diff options
-rw-r--r-- | npc/Changelog.txt | 4 | ||||
-rw-r--r-- | npc/cities/louyang.txt | 192 | ||||
-rw-r--r-- | npc/cities/rachel.txt | 665 | ||||
-rw-r--r-- | npc/guides/guides_louyang.txt | 297 | ||||
-rw-r--r-- | npc/jobs/1-1e/taekwon.txt | 527 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 5 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 1 |
7 files changed, 1363 insertions, 328 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 203ec41fc..22a22c607 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -33,6 +33,10 @@ KarLaeda Date Added
======
+10/26
+ * Replaced previous TK Job Quest with this one [Tsuyuki]
+ - Updated Lighthalzen City & Rachel City NPC
+ - Replaced Louyang Guide with new, 100% correct iRO dialogues
10/25
* Got rid of colned maps. Replaced them by their originals [Lupus]
new_1-?.gnd -> new_zone0?.gnd
diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index 6d1062348..f751a1f10 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -8,7 +8,7 @@ //= MasterOfMuppets (2.0)
//= eAthena Dev Team
//===== Current Version: =====================================
-//= 2.7a
+//= 2.7b
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
@@ -34,6 +34,7 @@ //= 2.6a Updated a few names with new item_db.txt names [Evera]
//= 2.7 Split quests to quests/quests_louyang.txt [Evera]
//= 2.7a Minor optimizations before Louyang quests [Lupus]
+//= 2.7b Moved guides to the Guides folder [Lupus]
//============================================================
alberta.gat,245,45,4 script Girl#02 815,{
@@ -136,195 +137,6 @@ M_CANCEL: close;
}
-louyang.gat,224,104,4 script Representative#01 818,{
- mes "[Representative]";
- mes "Welcome to Louyang,";
- mes "an ancient land with";
- mes "a history full of tales";
- mes "of bravery.";
- next;
- mes "[Representative]";
- mes "We now provide an ocean lane to accommodate foreign travelers and intercultural exchange from which all can benefit.";
- next;
- mes "[Representative]";
- mes "Louyang is famous for it's elaborate history, as well as specialties that are unique to this nation. Please take your time and enjoy your stay.";
- next;
- menu "Ask Building Locations.",-,"Remove all marks from mini-map.",M_REMOVE,"Cancel",M_CANCEL;
-
- mes "[Representative]";
- mes "Where would you like to go?";
- menu "Dragon castle",-,"Doctor's Office",M_DOC,"The City Hall",M_CHALL,"The Weapon Shop",M_WEP,"The Tool Shop",M_TOOL,"The Tavern",M_TAVERN;
-
- mes "[Representative]";
- mes "The Dragon Castle is located at ^FFCCFF+^000000.";
- mes "It is where all the nobles reside,";
- mes "including our lord.";
- next;
- viewpoint 1,218,252,1,0xFFCCFF;
- mes "[Representative]";
- mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
- close;
-
-M_DOC:
- mes "[Representative]";
- mes "We have a very skillful doctor";
- mes "You can find her office at ^FFFF00+^000000.";
- next;
- viewpoint 1,263,93,2,0xFFFF00;
- mes "[Representative]";
- mes "It is said that there";
- mes "is no disease she cannot cure.";
- mes "Well, I can't guarantee if that's true or not.";
- close;
-
-M_CHALL:
- mes "[Representative]";
- mes "We have a City Hall where the federal government operates.";
- mes "It is located at ^AFAFAF+^000000.";
- next;
- viewpoint 1,310,79,3,0xAFAFAF;
- mes "[Representative]";
- mes "If you have any problems, you should talk with the employees in City Hall.";
- close;
-
-M_WEP:
- mes "[Representative]";
- mes "The Weapon Shop is located at ^00FF00+^000000.";
- next;
- viewpoint 1,145,175,4,0x00FF00;
- mes "[Representative]";
- mes "You will see marvelous weapons forged by the well-experienced blacksmiths of Louyang.";
- close;
-
-M_TOOL:
- mes "[Representative]";
- mes "The Tool Shop is located at ^0000FF+^000000.";
- next;
- viewpoint 1,136,97,5,0x0000FF;
- mes "[Representative]";
- mes "Knowing your enemy is half the battle!";
- mes "It's also safer to prepare yourself than the be sorry later. Why don't you go check their supplies?";
- close;
-
-M_TAVERN:
- mes "[Representative]";
- mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
- next;
- viewpoint 1,279,168,6,0x00FF00;
- close;
-
-M_REMOVE:
- viewpoint 2,218,252,1,0xFFCCFF;
- viewpoint 2,263,93,2,0xFFFF00;
- viewpoint 2,310,79,3,0xAFAFAF;
- viewpoint 2,145,175,4,0x00FF00;
- viewpoint 2,136,97,5,0x0000FF;
- viewpoint 2,279,168,6,0x00FF00;
- mes "[Representative]";
- mes "Done! All the marks on your mini-map are erased. Feel free to ask me about building location whenever you need to.";
- close;
-
-M_CANCEL:
- mes "[Representative]";
- mes "I understand that you want to explore Louyang and see the sights for youself. Alright then,";
- mes "Take care!";
- close;
-}
-
-louyang.gat,213,214,4 script Soldier#10 825,{
- mes "[Soldier]";
- mes "Welcome to louyang, a city with a long and colorful history.";
- next;
- mes "[Soldier]";
- mes "Recently we've developed an ocean lane to accommodate positive exchange with foreign nations.";
- next;
- mes "[Soldier]";
- mes "Louyang is well-known for various specialties in addition to its right. Here you can find many things unique to our land.";
- next;
- mes "[Soldier]";
- mes "Please take your time and we invite you to enjoy your trip here in Louyang.";
- next;
- menu "Ask Building Locations.",-,"Remove all marks from mini-map.",M_REMOVE,"Cancel",M_CANCEL;
-
- mes "[Soldier]";
- mes "Where would you like to go?";
- menu "Dragon castle",-,"Doctor's Office",M_DOC,"The City Hall",M_CHALL,"The Weapon Shop",M_WEP,"The Tool Shop",M_TOOL,"The Tavern",M_TAVERN;
-
- mes "[Soldier]";
- mes "The Dragon Castle is located at ^FFCCFF+^000000.";
- mes "It is where all the nobles reside,";
- mes "including our lord.";
- next;
- viewpoint 1,218,252,1,0xFFCCFF;
- mes "[Soldier]";
- mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
- close;
-
-M_DOC:
- mes "[Soldier]";
- mes "We have a very skillful doctor";
- mes "You can find her office at ^FFFF00+^000000.";
- next;
- viewpoint 1,263,93,2,0xFFFF00;
- mes "[Soldier]";
- mes "It is said that there";
- mes "is no disease she cannot cure.";
- mes "Well, I can't guarantee if that's true or not.";
- close;
-
-M_CHALL:
- mes "[Soldier]";
- mes "We have a City Hall where the federal government operates.";
- mes "It is located at ^AFAFAF+^000000.";
- next;
- viewpoint 1,310,79,3,0xAFAFAF;
- mes "[Soldier]";
- mes "If you have any problems, you should talk with the employees in City Hall.";
- close;
-
-M_WEP:
- mes "[Soldier]";
- mes "The Weapon Shop is located at ^00FF00+^000000.";
- next;
- viewpoint 1,145,175,4,0x00FF00;
- mes "[Soldier]";
