diff options
-rw-r--r-- | npc/Changelog.txt | 6 | ||||
-rw-r--r-- | npc/cities/einbroch.txt | 19 | ||||
-rw-r--r-- | npc/cities/gonryun.txt | 17 | ||||
-rw-r--r-- | npc/cities/louyang.txt | 2 | ||||
-rw-r--r-- | npc/cities/lutie.txt | 12 | ||||
-rw-r--r-- | npc/cities/niflheim.txt | 119 | ||||
-rw-r--r-- | npc/jobs/1-1e/ninja.txt | 1 | ||||
-rw-r--r-- | npc/jobs/2-1e/StarGladiator.txt | 3 | ||||
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 1 | ||||
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 1 | ||||
-rw-r--r-- | npc/merchants/inn.txt | 19 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 7 | ||||
-rw-r--r-- | npc/quest_variables.txt | 10 | ||||
-rw-r--r-- | npc/quests/quests_niflheim.txt | 214 |
14 files changed, 188 insertions, 243 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 54b23e8a0..1ccfb0155 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -32,6 +32,12 @@ Playtester Date Added
======
+09/20
+ * Final optimization of Niflheim quests [Lupus]
+ - Book of Devil Quest uses bit-wise var MISC_QUEST | 256. Removed extra vars
+ - Piano Quest uses 1 bit-wise temp var instead of 5.
+ - Clear Niflheim garbage vars in Global_Functions.txt
+ - Added few missing NEXT; into job quests, thanks to $ephiroth
09/19
* Fixed rpsroulette.txt, giving 10 blue potions as prize instead of the 20 it said. Also fixed
a missing variable in sphinx_mask.txt. Noticed by JTE and fixed by Warian [erKURITA]
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt index c5ca2401f..121bcded2 100644 --- a/npc/cities/einbroch.txt +++ b/npc/cities/einbroch.txt @@ -123,6 +123,7 @@ s_Tower2: s_Apple:
if(Zeny < 20)goto s_NEnough;
+ set Zeny,Zeny - 20;
mes "["+ @Tower_Name$ +"]";
mes "Before I guide you to";
mes "the tower, let me check";
@@ -130,7 +131,6 @@ s_Apple: mes "your safety before I give";
mes "you the Apple Combo Set.";
next;
- set Zeny,Zeny - 20;
getitem 512,1;
goto s_Tower2;
@@ -221,11 +221,17 @@ s_Goback: mes "Thank you for using";
mes "our services.";
close2;
- set @towerwarp,rand(1,3);
- if(@towerwarp == 0)warp "einbroch.gat",218,196;
- if(@towerwarp == 1)warp "einbroch.gat",178,172;
- if(@towerwarp == 3)warp "einbroch.gat",172,228;
- end;
+ switch(rand(1,3)){
+ case 0:
+ warp "einbroch.gat",218,196;
+ end;
+ case 1:
+ warp "einbroch.gat",178,172;
+ end;
+ case 3:
+ warp "einbroch.gat",172,228;
+ end;
+ }
OnHide:
specialeffect 16;
@@ -278,7 +284,6 @@ OnUnhide: misceffect 215;
end;
-
}
einbroch.gat,232,255,5 script Khowropher 847,{
diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt index 29a30510c..2557c2c71 100644 --- a/npc/cities/gonryun.txt +++ b/npc/cities/gonryun.txt @@ -16,9 +16,6 @@ //============================================================
-
-//EventI
-
alberta.gat,245,69,4 script Public Relations#01 776,{
mes "[Waba]";
mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown.";
@@ -42,14 +39,14 @@ alberta.gat,245,69,4 script Public Relations#01 776,{ next;
menu "Let's Go!",-, "Actually... I changed my mind, sorry.",M_End;
- if (Zeny < 10000) goto L_NoZeny;
+ if (Zeny < 10000){
+ mes "[Waba]";
+ mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
+ close;
+ }
set Zeny,Zeny-10000;
warp "gon_fild01.gat",258,82;
end;
- L_NoZeny:
- mes "[Waba]";
- mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
- close;
M_End:
mes "[Waba]";
mes "Please see me again if you want to visit! I am pleased just to meet an honored guest from the Continent.";
@@ -102,7 +99,7 @@ gonryun.gat,153,64,0 script Public Relations#04 776,{ }
//===============================================================================
-//In h
+//Inn
//===============================================================================
gon_in.gat,153,35,4 script Hotel Manager 702,{
@@ -190,7 +187,7 @@ gonryun.gat,113,127,6 script Guardsman#02 780,{ }
//===============================================================================
-//
+//???
