+ mes "that you enjoy your visit";
+ mes "here to Thanatos Tower.";
+ close;
+ }
+ }
+ mes "[Liei]";
+ mes "Ah, hello~";
+ mes "How may I help you?";
+ next;
+ switch( select( "Reward","Nothing" ) )
+ {
+ case 1:
+ mes "[Liei]";
+ mes "You're "+strcharinfo(0)+", yes?";
+ mes "Let me check our temp";
+ mes "employee records for--ah.";
+ mes "Here it is. Alright, so would";
+ mes "you please tell me what kind";
+ mes "of mission proof you brought?";
+ next;
+ switch( select( "Golden Ornament","Red Feather","Blue Feather","Cursed Seal" ) )
+ {
+ case 1:
+ callfunc "Func_Thana",7435;
+
+ case 2:
+ callfunc "Func_Thana",7440;
+
+ case 3:
+ callfunc "Func_Thana",7441;
+
+ case 4:
+ callfunc "Func_Thana",7442;
+ }
+
+ case 2:
+ mes "[Liei]";
+ mes "Alright, then.";
+ mes "Please do your best";
+ mes "to exterminate the";
+ mes "monsters that infest";
+ mes "the higher floors of";
+ mes "the Thanatos Tower~";
+ close;
+ }
}
-
-
-// Mechanical Device - Yellow Key
-tha_t04,195,195,0 script Mechanical Device#2 111,{
-
- if (ThanaQuest & 4) {
-
- mes "[Mechanical Device]";
- mes "This is where you found the";
- mes "^DE9673Yellow Key^000000.";
- close;
-
- }
-
- mes "[Mechanical Device]";
- mes "There's a strange mechanical device here.";
- next;
- menu "Investigate the device.",-,
- "Leave it alone.",L_End;
-
- mes "[Mechanical Device]";
- mes "The device started to make a certain noise since you approached to it.";
- mes "Theres a terminal in front of it, where you could enter a number with 3 digits.";
- next;
-
- mes "[Mechanical Device]";
- mes "The noise sounds very strange, and it seems as if the device doesn't work the way it should.";
- next;
- menu "Use the terminal",-,
- "Leave it alone.",L_End;
-
- set @number, rand(100,999);
- set @count, 0;
-
- L_Input:
- set @count, @count + 1;
- if (@count > 10) goto L_Broken;
-
- input @input;
-
- if (@input < 100 || @input > 999) goto L_Wrong;
-
- if (@input > @number) goto L_TooBig;
- if (@input < @number) goto L_TooSmall;
-
- mes "[Mechanical Device]";
- mes "As you use the terminal to adjust the number on it, the strange noise changed into a pleasant working sound, and a small box near the terminal opened.";
- mes "There's something in that box.";
- next;
-
- set ThanaQuest, ThanaQuest | 4;
- getitem 7422,1; // Yellow Key
-
- mes "[Mechanical Device]";
- mes "You found the ^DE9673Yellow Key^000000.";
- close;
-
- L_TooBig:
- mes "[Mechanical Device]";
- mes "As you use the terminal to adjust the number on it, the strange noise changed.";
- mes "However, it still sounds wrong. It's a very high sound now.";
- next;
-
- mes "[Mechanical Device]";
- mes "It seems the number you entered was too big.";
- next;
-
- goto L_Input;
-
- L_TooSmall:
- mes "[Mechanical Device]";
- mes "As you use the terminal to adjust the number on it, the strange noise changed.";
- mes "However, it still sounds wrong. It's a very deep sound now.";
- next;
-
- mes "[Mechanical Device]";
- mes "It seems the number you entered was too small.";
- next;
-
- goto L_Input;
-
- L_Broken:
- mes "[Mechanical Device]";
- mes "The Device stoped with an akward sound.";
- mes "It seems the device doesn't work anymore...";
- close;
-
- L_Wrong:
- mes "[Mechanical Device]";
- mes "You tried to enter the number, but the terminal wasn't able to handle it.";
- mes "It seems the device doesn't work anymore...";
- close;
-
- L_End:
- mes "[Mechanical Device]";
- mes "You left the mechanical device alone.";
- close;
-
+
+function script Func_Thana {
+
+ if(!countitem(getarg(0)))
+ {
+ mes "[Liei]";
+ mes "Oh, I'm sorry, but you";
+ mes "don't have any "+ getitemname(getarg(0)) +"";
+ mes "Please check your inventory one more time...";
+ close;
+ }
+ mes "[Liei]";
+ mes "The reward for each";
+ mes ""+ getitemname(getarg(0)) +" is...";
+ mes " ";
+ mes "1,000 zeny";
+ mes "2,000 EXP";
+ next;
+ mes "[Liei]";
+ mes "If you turn in your "+ countitem(getarg(0)) +"";
+ mes ""+ getitemname(getarg(0)) +", then";
+ mes "you will receive a total of...";
+ mes " ";
+ mes ""+ countitem(getarg(0)) * 1000 +" zeny";
+ mes ""+ countitem(getarg(0)) * 2000 +" EXP";
+ next;
+ mes "[Liei]";
+ mes "So would you like to";
+ mes "exchange all of your "+ getitemname(getarg(0)) +"";
+ mes "for your reward now?";
+ next;
+ switch( select( "Yes","No" ) )
+ {
+ case 1:
+ mes "[Liei]";
+ mes "Great! Here is your";
+ mes ""+ countitem(getarg(0)) * 1000 +" zeny and";
+ mes ""+ countitem(getarg(0)) * 2000 +" EXP. Thank you,";
+ mes "and please keep up";
+ mes "the good work~";
+ delitem getarg(0),countitem(getarg(0));
+ set Zeny,Zeny + countitem(getarg(0)) * 1000;
+ set BaseExp,BaseExp + countitem(getarg(0)) * 2000;
+ close;
+
+ case 2:
+ mes "[Liei]";
+ mes "Sure, no problem.";
+ mes "Just come back and";
+ mes "talk to me whenever";
+ mes "you want to receive";
+ mes "your reward, alright?";
+ close;
+ }
}
+tha_t02,231,161,5 script Entrance Guide 874,{
-// Mechanical Device - Blue Key
-tha_t05,101,37,0 script Mechanical Device#3 111,{
-
- if (ThanaQuest & 8) {
-
- mes "[Mechanical Device]";
- mes "This is where you found the";
- mes "^8CA6EFBlue Key^000000.";
- close;
-
- }
-
- mes "[Mechanical Device]";
- mes "There's a strange mechanical device here.";
- next;
- menu "Investigate the device.",-,
- "Leave it alone.",L_End;
-
- mes "[Mechanical Device]";
- mes "It seems there's something hidden under the device. However, the device is too heavy to lift it up alone.";
- next;
- menu "Try it anyways.",L_Alone,
- "Try it together.",-,
- "Leave it alone.",L_End;
-
- getmapxy @mapname$,@mapx,@mapy,0,strcharinfo(0);
- if (@mapx < 101 || @mapx > 104 || @mapy < 37 || @mapy > 40) goto L_Away;
-
- set @help, getareausers("tha_t05",101,40,104,37);
- if (@help == 1) goto L_Alone;
- if (@help < 3) goto L_NotEnough;
-
- mes "[Mechanical Device]";
- mes "As you manage to lift the device with the help of your friends, you find something underneath, covered in dirt.";
- next;
-
- set ThanaQuest, ThanaQuest | 8;
- getitem 7423,1; // Blue Key
-
- mes "[Mechanical Device]";
- mes "You found a ^8CA6EFBlue Key^000000.";
- close;
-
- L_Alone:
- getmapxy @mapname$,@mapx,@mapy,0;
- if (@mapx < 101 || @mapx > 104 || @mapy < 37 || @mapy > 40) goto L_Away;
-
- mes "[Mechanical Device]";
- mes "You coudn't move the device at all...";
- close;
-
- L_Away:
- mes "[Mechanical Device]";
- mes "You are too far away to move the device...";
- close;
-
- L_NotEnough:
- mes "[Mechanical Device]";
- mes "Even with some help you coudn't move the device.";
- mes "It seem you'll need more help...";
- close;
-
- L_End:
- mes "[Mechanical Device]";
- mes "You left the mechanical device alone.";
- close;
-
+ if(!thana_quest)
+ {
+ mes "[Burled]";
+ mes "You are in front of the entrance to the 3rd Floor. Only contracted";
+ mes "temp employees are authorized";
+ mes "to enter that area. For Rekenber temp contract information, please";
+ mes "speak to the 2nd Floor Guide.";
+ close;
+ }
+ mes "[Burled]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ switch( select( "Excuse me...","........." ) )
+ {
+ case 1:
+ mes "[Burled]";
+ mes "Oh...";
+ mes "I'm sorry, how";
+ mes "can I help you?";
+ next;
+ if(thana_quest < 2)
+ {
+ switch( select( "Enter the 3rd Floor","Gate Information" ) )
+ {
+ case 1:
+L_Access3:
+ mes "[Burled]";
+ mes "Oh, alright. Let me";
+ mes "check and see if you're";
+ mes "on our temp list. Hmmm...";
+ mes "Ah, you're "+strcharinfo(0)+", right?";
+ set .@thana_level2,getareausers("tha_t02",226,156,236,166);
+ next;
+ if(.@thana_level2 < 5)
+ {
+ mes "[Burled]";
+ mes "First, we need to wait until";
+ mes "at least 5 temps are gathered";
+ mes "to form a work group. Right";
+ mes "now, there are a total of";
+ mes ""+ .@thana_level2 +" temp workers waiting to";
+ mes "enter the 3rd Floor.";
+ next;
+ mes "[Burled]";
+ mes "If you can, try to get";
+ mes "your friends to help you";
+ mes "by coming near me. Please";
+ mes "understand that we have this";
+ mes "temp worker group requirement";
+ mes "for various safety reasons.";
+ close;
+ }
+ mes "[Burled]";
+ mes "Great, you're just";
+ mes "in time. We just met";
+ mes "the minimum 5 temp group";
+ mes "requirement, so we'll open";
+ mes "the gate to the 3rd Floor soon.";
+ next;
+ mes "[Burled]";
+ mes "The gate to the 3rd Floor";
+ mes "will close shortly, so enter it";
+ mes "as soon as you can. We have";
+ mes "to close it quickly because we";
+ mes "can't have the tower monsters";
+ mes "entering the lower floors...";
+ close2;
+ donpcevent "#thana3::OnOpen";
+ end;
+
+ case 2:
+L_GateInfo:
+ mes "[Burled]";
+ mes "This gate is the only passage";
+ mes "that connects to the 3rd Floor.";
+ mes "After the 4th Floor, passages";
+ mes "between floors only travel one";
+ mes "way, meaning you can't exit the";
+ mes "same way you that you entered.";
+ next;
+ mes "[Burled]";
+ mes "You see, there's a strange";
+ mes "power that affects the 5th";
+ mes "Floor, and all floors above,";
+ mes "which doesn't allow people to";
+ mes "backtrack through the passage in which they entered the floor.";
+ next;
+ mes "[Burled]";
+ mes "So if you ascend past the";
+ mes "4th Floor, please be careful";
+ mes "and make sure that you find";
+ mes "a way to get back. Also, the";
+ mes "monsters grow more powerful";
+ mes "as you ascend the tower...";
+ next;
+ mes "[Burled]";
+ mes "Because the higher levels are";
+ mes "too dangerous, we only open the";
+ mes "3rd Floor Gate when 5 or more";
+ mes "are gathered here. Therefore,";
+ mes "you may need to wait if less";
+ mes "than 5 temps have gathered.";
+ close;
+ }
+ }
+ switch( select( "Enter the 3rd Floor","Gate Information","About Satan Morroc..." ) )
+ {
+ case 1:
+ goto L_Access3;
+
+ case 2:
+ goto L_GateInfo;
+
+ case 3:
+ mes "[Burled]";
+ mes "Satan Morroc...?";
+ mes "Ummm... Isn't talking";
+ mes "about that a little taboo?";
+ mes "I mean, people get angry";
+ mes "or scared just hearing";
+ mes "that name, you know?";
+ next;
+ switch( select( "It's important that I know more.","I'm sorry, I didn't know..." ) )
+ {
+ case 1:
+ mes "[Burled]";
+ mes "When the Rekenber Corporation";
+ mes "started reconstruction of the";
+ mes "Thanatos Tower, the Cool Event";
+ mes "Corporation was their biggest";
+ mes "business partner in the tower";
+ mes "reconstruction project.";
+ next;
+ mes "[Burled]";
+ mes "Yeah, I remember that Cool";
+ mes "Event Corp. invested huge";
+ mes "amounts of zeny and manpower";
+ mes "to rebuild to tower, and expand";
+ mes "their business relationship";
+ mes "with Rekenber Corporation...";
+ next;
+ mes "[Burled]";
+ mes "But then, there was some";
+ mes "kind of accident. An explosion";
+ mes "happened in the upper floors";
+ mes "of Thanatos Tower. Some say";
+ mes "it might have been Satan Morroc, but I wouldn't know for sure.";
+ next;
+ mes "[Burled]";
+ mes "Because of that explosion,";
+ mes "Cool Event Corporation withdrew";
+ mes "their investment into the tower";
+ mes "reconstruction project. They";
+ mes "basically abandoned Rekenber Corporation in the tower effort.";
+ next;
+ mes "[Burled]";
+ mes "But well...";
+ mes "Shortly after that happened,";
+ mes "Rekenber Corporation took over";
+ mes "Cool Event Corporation. I mean,";
+ mes "the company retains its name, but it's a Rekenber company now.";
+ next;
+ mes "[Burled]";
+ mes "I know, I know...";
+ mes "It all sounds awfully";
+ mes "shady. Please do me a favor";
+ mes "and don't tell anyone that";
+ mes "I told you this rumor, okay?";
+ close;
+
+ case 2:
+ close;
+ }
+ }
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes ".............";
+ close;
+ }
}
-
-// Mechanical Device - Green Key
-tha_t06,43,152,0 script Mechanical Device#4 111,{
-
- setarray @directions$[0],"up","right","down","left";
-
- if (ThanaQuest & 16) {
-
- mes "[Mechanical Device]";
- mes "This is where you found the";
- mes "^84A684Green Key^000000.";