- mes "You will see marvelous weapons forged by the well-experienced blacksmiths of Louyang.";
- close;
-
-M_TOOL:
- mes "[Soldier]";
- mes "The Tool Shop is located at ^0000FF+^000000.";
- next;
- viewpoint 1,136,97,5,0x0000FF;
- mes "[Soldier]";
- mes "Knowing your enemy is half the battle!";
- mes "It's also safer to prepare yourself than the be sorry later. Why don't you go check their supplies?";
- close;
-
-M_TAVERN:
- mes "[Soldier]";
- mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
- next;
- viewpoint 1,279,168,6,0x00FF00;
- close;
-
-M_REMOVE:
- viewpoint 2,218,252,1,0xFFCCFF;
- viewpoint 2,263,93,2,0xFFFF00;
- viewpoint 2,310,79,3,0xAFAFAF;
- viewpoint 2,145,175,4,0x00FF00;
- viewpoint 2,136,97,5,0x0000FF;
- viewpoint 2,279,168,6,0x00FF00;
- mes "[Soldier]";
- mes "Done! All the marks on your mini-map are erased. Feel free to ask me about building location whenever you need to.";
- close;
-
-M_CANCEL:
- mes "[Soldier]";
- mes "I guess it's fun sometimes to go exploring on your own. Take care.";
- close;
-}
-
louyang.gat,261,123,4 script Chi Wu Ping 824,{
mes "[Chi Wu Ping]";
mes "I don't feel good...";
diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt index 2367db09c..d4e180ff6 100644 --- a/npc/cities/rachel.txt +++ b/npc/cities/rachel.txt @@ -1,23 +1,642 @@ -//===== eAthena script =======================================
-//= Rachel Town script
-//===== By: ==================================================
-//= erKURITA & RockmanEXE
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any eAthena Version; RO Episode XX
-//===== Description: =========================================
-//= Rachel Town Npcs
-//============================================================
-//===== Additional Comments: =================================
-//= 1.0 Temporal NPC Locations. Will add 2 of these npc's
-//= true script. Special thanks to RockmanEXE. [erKURITA]
-//============================================================
-
-rachel.gat,109,138,4 script Zondaman#Rachel 874,{end;}
-
-rachel.gat,138,146,5 script Guide#Rachel 934,{end;}
-ra_fild12.gat,45,231,2 script Guard#Field1 934,{end;}
-rachel.gat,268,120,2 script Guard#Field3 934,{end;}
-rachel.gat,31,130,2 script Guard#Field4 934,{end;}
-rachel.gat,125,33,5 script Guard#Field5 934,{end;}
+//===== Freya Script ======================================= +//= Rachel City NPCs +//===== By: ================================================== +//= Tsuyuki and Harp +//===== Current Version: ===================================== +//= 0.5 +//===== Compatible With: ===================================== +//= Freya +//===== Description: ========================================= +//= Arunafeltz NPCs +//===== Additional Comments: ================================= +//= 0.5 Text translated from Korean > English, incomplete, +//= possibly missing some NPCs and missing all quests. +//============================================================ + + +ra_fild12.gat,45,230,3 script Airport Guide 934,{ + + mes "[Airport Guide]"; + mes "This international airline, which is run by Shubaltz, runs from Arunafeltz to Richelmanhole."; + mes "If you are looking for the airport, please follow the minimap to the indicated spot."; + //looks like there's blinking at the far edge of the map - middle right. + close; +} + +rachel.gat,268,120,1 script Rachel Guard#01 934,{ + + mes "[Rachel Guard]"; + mes "This is the holy capital of ancient"; + mes "Arunafeltz, Rachel. Please consult"; + mes "the guide in the center point for"; + mes "further information and guidance"; + mes "regarding various services offered here."; + close; +} + +rachel.gat,261,175,3 script Kid 914,{ + + mes "[Mankoo]"; + mes "Ahhh my gosh"; + mes "I was playing catch with Himuhimu, but"; + mes "I haven't seen him in an hour."; + next; + mes "[Mankoo]"; + mes "I wanted to tell him that I need to"; + mes "go home because I'm really hungry..."; + mes "Himuhimu, come out already~!"; + close; +} + +rachel.gat,201,174,3 script Freya Follower 926,{ + + mes "[Freya Follower]"; + mes "Arunafeltz is a country that believes 'Praymyiang'."; + mes "They call Arunafeltz an old country."; + next; + mes "[Freya Follower]"; + mes "There are some peculiarly dressed people"; + mes "around here, no? The people who wear a hat like"; + mes "me or just a mask are called an 'ordinary follower."; + mes "Of course, everyone is a follower of Freya, but shall"; + mes "I say.. they're a bit more faithful followers?"; + next; + mes "[Freya Follower]"; + mes "The people wearing clean neat white outfits"; + mes "are the 'bishops'. They take care of various deeds"; + mes "inside the Temple."; + next; + mes "[Freya Follower]"; + mes "And the ones to address the Pope and sacrifice"; + mes "themselves the most for Arunafeltz are the Great Bishops."; + mes "Their outfits are a bit more flamboyant than the normal"; + mes " 'bishops', so you can spot them easily."; + next; + mes "[Freya Follower]"; + mes "The Great Bishops seem to be really busy"; + mes "people, so it would be advised not to get in their way."; + close; +} + +rachel.gat,157,183,3 script Follower Ustiala 916,{ + + mes "[Ustialla]"; + mes "May the blessings of Freya be with you..."; + next; + mes "[Ustialla]"; + mes "A visitor from a foreign land, are you?"; + mes "Surely it was Freya that has guided you into wandering to Arunafeltz."; + mes "We followers of Freya ... all Freya followers."; //not sure what she's saying here. + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh... Hello."; + next; + menu "I'm here to recieve the teachings of Freya",-,"I'm just here to tour",L_menu2; + + mes "[Ustialla]"; + mes "The day that our all knowing Freya ressurects,"; + mes "she shall lead all of us to Valhalla."; + mes "May the blessings of Freya be with you as well!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What do you do here?"; + next; + mes "[Ustialla]"; + mes "May Freya be with you..."; + next; + mes "[Ustialla]"; + mes "Although Freya is asleep for now, Freya is"; + mes "always watching us."