//===============================================================================
gon_in.gat,18,27,4 script Elder's Wife 771,{
diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index 29772ee64..6d1062348 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -721,12 +721,12 @@ s_Yes: mes "I am sorry, but you don't have enough money.";
close;
}
+ set Zeny,Zeny - 500;
mes "Thank for your patronage.";
mes "We are trying to provide you with";
mes "the best service, Please";
mes "come again.";
close2;
- set Zeny,Zeny - 500;
warp "lou_in01.gat",16,19;
end;
diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt index af9d8d0c2..f7df58d63 100644 --- a/npc/cities/lutie.txt +++ b/npc/cities/lutie.txt @@ -683,7 +683,7 @@ Xmas10: getitem 529,5;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
- mes "^3355FF- 5 Candy -^000000!";
+ mes "^3355FF- 5 Candy -^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
@@ -693,7 +693,7 @@ Xmas10: getitem 529,10;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
- mes "^3355FF- 10 Candy -^000000!";
+ mes "^3355FF- 10 Candy -^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
@@ -703,7 +703,7 @@ Xmas10: getitem 530,5;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
- mes "^3355FF- 5 Candy Cane-^000000!";
+ mes "^3355FF- 5 Candy Cane-^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
@@ -713,7 +713,7 @@ Xmas10: getitem 530,10;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
- mes "^3355FF- 10 Candy Cane-^000000!";
+ mes "^3355FF- 10 Candy Cane-^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
@@ -723,7 +723,7 @@ Xmas10: getitem 539,1;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
- mes "^3355FF- 1 Piece_of_Cake-^000000!";
+ mes "^3355FF- 1 Piece of Cake-^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
@@ -733,7 +733,7 @@ Xmas10: getitem 539,2;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
- mes "^3355FF- 2 Piece_of_Cake-^000000!";
+ mes "^3355FF- 2 Piece of Cake-^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt index cff870725..865e3031e 100644 --- a/npc/cities/niflheim.txt +++ b/npc/cities/niflheim.txt @@ -24,28 +24,6 @@ //= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera]
//============================================================
-//prontera.gat,164,161,4 script Traveler::NifTrav 68,{
-// mes "[Traveler]";
-// mes "I've come across some strange things in my time. Things you'd have to see to believe. Have you heard of Niffleheim, the City of the Dead?";
-// next;
-// menu "Show me, please...",M_show, "Sounds scary...Never mind...",-;
-//
-// mes "[Traveler]";
-// mes "A wise choice by any means...";
-// close;
-//M_show:
-// warp "niflheim.gat",202,171;
-// close;
-//}
-//- script EDNifTrav -1,{
-//OnInit:
-//OnMinute00:
-// disablenpc "NifTrav";
-// end;
-//OnMinute56:
-// enablenpc "NifTrav";
-// end;
-//}
niflheim.gat,52,174,3 script Kirz 796,{
mes "[Kirz]";
@@ -73,29 +51,6 @@ niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802 niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
-nif_fild01.gat,213,268,5 script Little Boy 797,{
- mes "[Marius]";
- if(niflheimlost == 1) goto L_alreadydone;
- if(lostgirl == 1) goto L_sure2;
- mes "Sairin...where are you?";
