diff options
-rw-r--r-- | db/pre-re/item_db.conf | 13 | ||||
-rw-r--r-- | db/re/item_db.conf | 16 | ||||
-rw-r--r-- | src/map/skill.c | 6 | ||||
-rw-r--r-- | src/map/status.c | 60 |
4 files changed, 46 insertions, 49 deletions
diff --git a/db/pre-re/item_db.conf b/db/pre-re/item_db.conf index e9d13f16b..589b007e8 100644 --- a/db/pre-re/item_db.conf +++ b/db/pre-re/item_db.conf @@ -61722,7 +61722,7 @@ item_db: ( Buy: 2 Weight: 100 BuyingStore: true - Script: <" sc_start SC_MOVHASTE_INFINITY,5000,0; "> + Script: <" sc_start SC_MOVHASTE_INFINITY, 5000, 100; "> }, { Id: 12017 @@ -61732,7 +61732,7 @@ item_db: ( Buy: 2 Weight: 100 BuyingStore: true - Script: <" sc_start SC_SLOWDOWN,5000,0; "> + Script: <" sc_start SC_SLOWDOWN, 5000, 100; "> }, { Id: 12018 @@ -69079,6 +69079,7 @@ item_db: ( Type: 2 Buy: 0 Weight: 200 + Script: <" sc_start SC_MOVHASTE_INFINITY, 300000, 100; "> }, { Id: 12711 @@ -81166,11 +81167,11 @@ item_db: ( notrade: true noselltonpc: true nocart: true - nogstorage: true nomail: true noauction: true + nogstorage: true } - Script: <" getitem 12016,5; "> + Script: <" getitem Speed_Up_Potion, 5; "> }, { Id: 13995 @@ -81184,11 +81185,11 @@ item_db: ( notrade: true noselltonpc: true nocart: true - nogstorage: true nomail: true noauction: true + nogstorage: true } - Script: <" getitem 12016,10; "> + Script: <" getitem Speed_Up_Potion, 10; "> }, { Id: 13996 diff --git a/db/re/item_db.conf b/db/re/item_db.conf index a01a9d3d1..f9cb7dd2a 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -41090,7 +41090,7 @@ item_db: ( Weight: 10 Loc: 64 Script: <" - autobonus "{ sc_start SC_MOVHASTE_INFINITY,3000,0; bonus bAgi,44; heal 0,-40; }",3,3000,0; + autobonus "{ sc_start SC_MOVHASTE_HORSE, 3000, 100; bonus bAgi, 44; heal 0, -40; }", 3, 3000, 0, "{ specialeffect2 EF_WIND; }"; "> }, { @@ -76642,7 +76642,7 @@ item_db: ( Buy: 2 Weight: 100 BuyingStore: true - Script: <" sc_start SC_MOVHASTE_INFINITY,5000,0; "> + Script: <" sc_start SC_MOVHASTE_INFINITY, 5000, 100; "> }, { Id: 12017 @@ -76652,7 +76652,7 @@ item_db: ( Buy: 2 Weight: 100 BuyingStore: true - Script: <" sc_start SC_SLOWDOWN,5000,0; "> + Script: <" sc_start SC_SLOWDOWN, 5000, 100; "> }, { Id: 12018 @@ -85625,7 +85625,7 @@ item_db: ( Type: 2 Buy: 0 Weight: 200 - Script: <" sc_start SC_MOVHASTE_INFINITY,300000,0; "> + Script: <" sc_start SC_MOVHASTE_INFINITY, 300000, 100; "> }, { Id: 12711 @@ -103469,11 +103469,11 @@ item_db: ( notrade: true noselltonpc: true nocart: true - nogstorage: true nomail: true noauction: true + nogstorage: true } - Script: <" getitem 12016,5; "> + Script: <" getitem Speed_Up_Potion, 5; "> }, { Id: 13995 @@ -103487,11 +103487,11 @@ item_db: ( notrade: true noselltonpc: true nocart: true - nogstorage: true nomail: true noauction: true + nogstorage: true } - Script: <" getitem 12016,10; "> + Script: <" getitem Speed_Up_Potion, 10; "> }, { Id: 13996 diff --git a/src/map/skill.c b/src/map/skill.c index 8d97409fb..9b06591f4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7383,9 +7383,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case NPC_AGIUP: - sc_start(src,bl,SC_MOVHASTE_INFINITY,100,skill_lv,skill->get_time(skill_id, skill_lv)); - clif->skill_nodamage(src,bl,skill_id,skill_lv, - sc_start(src,bl,type,100,100,skill->get_time(skill_id, skill_lv))); + sc_start(src, bl, SC_MOVHASTE_INFINITY, 100, 100, skill->get_time(skill_id, skill_lv)); // Fix 100% movement speed in all levels. [Frost] + clif->skill_nodamage(src, bl, skill_id, skill_lv, + sc_start(src, bl, type, 100, 100, skill->get_time(skill_id, skill_lv))); break; case NPC_INVISIBLE: diff --git a/src/map/status.c b/src/map/status.c index 9f7465da0..5225dd40d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -983,6 +983,7 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD; status->dbs->ChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED; status->dbs->ChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED; + status->dbs->ChangeFlagTable[SC_SLOWDOWN] |= SCB_SPEED; status->dbs->ChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK; status->dbs->ChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK; status->dbs->ChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; @@ -5443,8 +5444,8 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc val = max( val, sc->data[SC_CLOAKING]->val1 < 3 ? 