- close;
-
- }
-
- mes "[Mechanical Device]";
- mes "There's a strange mechanical device here.";
- next;
- menu "Investigate the device.",-,
- "Leave it alone.",L_End;
-
- mes "[Mechanical Device]";
- mes "There are several switches, cogwheels, tubes and wires.";
- next;
- menu "Investigate the switches.",L_Switches,
- "Investigate the cogwheels.",-,
- "Investigate the tubes and wires.",L_Tubes,
- "Leave it alone.",L_End;
-
- set @wheel1, rand(1,3);
- if (@wheel1 == 1) set @wheel2,1;
- if (@wheel1 == 2) set @wheel2,0;
- if (@wheel1 == 3) set @wheel2,3;
-
- set @wheel3, rand(0,3);
- set @wheel4, rand(1,3);
- if (@wheel4 == 1) set @wheel5,3;
- if (@wheel4 == 2) set @wheel5,2;
- if (@wheel4 == 3) set @wheel5,1;
-
- L_Cogwheels:
- if (@wheel1 == 0 && @wheel2 == 2 && @wheel4 == 0 && @wheel5 == 0) goto L_Work;
- mes "[Mechanical Device]";
- mes "There are five cogwheels here, two small ones and three big ones.";
- mes "They seem to activate the device if they are adjusted the right way.";
- next;
- menu "Adjust the small ones.",L_Small,
- "Adjust the big ones.",L_Big,
- "Leave it alone.",L_End;
-
- L_Small:
- mes "[Mechanical Device]";
- mes "The first wheel points ^0000AA"+@directions$[@wheel1]+"^000000,";
- mes "the second one points ^0000AA"+@directions$[@wheel2]+"^000000.";
- next;
- menu "Spin them clockwise.",L_Small_Clock,
- "Spin them counterclockwise.",L_Small_Counter,
- "Adjust the other ones.",L_Big,
- "Go back.",L_Cogwheels;
-
- L_Small_Clock:
- set @wheel1, @wheel1 + 1;
- if (@wheel1 > 3) set @wheel1, @wheel1 - 4;
- set @wheel2, @wheel2 - 1;
- if (@wheel2 < 0) set @wheel2, @wheel2 + 4;
- goto L_Small;
-
- L_Small_Counter:
- set @wheel1, @wheel1 - 1;
- if (@wheel1 < 0) set @wheel1, @wheel1 + 4;
- set @wheel2, @wheel2 + 1;
- if (@wheel2 > 3) set @wheel2, @wheel2 - 4;
- goto L_Small;
-
- L_Big:
- mes "[Mechanical Device]";
- mes "The first wheel points ^0000AA"+@directions$[@wheel3]+"^000000,";
- mes "the second one points ^0000AA"+@directions$[@wheel4]+"^000000 and";
- mes "the third one points ^0000AA"+@directions$[@wheel5]+"^000000.";
- next;
- menu "Spin them clockwise.",L_Big_Clock,
- "Spin them counterclockwise.",L_Big_Counter,
- "Adjust the other ones.",L_Small,
- "Go back.",L_Cogwheels;
-
- L_Big_Clock:
- set @wheel3, @wheel3 + 1;
- if (@wheel3 > 3) set @wheel3, @wheel3 - 4;
- set @wheel4, @wheel4 - 1;
- if (@wheel4 < 0) set @wheel4, @wheel4 + 4;
- set @wheel5, @wheel5 + 1;
- if (@wheel5 > 3) set @wheel5, @wheel5 - 4;
- goto L_Big;
-
- L_Big_Counter:
- set @wheel3, @wheel3 - 1;
- if (@wheel3 < 0) set @wheel3, @wheel3 + 4;
- set @wheel4, @wheel4 + 1;
- if (@wheel4 > 3) set @wheel4, @wheel4 - 4;
- set @wheel5, @wheel5 - 1;
- if (@wheel5 < 0) set @wheel5, @wheel5 + 4;
- goto L_Big;
-
- L_Work:
- mes "[Mechanical Device]";
- mes "After you've adjusted the cogwheels this way, the device started to work.";
- mes "It produced a small metal object.";
- next;
-
- set ThanaQuest, ThanaQuest | 16;
- getitem 7424,1; // Green Key
-
- mes "[Mechanical Device]";
- mes "You found the ^84A684Green Key^000000.";
- close;
-
- L_Switches:
- mes "[Mechanical Device]";
- mes "There are many switches, but most of them are stuck or seem to have no effect on the device.";
- close;
-
- L_Tubes:
- mes "[Mechanical Device]";
- mes "There are some tubes and wires which are connected to the other parts of the device.";
- mes "It seems all tubes and wires are as they are supposed to be.";
- close;
-
- L_End:
- mes "[Mechanical Device]";
- mes "You left the mechanical device alone.";
- close;
-
+tha_t02,227,163,1 script #thana3 45,1,1,{
+
+OnInit:
+ disablenpc "#thana3";
+ end;
+
+OnTouch:
+ if(!thana_quest) warp "tha_t02",227,158;
+ else warp "tha_t03",219,159;
+ end;
+
+OnOpen:
+ enablenpc "#thana3";
+ initnpctimer;
+ end;
+
+OnTimer30000:
+ stopnpctimer;
+ disablenpc "#thana3";
+ end;
}
-
-// Mechanical Device - Black Key
-tha_t09,19,158,0 script Mechanical Device#5 111,{
-
- if (ThanaQuest & 32) {
-
- mes "[Mechanical Device]";
- mes "This is where you found the";
- mes "^9C716BBlack Key^000000.";
- close;
-
- }
-
- mes "[Mechanical Device]";
- mes "There's a small mechanical device here.";
- next;
- menu "Investigate the device.",-,
- "Leave it alone.",L_End;
-
- mes "[Mechanical Device]";
- mes "After investigating it closely, you find a small drawer with something in it.";
- mes "You take it out of the drawer.";
- next;
-
- set ThanaQuest, ThanaQuest | 32;
- getitem 7425,1; // Black Key
-
- mes "[Mechanical Device]";
- mes "You found the ^84A684Black Key^000000.";
- close;
-
- L_End:
- mes "[Mechanical Device]";
- mes "You left the mechanical device alone.";
- close;
-
+tha_t03,67,70,0 script Machine Device 111,{
+
+ if((countitem(7421)) || (countitem(7426)))
+ {
+ mes "^3355FFIt's a peculiar machine";
+ mes "that emits a strange buzzing";
+ mes "hum. After looking closer,";
+ mes "you can faintly perceive an";
+ mes "energy barrier surrounding";
+ mes "the machine.^000000";
+ close;
+ }
+ mes "^3355FFA mysterious field of";
+ mes "energy seems to surround";
+ mes "the mechanical device and";
+ mes "its power prevents you from";
+ mes "approaching the machine.^000000";
+ next;
+ switch( select( "Smash the Energy Field","Retreat" ) )
+ {
+ case 1:
+ if (getequipweaponlv(4) < 4)
+ {
+ mes "^3355FFYou smash the energy";
+ mes "field with your weapon";
+ mes "using all of your strength,";
+ mes "but you weren't able to";
+ mes "break down the barrier.";
+ mes "You probably need a more";
+ mes "powerful weapon...^000000";
+ close;
+ }
+ mes "^3355FFWith your "+getequipname(4)+" in";
+ mes "hand, you smash the energy";
+ mes "field with all of your strength. After absorbing the impact, the";
+ mes "field fizzles out with a soft,";
+ mes "gentle ''pzzzzzh'' sound.^000000";
+ next;
+ switch( select( "Investigate Device","Retreat" ) )
+ {
+ case 1:
+ mes "^3355FFAs you investigate the";
+ mes "device, you accidentally";
+ mes "press a button, resulting";
+ mes "in a loud beeping noise";
+ mes "and the activation of";
+ mes "the monitor screen.^000000";
+ next;
+ switch( select( "Read the Screen","Ignore the Screen" ) )
+ {
+ case 1:
+ mes "^426F42I've used the Gate Seal";
+ mes "technology to seal the gate";
+ mes "and the charm stones. Although";
+ mes "the seals are in place, I can't";
+ mes "stop worrying that they might";
+ mes "break in the future.^000000";
+ next;
+ mes "^426F42I can't relax when a, shall";
+ mes "I say, particular group covets";
+ mes "the charm stones and can easily";
+ mes "break the seals. To deter them,";
+ mes "I've changed the Gate destination before sealing the Gate.^000000";
+ next;
+ mes "^426F42I didn't check the exact";
+ mes "destination coordinates for";
+ mes "the Gate after I changed them,";
+ mes "but the destination gives me";
+ mes "a warm, comforting feeling,";
+ mes "so it's definitely not hell.^000000";
+ next;
+ mes "^3355FFYou've read all the";
+ mes "text displayed on the";
+ mes "screen. Judging from the";
+ mes "content, there is probably";
+ mes "more text before and after the";
+ mes "section shown on the screen.^000000";
+ next;
+ switch( select( "Further Investigate Machine","Finish Investigation" ) )
+ {
+ case 1:
+ mes "^3355FFYou have found";
+ mes "a small key on the";
+ mes "corner of the machine.";
+ mes "Just touching this key";
+ mes "gives you a strange feeling.^000000";
+ getitem 7421,1;
+ close;
+
+ case 2:
+ break;
+ }
+ break;
+
+ case 2:
+ mes "^3355FFYou decide to ignore the";
+ mes "text displayed on the screen,";
+ mes "and immediately discover a";
+ mes "small key laid on the corner";
+ mes "of the machine. Just touching";
+ mes "it gives you a strange feeling.^000000";
+ getitem 7421,1;
+ close;
+ }
+ break;
+
+ case 2:
+ mes "^3355FFYou decide to leave";
+ mes "the machine alone.^000000";
+ close;
+ }
+ break;
+
+ case 2:
+ break;
+ }
+ mes "^3355FFYou decide to leave";
+ mes "the machine alone.^000000";
+ close;
}
+tha_t04,195,195,0 script Machine Device 111,{
-// Seal - Blue Magical Stone
-tha_t04,150,44,0 script Seal#1 111,{
-
- if (ThanaQuest < 63) {
-
- mes "[Seal]";
- mes "There is a seal here, but it seems it cannot be revealed.";
- close;
-
- }
-
- if (ThanaQuest & 64) {
-
- mes "[Seal]";
- mes "This is where you found the";
- mes "^738EE7Blue Magical Stone^000000.";
- close;
-
- }
-
- mes "[Seal]";
- mes "There's a seal here.";
- next;
-
- mes "[Seal]";
- mes "It seems it can be revealed with a certain ^8CA6EFKey^000000...";
- next;
-
- input @input$;
-
- if (@input$ != "Blue Key" || countitem(7423) < 1) goto L_Wrong;
-
- mes "[Seal]";
- mes "After you've inserted the ^8CA6EFBlue Key^000000, the seal opened and revealed a beautiful Crystal.";
- next;
-
- set ThanaQuest, ThanaQuest | 64;
- delitem 7423,1; // Blue Key
- getitem 7428,1; // Blue Magical Stone
-
- mes "[Seal]";
- mes "You found the ^738EE7Blue Magical Stone^000000.";
- close;
-
- L_Wrong:
- mes "[Seal]";
- mes "Nothing happened.";
- close;
-
+ if((countitem(7422)) || (countitem(7427)))
+ {
+ mes "^3355FFThis device is currently";
+ mes "inactivated and not in";
+ mes "operation. However, you";
+ mes "may have use for it later...^000000";
+ close;
+ }
+ mes "^3355FFYou find a number pad";
+ mes "underneath the monitor.";
+ mes "As you press one of the";
+ mes "number keys, you hear a";
+ mes "beep as the screen activates.^000000";
+ next;
+ mes "[Screen]";
+ mes "Please enter a 3 digit";
+ mes "number. Do not use a";
+ mes "single number more than";
+ mes "once or use the number 0.";
+ next;
+L_Recode:
+ set @thanacode1,rand(1,9);
+ set @thanacode2,rand(1,9);
+ set @thanacode3,rand(1,9);
+ if((@thanacode1 == @thanacode2) || (@thanacode1 == @thanacode3) || (@thanacode2 == @thanacode3)) goto L_Recode;
+L_Input:
+ input @thanainput;
+ if((@thanainput < 100) || (@thanainput > 999))
+ {
+ mes "[Screen]";
+ mes "Number input";
+ mes "requirement has";
+ mes "not been fulfilled.";
+ mes "Please enter a";
+ mes "3 digit number.";
+ close;
+ }
+ set @thanainput1,@thanainput / 100;
+ set @thanainput2,(@thanainput % 100) / 10;
+ set @thanainput3,@thanainput % 10;
+ if ((@thanainput1 == 0) || (@thanainput2 == 0) || (@thanainput3 == 0))
+ {
+ mes "[Screen]";
+ mes "Violation of number";
+ mes "input parameter. The";
+ mes "number 0 has been input,";
+ mes "or a number has been";
+ mes "input more than once.";
+ next;
+ goto L_Input;
+ }
+ mes "[Screen]";
+ mes "You have input...";
+ mes "^0000ff"+@thanainput1+"^000000, ^0000ff"+@thanainput2+"^000000, ^0000ff"+@thanainput3+"^000000";
+ mes " ";
+ mes "Calculating Results...";
+ mes "Please wait a moment...";
+ set @thanatry,@thanatry +1;
+ next;
+ set @strike,0;
+ set @ball,0;
+ if(@thanainput1 == @thanacode1) set @strike,@strike +1;
+ if(@thanainput2 == @thanacode2) set @strike,@strike +1;
+ if(@thanainput3 == @thanacode3) set @strike,@strike +1;
+ if((@thanainput1 == @thanacode2) || (@thanainput1 == @thanacode2)) set @ball,@ball +1;
+ if((@thanainput2 == @thanacode1) || (@thanainput2 == @thanacode3)) set @ball,@ball +1;
+ if((@thanainput3 == @thanacode1) || (@thanainput3 == @thanacode2)) set @ball,@ball +1;
+ if(@strike == 3)
+ {
+ mes "[Screen]";
+ mes "Input number accepted.";
+ mes "Access authorized.";
+ next;
+ mes "^3355FFAfter the screen displays";
+ mes "the access authorization";
+ mes "notice, some new text is";
+ mes "displayed on the screen,";
+ mes "and a storage unit slides";
+ mes "open beneath the monitor.^000000";
+ next;
+ switch( select( "Read the Screen's Text","Investigate Monitor Storage","Cancel" ) )
+ {
+ case 1:
+ mes "[Log Entry]";
+ mes "^426F42That could only mean she";
+ mes "came here for Satan Morroc.";
+ mes "After I investigated the area,";
+ mes "I found traces of a battle that";
+ mes "involved several human sized creatures and one giant monster.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42I'm guessing that her group";