- close;
-L_alreadydone:
- mes "Thank you for helping us!";
- close;
-L_sure2:
- mes "Who are you?";
- mes "...";
- mes "You found Sairin?";
- mes "She ran to Niflheim?";
- next;
- set niflheimlost,1;
- mes "[Marius]";
- mes "Could you tell her that I am on my way?";
- mes "I am a little slow, and its very important that she knows.";
- menu "Yes",L_alreadydone, "No",-;
-
- close;
-}
niflheim.gat,195,211,5 script Gigantia 796,{
mes "[Gigantia]";
@@ -209,57 +164,31 @@ L_book2: L_book3:
set @nif_t,0;
- set @nif_random1,rand(1,10);
mes "[Ashe Bruce]";
mes "Ahahaha.... I see you are brave!!";
mes "Start reading your prayersahahahah!!";
next;
-L_MENU1:
- menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3;
-
- L_MENU1_1:
- goto L_MENU2;
-
- L_MENU1_2:
- set @nif_t,@nif_t + 10;
- goto L_MENU2;
-
- L_MENU1_3:
- goto L_MENU2;
-
-L_MENU2:
- menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3;
-
- L_MENU2_1:
- goto L_MENU3;
+ if(select("Clover.:Klaatu.:Kleitos.")==2)
+ set @nif_t,@nif_t + 10;
- L_MENU2_2:
- goto L_MENU3;
+ if(select("Verit.:Veritas.:Verata.")==3)
+ set @nif_t,@nif_t + 10;
- L_MENU2_3:
- set @nif_t,@nif_t + 10;
- goto L_MENU3;
+ if(select("Necktie.:Necklace.:Nero.:^FFFFFFNictu.^000000")==4)
+ set @nif_t,@nif_t + 10;
-L_MENU3:
- menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4;
-
- L_MENU3_1:
- goto L_score;
-
- L_MENU3_2:
- goto L_score;
-
- L_MENU3_3:
- goto L_score;
-
- L_MENU3_4:
- set @nif_t,@nif_t + 10;
- goto L_score;
-
-
-L_score:
- if (@nif_t == 30) goto L_sucess1;
mes "[Ashe Bruce]";
+ if(@nif_t == 30){
+ if(rand(9)){
+ mes "Your prayers were correctaaahhhh...";
+ mes "but your curse still remainsaaahhhh!!";
+ mes "Haahahahaha.....!!!";
+ close;
+ }
+ mes "Hahahaha!! Your curse has been lifted!!";
+ mes "Gahahahaha.....!!!";
+ close;
+ }
mes "Hahahaha!! Your prayers were wrong!!";
mes "Time to face deathohohohoho,";
mes "May you be cursed forevahahahaha!!";
@@ -272,20 +201,6 @@ L_score: monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob";
close;
-L_sucess1:
- if (@nif_random1 == 10) goto L_sucess2;
- mes "[Ashe Bruce]";
- mes "Your prayers were correctaaahhhh...";
- mes "but your curse still remainsaaahhhh!!";
- mes "Haahahahaha.....!!!";
- close;
-
-L_sucess2:
- mes "[Ashe Bruce]";
- mes "Hahahaha!! Your curse has been lifted!!";
- mes "Gahahahaha.....!!!";
- close;
-
L_back:
mes "[Ashe Bruce]";
mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index 0d8cdb8a3..03719e0be 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -35,6 +35,7 @@ N_Question: if(@qnumber==2) goto N_Q2;
if(@qnumber==3) goto N_Q3;
mes "Where can you find a Poison Toad?";
+ next;
menu "Amatsu Field",N_C,"Louyang Field",N_W,"Prontera Field",N_W,"Einbroch Field",N_W;
N_Q1:
mes "Which of these places does not have its own fields?";
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index 94ba6d3c7..66b3f2ae7 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -27,6 +27,7 @@ L_Taekwon: mes "Oooh, a Taekwon!";
mes "I don't see many of those around.";
mes "I don't suppose you're interested in becoming even stronger?";
+ next;
menu "Oh..?",-,"No, not really.",L_No;
mes "[MooHyun]";
@@ -235,7 +236,7 @@ L_Talk3: mes "I am here to teach you about";
