diff options
-rw-r--r-- | db/const.txt | 22 | ||||
-rw-r--r-- | db/job_db2.txt | 6 | ||||
-rw-r--r-- | db/pre-re/item_db.txt | 16 | ||||
-rw-r--r-- | db/re/item_db.txt | 64 | ||||
-rw-r--r-- | db/re/skill_cast_db.txt | 10 | ||||
-rw-r--r-- | doc/item_bonus.txt | 3 | ||||
-rw-r--r-- | sql-files/item_db.sql | 16 | ||||
-rw-r--r-- | sql-files/item_db_re.sql | 64 | ||||
-rw-r--r-- | src/map/battle.c | 617 | ||||
-rw-r--r-- | src/map/battle.h | 1 | ||||
-rw-r--r-- | src/map/clif.c | 8 | ||||
-rw-r--r-- | src/map/map.h | 6 | ||||
-rw-r--r-- | src/map/pc.c | 12 | ||||
-rw-r--r-- | src/map/pc.h | 6 | ||||
-rw-r--r-- | src/map/skill.c | 60 | ||||
-rw-r--r-- | src/map/status.c | 154 | ||||
-rw-r--r-- | src/map/status.h | 21 |
17 files changed, 583 insertions, 503 deletions
diff --git a/db/const.txt b/db/const.txt index a38db33e8..e271bf68e 100644 --- a/db/const.txt +++ b/db/const.txt @@ -576,17 +576,17 @@ bSPVanishRate 2042 bMagicSPGainValue 2043 bMagicHPGainValue 2044 bAddClassDropItem 2045 -bEquipmentMatk 2046 -bIntMatk 2047 -bSPGainRaceAttack 2048 -bHPGainRaceAttack 2049 -bSkillUseSPrate 2050 -bSkillCooldown 2051 -bSkillFixedCast 2052 -bSkillVariableCast 2053 -bFixedCastrate 2054 -bVariableCastrate 2055 -bSkillUseSP 2056 +bMatk 2046 +bSPGainRaceAttack 2047 +bHPGainRaceAttack 2048 +bSkillUseSPrate 2049 +bSkillCooldown 2050 + +bSkillFixedCast 2051 +bSkillVariableCast 2052 +bFixedCastrate 2053 +bVariableCastrate 2054 +bSkillUseSP 2055 EQI_HEAD_TOP 1 EQI_ARMOR 2 diff --git a/db/job_db2.txt b/db/job_db2.txt index e00c11b0b..97e34ddc6 100644 --- a/db/job_db2.txt +++ b/db/job_db2.txt @@ -180,7 +180,7 @@ // Rune Knight (Regular) 4054,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4 // Warlock (Regular) -4055,4,4,5,0,0,5,4,2,0,0,0,0,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4 +4055,4,4,5,0,0,5,4,2,0,0,0,4,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4 // Ranger (Regular) 4056,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2 // Arch Bishop (Regular) @@ -192,7 +192,7 @@ // Rune Knight (Trans) 4060,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4 // Warlock (Trans) -4061,4,4,5,0,0,5,4,2,0,0,0,0,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4 +4061,4,4,5,0,0,5,4,2,0,0,0,4,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4 // Ranger (Trans) 4062,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2 // Arch Bishop (Trans) @@ -248,7 +248,7 @@ // Baby Rune Knight 4096,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4 // Baby Warlock -4097,4,4,5,0,0,5,4,2,0,0,0,0,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4 +4097,4,4,5,0,0,5,4,2,0,0,0,4,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4 // Baby Ranger 4098,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2 // Baby Arch Bishop diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt index fee98e460..44d195d33 100644 --- a/db/pre-re/item_db.txt +++ b/db/pre-re/item_db.txt @@ -888,7 +888,7 @@ 1640,Krieger_Onehand_Staff1,Glorious Arc Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{} 1641,Krieger_Onehand_Staff2,Glorious Cure Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRate,RC_DemiHuman,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{} 1642,Staff_Of_Darkness,Staff Of Darkness,4,20,,0,100,,1,0,0x00818314,7,2,2,2,0,0,10,{ bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{} -1643,Dead_Tree_Cane,Dead Tree Cane,4,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bIntMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{} +1643,Dead_Tree_Cane,Dead Tree Cane,4,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{} 1644,Piercing_Staff_M,Staff of Piercing,4,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine(); },{},{} 1645,Lich_Bone_Wand_M,Lich's Bone Wand,4,20,,800,60,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus bMatkRate,20; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{} 1646,La'cryma_Stick,La'cryma Stick,4,20,,500,30,,1,2,0x00010204,2,2,2,3,50,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bMdef,1; bonus2 bSkillAtk,"WZ_STORMGUST",getrefine(); if(getrefine()>9) bonus2 bCastrate,"WZ_STORMGUST",-8; },{},{} @@ -1065,7 +1065,7 @@ 2003,Destruction_Rod_M,Staff of Destruction,4,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50; },{},{} 2004,Kronos,Kronos,4,20,,1000,30,,1,0,0x00010204,2,2,34,4,50,1,23,{ bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{} 2005,Dea_Staff,Dea Staff,4,20,,1000,30,,1,1,0x00008110,2,2,34,3,50,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{} -2006,G_Staff_Of_Light,Staff Of Light,4,20,,1900,80,,1,0,0x00810204,7,2,34,4,60,1,23,{ /* bonus bIntMatk,150; */ bonus bAtkEle,Ele_Holy; bonus bInt,6; },{},{} +2006,G_Staff_Of_Light,Staff Of Light,4,20,,1900,80,,1,0,0x00810204,7,2,34,4,60,1,23,{ /* bonus bMatk,150; */ bonus bAtkEle,Ele_Holy; bonus bInt,6; },{},{} // Shields //=================================================================== 2101,Guard,Guard,5,500,,300,,3,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{} @@ -2074,9 +2074,9 @@ 4447,Centipede_Card,Centipede Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Poison,20; bonus2 bAddEle,Ele_Poison,5; },{},{} 4448,Cornus_Card,Cornus Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,5; },{},{} 4449,Dark_Shadow_Card,Dark Shadow Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Dark,20; bonus2 bAddEle,Ele_Dark,5; },{},{} -4450,Banshee_Master_Card,Banshee Master Card,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,1; /* bonus bIntMatk,10; */ },{},{} -4451,Entweihen_Card,Entweihen Crothen Card,6,20,,10,,,,,,,,16,,,,,{ /* bonus bIntMatk,100; */ },{},{} -4452,Centipede_Larva_Card,Centipede Larva Card,6,20,,10,,,,,,,,2,,,,,{ bonus bInt,1; /* bonus bIntMatk,3; */ },{},{} +4450,Banshee_Master_Card,Banshee Master Card,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,1; bonus bMatk,10; },{},{} +4451,Entweihen_Card,Entweihen Crothen Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,100; },{},{} +4452,Centipede_Larva_Card,Centipede Larva Card,6,20,,10,,,,,,,,2,,,,,{ bonus bInt,1; bonus bMatk,3; },{},{} 4453,Hilsrion_Card,Hillsrion Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,25; },{},{} // Armor Enchant System //=================================================================== @@ -2737,7 +2737,7 @@ 5567,Bright_Fury,Bright Fury,5,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{} 5568,Rabbit_Bonnet,Rabbit Bonnet,5,20,,1000,,1,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{} 5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{} -5570,Gemini_Crown,Gemini Crown,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bIntMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{} +5570,Gemini_Crown,Gemini Crown,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{} //5571,Rasta_Wig,Rasta_Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,552,{ bonus bStr,1; },{},{} 5572,Savage_Baby_Hat,Savage Babe Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,1,1,553,{ bonus bVit,2; },{},{} 5573,Bogy_Horn,Dokebi Horn,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,554,{},{},{} @@ -2913,8 +2913,8 @@ //5743,Orange_Stem_Hat,Orange Stem Hat,5,20,,100,,0,,0,0x00000000,7,2,256,,1,0,620,{ bonus bLuk,3; },{},{} //5744,Capricon_Crown,Capricon Crown,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,1,1,621,{ bonus bVit,2; bonus bDex,2; },{},{} //5745,Capricon_Diadem,Capricon Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,622,{ bonus bDex,2; bonus bMdef,5; },{},{} -//5746,Rune_Circlet,Rune Circlet,5,20,,100,,12,,1,0x00000080,8,2,256,,100,1,623,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bIntMatk,5; } },{},{} -//5747,Mitra,Mitra,5,20,,100,,12,,1,0x00000100,8,2,256,,100,1,624,{ bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bIntMatk,10; } },{},{} +//5746,Rune_Circlet,Rune Circlet,5,20,,100,,12,,1,0x00000080,8,2,256,,100,1,623,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bMatk,5; } },{},{} +//5747,Mitra,Mitra,5,20,,100,,12,,1,0x00000100,8,2,256,,100,1,624,{ bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bMatk,10; } },{},{} //5748,Sniper_Goggles,Sniper Goggles,5,20,,100,,12,,1,0x00000800,8,2,768,,100,1,625,{ bonus bAgi,1; bonus bDex,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bLongAtkRate,4; bonus bAspd,1; } },{},{} //5749,Driver_Band_M,Driver Band,5,20,,100,,12,,1,0x00000400,8,1,256,,100,1,626,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bCritical,3; } },{},{} //5750,Shadow_Crown,Shadow Crown,5,20,,100,,12,,1,0x00020000,8,2,256,,100,1,627,{ bonus bAgi,1; bonus bInt,1; bonus bMdef,1; if(readparam(bAgi)>=120){ bonus bAtk,10; bonus bFlee,3; } },{},{} diff --git a/db/re/item_db.txt b/db/re/item_db.txt index f2b59072a..a479e106d 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -1209,7 +1209,7 @@ //2158, //2159, 2160,Giant_Shield,Giant Shield,5,56000,,2800,,130,,1,0x00004082,7,2,32,,100,1,4,{ bonus2 bSubSize,Size_Large,5; if(getrefine()>=9){ bonus2 bSubSize,Size_Large,5; } },{},{} -2161,Geffenia_Tomb_of_Water,Geffenia Tomb of Water,5,56000,,1000,,30,,0,0x00000200,7,2,32,,100,1,5,{ bonus bMdef,2; bonus bInt,1; if(readparam(bInt)>=120){ bonus bEquipmentMatk,10; bonus bMaxHP,800; } },{},{} +2161,Geffenia_Tomb_of_Water,Geffenia Tomb of Water,5,56000,,1000,,30,,0,0x00000200,7,2,32,,100,1,5,{ bonus bMdef,2; bonus bInt,1; if(readparam(bInt)>=120){ bonus bMatk,10; bonus bMaxHP,800; } },{},{} 2162,Bible_Of_Promise2,Bible Of Promise Vol2,5,20,,500,,20,,1,0x00000100,7,2,32,,140,1,5,{ bonus bMdef,5; bonus bHealPower,5; skill "ALL_ODINS_POWER",2; },{},{} //2163, //2164, @@ -1597,7 +1597,7 @@ 2573,Archangel_Wings,Archangel Wings,5,0,,200,,18,,1,0xFFFFFFFF,7,2,4,,0,1,1,{},{},{} 2574,Urj_Manteau,Urj Manteau,5,20,,600,,20,,0,0x00000080,8,2,4,,100,1,0,{ bonus bMaxHPRate,2; bonus2 bSubEle,Ele_Neutral,10; },{},{} 2575,Pertz_Manteau,Pertz Manteau,5,20,,600,,16,,0,0x00000080,8,2,4,,100,1,0,{ bonus bFlee,10; bonus bCritical,10; },{},{} -2576,Adventurer's_Backpack,Adventurer's Backpack,5,0,,200,,20,,1,0xFFFFFFFF,7,2,4,,0,1,2,{ skill "BS_GREED",1; if(getrefine()>6) { if(readparam(bStr)>=90){ bonus bBaseAtk,20; } if(readparam(bInt)>=90){ bonus bEquipmentMatk,30; } if(readparam(bVit)>=90){ bonus2 bSubEle,Ele_Neutral,10; } if(readparam(bAgi)>=90){ bonus bAspdRate,8; } if(readparam(bDex)>=90){ bonus bLongAtkRate,5; } if(readparam(bLuk)>=90){ bonus bCritAtkRate,10; } } if(getrefine()>8) { if(readparam(bStr)>=90){ bonus bBaseAtk,10; } if(readparam(bInt)>=90){ bonus bEquipmentMatk,20; } if(readparam(bVit)>=90){ bonus2 bSubEle,Ele_Neutral,5; } if(readparam(bAgi)>=90){ bonus bAspd,1; } if(readparam(bDex)>=90){ bonus bLongAtkRate,5; } if(readparam(bLuk)>=90){ bonus bCritAtkRate,5; } } },{},{} +2576,Adventurer's_Backpack,Adventurer's Backpack,5,0,,200,,20,,1,0xFFFFFFFF,7,2,4,,0,1,2,{ skill "BS_GREED",1; if(getrefine()>6) { if(readparam(bStr)>=90){ bonus bBaseAtk,20; } if(readparam(bInt)>=90){ bonus bMatk,30; } if(readparam(bVit)>=90){ bonus2 bSubEle,Ele_Neutral,10; } if(readparam(bAgi)>=90){ bonus bAspdRate,8; } if(readparam(bDex)>=90){ bonus bLongAtkRate,5; } if(readparam(bLuk)>=90){ bonus bCritAtkRate,10; } } if(getrefine()>8) { if(readparam(bStr)>=90){ bonus bBaseAtk,10; } if(readparam(bInt)>=90){ bonus bMatk,20; } if(readparam(bVit)>=90){ bonus2 bSubEle,Ele_Neutral,5; } if(readparam(bAgi)>=90){ bonus bAspd,1; } if(readparam(bDex)>=90){ bonus bLongAtkRate,5; } if(readparam(bLuk)>=90){ bonus bCritAtkRate,5; } } },{},{} 2577,Sabath_Hood,Sabath Hood,5,20,,100,,13,,0,0x00001000,7,2,4,,100,1,0,{ bonus bFlee,12; bonus bCritical,getrefine(); },{},{} 2578,Nabeu's_Hood,Nabeu's Hood,5,20,,100,,13,,0,0x00001000,7,2,4,,100,1,0,{ bonus bFlee,getrefine()*2; bonus bBaseAtk,getrefine()*2; },{},{} //2579, @@ -1801,7 +1801,7 @@ 2785,Orleans_Glove_M,Orlean's Gloves,5,20,,100,,0,,1,0xFFFFFFFE,2,2,136,,90,0,0,{ bonus bDex,2; bonus bMatkRate,3; },{},{} 2786,Spiritual_Ring_M,Spiritual Ring,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bInt,2; bonus bDex,1; },{},{} 2787,Waterdrop_Brooch,Waterdrop Brooch,5,20,,200,,0,,1,0xFFFFFFFF,2,2,136,,0,0,0,{ bonus bMdef,2; bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Water,5; },{},{} -2788,Bradium_Earing,Bradium Earring,5,20,,200,,0,,1,0xFFFFFFFF,2,2,136,,0,0,0,{ bonus bInt,1; bonus bDex,1; bonus bEquipmentMatk,5; },{},{} +2788,Bradium_Earing,Bradium Earring,5,20,,200,,0,,1,0xFFFFFFFF,2,2,136,,0,0,0,{ bonus bInt,1; bonus bDex,1; bonus bMatk,5; },{},{} 2789,Bradium_Ring,Bradium Ring,5,20,,200,,0,,1,0xFFFFFFFF,2,2,136,,0,0,0,{ bonus bStr,1; bonus bVit,1; bonus bAtk,5; },{},{} 2790,Bradium_Brooch,Bradium Brooch,5,20,,200,,0,,1,0xFFFFFFFF,2,2,136,,0,0,0,{ bonus bAgi,1; bonus bFlee,4; if(readparam(bAgi)==120) bonus bCritical,4; },{},{} 2791,Just_Got_Fish,Fresh Fish,5,20,,500,,0,,1,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bHit,3; },{},{} @@ -1885,7 +1885,7 @@ 2884,Pertz_Seal,Pertz Seal,5,20,,200,,3,,1,0x00000080,8,2,136,,100,0,0,{ bonus bBaseAtk,20; bonus bMaxSP,20; },{},{} //2885, 2886,Sabath_Seal,Sabath Seal,5,20,,100,,0,,0,0x00001000,7,2,136,,100,0,0,{ bonus bCritical,3; },{},{} -2887,Nabeu's_Seal,Nabeu's Seal,5,20,,100,,0,,0,0x00001000,7,2,136,,100,0,0,{ bonus bBaseAtk,10; bonus bEquipmentMatk,20; },{},{} +2887,Nabeu's_Seal,Nabeu's Seal,5,20,,100,,0,,0,0x00001000,7,2,136,,100,0,0,{ bonus bBaseAtk,10; bonus bMatk,20; },{},{} //2888, //2889, 2890,White_Wing_Brooch,White Wing Brooch,5,20,,100,,0,,0,0x00000800,7,2,136,,100,0,0,{ bonus bDex,2; bonus bLongAtkRate,3; },{},{} @@ -2354,16 +2354,16 @@ 4447,Centipede_Card,Centipede Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Poison,20; bonus2 bAddEle,Ele_Poison,5; },{},{} 4448,Cornus_Card,Cornus Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,5; },{},{} 4449,Dark_Shadow_Card,Dark Shadow Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Dark,20; bonus2 bAddEle,Ele_Dark,5; },{},{} -4450,Banshee_Master_Card,Banshee Master Card,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,1; bonus bIntMatk,10; },{},{} -4451,Entweihen_Card,Entweihen Crothen Card,6,20,,10,,,,,,,,16,,,,,{ bonus bIntMatk,100; },{},{} -4452,Centipede_Larva_Card,Centipede Larva Card,6,20,,10,,,,,,,,2,,,,,{ bonus bInt,1; bonus bEquipmentMatk,3; },{},{} +4450,Banshee_Master_Card,Banshee Master Card,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,1; bonus bMatk,10; },{},{} +4451,Entweihen_Card,Entweihen Crothen Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,100; },{},{} +4452,Centipede_Larva_Card,Centipede