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Freya is asleep?"; + next; + mes "[Ustialla]"; + mes "Yes, Freya is asleep."; + mes "Long long ago in the Thousand Year War, Freya"; + mes "waged a war against the Demons for the humans,"; + mes "but in the process used up all her power for you and me."; + mes "Freya now rests in a holy place only meant for her."; + next; + mes "["+strcharinfo(0)+"]"; + mes "How do you know this?"; + next; + mes "[Ustialla]"; + mes "It is the truth that all Freya believers know."; + mes "Freya speaks to us through The Pope, who is the"; + mes "human embodiment of Freya."; + next; + mes "["+strcharinfo(0)+"]"; + mes "The Pope?"; // is the pope evil? o_O Does this mean Freya is evil? lol + next; + mes "[Ustialla]"; + mes "Yes. The pope is a brilliantly white and"; + mes "beautiful - he/she is a glorious person. "; + mes "It's proof of being the embodiment of Freya."; + next; + mes "[Ustialla]"; + mes "Yet compared to the Pope, our Megatio..."; + mes "I stay here in my village, alway offering prayers"; + mes "for the forgiveness of our Megatio."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Did Megatio commit a sin?"; + next; + mes "[Ustialla]"; + mes "Egatio has been wilting away since a while ago.."; + mes "Fate is decided by the gods"; + mes "This child must have gained the resentment of Freya."; + next; + mes "[Ustialla]"; + mes "If we continue praying, I'm sure Freya will forgive"; + mes "Megatio since Freya is a beautiful but also generous Goddess."; + next; + mes "["+strcharinfo(0)+"]"; + mes "'......'"; + mes "'She's sounds crazy...'"; + next; + mes "[Ustialla]"; + mes "Oh, that's right, my guest from afar, will you"; + mes "heed a request from us?"; + mes "Freya is a beautiful goddess. All beautiful things"; + mes "in the world are meant for her."; + next; + mes "[Ustialla]"; + mes "A while ago I attained a precious necklace made by"; + mes "Dwarves, which rarely show themselves."; + mes "The pawn shop owner sold to to me cheaply even though"; + mes "he went through a lot of trouble to get the necklace."; + next; + mes "[Ustialla]"; + mes "If this necklace were to shine brighter, then I think"; + mes "Freya would bless us more... Can you please help me?"; + mes "I have to pray for this child in this village,"; + mes "so I can't move from here."; + next; + mes "["+strcharinfo(0)+"]"; + mes "What do I have to do?"; + next; + mes "[Ustialla]"; + mes "Maheeo, who will only battle with the greatest"; + mes "magicians, left for the Ice Cave up north to"; + mes "defeat Ktullanux."; + next; + mes "[Ustialla]"; + mes " ... "; + next; + menu "Sorry, but I'd rather not get involved..",-,"OK, leave it up to me.",L_Helpout; + mes "[Ustialla]"; + mes "Oh.. I see.. I guess even if we share the"; + mes "same faith, we're just strangers in the end.."; + close; + + L_Menu2: // No Info + close; + + L_Helpout: // No Info + close; + +} + +rachel.gat,141,168,5 script Looking for Someone 916,{ // No Info + + end; +} + +rachel.gat,151,155,3 script Kid 921,{ + + mes "[Kid]"; + mes "When I grow up, I'm going to become a traveller that"; + mes "travels a lot to foreign countries."; + mes "I can't wait to visit far places, here and there!"; + next; + mes "[Kid]"; + mes "And then if I find a town I really like, maybe I'll settle"; + mes "in there... I don't like my town here, so I want to"; + mes "live somewhere nicer."; + next; + mes "[Kid]"; + mes "There's actually someone who's doing the opposite of what"; + mes "I want to do and has moved in here from afar.."; + mes "What was her name? M.. May.. Who cares?"; + next; + mes "[Kid]"; + mes "Maybe some people like this down, but I can't wait 'til I become"; + mes "a great traveller so I can leave this place."; + close; +} + +rachel.gat,124,132,1 script Town Native 921,{ + + mes "[Town Native]"; + mes "May Freya's blessings be with you..."; + next; + mes "[Town Native]"; + mes "Freya is the goddess of love and beauty."; + mes "Do you suppose that if I were to pray a lot to"; + mes "Freya that I'd be able to hook up with woman as"; + mes "beautiful as Freya?"; + close; +} + +rachel.gat,109,138,5 script Cool Event Corp 874,{ + +// mes "[Cool Event Corp Employee]"; +// mes "Welcome to Cool Event Corp. We always"; +// mes "bring you the best service."; +// mes "What service do you need?"; +// next; +// mes "Use Save Service",Z_end,"Use Storage Service",Z_end,"Use Cart //Service",Z_end,"End Conversation",Z_end; +// +// Z_end: +// close; + end; +} + +ra_in01.gat,376,68,4 script Hotel Employee 931,{ + + mes "[Hotel Employee]"; + mes "My Freya's blessings be with you..."; + mes "Welcome to Rachel Hotel. Our Hotel takes pride in being"; + mes "as comfortable as Freya's endless love."; + next; + menu "Save",H_end,"Rest here - 5000z",H_end,"End Conversation",H_end; + + H_end: + close; +} + +rachel.gat,197,137,3 script Wandering Citizen 51,{ + + mes "[Wandering Citizen]"; + mes "Oh oh~ I'm the wandering citizen wandering to various lands~"; + next; + mes "[Wandering Citizen]"; + mes "Today I followed a beautiful light and arrived in Racheeeeeel."; + next; + mes "[Wandering Citizen]"; + mes "But then I heard thaaaat..."; + next; + mes "[Wandering Citizen]"; + mes "The young missy Pope~"; + next; + mes "[Wandering Citizen]"; + mes "Who is delicate like a flower and brilliantly pure~"; + mes"Lives inside the temple~"; + next; + mes "[Wandering Citizen]"; + mes "Now how can I meet the Pope~~?"; + mes "Must I tempt her out with beautiful poems and song?"; + mes "O passer by~~ Tell me how~~ "; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That was terrible."; + next; + mes "[Wandering Citizen]"; + mes "....................."; + emotion 28; + close; +} + +rachel.gat,138,73,3 script Speechless Shopkeeper 85,{ + + mes "[Speechless Shopkeeper]"; + mes "Jeez business is slow today."; + mes "I better call it a day, close up, and go home."; + close; +} + +rachel.gat,120,46,3 script Idle Shopkeeper 85,{ + + mes "[Idle Shopkeeper]"; + mes "There's not even a single fly..."; + mes "Maybe I should give up on this too..."; + close; +} + +rachel.gat,125,33,5 script Shopkeeper 85,{ + + end; +} + +rachel.gat,206,30,3 script Freya Bishop 920,{ + + mes "[Freya Bishop]"; + mes "I'm bored..."; + next; + mes "[Freya Bishop]"; + mes "I said I'm bored!!!"; + next; + menu "Oh... I see.",-,"Want me to entertain you?",L_fun; + + mes "[Freya Bishop]"; + mes "Hmph.. You sure are a boring one."; + close; + L_fun: + close; +} + +rachel.gat,243,37,3 script Kid 921,{ + + mes "[Kid]"; + mes "Stop trying to pat my head!"; + mes "Don't touch me!!"; + next; + mes "[Kid]"; + mes "Didn't I say don't pat me?"; + mes "Grrr.."; + next; + mes "[Kid]"; + mes "Where did you come from?"; + next; + mes "[Kid]"; + mes "Overseas?"; + mes "Overseas, you say?"; + next; + mes "[Kid]"; + mes "What is 'overseas'?"; + mes "..."; + next; + mes "[Kid]"; + mes "What, I don't care what it is."; + mes "..."; + next; + mes "[Kid]"; + mes "Do you like candy?"; + mes "..."; + next; + menu "A lot!",-,"Yeah",-,"Yeah, I like it lots",-,"Not really",K_end; + mes "[Kid]"; + mes "Oh yeah?"; + mes "..."; + next; + mes "[Kid]"; + mes "But you're a grown up.."; + mes "..."; + next; + mes "[Kid]"; + mes "What kind of adult likes candy?"; + mes "..."; + next; + mes "[Kid]"; + mes "Beeeeeeh!"; + close2; + + K_end: // No Info + close; +} + +// bottom right, right bottom of pond. + +rachel.gat,266,35,3 script Grandmother 918,{ + + mes "[Grandmother]"; + mes "This pond not only has a good view, but it makes"; + mes "me feel very serene so I frequent it often..."; + next; + mes "[Grandmother]"; + mes "It seems a lot of young couples also frequent this"; + mes "place, so I don't think it's just my old age thats"; + mes "making me like this place. "; + close; +} + +rachel.gat,273,33,3 script Little Kid 931,{ + + mes "[Little Kid]"; + mes "I like being alone!!"; + close; +} + +rachel.gat,265,46,0 script #someNPC 111,{ + + end; +} + +rachel.gat,265,98,3 script Haiton 930,{ + + mes "[Haiton]"; + mes "I'm studying alone, so ask someone else if"; + mes "you need help touring."; + close; +} + +ra_in01.gat,250,19,3 script Cendal 929,{ + + mes "[Cendal]"; + mes "It seemed my daughter is going out with someone"; + mes "lately... She said she was going to go to a another"; + mes "village and I haven't heard from her since."; + mes "Sigh.. I raise a daughter and something like this happens."; + mes "I bet she left to travel around with whoever she's dating."; + close; +} + +rachel.gat,196,77,3 script Kid 914,{ + + mes "[Kid]"; + mes "Bluestiti is really nice and pretty. She even"; + mes "bought me a lot of snacks!"; + next; + mes "[Kid]"; + mes "What? You haven't seen Bluestiti yet? She is a bit"; + mes "hard to see nowadays.."; + next; + mes "[Kid]"; + mes "She has a strong sense of justice so she might seem rash"; + mes "sometimes, but that's not really a bad point! Hehe."; + close; +} + +rachel.gat,113,96,5 script Mohammed 929,{ + + mes "[Mohammed]"; + mes "It's so hot lately, and my neck feels dry ... sure makes me"; + mes "feel untalkative and lethargic."; + close; +} + + +rachel.gat,76,77,3 script Rachel Bishop 927,{ + mes "[Freya Bishop]"; + mes "Haaa~! Drinks taste the best when I drink"; + mes "them while on duty!"; + close; +} + +rachel.gat,74,150,7 script Village Girl 914,{ + + mes "[Village Girl]"; + mes "Our pope has white skin and white hair."; + mes "My father tells me there's always one girl born"; + mes "with white hair and white skin, who's supposed"; + mes "to be the human embodiment of Freya..."; + close; +} + +rachel.gat,73,244,3 script Ricellen 919,{ + + mes "[Ricellen]"; + mes "My friend Bluestiti is a really good friend."; + mes "I say she's really nice to everyone and has a good"; + mes "heart. She almost seems attractive to me, and I'm a girl!"; + next; + mes "[Ricellen]"; + mes "She gets a bit nosey and she can be stubborn,"; + mes "but I guess this is part of being a girl, right?"; + next; + mes "[Ricellen]"; + mes "How lucky is the guy going out with her? They"; + mes "just started going out. His name was.."; + mes "It was a foreign name that was kind of hard to"; + mes "pronounce, but he's definitely got Lady Luck on his side."; + mes "It's not like someone like Bluestiti really"; + mes "needs a boyfriend..!"; + next; + mes "[Ricellen]"; + mes "It would've been nice if she could just hang"; + mes "out with me... pfft.."; + mes "I better find myself a partner too."; + mes "I'm so lonely it's bothering me so much..!"; + close; +} + +rachel.gat,114,232,3 script Logan 869,{ + + mes "[Logan]"; + mes "I am Logan. I work here at Sir Jed's Mansion."; + next; + mes "[Logan]"; + mes "My workload is demanding, so please stop bothering me."; + close; +} + +ra_in01.gat,372,200,3 script Hanson 929,{ + + mes "[Hanson]"; + mes "This here is Sir Jed's Mansion, and this is"; + mes "where I work. They call me Hanson. Please don't"; + mes "dirty up the place with dirty shoes."; + close; +} + +ra_in01.gat,384,246,3 script Vincent 47,{ + + mes "[Vincent]"; + mes "(nod) I am Vincent, and I am the house manager"; + mes "of this mansion. You're a traveller, I presume?"; + next; + mes "[Vincent]"; + mes "This Mansion belongs to Sir Jed, who is the"; + mes "most powerful person in Arunafeltz."; + next; + mes "[Vincent]"; + mes "Sir Jed is currently unavailable due to a Great"; + mes "Bishop Meeting."; + next; + mes "[Vincent]"; + mes "In these past few days that the Master has been away,"; + mes "a problem has occured. We're not sure what we should do..."; + next; + mes "[Vincent]"; + mes "If you help us solve this problem, we'll even reward you"; + mes "accordingly. How about it? Will you help us?"; + next; + menu "I'd rather not.",-,"Very well, I'll help.",L_thanks; + + mes "[Vincent]"; + mes "Oh well.. that's a shame."; + close; + + L_thanks: + mes "[Vincent]"; + mes "Good, I want you thank you beforehand"; + next; + mes "[Vincent]"; + mes "It's a bit of a task, but I was hoping you'd help us"; + mes "find a certain something."; + next; + mes "[Vincent]"; + mes "The jewel that the Pope gave my Master in honor of"; + mes "all his achievements for Arunafeltz is missing."; + next; + mes "[Vincent]"; // Pobey? Did kRO mean.. Phoebe? + mes "I think that it was stolen by one of the servants"; + mes "named Pobey - I haven't seen Pobey around since the Jewel"; + mes "disappeared."; + next; + mes "[Vincent]"; + mes "I'd appreciate it if you could bring us back the thief"; + mes "and the Jewel before the Great Bishops hear about this."; + next; + mes "[Vincent]"; + mes "I hope you can do this for us. Don't forget - you"; + mes "can't tell anyone the Jewel is missing!"; + next; + mes "[Vincent]"; + mes "The other servants of this house can give you more"; + mes "details about Pobey"; + close; +} + +// Player didn't talk to the servants again, but I'd imagine +// they'd say something different now that Vincent's quest has +// been started. + +rachel.gat,48,237,5 script Jenny 893,{ + + mes "[Jenny]"; + mes "This is Sir Jed's private residence. Please"; + mes "refrain from entering and leaving as you please."; + close; +} + +rachel.gat,144,243,5 script Guard#Ra01 934,{ + + mes "[Sessimir Guard]"; + mes "This is the Sessimir Castle. Here resides the Pope,"; + mes "who is the embodiment of our Goddess Freya."; + mes "Empty your mind and spirit, and you may enter."; + close; +} + +rachel.gat,155,243,3 script Guard#Ra02 934,{ + + mes "[Sessimir Guard]"; + mes "This is the Sessimir Castle. Here resides the Pope,"; + mes "who is the embodiment of our Goddess Freya."; + mes "Empty your mind and spirit, and you may enter."; + close; +} + +ra_temple.gat,119,179,3 script #door1 45,2,2,{ + +OnTouch: + mes "** The door is locked. **"; + next; + menu "Kick it",-,"Take out your weapon",L_weap; + + emotion 23; + mes "[Bishop Nema]"; + mes "Please stop!"; + close; + end; + + L_weap: + emotion 23; + close; +} + +ra_temple.gat,116,174,3 script Bishop Nema 920,{ + + mes "[Bishop Nema]"; + mes "I need to get in somehow..."; + mes "Previously, another Bishop told me that there was"; + mes "a couple that snuck in the temple as a joke, but"; + mes "I'm not sure how."; + next; + mes "[Bishop Nema]"; + mes "Hmm.. and who were they?"; + mes "Oh, what do I do.."; + close; +}
