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-rw-r--r--Changelog.txt3
-rw-r--r--conf-tmpl/battle_athena.conf6
2 files changed, 6 insertions, 3 deletions
diff --git a/Changelog.txt b/Changelog.txt
index d6ea6c36c..17f5f06ba 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -9,6 +9,9 @@ Date Added
skill_db[500-514]
- Corrected Hilt Binding
- Corrected Assassin Cross' dual wield
+ - Changed player_cloak_check_type to yes by default and edited description
+ since it's already fully implemented.
+
11/22
* (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri]
-Usage: addGM(account_id,level);
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf
index 2ea5df5bf..1dc143957 100644
--- a/conf-tmpl/battle_athena.conf
+++ b/conf-tmpl/battle_athena.conf
@@ -462,9 +462,9 @@ player_skill_nofootset: yes
monster_skill_nofootset: yes
// When a player is cloaking, Whether the wall is checked or not. (Note 1)
-// Note: Gravity announced that they were changing cloaking so it would
-// not need a wall, but this was never implemented. I set to no, for fun.
-player_cloak_check_type: no
+// Note: When set to yes players can still cloak away from walls, but cannot move
+// as well as receive movement penalties if the skill level is below 3.
+player_cloak_check_type: yes
// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
monster_cloak_check_type: no