Larva Card,6,20,,10,,,,,,,,2,,,,,{ bonus bInt,1; bonus bMatk,3; },{},{} 4453,Hilsrion_Card,Hillsrion Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAtk,25; },{},{} 4454,Light_Up_Card1,Light Up Card,6,20,,10,,,,,,,,2,,,,,{},{},{} 4455,Light_Up_Card2,Light Up Card,6,20,,10,,,,,,,,2,,,,,{},{},{} 4456,Nidhoggur_Shadow_Card,Nidhoggur Shadow Card,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,5; if(BaseClass==Job_High_Wizard) bonus bFixedCastrate,-50; },{},{} 4457,Naght_Sieger_Card,Naght Sieger Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bSkillAtk,"MG_NAPALMBEAT",30; bonus2 bSkillAtk,"MG_SOULSTRIKE",30; bonus2 bSkillAtk,"HW_NAPALMVULCAN",30; bonus2 bSkillAtk,"GS_MAGICALBULLET",30; bonus2 bSkillAtk,"WL_SOULEXPANSION",30; },{},{} 4458,Duneyrr_Card,Duneyrr Card,6,20,,10,,,,,,,,769,,,,,{ bonus bBaseAtk,10; autobonus "{ bonus bFlee2,10; }",10,4000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{} -4459,Rata_Card,Rata Card,6,20,,10,,,,,,,,769,,,,,{ bonus bEquipmentMatk,10; autobonus "{ bonus bFixedCastrate,-50; }",10,4000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{} +4459,Rata_Card,Rata Card,6,20,,10,,,,,,,,769,,,,,{ bonus bMatk,10; autobonus "{ bonus bFixedCastrate,-50; }",10,4000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{} 4460,Rhyncho_Card,Rhyncho Card,6,20,,10,,,,,,,,769,,,,,{ bonus bHealPower,4; bonus bUseSPrate,5; },{},{} 4461,Phylla_Card,Phylla Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,1; bonus bAgi,1; autobonus "{ bonus bCritical,20; }",4,4000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{} 4462,Hardrock_Mammoth_Card,Hardrock Mammoth Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDef,5; if(getrefine()>=12) { bonus bDef,20; bonus bMaxHPrate,10; } if(getrefine()>=14) { bonus bMaxHPrate,3; } },{},{} @@ -2383,7 +2383,7 @@ 4476,Pinguicula_Card,Pinguicula Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Insect,10; },{},{} 4477,Hell_Apocalypse_Card,Hell_Apocalypse Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Demon,10; },{},{} // -4505,Scaraba_Card,Scaraba Card,6,20,,10,,,,,,,,136,,,,,{ bonus bIntMatk,20; bonus bMaxSPrate,-1; },{},{} +4505,Scaraba_Card,Scaraba Card,6,20,,10,,,,,,,,136,,,,,{ bonus bMatk,20; bonus bMaxSPrate,-1; },{},{} 4506,Dolomedes_Card,Dolomedes Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; if(BaseClass==Job_Archer){ bonus bDex,getrefine()/3; } },{},{} 4507,Queen_Scaraba_Card,Queen Scaraba Card,6,20,,10,,,,,,,,2,,,,,{},{},{} 4508,Gold_Scaraba_Card,Gold Scaraba Card,6,20,,10,,,,,,,,136,,,,,{ bonus bBaseAtk,20; bonus bMaxHPrate,-1; },{},{} @@ -2527,10 +2527,10 @@ 4809,Fighting_Lv3,Fighting Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,12; bonus bHit,4; },{},{} 4810,Fighting_Lv2,Fighting Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,9; bonus bHit,3; },{},{} 4811,Fighting_Lv1,Fighting Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,6; bonus bHit,2; },{},{} -4812,Force_Lv4,Force Lv4,6,20,,10,,,,,,,,16,,,,,{ bonus bEquipmentMatk,15; bonus bVariableCastrate,-10; },{},{} -4813,Force_Lv3,Force Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bEquipmentMatk,12; bonus bVariableCastrate,-8; },{},{} -4814,Force_Lv2,Force Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bEquipmentMatk,9; bonus bVariableCastrate,-6; },{},{} -4815,Force_Lv1,Force Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bEquipmentMatk,6; bonus bVariableCastrate,-4; },{},{} +4812,Force_Lv4,Force Lv4,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,15; bonus bVariableCastrate,-10; },{},{} +4813,Force_Lv3,Force Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,12; bonus bVariableCastrate,-8; },{},{} +4814,Force_Lv2,Force Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,9; bonus bVariableCastrate,-6; },{},{} +4815,Force_Lv1,Force Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,6; bonus bVariableCastrate,-4; },{},{} 4816,Sharp_Lv3,Sharp Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,12; bonus bHit,4; },{},{} 4817,Sharp_Lv2,Sharp Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,9; bonus bHit,3; },{},{} 4818,Sharp_Lv1,Sharp Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,6; bonus bHit,2; },{},{} @@ -2541,12 +2541,12 @@ 4823,Fighting_Lv8,Fighting Lv8,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,27; bonus bHit,5; },{},{} 4824,Fighting_Lv9,Fighting Lv9,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,30; bonus bHit,5; },{},{} 4825,Fighting_Lv10,Fighting Lv10,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,50; bonus bHit,15; },{},{} -4826,Force_Lv5,Force Lv5,6,20,,10,,,,,,,,16,,,,,{ bonus bEquipmentMatk,18; bonus bVariableCastrate,-10; },{},{} -4827,Force_Lv6,Force Lv6,6,20,,10,,,,,,,,16,,,,,{ bonus bEquipmentMatk,21; bonus bVariableCastrate,-10; },{},{} -4828,Force_Lv7,Force Lv7,6,20,,10,,,,,,,,16,,,,,{ bonus bEquipmentMatk,24; bonus bVariableCastrate,-10; },{},{} -4829,Force_Lv8,Force Lv8,6,20,,10,,,,,,,,16,,,,,{ bonus bEquipmentMatk,27; bonus bVariableCastrate,-10; },{},{} -4830,Force_Lv9,Force Lv9,6,20,,10,,,,,,,,16,,,,,{ bonus bEquipmentMatk,30; bonus bVariableCastrate,-10; },{},{} -4831,Force_Lv10,Force Lv10,6,20,,10,,,,,,,,16,,,,,{ bonus bEquipmentMatk,50; bonus bVariableCastrate,-20; },{},{} +4826,Force_Lv5,Force Lv5,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,18; bonus bVariableCastrate,-10; },{},{} +4827,Force_Lv6,Force Lv6,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,21; bonus bVariableCastrate,-10; },{},{} +4828,Force_Lv7,Force Lv7,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,24; bonus bVariableCastrate,-10; },{},{} +4829,Force_Lv8,Force Lv8,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,27; bonus bVariableCastrate,-10; },{},{} +4830,Force_Lv9,Force Lv9,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,30; bonus bVariableCastrate,-10; },{},{} +4831,Force_Lv10,Force Lv10,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,50; bonus bVariableCastrate,-20; },{},{} 4832,Archer_Lv1,Archer Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,2; },{},{} 4833,Archer_Lv2,Archer Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,4; },{},{} 4834,Archer_Lv3,Archer Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,6; },{},{} @@ -3147,7 +3147,7 @@ 5567,Bright_Fury,Bright Fury,5,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{} 5568,Rabbit_Bonnet,Rabbit Bonnet,5,20,,1000,,1,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{} 5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{} -5570,Gemini_Crown,Gemini Crown,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bIntMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{} +5570,Gemini_Crown,Gemini Crown,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{} //5571,Rasta_Wig,Rasta_Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,552,{ bonus bStr,1; },{},{} 5572,Savage_Baby_Hat,Savage Babe Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,1,1,553,{ bonus bVit,2; },{},{} 5573,Bogy_Horn,Dokebi Horn,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,554,{},{},{} @@ -3323,8 +3323,8 @@ 5743,Orange_Stem_Hat,Orange Stem Hat,5,20,,100,,0,,0,0x00000000,7,2,256,,1,0,620,{ bonus bLuk,3; },{},{} //5744,Capricon_Crown,Capricon Crown,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,1,1,621,{ bonus bVit,2; bonus bDex,2; },{},{} //5745,Capricon_Diadem,Capricon Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,622,{ bonus bDex,2; bonus bMdef,5; },{},{} -5746,Rune_Circlet,Rune Circlet,5,20,,100,,12,,1,0x00000080,8,2,256,,100,1,623,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bIntMatk,5; } },{},{} -5747,Mitra,Mitra,5,20,,100,,12,,1,0x00000100,8,2,256,,100,1,624,{ bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bIntMatk,10; } },{},{} +5746,Rune_Circlet,Rune Circlet,5,20,,100,,12,,1,0x00000080,8,2,256,,100,1,623,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bMatk,5; } },{},{} +5747,Mitra,Mitra,5,20,,100,,12,,1,0x00000100,8,2,256,,100,1,624,{ bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bMatk,10; } },{},{} 5748,Sniper_Goggle,Sniper Goggles,5,20,,100,,12,,1,0x00000800,8,2,768,,100,1,625,{ bonus bAgi,1; bonus bDex,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bLongAtkRate,4; bonus bAspd,1; } },{},{} 5749,Driver_Band,Driver Band,5,20,,100,,12,,1,0x00000400,8,1,256,,100,1,626,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bCritical,3; } },{},{} 5750,Shadow_Handicraft,Shadow Crown,5,20,,100,,12,,1,0x00020000,8,2,256,,100,1,627,{ bonus bAgi,1; bonus bInt,1; bonus bMdef,1; if(readparam(bAgi)>=120){ bonus bAtk,10; bonus bFlee,3; } },{},{} @@ -5898,13 +5898,13 @@ 13059,E_Asura_C,Asura,4,1,,0,120,,1,0,0x02000000,7,2,2,1,1,0,1,{},{},{} 13060,E_Counter_Dagger_C,Counter Dagger,4,1,,0,209,,1,0,0x00810204,7,2,2,4,1,0,1,{},{},{} 13061,Black_Wing,Black Wing,4,20,,600,142,,1,1,0x00020000,7,2,2,3,102,1,1,{ bonus2 bSkillAtk,"SC_FATALMENACE",30+(getrefine()*2); bonus bMatkRate,(getrefine()*3); },{},{} -13062,Ancient_Dagger,Ancient Dagger,4,20,,600,107,,0,0,0x028F5EEE,2,2,2,4,120,1,1,{ bonus bEquipmentMatk,120; bonus bMaxSP,100; bonus bSPrecovRate,5; bonus2 bAddEff2,Eff_Curse,50; },{},{} +13062,Ancient_Dagger,Ancient Dagger,4,20,,600,107,,0,0,0x028F5EEE,2,2,2,4,120,1,1,{ bonus bMatk,120; bonus bMaxSP,100; bonus bSPrecovRate,5; bonus2 bAddEff2,Eff_Curse,50; },{},{} //13063, //13064, //13065, 13066,P_Dagger3,Eden Dagger III,4,0,,0,165:80,,1,0,0xFE9F7EEF,7,2,2,3,60,0,1,{},{},{} 13067,Kris,Kris,4,20,,700,107:70,,1,1,0xFE9F7EEF,2,2,2,3,30,1,1,{ bonus2 bHpDrainRate,50,10; },{},{} -13068,Pompano,Pompano,4,0,,0,160:100,,3,0,0xFE9F7EEF,7,2,2,1,50,0,1,{ bonus bUnbreakableWeapon,0; autobonus "{ bonus bBaseAtk,30; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bEquipmentMatk,20; }",10,7000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; if(BaseLevel>99) { bonus bBaseAtk,10; bonus bEquipmentMatk,10; } },{},{} +13068,Pompano,Pompano,4,0,,0,160:100,,3,0,0xFE9F7EEF,7,2,2,1,50,0,1,{ bonus bUnbreakableWeapon,0; autobonus "{ bonus bBaseAtk,30; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,20; }",10,7000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; if(BaseLevel>99) { bonus bBaseAtk,10; bonus bMatk,10; } },{},{} 13069,As-nail,As-nail,4,56000,,500,160:80,,1,0,0x000654E2,7,2,2,4,110,1,1,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50); },{},{} 13070,Scarlet-nail,Scarlet-nail,4,56000,,500,160:80,,1,0,0x000654E2,7,2,2,4,110,1,1,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50); },{},{} //13071, @@ -6027,13 +6027,13 @@ 13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,4,20,,0,55:90,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-3,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{} 13308,Huuma_Blaze_I,Huuma Blaze Shuriken,4,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{} 13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,4,0,,0,99,,1,0,0x02000000,7,2,34,4,1,0,22,{},{},{} -13310,P_Huuma_Suriken1,P.Huuma Suriken I,4,0,,0,170,,1,0,0x02000000,7,2,34,3,60,0,22,{ bonus bEquipmentMatk,50; },{},{} +13310,P_Huuma_Suriken1,P.Huuma Suriken I,4,0,,0,170,,1,0,0x02000000,7,2,34,3,60,0,22,{ bonus bMatk,50; },{},{} 13311,Sword_Huuma_Shuriken,Sword Huuma Shuriken,4,5000,,1500,170,,1,0,0x02000000,8,2,34,3,99,1,22,{ bonus bStr,3; },{},{} 13312,Prototype_Huuma_Shuriken,Prototype Huuma Shuriken,4,0,,3000,0,,1,0,0x02000000,8,2,34,4,99,1,22,{},{},{} -13313,Flower_Huuma_Shuriken,Flower Huuma Shuriken,4,100000,,1500,150,,1,2,0x02000000,8,2,34,3,110,1,22,{ bonus bEquipmentMatk,50; bonus bAtkEle,Ele_Fire; },{},{} -13314,Wave_Huuma_Shuriken,Wave Huuma Shuriken,4,100000,,1500,200,,1,0,0x02000000,8,2,34,4,110,1,22,{ bonus bEquipmentMatk,50; bonus bAtkEle,Ele_Water; },{},{} -13315,Thunderstorm_Huuma_Shuriken,Thunderstorm Huuma Shuriken,4,100000,,1500,200,,1,0,0x02000000,8,2,34,4,110,1,22,{ bonus bEquipmentMatk,50; bonus bAtkEle,Ele_Wind; },{},{} -13316,Enhance_Huuma_Shuriken,Enhance Huuma Shuriken,4,20,,1500,55,,1,1,0x02000000,7,2,34,3,1,1,22,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,10*getrefine(); bonus bEquipmentMatk,5*getrefine(); bonus bLongAtkRate,getrefine(); if(BaseLevel>=70) { bonus bBaseAtk,5*((BaseLevel-60)/10); } },{},{} +13313,Flower_Huuma_Shuriken,Flower Huuma Shuriken,4,100000,,1500,150,,1,2,0x02000000,8,2,34,3,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Fire; },{},{} +13314,Wave_Huuma_Shuriken,Wave Huuma Shuriken,4,100000,,1500,200,,1,0,0x02000000,8,2,34,4,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Water; },{},{} +13315,Thunderstorm_Huuma_Shuriken,Thunderstorm Huuma Shuriken,4,100000,,1500,200,,1,0,0x02000000,8,2,34,4,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Wind; },{},{} +13316,Enhance_Huuma_Shuriken,Enhance Huuma Shuriken,4,20,,1500,55,,1,1,0x02000000,7,2,34,3,1,1,22,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,10*getrefine(); bonus bMatk,5*getrefine(); bonus bLongAtkRate,getrefine(); if(BaseLevel>=70) { bonus bBaseAtk,5*((BaseLevel-60)/10); } },{},{} // More 1-Handed Swords 13400,Cutlas_,Cutlus,4,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{} 13401,Excalibur_C,Excalibur,4,1,,0,199,,1,0,0x000654E2,7,2,2,4,1,0,2,{ bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy; },{},{} @@ -7202,7 +7202,7 @@ 18100,Shooting_Star,Shooting Star,4,20,,0,190,,5,0,0x00080800,7,2,34,4,1,1,11,{ bonus bLongAtkRate,20; },{},{} 18101,F_Bow_Of_Rudra_C,Rudra Bow,4,2,,0,185,,5,0,0x000A0848,7,2,34,4,0,0,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000; },{},{} 18102,E_Bow_Of_Rudra_C,Rudra Bow,4,2,,0,185,,5,0,0x000A0848,7,2,34,4,0,0,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000; },{},{} -18103,Mystic_Bow,Mystic Bow,4,0,,1700,75,,5,0,0x00000400,8,2,34,3,105,1,11,{ bonus bEquipmentMatk,100; bonus bInt,4; },{},{} +18103,Mystic_Bow,Mystic Bow,4,0,,1700,75,,5,0,0x00000400,8,2,34,3,105,1,11,{ bonus bMatk,100; bonus bInt,4; },{},{} //18104, //18105, 18106,P_Bow3,Eden Bow III,4,0,,0,140,,5,0,0x000A0848,7,2,34,3,60,0,11,{},{},{} @@ -7223,7 +7223,7 @@ 18506,Hattah_Black,Hattah Black,5,12000,,4000,,2,,1,0xFFFFFFFF,7,2,769,,1,1,676,{},{},{} 18507,Elven_Ears_,Elven Ears,5,20,,100,,0,,1,0xFFFFFFFE,7,2,512,,70,0,73,{},{},{} // -18514,Para_Team_Hat2,Eden Team Hat II,5,0,,0,,5,,1,0xFFFFFFFF,7,2,256,,60,1,682,{ autobonus "{ bonus bBaseAtk,10; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bEquipmentMatk,10; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{} +18514,Para_Team_Hat2,Eden Team Hat II,5,0,,0,,5,,1,0xFFFFFFFF,7,2,256,,60,1,682,{ autobonus "{ bonus bBaseAtk,10; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,10; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{} 18515,RTC_Winner_Hat,RTC Winner Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,1,0,683,{},{},{} 18516,RTC_2nd_Winner_Hat,RTC 2nd Winner Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,1,0,684,{},{},{} 18517,RTC_3rd_Winner_Hat,RTC 3rd Winner Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,1,0,685,{},{},{} @@ -7238,7 +7238,7 @@ 18527,Dark_Pumpkin_Hat,Dark Pumpkin-head,5,20,,500,,5,,0,0xFFFFFFFF,7,2,256,,45,1,691,{ bonus2 bAddMonsterDropItem,12192,20; bonus bMdef,5; bonus bAllStats,2; },{},{} 18539,Skull_Cap,Skull Cap,5,40,,200,,5,,1,0xFFFFFFFF,7,2,256,,10,1,713,{ bonus bMatkRate,2; if(getrefine() >= 5) { bonus bMatkRate,3; } if(getrefine() >= 7) { bonus bMatkRate,3; } },{},{} // -18570,Ancient_Gold_Ornament,Ancient Gold Ornament,5,20,,400,,7,,1,0xFFFFFFFE,7,2,256,,100,1,739,{ if(BaseLevel >= 150) { bonus bAllStats,2; } if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus2 bAddRace,RC_Boss,8; bonus2 bAddRace,RC_NonBoss,8; } if(BaseClass==Job_Mage||BaseClass==Job_Acolyte){ bonus bEquipmentMatk,8; } if(BaseClass==Job_Archer){ bonus bDex,3; bonus bLongAtkRate,10; } },{},{} +18570,Ancient_Gold_Ornament,Ancient Gold Ornament,5,20,,400,,7,,1,0xFFFFFFFE,7,2,256,,100,1,739,{ if(BaseLevel >= 150) { bonus bAllStats,2; } if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus2 bAddRace,RC_Boss,8; bonus2 bAddRace,RC_NonBoss,8; } if(BaseClass==Job_Mage||BaseClass==Job_Acolyte){ bonus bMatk,8; } if(BaseClass==Job_Archer){ bonus bDex,3; bonus bLongAtkRate,10; } },{},{} // 18580,Yggdrasil_Crown,Yggdrasil Crown,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,1,1,724,{ bonus bMdef,3; bonus bHealPower,2; bonus bHealpower2,10; if(getrefine() >= 7){ bonus bHealPower,5; } if(getrefine() >= 9){ bonus bHealPower,3; } },{},{} // diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 1916b215e..44e6dbe4b 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -1195,14 +1195,14 @@ 2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000,500 //-- WL_JACKFROST 2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000 -//-- WL_MARSHOFABYSS //TODO: apply proper duration [malufett] -2205,2500,1000,0,30000,0,0,500 +//-- WL_MARSHOFABYSS +2205,2500,1000,0,25000,0,0,500 //-- WL_RECOGNIZEDSPELL 2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000 //-- WL_SIENNAEXECRATE 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1 -//-- WL_STASIS //TODO: apply proper duration [malufett] +//-- WL_STASIS 2209,3000,1000,0,10000:15000:20000:25000:30000,0,300000,1000 //-- WL_DRAINLIFE 2210,4000,0,0,0,0,2000,1000 @@ -1216,7 +1216,7 @@ 2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000 //-- WL_EARTHSTRAIN -2216,2000:3000:4000:5000:6000,1000,0,150,0,10000,2000 +2216,2000:3000:4000:5000:6000,1000,0,150,0,75000:90000:105000:120000:135000,2000 //-- WL_TETRAVORTEX 2217,5000:6000:7000:8000:9000,2000,0,20000,0,15000,2000 @@ -1559,7 +1559,7 @@ 2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000 //-- SO_SUMMON_TERA 2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000 -//-- SO_EL_ACTION //TODO apply proper cooldown [malufett] +//-- SO_EL_ACTION 2461,0,0,0,0,0,5000,0 //-- SO_EL_ANALYSIS 2462,0,0,0,0,0,0,2000 diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 258c7c3d5..612530141 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -28,9 +28,8 @@ bonus bAtk,n; ATK + n bonus bAtk2,n; ATK2 + n bonus bAtkRate,n; Attack power + n% bonus bBaseAtk,n; Basic attack power + n -bonus bIntMatk,n; Magical attack power + n +bonus bMatk,n; Magical attack power + n bonus bMatkRate,n; Magical attack power + n% -bonus bEquipmentMatk,n; Weapon magical attack power + n bonus bDef,n; Equipment DEF + n bonus bDef2,n; VIT based DEF + n bonus bDefRate,n; Equipment DEF + n% diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql index fd25ceaf1..bdef46fa7 100644 --- a/sql-files/item_db.sql +++ b/sql-files/item_db.sql @@ -919,7 +919,7 @@ REPLACE INTO `item_db` VALUES (1639,'N_Rod','Novice Rod',4,NULL,NULL,0,15,NULL,1 REPLACE INTO `item_db` VALUES (1640,'Krieger_Onehand_Staff1','Glorious Arc Wand',4,20,NULL,0,70,NULL,1,NULL,0x00818314,7,2,2,4,80,1,10,'bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; }',NULL,NULL); REPLACE INTO `item_db` VALUES (1641,'Krieger_Onehand_Staff2','Glorious Cure Wand',4,20,NULL,0,70,NULL,1,NULL,0x00818314,7,2,2,4,80,1,10,'bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRate,RC_DemiHuman,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine()>9) { bonus bHealPower,10; }',NULL,NULL); REPLACE INTO `item_db` VALUES (1642,'Staff_Of_Darkness','Staff Of Darkness',4,20,NULL,0,100,NULL,1,NULL,0x00818314,7,2,2,2,NULL,NULL,10,'bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2;',NULL,NULL); -REPLACE INTO `item_db` VALUES (1643,'Dead_Tree_Cane','Dead Tree Cane',4,20,NULL,100,100,NULL,1,NULL,0x00818314,7,2,2,4,70,1,10,'bonus bIntMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; }',NULL,NULL); +REPLACE INTO `item_db` VALUES (1643,'Dead_Tree_Cane','Dead Tree Cane',4,20,NULL,100,100,NULL,1,NULL,0x00818314,7,2,2,4,70,1,10,'bonus bMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; }',NULL,NULL); REPLACE INTO `item_db` VALUES (1644,'Piercing_Staff_M','Staff of Piercing',4,20,NULL,500,80,NULL,1,NULL,0x00018314,2,2,2,3,70,1,10,'bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine();',NULL,NULL); REPLACE INTO `item_db` VALUES (1645,'Lich_Bone_Wand_M','Lich\'s Bone Wand',4,20,NULL,800,60,NULL,1,2,0x00018314,2,2,2,3,70,1,10,'bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus bMatkRate,20; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; }',NULL,NULL); REPLACE INTO `item_db` VALUES (1646,'La\'cryma_Stick','La\'cryma Stick',4,20,NULL,500,30,NULL,1,2,0x00010204,2,2,2,3,50,1,10,'bonus bInt,4; bonus bMatkRate,15; bonus bMdef,1; bonus2 bSkillAtk,"WZ_STORMGUST",getrefine(); if(getrefine()>9) bonus2 bCastrate,"WZ_STORMGUST",-8;',NULL,NULL); @@ -1096,7 +1096,7 @@ REPLACE INTO `item_db` VALUES (2002,'Krieger_Twohand_Staff1','Glorious Destructi REPLACE INTO `item_db` VALUES (2003,'Destruction_Rod_M','Staff of Destruction',4,20,NULL,2500,130,NULL,1,1,0x00000200,2,2,34,4,80,1,23,'bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,366,-50;',NULL,NULL); REPLACE INTO `item_db` VALUES (2004,'Kronos','Kronos',4,20,NULL,1000,30,NULL,1,NULL,0x00010204,2,2,34,4,50,1,23,'bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{bonus bMatkRate,12; bonus buseSPRate,20;}",1,5000,BF_MAGIC,"{specialeffect2 EF_ENHANCE;}";',NULL,NULL); REPLACE INTO `item_db` VALUES (2005,'Dea_Staff','Dea Staff',4,20,NULL,1000,30,NULL,1,1,0x00008110,2,2,34,3,50,1,23,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{}",20,1000,"AL_HEAL","{specialeffect2 EF_MAGICALATTHIT; heal 0,200;}";',NULL,NULL); -REPLACE INTO `item_db` VALUES (2006,'G_Staff_Of_Light','Staff Of Light',4,20,NULL,1900,80,NULL,1,NULL,0x00810204,7,2,34,4,60,1,23,'bonus bIntMatk,150; bonus bAtkEle,Ele_Holy; bonus bInt,6;',NULL,NULL); +REPLACE INTO `item_db` VALUES (2006,'G_Staff_Of_Light','Staff Of Light',4,20,NULL,1900,80,NULL,1,NULL,0x00810204,7,2,34,4,60,1,23,'bonus bMatk,150; bonus bAtkEle,Ele_Holy; bonus bInt,6;',NULL,NULL); # Shields # =================================================================== REPLACE INTO `item_db` VALUES (2101,'Guard','Guard',5,500,NULL,300,NULL,3,NULL,NULL,0xFFFFFFFF,7,2,32,NULL,NULL,1,1,NULL,NULL,NULL); @@ -2105,9 +2105,9 @@ REPLACE INTO `item_db` VALUES (4445,'Luciola_Vespa_Card','Luciola Vespa Card',6, REPLACE INTO `item_db` VALUES (4447,'Centipede_Card','Centipede Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Poison,20; bonus2 bAddEle,Ele_Poison,5;',NULL,NULL); REPLACE INTO `item_db` VALUES (4448,'Cornus_Card','Cornus Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,5;',NULL,NULL); REPLACE INTO `item_db` VALUES (4449,'Dark_Shadow_Card','Dark Shadow Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Dark,20; bonus2 bAddEle,Ele_Dark,5;',NULL,NULL); -REPLACE INTO `item_db` VALUES (4450,'Banshee_Master_Card','Banshee Master Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bIntMatk,10;',NULL,NULL); -REPLACE INTO `item_db` VALUES (4451,'Entweihen_Card','Entweihen Crothen Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bIntMatk,100;',NULL,NULL); -REPLACE INTO `item_db` VALUES (4452,'Centipede_Larva_Card','Centipede Larva Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bIntMatk,3;',NULL,NULL); +REPLACE INTO `item_db` VALUES (4450,'Banshee_Master_Card','Banshee Master Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,10;',NULL,NULL); +REPLACE INTO `item_db` VALUES (4451,'Entweihen_Card','Entweihen Crothen Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,100;',NULL,NULL); +REPLACE INTO `item_db` VALUES (4452,'Centipede_Larva_Card','Centipede Larva Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,3;',NULL,NULL); REPLACE INTO `item_db` VALUES (4453,'Hilsrion_Card','Hillsrion Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,25;',NULL,NULL); # Armor Enchant System # =================================================================== @@ -2768,7 +2768,7 @@ REPLACE INTO `item_db` VALUES (5566,'Tiger_Arhat_Mask','Tiger Arhat Mask',5,NULL REPLACE INTO `item_db` VALUES (5567,'Bright_Fury','Bright Fury',5,20,NULL,300,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,548,'bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2;',NULL,NULL); REPLACE INTO `item_db` VALUES (5568,'Rabbit_Bonnet','Rabbit Bonnet',5,20,NULL,1000,NULL,1,NULL,1,0xFFFFFFFF,7,2,768,NULL,NULL,1,549,'bonus bInt,2;',NULL,NULL); REPLACE INTO `item_db` VALUES (5569,'Gemini_Diadem','Gemini Diadem',5,20,NULL,300,NULL,4,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,70,1,550,'bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; }',NULL,NULL); -REPLACE INTO `item_db` VALUES (5570,'Gemini_Crown','Gemini Crown',5,20,NULL,300,NULL,4,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,70,1,551,'bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bIntMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; }',NULL,NULL); +REPLACE INTO `item_db` VALUES (5570,'Gemini_Crown','Gemini Crown',5,20,NULL,300,NULL,4,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,70,1,551,'bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; }',NULL,NULL); # REPLACE INTO `item_db` VALUES (5571,'Rasta_Wig','Rasta_Wig',5,20,NULL,100,NULL,1,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,NULL,1,552,'bonus bStr,1;',NULL,NULL); REPLACE INTO `item_db` VALUES (5572,'Savage_Baby_Hat','Savage Babe Hat',5,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,553,'bonus bVit,2;',NULL,NULL); REPLACE INTO `item_db` VALUES (5573,'Bogy_Horn','Dokebi Horn',5,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,554,NULL,NULL,NULL); @@ -2944,8 +2944,8 @@ REPLACE INTO `item_db` VALUES (5742,'Rudolf_Santa_Hat','Rudolph Santa Hat',5,20, REPLACE INTO `item_db` VALUES (5743,'Orange_Stem_Hat','Orange Stem Hat',5,20,NULL,100,NULL,NULL,NULL,NULL,0x00000000,7,2,256,NULL,1,NULL,620,'bonus bLuk,3;',NULL,NULL); # REPLACE INTO `item_db` VALUES (5744,'Capricon_Crown','Capricon Crown',5,20,NULL,300,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,621,'bonus bVit,2; bonus bDex,2;',NULL,NULL); # REPLACE INTO `item_db` VALUES (5745,'Capricon_Diadem','Capricon Diadem',5,20,NULL,300,NULL,3,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,1,622,'bonus bDex,2; bonus bMdef,5;',NULL,NULL); -# REPLACE INTO `item_db` VALUES (5746,'Rune_Circlet','Rune Circlet',5,20,NULL,100,NULL,12,NULL,1,0x00000080,8,2,256,NULL,100,1,623,'bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bIntMatk,5; }',NULL,NULL); -# REPLACE INTO `item_db` VALUES (5747,'Mitra','Mitra',5,20,NULL,100,NULL,12,NULL,1,0x00000100,8,2,256,NULL,100,1,624,'bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bIntMatk,10; }',NULL,NULL); +# REPLACE INTO `item_db` VALUES (5746,'Rune_Circlet','Rune Circlet',5,20,NULL,100,NULL,12,NULL,1,0x00000080,8,2,256,NULL,100,1,623,'bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bMatk,5; }',NULL,NULL); +# REPLACE INTO `item_db` VALUES (5747,'Mitra','Mitra',5,20,NULL,100,NULL,12,NULL,1,0x00000100,8,2,256,NULL,100,1,624,'bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bMatk,10; }',NULL,NULL); # REPLACE INTO `item_db` VALUES (5748,'Sniper_Goggles','Sniper Goggles',5,20,NULL,100,NULL,12,NULL,1,0x00000800,8,2,768,NULL,100,1,625,'bonus bAgi,1; bonus bDex,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bLongAtkRate,4; bonus bAspd,1; }',NULL,NULL); # REPLACE INTO `item_db` VALUES (5749,'Driver_Band_M','Driver Band',5,20,NULL,100,NULL,12,NULL,1,0x00000400,8,1,256,NULL,100,1,626,'bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bCritical,3; }',NULL,NULL); # REPLACE INTO `item_db` VALUES (5750,'Shadow_Crown','Shadow Crown',5,20,NULL,100,NULL,12,NULL,1,0x00020000,8,2,256,NULL,100,1,627,'bonus bAgi,1; bonus bInt,1; bonus bMdef,1; if(readparam(bAgi)>=120){ bonus bAtk,10; bonus bFlee,3; }',NULL,NULL); diff --git a/sql-files/item_db_re.sql b/sql-files/item_db_re.sql index 627b3cdac..0520ba008 100644 --- a/sql-files/item_db_re.sql +++ b/sql-files/item_db_re.sql @@ -1240,7 +1240,7 @@ REPLACE INTO `item_db_re` VALUES (2156,'Bible_Of_Promise1','Bible Of Promise Vol #2158, #2159, REPLACE INTO `item_db_re` VALUES (2160,'Giant_Shield','Giant Shield',5,56000,NULL,2800,NULL,130,NULL,1,0x00004082,7,2,32,NULL,'100',1,4,'bonus2 bSubSize,Size_Large,5; if(getrefine()>=9){ bonus2 bSubSize,Size_Large,5; }',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (2161,'Geffenia_Tomb_of_Water','Geffenia Tomb of Water',5,56000,NULL,1000,NULL,30,NULL,NULL,0x00000200,7,2,32,NULL,'100',1,5,'bonus bMdef,2; bonus bInt,1; if(readparam(bInt)>=120){ bonus bEquipmentMatk,10; bonus bMaxHP,800; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2161,'Geffenia_Tomb_of_Water','Geffenia Tomb of Water',5,56000,NULL,1000,NULL,30,NULL,NULL,0x00000200,7,2,32,NULL,'100',1,5,'bonus bMdef,2; bonus bInt,1; if(readparam(bInt)>=120){ bonus bMatk,10; bonus bMaxHP,800; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2162,'Bible_Of_Promise2','Bible Of Promise Vol2',5,20,NULL,500,NULL,20,NULL,1,0x00000100,7,2,32,NULL,'140',1,5,'bonus