+ mes "actually fought Satan Morroc";
+ mes "and managed to wound it";
+ mes "severely. It looks like Satan";
+ mes "Morroc retreated to the south";
+ mes "and her group followed it.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42Strangely, I haven't found";
+ mes "any traces of her, which is";
+ mes "especially suspicious since";
+ mes "other evidence in the area has";
+ mes "remained for hundreds of years.";
+ mes "But I can't figure out why...^000000";
+ next;
+ mes "^3355FFYou've finished";
+ mes "reading the Log Entry.^000000";
+ next;
+ switch( select( "Investigate Monitor Storage","Cancel" ) )
+ {
+ case 1:
+ break;
+
+ case 2:
+ close;
+ }
+
+ case 2:
+ mes "^3355FFYou find a small, shining";
+ mes "key in an empty corner of the";
+ mes "Monitor's Storage receptacle.";
+ mes "Merely holding it makes you";
+ mes "feel some strange sensation.^000000";
+ if(thana_quest == 1) set thana_quest,2;
+ getitem 7422,1;
+ close;
+
+ case 3:
+ mes "^3355FFAfter a short while,";
+ mes "you hear a low pitched";
+ mes "beep. The screen's text";
+ mes "disappears, and the storage";
+ mes "receptable under the monitor";
+ mes "slides shut, concealing itself.^000000";
+ close;
+ }
+ }
+ mes "[Screen]";
+ mes "*Beeeeep*";
+ mes "Unauthorized";
+ mes "numerical sequence.";
+ next;
+ mes "[Screen]";
+ mes "Correct number";
+ mes "in correct place";
+ mes "in sequence total: ^FF0000"+@strike+"^000000";
+ mes " ";
+ mes "Correct number total: ^FF0000"+@ball+"^000000";
+ next;
+ if(@thanatry > 4)
+ {
+ mes "[Screen]";
+ mes "Correct number";
+ mes "authorization";
+ mes "sequence was...";
+ mes "^ff0000"+@thanacode1+"^000000, ^ff0000"+@thanacode2+"^000000, ^ff0000"+@thanacode3+"^000000";
+ mes "Authorization number";
+ mes "will change upon retry.";
+ set @thanatry,0;
+ close;
+ }
+ goto L_Input;
}
+tha_t05,101,37,0 script Machine Device 111,{
-// Seal - Red Magical Stone
-tha_t05,218,116,0 script Seal#2 111,{
-
- if (ThanaQuest < 63) {
-
- mes "[Seal]";
- mes "There is a seal here, but it seems it cannot be revealed.";
- close;
-
- }
-
- if (ThanaQuest & 128) {
-
- mes "[Seal]";
- mes "This is where you found the";
- mes "^CE6163Red Magical Stone^000000.";
- close;
-
- }
-
- mes "[Seal]";
- mes "There's a seal here.";
- next;
-
- mes "[Seal]";
- mes "It seems it can be revealed with a certain ^EF797BKey^000000...";
- next;
-
- input @input$;
-
- if (@input$ != "Red Key" || countitem(7421) < 1) goto L_Wrong;
-
- mes "[Seal]";
- mes "After you've inserted the ^EF797BRed Key^000000, the seal opened and revealed a beautiful Crystal.";
- next;
-
- set ThanaQuest, ThanaQuest | 128;
- delitem 7421,1; // Red Key
- getitem 7426,1; // Red Magical Stone
-
- mes "[Seal]";
- mes "You found the ^CE6163Red Magical Stone^000000.";
- close;
-
- L_Wrong:
- mes "[Seal]";
- mes "Nothing happened.";
- close;
-
+ if((countitem(7423)) || (countitem(7428)))
+ {
+ mes "^3355FFYou find nothing here,";
+ mes "aside from the faded";
+ mes "patterns that mark the floor.^000000";
+ close;
+ }
+ set .@thana_level5,getareausers("tha_t05",98,34,104,40);
+ if(!.@thana_level5)
+ {
+ mes "^3355FFYou are inexplicably drawn";
+ mes "to this mechanical device.";
+ mes "Aside from the green screen";
+ mes "in the middle, there are no";
+ mes "buttons and switches.^000000";
+ if(rand(1,3) == 2)
+ {
+ next;
+ mes "^3355FFYou perceive small text at the";
+ mes "bottom of the green screen";
+ mes "that reads, ''Operation of this";
+ mes "device requires presense of";
+ mes "four or more personnel detected";
+ mes "by pressure plate system.''^000000";
+ close;
+ }
+ close;
+ }
+ else if(.@thana_level5 < 4)
+ {
+ mes "^3355FFYou are inexplicably drawn";
+ mes "to this mechanical device.";
+ mes "Aside from the green screen";
+ mes "in the middle, there are no";
+ mes "buttons and switches.^000000";
+ next;
+ mes "^3355FFYou carefully investigate";
+ mes "your surroundings and notice";
+ mes "a gleaming spot on the ground";
+ mes "next to the mechanical device.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFAs you approach the device, the";
+ mes "floor around it begins to glow.";
+ mes "Text appears on the device's";
+ mes "screen, and a storage receptacle beneath the monitor slides open.^000000";
+ next;
+ switch( select( "Read the Screen's Text","Investigate Monitor Storage","Cancel" ) )
+ {
+ case 1:
+ mes "[Log Entry]";
+ mes "^426F42After the whole ordeal,";
+ mes "I decided to leave. But";
+ mes "before I could do that,";
+ mes "I had to seal the Gate";
+ mes "that led to that place.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42If someone were to find";
+ mes "this tower and use the Gate";
+ mes "for evil ends, the world will be plagued with an era of chaos.";
+ mes "Of course, they'd stop me if they knew I was sealing the Gate...^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42It took me a very long time,";
+ mes "but I managed to secretly";
+ mes "seal the Gate. But before";
+ mes "I began sealing the Gate,";
+ mes "I decided to examine it";
+ mes "further, just in case.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42In my studies of the Gate,";
+ mes "I discovered that it derives";
+ mes "its power from the Charm";
+ mes "Stones. So to prevent anyone";
+ mes "from misusing its power, I've separately sealed the stones...^000000";
+ next;
+ mes "^3355FFYou've finished";
+ mes "reading the text";
+ mes "that was displayed";
+ mes "on the screen.^000000";
+ close;
+
+ case 2:
+ mes "^3355FFYou've found a small";
+ mes "shining key inside the";
+ mes "storage receptacle located";
+ mes "underneath the monitor.^000000";
+ getitem 7423,1;
+ close;
+
+ case 3:
+ close;
+ }
+ }
}
+tha_t06,43,152,0 script Machine Device 111,{
-// Seal - Black Magical Stone
-tha_t06,226,230,0 script Seal#3 111,{
-
- if (ThanaQuest < 63) {
-
- mes "[Seal]";
- mes "There is a seal here, but it seems it cannot be revealed.";
- close;
-
- }
-
- if (ThanaQuest & 256) {
-
- mes "[Seal]";
- mes "This is where you found the";
- mes "^7B698CBlack Magical Stone^000000.";
- close;
-
- }
-
- mes "[Seal]";
- mes "There's a seal here.";
- next;
-
- mes "[Seal]";
- mes "It seems it can be revealed with a certain ^84A684Key^000000...";
- next;
-
- input @input$;
-
- if (@input$ != "Black Key" || countitem(7425) < 1) goto L_Wrong;
-
- mes "[Seal]";
- mes "After you've inserted the ^84A684Black Key^000000, the seal opened and revealed a beautiful Crystal.";
- next;
-
- set ThanaQuest, ThanaQuest | 256;
- delitem 7425,1; // Black Key
- getitem 7430,1; // Black Magical Stone
-
- mes "[Seal]";
- mes "You found the ^7B698CBlack Magical Stone^000000.";
- close;
-
- L_Wrong:
- mes "[Seal]";
- mes "Nothing happened.";
- close;
-
+ if((countitem(7424)) || (countitem(7429)))
+ {
+ mes "^3355FFYou found a deactivated";
+ mes "mechanical device with an";
+ mes "interesting series of wheels.^000000";
+ close;
+ }
+ mes "^3355FFYou find a mechanical";
+ mes "device that has many";
+ mes "wheels. A black screen";
+ mes "is mounted on the side";
+ mes "of the machine.^000000";
+ next;
+ switch( select( "Investigate","Cancel" ) )
+ {
+ case 1:
+ if((countitem(7421)) || (countitem(7422)) || (countitem(7423)))
+ {
+ mes "^3355FFAs you scrutinize the";
+ mes "wheels, they respond to";
+ mes "the key in your inventory by";
+ mes "emitting light and strange";
+ mes "noises. After a while, they";
+ mes "stop and become silent.^000000";
+ next;
+ switch( select( "Investigate the Machine Chasis","Investigate the Wheels","Cancel" ) )
+ {
+ case 1:
+ mes "^3355FFThe key in your inventory";
+ mes "does not seem to be affecting";
+ mes "the machine's chasis. The";
+ mes "screen mounted on the side";
+ mes "is still blank and deactivated.^000000";
+ close;
+
+ case 2:
+ set @thana_small1,0;
+ set @thana_small2,0;
+ set @thana_big1,0;
+ set @thana_big2,0;
+ set @thana_big3,0;
+ mes "^3355FFYou touch the wheels and";
+ mes "find that they are actually";
+ mes "moving very slowly. You note";
+ mes "that there are 2 small wheels";
+ mes "and 3 larger wheels, totaling";
+ mes "5 wheels on this machine.^000000";
+ next;
+ mes "^3355FFThe big wheels are moving";
+ mes "vertically, up and down, as";
+ mes "they press against the smaller";
+ mes "wheels to make them rotate.^000000";
+ next;
+ mes "^3355FFJudging from the machine's";
+ mes "shaking and jittery joises, the";
+ mes "wheels may be misaligned.";
+ mes "You might be able to activate";
+ mes "the machine by properly";
+ mes "aligning all the wheels.^000000";
+L_Wheels:
+ next;
+ mes "^3355FFWhich wheel would";
+ mes "you want to shift?^000000";
+ switch( select( "1st Small Wheel","2nd Small Wheel","1st Big Wheel","2nd Big Wheel","3rd Big Wheel","Check Current Wheel Configuration","Reset Wheels to Default Configuration" ) )
+ {
+ case 1:
+ set @wheelresult,callfunc("Thana_Wheels","Press Wheel",@thana_small1,2,1,3);
+ if(@wheelresult == 1) break;
+ goto L_Wheels;
+
+ case 2:
+ set @wheelresult,callfunc("Thana_Wheels","Press Wheel",@thana_small2,3,2,1);
+ if(@wheelresult == 1) break;
+ goto L_Wheels;
+
+ case 3:
+ set @wheelresult,callfunc("Thana_Wheels","Vertically Shift Wheel",@thana_big1,1,3,2);
+ if(@wheelresult == 1) break;
+ goto L_Wheels;
+
+ case 4:
+ set @wheelresult,callfunc("Thana_Wheels","Vertically Shift Wheel",@thana_big2,2,3,1);
+ if(@wheelresult == 1) break;
+ goto L_Wheels;
+
+ case 5:
+ set @wheelresult,callfunc("Thana_Wheels","Vertically Shift Wheel",@thana_big3,2,1,3);
+ if(@wheelresult == 1) break;
+ goto L_Wheels;
+
+ case 6:
+ if(@thana_small1 == 0) mes "1st Small Wheel: No Change";
+ else if(@thana_small1 == 1) mes "1st Small Wheel: Down";
+ else if(@thana_small1 == 2) mes "1st Small Wheel: Up";
+ else if(@thana_small1 == 3) mes "1st Small Wheel: Pressed";
+ if(@thana_small2 == 0) mes "2nd Small Wheel: No Change";
+ else if(@thana_small2 == 1) mes "2nd Small Wheel: Pressed";
+ else if(@thana_small2 == 2) mes "2nd Small Wheel: Down";
+ else if(@thana_small2 == 3) mes "2nd Small Wheel: Up";
+ if(@thana_big1 == 0) mes "1st Big Wheel: No Change";
+ else if(@thana_big1 == 1) mes "1st Big Wheel: Up";
+ else if(@thana_big1 == 2) mes "1st Big Wheel: Moved";
+ else if(@thana_big1 == 3) mes "1st Big Wheel: Down";
+ if(@thana_big2 == 0) mes "2nd Big Wheel: No Change";
+ else if(@thana_big2 == 1) mes "2nd Big Wheel: Moved";
+ else if(@thana_big2 == 2) mes "2nd Big Wheel: Up";
+ else if(@thana_big2 == 3) mes "2nd Big Wheel: Down";
+ if(@thana_big3 == 0) mes "3rd Big Wheel: No Change";
+ else if(@thana_big3 == 1) mes "3rd Big Wheel: Down";
+ else if(@thana_big3 == 2) mes "3rd Big Wheel: Up";
+ else if(@thana_big3 == 3) mes "3rd Big Wheel: Moved";
+ goto L_Wheels;
+
+ case 7:
+ set @thana_small1,0;
+ set @thana_small2,0;
+ set @thana_big1,0;
+ set @thana_big2,0;
+ set @thana_big3,0;
+ goto L_Wheels;
+ }
+ next;
+ mes "^3355FFAs you adjust the wheels,";
+ mes "they suddenly immobilize with";
+ mes "a firm click. Then, the device's screen activates and displays";
+ mes "some text while a storage";
+ mes "compartment underneath";
+ mes "the monitor slides open.^000000";
+ next;
+ switch( select( "Read the Screen's Text","Investigate Monitor Storage","Cancel" ) )
+ {
+ case 1:
+ mes "[Log Entry]";
+ mes "^426F42It was never the humans";
+ mes "or the gods that built this";
+ mes "tower: it was the demons.";
+ mes "Intrigued by this information,";
+ mes "I decided to try to learn why they had constructed Thanatos Tower.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42In my research, I learned";
+ mes "that this tower was used as a";
+ mes "gate to summon demons from hell during the thousand year war,";
+ mes "and that the infamous Satan Morroc was one of those summoned here.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42Satan Morroc... I admit";
+ mes "that I'm interested in learning";
+ mes "more about his appearance since";
+ mes "that occurred at around the same time as when she came to";
+ mes "Thanatos Tower...^000000";
+ next;
+ mes "^3355FFYou've finished";
+ mes "reading the text";
+ mes "that was displayed";
+ mes "on the screen.^000000";
+ close;
+
+ case 2:
+ mes "^3355FFInside the monitor";
+ mes "storage compartment,";
+ mes "you find a small, shining";
+ mes "key that you decide to take.^000000";
+ getitem 7424,1;
+ close;
+
+ case 3:
+ break;
+ }
+ break;
+
+ case 3:
+ break;
+ }
+ }
+ else
+ {
+ mes "^3355FFThis mechanical device is";
+ mes "activated, as evidenced by";
+ mes "its gleaming, moving wheels.^000000";
+ close;
+ }
+
+ case 2:
+ mes "^3355FFYou don't see the need to";
+ mes "investigate if nothing seems";
+ mes "peculiar or out of place...^000000";
+ close;
+ }
+
}
-
-// Seal - Yellow Magical Stone
-tha_t07,113,129,0 script Seal#4 111,{
-
- if (ThanaQuest < 63) {
-
- mes "[Seal]";
- mes "There is a seal here, but it seems it cannot be revealed.";
- close;
-
- }
-
- if (ThanaQuest & 512) {
-
- mes "[Seal]";
- mes "This is where you found the";
- mes "^EFA673Yellow Magical Stone^000000.";
- close;
-
- }
-
- mes "[Seal]";
- mes "There's a seal here.";
- next;
-
- mes "[Seal]";
- mes "It seems it can be revealed with a certain ^DE9673Key^000000...";
- next;
-
- input @input$;
-
- if (@input$ != "Yellow Key" || countitem(7422) < 1) goto L_Wrong;
-
- mes "[Seal]";
- mes "After you've inserted the ^DE9673Yellow Key^000000, the seal opened and revealed a beautiful Crystal.";
- next;
-
- set ThanaQuest, ThanaQuest | 512;
- delitem 7422,1; // Yellow Key
- getitem 7427,1; // Yellow Magical Stone
-
- mes "[Seal]";
- mes "You found the ^EFA673Yellow Magical Stone^000000.";
- close;
-
- L_Wrong:
- mes "[Seal]";
- mes "Nothing happened.";
- close;
-
+function script Thana_Wheels {
+
+ switch( select( "Raise Wheel","Lower Wheel",getarg(0) ) )
+ {
+ case 1:
+ set getarg(1),getarg(2);
+ if((@thana_small1 == getarg(2)) && (@thana_small2 == getarg(2)) && (@thana_big1 == getarg(2)) && (@thana_big2 == getarg(2)) && (@thana_big3 == getarg(2))) return 1;
+ return 0;
+
+ case 2:
+ set getarg(1),getarg(3);
+ if((@thana_small1 == getarg(3)) && (@thana_small2 == getarg(3)) && (@thana_big1 == getarg(3)) && (@thana_big2 == getarg(3)) && (@thana_big3 == getarg(3))) return 1;
+ return 0;
+
+ case 3:
+ set getarg(1),getarg(4);
+ if((@thana_small1 == getarg(4)) && (@thana_small2 == getarg(4)) && (@thana_big1 == getarg(4)) && (@thana_big2 == getarg(4)) && (@thana_big3 == getarg(4))) return 1;
+ return 0;
+ }
}
-// Seal - Green Magical Stone
-tha_t10,129,159,0 script Seal#5 111,{
-
- if (ThanaQuest < 63) {
-
- mes "[Seal]";
- mes "There is a seal here, but it seems it cannot be revealed.";
- close;
-
- }
-
- if (ThanaQuest & 1024) {
-
- mes "[Seal]";
- mes "This is where you found the";
- mes "^738652Green Magical Stone^000000.";
- close;
-
- }
-
- mes "[Seal]";
- mes "There's a seal here.";
- next;
-
- mes "[Seal]";
- mes "It seems it can be revealed with a certain ^84A684Key^000000...";
- next;
-
- input @input$;
-
- if (@input$ != "Green Key" || countitem(7424) < 1) goto L_Wrong;
-
- mes "[Seal]";
- mes "After you've inserted the ^84A684Green Key^000000, the seal opened and revealed a beautiful Crystal.";
- next;
-
- set ThanaQuest, ThanaQuest | 1024;
- delitem 7424,1; // Green Key
- getitem 7429,1; // Green Magical Stone
-
- mes "[Seal]";
- mes "You found the ^738652Green Magical Stone^000000.";
- close;
-
- L_Wrong:
- mes "[Seal]";
- mes "Nothing happened.";
- close;
+tha_t09,19,158,0 script Machine Device 111,{
+ if((countitem(7425)) || (countitem(7430)))
+ {
+ mes "^3355FFYou find a peculiar";
+ mes "mechanical device that";
+ mes "is not in operation.^000000";
+ close;
+ }
+ mes "^3355FFYou find a machine that";
+ mes "emits a soft light and weak";
+ mes "hum. There is a monitor, with";
+ mes "several different colored";
+ mes "keyholes beneath it, in";
+ mes "front of the machine.^000000";
+ if(!((countitem(7421)) || (countitem(7426))) && ((countitem(7422)) || (countitem(7427))) && ((countitem(7423)) || (countitem(7428))) && ((countitem(7424)) || (countitem(7429)))) close;
+ next;
+ mes "^3355FFYou also notice that there";
+ mes "are several slots that seem";
+ mes "to be the perfect size for";
+ mes "your keys and Charm Stones.";
+ next;
+ input @input$;
+ if ((@input$ == "Key") || (@input$ == "Charmstone"))
+ {
+ mes "^3355FFYou insert the keys into the";
+ mes "keyholes, matching them by";
+ mes "corresponding color, and place";
+ mes "the Charm Stones in the machine slots. The stones begin to glow,";
+ mes "text appears on the screen, and the monitor's storage slides open.^000000";
+ next;
+ switch( select( "Read the Screen's Text","Investigate Monitor Storage","Cancel" ) )
+ {
+ case 1:
+ mes "[Log Entry]";
+ mes "^426F42As I followed her trail to";
+ mes "the north, I passed many";
+ mes "deserted places. Finally,";
+ mes "I dropped by a small village";
+ mes "where I learned about a tower";
+ mes "that refuses entry to humans.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42I instantly realized that she";
+ mes "must have gone to the tower.";
+ mes "I headed over there and when";
+ mes "I arrived, I was shocked: it was grotesque and didn't resemble";
+ mes "a human building at all.^000000";
+ next;
+ mes "^426F42I was also amazed--";
+ mes "advanced technology was";
+ mes "probably necessary to build the tower's intricate structures.";
+ mes "I then learned an interesting fact while searching the tower...^000000";
+ next;
+ mes "^3355FFYou've finished";
+ mes "reading the text";
+ mes "that was displayed";
+ mes "on the screen.^000000";
+ close;
+
+ case 2:
+ mes "^3355FFYou search the storage";
+ mes "compartment beneath the";
+ mes "screen and find a strange";
+ mes "key. As soon as you take it,";
+ mes "the machine's activity halts.";
+ mes "You then retrieve the Charm";
+ mes "Stones and your other keys.^000000";
+ getitem 7425,1;
+ close;
+
+ case 3:
+ mes "^3355FFYou retrieve the Charm";
+ mes "Stones and keys that you";
+ mes "inserted into the machine.^000000";
+ close;
+ }
+ }
+ mes "You attempt to";
+ mes ""+@input$+",";
+ mes "but nothing happened.";
+ close;
}
-
-// Stone Statue - Floor 9
-tha_t09,82,99,0 script Stone Statue#09a 111,{
-
- mes "[Stone Statue]";
- mes "There is a lever here.";
- if (ThanaSteps & 1) mes "It is pointing up.";
- else mes "It is pointing down.";
- next;
- menu "Pull the lever.",-,
- "Leave it as it is.",L_End;
-
- set ThanaSteps, ThanaSteps ^ 1;
-
- mes "[Stone Statue]";
- mes "You decided to pull the lever.";
- mes "It sounded as if it started some mechanical process.";
- close;
-
- L_End:
- mes "[Stone Statue]";
- mes "You decided to leave the lever as it is.";
- close;
-
+tha_t04,150,44,0 script Seal 111,{
+
+ if(!countitem(7423))
+ {
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.^000000";
+ percentheal -10,0;
+ close;
+ }
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.";
+ mes "with a burst of blue light.^000000";
+ next;
+ switch( select( "Investigate","There's no way I can break this seal!" ) )
+ {
+ case 1:
+ input @input$;
+ if (@input$ == "Blue Key")
+ {
+ mes "^3355FFYou gently hold the blue";
+ mes "key and bring it towards";
+ mes "the seal. Strangely, your";
+ mes "hand isn't pushed away this";
+ mes "time, and the seal begins to";
+ mes "emit a mysterious light.^000000";
+ next;
+ mes "^3355FFYou find a small keyhole";
+ mes "in the seal, insert the blue";
+ mes "key, and slowly turn it. The";
+ mes "seal's light fades, revealing a";
+ mes "Charm Stone. Once you grasp";
+ mes "the stone, someone's memory";
+ mes "is injected into your mind.^000000";
+ next;
+ mes "^333333Thanatos! We've got a";
+ mes "message from the guild.";
+ mes "They want us to stop what";
+ mes "we're doing and return now!^000000";
+ mes " ";
+ mes "^333333W-We better hurry...^000000";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFThe images faded from";
+ mes "your mind as quickly as";
+ mes "they appeared. What could";
+ mes "have happened in the past?^000000";
+ delitem 7423,1;
+ getitem 7428,1;
+ close;
+ }
+ mes "^3355FFYou'll need to try";
+ mes "something else in ";
+ mes "order to break this";
+ mes "seal. What could";
+ mes "you possibly need?^000000";
+ close;
+
+ case 2:
+ mes "^3355FFYou stepped away from";
+ mes "the seal, unwilling to deal";
+ mes "with the power that keeps";
+ mes "repulsing your advance.^000000";
+ close;
+ }
}
-
-// Stone Statue - Floor 10 (A)
-tha_t10,159,97,0 script Stone Statue#10a 111,{
-
- mes "[Stone Statue]";
- mes "There is a lever here.";
- if (ThanaSteps & 2) mes "It is pointing up.";
- else mes "It is pointing down.";
- next;
- menu "Pull the lever.",-,
- "Leave it as it is.",L_End;
-
- set ThanaSteps, ThanaSteps ^ 2;
- if (ThanaSteps & 4) set ThanaSteps, ThanaSteps ^ 4;
-
- mes "[Stone Statue]";
- mes "You decided to pull the lever.";
- mes "It sounded as if it started some mechanical process.";
- close;
-
- L_End:
- mes "[Stone Statue]";
- mes "You decided to leave the lever as it is.";
- close;
-
+tha_t05,218,116,0 script Seal 111,{
+
+ if(!countitem(7421))
+ {
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.^000000";
+ percentheal -10,0;
+ close;
+ }
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.";
+ mes "with a burst of red light.^000000";
+ next;
+ switch( select( "Investigate","There's no way I can break this seal!" ) )
+ {
+ case 1:
+ input @input$;
+ if (@input$ == "Red Key")
+ {
+ mes "^3355FFYou gently hold the red";
+ mes "key and bring it towards";
+ mes "the seal. Strangely, your";
+ mes "hand isn't pushed away this";
+ mes "time, and the seal begins to";
+ mes "emit a mysterious light.^000000";
+ next;
+ mes "^3355FFYou find a small keyhole";
+ mes "in the seal, insert the red";
+ mes "key, and slowly turn it. The";
+ mes "seal's light fades, revealing a";
+ mes "Charm Stone. Once you grasp";
+ mes "the stone, someone's memory";
+ mes "is injected into your mind.^000000";
+ next;
+ mes "...So then we decided";
+ mes "to dispatch some Assassin";
+ mes "Crosses to defeat Satan Morroc.";
+ mes "But honestly, the chances of ";
+ mes "success are about 1 percent.";
+ mes "It's better than nothing, but... It's freakin' Satan Morroc...^000000";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFThe images faded from";
+ mes "your mind as quickly as";
+ mes "they appeared. What could";
+ mes "have happened in the past?^000000";
+ delitem 7421,1;
+ getitem 7426,1;
+ close;
+ }
+ mes "^3355FFYou'll need to try";
+ mes "something else in ";
+ mes "order to break this";
+ mes "seal. What could";
+ mes "you possibly need?^000000";
+ close;
+
+ case 2:
+ mes "^3355FFYou stepped away from";
+ mes "the seal, unwilling to deal";
+ mes "with the power that keeps";
+ mes "repulsing your advance.^000000";
+ close;
+ }
}
-
-// Stone Statue - Floor 10 (B)
-tha_t10,97,97,0 script Stone Statue#10b 111,{
-
- if (ThanaSteps & 2) {
-
- mes "[Stone Statue]";
- mes "There is a lever here.";
- if (ThanaSteps & 4) mes "It is pointing up.";
- else mes "It is pointing down.";
- next;
- menu "Pull the lever.",-,
- "Leave it as it is.",L_End;
-
- if (ThanaSteps & 4) set ThanaSteps, ThanaSteps ^ 2;
- set ThanaSteps, ThanaSteps ^ 4;
-
- mes "[Stone Statue]";
- mes "You decided to pull the lever.";
- mes "It sounded as if it started some mechanical process.";
- close;
-
- }
-
- mes "[Stone Statue]";
- mes "There is a lever here, but it cannot be moved.";
- close;
-
- L_End:
- mes "[Stone Statue]";
- mes "You decided to leave the lever as it is.";
- close;
-
+tha_t06,226,230,0 script Seal 111,{
+
+ if(!countitem(7425))
+ {
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.^000000";
+ percentheal -10,0;
+ close;
+ }
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.";
+ mes "with a burst of black light.^000000";
+ next;
+ switch( select( "Investigate","There's no way I can break this seal!" ) )
+ {
+ case 1:
