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-rw-r--r--Changelog-Trunk.txt6
-rw-r--r--src/map/clif.c66
-rw-r--r--src/map/clif.h2
-rw-r--r--src/map/map.c8
-rw-r--r--src/map/path.c2
-rw-r--r--src/map/skill.c37
-rw-r--r--src/map/unit.c8
7 files changed, 66 insertions, 63 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 16f9accbb..ce4fbc3d3 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/10/04
+ * Corrected Icewall skill to be closer to official behavior
+ - now works on occupied squares (previously it disappeared)
+ - now you can walk out of an icewall square (removed code that blocked
+ pathfinding if the origin cell was of a nonwalkable type)
+ - added back the hack where mapcell changes are broadcast to whole map
+ (prevents client from leaving the cells non-walkable if you warp away)
* Removed integer mob skill state/target definition support (unused)
* Added script source error reporting to countitem() (topic:167165)
* Fixed a compile problem when hotkey saving is disabled (topic:167265)
diff --git a/src/map/clif.c b/src/map/clif.c
index a66bd72d5..6331a6201 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -274,18 +274,15 @@ int clif_send_sub(struct block_list *bl, va_list ap)
int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type)
{
int i;
- struct map_session_data *sd = NULL;
+ struct map_session_data *sd;
struct party_data *p = NULL;
struct guild *g = NULL;
int x0 = 0, x1 = 0, y0 = 0, y1 = 0, fd;
- if (type != ALL_CLIENT &&
- type != CHAT_MAINCHAT) {
+ if( type != ALL_CLIENT && type != CHAT_MAINCHAT )
nullpo_retr(0, bl);
- if (bl->type == BL_PC) {
- sd = (struct map_session_data *)bl;
- }
- }
+
+ BL_CAST(BL_PC, bl, sd);
switch(type) {
case ALL_CLIENT: //All player clients.
@@ -3869,30 +3866,27 @@ void clif_standing(struct block_list* bl)
}
/*==========================================
- *
+ * Inform client(s) about a map-cell change
*------------------------------------------*/
-void clif_changemapcell(int fd, short m, short x, short y, int type)
+void clif_changemapcell(int fd, struct block_list* pos, int type, enum send_target target)
{
unsigned char buf[32];
+ nullpo_retv(pos);
WBUFW(buf,0) = 0x192;
- WBUFW(buf,2) = x;
- WBUFW(buf,4) = y;
+ WBUFW(buf,2) = pos->x;
+ WBUFW(buf,4) = pos->y;
WBUFW(buf,6) = type;
- mapindex_getmapname_ext(map[m].name,(char*)WBUFP(buf,8));
+ mapindex_getmapname_ext(map[pos->m].name,(char*)WBUFP(buf,8));
- if (fd == 0) {
- struct block_list bl;
- bl.type = BL_NUL;
- bl.m = m;
- bl.x = x;
- bl.y = y;
- clif_send(buf,packet_len(0x192),&bl,AREA);
- } else {
+ if( fd )
+ {
WFIFOHEAD(fd,packet_len(0x192));
memcpy(WFIFOP(fd,0), buf, packet_len(0x192));
WFIFOSET(fd,packet_len(0x192));
}
+ else
+ clif_send(buf,packet_len(0x192),pos,target);
}
/*==========================================
@@ -3957,7 +3951,7 @@ static void clif_getareachar_skillunit(struct map_session_data *sd, struct skill
WFIFOSET(fd,packet_len(0x11f));
if(unit->group->skill_id == WZ_ICEWALL)
- clif_changemapcell(fd,unit->bl.m,unit->bl.x,unit->bl.y,5);
+ clif_changemapcell(fd,&unit->bl,5,SELF);
}
/*==========================================
@@ -3973,7 +3967,21 @@ static void clif_clearchar_skillunit(struct skill_unit *unit, int fd)
WFIFOSET(fd,packet_len(0x120));
if(unit->group && unit->group->skill_id == WZ_ICEWALL)
- clif_changemapcell(fd,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2);
+ clif_changemapcell(fd,&unit->bl,unit->val2,SELF);
+}
+
+/*==========================================
+ * 場所スキルエフェクト削除
+ *------------------------------------------*/
+void clif_skill_delunit(struct skill_unit *unit)
+{
+ unsigned char buf[16];
+
+ nullpo_retv(unit);
+
+ WBUFW(buf, 0)=0x120;
+ WBUFL(buf, 2)=unit->bl.id;
+ clif_send(buf,packet_len(0x120),&unit->bl,AREA);
}
/*==========================================
@@ -4555,20 +4563,6 @@ void clif_skill_setunit(struct skill_unit *unit)
}
/*==========================================
- * 場所スキルエフェクト削除
- *------------------------------------------*/
-void clif_skill_delunit(struct skill_unit *unit)
-{
- unsigned char buf[16];
-
- nullpo_retv(unit);
-
- WBUFW(buf, 0)=0x120;
- WBUFL(buf, 2)=unit->bl.id;
- clif_send(buf,packet_len(0x120),&unit->bl,AREA);
-}
-
-/*==========================================
* ワープ場所選択
*------------------------------------------*/
void clif_skill_warppoint(struct map_session_data* sd, int skill_num, int skill_lv, int map1, int map2, int map3, int map4)
diff --git a/src/map/clif.h b/src/map/clif.h
index 4361c1895..159a255ec 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -229,7 +229,7 @@ int clif_marionette(struct block_list *src, struct block_list *target);
int clif_spiritball(struct map_session_data *sd);
int clif_combo_delay(struct block_list *src,int wait);
int clif_bladestop(struct block_list *src,struct block_list *dst,int bool_);
-void clif_changemapcell(int fd, short m, short x, short y, int type);