bMdef,5; bonus bHealPower,5; skill "ALL_ODINS_POWER",2;',NULL,NULL); #2163, #2164, @@ -1628,7 +1628,7 @@ REPLACE INTO `item_db_re` VALUES (2571,'Para_Team_Manteau2','Eden Team Manteau I REPLACE INTO `item_db_re` VALUES (2573,'Archangel_Wings','Archangel Wings',5,NULL,NULL,200,NULL,18,NULL,1,0xFFFFFFFF,7,2,4,NULL,NULL,1,1,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (2574,'Urj_Manteau','Urj Manteau',5,20,NULL,600,NULL,20,NULL,NULL,0x00000080,8,2,4,NULL,'100',1,0,'bonus bMaxHPRate,2; bonus2 bSubEle,Ele_Neutral,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2575,'Pertz_Manteau','Pertz Manteau',5,20,NULL,600,NULL,16,NULL,NULL,0x00000080,8,2,4,NULL,'100',1,0,'bonus bFlee,10; bonus bCritical,10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (2576,'Adventurer\'s_Backpack','Adventurer\'s Backpack',5,NULL,NULL,200,NULL,20,NULL,1,0xFFFFFFFF,7,2,4,NULL,NULL,1,2,'skill "BS_GREED",1; if(getrefine()>6) { if(readparam(bStr)>=90){ bonus bBaseAtk,20; } if(readparam(bInt)>=90){ bonus bEquipmentMatk,30; } if(readparam(bVit)>=90){ bonus2 bSubEle,Ele_Neutral,10; } if(readparam(bAgi)>=90){ bonus bAspdRate,8; } if(readparam(bDex)>=90){ bonus bLongAtkRate,5; } if(readparam(bLuk)>=90){ bonus bCritAtkRate,10; } } if(getrefine()>8) { if(readparam(bStr)>=90){ bonus bBaseAtk,10; } if(readparam(bInt)>=90){ bonus bEquipmentMatk,20; } if(readparam(bVit)>=90){ bonus2 bSubEle,Ele_Neutral,5; } if(readparam(bAgi)>=90){ bonus bAspd,1; } if(readparam(bDex)>=90){ bonus bLongAtkRate,5; } if(readparam(bLuk)>=90){ bonus bCritAtkRate,5; } }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2576,'Adventurer\'s_Backpack','Adventurer\'s Backpack',5,NULL,NULL,200,NULL,20,NULL,1,0xFFFFFFFF,7,2,4,NULL,NULL,1,2,'skill "BS_GREED",1; if(getrefine()>6) { if(readparam(bStr)>=90){ bonus bBaseAtk,20; } if(readparam(bInt)>=90){ bonus bMatk,30; } if(readparam(bVit)>=90){ bonus2 bSubEle,Ele_Neutral,10; } if(readparam(bAgi)>=90){ bonus bAspdRate,8; } if(readparam(bDex)>=90){ bonus bLongAtkRate,5; } if(readparam(bLuk)>=90){ bonus bCritAtkRate,10; } } if(getrefine()>8) { if(readparam(bStr)>=90){ bonus bBaseAtk,10; } if(readparam(bInt)>=90){ bonus bMatk,20; } if(readparam(bVit)>=90){ bonus2 bSubEle,Ele_Neutral,5; } if(readparam(bAgi)>=90){ bonus bAspd,1; } if(readparam(bDex)>=90){ bonus bLongAtkRate,5; } if(readparam(bLuk)>=90){ bonus bCritAtkRate,5; } }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2577,'Sabath_Hood','Sabath Hood',5,20,NULL,100,NULL,13,NULL,NULL,0x00001000,7,2,4,NULL,'100',1,0,'bonus bFlee,12; bonus bCritical,getrefine();',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2578,'Nabeu\'s_Hood','Nabeu\'s Hood',5,20,NULL,100,NULL,13,NULL,NULL,0x00001000,7,2,4,NULL,'100',1,0,'bonus bFlee,getrefine()*2; bonus bBaseAtk,getrefine()*2;',NULL,NULL); #2579, @@ -1832,7 +1832,7 @@ REPLACE INTO `item_db_re` VALUES (2784,'Oh_Holy_Night','Christmas Musicbox',5,20 REPLACE INTO `item_db_re` VALUES (2785,'Orleans_Glove_M','Orlean\'s Gloves',5,20,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFE,2,2,136,NULL,'90',NULL,0,'bonus bDex,2; bonus bMatkRate,3;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2786,'Spiritual_Ring_M','Spiritual Ring',5,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,136,NULL,NULL,NULL,0,'bonus bInt,2; bonus bDex,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2787,'Waterdrop_Brooch','Waterdrop Brooch',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,2,2,136,NULL,NULL,NULL,0,'bonus bMdef,2; bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Water,5;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (2788,'Bradium_Earing','Bradium Earring',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,2,2,136,NULL,NULL,NULL,0,'bonus bInt,1; bonus bDex,1; bonus bEquipmentMatk,5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2788,'Bradium_Earing','Bradium Earring',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,2,2,136,NULL,NULL,NULL,0,'bonus bInt,1; bonus bDex,1; bonus bMatk,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2789,'Bradium_Ring','Bradium Ring',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,2,2,136,NULL,NULL,NULL,0,'bonus bStr,1; bonus bVit,1; bonus bAtk,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2790,'Bradium_Brooch','Bradium Brooch',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,2,2,136,NULL,NULL,NULL,0,'bonus bAgi,1; bonus bFlee,4; if(readparam(bAgi)==120) bonus bCritical,4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2791,'Just_Got_Fish','Fresh Fish',5,20,NULL,500,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,136,NULL,'1',NULL,0,'bonus bHit,3;',NULL,NULL); @@ -1916,7 +1916,7 @@ REPLACE INTO `item_db_re` VALUES (2883,'Urj_Seal','Urj Seal',5,20,NULL,200,NULL, REPLACE INTO `item_db_re` VALUES (2884,'Pertz_Seal','Pertz Seal',5,20,NULL,200,NULL,3,NULL,1,0x00000080,8,2,136,NULL,'100',NULL,0,'bonus bBaseAtk,20; bonus bMaxSP,20;',NULL,NULL); #2885, REPLACE INTO `item_db_re` VALUES (2886,'Sabath_Seal','Sabath Seal',5,20,NULL,100,NULL,NULL,NULL,NULL,0x00001000,7,2,136,NULL,'100',NULL,0,'bonus bCritical,3;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (2887,'Nabeu\'s_Seal','Nabeu\'s Seal',5,20,NULL,100,NULL,NULL,NULL,NULL,0x00001000,7,2,136,NULL,'100',NULL,0,'bonus bBaseAtk,10; bonus bEquipmentMatk,20;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2887,'Nabeu\'s_Seal','Nabeu\'s Seal',5,20,NULL,100,NULL,NULL,NULL,NULL,0x00001000,7,2,136,NULL,'100',NULL,0,'bonus bBaseAtk,10; bonus bMatk,20;',NULL,NULL); #2888, #2889, REPLACE INTO `item_db_re` VALUES (2890,'White_Wing_Brooch','White Wing Brooch',5,20,NULL,100,NULL,NULL,NULL,NULL,0x00000800,7,2,136,NULL,'100',NULL,0,'bonus bDex,2; bonus bLongAtkRate,3;',NULL,NULL); @@ -2385,16 +2385,16 @@ REPLACE INTO `item_db_re` VALUES (4445,'Luciola_Vespa_Card','Luciola Vespa Card' REPLACE INTO `item_db_re` VALUES (4447,'Centipede_Card','Centipede Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Poison,20; bonus2 bAddEle,Ele_Poison,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4448,'Cornus_Card','Cornus Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4449,'Dark_Shadow_Card','Dark Shadow Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Dark,20; bonus2 bAddEle,Ele_Dark,5;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4450,'Banshee_Master_Card','Banshee Master Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bIntMatk,10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4451,'Entweihen_Card','Entweihen Crothen Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bIntMatk,100;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4452,'Centipede_Larva_Card','Centipede Larva Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bEquipmentMatk,3;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4450,'Banshee_Master_Card','Banshee Master Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4451,'Entweihen_Card','Entweihen Crothen Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,100;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4452,'Centipede_Larva_Card','Centipede Larva Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,3;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4453,'Hilsrion_Card','Hillsrion Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bAtk,25;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4454,'Light_Up_Card1','Light Up Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (4455,'Light_Up_Card2','Light Up Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (4456,'Nidhoggur_Shadow_Card','Nidhoggur Shadow Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,5; if(BaseClass==Job_High_Wizard) bonus bFixedCastrate,-50;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4457,'Naght_Sieger_Card','Naght Sieger Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bSkillAtk,"MG_NAPALMBEAT",30; bonus2 bSkillAtk,"MG_SOULSTRIKE",30; bonus2 bSkillAtk,"HW_NAPALMVULCAN",30; bonus2 bSkillAtk,"GS_MAGICALBULLET",30; bonus2 bSkillAtk,"WL_SOULEXPANSION",30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4458,'Duneyrr_Card','Duneyrr Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; autobonus "{bonus bFlee2,10;}",10,4000,0,"{specialeffect2 EF_ENHANCE;}";',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4459,'Rata_Card','Rata Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,10; autobonus "{bonus bFixedCastrate,-50;}",10,4000,BF_MAGIC,"{specialeffect2 EF_SUFFRAGIUM;}";',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4459,'Rata_Card','Rata Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,' bonus bMatk,10; autobonus "{bonus bFixedCastrate,-50;}",10,4000,BF_MAGIC,"{specialeffect2 EF_SUFFRAGIUM;}";',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4460,'Rhyncho_Card','Rhyncho Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bHealPower,4; bonus bUseSPrate,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4461,'Phylla_Card','Phylla Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bDex,1; bonus bAgi,1; autobonus "{bonus bCritical,20;}",4,4000,0,"{specialeffect2 EF_ENHANCE;}";',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4462,'Hardrock_Mammoth_Card','Hardrock Mammoth Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDef,5; if(getrefine()>=12) { bonus bDef,20; bonus bMaxHPrate,10; } if(getrefine()>=14) { bonus bMaxHPrate,3; }',NULL,NULL); @@ -2414,7 +2414,7 @@ REPLACE INTO `item_db_re` VALUES (4475,'Cobalt_Mineral_Card','Cobalt Mineral Car REPLACE INTO `item_db_re` VALUES (4476,'Pinguicula_Card','Pinguicula Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bMagicAddRace,RC_Insect,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4477,'Hell_Apocalypse_Card','Hell_Apocalypse Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bMagicAddRace,RC_Demon,10;',NULL,NULL); # -REPLACE INTO `item_db_re` VALUES (4505,'Scaraba_Card','Scaraba Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bIntMatk,20; bonus bMaxSPrate,-1;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4505,'Scaraba_Card','Scaraba Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bMatk,20; bonus bMaxSPrate,-1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4506,'Dolomedes_Card','Dolomedes Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bDex,2; if(BaseClass==Job_Archer){ bonus bDex,getrefine()/3; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4507,'Queen_Scaraba_Card','Queen Scaraba Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (4508,'Gold_Scaraba_Card','Gold Scaraba Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bBaseAtk,20; bonus bMaxHPrate,-1;',NULL,NULL); @@ -2558,10 +2558,10 @@ REPLACE INTO `item_db_re` VALUES (4808,'Fighting_Lv4','Fighting Lv4',6,20,NULL,1 REPLACE INTO `item_db_re` VALUES (4809,'Fighting_Lv3','Fighting Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,12; bonus bHit,4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4810,'Fighting_Lv2','Fighting Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,9; bonus bHit,3;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4811,'Fighting_Lv1','Fighting Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,6; bonus bHit,2;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4812,'Force_Lv4','Force Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,15; bonus bVariableCastrate,-10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4813,'Force_Lv3','Force Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,12; bonus bVariableCastrate,-8;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4814,'Force_Lv2','Force Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,9; bonus bVariableCastrate,-6;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4815,'Force_Lv1','Force Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,6; bonus bVariableCastrate,-4;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4812,'Force_Lv4','Force Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMatk,15; bonus bVariableCastrate,-10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4813,'Force_Lv3','Force Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMatk,12; bonus bVariableCastrate,-8;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4814,'Force_Lv2','Force Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMatk,9; bonus bVariableCastrate,-6;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4815,'Force_Lv1','Force Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMatk,6; bonus bVariableCastrate,-4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4816,'Sharp_Lv3','Sharp Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,12; bonus bHit,4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4817,'Sharp_Lv2','Sharp Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,9; bonus bHit,3;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4818,'Sharp_Lv1','Sharp Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,6; bonus bHit,2;',NULL,NULL); @@ -2572,12 +2572,12 @@ REPLACE INTO `item_db_re` VALUES (4822,'Fighting_Lv7','Fighting Lv7',6,20,NULL,1 REPLACE INTO `item_db_re` VALUES (4823,'Fighting_Lv8','Fighting Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,27; bonus bHit,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4824,'Fighting_Lv9','Fighting Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,30; bonus bHit,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4825,'Fighting_Lv10','Fighting Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,50; bonus bHit,15;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4826,'Force_Lv5','Force Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,18; bonus bVariableCastrate,-10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4827,'Force_Lv6','Force Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,21; bonus bVariableCastrate,-10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4828,'Force_Lv7','Force Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,24; bonus bVariableCastrate,-10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4829,'Force_Lv8','Force Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,27; bonus bVariableCastrate,-10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4830,'Force_Lv9','Force Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,30; bonus bVariableCastrate,-10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (4831,'Force_Lv10','Force Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bEquipmentMatk,50; bonus