+ input @input$;
+ if (@input$ == "Black Key")
+ {
+ mes "^3355FFYou gently hold the black";
+ mes "key and bring it towards";
+ mes "the seal. Strangely, your";
+ mes "hand isn't pushed away this";
+ mes "time, and the seal begins to";
+ mes "emit a mysterious light.^000000";
+ next;
+ mes "^3355FFYou find a small keyhole";
+ mes "in the seal, insert the black";
+ mes "key, and slowly turn it. The";
+ mes "seal's light fades, revealing a";
+ mes "Charm Stone. Once you grasp";
+ mes "the stone, someone's memory";
+ mes "is injected into your mind.^000000";
+ next;
+ mes "^333333We found it! So this";
+ mes "must be the tower where";
+ mes "Satan Morroc is gathering";
+ mes "his minions... Dear God,";
+ mes "there's... There's thousands";
+ mes "of them... Is there any hope";
+ mes "at all for us? For mankind?^000000";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFThe images faded from";
+ mes "your mind as quickly as";
+ mes "they appeared. What could";
+ mes "have happened in the past?^000000";
+ delitem 7425,1;
+ getitem 7430,1;
+ close;
+ }
+ mes "^3355FFYou'll need to try";
+ mes "something else in ";
+ mes "order to break this";
+ mes "seal. What could";
+ mes "you possibly need?^000000";
+ close;
+
+ case 2:
+ mes "^3355FFYou stepped away from";
+ mes "the seal, unwilling to deal";
+ mes "with the power that keeps";
+ mes "repulsing your advance.^000000";
+ close;
+ }
}
-
-// Stone Statue - Floor 11 (A)
-tha_t11,85,85,0 script Stone Statue#11a 111,{
-
- mes "[Stone Statue]";
- mes "There is a lever here.";
- if (ThanaSteps & 8) mes "It is pointing up.";
- else mes "It is pointing down.";
- next;
- menu "Pull the lever.",-,
- "Leave it as it is.",L_End;
-
- if (ThanaSteps & 8) {
- if (ThanaSteps & 64) set ThanaSteps, ThanaSteps ^ 64;
- if (ThanaSteps & 32) set ThanaSteps, ThanaSteps ^ 32;
- if (ThanaSteps & 16) set ThanaSteps, ThanaSteps ^ 16;
- }
- set ThanaSteps, ThanaSteps ^ 8;
-
- mes "[Stone Statue]";
- mes "You decided to pull the lever.";
- mes "It sounded as if it started some mechanical process.";
- close;
-
- L_End:
- mes "[Stone Statue]";
- mes "You decided to leave the lever as it is.";
- close;
-
+tha_t07,113,129,0 script Seal 111,{
+
+ if(!countitem(7422))
+ {
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.^000000";
+ percentheal -10,0;
+ close;
+ }
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.";
+ mes "with a burst of yellow light.^000000";
+ next;
+ switch( select( "Investigate","There's no way I can break this seal!" ) )
+ {
+ case 1:
+ input @input$;
+ if (@input$ == "Yellow Key")
+ {
+ mes "^3355FFYou gently hold the yellow";
+ mes "key and bring it towards";
+ mes "the seal. Strangely, your";
+ mes "hand isn't pushed away this";
+ mes "time, and the seal begins to";
+ mes "emit a mysterious light.^000000";
+ next;
+ mes "^3355FFYou find a small keyhole";
+ mes "in the seal, insert the yellow";
+ mes "key, and slowly turn it. The";
+ mes "seal's light fades, revealing a";
+ mes "Charm Stone. Once you grasp";
+ mes "the stone, someone's memory";
+ mes "is injected into your mind.^000000";
+ next;
+ mes "^333333Hi, I'm Lucil. Sorry,";
+ mes "I'm late, but I was far ";
+ mes "away on another mission...^000000";
+ mes " ";
+ mes "^333333I am Thanatos...^000000";
+ next;
+ mes "^333333Why does she make me";
+ mes "feel so strange inside?";
+ mes "I feel everything I was";
+ mes "missing before, all the";
+ mes "things I want and want";
+ mes "to be, she brings, she";
+ mes "completes. How... funny...^000000";
+ mes "'She make me feel strange...as if I found my lost half...'";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFThe images faded from";
+ mes "your mind as quickly as";
+ mes "they appeared. What could";
+ mes "have happened in the past?^000000";
+ delitem 7422,1;
+ getitem 7427,1;
+ close;
+ }
+ mes "^3355FFYou'll need to try";
+ mes "something else in ";
+ mes "order to break this";
+ mes "seal. What could";
+ mes "you possibly need?^000000";
+ close;
+
+ case 2:
+ mes "^3355FFYou stepped away from";
+ mes "the seal, unwilling to deal";
+ mes "with the power that keeps";
+ mes "repulsing your advance.^000000";
+ close;
+ }
}
-
-// Stone Statue - Floor 11 (B)
-tha_t11,16,16,0 script Stone Statue#11b 111,{
-
- if (ThanaSteps & 8) {
-
- mes "[Stone Statue]";
- mes "There is a lever here.";
- if (ThanaSteps & 16) mes "It is pointing up.";
- else mes "It is pointing down.";
- next;
- menu "Pull the lever.",-,
- "Leave it as it is.",L_End;
-
- if (ThanaSteps & 16) {
- if (ThanaSteps & 64) set ThanaSteps, ThanaSteps ^ 64;
- if (ThanaSteps & 32) set ThanaSteps, ThanaSteps ^ 32;
- set ThanaSteps, ThanaSteps ^ 8;
- }
- set ThanaSteps, ThanaSteps ^ 16;
-
- mes "[Stone Statue]";
- mes "You decided to pull the lever.";
- mes "It sounded as if it started some mechanical process.";
- close;
-
- }
-
- mes "[Stone Statue]";
- mes "There is a lever here, but it cannot be moved.";
- close;
-
- L_End:
- mes "[Stone Statue]";
- mes "You decided to leave the lever as it is.";
- close;
-
+tha_t10,129,159,0 script Seal 111,{
+
+ if(!countitem(7424))
+ {
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.^000000";
+ percentheal -10,0;
+ close;
+ }
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.";
+ mes "with a burst of green light.^000000";
+ next;
+ switch( select( "Investigate","There's no way I can break this seal!" ) )
+ {
+ case 1:
+ input @input$;
+ if (@input$ == "Green Key")
+ {
+ mes "^3355FFYou gently hold the green";
+ mes "key and bring it towards";
+ mes "the seal. Strangely, your";
+ mes "hand isn't pushed away this";
+ mes "time, and the seal begins to";
+ mes "emit a mysterious light.^000000";
+ next;
+ mes "^3355FFYou find a small keyhole";
+ mes "in the seal, insert the green";
+ mes "key, and slowly turn it. The";
+ mes "seal's light fades, revealing a";
+ mes "Charm Stone. Once you grasp";
+ mes "the stone, someone's memory";
+ mes "is injected into your mind.^000000";
+ next;
+ mes "^333333This battle will determine";
+ mes "the fate of mankind. We must";
+ mes "defeat Satan Morroc. There is";
+ mes "no alternative. Who's with me?! ";
+ mes "^333333*Cough Cough* The demon";
+ mes "is too strong! We c-can't...^000000";
+ next;
+ mes "^333333Foolish weakling humans.";
+ mes "You should have known better.";
+ mes "...This cannot be! Isn't this--? ";
+ mes "^333333GGGRRRRAH! H-HOW DARE YOU";
+ mes "HUMANS! HOW DARE YOOOOOOOU....! ";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFThe images faded from";
+ mes "your mind as quickly as";
+ mes "they appeared. What could";
+ mes "have happened in the past?^000000";
+ delitem 7424,1;
+ getitem 7429,1;
+ close;
+ }
+ mes "^3355FFYou'll need to try";
+ mes "something else in ";
+ mes "order to break this";
+ mes "seal. What could";
+ mes "you possibly need?^000000";
+ close;
+
+ case 2:
+ mes "^3355FFYou stepped away from";
+ mes "the seal, unwilling to deal";
+ mes "with the power that keeps";
+ mes "repulsing your advance.^000000";
+ close;
+ }
}
-
-// Stone Statue - Floor 11 (C)
-tha_t11,85,16,0 script Stone Statue#11c 111,{
-
- if (ThanaSteps & 16) {
-
- mes "[Stone Statue]";
- mes "There is a lever here.";
- if (ThanaSteps & 32) mes "It is pointing up.";
- else mes "It is pointing down.";
- next;
- menu "Pull the lever.",-,
- "Leave it as it is.",L_End;
-
- if (ThanaSteps & 32) {
- if (ThanaSteps & 64) set ThanaSteps, ThanaSteps ^ 64;
- set ThanaSteps, ThanaSteps ^ 16;
- set ThanaSteps, ThanaSteps ^ 8;
- }
- set ThanaSteps, ThanaSteps ^ 32;
-
- mes "[Stone Statue]";
- mes "You decided to pull the lever.";
- mes "It sounded as if it started some mechanical process.";
- close;
-
- }
-
- mes "[Stone Statue]";
- mes "There is a lever here, but it cannot be moved.";
- close;
-
- L_End:
- mes "[Stone Statue]";
- mes "You decided to leave the lever as it is.";
- close;
-
+tha_t12,96,58,0 script Stone Statue 111,{
+
+ if(!$@thana_summon)
+ {
+ mes "^3355FFYou've found a ";
+ mes "stone statue with";
+ mes "a conspicuous hole";
+ mes "in the chest area.^000000";
+ if((countitem(7426)) && (countitem(7427)) && (countitem(7428)) && (countitem(7429)) && (countitem(7430)))
+ {
+ next;
+ mes "^3355FFAs you approach the statue,";
+ mes "your Red Charm Stone and";
+ mes "the statue begin to glow with";
+ mes "a glimmering red light.^000000";
+ next;
+ switch( select( "Insert Charm Stone into Statue","Cancel" ) )
+ {
+ case 1:
+ mes "^3355FFOnce you insert the";
+ mes "Red Charm Stone, the";
+ mes "statue glows even brighter";
+ mes "with a mysterious light.^000000";
+ delitem 7426,1;
+ specialeffect 55;
+ enablenpc "tteffect2";
+ donpcevent "tteffect2::OnGlow";
+ set $@thana_summon,1;
+ close;
+
+ case 2:
+ mes "^3355FFYou decided not to";
+ mes "insert the Charm Stone,";
+ mes "opting to investigate this";
+ mes "area a little further.^000000";
+ close;
+ }
+ }
+ else if((countitem(7426)) || (countitem(7427)) || (countitem(7428)) || (countitem(7429)) || (countitem(7430)))
+ {
+ next;
+ mes "^3355FFAs you approach this statue, one^FFFFFF ^3355FF of your Charm Stones begins to";
+ mes "glow. However, the statue itself^FFFFFF ^000000 is not responding. You probably";
+ mes "need all the Charm Stones in";
+ mes "order to fully activate it.^000000";
+ close;
+ }
+ else close;
+ }
+ else if($@thana_summon == 6)
+ {
+ mes "^3355FFThe statue is emanating an";
+ mes "intense light, making it so hot";
+ mes "that you cannot approach it.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFThis statue is glowing";
+ mes "with a mysterious light.";
+ mes "Some strange force keeps";
+ mes "you from approaching it.^000000";
+ close;
+ }
}
-
-// Stone Statue - Floor 11 (D)
-tha_t11,16,85,0 script Stone Statue#11d 111,{
-
- if (ThanaSteps & 32) {
-
- mes "[Stone Statue]";
- mes "There is a lever here.";
- if (ThanaSteps & 64) mes "It is pointing up.";
- else mes "It is pointing down.";
- next;
- menu "Pull the lever.",-,
- "Leave it as it is.",L_End;
-
- if (ThanaSteps & 64) {
- set ThanaSteps, ThanaSteps ^ 32;
- set ThanaSteps, ThanaSteps ^ 16;
- set ThanaSteps, ThanaSteps ^ 8;
- }
- set ThanaSteps, ThanaSteps ^ 64;
-
- mes "[Stone Statue]";
- mes "You decided to pull the lever.";
- mes "It sounded as if it started some mechanical process.";
- close;
-
- }
-
- mes "[Stone Statue]";
- mes "There is a lever here, but it cannot be moved.";
- close;
-
- L_End:
- mes "[Stone Statue]";
- mes "You decided to leave the lever as it is.";
- close;
-
+tha_t12,104,18,0 script Stone Statue 111,{
+
+ if($@thana_summon == 2)
+ {
+ mes "^3355FFYou've found a ";
+ mes "stone statue with";
+ mes "a conspicuous hole";
+ mes "in the chest area.^000000";
+ if(countitem(7428))
+ {
+ next;
+ mes "^3355FFAs you approach the statue,";
+ mes "your Blue Charm Stone begins";
+ mes "to glow with a glimmering blue";
+ mes "light, and the statue responds";
+ mes "by shimmering with a red glow.^000000";
+ next;
+ switch( select( "Insert Charm Stone into Statue","Cancel" ) )
+ {
+ case 1:
+ mes "^3355FFOnce you insert the";
+ mes "Blue Charm Stone, the";
+ mes "statue glows even brighter";
+ mes "with a mysterious light.^000000";
+ delitem 7428,1;
+ specialeffect 55;
+ enablenpc "tteffect5";
+ donpcevent "tteffect5::OnGlow";
+ set $@thana_summon,3;
+ close;
+
+ case 2:
+ mes "^3355FFYou decided not to";
+ mes "insert the Charm Stone,";
+ mes "opting to investigate this";
+ mes "area a little further.^000000";
+ close;
+ }
+ }
+ close;
+ }
+ else if($@thana_summon == 6)
+ {
+ mes "^3355FFThe statue is emanating an";
+ mes "intense light, making it so hot";
+ mes "that you cannot approach it.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFThis statue is glowing";
+ mes "with a mysterious light.";
+ mes "Some strange force keeps";
+ mes "you from approaching it.^000000";
+ close;
+ }
}
-
-// Stone Statue - Red Magical Stone
-tha_t12,96,58,0 script Stone Statue#12a 111,{
-
- if (ThanaQuest < 2047) {
-