\ No newline at end of file diff --git a/npc/guides/guides_louyang.txt b/npc/guides/guides_louyang.txt new file mode 100644 index 000000000..09926f651 --- /dev/null +++ b/npc/guides/guides_louyang.txt @@ -0,0 +1,297 @@ +//===== Freya Script ========================================= +//= Louyang Guide NPCs +//===== By: ================================================== +//= jAthena/Tsuyuki +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Freya +//===== Description: ========================================= +//= Louyang Guide NPCs +//===== Additional Comments: ================================= +//= Fully working +//= 0.5 Added first, Japanese version [Tsuyuki] +//= 1.0 Translated to English from iRO NPC Dialogue (100% Official) [Tsuyuki] +//============================================================ + +//---------------------------------------------------------------------- + +louyang.gat,224,104,4 script Representative#Lou 818,{ + + mes "[Representative]"; + mes "Welcome to Louyang,"; + mes "an ancient land with"; + mes "a history full of tales"; + mes "of bravery."; + next; + mes "[Representative]"; + mes "We now provide an ocean lane to"; + mes "accomodate foreign travelers and"; + mes "intercultural exchange from which"; + mes "all can benefit."; + next; + mes "[Representative]"; + mes "Louyang is famous for"; + mes "its elaborate history, as well as"; + mes "specialties that are unique to this"; + mes "nation. Please take your time and"; + mes "enjoy your stay."; + next; + menu "Ask Building Locations.",LouCase1A,"Remove all marks from mini-map.",LouCase2A,"Cancel.",LouCase3A; + + LouCase1A: + mes "[Representative]"; + mes "Where would you like to go?"; + next; + menu "Dragon Castle",LouCase1B,"Doctor's Office",LouCase2B,"City Hall",LouCase3B,"Weapon Shop",LouCase4B,"Tool Shop",LouCase5B,"Tavern",LouCase6B,"Cancel",LouCase7B; + + LouCase1B: + mes "[Representative]"; + mes "The Dragon Castle is located at ^ff0000+^000000."; + mes "It is where all the nobles reside,"; + mes "including our lord."; + next; + mes "[Representative]"; + mes "Since you're an outsider, I guess"; + mes "it would be appropriate for you to"; + mes "visit our lord first."; + viewpoint 1,218,255,1,0xff0000; + close; + + LouCase2B: + mes "[Representative]"; + mes "We have a very skillful doctor."; + mes "You can find her office at ^8a0000+^000000."; + next; + mes "[Representative]"; + mes "It is said that there"; + mes "is no disease she cannot cure."; + mes "Well, I can't guarantee if that's"; + mes "true or not."; + viewpoint 1,263,93,2,0x8a0000; + close; + + LouCase3B: + mes "[Representative]"; + mes "We have a City Hall where the"; + mes "federal government operates."; + mes "It is located at ^777777+^000000."; + next; + mes "[Representative]"; + mes "If you have any problems,"; + mes "you should talk with the"; + mes "employees in City Hall."; + viewpoint 1,309,80,3,0x00ff00; + close; + + LouCase4B: + mes "[Representative]"; + mes "The Weapon Shop is located at ^00ff00+^000000."; + next; + mes "[Representative]"; + mes "You will see"; + mes "marvelous weapons forged"; + mes "by the well-experienced"; + mes "blacksmiths of Louyang."; + viewpoint 1,145,174,4,0x00ff00; + close; + + LouCase5B: + mes "[Representative]"; + mes "The Tool Shop is located at ^0000ff+^000000."; + next; + mes "[Representative]"; + mes "Knowing your enemy"; + mes "is half the battle!"; + mes "It's also safer to prepare yourself"; + mes "than to be sorry later. Why don't"; + mes "you go check their supplies?"; + viewpoint 1,136,97,5,0x0000ff; + close; + + LouCase6B: + mes "[Representative]"; + mes "When you get tired during your"; + mes "trip, I suggest that you visit the"; + mes "Tavern. It's located at ^00ff00+^000000."; + viewpoint 1,280,167,6,0x00ff00; + next; + mes "[Representative]"; + mes "The Tavern is a good place"; + mes "to meet other tourists, as well as"; + mes "to hear of any news that may be"; + mes "helpful to know."; + close; + + LouCase7B: + mes "[Representative]"; + mes "If you wish to remove all marks"; + mes "on your mini-map, please choose"; + mes "'Remove all marks from mini-map.'"; + mes "from the menu."; + close; + + LouCase2A: + mes "[Representative]"; + mes "Done! All the marks on your"; + mes "mini-map are erased. Feel free to"; + mes "ask me about building locations"; + mes "whenever you need to."; + viewpoint 2,218,255,1,0xff0000; + viewpoint 2,263,93,2,0x8a0000; + viewpoint 2,309,80,3,0x00ff00; + viewpoint 2,145,174,4,0x00ff00; + viewpoint 2,136,97,5,0x0000ff; + viewpoint 2,280,167,6,0x00ff00; + close; + + LouCase3A: + mes "[Representative]"; + mes "I understand that you want to"; + mes "explore Louyang and see the"; + mes "sights for yourself. Alright then,"; + mes "take care!"; + close; +} + +louyang.gat,160,175,4 script Soldier#Lou1 825,{ + + mes "[Soldier]"; + mes "Welcome to Louyang,"; + mes "a city with a long"; + mes "and colorful history."; + next; + mes "[Soldier]"; + mes "Recently we've developed"; + mes "an ocean lane to accomodate"; + mes "positive exchange with"; + mes "foreign nations."; + next; + mes "[Soldier]"; + mes "Louyang is well-known for various"; + mes "specialties in addition to its rich"; + mes "history. Here you can find many"; + mes "things unique to our land."; + next; + mes "[Soldier]"; + mes "Please take your time"; + mes "and we invite you to enjoy"; + mes "your trip here in Louyang."; + next; + menu "Ask Building Locations.",LouCase1A,"Remove all marks from mini-map.",LouCase2A,"Cancel.",LouCase3A; + + LouCase1A: + mes "[Soldier]"; + mes "Where would you like to go?"; + next; + menu "Dragon Castle",LouCase1B,"Doctor's Office",LouCase2B,"City Hall",LouCase3B,"Weapon Shop",LouCase4B,"Tool Shop",LouCase5B,"Tavern",LouCase6B,"Cancel",LouCase7B; + + LouCase1B: + mes "[Soldier]"; + mes "The Dragon Castle is located at ^ff0000+^000000."; + mes "It is where all the nobles reside,"; + mes "including our lord."; + next; + mes "[Soldier]"; + mes "Since you're an outsider, I guess"; + mes "it would be appropriate for you to"; + mes "visit our lord first."; + viewpoint 1,218,255,1,0xff0000; + close; + + LouCase2B: + mes "[Soldier]"; + mes "We have a very skillful doctor."; + mes "You can find her office at ^8a0000+^000000."; + next; + mes "[Soldier]"; + mes "It is said that there"; + mes "is no disease she cannot cure."; + mes "Well, I can't guarantee if that's"; + mes "true or not."; + viewpoint 1,263,93,2,0x8a0000; + close; + + LouCase3B: + mes "[Soldier]"; + mes "We have a City Hall where the"; + mes "federal government operates."; + mes "It is located at ^777777+^000000."; + next; + mes "[Soldier]"; + mes "If you have any problems,"; + mes "you should talk with the"; + mes "employees in City Hall."; + viewpoint 1,309,80,3,0x00ff00; + close; + + LouCase4B: + mes "[Soldier]"; + mes "The Weapon Shop is located at ^00ff00+^000000."; + next; + mes "[Soldier]"; + mes "You will see"; + mes "marvelous weapons forged"; + mes "by the well-experienced"; + mes "blacksmiths of Louyang."; + viewpoint 1,145,174,4,0x00ff00; + close; + + LouCase5B: + mes "[Soldier]"; + mes "The Tool Shop is located at ^0000ff+^000000."; + next; + mes "[Soldier]"; + mes "Knowing your enemy"; + mes "is half the battle!"; + mes "It's also safer to prepare yourself"; + mes "than to be sorry later. Why don't"; + mes "you go check their supplies?"; + viewpoint 1,136,97,5,0x0000ff; + close; + + LouCase6B: + mes "[Soldier]"; + mes "When you get tired during your"; + mes "trip, I suggest that you visit the"; + mes "Tavern. It's located at ^00ff00+^000000."; + viewpoint 1,280,167,6,0x00ff00; + next; + mes "[Soldier]"; + mes "The Tavern is a good place"; + mes "to meet other tourists, as well as"; + mes "to hear of any news that may be"; + mes "helpful to know."; + close; + + LouCase7B: + mes "[Soldier]"; + mes "If you wish to remove all marks"; + mes "on your mini-map, please choose"; + mes "'Remove all marks from mini-map.'"; + mes "from the menu."; + close; + + LouCase2A: + mes "[Soldier]"; + mes "There, I've erased all the marks on"; + mes "your mini-map. Feel free to ask me"; + mes "about building locations whenever"; + mes "you need to."; + viewpoint 2,218,255,1,0xff0000; + viewpoint 2,263,93,2,0x8a0000; + viewpoint 2,309,80,3,0x00ff00; + viewpoint 2,145,174,4,0x00ff00; + viewpoint 2,136,97,5,0x0000ff; + viewpoint 2,280,167,6,0x00ff00; + close; + + LouCase3A: + mes "[Soldier]"; + mes "I guess it's fun"; + mes "sometimes to go exploring"; + mes "on your own. Take care."; + close; +} + +louyang.gat,213,213,4 duplicate(Soldier#Lou1) Soldier 825
\ No newline at end of file diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index eaf8cf235..324e41097 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -1,113 +1,414 @@ -//===== eAthena Script =======================================
-//= Taekwon Job Quest
-//===== By: ==================================================
-//= Celestria
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= A temp Taekwon Job Changer based on the kRO quest.
-//= Quest info from RagnaInfo. Sprites from kRO screenshots
-//= 1.0 Optimized, updated [Lupus]
-//============================================================
-
-
-payon.gat,157,141,5 script Monk#tktest 753,{
- if(Class==Job_Novice && TAEK_Q) goto L_Continue;
- if(Class==Job_Taekwon || Class==Job_Star_Gladiator) {
- mes "[Monk]";
- mes "So, how goes the kicking?";
- close;
- }
- mes "[Monk]";
- mes "All my life I've been punching and punching things.";
- mes "As such I've developed quite a lot of muscles in my arms.";
- next;
- mes "[Monk]";
- mes "However in my travels I have also walked a lot, and have";
- mes "developed strong muscles in my legs.";
- next;
- if(Class==Job_Novice && JobLevel==10) {
- mes "[Monk]";
- mes "Hmmm... You seem to be the kind to walk around a lot.";
- mes "Perhaps you would be interested in helping me with an experiment?";
- next;
- menu "What sort of experiment?",-,"Umm... no.",L_No;
-
- mes "[Monk]";
- mes "Well you see, I've thought that since one is always";
- mes "strengthening their legs by walking, if one were to";
- mes "fight by kicking they would be even stronger than punching.";
- next;
- mes "[Monk]";
- mes "I've already practiced a little myself, but I need";
- mes "someone young to teach, who can further improve these skills.";
- next;
- mes "[Monk]";
- mes "I was hoping that maybe you could help me test this theory.";
- next;
- menu "Sure, I'd love to.",-,"Sorry, but no.",L_No;
-
- set TAEK_Q,BaseLevel;
- mes "[Monk]";
- mes "Great!";
- mes "Now, before I teach what moves I've learnt, I need to ask you";
- mes "to prove that you actually do walk around a lot.";
- next;
- mes "[Monk]";
- mes "So go get ^0000FFone more base level^000000 and then I will teach you what I know.";
- close;
- }
- mes "[Monk]";
- mes "Hmmm... I wonder...";
- close;
-
-L_No:
- mes "[Monk]";
- mes "I see...";
- mes "Well, If you change your mind, I'll still be here.";
- close;
-
-L_Continue:
- if(TAEK_Q==BaseLevel) goto L_Nolvl;
- if(SkillPoint){
- mes "[Monk]";
- mes "You definately seem to have walked enough, but you still have skill points left over.";
- next;
- mes "[Monk]";
- mes "Use them all up, then you can come talk to me again.";
- close;
- }
- mes "[Monk]";
- mes "I see that you have walked far.";
- next;
- mes "[Monk]";
- mes "Very well, I shall teach you all that I know.";
- next;
- mes "You and the monk spend several hours practicing various kicks.";
- mes "It soon becomes apparant why he needed you to help him.";
- next;
- mes "Wow. You're really good.";
- mes "I hope you continue to go on fighting with your feet,";
- mes "I'd really like to see how well that works for you.";
- if(BaseLevel>TAEK_Q+1) { //u get bonus if leveled up more than a level
- //in jRO you get a Guard[0]... have to prove it later
- getitem 2101,1; //Guard[0]
- }
- jobchange Job_Taekwon;
- callfunc "F_ClearJobVar";
- next;
- mes "Well, you should go practice some more now.";
- mes "Take care.";
- close;
-
-L_Nolvl:
- mes "[Monk]";
- mes "Hmm...";
- mes "I don't think you have walked far enough yet.";
- mes "Go train some more.";
- close;
-}