bVariableCastrate,-20;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4826,'Force_Lv5','Force Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMatk,18; bonus bVariableCastrate,-10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4827,'Force_Lv6','Force Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMatk,21; bonus bVariableCastrate,-10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4828,'Force_Lv7','Force Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMatk,24; bonus bVariableCastrate,-10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4829,'Force_Lv8','Force Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMatk,27; bonus bVariableCastrate,-10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4830,'Force_Lv9','Force Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMatk,30; bonus bVariableCastrate,-10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4831,'Force_Lv10','Force Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMatk,50; bonus bVariableCastrate,-20;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4832,'Archer_Lv1','Archer Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4833,'Archer_Lv2','Archer Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,4;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4834,'Archer_Lv3','Archer Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,6;',NULL,NULL); @@ -3178,7 +3178,7 @@ REPLACE INTO `item_db_re` VALUES (5566,'Tiger_Arhat_Mask','Tiger Arhat Mask',5,N REPLACE INTO `item_db_re` VALUES (5567,'Bright_Fury','Bright Fury',5,20,NULL,300,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',1,548,'bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5568,'Rabbit_Bonnet','Rabbit Bonnet',5,20,NULL,1000,NULL,1,NULL,1,0xFFFFFFFF,7,2,768,NULL,NULL,1,549,'bonus bInt,2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5569,'Gemini_Diadem','Gemini Diadem',5,20,NULL,300,NULL,4,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'70',1,550,'bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; }',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (5570,'Gemini_Crown','Gemini Crown',5,20,NULL,300,NULL,4,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'70',1,551,'bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bIntMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (5570,'Gemini_Crown','Gemini Crown',5,20,NULL,300,NULL,4,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'70',1,551,'bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; }',NULL,NULL); # REPLACE INTO `item_db_re` VALUES (5571,'Rasta_Wig','Rasta_Wig',5,20,NULL,100,NULL,1,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,NULL,1,552,'bonus bStr,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5572,'Savage_Baby_Hat','Savage Babe Hat',5,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',1,553,'bonus bVit,2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5573,'Bogy_Horn','Dokebi Horn',5,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,554,NULL,NULL,NULL); @@ -3354,8 +3354,8 @@ REPLACE INTO `item_db_re` VALUES (5742,'Rudolf_Santa_Hat','Rudolph Santa Hat',5, REPLACE INTO `item_db_re` VALUES (5743,'Orange_Stem_Hat','Orange Stem Hat',5,20,NULL,100,NULL,NULL,NULL,NULL,0x00000000,7,2,256,NULL,'1',NULL,620,'bonus bLuk,3;',NULL,NULL); # REPLACE INTO `item_db_re` VALUES (5744,'Capricon_Crown','Capricon Crown',5,20,NULL,300,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',1,621,'bonus bVit,2; bonus bDex,2;',NULL,NULL); # REPLACE INTO `item_db_re` VALUES (5745,'Capricon_Diadem','Capricon Diadem',5,20,NULL,300,NULL,3,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',1,622,'bonus bDex,2; bonus bMdef,5;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (5746,'Rune_Circlet','Rune Circlet',5,20,NULL,100,NULL,12,NULL,1,0x00000080,8,2,256,NULL,'100',1,623,'bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bIntMatk,5; }',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (5747,'Mitra','Mitra',5,20,NULL,100,NULL,12,NULL,1,0x00000100,8,2,256,NULL,'100',1,624,'bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bIntMatk,10; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (5746,'Rune_Circlet','Rune Circlet',5,20,NULL,100,NULL,12,NULL,1,0x00000080,8,2,256,NULL,'100',1,623,'bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bMatk,5; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (5747,'Mitra','Mitra',5,20,NULL,100,NULL,12,NULL,1,0x00000100,8,2,256,NULL,'100',1,624,'bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bMatk,10; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5748,'Sniper_Goggle','Sniper Goggles',5,20,NULL,100,NULL,12,NULL,1,0x00000800,8,2,768,NULL,'100',1,625,'bonus bAgi,1; bonus bDex,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bLongAtkRate,4; bonus bAspd,1; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5749,'Driver_Band','Driver Band',5,20,NULL,100,NULL,12,NULL,1,0x00000400,8,1,256,NULL,'100',1,626,'bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bCritical,3; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5750,'Shadow_Handicraft','Shadow Crown',5,20,NULL,100,NULL,12,NULL,1,0x00020000,8,2,256,NULL,'100',1,627,'bonus bAgi,1; bonus bInt,1; bonus bMdef,1; if(readparam(bAgi)>=120){ bonus bAtk,10; bonus bFlee,3; }',NULL,NULL); @@ -5929,13 +5929,13 @@ REPLACE INTO `item_db_re` VALUES (13058,'E_Combat_Knife_C','Combad Knife',4,1,NU REPLACE INTO `item_db_re` VALUES (13059,'E_Asura_C','Asura',4,1,NULL,0,'120',NULL,1,NULL,0x02000000,7,2,2,1,'1',NULL,1,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13060,'E_Counter_Dagger_C','Counter Dagger',4,1,NULL,0,'209',NULL,1,NULL,0x00810204,7,2,2,4,'1',NULL,1,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13061,'Black_Wing','Black Wing',4,20,NULL,600,'142',NULL,1,1,0x00020000,7,2,2,3,'102',1,1,' bonus2 bSkillAtk,"SC_FATALMENACE",30+(getrefine()*2); bonus bMatkRate,(getrefine()*3);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (13062,'Ancient_Dagger','Ancient Dagger',4,20,NULL,600,'107',NULL,NULL,NULL,0x028F5EEE,2,2,2,4,'120',1,1,' bonus bEquipmentMatk,120; bonus bMaxSP,100; bonus bSPrecovRate,5; bonus2 bAddEff2,Eff_Curse,50;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13062,'Ancient_Dagger','Ancient Dagger',4,20,NULL,600,'107',NULL,NULL,NULL,0x028F5EEE,2,2,2,4,'120',1,1,' bonus bMatk,120; bonus bMaxSP,100; bonus bSPrecovRate,5; bonus2 bAddEff2,Eff_Curse,50;',NULL,NULL); #13063, #13064, #13065, REPLACE INTO `item_db_re` VALUES (13066,'P_Dagger3','Eden Dagger III',4,NULL,NULL,0,'165:80',NULL,1,NULL,0xFE9F7EEF,7,2,2,3,'60',NULL,1,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13067,'Kris','Kris',4,20,NULL,700,'107:70',NULL,1,1,0xFE9F7EEF,2,2,2,3,'30',1,1,'bonus2 bHpDrainRate,50,10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (13068,'Pompano','Pompano',4,NULL,NULL,0,'160:100',NULL,3,NULL,0xFE9F7EEF,7,2,2,1,'50',NULL,1,'bonus bUnbreakableWeapon,0; autobonus "{bonus bBaseAtk,30;}",10,7000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bEquipmentMatk,20;}",10,7000,BF_MAGIC,"{specialeffect2 EF_SUFFRAGIUM;}"; if(BaseLevel>99) { bonus bBaseAtk,10; bonus bEquipmentMatk,10; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13068,'Pompano','Pompano',4,NULL,NULL,0,'160:100',NULL,3,NULL,0xFE9F7EEF,7,2,2,1,'50',NULL,1,'bonus bUnbreakableWeapon,0; autobonus "{bonus bBaseAtk,30;}",10,7000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bMatk,20;}",10,7000,BF_MAGIC,"{specialeffect2 EF_SUFFRAGIUM;}"; if(BaseLevel>99) { bonus bBaseAtk,10; bonus bMatk,10; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13069,'As-nail','As-nail',4,56000,NULL,500,'160:80',NULL,1,NULL,0x000654E2,7,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13070,'Scarlet-nail','Scarlet-nail',4,56000,NULL,500,'160:80',NULL,1,NULL,0x000654E2,7,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50);',NULL,NULL); #13071, @@ -6058,13 +6058,13 @@ REPLACE INTO `item_db_re` VALUES (13306,'BF_Huuma_Shuriken2','Valorous Huuma Fro REPLACE INTO `item_db_re` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',4,20,NULL,0,'55:90',NULL,1,NULL,0x02000000,7,2,34,4,'80',1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; autobonus "{bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100;}",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-3,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13308,'Huuma_Blaze_I','Huuma Blaze Shuriken',4,NULL,NULL,0,'230',NULL,1,NULL,0x02000000,7,2,34,4,NULL,NULL,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13309,'Huuma_Giant_Wheel_C','Huuma Giant Wheel Shuriken',4,NULL,NULL,0,'99',NULL,1,NULL,0x02000000,7,2,34,4,'1',NULL,22,NULL,NULL,NULL); -REPLACE INTO `item_db_re` VALUES (13310,'P_Huuma_Suriken1','P.Huuma Suriken I',4,NULL,NULL,0,'170',NULL,1,NULL,0x02000000,7,2,34,3,'60',NULL,22,' bonus bEquipmentMatk,50;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13310,'P_Huuma_Suriken1','P.Huuma Suriken I',4,NULL,NULL,0,'170',NULL,1,NULL,0x02000000,7,2,34,3,'60',NULL,22,' bonus bMatk,50;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13311,'Sword_Huuma_Shuriken','Sword Huuma Shuriken',4,5000,NULL,1500,'170',NULL,1,NULL,0x02000000,8,2,34,3,'99',1,22,'bonus bStr,3;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13312,'Prototype_Huuma_Shuriken','Prototype Huuma Shuriken',4,NULL,NULL,3000,NULL,NULL,1,NULL,0x02000000,8,2,34,4,'99',1,22,NULL,NULL,NULL); -REPLACE INTO `item_db_re` VALUES (13313,'Flower_Huuma_Shuriken','Flower Huuma Shuriken',4,100000,NULL,1500,'150',NULL,1,2,0x02000000,8,2,34,3,'110',1,22,' bonus bEquipmentMatk,50; bonus bAtkEle,Ele_Fire;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (13314,'Wave_Huuma_Shuriken','Wave Huuma Shuriken',4,100000,NULL,1500,'200',NULL,1,NULL,0x02000000,8,2,34,4,'110',1,22,' bonus bEquipmentMatk,50; bonus bAtkEle,Ele_Water;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (13315,'Thunderstorm_Huuma_Shuriken','Thunderstorm Huuma Shuriken',4,100000,NULL,1500,'200',NULL,1,NULL,0x02000000,8,2,34,4,'110',1,22,' bonus bEquipmentMatk,50; bonus bAtkEle,Ele_Wind;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (13316,'Enhance_Huuma_Shuriken','Enhance Huuma Shuriken',4,20,NULL,1500,'55',NULL,1,1,0x02000000,7,2,34,3,'1',1,22,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,10*getrefine(); bonus bEquipmentMatk,5*getrefine(); bonus bLongAtkRate,getrefine(); if(BaseLevel>=70) { bonus bBaseAtk,5*((BaseLevel-60)/10); }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13313,'Flower_Huuma_Shuriken','Flower Huuma Shuriken',4,100000,NULL,1500,'150',NULL,1,2,0x02000000,8,2,34,3,'110',1,22,' bonus bMatk,50; bonus bAtkEle,Ele_Fire;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13314,'Wave_Huuma_Shuriken','Wave Huuma Shuriken',4,100000,NULL,1500,'200',NULL,1,NULL,0x02000000,8,2,34,4,'110',1,22,' bonus bMatk,50; bonus bAtkEle,Ele_Water;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13315,'Thunderstorm_Huuma_Shuriken','Thunderstorm Huuma Shuriken',4,100000,NULL,1500,'200',NULL,1,NULL,0x02000000,8,2,34,4,'110',1,22,' bonus bMatk,50; bonus bAtkEle,Ele_Wind;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13316,'Enhance_Huuma_Shuriken','Enhance Huuma Shuriken',4,20,NULL,1500,'55',NULL,1,1,0x02000000,7,2,34,3,'1',1,22,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,10*getrefine(); bonus bMatk,5*getrefine(); bonus bLongAtkRate,getrefine(); if(BaseLevel>=70) { bonus bBaseAtk,5*((BaseLevel-60)/10); }',NULL,NULL); # More 1-Handed Swords REPLACE INTO `item_db_re` VALUES (13400,'Cutlas_','Cutlus',4,20,NULL,900,'150',NULL,1,1,0x000654E2,7,2,2,4,'40',1,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13401,'Excalibur_C','Excalibur',4,1,NULL,0,'199',NULL,1,NULL,0x000654E2,7,2,2,4,'1',NULL,2,'bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy;',NULL,NULL); @@ -7233,7 +7233,7 @@ REPLACE INTO `item_db_re` VALUES (18004,'Iron_Cannon_Ball','Iron Cannon Ball',10 REPLACE INTO `item_db_re` VALUES (18100,'Shooting_Star','Shooting Star',4,20,NULL,0,'190',NULL,5,NULL,0x00080800,7,2,34,4,'1',1,11,'bonus bLongAtkRate,20;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18101,'F_Bow_Of_Rudra_C','Rudra Bow',4,2,NULL,0,'185',NULL,5,NULL,0x000A0848,7,2,34,4,NULL,NULL,11,'bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18102,'E_Bow_Of_Rudra_C','Rudra Bow',4,2,NULL,0,'185',NULL,5,NULL,0x000A0848,7,2,34,4,NULL,NULL,11,'bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (18103,'Mystic_Bow','Mystic Bow',4,NULL,NULL,1700,'75',NULL,5,NULL,0x00000400,8,2,34,3,'105',1,11,' bonus bEquipmentMatk,100; bonus bInt,4;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18103,'Mystic_Bow','Mystic Bow',4,NULL,NULL,1700,'75',NULL,5,NULL,0x00000400,8,2,34,3,'105',1,11,' bonus bMatk,100; bonus bInt,4;',NULL,NULL); #18104, #18105, REPLACE INTO `item_db_re` VALUES (18106,'P_Bow3','Eden Bow III',4,NULL,NULL,0,'140',NULL,5,NULL,0x000A0848,7,2,34,3,'60',NULL,11,NULL,NULL,NULL); @@ -7254,7 +7254,7 @@ REPLACE INTO `item_db_re` VALUES (18505,'Umbala_Spirit','Umbala Spirit',5,NULL,N REPLACE INTO `item_db_re` VALUES (18506,'Hattah_Black','Hattah Black',5,12000,NULL,4000,NULL,2,NULL,1,0xFFFFFFFF,7,2,769,NULL,'1',1,676,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (18507,'Elven_Ears_','Elven Ears',5,20,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFE,7,2,512,NULL,'70',NULL,73,NULL,NULL,NULL); # -REPLACE INTO `item_db_re` VALUES (18514,'Para_Team_Hat2','Eden Team Hat II',5,NULL,NULL,0,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,'60',1,682,'autobonus "{bonus bBaseAtk,10;}",50,5000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bEquipmentMatk,10;}",50,5000,BF_MAGIC,"{specialeffect2 EF_MAGICALATTHIT;}";',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18514,'Para_Team_Hat2','Eden Team Hat II',5,NULL,NULL,0,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,'60',1,682,'autobonus "{bonus bBaseAtk,10;}",50,5000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bMatk,10;}",50,5000,BF_MAGIC,"{specialeffect2 EF_MAGICALATTHIT;}";',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18515,'RTC_Winner_Hat','RTC Winner Hat',5,20,NULL,100,NULL,2,NULL,NULL,0xFFFFFFFF,7,2,512,NULL,'1',NULL,683,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (18516,'RTC_2nd_Winner_Hat','RTC 2nd Winner Hat',5,20,NULL,100,NULL,2,NULL,NULL,0xFFFFFFFF,7,2,512,NULL,'1',NULL,684,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (18517,'RTC_3rd_Winner_Hat','RTC 3rd Winner