- mes "[Stone Statue]";
- mes "There is a socket here, but you don't know what to do.";
- close;
-
- }
-
- if (ThanaQuest & 2048) {
-
- mes "[Stone Statue]";
- mes "This is where you inserted the ^CE6163Red Magical Stone^000000.";
- close;
-
- }
-
- mes "[Stone Statue]";
- mes "There's a socket here.";
- next;
-
- input @input$;
-
- if (@input$ != "Red Magical Stone" || countitem(7426) < 1) goto L_Wrong;
-
- set ThanaQuest, ThanaQuest | 2048;
- delitem 7426,1; // Red Magical Stone
-
- mes "[Stone Statue]";
- mes "You've inserted the ^CE6163Red Magical Stone^000000 into the socket and it fits perfectly.";
- close;
-
- L_Wrong:
- mes "[Stone Statue]";
- mes "Nothing happened.";
- close;
-
+tha_t12,128,86,0 script Stone Statue 111,{
+
+ if($@thana_summon == 3)
+ {
+ mes "^3355FFYou've found a ";
+ mes "stone statue with";
+ mes "a conspicuous hole";
+ mes "in the chest area.^000000";
+ if(countitem(7430))
+ {
+ next;
+ mes "^3355FFAs you approach the statue,";
+ mes "your Black Charm Stone begins";
+ mes "to emanate an eerie darkness.";
+ mes "In response, the statue starts glowing with a sinister red light.^000000";
+ next;
+ switch( select( "Insert Charm Stone into Statue","Cancel" ) )
+ {
+ case 1:
+ mes "^3355FFOnce you insert the";
+ mes "Black Charm Stone, the";
+ mes "statue glows even brighter";
+ mes "with a mysterious light.^000000";
+ delitem 7430,1;
+ specialeffect 59;
+ enablenpc "tteffect1";
+ donpcevent "tteffect1::OnGlow";
+ set $@thana_summon,4;
+ close;
+
+ case 2:
+ mes "^3355FFYou decided not to";
+ mes "insert the Charm Stone,";
+ mes "opting to investigate this";
+ mes "area a little further.^000000";
+ close;
+ }
+ }
+ close;
+ }
+ else if($@thana_summon == 6)
+ {
+ mes "^3355FFThe statue is emanating an";
+ mes "intense light, making it so hot";
+ mes "that you cannot approach it.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFThis statue is glowing";
+ mes "with a mysterious light.";
+ mes "Some strange force keeps";
+ mes "you from approaching it.^000000";
+ close;
+ }
}
-
-// Stone Statue - Yellow Magical Stone
-tha_t12,161,58,0 script Stone Statue#12b 111,{
-
- if (ThanaQuest < 2047) {
-
- mes "[Stone Statue]";
- mes "There is a socket here, but you don't know what to do.";
- close;
-
- }
-
- if (ThanaQuest & 4096) {
-
- mes "[Stone Statue]";
- mes "This is where you inserted the ^EFA673Yellow Magical Stone^000000.";
- close;
-
- }
-
- mes "[Stone Statue]";
- mes "There's a socket here.";
- next;
-
- input @input$;
-
- if (@input$ != "Yellow Magical Stone" || countitem(7427) < 1) goto L_Wrong;
-
- set ThanaQuest, ThanaQuest | 4096;
- delitem 7427,1; // Yellow Magical Stone
-
- mes "[Stone Statue]";
- mes "You've inserted the ^EFA673Yellow Magical Stone^000000 into the socket and it fits perfectly.";
- close;
-
- L_Wrong:
- mes "[Stone Statue]";
- mes "Nothing happened.";
- close;
-
+tha_t12,161,58,0 script Stone Statue 111,{
+
+ if($@thana_summon == 1)
+ {
+ mes "^3355FFYou've found a ";
+ mes "stone statue with";
+ mes "a conspicuous hole";
+ mes "in the chest area.^000000";
+ if(countitem(7427))
+ {
+ next;
+ mes "^3355FFAs you approach the statue,";
+ mes "your Yellow Charm Stone";
+ mes "starts shining a bright yellow";
+ mes "light, and the statue emits";
+ mes "a glimmering red glow.^000000";
+ next;
+ switch( select( "Insert Charm Stone into Statue","Cancel" ) )
+ {
+ case 1:
+ mes "^3355FFOnce you insert the";
+ mes "Yellow Charm Stone, the";
+ mes "statue glows even brighter";
+ mes "with a mysterious light.^000000";
+ delitem 7427,1;
+ specialeffect 57;
+ enablenpc "tteffect3";
+ donpcevent "tteffect3::OnGlow";
+ set $@thana_summon,2;
+ close;
+
+ case 2:
+ mes "^3355FFYou decided not to";
+ mes "insert the Charm Stone,";
+ mes "opting to investigate this";
+ mes "area a little further.^000000";
+ close;
+ }
+ }
+ close;
+ }
+ else if($@thana_summon == 6)
+ {
+ mes "^3355FFThe statue is emanating an";
+ mes "intense light, making it so hot";
+ mes "that you cannot approach it.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFThis statue is glowing";
+ mes "with a mysterious light.";
+ mes "Some strange force keeps";
+ mes "you from approaching it.^000000";
+ close;
+ }
}
-
-// Stone Statue - Blue Magical Stone
-tha_t12,104,18,0 script Stone Statue#12c 111,{
-
- if (ThanaQuest < 2047) {
-
- mes "[Stone Statue]";
- mes "There is a socket here, but you don't know what to do.";
- close;
-
- }
-
- if (ThanaQuest & 8192) {
-
- mes "[Stone Statue]";
- mes "This is where you inserted the ^738EE7Blue Magical Stone^000000.";
- close;
-
- }
-
- mes "[Stone Statue]";
- mes "There's a socket here.";
- next;
-
- input @input$;
-
- if (@input$ != "Blue Magical Stone" || countitem(7428) < 1) goto L_Wrong;
-
- set ThanaQuest, ThanaQuest | 8192;
- delitem 7428,1; // Blue Magical Stone
-
- mes "[Stone Statue]";
- mes "You've inserted the ^738EE7Blue Magical Stone^000000 into the socket and it fits perfectly.";
- close;
-
- L_Wrong:
- mes "[Stone Statue]";
- mes "Nothing happened.";
- close;
-
+tha_t12,154,18,0 script Stone Statue 111,{
+
+ if($@thana_summon == 4)
+ {
+ mes "^3355FFYou've found a ";
+ mes "stone statue with";
+ mes "a conspicuous hole";
+ mes "in the chest area.^000000";
+ if(countitem(7429))
+ {
+ next;
+ mes "^3355FFAs you approach the statue,";
+ mes "your Green Charm Stone begins";
+ mes "radiating soft green light, and";
+ mes "and the statue starts to shine";
+ mes "with a bright red glow.^000000";
+ next;
+ switch( select( "Insert Charm Stone into Statue","Cancel" ) )
+ {
+ case 1:
+ mes "^3355FFOnce you insert the";
+ mes "Green Charm Stone, the";
+ mes "statue glows even brighter";
+ mes "with a mysterious light.^000000";
+ specialeffect 56;
+ enablenpc "tteffect4";
+ donpcevent "tteffect4::OnGlow";
+ delitem 7429,1;
+ next;
+ mes "^3355FFThe crest on the ground";
+ mes "surrounded by the five";
+ mes "glowing statues has now";
+ mes "activated, and is emitting";
+ mes "a fearsome, powerful energy.^000000";
+ set $@thana_summon,5;
+ set $@thana_summon2,0;
+ enablenpc "WarpThana";
+ close;
+
+ case 2:
+ mes "^3355FFYou decided not to";
+ mes "insert the Charm Stone,";
+ mes "opting to investigate this";
+ mes "area a little further.^000000";
+ close;
+ }
+ }
+ close;
+ }
+ else if($@thana_summon == 6)
+ {
+ mes "^3355FFThe statue is emanating an";
+ mes "intense light, making it so hot";
+ mes "that you cannot approach it.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFThis statue is glowing";
+ mes "with a mysterious light.";
+ mes "Some strange force keeps";
+ mes "you from approaching it.^000000";
+ close;
+ }
}
-
-// Stone Statue - Green Magical Stone
-tha_t12,154,18,0 script Stone Statue#12d 111,{
-
- if (ThanaQuest < 2047) {
-
- mes "[Stone Statue]";
- mes "There is a socket here, but you don't know what to do.";
- close;
-
- }
-
- if (ThanaQuest & 16384) {
-
- mes "[Stone Statue]";
- mes "This is where you inserted the ^738652Green Magical Stone^000000.";
- close;
-
- }
-
- mes "[Stone Statue]";
- mes "There's a socket here.";
- next;
-
- input @input$;
-
- if (@input$ != "Green Magical Stone" || countitem(7429) < 1) goto L_Wrong;
-
- set ThanaQuest, ThanaQuest | 16384;
- delitem 7429,1; // Green Magical Stone
-
- mes "[Stone Statue]";
- mes "You've inserted the ^738652Green Magical Stone^000000 into the socket and it fits perfectly.";
- close;
-
- L_Wrong:
- mes "[Stone Statue]";
- mes "Nothing happened.";
- close;
-
+tha_t12,129,56,0 script tteffect1 139,{
+
+OnInit:
+ disablenpc "tteffect1";
+ end;
+
+OnGlow:
+ initnpctimer;
+ end;
+
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect 59;
+ end;
+
+OnTimer3000:
+ specialeffect 59;
+ stopnpctimer;
+ if($@thana_summon == 6) end;
+ initnpctimer;
+ end;
+
+OnStop:
+ stopnpctimer;
+ end;
}
-
-// Stone Statue - Black Magical Stone
-tha_t12,128,86,0 script Stone Statue#12e 111,{
-
- if (ThanaQuest < 2047) {
-
- mes "[Stone Statue]";
- mes "There is a socket here, but you don't know what to do.";
- close;
-
- }
-
- if (ThanaQuest & 32768) {
-
- mes "[Stone Statue]";
- mes "This is where you inserted the ^7B698CBlack Magical Stone^000000.";
- close;
-
- }
-
- mes "[Stone Statue]";
- mes "There's a socket here.";
- next;
-
- input @input$;
-
- if (@input$ != "Black Magical Stone" || countitem(7430) < 1) goto L_Wrong;
-
- set ThanaQuest, ThanaQuest | 32768;
- delitem 7430,1; // Black Magical Stone
-
- mes "[Stone Statue]";
- mes "You've inserted the ^7B698CBlack Magical Stone^000000 into the socket and it fits perfectly.";
- close;
-
- L_Wrong:
- mes "[Stone Statue]";
- mes "Nothing happened.";
- close;
-
+tha_t12,125,52,0 script tteffect2 139,{
+
+OnInit:
+ disablenpc "tteffect2";
+ end;
+
+OnGlow:
+ initnpctimer;
+ end;
+
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect 55;
+ end;
+
+OnTimer3000:
+ specialeffect 55;
+ stopnpctimer;
+ if($@thana_summon == 6) end;
+ initnpctimer;
+ end;
+
+OnStop:
+ stopnpctimer;
+ end;
}
-
-// Carvings
-tha_t12,130,52,0 script Carvings#1 111,{
-
- mes "[Carvings]";
- mes "There are some beautifull carvings here.";
- next;
-
- mes "[Carvings]";
- mes "As you look closer at the carvings, a portal opens and takes you away...";
- next;
-
- if (ThanaQuest < 65535) {
-
- warp "thana_step",185,15;
- end;
-
- }
-
- warp "thana_step",73,288;
- end;
-
+tha_t12,134,52,0 script tteffect3 139,{
+
+OnInit:
+ disablenpc "tteffect3";
+ end;
+
+OnGlow:
+ initnpctimer;
+ end;
+
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect 57;
+ end;
+
+OnTimer3000:
+ specialeffect 57;
+ stopnpctimer;
+ if($@thana_summon == 6) end;
+ initnpctimer;
+ end;
+
+OnStop:
+ stopnpctimer;
+ end;
}
-
-// Seal of Sorrow
-thana_boss,217,167,0 script Carvings#2 111,{
-
- if ($Thana & 1) {
-
- mes "[Carvings]";
- mes "This is where you inserted the ^CE86C6Fragment of Sorrow^000000.";
- close;
-
- }
-
- mes "[Carvings]";
- mes "There's a hole in the floor, which seems to be made for something to fit in.";
- mes "It twinkles in ^CE86C6violet color^000000.";
- next;
-
- menu "Insert ^CE86C6Fragment of Sorrow^000000",L_Sorrow,
- "Insert ^7B9663Fragment of Agony^000000",L_Agony,
- "Insert ^8C79ADFragment of Hatred^000000",L_Hatred,
- "Insert ^F7865AFragment of Despair^000000",L_Despair,
- "Don't insert something.",L_End;
-
- L_Sorrow:
- if (countitem(7437) == 0) goto L_NoFragment;
-
- delitem 7437,1;
- stopnpctimer "TimerThana";
- set $Thana, $Thana | 1;
- initnpctimer "TimerThana";
- mapannounce "thana_boss", "The Seal of Sorrow has been broken.",bc_npc;
-
- mes "[Carvings]";
- mes "You've inserted the ^CE86C6Fragment of Sorrow^000000 into the hole and it fits perfectly.";
- mes "It now glows in bright ^CE86C6violet color^000000.";
- if ($Thana >= 15) close;
- next;
-
- mes "[Carvings]";
- mes "Hurry now, tell your comrades to insert the other fragments.";
- close;
-
- L_Agony:
- if (countitem(7436) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^7B9663Fragment of Agony^000000 into the hole, but it didn't fit.";
- close;
-
- L_Hatred:
- if (countitem(7438) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^8C79ADFragment of Hatred^000000 into the hole, but it didn't fit.";
- close;
-
- L_Despair:
- if (countitem(7439) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^F7865AFragment of Despair^000000 into the hole, but it didn't fit.";
- close;
-
- L_NoFragment:
- mes "[Carvings]";
- mes "You don't have this fragment.";
- close;
-
- L_End:
- mes "[Carvings]";
- mes "You left the cravings alone.";
- close;
-
- OnInit:
- set $Thana, 0;
- end;
-
+tha_t12,132,47,0 script tteffect4 139,{
+
+OnInit:
+ disablenpc "tteffect4";
+ end;
+
+OnGlow:
+ initnpctimer;
+ end;
+
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect 56;
+ end;
+
+OnTimer3000:
+ specialeffect 56;
+ stopnpctimer;
+ if($@thana_summon == 6) end;
+ initnpctimer;
+ end;
+
+OnStop:
+ stopnpctimer;
+ end;
}
-
-// Seal of Agony
-thana_boss,202,75,0 script Carvings#3 111,{