+//===== Freya Script ======================================= +//= Taekwon Job Quest +//===== By: ================================================== +//= Tsuyuki +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Freya +//===== Description: ========================================= +//= Official iRO TaeKwon Job Change Quest +//===== Additional Comments: ================================= +//= 1.0 Replaced previous TK Job Quest with this one [Tsuyuki] +//============================================================ + + +payon.gat,157,141,5 script Phoenix#TKJobChange 753,{ + + if (Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker)goto L_Complete; + if (TK_Q == 1)goto L_Activated2; + if (TK_Q == 2)goto L_JobChange; + if (TAEK_Q > 0)goto L_Activated1; + + mes "[Phoenix]"; + mes "This land. Our once"; + mes "beautiful world as been"; + mes "stained by evil: there are"; + mes "too many men corrupted by"; + mes "darkness, too many monsters"; + mes "threatening the innocent..."; + next; + mes "[Phoenix]"; + mes "The havoc that reigns in this"; + mes "world is too much for normal"; + mes "humans, which cannot stand"; + mes "up for themselves against such"; + mes "overwhelming odds. Still, one"; + mes "must aspire to overcome them."; + next; + mes "[Phoenix]"; + mes "And so, I've dedicated"; + mes "myself to becoming stronger."; + mes "I have been training to achieve"; + mes "enlightenment, developing an art"; + mes "to hone the mind and body that"; + mes "I wish to share with the world."; + next; + mes "[Phoenix]"; + mes "I may not be able to change"; + mes "the world on my own, but I'll"; + mes "never stop training myself"; + mes "spiritually and physically."; + mes "I know that the answer"; + mes "will come in time..."; + next; + mes "[Phoenix]"; + mes "If you have not decided on"; + mes "the path you wish to take in"; + mes "life, I'd like you to consider"; + mes "becoming a practitioner of my"; + mes "art. It won't be easy, but it will"; + mes "lead you to great strength..."; + next; + menu "Okay, I will join you.",L_Join,"No, thank you.",L_NoThx; + +L_Join: + if (Class != Job_Novice || JobLevel < 9) goto L_Failed1; + mes "[Phoenix]"; + mes "Very well... I accept you"; + mes "as my student. In beginning"; + mes "training, your physical body"; + mes "must first be conditioned in"; + mes "order to perform the skills"; + mes "that you will be learning."; + next; + mes "[Phoenix]"; + mes "The mind is not necessarily"; + mes "bound to the limits of the body,"; + mes "but you will never fulfill your"; + mes "true potential without integrating"; + mes "mind and body. Go, gain ^ff00001 more"; + mes "Base Level^000000, and then return."; + next; + mes "[Phoenix]"; + mes "I understand this is not an"; + mes "easy task for Novices, but you"; + mes "must ready yourself for the"; + mes "hardship for this job. I shall"; + mes "expect you to be stronger"; + mes "the next time we meet."; + set TAEK_Q,BaseLevel; + close; + +L_NoThx: + mes "[Phoenix]"; + mes "I understand. One's life can"; + mes "take many paths, but you can"; + mes "only choose to travel on one"; + mes "at a time. I hope that you work"; + mes "towards enlightenment in your"; + mes "very own way, adventurer."; + close; + +L_Failed1: + if (Class != Job_Novice)goto L_Failed2; + mes "[Phoenix]"; + mes "How unfortunate!"; + mes "You're not yet ready to"; + mes "begin training under my"; + mes "tutelege with your current"; + mes "Job Level. Please return when you"; + mes "reach Job Level 9 or higher."; + close; + +L_Failed2: // CUSTOM MESSAGE + mes "[Phoenix]"; + mes "It seems that you have already"; + mes "chosen a path of life.."; + close; + +L_Activated1: + if(TAEK_Q < BaseLevel) goto L_Finish; + mes "[Phoenix]"; + mes "You must gain ^ff00001 more"; + mes "Base Level^000000 to prove that"; + mes "you can endure the hardship"; + mes "that entails this job. Never"; + mes "neglect your training."; + close; + +L_Finish: + if (SkillPoint > 0) goto L_Failed1; + mes "[Phoenix]"; + mes "Good I sense that you"; + mes "are more in tune with your"; + mes "inner strength. That is the"; + mes "natural result of leveling up."; + mes "We're ready to proceed with"; + mes "the next portion of training."; + set TK_Q,1; + close; + +L_Activated2: + mes "[Phoenix]"; + mes "For your spiritual training,"; + mes "I will ask you a series of"; + mes "questions to test your spirit."; + mes "Relax. Answer as honestly"; + mes "as you can. Your will and"; + mes "convictions will be tested."; + next; + mes "[Phoenix]"; + mes "As a practitioner of my"; + mes "art, the ability to quickly"; + mes "make the best decision will"; + mes "be necessary in battle. Now,"; + mes "we will begin te questioning."; + next; + mes "[Phoenix]"; + mes "When you encounter"; + mes "great difficulty, how do"; + mes "you generally respond?"; + next; + menu "I face it head on.",L_TKQST1,"Avoid it somehow.",L_TKQST2,"Regroup and analyze the problem.",L_TKQST3; + +L_TKQST1: + mes "[Phoenix]"; + mes "Yes, that is the answer"; + mes "I wanted. Even if you cannot"; + mes "handle a problem at first, we"; + mes "can only benefit from such"; + mes "strong determination. Don't"; + mes "let any obstacle stop you."; + next; + mes "[Phoenix]"; + mes "Even if you fail, you"; + mes "can only learn from the"; + mes "experience when you give"; + mes "your all. Half-hearted"; + mes "attempts rarely yield"; + mes "fruitful results."; + next; + mes "[Phoenix]"; + mes "Seeing as you already"; + mes "understance the importance"; + mes "of one's will, we'll proceed"; + mes "to the next question."; + next; + mes "[Phoenix]"; + mes "On your travels, you will"; + mes "encounter many people with"; + mes "differing backgrounds and"; + mes "viewpoints. Inevitably, you"; + mes "will encounter someone whose"; + mes "way of life you cannot fathom."; + next; + mes "[Phoenix]"; + mes "Likewise, this person will"; + mes "not understand your way of"; + mes "life. When your two viewpoints"; + mes "clash, causing heated conflict,"; + mes "how would you respond?"; + next; + menu "Insist that I'm right, regardless",L_TKQST4,"Disregard conflicting viewpoint",L_TKQST5,"Accept differences and learn from them",L_TKQST6; + +L_TKQST4: + mes "[Phoenix]"; + mes "It's important to have your"; + mes "own opinion. However, you"; + mes "must recognize that you may"; + mes "be wrong, and an opposing"; + mes "view may have some merit."; + next; + mes "[Phoenix]"; + mes "There is no one right"; + mes "answer and the light of"; + mes "truth can take many shades."; + mes "Such is the way of nature."; + mes "To force ideas on others is"; + mes "an oppressive practice."; + next; + mes "[Phoenix]"; + mes "Do not limit yourself"; + mes "to a single