Hat',5,20,NULL,100,NULL,2,NULL,NULL,0xFFFFFFFF,7,2,512,NULL,'1',NULL,685,NULL,NULL,NULL); @@ -7269,7 +7269,7 @@ REPLACE INTO `item_db_re` VALUES (18526,'Candy_Cane_In_Mouth','Candy Cane In Mou REPLACE INTO `item_db_re` VALUES (18527,'Dark_Pumpkin_Hat','Dark Pumpkin-head',5,20,NULL,500,NULL,5,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'45',1,691,'bonus2 bAddMonsterDropItem,12192,20; bonus bMdef,5; bonus bAllStats,2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18539,'Skull_Cap','Skull Cap',5,40,NULL,200,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,'10',1,713,'bonus bMatkRate,2; if(getrefine() >= 5) { bonus bMatkRate,3; } if(getrefine() >= 7) { bonus bMatkRate,3; }',NULL,NULL); # -REPLACE INTO `item_db_re` VALUES (18570,'Ancient_Gold_Ornament','Ancient Gold Ornament',5,20,NULL,400,NULL,7,NULL,1,0xFFFFFFFE,7,2,256,NULL,'100',1,739,'if(BaseLevel >= 150) { bonus bAllStats,2; } if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus2 bAddRace,RC_Boss,8; bonus2 bAddRace,RC_NonBoss,8; } if(BaseClass==Job_Mage||BaseClass==Job_Acolyte){ bonus bEquipmentMatk,8; } if(BaseClass==Job_Archer){ bonus bDex,3; bonus bLongAtkRate,10; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18570,'Ancient_Gold_Ornament','Ancient Gold Ornament',5,20,NULL,400,NULL,7,NULL,1,0xFFFFFFFE,7,2,256,NULL,'100',1,739,'if(BaseLevel >= 150) { bonus bAllStats,2; } if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus2 bAddRace,RC_Boss,8; bonus2 bAddRace,RC_NonBoss,8; } if(BaseClass==Job_Mage||BaseClass==Job_Acolyte){ bonus bMatk,8; } if(BaseClass==Job_Archer){ bonus bDex,3; bonus bLongAtkRate,10; }',NULL,NULL); # REPLACE INTO `item_db_re` VALUES (18580,'Yggdrasil_Crown','Yggdrasil Crown',5,20,NULL,200,NULL,3,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',1,724,'bonus bMdef,3; bonus bHealPower,2; bonus bHealpower2,10; if(getrefine() >= 7){ bonus bHealPower,5; } if(getrefine() >= 9){ bonus bHealPower,3; }',NULL,NULL); # diff --git a/src/map/battle.c b/src/map/battle.c index 07f3b1359..21649228b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -418,6 +418,316 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag } return damage*ratio/100; } +/*========================================== + * Calculates card bonuses damage adjustments. + *------------------------------------------*/ +int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag){ + struct map_session_data *sd, *tsd; + short cardfix = 1000, t_class, s_class, s_race2, t_race2; + struct status_data *sstatus, *tstatus; + int i; + + sd = BL_CAST(BL_PC, src); + tsd = BL_CAST(BL_PC, target); + t_class = status_get_class(target); + s_class = status_get_class(src); + sstatus = status_get_status_data(src); + tstatus = status_get_status_data(target); + s_race2 = status_get_race2(src); + t_race2 = status_get_race2(target); + + if( !damage ) + return 0; + + switch(attack_type){ + case BF_MAGIC: + if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) { + cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100; + if (!(nk&NK_NO_ELEFIX)) + cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100; + cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100; + cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) { + if(sd->add_mdmg[i].class_ == t_class) { + cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100; + continue; + } + } + if (cardfix != 1000) + damage = damage * cardfix / 1000; + } + + if( tsd && !(nk&NK_NO_CARDFIX_DEF) ) + { // Target cards. + if (!(nk&NK_NO_ELEFIX)) + { + int ele_fix = tsd->subele[s_ele]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele) continue; + if(!(tsd->subele2[i].flag&flag&BF_WEAPONMASK && + tsd->subele2[i].flag&flag&BF_RANGEMASK && + tsd->subele2[i].flag&flag&BF_SKILLMASK)) + continue; + ele_fix += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix)/100; + } + cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; + cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; + cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; + cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; + if( sstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + + for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) { + if(tsd->add_mdef[i].class_ == s_class) { + cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100; + break; + } + } + //It was discovered that ranged defense also counts vs magic! [Skotlex] + if ( flag&BF_SHORT ) + cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100; + else + cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100; + + cardfix = cardfix * ( 100 - tsd->bonus.magic_def_rate ) / 100; + + if( tsd->sc.data[SC_MDEF_RATE] ) + cardfix = cardfix * ( 100 - tsd->sc.data[SC_MDEF_RATE]->val1 ) / 100; + + if (cardfix != 1000) + damage = damage * cardfix / 1000; + } + break; + case BF_WEAPON: + if( sd && !(nk&NK_NO_CARDFIX_ATK) ) + { + short cardfix_ = 1000; + if(sd->state.arrow_atk) + { + cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100; + if (!(nk&NK_NO_ELEFIX)) + { + int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->right_weapon.addele2[i].flag&flag&BF_WEAPONMASK && + sd->right_weapon.addele2[i].flag&flag&BF_RANGEMASK && + sd->right_weapon.addele2[i].flag&flag&BF_SKILLMASK)) + continue; + ele_fix += sd->right_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+ele_fix)/100; + } + cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100; + cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; + cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN])/100; + } + else + { // Melee attack + if( !battle_config.left_cardfix_to_right ) + { + cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; + if (!(nk&NK_NO_ELEFIX)) { + int ele_fix = sd->right_weapon.addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->right_weapon.addele2[i].flag&flag&BF_WEAPONMASK && + sd->right_weapon.addele2[i].flag&flag&BF_RANGEMASK && + sd->right_weapon.addele2[i].flag&flag&BF_SKILLMASK)) + continue; + ele_fix += sd->right_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+ele_fix)/100; + } + cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100; + cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; + cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN])/100; + + if( left ) + { + cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; + if (!(nk&NK_NO_ELEFIX)) { + int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { + if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->left_weapon.addele2[i].flag&flag&BF_WEAPONMASK && + sd->left_weapon.addele2[i].flag&flag&BF_RANGEMASK && + sd->left_weapon.addele2[i].flag&flag&BF_SKILLMASK)) + continue; + ele_fix_lh += sd->left_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+ele_fix_lh)/100; + } + cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100; + cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100; + cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + if( tstatus->race != RC_DEMIHUMAN ) + cardfix_=cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; + } + } + else + { + int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->right_weapon.addele2[i].flag&flag&BF_WEAPONMASK && + sd->right_weapon.addele2[i].flag&flag&BF_RANGEMASK && + sd->right_weapon.addele2[i].flag&flag&BF_SKILLMASK)) + continue; + ele_fix += sd->right_weapon.addele2[i].rate; + } + for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { + if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->left_weapon.addele2[i].flag&flag&BF_WEAPONMASK && + sd->left_weapon.addele2[i].flag&flag&BF_RANGEMASK && + sd->left_weapon.addele2[i].flag&flag&BF_SKILLMASK)) + continue; + ele_fix += sd->left_weapon.addele2[i].rate; + } + + cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100; + cardfix=cardfix*(100+ele_fix)/100; + cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100; + cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100; + cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; + } + } + for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ) + { + if( sd->right_weapon.add_dmg[i].class_ == t_class ) + { + cardfix=cardfix*(100+sd->right_weapon.add_dmg[i].rate)/100; + break; + } + } + + if( left ) + { + for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ ) + { + if( sd->left_weapon.add_dmg[i].class_ == t_class ) + { + cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100; + break; + } + } + } + + if( flag&BF_LONG ) + cardfix = cardfix * ( 100 + sd->bonus.long_attack_atk_rate ) / 100; +#ifdef RENEWAL_EDP + if( sd->sc.data[SC_EDP] ){ + cardfix = cardfix * (100 + sd->sc.data[SC_EDP]->val1 * 60 ) / 100; + cardfix_ = cardfix_ * (100 + sd->sc.data[SC_EDP]->val1 * 60 ) / 100; + } +#endif + if( left && cardfix_ != 1000 ) + damage = damage * cardfix_ / 1000; + else if( cardfix != 1000 ) + damage = damage * cardfix / 1000; + + }else if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){ + if( !(nk&NK_NO_ELEFIX) ) + { + int ele_fix = tsd->subele[s_ele]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele) continue; + if(!(tsd->subele2[i].flag&flag&BF_WEAPONMASK && + tsd->subele2[i].flag&flag&BF_RANGEMASK && + tsd->subele2[i].flag&flag&BF_SKILLMASK)) + continue; + ele_fix += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix)/100; + if( left && s_ele_ != s_ele ) + { + int ele_fix_lh = tsd->subele[s_ele_]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele_) continue; + if(!(tsd->subele2[i].flag&flag&BF_WEAPONMASK && + tsd->subele2[i].flag&flag&BF_RANGEMASK && + tsd->subele2[i].flag&flag&BF_SKILLMASK)) + continue; + ele_fix_lh += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix_lh)/100; + } + } + cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; + cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; + cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; + cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; + if( sstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + + for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) { + if( tsd->add_def[i].class_ == s_class ) { + cardfix=cardfix*(100-tsd->add_def[i].rate)/100; + break; + } + } + + if( flag&BF_SHORT ) + cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100; + else // BF_LONG (there's no other choice) + cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100; + + if( tsd->sc.data[SC_DEF_RATE] ) + cardfix = cardfix * ( 100 - tsd->sc.data[SC_DEF_RATE]->val1 ) / 100; + + if( cardfix != 1000 ) + damage = damage * cardfix / 1000; + } + break; + case BF_MISC: + if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){ + // misc damage reduction from equipment + if (!(nk&NK_NO_ELEFIX)) + { + int ele_fix = tsd->subele[s_ele]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele) continue; + if(!(tsd->subele2[i].flag&flag&BF_WEAPONMASK && + tsd->subele2[i].flag&flag&BF_RANGEMASK && + tsd->subele2[i].flag&flag&BF_SKILLMASK)) + continue; + ele_fix += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix)/100; + } + cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; + cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; + cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; + cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; + if( sstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + + cardfix = cardfix * ( 100 - tsd->bonus.misc_def_rate ) / 100; + if( flag&BF_SHORT ) + cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100; + else // BF_LONG (there's no other choice) + cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100; + + if (cardfix != 10000) + damage = (int)( (int64)damage * cardfix / 1000); + } + break; + } + + return damage; +} /*========================================== * Check dammage trough status. @@ -3001,126 +3311,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } //Card Fix, sd side - if ((wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX_ATK)) { - int cardfix = 1000, cardfix_ = 1000; - int t_race2 = status_get_race2(target); - if (sd->state.arrow_atk) { - cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) { - int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]; - for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { - if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; - if (!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && - sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && - sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) - continue; - ele_fix += sd->right_weapon.addele2[i].rate; - } - cardfix=cardfix*(100+ele_fix)/100; - } - cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - if (tstatus->race != RC_DEMIHUMAN) - cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN])/100; - } else { - // Melee attack - if (!battle_config.left_cardfix_to_right) { - cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) { - int ele_fix = sd->right_weapon.addele[tstatus->def_ele]; - for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { - if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; - if (!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && - sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && - sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) - continue; - ele_fix += sd->right_weapon.addele2[i].rate; - } - cardfix=cardfix*(100+ele_fix)/100; - } - cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - if (tstatus->race != RC_DEMIHUMAN) - cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN])/100; - - if (flag.lh) { - cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) { - int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele]; - for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { - if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; - if (!(sd->left_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && - sd->left_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && - sd->left_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) - continue; - ele_fix_lh += sd->left_weapon.addele2[i].rate; - } - cardfix=cardfix*(100+ele_fix_lh)/100; - } - cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100; - cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100; - cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - if (tstatus->race != RC_DEMIHUMAN) - cardfix_=cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; - } - } else { - int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele]; - for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { - if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; - if (!