-
- if ($Thana & 2) {
-
- mes "[Carvings]";
- mes "This is where you inserted the ^7B9663Fragment of Agony^000000.";
- close;
-
- }
-
- mes "[Carvings]";
- mes "There's a hole in the floor, which seems to be made for something to fit in.";
- mes "It twinkles in ^7B9663green color^000000.";
- next;
-
- menu "Insert ^CE86C6Fragment of Sorrow^000000",L_Sorrow,
- "Insert ^7B9663Fragment of Agony^000000",L_Agony,
- "Insert ^8C79ADFragment of Hatred^000000",L_Hatred,
- "Insert ^F7865AFragment of Despair^000000",L_Despair,
- "Don't insert something.",L_End;
-
- L_Sorrow:
- if (countitem(7437) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^CE86C6Fragment of Sorrow^000000 into the hole, but it didn't fit.";
- close;
-
- L_Agony:
- if (countitem(7436) == 0) goto L_NoFragment;
-
- delitem 7436,1;
- stopnpctimer "TimerThana";
- set $Thana, $Thana | 2;
- initnpctimer "TimerThana";
- mapannounce "thana_boss", "The Seal of Agony has been broken.",bc_npc;
-
- mes "[Carvings]";
- mes "You've inserted the ^7B9663Fragment of Agony^000000 into the hole and it fits perfectly.";
- mes "It now glows in bright ^7B9663green color^000000.";
- if ($Thana >= 15) close;
- next;
-
- mes "[Carvings]";
- mes "Hurry now, tell your comrades to insert the other fragments.";
- close;
-
- L_Hatred:
- if (countitem(7438) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^8C79ADFragment of Hatred^000000 into the hole, but it didn't fit.";
- close;
-
- L_Despair:
- if (countitem(7439) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^F7865AFragment of Despair^000000 into the hole, but it didn't fit.";
- close;
-
- L_NoFragment:
- mes "[Carvings]";
- mes "You don't have this fragment.";
- close;
-
- L_End:
- mes "[Carvings]";
- mes "You left the cravings alone.";
- close;
-
+tha_t12,127,47,0 script tteffect5 139,{
+
+OnInit:
+ disablenpc "tteffect5";
+ end;
+
+OnGlow:
+ initnpctimer;
+ end;
+
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect 54;
+ end;
+
+OnTimer3000:
+ specialeffect 54;
+ stopnpctimer;
+ if($@thana_summon == 6) end;
+ initnpctimer;
+ end;
+
+OnStop:
+ stopnpctimer;
+ end;
}
-
-// Seal of Hatred
-thana_boss,80,76,0 script Carvings#4 111,{
-
- if ($Thana & 4) {
-
- mes "[Carvings]";
- mes "This is where you inserted the ^8C79ADFragment of Hatred^000000.";
- close;
-
- }
-
- mes "[Carvings]";
- mes "There's a hole in the floor, which seems to be made for something to fit in.";
- mes "It twinkles in ^8C79ADblue color^000000.";
- next;
-
- menu "Insert ^CE86C6Fragment of Sorrow^000000",L_Sorrow,
- "Insert ^7B9663Fragment of Agony^000000",L_Agony,
- "Insert ^8C79ADFragment of Hatred^000000",L_Hatred,
- "Insert ^F7865AFragment of Despair^000000",L_Despair,
- "Don't insert something.",L_End;
-
- L_Sorrow:
- if (countitem(7437) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^CE86C6Fragment of Sorrow^000000 into the hole, but it didn't fit.";
- close;
-
- L_Agony:
- if (countitem(7436) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^7B9663Fragment of Agony^000000 into the hole, but it didn't fit.";
- close;
-
- L_Hatred:
- if (countitem(7438) == 0) goto L_NoFragment;
-
- delitem 7438,1;
- stopnpctimer "TimerThana";
- set $Thana, $Thana | 4;
- initnpctimer "TimerThana";
- mapannounce "thana_boss", "The Seal of Hatred has been broken.",bc_npc;
-
- mes "[Carvings]";
- mes "You've inserted the ^8C79ADFragment of Hatred^000000 into the hole and it fits perfectly.";
- mes "It now glows in bright ^8C79ADblue color^000000.";
- if ($Thana >= 15) close;
- next;
-
- mes "[Carvings]";
- mes "Hurry now, tell your comrades to insert the other fragments.";
- close;
-
- L_Despair:
- if (countitem(7439) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^F7865AFragment of Despair^000000 into the hole, but it didn't fit.";
- close;
-
- L_NoFragment:
- mes "[Carvings]";
- mes "You don't have this fragment.";
- close;
-
- L_End:
- mes "[Carvings]";
- mes "You left the cravings alone.";
- close;
-
+tha_t12,130,52,0 script WarpThana 45,1,1,{
+
+OnInit:
+ disablenpc "WarpThana";
+ end;
+
+OnTouch:
+ if($@thana_summon == 5) warp "thana_boss",136,116;
+ else
+ {
+ donpcevent "tteffect1::OnStop";
+ donpcevent "tteffect2::OnStop";
+ donpcevent "tteffect3::OnStop";
+ donpcevent "tteffect4::OnStop";
+ donpcevent "tteffect5::OnStop";
+ disablenpc "WarpThana";
+ end;
+ }
}
-
-// Seal of Despair
-thana_boss,62,171,0 script Carvings#5 111,{
-
- if ($Thana & 8) {
-
- mes "[Carvings]";
- mes "This is where you inserted the ^F7865AFragment of Despair^000000.";
- close;
-
- }
-
- mes "[Carvings]";
- mes "There's a hole in the floor, which seems to be made for something to fit in.";
- mes "It twinkles in ^F7865Ared color^000000.";
- next;
-
- menu "Insert ^CE86C6Fragment of Sorrow^000000",L_Sorrow,
- "Insert ^7B9663Fragment of Agony^000000",L_Agony,
- "Insert ^8C79ADFragment of Hatred^000000",L_Hatred,
- "Insert ^F7865AFragment of Despair^000000",L_Despair,
- "Don't insert something.",L_End;
-
- L_Sorrow:
- if (countitem(7437) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^CE86C6Fragment of Sorrow^000000 into the hole, but it didn't fit.";
- close;
-
- L_Agony:
- if (countitem(7436) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^7B9663Fragment of Agony^000000 into the hole, but it didn't fit.";
- close;
-
- L_Hatred:
- if (countitem(7438) == 0) goto L_NoFragment;
- mes "[Carvings]";
- mes "You've tried to insert the ^8C79ADFragment of Hatred^000000 into the hole, but it didn't fit.";
- close;
-
- L_Despair:
- if (countitem(7439) == 0) goto L_NoFragment;
-
- delitem 7439,1;
- stopnpctimer "TimerThana";
- set $Thana, $Thana | 8;
- initnpctimer "TimerThana";
- mapannounce "thana_boss", "The Seal of Despair has been broken.",bc_npc;
-
- mes "[Carvings]";
- mes "You've inserted the ^F7865AFragment of Despair^000000 into the hole and it fits perfectly.";
- mes "It now glows in bright ^F7865Ared color^000000.";
- if ($Thana >= 15) close;
- next;
-
- mes "[Carvings]";
- mes "Hurry now, tell your comrades to insert the other fragments.";
- close;
-
- L_NoFragment:
- mes "[Carvings]";
- mes "You don't have this fragment.";
- close;
-
- L_End:
- mes "[Carvings]";
- mes "You left the cravings alone.";
- close;
-
+thana_boss,217,167,0 script Crest#1 111,3,3,{
+
+ end;
+
+OnTouch:
+ if($@thana_summon2 == 6)
+ {
+ mes "^3355FFYou cannot approach";
+ mes "the crest because it is";
+ mes "generating intense heat.^000000";
+ close;
+ }
+ mes "^3355FFThere is a strangely";
+ mes "shaped hole in the";
+ mes "middle of this purple crest.^000000";
+ if (countitem(7437))
+ {
+ mes "^3355FFIt seems like a Fragment";
+ mes "of Sorrow would fit perfectly";
+ mes "if you placed it inside.^000000";
+ }
+ next;
+ input @input$;
+ if(countitem(7437))
+ {
+ if(@input$ == "Fragment of Sorrow")
+ {
+ mes "^3355FFYou insert the";
+ mes "Fragment of Sorrow";
+ mes "into the crest, causing";
+ mes "its glow to intensify.^000000";
+ delitem 7437,1;
+ monster "thana_boss",217,167,"Sorrow",1711,1,"#Death::OnDead";
+ disablenpc "Crest#1";
+ close;
+ }
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close;
}
-
-// Seal of Thanatos
-thana_boss,141,217,0 script Carvings#6 111,{
-
- if ($Thana == 15) {
-
- mes "[Carvings]";
- mes "You stepped on the plate, and it seems it activated some sort of mechanism.";
- next;
-
- if (!getmapmobs("thana_boss")) {
- monster "thana_boss",135,119,"Thanatos",1708,1,"TimerThana::OnThanaDead";
- stopnpctimer "TimerThana";
- set $Thana, $Thana | 16;
- mapannounce "thana_boss", "The Seal of Thanatos has been broken.",bc_npc;
- mes "[Carvings]";
- mes "You hear the screams of the undead coming from below...";
- close;
- } else {
- mes "[Carvings]";
- mes "But nothing happened...";
+thana_boss,202,75,0 script Crest#2 111,3,3,{
+
+ end;
+
+OnTouch:
+ if($@thana_summon2 == 6)
+ {
+ mes "^3355FFYou cannot approach";
+ mes "the crest because it is";
+ mes "generating intense heat.^000000";
+ close;
+ }
+ mes "^3355FFThere is a strangely";
+ mes "shaped hole in the";
+ mes "middle of this green crest.^000000";
+ if (countitem(7436))
+ {
+ mes "^3355FFIt seems like a Fragment";
+ mes "of Agony would fit perfectly";
+ mes "if you placed it inside.^000000";
+ }
+ next;
+ input @input$;
+ if(countitem(7436))
+ {
+ if(@input$ == "Fragment of Agony")
+ {
+ mes "^3355FFYou insert the";
+ mes "Fragment of Agony";
+ mes "into the crest, causing";
+ mes "its glow to intensify.^000000";
+ delitem 7436,1;
+ monster "thana_boss",202,75,"Agony",1712,1,"#Death::OnDead";
+ disablenpc "Crest#2";
close;
}
}
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close;
+}
- mes "[Carvings]";
- mes "There is a plate here, which seems to be some sort of switch, but it doesn't move.";
+thana_boss,80,76,0 script Crest#3 111,3,3,{
+
+ end;
+
+OnTouch:
+ if($@thana_summon2 == 6)
+ {
+ mes "^3355FFYou cannot approach";
+ mes "the crest because it is";
+ mes "generating intense heat.^000000";
+ close;
+ }
+ mes "^3355FFThere is a strangely";
+ mes "shaped hole in the";
+ mes "middle of this blue crest.^000000";
+ if (countitem(7438))
+ {
+ mes "^3355FFIt seems like a Fragment";
+ mes "of Hatred would fit perfectly";
+ mes "if you placed it inside.^000000";
+ }
+ next;
+ input @input$;
+ if(countitem(7438))
+ {
+ if(@input$ == "Fragment of Hatred")
+ {
+ mes "^3355FFYou insert the";
+ mes "Fragment of Hatred";
+ mes "into the crest, causing";
+ mes "its glow to intensify.^000000";
+ delitem 7438,1;
+ monster "thana_boss",80,76,"Hatred",1709,1,"#Death::OnDead";
+ disablenpc "Crest#3";
+ close;
+ }
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
close;
+}
+thana_boss,62,171,0 script Crest#4 111,3,3,{
+
+ end;
+
+OnTouch:
+ if($@thana_summon2 == 6)
+ {
+ mes "^3355FFYou cannot approach";
+ mes "the crest because it is";
+ mes "generating intense heat.^000000";
+ close;
+ }
+ mes "^3355FFThere is a strangely";
+ mes "shaped hole in the";
+ mes "middle of this red crest.^000000";
+ if (countitem(7439))
+ {
+ mes "^3355FFIt seems like a Fragment";
+ mes "of Despair would fit perfectly";
+ mes "if you placed it inside.^000000";
+ }
+ next;
+ input @input$;
+ if(countitem(7439))
+ {
+ if(@input$ == "Fragment of Despair")
+ {
+ mes "^3355FFYou insert the";
+ mes "Fragment of Despair";
+ mes "into the crest, causing";
+ mes "its glow to intensify.^000000";
+ delitem 7439,1;
+ monster "thana_boss",62,171,"Despair",1710,1,"#Death::OnDead";
+ disablenpc "Crest#4";
+ close;
+ }
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close;
}
+thana_boss,141,218,0 script Crest#5 111,3,3,{
+
+ end;
+
+OnTouch:
+ if($@thana_summon2 > 3)
+ {
+ mes "^3355FFAs you approach the";
+ mes "crest, it begins shining";
+ mes "brighter and brighter until its";
+ mes "illumination becomes blinding.^000000";
+ set $@thana_wave,4;
+ monster "thana_boss",140,217,"Despair",1710,1,"#Death::OnWave";
+ monster "thana_boss",140,216,"Hatred",1709,1,"#Death::OnWave";
+ monster "thana_boss",141,217,"Sorrow",1711,1,"#Death::OnWave";
+ monster "thana_boss",141,216,"Agony",1712,1,"#Death::OnWave";
+ disablenpc "Crest#5";
+ close;
+ }
+ input @input$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+}
-// NPC Timer
-thana_boss,1,1,1 script TimerThana -1,{
+thana_boss,5,5,0 script #thanasummon -1,{
- // 10 secs
- OnTimer10000:
+ end;
- if ($Thana >= 15) end;
- stopnpctimer;
- mapannounce "thana_boss", "You didn't manage to break all four Seals in time...",bc_npc;
- set $Thana, 0;
- end;
+OnSummon:
+ monster "thana_boss",139,129,"Thanatos Phantom",1708,1,"#Death::OnThanaDead";
+ end;
- OnThanaDead:
+}
- initnpctimer;
- end;
+thana_boss,3,3,0 script #thanatimer -1,{
+
+OnInit:
+ set $@thana_summon,0;
+ set $@thana_summon2,0;
+ end;
+
+OnActive:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "thana_boss","GGGGRRRRRRR!",1;
+ end;
+
+OnTimer2000:
+ mapannounce "thana_boss","*Rumble Rumble*",1;
+ end;
+
+OnTimer3000:
+ mapannounce "thana_boss","*Crik Crik*",1;