mes "the multiple energies that";
mes "come from the stars.";
- //goto L_Itemcheck;
+ next;
L_Itemcheck:
if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3;
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index c4cc76767..fa3ef1b40 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -116,6 +116,7 @@ Larcher: mes "[Aire]";
mes "So what do you say?";
mes "Are you proposing you become a dancer? or will you be leaving like many before you.";
+ next;
menu "Fill in the form",L1,"Leave",-;
mes "[Aire]";
mes "If you do reconsider please return to me.";
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 7ea98e4b6..a5186c4a3 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -37,6 +37,7 @@ L_Taekwon: mes "[Little Boy]";
mes "Excuse me. *sniff*";
mes "I don't suppose you couldvhelp me?";
+ next;
menu "Go on...",L_Goon,"No, I'm busy.",L_No;
L_No:
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt index bc86751e4..cf41d3a8c 100644 --- a/npc/merchants/inn.txt +++ b/npc/merchants/inn.txt @@ -107,23 +107,22 @@ function script F_InnMaid { savepoint getarg(2),getarg(3),getarg(4);
close;
Mrent:
- if(Zeny < 5000) goto NoZeny;
mes getarg(0);
+ if(Zeny < 5000){
+ mes "I'm sorry, but the service charge";
+ mes "is 5,000 zeny. Please make sure";
+ mes "that you have enough money to check";
+ mes "in next time, okay?";
+ close;
+ }
+ set Zeny,Zeny - 5000;
+ percentheal 100,100;
mes "Thank you.";
mes "I hope you";
mes "enjoy your rest~";
close2;
- set Zeny,Zeny - 5000;
- percentheal 100,100;
return;
- NoZeny:
- mes getarg(0);
- mes "I'm sorry, but the service charge";
- mes "is 5,000 zeny. Please make sure";
- mes "that you have enough money to check";
- mes "in next time, okay?";
- close;
Mend:
mes getarg(0);
mes "I am waiting for a job to do.";
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index 47189cc93..d48d7b091 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Lupus, kobra_k88
//===== Current Version: =====================================
-//= 2.04
+//= 2.05
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -26,6 +26,7 @@ //= 2.02 Added $dtsglobalelig and $dts|(1<<6) to F_ClearGarbage [Evera]
//= 2.03 Added Gunslinger vars to F_ClearJobVar [Lupus]
//= 2.04 Added dtseligible 2 (becomes MISC_QUEST|128) to F_ClearGarbage [Evera]
+//= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
//============================================================
@@ -83,6 +84,10 @@ function script F_ClearGarbage { if(MORGEN >= 2) {set MISC_QUEST,MISC_QUEST | 4; set MORGEN,0;}
set nif_t,0;
set QSK1,0; set QSK2,0; set QSK3,0; set QSK4,0;
+ if(niflheimlost2) set MISC_QUEST,MISC_QUEST | 256;
+ set niflheimlost2,0; set niflheimlost,0; set lostgirl,0;
+ set nif_random,0; set nif_random1,0;
+ if(MISC_QUEST&32){set nif_quest1,0; set nif_quest2,0; set nif_quest3,0; set nif_quest4,0; set nif_quest5,0;}
return;
}
diff --git a/npc/quest_variables.txt b/npc/quest_variables.txt index 996d9267f..dc61bcaab 100644 --- a/npc/quest_variables.txt +++ b/npc/quest_variables.txt @@ -48,11 +48,6 @@ Info: The only way from Niflheim to Umbala. How to set: set MISC_QUEST,MISC_QUEST | 32;
How to check: if(MISC_QUEST & 32){}
-Quest: Piano Quest
-Info: The only way from Niflheim to Umbala.