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && - sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && - sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) - continue; - ele_fix += sd->right_weapon.addele2[i].rate; - } - for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { - if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; - if (!(sd->left_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && - sd->left_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && - sd->left_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) - continue; - ele_fix += sd->left_weapon.addele2[i].rate; - } - - cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100; - cardfix=cardfix*(100+ele_fix)/100; - cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100; - cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - if (tstatus->race != RC_DEMIHUMAN) - cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; - } - } - - for (i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++) { - if (sd->right_weapon.add_dmg[i].class_ == t_class) { - cardfix=cardfix*(100+sd->right_weapon.add_dmg[i].rate)/100; - break; - } - } - - if (flag.lh) { - for (i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++) { - if (sd->left_weapon.add_dmg[i].class_ == t_class) { - cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100; - break; - } - } - } - - if (wd.flag&BF_LONG) - cardfix = cardfix * (100 + sd->bonus.long_attack_atk_rate) / 100; -#ifdef RENEWAL_EDP - if (sc && sc->data[SC_EDP]) { - cardfix = cardfix * (100 + sc->data[SC_EDP]->val1 * 60) / 100; - cardfix_ = cardfix_ * (100 + sc->data[SC_EDP]->val1 * 60) / 100; - } -#endif - if (cardfix != 1000 || cardfix_ != 1000) - ATK_RATE2(cardfix/10, cardfix_/10); //What happens if you use right-to-left and there's no right weapon, only left? - } + wd.damage = battle_calc_cardfix(BF_WEAPON, src, (tsd?NULL:target), nk, s_ele, s_ele_, wd.damage, 0, wd.flag); + if( flag.lh ) + wd.damage2 = battle_calc_cardfix(BF_WEAPON, src, (tsd?NULL:target), nk, s_ele, s_ele_, wd.damage2, 1, wd.flag); if (skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN) { //Refine bonus applies after cards and elements. @@ -3131,62 +3324,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } //if (sd) //Card Fix, tsd sid - if (tsd && !(nk &NK_NO_CARDFIX_DEF)) { - short s_race2,s_class; - short cardfix=1000; - - s_race2 = status_get_race2(src); - s_class = status_get_class(src); - - if (!(nk&NK_NO_ELEFIX)) { - int ele_fix = tsd->subele[s_ele]; - for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) { - if (tsd->subele2[i].ele != s_ele) continue; - if (!(tsd->subele2[i].flag&wd.flag&BF_WEAPONMASK && - tsd->subele2[i].flag&wd.flag&BF_RANGEMASK && - tsd->subele2[i].flag&wd.flag&BF_SKILLMASK)) - continue; - ele_fix += tsd->subele2[i].rate; - } - cardfix=cardfix*(100-ele_fix)/100; - if (flag.lh && s_ele_ != s_ele) { - int ele_fix_lh = tsd->subele[s_ele_]; - for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) { - if (tsd->subele2[i].ele != s_ele_) continue; - if (!(tsd->subele2[i].flag&wd.flag&BF_WEAPONMASK && - tsd->subele2[i].flag&wd.flag&BF_RANGEMASK && - tsd->subele2[i].flag&wd.flag&BF_SKILLMASK)) - continue; - ele_fix_lh += tsd->subele2[i].rate; - } - cardfix=cardfix*(100-ele_fix_lh)/100; - } - } - cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; - cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; - cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; - cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - if (sstatus->race != RC_DEMIHUMAN) - cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; - - for (i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate; i++) { - if (tsd->add_def[i].class_ == s_class) { - cardfix=cardfix*(100-tsd->add_def[i].rate)/100; - break; - } - } - - if (wd.flag&BF_SHORT) - cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100; - else // BF_LONG (there's no other choice) - cardfix = cardfix * (100 - tsd->bonus.long_attack_def_rate) / 100; - - if (tsd->sc.data[SC_DEF_RATE]) - cardfix = cardfix * (100 - tsd->sc.data[SC_DEF_RATE]->val1) / 100; - - if (cardfix != 1000) - ATK_RATE(cardfix / 10); - } + if(tsd) + wd.damage = battle_calc_cardfix(BF_WEAPON, (sd?NULL:src), target, nk, s_ele, s_ele_, wd.damage, flag.lh, wd.flag); if (flag.infdef) { //Plants receive 1 damage when hit @@ -3350,7 +3489,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list return ad; } //Initial Values - ad.damage = 1; ad.div_=skill_get_num(skill_num,skill_lv); ad.amotion=skill_get_inf(skill_num) &INF_GROUND_SKILL?0:sstatus->amotion; //Amotion should be 0 for ground skills. ad.dmotion=tstatus->dmotion; @@ -3464,7 +3602,12 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list ad.damage = tstatus->hp; else { #ifdef RENEWAL - ad.damage = skill_lv * (sstatus->matk_min + sstatus->matk_max); + if (sstatus->matk_max > sstatus->matk_min) { + MATK_ADD(sstatus->matk_min+rnd()%(sstatus->matk_max-sstatus->matk_min)); + } else { + MATK_ADD(sstatus->matk_min); + } + MATK_RATE(skill_lv); #else ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10; #endif @@ -3481,22 +3624,12 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list ad.damage = (int)((15 * status_get_lv(src)) + (1.5 * sstatus->int_)); break; default: { -#ifdef RENEWAL //Renewal MATK Appliance according to doddler (?title=Renewal_Changes#Upgrade_MATK) - /** - * min: (weaponMATK+upgradeMATK) * 2 + 1.5 * statusMATK - * max: [weaponMATK+upgradeMATK+(wMatk*wLvl)/10] * 2 + 1.5 * statusMATK - * yes this formula MATCHES their site: matk_max already holds weaponmatk+upgradematk, and - * -> statusMATK holds the %Matk modifier stuff from earlier and lastly: - * -> the mdef part is not applied at this point, but later. - **/ //1:bugreport:5101 //1:bugreport:5101 - MATK_ADD((1+sstatus->matk_max) * 2 + 15/10 * sstatus->matk_min + rnd()% (sstatus->matk_max + (1 + (sstatus->matk_max*sstatus->wlv) / 10 * 2 + 10/15 * sstatus->matk_min))); -#else //Ancient MATK Appliance if (sstatus->matk_max > sstatus->matk_min) { - MATK_ADD(sstatus->matk_min+rnd()%(1+sstatus->matk_max-sstatus->matk_min)); + MATK_ADD(sstatus->matk_min+rnd()%(sstatus->matk_max-sstatus->matk_min)); } else { MATK_ADD(sstatus->matk_min); } -#endif + if (nk&NK_SPLASHSPLIT) { // Divide MATK in case of multiple targets skill if (mflag>0) ad.damage/= mflag; @@ -3901,7 +4034,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list MATK_ADD(50); } } - +#ifdef RENEWAL + ad.damage = battle_calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag); +#endif if (sd) { //Damage bonuses if ((i = pc_skillatk_bonus(sd, skill_num))) @@ -3971,70 +4106,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } } - if (sd && !(nk&NK_NO_CARDFIX_ATK)) { - short t_class = status_get_class(target); - short cardfix=1000; - - cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) - cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100; - cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100; - cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - for (i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate; i++) { - if (sd->add_mdmg[i].class_ == t_class) { - cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100; - continue; - } - } - if (cardfix != 1000) - MATK_RATE(cardfix/10); - } - - if (tsd && !(nk&NK_NO_CARDFIX_DEF)) { - // Target cards. - short s_race2 = status_get_race2(src); - short s_class= status_get_class(src); - int cardfix=1000; - - if (!(nk&NK_NO_ELEFIX)) { - int ele_fix = tsd->subele[s_ele]; - for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) { - if (tsd->subele2[i].ele != s_ele) continue; - if (!(tsd->subele2[i].flag&ad.flag&BF_WEAPONMASK && - tsd->subele2[i].flag&ad.flag&BF_RANGEMASK && - tsd->subele2[i].flag&ad.flag&BF_SKILLMASK)) - continue; - ele_fix += tsd->subele2[i].rate; - } - cardfix=cardfix*(100-ele_fix)/100; - } - cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; - cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; - cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; - cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - if (sstatus->race != RC_DEMIHUMAN) - cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; - - for (i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate; i++) { - if (tsd->add_mdef[i].class_ == s_class) { - cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100; - break; - } - } - //It was discovered that ranged defense also counts vs magic! [Skotlex] - if (ad.flag&BF_SHORT) - cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100; - else - cardfix = cardfix * (100 - tsd->bonus.long_attack_def_rate) / 100; - - cardfix = cardfix * (100 - tsd->bonus.magic_def_rate) / 100; - - if (tsd->sc.data[SC_MDEF_RATE]) - cardfix = cardfix * (100 - tsd->sc.data[SC_MDEF_RATE]->val1) / 100; - - if (cardfix != 1000) - MATK_RATE(cardfix / 10); - } +#ifndef RENEWAL + ad.damage = battle_calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag); +#endif } damage_div_fix(ad.damage, ad.div_); @@ -4306,38 +4380,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * } } - if (md.damage && tsd && !(nk &NK_NO_CARDFIX_DEF)) { - // misc damage reduction from equipment - int cardfix = 10000; - int race2 = status_get_race2(src); - if (!(nk&NK_NO_ELEFIX)) { - int ele_fix = tsd->subele[s_ele]; - for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) { - if (tsd->subele2[i].ele != s_ele) continue; - if (!(tsd->subele2[i].flag&md.flag&BF_WEAPONMASK && - tsd->subele2[i].flag&md.flag&BF_RANGEMASK && - tsd->subele2[i].flag&md.flag&BF_SKILLMASK)) - continue; - ele_fix += tsd->subele2[i].rate; - } - cardfix=cardfix*(100-ele_fix)/100; - } - cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; - cardfix=cardfix*(100-tsd->subrace2[race2])/100; - cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; - cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - if (sstatus->race != RC_DEMIHUMAN) - cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; - - cardfix = cardfix * (100 - tsd->bonus.misc_def_rate) / 100; - if (md.flag&BF_SHORT) - cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100; - else // BF_LONG (there's no other choice) - cardfix = cardfix * (100 - tsd->bonus.long_attack_def_rate) / 100; - - if (cardfix != 10000) - md.damage= (int)((int64)md.damage * cardfix / 10000); - } + md.damage = battle_calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag); if (sd && (i = pc_skillatk_bonus(sd, skill_num))) md.damage += md.damage *i/100; diff --git a/src/map/battle.h b/src/map/battle.h index 4ec68c399..17d7bd28e 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -41,6 +41,7 @@ void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdama int battle_attr_ratio(int atk_elem,int def_type, int def_lv); int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv); +int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag); // Final calculation Damage int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,int skill_num,int skill_lv); diff --git a/src/map/clif.c b/src/map/clif.c index 18a37d034..b3dc2318b 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -2798,10 +2798,10 @@ void clif_updatestatus(struct map_session_data *sd,int type) WFIFOL(fd,4)=sd->battle_status.cri/10; break; case SP_MATK1: - WFIFOL(fd,4)=sd->battle_status.matk_max; + WFIFOL(fd,4)=pc_rightside_matk(sd); break; case SP_MATK2: - WFIFOL(fd,4)=sd->battle_status.matk_min; + WFIFOL(fd,4)=pc_leftside_matk(sd); break; @@ -3126,8 +3126,8 @@ void clif_initialstatus(struct map_session_data *sd) WBUFW(buf,16) = pc_leftside_atk(sd); WBUFW(buf,18) = pc_rightside_atk(sd); - WBUFW(buf,20) = sd->battle_status.matk_max; - WBUFW(buf,22) = sd->battle_status.matk_min; + WBUFW(buf,20) = pc_rightside_matk(sd); + WBUFW(buf,22) = pc_leftside_matk(sd); WBUFW(buf,24) = pc_leftside_def(sd); WBUFW(buf,26) = pc_rightside_def(sd); WBUFW(buf,28) = pc_leftside_mdef(sd); diff --git a/src/map/map.h b/src/map/map.h index 46b7c69d4..e8c95ed35 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -403,9 +403,9 @@ enum _sp { SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045 - SP_WEAPON_MATK, SP_BASE_MATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2050 - SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2051-2055 - SP_SKILL_USE_SP //2056 + SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049 + SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054 + SP_SKILL_USE_SP //2055 }; enum _look { diff --git a/src/map/pc.c b/src/map/pc.c index 83f1395a3..4bc7f0811 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2533,14 +2533,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val) if (sd->state.lr_flag != 2) sd->bonus.itemhealrate2 += val; break; - case SP_WEAPON_MATK: - if (sd->state.lr_flag != 2) - sd->bonus.sp_weapon_matk += val; - break; - case SP_BASE_MATK: - if (sd->state.lr_flag != 2) - sd->bonus.sp_base_matk += val; - break; + case SP_EMATK: + if(sd->state.lr_flag != 2) + sd->bonus.ematk += val; + break; case SP_FIXCASTRATE: if (sd->state.lr_flag != 2) sd->bonus.fixcastrate -= val; diff --git a/src/map/pc.h b/src/map/pc.h index 7414dc3e4..8d74b8953 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -314,11 +314,11 @@ struct map_session_data { short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; short sp_vanish_rate; short sp_vanish_per; - short sp_weapon_matk,sp_base_matk; unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] unsigned short unbreakable_equip; //100% break resistance on certain equipment unsigned short unstripable_equip; int fixcastrate,varcastrate; + int ematk; // matk bonus from equipment } bonus; // zeroed vars end here. @@ -645,6 +645,8 @@ enum equip_index { #define pc_rightside_def(sd) ((sd)->battle_status.def) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef) +#define pc_leftside_matk(sd) (status_base_matk(status_get_status_data(&(sd)->bl), (sd)->status.base_level)) +#define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->bonus.ematk) #else #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2) @@ -652,6 +654,8 @@ enum equip_index { #define pc_rightside_def(sd) ((sd)->battle_status.def2) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef) #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) ) +#define pc_leftside_matk(sd) ((sd)->battle_status.matk_min) +#define pc_rightside_matk(sd) ((sd)->battle_status.matk_max) #endif