+ end;
+
+OnTimer4000:
+ mapannounce "thana_boss","*Zzzzrt Zzzzrt*",1;
+ end;
+
+OnTimer5000:
+ mapannounce "thana_boss","*Crik Crik*",1;
+ end;
+
+OnTimer60000:
+ mapwarp "thana_boss","tha_t12",130,47;
+ enablenpc "Crest#1";
+ enablenpc "Crest#2";
+ enablenpc "Crest#3";
+ enablenpc "Crest#4";
+ enablenpc "Crest#5";
+ end;
+
+OnTimer7200000:
+ set $@thana_summon,0;
+ stopnpctimer;
+ end;
+}
- // 600 secs = 10 mins
- OnTimer600000:
+thana_boss,1,1,0 script #Death -1,{
- stopnpctimer;
- set $Thana, 0;
- end;
+OnDead:
+ set $@thana_summon2,$@thana_summon2 +1;
+ end;
+OnWave:
+ set $@thana_wave,$@thana_wave -1;
+ if($@thana_wave < 1)
+ {
+ set $@thana_summon,6;
+ donpcevent "#thanasummon::OnSummon";
+ }
+ end;
+
+OnThanaDead:
+ donpcevent "#thanatimer::OnActive";
+ end;
}
+
+tha_t06,119,120,0 script thana6-7 45,1,1,{
+
+ if((Class == Job_Lord_Knight) || (Class == Job_High_Priest) || (Class == Job_High_Wizard) || (Class == Job_Whitesmith) || (Class == Job_Sniper) || (Class == Job_Assassin_Cross) || (Class == Job_High_Wizard) || (Class == Job_Lord_Knight2) || (Class == Job_Paladin) || (Class == Job_Champion) || (Class == Job_Professor) || (Class == Job_Stalker) || (Class == Job_Creator) || (Class == Job_Clown) || (Class == Job_Gypsy) || (Class == Job_Paladin2)) warp "thana_step",69,369;
+ else
+ {
+ mes "^3355FFAn overwhelming force";
+ mes "acts against you, preventing";
+ mes "you from proceeding this way...^000000";
+ close;
+ }
+} \ No newline at end of file
diff --git a/npc/warps/dungeons/thana_custom.txt b/npc/warps/dungeons/thana_custom.txt
deleted file mode 100644
index 2b53a9e01..000000000
--- a/npc/warps/dungeons/thana_custom.txt
+++ /dev/null
@@ -1,159 +0,0 @@
-//===== Athena Script ========================================
-//= Thanatos Tower Warp Script
-//===== By: ==================================================
-//= Bibilol & Moryagorn (1.0)
-//===== Current Version: =====================================
-//= 1.6
-//===== Compatible With: =====================================
-//= Any Athena Version; RO Episode 10+
-//===== Description: =========================================
-//= Warp Points for Thanatos Tower
-//===== Additional Comments: =================================
-//= It's just Temp warps [Lupus]
-//= 1.2 Updated to level tha_t12
-//= 1.3 Some warps changes due to official info [Justin84]
-//= 1.4 Fixed 2 warps [Justin84]
-//= 1.5 Added Thanatos entrance warp. Now you can go in [Justin84]
-//= 1.6 Fixed warps: tha_t06,tha_t06a,tha_t06b,tha_t05a
-//= Added Temp Keys solution [Justin84]
-//============================================================
-
-// Affiliated Files : tha_statues.txt
-// ^^^^ it's in the custom quests
-
-//Hugel Field 01 -> Thanatos Scene 01
-hu_fild01,139,164,0 script Thanatos Tower Warper 111,{
- mes "[Thanatos Tower Warper]";
- mes "There is no turning back.";
- mes "Are you sure want to go Thanatos Tower?";
- next;
- menu "Yes",-,"No",T_CLOSE;
-
- warp "tha_scene01",131,224;
- end;
-
-T_CLOSE:
- close;
-}
-
-//Thanatos Scene 01 -> Thantos Tower F1
-tha_scene01,144,200,0 warp tha_scene01 1,1,tha_t01,150,39
-tha_t01,150,32,0 warp tha_scene02 1,1,tha_scene01,142,200
-
-//Thanatos Tower
-tha_scene01,144,200,0 warp tha_scene03 1,1,tha_t01,150,39
-tha_t01,150,32,0 warp tha_scene04 1,1,tha_scene01,142,200
-tha_t01,150,149,0 warp tha_t02 1,1,tha_t02,150,136
-tha_t02,150,129,0 warp tha_t01 1,1,tha_t01,150,142
-tha_t02,226,161,0 warp tha_t03 1,1,tha_t03,220,158
-tha_t03,220,165,0 warp tha_t02a 1,1,tha_t02,226,149
-tha_t03,60,134,0 warp tha_t04 1,1,tha_t04,59,143
-tha_t04,59,136,0 warp tha_t03a 1,1,tha_t03,59,126
-tha_t04,83,36,0 warp tha_t05 1,1,tha_t05,62,11
-//According to official info, 5F it is not possible to return to the 4F, so we disable this warp:
-//tha_t05,62,4,0 warp tha_t04a 1,1,tha_t04,90,34
-tha_t05,208,96,0 warp tha_t06 1,1,tha_t06,206,8
-tha_t05,185,232,0 warp tha_t06a 1,1,tha_t06,206,8
-tha_t05,61,157,0 warp tha_t06b 1,1,tha_t06,206,8
-tha_t06,206,5,0 warp tha_t05a 1,1,tha_t05,61,164
-
-//tha_t06,119,120,0 warp tha_t07 1,1,tha_t07,35,166
-//Thanatos 6F to 7F
-tha_t06,119,120,4 script tha_t07warp 45,2,2,{
- mes "You have to gather 4 types of keys to enter the 7th Floor.";
- mes "Give me the key of red, yellow, blue & green.";
- next;
- menu "Give the keys",-,"Leave",T_CLOSE;
-
- if(countitem(7421) < 1 || countitem(7422) < 1 || countitem(7423) < 1 || countitem(7424) < 1) goto T_1;
- delitem 7421,1;
- delitem 7422,1;
- delitem 7423,1;
- delitem 7424,1;
- warp "tha_t07",35,166;
- end;
-
-T_1:
- mes "You don't have enough keys.";
-T_CLOSE:
- close;
-}
-
-
-tha_t07,28,166,0 warp tha_t06c 1,1,tha_t06,119,127
-tha_t07,112,166,0 warp tha_t08 1,1,tha_t08,105,44
-tha_t08,112,44,0 warp tha_t07b 1,1,tha_t07,105,166
-tha_t08,26,44,0 warp tha_t09 1,1,tha_t09,88,145
-tha_t09,93,145,0 warp tha_t08 1,1,tha_t08,30,44
-tha_t10,171,138,0 warp tha_t09 1,1,tha_t09,18,97
-tha_t11,93,36,0 warp tha_t10 1,1,tha_t10,91,130
-tha_t12,129,51,0 warp tha_t11 1,1,tha_t11,13,38
-
-//Thana_step
-thana_step,12,73,0 warp thana_step1 1,1,tha_t12,128,58
-thana_step,16,16,0 warp thana_step2 1,1,thana_step,32,224
-thana_step,30,224,0 warp thana_step3 1,1,thana_step,19,16
-thana_step,32,166,0 warp thana_step4 1,1,thana_step,184,74
-thana_step,180,74,0 warp thana_step5 1,1,thana_step,36,166
-thana_step,182,16,0 warp thana_step6 1,1,thana_step,184,224
-thana_step,180,224,0 warp thana_step7 1,1,thana_step,185,16
-thana_step,182,166,0 warp thana_step8 1,1,thana_step,73,287
-thana_step,69,287,0 warp thana_step9 1,1,thana_step,186,166
-thana_step,70,371,0 warp thana_step10 1,1,thana_step,170,287
-thana_step,174,287,0 warp thana_step11 1,1,thana_step,74,371
-
-//Thana_boss
-thana_step,169,371,0 warp thana_boss 1,1,thana_boss,85,76
-thana_boss,80,76,0 warp thana_step9 1,1,thana_step,163,371
-thana_boss,62,171,0 warp thana_step10 1,1,thana_step,163,371
-thana_boss,141,217,0 warp thana_step11 1,1,thana_step,163,371
-thana_boss,202,75,0 warp thana_step12 1,1,thana_step,163,371
-
-//Temp Plug for KEYS
-tha_t03,139,46,0 script #TanKey1 111,{
- if(countitem(7421) < 1) getitem 7421,1;
- end;
-}
-
-tha_t03,67,70,0 script #TanKey2 111,{
- if(countitem(7421) < 1) end;
- delitem 7421,1;
- getitem 7426,1;
- end;
-}
-
-tha_t03,48,143,0 script #TanKey3 111,{
- if(countitem(7422) < 1) getitem 7422,1;
- end;
-}
-
-tha_t03,66,208,0 script #TanKey4 111,{
- if(countitem(7422) < 1) end;
- delitem 7422,1;
- getitem 7427,1;
- end;
-}
-
-tha_t03,139,230,0 script #TanKey5 111,{
- if(countitem(7423) < 1) getitem 7423,1;
- end;
-}
-
-tha_t03,208,208,0 script #TanKey6 111,{
- if(countitem(7423) < 1) end;
- delitem 7423,1;
- getitem 7428,1;
- end;
-}
-
-tha_t03,230,143,0 script #TanKey7 111,{
- if(countitem(7424) < 1) getitem 7424,1;
- end;
-}
-
-tha_t03,207,70,0 script #TanKey8 111,{
- if(countitem(7424) < 1) end;
- delitem 7424,1;
- getitem 7429,1;
- end;
-}
diff --git a/npc/warps/dungeons/thana_dun.txt b/npc/warps/dungeons/thana_dun.txt
index 346f1e3a1..de237b5d1 100644
--- a/npc/warps/dungeons/thana_dun.txt
+++ b/npc/warps/dungeons/thana_dun.txt
@@ -11,120 +11,50 @@
//===== Additional Comments: =================================
//= 1.0 - First Release [Ishizu-chan]
//= 1.1 - Added Entrance Warp Guard
+//= 1.2 - Updated warps to official and moved Entrance Guard
+//= to proper quest file. [SinSloth]
//============================================================
-
-// Tour Guide - Thanatos Tower
-hu_fild01,140,163,5 script Thanatos Tower Guard 852,{
-
- mes "[Thanatos Tower Guard]";
- mes "Are you sure you want to go to the Thanatos Tower?";
- mes "You can't go back, and I'll have to charge 5000 Zeny.";
- next;
- menu "Yes.",-,
- "No.",L_End;
-
- if (Zeny < 5000) goto L_Zeny;
- set Zeny, Zeny - 5000;
- warp "tha_scene01",131,224;
- end;
-
- L_Zeny:
- mes "[Thanatos Tower Guard]";
- mes "You don't have enough Zeny.";
- close;
-
- L_End:
- mes "[Thanatos Tower Guard]";
- mes "Goodbye.";
- close;
-
-}
-
// Thanatos Scene (tha_scene01)
-tha_scene01,144,200,0 warp WarpThana0a 1,1,tha_t01,150,39
-tha_t01,150,32,0 warp WarpThana0b 1,1,tha_scene01,142,200
+tha_scene01,144,198,0 warp WarpThana0a 1,1,tha_t01,149,38
+tha_t01,149,33,0 warp WarpThana0b 1,1,hu_fild01,140,158
// Thanatos Tower Level 1 (tha_t01)
-tha_t01,150,149,0 warp WarpThana1a 1,1,tha_t02,150,129
-tha_t02,150,126,0 warp WarpThana1b 1,1,tha_t01,150,146
+tha_t01,150,150,0 warp WarpThana1a 1,1,tha_t02,149,130
+tha_t02,149,125,0 warp WarpThana1b 1,1,tha_t01,150,145
// Thanatos Tower Level 2 (tha_t02)
-tha_t03,218,167,0 warp WarpThana2a 1,1,tha_t02,227,159
+tha_t03,217,165,0 warp WarpThana2a 1,1,tha_t02,227,157
// Thanatos Tower Level 3 (tha_t03)
-tha_t03,60,141,0 warp WarpThana3a 1,1,tha_t04,60,141
-tha_t04,60,138,0 warp WarpThana3b 1,1,tha_t03,60,138
+tha_t03,59,140,0 warp WarpThana3a 1,1,tha_t04,60,142
+tha_t04,60,137,0 warp WarpThana3b 1,1,tha_t03,59,135
// Thanatos Tower Level 4 (tha_t04)
-tha_t04,82,36,0 warp WarpThana4a 1,1,tha_t05,62,6
+tha_t04,81,36,0 warp WarpThana4a 1,1,tha_t05,62,8
// Thanatos Tower Level 5 (tha_t05)
-tha_t05,61,157,0 warp WarpThana5a 1,1,tha_t05,211,97
-tha_t05,208,97,0 warp WarpThana5b 1,1,tha_t05,61,162
-tha_t05,186,236,0 warp WarpThana5c 1,1,tha_t06,207,6
-
-// Thanatos Tower Level 6 (tha_t06)
-tha_t06,119,120,4 script WarpThana6a 45,2,2,{
-
- if (ThanaQuest < 31) {
-
- mes "[Seal]";
- mes "It seems this portal will only open when 4 Keys are placed in the Keyholes around it.";
- close;
-
- }
-
- warp "thana_step",73,372;
- end;
-
-}
-thana_step,70,372,0 warp WarpThana6b 1,1,tha_t06,236,120
-thana_step,173,372,0 warp WarpThana6c 1,1,tha_t07,28,166
-tha_t07,25,166,0 warp WarpThana6d 1,1,thana_step,170,372
-
-// Thanatos Tower Level 7 (tha_t07)
-tha_t07,114,166,0 warp WarpThana7a 1,1,tha_t08,28,44
-tha_t08,25,44,0 warp WarpThana7b 1,1,tha_t07,111,166
+tha_t05,62,157,0 warp WarpThana5a 1,1,tha_t05,213,97
+tha_t05,208,97,0 warp WarpThana5b 1,1,tha_t05,62,162
+tha_t05,185,235,0 warp WarpThana5c 1,1,tha_t06,206,11
+thana_step,174,288,0 warp WarpThana6b 1,1,tha_t08,28,43
+thana_step,173,372,0 warp WarpThana6c 1,1,tha_t07,30,166
+tha_t07,114,166,0 warp WarpThana6d 1,1,thana_step,69,287
// Thanatos Tower Level 8 (tha_t08)
-tha_t08,114,44,0 warp WarpThana8a 1,1,thana_step,33,223
-thana_step,30,223,0 warp WarpThana8b 1,1,tha_t08,111,44
+tha_t08,114,43,0 warp WarpThana8a 1,1,thana_step,30,223
+thana_step,32,166,0 warp WarpThana8b 1,1,tha_t09,20,96
// Thanatos Tower Level 9 (tha_t09)
-thana_step,32,165,0 warp WarpThana9a 1,1,tha_t09,89,146
-tha_t09,92,146,0 script WarpThana9b 45,1,1,{
-
- if (ThanaSteps & 1) warp "thana_step",183,223;
- else warp "thana_step",35,165;
- end;
-
-}
-thana_step,180,223,0 warp WarpThana9c 1,1,tha_t09,89,146
+tha_t09,92,146,0 warp WarpThana9b 1,1,thana_step,180,223
// Thanatos Tower Level 10 (tha_t10)
-thana_step,182,165,0 warp WarpThana10a 1,1,tha_t10,167,138
-tha_t10,170,138,0 script WarpThana10b 45,1,1,{
-
- if (ThanaSteps & 4) warp "thana_step",17,73;
- else warp "thana_step",185,165;
- end;
-
-}
-thana_step,14,73,0 warp WarpThana10c 1,1,tha_t10,167,138
+thana_step,182,166,0 warp WarpThana10a 1,1,tha_t10,155,100
+tha_t10,170,138,0 warp WarpThana10b 1,1,thana_step,14,73
// Thanatos Tower Level 11 (tha_t11)
-thana_step,16,15,0 warp WarpThana11a 1,1,tha_t11,89,36
-tha_t11,92,36,0 script WarpThana11b 45,1,1,{
-
- if (ThanaSteps & 64) warp "thana_step",183,73;
- else warp "thana_step",19,15;
- end;
-
-}
-thana_step,180,73,0 warp WarpThana11c 1,1,tha_t11,89,36
+thana_step,15,15,0 warp WarpThana11a 1,1,tha_t11,50,17
+tha_t11,92,36,0 warp WarpThana11b 1,1,thana_step,180,73
// Thanatos Tower Level 12 (tha_t12)
-thana_step,182,15,0 warp WarpThana12a 1,1,tha_t12,129,51
-thana_step,70,288,0 warp WarpThana12b 1,1,tha_t12,129,51
-thana_step,173,288,0 warp WarpThana12c 1,1,thana_boss,135,128
+thana_step,181,15,0 warp WarpThana12a 1,1,tha_t12,115,16 \ No newline at end of file