-How to set: set MISC_QUEST,MISC_QUEST | 32;
-How to check: if(MISC_QUEST & 32){}
-
Quest: Bio Ethics Quest
Info: Bio Ethics quest for homunculus
skill for alchemists. This bit
@@ -69,6 +64,11 @@ Info: Not really a quest, but to How to set: set MISC_QUEST,MISC_QUEST|128;
How to check: if(MISC_QUEST&128){}
+Quest: Book of Devil
+Info: The Lost Girl in Niflheim.
+How to set: set MISC_QUEST,MISC_QUEST | 256;
+How to check: if(MISC_QUEST & 256){}
+
Quest: ?
Info: ?
How to set: set MISC_QUEST,MISC_QUEST | ?;
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 1f5f187f4..5fb828929 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -1,15 +1,19 @@ //===== eAthena Script =======================================
//= Quest NPCs related to Niflheim
//===== By: ==================================================
-//= Evera and The eAthena Dev Team
+//= The eAthena Dev Team
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
-//= Book of Devil and Piano Key quest
+//= Book of Devil (MISC_QUEST | 256)
+//= Piano Key Ouest (MISC_QUEST | 32)
//===== Additional Comments: =================================
-//= 1.0 Initial release, moved Book of Devil and Piano quest from npc/cities/niflheim.txt [Evera]
+//= 1.0 Initial release, moved Book of Devil and Piano quest
+//= from npc/cities/niflheim.txt [Evera]
+//= 1.1 Optimized Book of Devil quest. used bit-wise var,
+//= Optimized Piano Quest - now uses 1 variable [Lupus]
//============================================================
//=============================================================
@@ -17,14 +21,32 @@ //=============================================================
niflheim.gat,184,199,5 script Little Girl#02 793,{
mes "[Sairin]";
- if(niflheimlost2 == 1) goto L_thanks;
- if(niflheimlost == 1) goto L_foundhim;
- if(lostgirl == 1) goto L_sure2;
+ if(MISC_QUEST & 256){
+ mes "Thanks again!";
+ close;
+ }
+ if(@niflheimlost == 2){
+ mes "You found him?";
+ mes "Oh thank you!";
+ mes "Please, take this as a token of my appreciation.";
+ getitem 642,1;//Items: Book of Devil,
+ set MISC_QUEST,MISC_QUEST | 256;
+ set @niflheimlost,0;
+ close;
+ }
+ if(@niflheimlost == 1){
+M_YES:
+ set @niflheimlost,1;
+ mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
+ close;
+ }
mes "Sir, will you please help me?";
- if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
- if(BaseJob==Job_Novice) close;
+ if(BaseJob==Job_Novice){
+ mes "Oh... you are lost, too...";
+ close;
+ }
next;
- menu "Yes",-, "No",M_no;
+ menu "Yes",-, "No",M_NO;
mes "[Sairin]";
mes "My friend and I went for a hike and ended up wandering into a strange field.";
@@ -38,22 +60,37 @@ niflheim.gat,184,199,5 script Little Girl#02 793,{ mes "[Sairin]";
mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
next;
- menu "Sure",-, "No",M_no;
-L_sure2:
- set lostgirl,1;
- mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
+ menu "Sure",M_YES, "No",M_NO;
+M_NO:
close;
+}
-L_foundhim:
- mes "You found him?";
- mes "Oh thank you!";
- mes "Please, take this as a token of my appreciation.";
- getitem 642,1;//Items: Book of Devil,
- set niflheimlost2,1;
- close;
-L_thanks:
- mes "Thanks again!";
-M_no:
+nif_fild01.gat,213,268,5 script Little Boy 797,{
+ if(MISC_QUEST & 256){
+L_DONE:
+ set @niflheimlost,2;
+ mes "[Marius]";