300 : 30 - 3 * sc->data[SC_CLOAKING]->val1 ); if( sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_ENEMY ) val = max( val, 75 ); - if( sc->data[SC_SLOWDOWN] ) // Slow Potion - val = max( val, 100 ); + if (sc->data[SC_SLOWDOWN]) // Slow Potion + val = max(val, sc->data[SC_SLOWDOWN]->val1); if( sc->data[SC_GS_GATLINGFEVER] ) val = max( val, 100 ); if( sc->data[SC_NJ_SUITON] ) @@ -5486,8 +5487,8 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc { int val = 0; - if( sc->data[SC_MOVHASTE_INFINITY] ) //FIXME: used both by NPC_AGIUP and Speed Potion script - val = max( val, 50 ); + if (sc->data[SC_MOVHASTE_INFINITY]) + val = max(val, sc->data[SC_MOVHASTE_INFINITY]->val1); if( sc->data[SC_INC_AGI] ) val = max( val, 25 ); if( sc->data[SC_WINDWALK] ) @@ -7091,25 +7092,20 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if((type == SC_FREEZE || type == SC_FROSTMISTY || type == SC_COLD) && sc->data[SC_WARMER]) return 0; //Immune to Frozen and Freezing status if under Warmer status. [Jobbie] break; - - //There all like berserk, do not everlap each other - case SC_BERSERK: - if( sc->data[SC__BLOODYLUST] ) + case SC_BERSERK: // There all like berserk, do not everlap each other + if (sc->data[SC__BLOODYLUST]) return 0; break; - case SC_BURNING: - if(sc->opt1 || sc->data[SC_FROSTMISTY]) + if (sc->opt1 || sc->data[SC_FROSTMISTY]) return 0; break; - - case SC_CRUCIS: - //Only affects demons and undead element (but not players) - if((!undead_flag && st->race!=RC_DEMON) || bl->type == BL_PC) + case SC_CRUCIS: // Only affects demons and undead element (but not players) + if ((!undead_flag && st->race != RC_DEMON) || bl->type == BL_PC) return 0; break; case SC_LEXAETERNA: - if( (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) || sc->data[SC_FREEZE] ) + if ((sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) || sc->data[SC_FREEZE]) return 0; break; case SC_KYRIE: @@ -7118,46 +7114,46 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t break; case SC_OVERTHRUST: if (sc->data[SC_OVERTHRUSTMAX]) - return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex] + return 0; // Overthrust can't take effect if under Max Overthrust. [Skotlex] case SC_OVERTHRUSTMAX: - if( sc->option&OPTION_MADOGEAR ) - return 0; //Overthrust and Overthrust Max cannot be used on Mado Gear [Ind] + if (sc->option&OPTION_MADOGEAR) + return 0; // Overthrust and Overthrust Max cannot be used on Mado Gear [Ind] break; case SC_ADRENALINE: - if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE))) + if (sd && !pc_check_weapontype(sd, skill->get_weapontype(BS_ADRENALINE))) return 0; - if (sc->data[SC_QUAGMIRE] || - sc->data[SC_DEC_AGI] || - sc->option&OPTION_MADOGEAR //Adrenaline doesn't affect Mado Gear [Ind] - ) + if (sc->data[SC_QUAGMIRE] || sc->data[SC_DEC_AGI] || sc->option&OPTION_MADOGEAR) // Adrenaline doesn't affect Mado Gear [Ind] return 0; break; case SC_ADRENALINE2: - if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE2))) + if (sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE2))) return 0; - if (sc->data[SC_QUAGMIRE] || - sc->data[SC_DEC_AGI] - ) + if (sc->data[SC_QUAGMIRE] || sc->data[SC_DEC_AGI]) + return 0; + break; + case SC_QUAGMIRE: + case SC_DEC_AGI: + case SC_DONTFORGETME: + if (sc->data[SC_MOVHASTE_INFINITY]) // Doesn't affect by Quagmire, Decrease Agi, Slow Grace [Frost] return 0; break; case SC_MAGNIFICAT: - if( sc->data[SC_OFFERTORIUM] || sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat + if (sc->data[SC_OFFERTORIUM] || sc->option&OPTION_MADOGEAR) // Mado is immune to magnificat return 0; break; case SC_ONEHANDQUICKEN: case SC_MER_QUICKEN: case SC_TWOHANDQUICKEN: - if(sc->data[SC_DEC_AGI]) + if (sc->data[SC_DEC_AGI]) return 0; - case SC_CONCENTRATION: case SC_SPEARQUICKEN: case SC_TRUESIGHT: case SC_WINDWALK: case SC_CARTBOOST: case SC_ASSNCROS: - if(sc->option&OPTION_MADOGEAR) - return 0; //Mado is immune to wind walk, cart boost, etc (others above) [Ind] + if (sc->option&OPTION_MADOGEAR) + return 0; // Mado is immune to wind walk, cart boost, etc (others above) [Ind] case SC_INC_AGI: if (sc->data[SC_QUAGMIRE]) return 0; |