+void clif_changemapcell(int fd, struct block_list* pos, int type, enum send_target target);
int clif_status_load(struct block_list *bl,int type, int flag);
int clif_status_change(struct block_list *bl,int type,int flag);
diff --git a/src/map/map.c b/src/map/map.c
index 668929dfc..967edbab9 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -2189,25 +2189,25 @@ int map_calc_dir(struct block_list* src, int x, int y)
}
else if( dx >= 0 && dy >=0 )
{ // upper-right
- if( dx*2-1 < dy ) dir = 0; // up
+ if( dx*2 <= dy ) dir = 0; // up
else if( dx > dy*2 ) dir = 6; // right
else dir = 7; // up-right
}
else if( dx >= 0 && dy <= 0 )
{ // lower-right
- if( dx*2-1 < -dy ) dir = 4; // down
+ if( dx*2 <= -dy ) dir = 4; // down
else if( dx > -dy*2 ) dir = 6; // right
else dir = 5; // down-right
}
else if( dx <= 0 && dy <= 0 )
{ // lower-left
- if( dx*2+1 > dy ) dir = 4; // down
+ if( dx*2 >= dy ) dir = 4; // down
else if( dx < dy*2 ) dir = 2; // left
else dir = 3; // down-left
}
else
{ // upper-left
- if( -dx*2-1 < dy ) dir = 0; // up
+ if( -dx*2 <= dy ) dir = 0; // up
else if( -dx > dy*2 ) dir = 2; // left
else dir = 1; // up-left
diff --git a/src/map/path.c b/src/map/path.c
index 52c34756a..9f173fc54 100644
--- a/src/map/path.c
+++ b/src/map/path.c
@@ -324,7 +324,7 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1
//Do not check starting cell as that would get you stuck.
if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys )
#else
- if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys || map_getcellp(md,x0,y0,flag2) )
+ if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,flag2)*/ )
#endif
return -1;
if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,flag2) )
diff --git a/src/map/skill.c b/src/map/skill.c
index 47a591eed..3e2821464 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2957,7 +2957,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
//HACK: since knockback officially defaults to the left, the client also turns to the left... therefore,
// make the caster look in the direction of the target
unit_setdir(src, (dir+4)%8);
- clif_changed_dir(src, AREA);
}
}
@@ -7017,7 +7016,14 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
if(celltype==5 || celltype==1)
alive=0;
else
- clif_changemapcell(0,src->m,ux,uy,5);
+ {
+ struct block_list bl;
+ bl.type = BL_NUL;
+ bl.m = src->m;
+ bl.x = ux;
+ bl.y = uy;
+ clif_changemapcell(0,&bl,5,AREA);
+ }
}
if(alive){
@@ -7187,11 +7193,12 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
sc_start4(bl,type,100,sg->skill_lv,0,BCT_ENEMY,sg->group_id,sg->limit);
break;
- case UNT_ICEWALL: //Destroy the cell. [Skotlex]
- src->val1 = 0;
- if(src->limit + sg->tick > tick + 700)
- src->limit = DIFF_TICK(tick+700,sg->tick);
- break;
+// officially, icewall has no problems existing on occupied cells [ultramage]
+// case UNT_ICEWALL: //Destroy the cell. [Skotlex]
+// src->val1 = 0;
+// if(src->limit + sg->tick > tick + 700)
+// src->limit = DIFF_TICK(tick+700,sg->tick);
+// break;
case UNT_MOONLIT:
//Knockback out of area if affected char isn't in Moonlit effect
@@ -7839,7 +7846,9 @@ int skill_unit_onlimit (struct skill_unit *src, unsigned int tick, int flag)
break;
case UNT_ICEWALL:
- clif_changemapcell(0,src->bl.m,src->bl.x,src->bl.y,src->val2);
+ // hack to prevent client from leaving cells unwalkable
+ //FIXME: this should be done individually in insight/outsight code instead [ultramage]
+ clif_changemapcell(0,&src->bl,src->val2,ALL_SAMEMAP);
break;
case UNT_CALLFAMILY:
if (!flag)
@@ -9922,21 +9931,19 @@ int skill_delunit (struct skill_unit *unit, int flag)
struct skill_unit_group *group;
nullpo_retr(0, unit);
- if(!unit->alive)
+ if( !unit->alive )
return 0;
nullpo_retr(0, group=unit->group);
// invoke onlimit event
- skill_unit_onlimit( unit,gettick(), flag);
+ skill_unit_onlimit(unit, gettick(), flag);
- if (group->state.song_dance&0x1) //Restore dissonance effect.
+ if( group->state.song_dance&0x1 ) //Restore dissonance effect.
skill_dance_overlap(unit, 0);
// invoke onout event
- if (!unit->range) {
- map_foreachincell(skill_unit_effect,unit->bl.m,
- unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),4);
- }
+ if( !unit->range )
+ map_foreachincell(skill_unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),4);
switch (group->skill_id) {
case AL_PNEUMA:
diff --git a/src/map/unit.c b/src/map/unit.c
index 17d9581f1..ddc590396 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -457,13 +457,9 @@ int unit_run(struct block_list *bl)
int unit_escape(struct block_list *bl, struct block_list *target, int dist)
{
int dir = map_calc_dir(target, bl->x, bl->y);
- while (dist > 0 && map_getcell(bl->m,
- bl->x + dist*dirx[dir], bl->y + dist*diry[dir],
- CELL_CHKNOREACH))
+ while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
dist--;
- return (dist > 0 && unit_walktoxy(bl,
- bl->x + dist*dirx[dir], bl->y + dist*diry[dir],
- 0));
+ return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
}
//Instant warp function.