+ mes "Thank you for helping us!";
+ close;
+ }
+ if(@niflheimlost == 2) goto L_PART2;
+ if(@niflheimlost == 1){
+ mes "[Marius]";
+ mes "Who are you?";
+ mes "...";
+ mes "You found Sairin?";
+ mes "She ran to Niflheim?";
+ next;
+L_PART2:
+ mes "[Marius]";
+ mes "Could you tell her that I am on my way?";
+ mes "I am a little slow, and its very important that she knows.";
+ next;
+ menu "Yes",L_DONE, "No",-;
+ close;
+ }
+ mes "[Marius]";
+ mes "Sairin... where are you?";
close;
}
@@ -69,7 +106,7 @@ niflheim.gat,224,243,3 script Alager 795,{ mes "I'm going to eat you...";
next;
mes "-Chomp bite slurp-";
- if (nif_quest1 == 1 || (MISC_QUEST & 32)) goto L_end;
+ if(nif_piano&1 || (MISC_QUEST & 32)) goto L_end;
percentheal -60,0;
next;
mes "[Alager]";
@@ -84,7 +121,7 @@ niflheim.gat,224,243,3 script Alager 795,{ mes "Ah, let me thank you with this,";
mes "I found it on the ground, hoho~";
getitem 7184,1;//Items: Piano Key,
- set nif_quest1, 1;
+ set nif_piano, 1;
close;
L_end:
percentheal -30,0;
@@ -103,64 +140,53 @@ nif_in.gat,105,81,3 script Crayu 794,{ mes "^FF0000The beautiful melody surrounding thy soul,^000000";
mes "^FF0000Is the key from Lord Death's wrath.^000000";
next;
- if (nif_quest2 == 1 || (MISC_QUEST & 32)) goto L_end;
- set @nif_random,rand(1,4);
mes "[Crayu]";
+ if(nif_piano&2 || (MISC_QUEST & 32)){
+ mes "I wonder what does it mean...";
+ mes "If you read it carefully,";
+ mes "it seems to have a deep meaning,";
+ mes "as if there is a mysterious secret";
+ mes "hidden within these words...";
+ close;
+ }
+ set @nif_random,rand(1,4);
mes "Heh, let me give you a little exam!";
mes "Repeat line no. " + @nif_random + " of the poem";
mes "that you have just heard to me!";
next;
input @inputstr1$;
- if (@nif_random == 2) goto L_RAN_2;
- if (@nif_random == 3) goto L_RAN_3;
- if (@nif_random == 4) goto L_RAN_4;
- //if (@nif_random == 1) goto L_RAN_1;
- L_RAN_1:
+ switch(@nif_random){
+ case 1:
set @str1$,"When the sun sets in the western hills,";
- goto L_RAN_B;
-
- L_RAN_2:
+ break;
+ case 2:
set @str1$,"Where points the velvet gloom of dawn,";
- goto L_RAN_B;
-
- L_RAN_3:
+ break;
+ case 3:
set @str1$,"The beautiful melody surrounding thy soul,";
- goto L_RAN_B;
-
- L_RAN_4:
+ break;
+ case 4:
set @str1$,"Is the key from Lord Death's wrath.";
- goto L_RAN_B;
-
- L_RAN_B:
- if (@inputstr1$ == @str1$) goto L_RAN_SC;
- mes "[Crayu]";
- mes "Aih... If you had paid more attention,";
- mes "you would have known the correct answer!";
- mes "Come back for the challenge again,";
- mes "when you have thought over it!";
- close;
-
- L_RAN_SC:
- mes "[Crayu]";
+ break;
+ }
+ mes "[Crayu]";
+ if(@inputstr1$ == @str1$){
mes "Hoho... I see you have paid attention!";
mes "I am Grey, a wandering poet of yore,";
mes "you are the best audience I have had so far,";
mes "here, take this as a reward.";
getitem 7184,1;//Items: Piano Key,
- set nif_quest2, 1;
+ set nif_piano, nif_piano|2;
next;
mes "[Crayu]";
mes "I hope you will treat other poets";
mes "as well as you treated me, farewell.";
close;
-
-L_end:
- mes "[Crayu]";
- mes "I wonder what does it mean...";
- mes "If you read it carefully,";
- mes "it seems to have a deep meaning,";
- mes "as if there is a mysterious secret";
- mes "hidden within these words...";
+ }
+ mes "Aih... If you had paid more attention,";