int pc_class2idx(int class_); diff --git a/src/map/skill.c b/src/map/skill.c index 63f4af5e4..7815bbe5e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -532,12 +532,10 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill return battle_config.max_heal; #ifdef RENEWAL /** - * Renewal Heal Formula (from Doddler) - * TODO: whats that( 1+ %Modifier / 100 ) ? currently using 'x1' (100/100) until found out - * - Min = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK - [(WeaponMATK * WeaponLvl) / 10] - * - Max = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK + [(WeaponMATK * WeaponLvl) / 10] + * Renewal Heal Formula + * Formula: ( [(Base Level + INT) / 5] × 30 ) × (Heal Level / 10) × (Modifiers) + MATK **/ - hp = ((((status_get_lv(src) + status_get_int(src)) / 5) * 3) * skill_lv + status_get_matk_min(src) + status_get_matk_max(src) - ((status_get_matk_max(src) * status_get_wlv(src)) / 10)) + rnd()%((((status_get_lv(src) + status_get_int(src)) / 5) * 3) * skill_lv + status_get_matk_min(src) + status_get_matk_max(src) + ((status_get_matk_max(src) * status_get_wlv(src)) / 10)); + hp = (status_get_lv(src) + status_get_int(src)) / 5 * 30 * skill_lv / 10; #else hp = (status_get_lv(src) + status_get_int(src)) / 8 * (4 + (skill_id == AB_HIGHNESSHEAL ? (sd ? pc_checkskill(sd,AL_HEAL) : 10) : skill_lv) * 8); #endif @@ -568,7 +566,41 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) hp += hp / 10; } - + +#ifdef RENEWAL + // MATK part of the RE heal formula [malufett] + // Note: in this part matk bonuses from items or skills are not applied + switch( skill_id ) { + case BA_APPLEIDUN: case PR_SANCTUARY: + case NPC_EVILLAND: break; + default: + { + struct status_data *status = status_get_status_data(src); + int min, max, wMatk, variance; + + min = max = status_base_matk(status, status_get_lv(src)); + if( status->rhw.matk > 0 ){ + wMatk = status->rhw.matk; + variance = wMatk * status->rhw.wlv / 10; + min += wMatk - variance; + max += wMatk + variance; + } + + if( sc && sc->data[SC_RECOGNIZEDSPELL] ) + min = max; + + if( sd && sd->right_weapon.overrefine > 0 ){ + min++; + max += sd->right_weapon.overrefine - 1; + } + + if(max > min) + hp += min+rnd()%(max-min); + else + hp += min; + } + } +#endif return hp; } @@ -7523,7 +7555,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, int clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); status_heal(bl,heal,0,1); - status_change_clear_buffs(bl,6); + status_change_clear_buffs(bl,4); } break; @@ -8714,10 +8746,22 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, int case SO_EL_ACTION: if (sd) { + int duration = 3000; if (!sd->ed) break; elemental_action(sd->ed, bl, tick); clif_skill_nodamage(src,bl,skillid,skilllv,1); + switch(sd->ed->db->class_){ + case 2115:case 2124: + case 2118:case 2121: + duration = 6000; + break; + case 2116:case 2119: + case 2122:case 2125: + duration = 9000; + break; + } + skill_blockpc_start(sd, skillid, duration); } break; @@ -11564,7 +11608,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, unsi status_heal(bl,heal,0,0); break; case 1: // End all negative status - status_change_clear_buffs(bl,2); + status_change_clear_buffs(bl,6); if (tsd) clif_gospel_info(tsd, 0x15); break; case 2: // Immunity to all status diff --git a/src/map/status.c b/src/map/status.c index f01bce10c..7bca41572 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -587,7 +587,7 @@ void initChangeTables(void) add_sc(WL_WHITEIMPRISON , SC_WHITEIMPRISON); set_sc_with_vfx(WL_FROSTMISTY , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2); set_sc(WL_MARSHOFABYSS , SC_MARSHOFABYSS , SI_MARSHOFABYSS , SCB_SPEED|SCB_FLEE|SCB_DEF|SCB_MDEF); - set_sc(WL_RECOGNIZEDSPELL , SC_RECOGNIZEDSPELL , SI_RECOGNIZEDSPELL , SCB_NONE); + set_sc(WL_RECOGNIZEDSPELL , SC_RECOGNIZEDSPELL , SI_RECOGNIZEDSPELL , SCB_MATK); set_sc(WL_STASIS , SC_STASIS , SI_STASIS , SCB_NONE); /** * Ranger @@ -1942,29 +1942,12 @@ static unsigned short status_base_atk(const struct block_list *bl, const struct return cap_value(str, 0, USHRT_MAX); } - -static inline unsigned short status_base_matk_max(const struct status_data *status) -{ -#ifdef RENEWAL - return status->matk_max; // in RE maximum MATK signs weapon matk, which we store in this var -#else - return status->int_+(status->int_/5)*(status->int_/5); -#endif -} - -#ifdef RENEWAL -static inline unsigned short status_base_matk_min(const struct status_data *status, int lvl) +#ifndef RENEWAL +static inline unsigned short status_base_matk_min(const struct status_data* status){ return status->int_+(status->int_/7)*(status->int_/7); } +static inline unsigned short status_base_matk_max(const struct status_data* status){ return status->int_+(status->int_/5)*(status->int_/5); } #else -static inline unsigned short status_base_matk_min(const struct status_data *status) +unsigned short status_base_matk(const struct status_data* status, int level){ return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(level/4); } #endif -{ -#ifdef RENEWAL - return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(lvl/4); -#else - return status->int_+(status->int_/7)*(status->int_/7); -#endif -} - //Fills in the misc data that can be calculated from the other status info (except for level) void status_calc_misc(struct block_list *bl, struct status_data *status, int level) @@ -1975,19 +1958,16 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev status->hit = status->flee = status->def2 = status->mdef2 = status->cri = status->flee2 = 0; -#ifdef RENEWAL - status->matk_min = status_base_matk_min(status, level); -#else - status->matk_min = status_base_matk_min(status); -#endif - status->matk_max = status_base_matk_max(status); #ifdef RENEWAL // renewal formulas + status->matk_min = status->matk_max = status_base_matk(status, level); status->hit += level + status->dex + status->luk/3 + 175; //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175 status->flee += level + status->agi + status->luk/5 + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100 status->def2 += (int)(((float)level + status->vit)/2 + ((float)status->agi/5)); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def) status->mdef2 += (int)(status->int_ + ((float)level/4) + ((float)status->dex/5) + ((float)status->vit/5)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef) #else + status->matk_min = status_base_matk_min(status); + status->matk_max = status_base_matk_max(status); status->hit += level + status->dex; status->flee += level + status->agi; status->def2 += status->vit; @@ -2527,16 +2507,10 @@ int status_calc_pc_(struct map_session_data *sd, bool first) wa->atk2 = refine_info[wlv].bonus[r-1] / 100; #ifdef RENEWAL - // in renewal max MATK is the weapon MATK - status->matk_max += sd->inventory_data[index]->matk; - - if (r) { - // renewal magic attack refine bonus - status->matk_max += refine_info[wlv].bonus[r-1] / 100; - } - - // record the weapon level for future usage - status->wlv = wlv; + wa->matk += sd->inventory_data[index]->matk; + wa->wlv = wlv; + if( r ) // renewal magic attack refine bonus + wa->matk += refine_info[wlv].bonus[r-1] / 100; #endif //Overrefine bonus. @@ -2609,11 +2583,6 @@ int status_calc_pc_(struct map_session_data *sd, bool first) status->def += (refinedef+50)/100; -#ifdef RENEWAL - // increment the weapon ATK using the MATK max value - status->matk_max += sd->bonus.sp_weapon_matk; -#endif - //Parse Cards for (i=0; i<EQI_MAX-1; i++) { current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] @@ -3807,32 +3776,47 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) } if (flag&SCB_MATK) { -#ifdef RENEWAL - status->matk_min = status_base_matk_min(status,status_get_lv(bl)); - if (sd) - status->matk_min += sd->bonus.sp_base_matk; +#ifndef RENEWAL + status->matk_min = status_base_matk_min(status) + (sd?sd->bonus.ematk:0); + status->matk_max = status_base_matk_max(status) + (sd?sd->bonus.ematk:0); #else - status->matk_min = status_base_matk_min(status); + /** + * RE MATK Formula (from irowiki:http://irowiki.org/wiki/MATK) + * MATK = (sMATK + wMATK + eMATK) * Multiplicative Modifiers + **/ + status->matk_min = status->matk_max = status_base_matk(status, status_get_lv(bl)); + if( bl->type&BL_PC ){ + if( sd->bonus.ematk > 0 ){ + status->matk_max += sd->bonus.ematk; + status->matk_min += sd->bonus.ematk; + } + if( status->rhw.matk > 0 ){ + int wMatk = status->rhw.matk; + int variance = wMatk * status->rhw.wlv / 10; + status->matk_min += wMatk - variance; + status->matk_max += wMatk + variance; + } + } #endif - status->matk_max = status_base_matk_max(status); - if (bl->type&BL_PC && sd->matk_rate != 100) { - //Bonuses from previous matk -#ifndef RENEWAL // only changed in non-renewal [Ind] status->matk_max = status->matk_max * sd->matk_rate/100; -#endif status->matk_min = status->matk_min * sd->matk_rate/100; } status->matk_min = status_calc_matk(bl, sc, status->matk_min); - -#ifndef RENEWAL // only changed in non-renewal [Ind] status->matk_max = status_calc_matk(bl, sc, status->matk_max); -#endif - if (bl->type&BL_HOM && battle_config.hom_setting&0x20) //Hom Min Matk is always the same as Max Matk + if (bl->type&BL_HOM && battle_config.hom_setting&0x20 //Hom Min Matk is always the same as Max Matk + || ( sc && sc->data[SC_RECOGNIZEDSPELL] )) status->matk_min = status->matk_max; +#ifdef RENEWAL + if( sd && sd->right_weapon.overrefine > 0){ + status->matk_min++; + status->matk_max += sd->right_weapon.overrefine - 1; + } +#endif + } if (flag&SCB_ASPD) { @@ -4018,10 +4002,17 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) clif_updatestatus(sd,SP_FLEE2); if (b_status.cri != status->cri) clif_updatestatus(sd,SP_CRITICAL); +#ifndef RENEWAL if (b_status.matk_max != status->matk_max) clif_updatestatus(sd,SP_MATK1); if (b_status.matk_min != status->matk_min) clif_updatestatus(sd,SP_MATK2); +#else + if(b_status.matk_max != status->matk_max || b_status.matk_min != status->matk_min){ + clif_updatestatus(sd,SP_MATK2); + clif_updatestatus(sd,SP_MATK1); + } +#endif if (b_status.mdef != status->mdef) { clif_updatestatus(sd,SP_MDEF1); #ifdef RENEWAL @@ -6214,6 +6205,14 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti //No defense against it (buff). rate -= (status_get_lv(bl) / 5 + status->vit / 4 + status->agi / 10)*100; // Lineal Reduction of Rate break; + case SC_MARSHOFABYSS: + //5 second (Fixed) + 25 second - {( INT + LUK ) / 20 second } + tick -= (status->int_ + status->luk) / 20 * 1000; + break; + case SC_STASIS: + //5 second (fixed) + { Stasis Skill level * 5 - (Target’s VIT + DEX) / 20 } + tick -= (status->vit + status->dex) / 20 * 1000; + break; case SC_WHITEIMPRISON: if (tick == 5000) // 100% on caster break; @@ -10556,7 +10555,7 @@ int status_change_timer_sub(struct block_list *bl, va_list ap) /*========================================== * Clears buffs/debuffs of a character. - * type&1 -> buffs, type&2 -> debuffs + * type&1 -> buffs, type&2 -> debuffs * type&4 -> especific debuffs(implemented with refresh) *------------------------------------------*/ int status_change_clear_buffs(struct block_list *bl, int type) @@ -10567,16 +10566,9 @@ int status_change_clear_buffs(struct block_list *bl, int type) if (!sc || !sc->count) return 0; - if (type&2) //Debuffs - for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) { - if(sc->data[i]) - status_change_end(bl, (sc_type)i, INVALID_TIMER); - } - if(type&4) //Toxins - for (i = SC_TOXIN; i <= SC_LEECHESEND; ++i) { - if (sc->data[i]) - status_change_end(bl, (sc_type)i, INVALID_TIMER); - } + if (type&6) //Debuffs + for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) + status_change_end(bl, (sc_type)i, INVALID_TIMER); for (i = SC_COMMON_MAX+1; i < SC_MAX; i++) { if (!sc->data[i]) @@ -10637,22 +10629,28 @@ int status_change_clear_buffs(struct block_list *bl, int type) case SC_CURSEDCIRCLE_TARGET: continue; - //Debuffs that can be removed. - case SC_CRYSTALIZE: + //Debuffs that can be removed. case SC_DEEPSLEEP: - case SC_MANDRAGORA: + case SC_BURNING: + case SC_FREEZING: + case SC_CRYSTALIZE: + case SC_TOXIN: + case SC_PARALYSE: + case SC_VENOMBLEED: + case SC_MAGICMUSHROOM: + case SC_DEATHHURT: + case SC_PYREXIA: + case SC_OBLIVIONCURSE: + case SC_LEECHESEND: case SC_MARSHOFABYSS: + case SC_MANDRAGORA: if(!(type&4)) continue; break; - case SC_QUAGMIRE: - case SC_DECREASEAGI: - case SC_BURNING: - if(!(type&2)) - continue; - break; case SC_HALLUCINATION: + case SC_QUAGMIRE: case SC_SIGNUMCRUCIS: + case SC_DECREASEAGI: case SC_SLOWDOWN: case SC_MINDBREAKER: case SC_WINKCHARM: @@ -10668,7 +10666,7 @@ int status_change_clear_buffs(struct block_list *bl, int type) case SC_FEAR: case SC_MAGNETICFIELD: case SC_NETHERWORLD: - if (!(type&2) || type == 6) //RK_Refresh is not supposed to remove these + if (!(type&2)) continue; break; //The rest are buffs that can be removed. diff --git a/src/map/status.h b/src/map/status.h index 9343b4f78..130b858e0 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1563,6 +1563,9 @@ struct weapon_atk { unsigned short atk, atk2; unsigned short range; unsigned char ele; +#ifdef RENEWAL + unsigned short matk, wlv; +#endif }; @@ -1592,13 +1595,7 @@ struct status_data { unsigned char def_ele, ele_lv, -#ifdef RENEWAL - /** - * in RE weapon level is used in several areas, keeping it here saves performance - **/ - wlv, -#endif - size, race; + size, race; struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon. }; @@ -1748,12 +1745,6 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch #define status_get_race(bl) status_get_status_data(bl)->race #define status_get_size(bl) status_get_status_data(bl)->size #define status_get_mode(bl) status_get_status_data(bl)->mode -#ifdef RENEWAL -/** - * in RE weapon level is used in several areas, keeping it here saves performance - **/ -#define status_get_wlv(bl) status_get_status_data(bl)->wlv -#endif int status_get_party_id(struct block_list *bl); int status_get_guild_id(struct block_list *bl); int status_get_emblem_id(struct block_list *bl); @@ -1808,6 +1799,10 @@ int status_check_visibility(struct block_list *src, struct block_list *target); int status_change_spread(struct block_list *src, struct block_list *bl); +#ifdef RENEWAL +unsigned short status_base_matk(const struct status_data* status, int level); +#endif + int status_readdb(void); int do_init_status(void); void do_final_status(void); |