view, and do"; + mes "not stifle your growth by"; + mes "adhering to a single truth."; + mes "Contemplate on this, and"; + mes "then speak with me again."; + close; + +L_TKQST5: + mes "[Phoenix]"; + mes "It is important to get"; + mes "along with others, but"; + mes "you will bring no value"; + mes "to this world without your"; + mes "own unique contributions,"; + mes "thoughts and opinions."; + next; + mes "[Phoenix]"; + mes "A conflict of ideals, when"; + mes "conducted with respect for"; + mes "yourself and others, is a"; + mes "great opportunity to broaden"; + mes "your understanding of the"; + mes "world as it is to others."; + next; + mes "[Phoenix]"; + mes "Reflect on this idea of"; + mes "establishing harmony with"; + mes "the self, and harmony with"; + mes "others. Then, return to me."; + close; + +L_TKQST6: + mes "[Phoenix]"; + mes "Good. You must see"; + mes "differences for what they"; + mes "truly are. You must also"; + mes "take criticism to your own"; + mes "views with grace and"; + mes "sincere consideration."; + next; + mes "[Phoenix]"; + mes "It is impossible to know"; + mes "everything in this world."; + mes "It is impossible to understand"; + mes "every view. But that does not"; + mes "mean that views you do not"; + mes "understand are meritless."; + next; + mes "[Phoenix]"; + mes "The one with whom you"; + mes "disagree may have the"; + mes "answer you do not know."; + mes "In your time of weakness,"; + mes "this person may be your"; + mes "greatest help. Remember that."; + next; + mes "I am satisfied by the"; + mes "answers you have given"; + mes "me. Please reflect on what"; + mes "we have discussed for a little"; + mes "while. When your mind is calm,"; + mes "come and speak to me."; + set TK_Q,2; + close; + +L_TKQST2: + mes "[Phoenix]"; + mes "Fool! How do you expect"; + mes "to mature if you run away"; + mes "from challenges? Fear can"; + mes "be a healthy reaction that"; + mes "can save your life, but true"; + mes "cowardice is despicable."; + next; + mes "[Phoenix]"; + mes "It disappoints me to"; + mes "hear you say that. Never"; + mes "say such a thing to me again."; + mes "Hm. Contemplate the meanings"; + mes "of courage and cowardice, and"; + mes "then speak to me once again."; + close; + +L_TKQST3: + mes "[Phoenix]"; + mes "Regroup? It is good to do that"; + mes "after you have been defeated."; + mes "But it is best to face problems"; + mes "once you encounter them."; + mes "You will not always have"; + mes "the luxury of regrouping."; + next; + mes "[Phoenix]"; + mes "Problems can be predicted"; + mes "and analyzed, but I think"; + mes "immediate retreat is unwise."; + mes "Contemplate on your fears,"; + mes "as well as what you define as"; + mes "failure. Then, you return to me."; + close; + +L_JobChange: + mes "[Phoenix]"; + mes "Are you feeling calm"; + mes "and at peace? I will ask"; + mes "you a very important question."; + mes "Give me your honest answer."; + next; + mes "[Phoenix]"; + mes "^ff0000Are you ready to dedicate"; + mes "yourself to the special art"; + mes "I will teach you, and uphold"; + mes "the dignity of its philosophy?^000000"; + next; + menu "Yes.",L_JobChangeA,"No.",L_JobChangeB; + +L_JobChangeA: + mes "[Phoenix]"; + mes "Very well. You are no"; + mes "longer just a student."; + mes "You are now entrusted with"; + mes "the powers and responsibilities"; + mes "of a disciple of ^ff0000Taekwon Do^000000."; + next; + mes "[Phoenix]"; + mes "\"Taekwon\" has the meaning"; + mes "of \"punching and kicking\","; + mes "and \"Do\" has the meaning"; + mes "of \"art.\" This martial art is"; + mes "focused on skills using"; + mes "the fists and the feet."; + next; + mes "[Phoenix]"; + mes "Please use this discipline"; + mes "to hone your body and mind"; + mes "and learn the skills that are"; + mes "best suited to you. Never"; + mes "shirk your training, or bring"; + mes "shame to Taekwon Do."; + next; + mes "[Phoenix]"; + mes "You are still young, so"; + mes "I assume you'll want a job"; + mes "title. Mm. In that case, you"; + mes "are now a ^ff0000Taekwon Boy^000000."; + mes "Yes, that sounds good."; + jobchange Job_Taekwon; + callfunc "F_ClearJobVar"; + getitem 2101,1; // Guard[0] + next; + mes "[Phoenix]"; + mes "Please, take this training"; + mes "uniform and guard set: make"; + mes "good use of these gifts. As"; + mes "you travel and train, enlighten"; + mes "others about our art and learn"; + mes "what you can from them in return."; + next; + mes "[Phoenix]"; + mes "It is now time for you to"; + mes "embark on your own journey"; + mes "to find new challenges to"; + mes "develop your strength."; + mes "Carry yourself with pride"; + mes "as a Taekwon Do practitioner..."; + next; + mes "[Phoenix]"; + mes "Very well. I wish you luck."; + mes "I hope to see you again"; + mes "sometime, "+strcharinfo(0)+"."; + close; + +L_JobChangeB: + mes "[Phoenix]"; + mes "Hm, perhaps you are not"; + mes "quite ready to progress from"; + mes "your status as a student to"; + mes "a full fledged disciple."; + mes "When you feel prepared,"; + mes "come and speak to me."; + close; + +L_Complete: + mes "[Phoenix]"; + mes "How is your training"; + mes "coming along? As your"; + mes "techniques become more"; + mes "refined or spectacular,"; + mes "never forget that you can"; + mes "always rely on the basics."; + close; +} diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index 4f2f8d747..fa6524366 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Lupus, kobra_k88
//===== Current Version: =====================================
-//= 2.05
+//= 2.07
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -29,6 +29,7 @@ //= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
//= +more garbage clean
//= 2.06 Pass to Bio-Lab -> MISC_QUEST|512 [Lupus]
+//= 2.07 Added TK_Q variable clear [Lupus]
//============================================================
@@ -68,7 +69,7 @@ function script F_ClearJobVar { set DANC_Q,0;
set BARD_Q,0;
// Extended Classes
- set TAEK_Q,0;
+ set TAEK_Q,0; set TK_Q,0;
set STGL_Q,0;
set SOUL_Q,0;
set GUNS_Q,0;
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 5abff6595..e0938b8cd 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -124,6 +124,7 @@ npc: npc/guides/guides_einbe.txt npc: npc/guides/guides_einbr.txt
npc: npc/guides/guides_gef.txt
npc: npc/guides/guides_izl.txt
+npc: npc/guides/guides_louyang.txt
npc: npc/guides/guides_lhz.txt
npc: npc/guides/guides_mor.txt
npc: npc/guides/guides_pay.txt
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