+ mes "you would have known the correct answer!";
+ mes "Come back for the challenge again,";
+ mes "when you have thought over it!";
close;
}
@@ -169,13 +195,13 @@ nif_in.gat,31,20,3 script Kurtz 794,{ mes "Business nowadays is really bad...";
mes "Back when I used to be alive,";
mes "my business was this bad too~!";
- if (nif_quest3 == 1 || (MISC_QUEST & 32)) close;
+ if(nif_piano&4 || (MISC_QUEST & 32)) close;
next;
mes "[Kurtz]";
mes "Hey! You there! Dump this for me";
mes "on the way out will you!";
getitem 7184,1;//Items: Piano Key,
- set nif_quest3, 1;
+ set nif_piano, nif_piano|4;
next;
mes "[Kurtz]";
mes "Why is business so bad lately...";
@@ -184,7 +210,7 @@ nif_in.gat,31,20,3 script Kurtz 794,{ }
niflheim.gat,169,71,5 script #1 111,2,2{
- if (MISC_QUEST & 32 || nif_quest4 == 1) end;
+ if(MISC_QUEST & 32 || nif_piano&8) end;
mes "- In the nearby tombs -";
mes "- you see something -";
@@ -195,16 +221,26 @@ niflheim.gat,169,71,5 script #1 111,2,2{ mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
- set nif_quest4, 1;
+ set nif_piano, nif_piano|8;
L_end:
close;
}
niflheim.gat,208,103,5 script #2 111,2,2{
- if (MISC_QUEST & 32) end;
- if (nif_quest5 == 1) goto L_key2;
- if (nif_quest5 >= 2) end;
-
+ if(MISC_QUEST & 32 || nif_piano&32) end;
+ if(nif_piano&16){
+ mes "- In the hole you have dug -";
+ mes "- there is something else -";
+ mes "- buried deep in the ground -";
+ mes "- Looks like its another fragment -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_piano, nif_piano|32;
+ L_end:
+ close;
+ }
mes "- In the nearby tombs -";
mes "- you see something -";
mes "- half buried in the ground -";
@@ -214,40 +250,19 @@ niflheim.gat,208,103,5 script #2 111,2,2{ mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
- set nif_quest5, 1;
- close;
-L_key2:
- mes "- In the hole you have dug -";
- mes "- there is something else -";
- mes "- buried deep in the ground -";
- mes "- Looks like its another fragment -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_quest5, 2;
-L_end:
+ set nif_piano, nif_piano|16;
close;
}
nif_in.gat,115,181,5 script #4 111,3,3{
mes "- You see a huge old piano -";
- if ((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
- if (MISC_QUEST & 32) mes "- with one key missing -";
- if ((MISC_QUEST & 32)==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
- close;
+ if((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
+ if(MISC_QUEST & 32) mes "- with one key missing -";
+ if(MISC_QUEST & 32 || countitem(7184) < 6) close;
-L_event:
- delitem 7184,6;//Items: Piano Key,
+ delitem 7184,countitem(7184);//Items: Piano Key,
set MISC_QUEST,MISC_QUEST | 32;
- //clear auxiliary vars now
- set nif_quest1, 0;
- set nif_quest2, 0;
- set nif_quest3, 0;
- set nif_quest4, 0;
- set nif_quest5, 0;
- set nif_random,0; //clear garbage from the previous version of the script
- set nif_random1,0; //clear garbage
+ set nif_piano, 0;
mes "- You slide the 6 piano keys one -";
mes "- by one into the missing slots -";
mes "- on the piano, but you realize -";
@@ -258,7 +273,6 @@ L_event: nif_in.gat,118,151,5 script #5 111,3,3{
if((MISC_QUEST & 32)==0) end;
-
mes "- The very moment the long shadow -";
mes "- of your body falls on the piano -";
next;
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