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-rw-r--r--src/map/unit.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 5497f8c2e..80c4a7260 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -198,11 +198,14 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
return 0;
if (md->min_chase > md->db->range2) md->min_chase--;
//Walk skills are triggered regardless of target due to the idle-walk mob state.
- //However, avoid triggering them when there's a forced stop-walk call
- //(tid == -1) or client desync problems can appear.
- if(tid != -1 && !(ud->walk_count%WALK_SKILL_INTERVAL) &&
+ //But avoid triggering on stop-walk calls.
+ if(tid != -1 &&
+ !(ud->walk_count%WALK_SKILL_INTERVAL) &&
mobskill_use(md, tick, -1))
+ {
+ clif_fixpos(bl); //Fix position as walk has been cancelled.
return 0;
+ }
}
if(tid == -1) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant.